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>twitchy action game >locked at 30 fps Why are game developers
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>twitchy action game
>locked at 30 fps

Why are game developers so fucking retarded?
>>
>>332550646
>muh fps
I ask why you're retarded instead, OP.
I'll never understand this perverse obsession people have with framerate these days.
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>>332550846
Apart from all the obvious reasons, it's especially important in fast games because of delay/responsiveness issues.
>>
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a twitchy action game locked at 30fps you say?
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>>332551147
>childs game
>twitchy
Go back to twitch.tv you retarded redditor
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>>332551147
That also came out in the very advent of 3D games where just about everything ran poorly.
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>>332551217
>being this oblivious
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>>332551147
>a 20 year old game using new technologies and pushing the hardware it was used on
>a new game for PC which is grossly under-utilizing the hardware it is on
>>
consumers (peasants) give these devs money. its as simple as that
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>>332550646
This particular pixelshit triggers me greatly. It looks absolutely shit.
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>>332550981

Your input gets delayed by at most 1/60th of a second, and you think that actually makes a difference?
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>>332551549
The OP genuinely hurts my eyes
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>>332551795
Your input response is half as fast as it should be.
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>>332551795
Try actually playing twitch games at 30fps and you'll notice the difference.

Fuck, I noticed when my TV was displaying Bayonetta at 50fps.
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>>332551795
You tell me. Go play a fast-paced game at 60, then turn it down to 30 and see if you feel the difference.
>>
>>332550981
It was coded for 30 fps.
>>
>>332551549
What the fuck is wrong with you people?
Its like everytime a indie game comes out you get jelly because it wasnt you who made it.
>>
>>332550646
game has bigger issues like instantly respawning you in the same room if you die completely getting rid of any need to manage resources or play smartly
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>>332551795
Someone's never played a fighting game, or any fast-paced competitive game for that matter.
>>
>>332552012
>>332552228
>>332552295

You'll notice a visual difference, but you're kidding yourself if you notice input lag. Your thumbs move slower than 1/60th of a second, for god's sake.
>>
>>332550646
>Have difficulty playing Nuclear Throne now because used to 60 FPS or higher

I wanted to play this game but it's a deal breaker now.
>>
>>332553547
yeah it's impossible to get a 1 frame trick 100% consistently in 60fps. in 30fps you can practice enough to get a 1 frame trick consistent.
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>>332553209
That's even worse.
>>
>>332551375
20 years ago they could have said the same
>>
>>332553643
How on earth can people like you become this fucked up? It's outright IMPOSSIBLE to play at anything but 60fps? Why are you even playing video games in the first place, it sounds like you have a genuine problem with your eyes or head. Did you get autistic seizures as a kid when you played games at 30fps?
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>>332554041
would you play with marbles after playing vidya? Would you fuck your hand after trying out the real deal and not fucking a dead fish which sucks at sex?
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>>332554041
After going to 144 fps, 60 feels like molasses desu. 30 is basically a slideshow.
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>>332554041
Nigger I'm playing the scam citizen beta at 24 -30 fps. it's shit. Especially fast action that requires pin point response. It sucks dick not having that smooth frame rate.
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>>332554234
Take your autism meds
>>
>>332550646
Are you talking about Hyper Light Drifter? The game is 2D, of course it's 30.
The only 60fps 2D game I can think of is Skullgirls, and that is where all of the budget went.
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>>332553469
No... Please tell me that's a lie
>>
>>332554234
quite frankly, i have transcended your level of fps. real life is a slideshow to me now. I have become a god.
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>>332554574
60 doesn't necessarily require more money. You can run the game at 60 and the animations at 30.
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>>332551549
Trying too hard. Hyper Light Drifter actually looks really nice and the aesthetic is well considered.
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>>332554574
>Only 60 fps

Isaac, spelunky, Rogue legacy.
>>
>>332550646
>>332551549
>>332551830
>>332553643

glad you autists aren't playing my game, it's on is way to be indie game of the year by various means

where we're going we don't need childish excuses like yours.
>>
>a game with a nice atmosphere and gameplay is about to come out for PC
>LOL, piece of shit isnt even 60fps and doesnt push the ahrdware of our glorious 1000 bucks 4chan machines to its limits!

and then you fags wonder why everyone calls you entitled fucks.
>>
>>332554706
It tends to look really weird when you have several different framerates on screen.

