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How come all the games I've seen for Vive are just you in
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How come all the games I've seen for Vive are just you in a little box? Is that what all vr games are going to be like?

fuck that noise if that's what vr games are going to be, people will get tired of them real quick. Let me explore and walk around by using some sort of thumbstick at least
>>
The only alternative is seated VR, with you moving your character with a D-pad. Worked fine with DK2 but people are going around saying it breaks immersion and causes people to throw up.

There are already omni-direction treadmills and plates but they're going to take a while to get good.
https://www.youtube.com/watch?v=SAC24-A3hhM
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I'll just leave this here
https://youtu.be/REUeMxIWvb8?t=122
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>>332584380
Is that guy retarded? Did he live his life in a box?
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>>332582505
>hurr FUCKING durr im a trolling faggot or a huge retard who hasnt watch fuck all youtube videos on various games

lol get fucked poorfag
>>
WHERE
THE FUCK
IS THE VR PORN
>>
>>332584948
Probably lives in areas of America where the most sophisticated buildings in miles are starbucks cafes.
>>
>>332585678
Its mostly 360 degree videos for now but top men are working on improving it. Top. Men.
>>
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>>332585678
This.
Where's it at senpai?
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>>332582505
After watching Giant Bombs stream, I am confident that the Vive is the one to get, just by virtue of the controllers.

There were literally nothing on the Oculus where you were just shooting a motherfucking gun.

If moving around like and FPS makes you sick, I want some more rail shooters. Make Time Crisis great again!
>>
>>332584948
Bear in mind, America's oldest buildings are only like 2-300 years old and incredibly shit, and plane tickets are expensive. For the price of a return ticket to Europe you could get one of these.
>>
>>332586265
The oldest colonial style building is something like 360 years old. However, there are far older structures built before then that still survive to this day.
>>
>>332584380
You know, Valve could use Photogrammetry combined with traditional collision detection systems on Half Life 3, with either pre rendered ultra high quality environments or real life sets, to create a literally photorealistic game that will steal the limelight for years to come.
>>
>>332586787
And it's all shit compared to European architecture.
>>
>>332586787
That doesn't look nearly as interesting.
>>
>>332586807
They're experimenting with that. They have a Photogrammetry demo in The Lab that uses mixed sources I believe.
>>
>>332586265
>>332586787
It's not so much age but culture. When everything gets bulldozed to make more shopping malls and tacobells, old churches and the like must seems really important.
>>
gamedev here

can't wait to recreate school shootings and horrible events of history for you to experience

just imagine being in that dark knight representation where the guy shoots up people

Auschwitz

manoir of jumpscares etc.
>>
>>332587919
Don't forget to include multiplayer
>>
>>332583853
not a bad interview for gamespot
>>
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>>332584380
One could make great horror games with it.
Walking on streets of Silent Hill m8 be cool...
The only donside would be changing pants very often
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So using traditional analog sticks to move around with VR is actually making people nauseous?

It would be lame if every game coming out for it just used the point and click system.
>>
>>332582505
it's a gimmick. they gotta get your cash before it fads away.
>>
>>332583853
personally, I think that seated VR will outdo standing VR simply for space considerations.
>>
>>332588094
>super auschwitz adventure
>multiplayer
>90% of players are jews, rest are guards
>the only instruction for the guards is to keep them in line and not waste bullets
>the only instruction for the jews is to not die
>>
>>332590371
Same, plus It's also easier for devs to support than having to build their whole game around a limited space. Who knows what the future will bring though.

>>332589951
As a dk2 user, it's really not that bad. I think the immersion takes a hit, because you're essentially 'piloting' your character like a mech. You still get that feeling of being in the environment though.
>>
Devs are terrified of motion sickness. All the best practices and design docs warn against it and caution things like "Just because you have gotten use to VR and don't get sick from it doesn't mean a new user won't. Be sure to have fresh people test it all the time."

But the thing is, after a week or two of getting use to it you don't get the motion sickness and could play more active involved games just fine. Go to any VR lets player, they are playing GTA, Skyrim, TF2, Bioshock, all kinds of games that you run around in and they are fine because they got use to it.

VR devs are shooting themselves in the foot to make a good first impression by sacrificing any kind of a meaningful experience of giving you direct control over moving around.
>>
Has anyone else become motion sickness immune? I used to get really dizzy when playing fps when i was younger but i fought through the discomfort and eventually became immune to it.
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>>332589951
There are ways around it, like what hover junkers is doing with the platform. Straight first person movement is awful though.
>>
Let's all agree ps4k plus morpheus is the master race
>>
This is a huge step in VR.

Please do what I did and take off the technophile hat for one day and just enjoy the content in VR. For me, I purposefully put my tech opinions aside and just let the content in, and it was absolutely glorious. I simply can't wait for what the next 5 years have to offer for VR...that is...

<rant>

..if you fucking crybabies don't ruin the entire VR business before it has a chance to take off. This is the only real problem. Your incessant complaining is like the guy in the movie theater bitching at full volume about some minor detail that quite literally nobody else in the theater (currently enjoying the movie) gives a flying fuck about. Stop giving snarky quote snippets to gaming press that are too lazy to come up with their own opinions as those opinion pieces shape the buying decisions for the larger market. Articles written in those voices can torpedo a the entire VR industry before it has a chance to even get started. VR HAS to go wide or it will never take off.

Everybody that's boo-hoo'ing about FOV, light rays, and apples/oranges feature comparison needs to chill. This first gen hardware (yes, first gen) and as with all first gen hardware it will contain compromises that will need to be revised to further the state of the art. Yes, the Vive has other features, so does the gear, so does the PSVR, and guess what - some of us like all 4 and will support all of them wherever the content is.

It blows my mind the level of "expert" commentary on these topics. Please, just stop for a second - take a breath - and try to enjoy the content in this new medium and judge the experience on those merits. Yes, there will be things that suck - just like there were things that sucked about 1st gen LCD monitors, or 1st gen iPhones/Androids, or 1st gen consoles. The first real handheld game console was 2 bit color greyscale and 5x the size of a modern smartphone with no backlight. There were no pitchforks back then, why so many now?
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>>332593472
Might have more to do with the low quality of early 3d games. Spyro and a few other ps1/n64 era games made me very nauseous.
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