>>332554768
>motion tweened shit
No.
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>>332554872
>by various means

You sent hookers to the reviewers?
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>>332554872
>Hyper Light Drifter
but that is not your game you are a basement dweller NEET who doesn't know the difference between C+ and java, this is crappy bait.
>>
>>332554872
>Autist for not wanting shit in my eyes

Kill yourself, I'll buy you the gun.

>>332554972
>Goal post moving
>>
>>332554574
What the fuck are you talking about?
Do you know what a fighting game is? Do you know what SNES is? Am I getting baited HARD?
The VAST majority of 2D games are 60fps. a 2D game being 30fps is actually quite idiotic
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>>332554914
>game runs more poorly than it could due to a pointless 30fps lock on PC
>E-e-entitlement!
>>
>>332555049
It's not goal post moving you retard. The barrier that prevents 2D games from having higher framerates is the fact that going from 30 to 60 is twice as much work. When you are using motion tweening that is obviously not a fucking issue because you don't have to draw every frame yourself.
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>>332550646
so, pokken just came out and when i play online or story mode its 60fps. but when i play local multiplayer its 30fps. how INCOMPETENT could you be to have your players learn a game at one speed and then FORCE them to play at half the speed if they want to play with friends.
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>>332555271
I'm talking about the speed of the animation, dingdong, not the speed the game runs at.
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>>332553547
Single frame responsiveness is extremely important in games like shmups and fighters, way to admit you're a casual.

Nobody's arguing that you NEED it for a game like hyper light drifter, but for people who are used to making use of every frame an action game running at 30 fps is going to feel really shitty and there's really no excuse to not at least have it as an optional setting.
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>>332555321
>the game is coded to be played at 30fps
>n-no!, every game on pc SHOULD run at 60 fps otherwise its complete shit and triggers my autism!
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>>332551147
>All of those A presses
I'm going to have a stroke
>>
Why the fuck would anyone lock an UPSCALED 2D pixelshit at 30? What possible reason could they have?
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>>332555469

You need to learn how to share your FPS.
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>>332555583
>its going to feel really shitty

no its not you giant autistic fag, it might feel a little wierd to guys used to 60 fps, but you wont get a huge delay in response or anything of the sort that might affect gameplay because THE FUCKING GAME IS MADE TO RUN AT 30, now fuck off.
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>>332553854

consoles were still better when Mario 64 came out
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>>332555740
Animations are probably done for the lower number since it saves time, effort, and money - plus guarentees toasters can run the game at the intended framerate.
>>
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I'm more bothered by the fact you can barely see your own character during the more hectic parts and I doubt the non-visual cues are good enough to let you handle the occasional blindness, ala Ninja Gaiden.

Why are indie devs so obsessed with style over substance?
>>
>>332555481
Everyone else in this thread is talking about the speed the game runs at.
>>
>>332555469
i guess having nintendo, TPC, and bamco money cant buy you 60fps. i cant imagine having the tradeoff of playing with friend be playing the game at half the frame speed of its intended design. how pathetic.
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>>332555904
>this game feels perfectly responsive to you because I said so
>my shitty opinions trump your own perception and observations
ebin

>because THE FUCKING GAME IS MADE TO RUN AT 30
I don't think you understand, unless it's turn based or something no game can be "made to run at 30" and feel better than any other 30 fps game. The problem inherently exists with 30 fps.

The game can obviously handle running at 60, there is literally no excuse for it not to be.
>>
>>332550646
There is nothing wrong with 30 fps if the game was built for it

Stop being fucking autistic
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>>332556243
if they tied enough code to frame timers, it could be a situation where it would require rewriting significant portions of the code and would take EVEN LONGER than it already has taken for it to release. also keep in mind that they were targeting wiiu/vita which are pretty underpowered so if they want a consistent game across all platforms this might be the best way to guarantee a frame rate that stays consistent.
>>
>>332555469
60fps frame-perfect AAA fighting game has to halve its frame rate if you play said fighting game with two human beings - like you do with every fighting game. what an embarrassment.
>>
anyone who cares about framerates is a worthless piece of trash
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>>332553547
Melee and street fighter 4 fag here.

30 fps absolutely fucks me up
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>>332555469
>mfw you literally need two consoles to get Pokken to run at 60FPS
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>>332556569
So your excuse is shitty, lazy, incompetent coding?
That's not really an excuse, that's just another entire problem that opens up its own criticism.

Even if that's the case, they could have just started with 60 and the problem would have never existed.
>>
>>332556303
>2016
>games being built for 30fps
Its like im living in the past. Technology is capable 144fps now. Come the fuck on.
>>
>>332555469
It's almost like it has to render everything twice because of the stupid phase shift gimmick
>>
Love how people try to argue against a minimum of 60fps on PC. Please keep regressing. Just pull us straight back to the early 2000s. Lets not have any standards. Lets not care. Lets not learn to program better. Lets not learn how to optimize. Lets be lazy. Lets sell short the majority of backers. Lets just fuck everything up to regress to the age of 30fps caps on a machine that could breach beyond 100 and then some.
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>>332557634
>Technology is capable 144fps now
Doesn't mean everything should use it you fucking sperg.

Not only that but just because there is some tech that can run 144fps doesn't mean everyone can support it.
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>>332558069
I assure you, a toaster from 2008 onward could reach 60fps if they werent incompetent. But lets just regress.
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>>332556959

I care about framerates because if I play a game at 30 fps it gives me a fucking migraine.
>>
>>332550646
>game that could run in any toaster is limited to 30fps
>and it was because they coded it to 30fps and tied everything to fps like jap retards

why?
30fps is not a deal breaker for me, but why would they do that? What possible reason could they have to do it?
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>>332558292
Maybe you shouldnt have exposed yourself to 60fps then desu
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>>332558262
I'm just its JUST that easy.
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>>332558326
Dont question it or youll be called entitled for expecting a known standard. Gotta protect them shitty devs and console fps status.
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>>332558262
Doesn't change the fact the some games are designed around 30 and some around 60. Doesn't make one objectively better then the other. All that matter is if it runs at a consistent framerate and runs as the dev intended it to.

No everyone is perfect at 60 fps either. Or do I need to remind people what happened when Dark Souls 2 launched on PC, or what happens if you edit DaS to run at 60.
>>
I'm buying this game day 1 and there's nothing that you can say that will make me not
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>>332558404
it is because plenty of pixel indie games manage it, no problem.

Is the developer someone who doesn't know how to code, like that dude from the undertale? That's pretty much the only excuse.
If so they should just admit it.
>Sorry but coding is hard so we tied everything to fps because that's easier
>>
>>332558404
Dont tie framrate to animations. Ezpz. Incompetent devs are incompetent. You get paid to do a job and you do it wrong.
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>>332558661
well im pirating it first before i buy it, but you go do that friend
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>>332558641
>Doesn't make one objectively better then the other.

Yes it does. 60 is objectively more than 30.
>>
>>332550646
>another pretencious indie game

i cant wait to watch it on youtube
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>>332555271
/thread

All 2d consoles run 60fps ntsc. Animation is tied to refresh rate
>>
>>332558641
Hurrdurr it wuz a duhsign dasision

Fuck off with your pathetic attempt. Fundamentals of game design should take into acvount the current standards and not haphazardly throw caution to the wind. Design it for 60fps or get out of the industry.
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>>332558641
>Doesn't change the fact the some games are designed around 30 and some around 60. Doesn't make one objectively better then the other.
There's no reason to design a game around 30fps, and 60fps is objectively better.

>30fps looks bad to some people, acceptable to others, and gives some people headaches.
>60fps looks great to some, acceptable to others (120fps people), and is also more responsive.
how is this not objectively better?
>>
>>332553469
That was in the preview build in 2014 you fucking nigger a lot of things could've changed since then
>>
Played the demo and I had no issues with the framerate
Obviously, 60 fps would be better but it would also be better if the game was completely free and had 200 hours of content
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>>332551795
(You)
>>
>>332559016
60fps gives me motion sickness
>>
>>332558641
>Doesn't change the fact the some games are designed around 30 and some around 60. Doesn't make one objectively better then the other. All that matter is if it runs at a consistent framerate and runs as the dev intended it to.
That's really not how it works.
Name a single 30 fps game that's "designed" for 30 fps and wouldn't feel right on 60. Go ahead.
>>
Congrats youre the exception to a sample size much greater.
>>
>>332550646
This game will get the Undertale treatment a month or two after its release and no one will claim to remember these threads.
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>>332555469
all this talk about some fun looking indie game designed for and running at a consistent 30memes per second. totally glossing over this shit, this is way bigger a deal. this is Nintendo, The Pokemon Company, and Bandai Namco, blatantly displaying their incompetence to us frame rate police. thats 3 HUGE companies, not some indie dev team.
>>
>>332559067
Considering how everyone defended it on the forums back then, I doubt it
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>>332558641
Who, except those swimming in incompetence, would design a game for 30fps?
>>332559524
Nobody is safe from the stake faggot.
>>
>>332556081
Drifter stands out pretty fucking well dumbass
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Lets just keep supporting incompetence! Yay incompetence! Screw standards. Screw proven visual appeal. Screw fundamentals. Screw everything. 30fps for you and you and you and everyone who here says against the word of 30fps! Down with the righteous and factual 60fps nobodies. We dont need progression! Heee yaw!
>>
Because fucking Game Maker devs always forget to change room_speed at 60.
>>
>>332560087
yeah, fuck Pokken! FUCK YOU Nintendo, FUCK YOU Pokemon Company, FUCK YOU Bandai Namco. give us this STUPID BROKEN SHIT like we're supposed to actually play it???
>>
>>332550646
Risky is a playable character in this one, yeah?
>>
>>332554872
>buying throphies to yourself
>being proud of it

Gee, we got ourselves phil fish 2.0, i will just send gainax that picture and tell you ripped off evangelion, lawsuit will follow.
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>>332560341
This
Oh my god it pisses me off so fucking much
If GM just defaulted it to 60 this would literally never happen

Devs are too incompetent to change it, then they can't change it later because they were too incompetent to use delta time instead of frame speed for game logic so they pull all these "hurr its cinematic!!" excuses out of their assholes instead

Fuck game maker, fuck incompetent pixelshit indie devs, fuck everything
>>
How come Undertale was 30fps and no one gave a fuck?
Make up your mind, framerate police
>>
>>332550646
fucking shit, I looking forward to this
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>>332560801
I would guess because the game's focus isn't on the actual combat dodging and none of it is very hard anyways
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>>332560549
Did you back the game in 2013?
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>>332560923
Excuses, excuses.
It's fucking unplayable, you imbecile.
>>
>>332560801
One is a fast-paced action game, the other is not.
>>
>>332561142
I'm the autist who's been bitching about 30 fps for most of this thread and undertale just didn't really bother me, I'm sure it was still forgetting to change room speed but the game really isn't a flashy punchy action game so it really doesn't affect anything
>>
>>332550646
Looks like Unit 01 on rampage.
>>
>>332550646
I cant wait for the day /v/ ridicules people for playing 60fps games instead of 144fps.

I swear its only about being superior to someone else to you fucks.
>>
>>332550646
Is that Sword and Sorcery?
>>
>>332561272
>>332560923
>bullet-hell combat doesnt matter at 30fps
wew, glad the schmup autists arent in here
>>
>>332561571
>undertale
>bullet hell

I'm also a shmup autist.
It doesn't hurt undertale because there's no actual hard dodging, mainly the lack of tiny gaps requiring frame-perfect taps is where the framerate ceases to be a problem.
Hint: there's a difference between shmup and bullet hell, please educate yourself
>>
>>332555049
You understand nothing about animating in 2D.
>>
>>332558641
>Doesn't change the fact the some games are designed around 30 and some around 60
No one creating a game in this day and age should make it base it's physics on the framerate. Frame-independent game loops have been known and used for a few decades.
>>
>>332550846
>Peasant detected
>>
>>332555674
>Not dying by only having 0.5x a strokes
>>
>>332554193
not him but yes
>>
>>332559192
Easy solution, design the game for 60FPS then let people who get motion sickness lock the FPS to 30 FPS if they think its better.
>>
>>332550646
Wow, already? Isn't the game not out 'til midnight tonight? Or are you trying to shill with reverse psychology? Although, if it's supposed to be an action game and not an ARPG, I do have to admit I'm disappointed in the choice of 30fps.
>>
>>332551549
Either you're trolling or your standards are too high. Fuck off.
>>
>>332550646
I played a demo of this way back and really like it. Art design is pathetic, especially that bottom tier Evangelion pixel 'tracing'. Could be a good game if it has good bossfights and exploration but I doubt it.
>>
>>332552295
Can anyone try this with DMC3 or DMC4SE to see if he's spouting bullshit?
>>
>>332554574
Wasn't Metroid Zero Mission 60fps? Weren't the Megaman Zero games 60fps? Weren't a lot of 2D games 60fps?
>>
>>332563889
pretty much all of them. 30fps 2d games are a rarity.
>>
>>332554768
Shit, Rogue Legacy is 60fps?
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>>332560549

Risky and the thing from Paradise Lost: First Contact cameo at some points in the game.
>>
>>332550646
that looks like an EVA
asuka is best
>>
>>332563889
Everything was 60, so long there was no fancy 3D drawing.
I think the core problem is that Gamemaker and a few other things go for 30 by default, so there goes at.
At the least its not 30 with deltatime, since there is framedrops & jitter somewhere in there.
>>
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>>332564048
>Having shit taste
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>>332565543
>Reicuck detected
>>
>>332564048
>being a weebfag
>implying misato isn't a best
>>
>>332566049
>misato
hipster snowflake detected
>>
>>332550846
>>332562136
Underage detected. Games have run at 60+ FPS as standard for yeas. The idea that we should give this up arbitrarily is ridiculous.
>>
>>332566225
>literally the most likable, most fleshed out, most reasonable character in the entire show
Nice projection there, kekster.
>>
>>332558326
It's because it's made in game maker and game maker isn't a very fast engine. It can run at 60 but drops pretty quickly when you add particles and shit.
>>
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>>332565917
01 is a milf, you fuck. She counts
>>
>>332555025
What's C+?
>>
>>332566368
>projection
You don't know what that means
>>
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>>332566570
pic related
it's the putting of an image onto another, unrelated surface. much like what you're doing right now.
You're an asukafag, so you are automatically a cuck. and we all know that only hipsters are cucks.
to call someone else a hipster would, indeed, be projection.
>>
>>332566905
So I guess you must be a cuck then
>>
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I love it when shitters get butthurt over best girl.
>>
>>332558731
Man that fucking sucks. This game's design makes it better than 90% of the trash out there because of how the gameplay is, and then this shit comes out while being capped at 30. What makes such people make good decisions only to add the most obvious flaw into their work.
>>
>>332558731
every 30fps game i play is leagues more responsive than this.
>>
>>332558731
Nothing, and I mean nothing is worse in a video game than having input lag. Fuck is that shit retarded. Controls should always be TIGHT, controls is what connects the player to the game.
>>
>>332558731
How do we know this isn't just someone playing on a TV or something?
If it's game maker, I can't really think of any reason it would have this much input lag over other games made in the same engine.
>>
>>332569782
Possible
We'll see for sure when it come sout
>>
>>332553209
so? Why not code it for 60?
>>
>>332558731
Booted the preview build up and tested it for myself, no input lag on my end
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>>332571012
Post your monitor's ms, your controller (if it's wired) and a video.
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>>332571941
I don't feel like doing that shit but I'll tell you what though, I'll send a link to download the preview build so you can try it yourself deal?
https://mega.nz/#!TJUSnS4a!Ksmbnvzn3MEDHKcIWlUGk_Ukd4czVte-c4NJ1x-rbCM
>>
>>332566049
>>332565917
>>332565543
actually,i prefer yoko from GL
>>
>>332550846
Kill yourself. The more religious and stringent people get over 60fps the better
>>
>>332553547
>playing games
>thumbs
Has to be b8
>>
>>332550646

Locked 30 fps for single player games is more than acceptable. It's not like there's some kind of competition going on where seeing the extra frames actually matters.
>>
>>332551147
This should impress me or something?
Are you fucking retarded?
>>
>>332555640
Unironically this though. Anything else is not worth playing
>>
>>332553547
I know this is bait but the time it takes for you to physically input a command has nothing to do with how long it takes to update after you finish inputting it
>>
>>332572729
>locked at minimum acceptable framerate
>acceptable
>>
>i-it's just a homage to evangelion l-lol plz don't sue me :((
>>
>>332566228
>Games have run at 60+ FPS as standard for yeas

ahahahha, oh anon.
>>
If the game is locked at 30 fps obviously the pace is balanced around this

Whats the problem?
>>
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>>332572446
>Yoko
Tip Top tier taste
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>>332572518
In fact you need to "kill yourself", your what makes gaming suck
>>
>>332573195
>wanting games to be objectively better
>making games suck
No
>>
>>332572956
(you)
>>
>>332572782
Confirmed for sucking at mario64
>>
>>332573156
The problems with low framerate caps have absolutely nothing to do with game pace.
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>>332573306
I will ask again.
Are you mentally challenged?
>>
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>Undertale and Nuclear Throne are locked to 30fps
>mustards sucks their dicks dry
What makes it different this time, just because you know before hand? Anyone who cares about frame rate this much is a placebo believing autist.
>>
>>332553209
Dev confirmed retard
>>
>>332574068
People constantly bitch about NT being 30 fps, from what I've seen it's even bigger of a deal than this game.
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>>332566521
>>332555025
>C+
when I was in middle school, probably at the age of 11 or 12, I thought I was being clever by inferring that between C and C++ must have been an iteration denoted as C+, and then stating as much (very confidently) in a technological history paper I turned in; I was corrected, learning a small but important piece of information and, far more importantly, not to lie about shit I didn't understand unless I was confident I could get away with it

anyway this game looks fucking awesome, every piece of hipster indie pixel garbage that comes out drives me closer to trying to make my own but fuck that I'll just play this, anyone know how long into the game I get to pilot my first eva?
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>>332572782
>This should impress me or something?
it should impress anyone who understands the mechanics of this game. i guess it's a good thing that skill doesn't care whether or not you're impressed by it.
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>>332574068
It's OK when a game they "like" does it. Just like pixel art. They hate lolsoretro indie pixelshit until they don't.
/v/ are like women. There is no explanation for what they like or dislike. It's all luck + hivemind.
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>>332576404
Wrong. There were a couple segments that hurt my eyes in Undertale because of the 30fps scrolling. Likewise, the bullet lite segments would have been far more bearable if the game had double the framerate.

It's fine if you don't notice a difference, but don't use that as a basis to ridicule those who can. The amount of delusion in this thread is obscene.
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>>332550646
>under 60fps is unplayable
Sounds like you need to git good, OP.
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>unfiltered pixel indieshit

Into the fucking trash
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>>332550846
/gd/ here.
You're dumb, try to watch a movie in 20-30fps.
Good luck, because there are no fucking movies with that few frames made since the 1930s.
I can make Adobe Flash run better then that with 10x the level of detail.
>inb4 flash maxes out at 24fps
Thbbtt thbbt
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>>332578859
>try to watch a movie in 20-30fps.
You mean the fucking standard for movies?
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>>332579184
That standard is 24.
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Dark Souls isn't actually a twitch action game OP, it's slow and steady.
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>>332578859
>/gd/
>knowing anything about film and video production
If you're representative of their education, the board must be full of morons, and it's a good thing it didn't merge with /3/. TV in the US is broadcast at ~30FPS (which is the same as the NTSC standard for home video distribution) and movies are filmed natively at 24 fps. You need to telecine a film to have it play back at a higher rate with three-two pulldown for NTSC.
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>>332579742
more like slow and dull as shit
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>>332578134
I'm not excusing the 30fps. It's bullshit and easy to do in Game Maker.
I'm pointing out that it had literally no effect on those game's sales, because most of your "standards" are flimsy and worthless at actually being upheld. Most people will buy it anyway, and make excuses like "you don't need 60fps lol". So indie devs have no reason to give a fuck either way.
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>>332553469
Resources? What? There aren't fucking resources mate, the game is built around where you respawn. There are health pick ups and shit but you don't actually collect resources. It's a twitchy action game m8, not metal gear fucking solid.
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>>332565917
Rei is best girl. TG author agrees.
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>>332579369
I don't know if you know this but 24 is between 20 and 30
>>
I just finished playing the preview build and while the 30 FPS was jarring and took a while to get used to in the beginning, I got adjusted to it eventually during the first hour. Afterwards, it was smooth gravy. I really enjoyed the combat and the level design, although fall deaths were way too common.

Overall, I liked it. If the final game is basically an extended version of the preview build with a good RPG system in place, it'll be an excellent game, regardless of the 30 FPS.
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>>332574065
Why? You want a butt buddy that's just like you?
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>>332578859
>/gd/ here
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>>332553469

Pretty sure that's just a feature belonging only to the preview build. The purpose of the build was to demonstrate basic mechanics and so, the respawn system was extremely primitive so that players can get straight back into the action. I'm not sure how you actually believe that the same respawn system in the preview build will persist to the final game.
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>>332550646
>2D game where it's entirely likely that nothing animates at above 15 or maybe 24 fps to begin with
>locked at 30 processed frames per second

Seriously?
I game at 144hz and even I wouldn't give a shit. Framerate only starts to REALLY matter when you've got control over the camera and/or the camera moves quickly.
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>>332558731
>Using analog stick
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>>332578859
>no fucking movies with that few frames
Why are "gamedevs" such retards?
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>>332550646
Why is that guy fighting Evas?
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>>332553736
>t's impossible to get a 1 frame trick 100% consistently in 60fps
>>
Is this shit on gog? How long untill I can tryâ„¢ before I buy it?
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>>332550646
because retards like you will buy the game anyway.
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>>332580751
You might not realize this, but in 2d video games your character and enemies still move when their animation frames aren't playing. Crazy, huh?
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6 HOURS
H
O
U
R
S
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>>332581204
Just refund after 2 hours. That's usually enough time to decide.
unless you're gonna just steal it in which case just say so
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>>332581274
Funny that it hardly took anything out of the experience when I played 2D games running at sub-60 on PC and consoles for literal decades, then.
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>>332581456
Ye but the refund money just goes back to my steam wallet. It's not like it comes back to my bank account or anything, so I'd really rather try it before the purchase.

It doesn't even have a price set on steam.
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>>332576404
These fucking analogies get better every fucking day.
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>>332581691
Enter the gundeon comes out next week. You could get that.
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>>332580945
/gd/ is graphic design, idiot. You managed to be even more stupid than the person you're insulting.
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>>332581691
Pretty sure you can refund to your card now
The Steam price will most likely be $20. Its on GOG too I believe, so you can probably pirate it and try it there
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>>332581274
You might not realize this but that only applies if the program uses delta time to update game state even when new frames aren't drawn. Plenty of old 2d games were processor dependent. Old IMB PC compatible games were programmed for the clock frequency of the computer and when faster games came out games ran considerably, and unplayably faster. It's why old computers have a turbo button which turned on actually underclocks the CPU for legacy purposes to make gameplay of older games manageable.

Similarly, plenty of games have used gameplay tied to framerate for effect. Bangai-o and other such shooters filled the screen with bullets and as the processor couldn't handle the load, the games slowed to a crawl which allowed the player to navigate through the bullets better, and is very much considered a feature when done intentionally.
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>>332581851

Different poster here: I'm probably getting both EtG and HLD. I've seen enough of EtG to know that I definitely want it. With HLD, I'm really just hoping that it's gonna be good.

[Spoiler] And with Dark Souls 3 coming next the week after EtG, I'm really sorted for spring gaming [/spoiler]
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>>332582269
I'm in the same boat as you. Gonna try to get all 3.
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>>332581947
I almost sure I can't yet, mostly because I'm not from the US. The gog version is nice because it's drm free, so it should be available on torrents sites within some hours of the release.

>>332581851
Will check this game, is it something like nuclear throne? Looks really nice. Waiting for DS3 is being literally painful.
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>>332550646
Because locking it at 30fps keeps options open for all available devices. It lets a dev expand on their game if they so choose.

Lets be honest though, outside of making things look good, the difference doesn't make much change.
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>>332582248
>IBM
*faster processors came out

>>332581560
There are still benefits to 60fps gameplay. In a game with delta time to keep speed the same on all systems, playing at 60fps or higher allows you better ability to analyze what's happening at any moment like in playing a danmaku shooter that isn't tied to computation performance level. Some old game were running at 60fps, but it's not like you'd know since animations aren't generally made at that rate.
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>>332582643

I've got about 100+ hours in NT. Judging from all of the videos out for Enter the Gungeon, it's a more slower-paced, more bullet-hell game than Nuclear Throne. It's also kinda like Nuclear Throne combined with Binding of Isaac's levels, with each level having a shop and boss. Only thing about Gungeon that I don't like is how weak all of the guns feel. I think it's a sound design thing or the size of the bullets or the fire rate. In Nuclear Throne, firing off a minigun is fantastic, but not so much with a similar weapon in Gungeon.
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>>332582643
Yeah it's kinda like nt but more bullet hell. It looks pretty sweet.
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>>332583008
>>332583062
Neat, probably will give it a try then.
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>>332571000
More like, why not code it for variable framerate with throttling at 60 fps

As someone who fooled around with various engines including SFML and SDL (for 2d games), you don't even need to do any extra work, this issue has already been solved for and you use a simple library function
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>>332582248
Oh don't worry, I do realize. Except it's current year and we're well beyond space invaders. Even at 30fps, most drawn animation frames will occur at 7-15 frames per second. Now if the game was using Spine animations, there might be a better argument - except spine animations would be the same and look better at 60.
You can make Game Maker do 60 btw.
Somehow I doubt it's used as a "feature" in hyperlight drifter, as opposed to the devs just absent mindedly not setting it up for 60.
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>>332583229
Here's a gif for reference.
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>>332573062
>N64/PS1/Saturn was my first console
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>>332554914
>People shouldn't have standards
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>>332558731
This gif's horseshit, just tried that myself in the alpha build and it's very responsive
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>>332554041
I can enjoy games that's 30fps and above. The only one that has eye problems is you. There is absolutely no downside in being able to enjoy games that's only 30fps.
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>>332583610
I was merely pointing out that more often than not if your character isn't moving, neither is the rest of the game, so your original comment was on its face a falsehood. As for HLD, It probably would benefit from 60FPS capability and even the Japanese porno danmaku shooter I played earlier today ran at 60fps. Whether or not it really makes that much of a difference for HLD is to be seen, and either way I'm not really going to get in a bunch about it because it's one of those things that in the grand scheme of life doesn't really matter and might only marginally be a problem for enjoying the game for a lot of people. More still probably won't give a shit.
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>>332583610
They probably subscribe to the "It's cinematic, your brain fills in the blanks" school of thought given the style of the game. I still don't see it as a tremendous issue, and I sperg out and can't play any PC shooter that falls below the 60-80fps range. Even capped at 60 is kind of awkward.
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>>332554193
>Yes
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>>332583973
>I've never touched a computer prior to 1990
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>>332580061
>So indie devs have no reason to give a fuck either way.

...he says, posting a screencap of a popular game that runs at 60fps?
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>>332584193
Post a video.
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So wait, should I just make my shitty Undertale clone 30FPS?
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>>332555328
>twice as much work
you do know that most games featuring 2d art in some form aren't given 30 frame animation every second, most shit has animation frames at a necessary level with games running at higher framerates, please learn about what you talk about before you talk about it
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>>332585434
You shouldn't, but if you do nobody will really care.
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>>332550646
Have you ever made a game?
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>>332558731
>>332585401

I finished playing the alpha build from start to finish today. I had no problems regarding input lag like the on in your video. It's probably from your end.
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Is it possible to download the game right now?

I bought it on Humble Bundle, but no download link is showing
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>>332588309

12 AM PST, so far.
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>>332588309
It doesn't come out till tomorrow.
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>>332588309
Unlocks in about 5 hours.
I'm kinda pissed that as a backer my only option was a Steam key. I would have preferred GOG, or even HB.
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>>332588748
the HB store just gives you a steam key anyway
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>>332588604
>>332588607
>>332588748
Well fuck, I guess I'm not playing it tonight at all
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>>332588915
Oh, it does that even for those who bought it there? I thought it was only us backers who got cockblocked with that shit. That's even worse.
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>>332589596
you can always pirate the gog copy
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>>332585401
how about no

I'm not going to make a video to prove your shitposting wrong
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>>332590439
No point. As far as I know the Steam version will be DRM-free, so it doesn't make much of a difference if I download it from them or through torrent. And torrenting GOG patches tends to be a pain in the ass.
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>>332584574
> if your character isn't moving, neither is the rest of the game
If your run animation plays at 15FPS (HLD is more likely 12), and the game is running at 30FPS, your character is still moving even when his frame animations aren't. You can't judge what's happening in the game solely going by the 12fps animations. Bullets and collisions are still happening at 30.
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>>332585249
Showed it because it was made in GM:S and isn't locked at 30, unlike hyperlight drifter.
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>>332580263
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>>332550646
Why are there 8 bit berserk Unit 02s? Are there 8 bit best girls?
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>>332592303
indies are all sjcucks, they'd never add best girls.
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>Playing Pixelshit
Get a load of these cucks
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>>332550846
the worst part is seeing reviews on youtube where the guy is literally playing the game only to see if the fps counter drops from 60

this is fuckin pathetic
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>>332558731
I was looking forward to this game for what seems like 4 years

killed in an instant. wow.
>>
Anyone have a source?
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