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Rollercoaster Tycoon World
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You are currently reading a thread in /v/ - Video Games

Thread replies: 22
Thread images: 6
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>7 hours till launch

Wow, time flies. Only 7 hours left to get those preorders in before it unlocks
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You know if this game will support VR?
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>>332514872
the game can barely sustain 30fps on high end cards so, no.
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>RCTW
Pfffft hahahaha.
Just wait for Planet Coaster to get out of early access.
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whats even the point anymore? You cant improve on rct2
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>>332514992
Of course you can. We're still waiting on the theme park constructor that truly sets the standards in terms of ride customization. Planet Coaster seems to be going in that direction, focusing a lot on themes, having actual props and stuff in rides.
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>>332514989
>trusting frontier after elite dangerous
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>>332515157
I never played Elite Dangerous.
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>>332514749
Did you miss the dev streaming it last night? It looks and runs like ass.
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I don't understand how making this game can be difficult.

One guy did it, writing in fucking assembly, 20 years ago.

If you have a team of people and modern development tools there is NO EXCUSE.
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>>332515427
I agree. Devs have gotten lazy as shit.
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>>332515214
Any YT clips?
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>>332514749
>44% positive reviews

LMAO LOL XDDDD
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>>332515427
>Made an entire game from assembly
Do people like this exist anymore? Modern computing seems to have become nothing but full stack web devs, and modern game development just uses engines/frameworks for the majority of it, and even then the games aren't particularly great.
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>>332515715
It's the combination of both engines/framework usage AND undergrads who rolled into "Game design" without actual knowledge how to code.
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>early access
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>>332514749

Please use Denuvo,
Please use Denuvo,
Please use Denuvo,
Please use Denuvo,
Please use Denuvo,
>>
Literally just go play Planet Coaster
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>>332515214
It was one of the worst streams I've ever seen

>Dev didn't know where shit was in menus and wasted tons of time fumbling through them
>took him like 30 minutes of the hour steam to make a single coaster, and it was complete shit
>He accepts someones challenge to make an ultra-compact coaster, and then designs one that is fuck huge.
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>>332515849
I'm kind of the opposite, I did Comp Sci and can code, but I've always wanted to make a game on the side. Problem is I'm shit at graphics/music, and lets face it, nobody is going to want to play a game that looks like ass. I think "game design" on its own is shit because like you say, it doesn't teach you anything about how to actually make games, just what games "should be". The only thing I did that's somewhat releasable is a 2D game where smart enemies learn your behaviour and track you down in a maze, but even that used ripped sprites so I'm not sure if I can release it anywhere. I suppose I could just change it to simple shapes or something.

tl;dr I guess just being able to code or just being able to design won't really get you anywhere.
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Played the beta in november.
Cancelled my pre-order instantly.

Shitty unity game
Shitty coaster physics
Shitty optimization
Shitty coaster editor
Shit.


Planet coaster ALPHA plays and looks much better than that piece of shit.
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>>332515206
He's probably talking about the surprise anal sex season pass added to the game midway through development.
Thread replies: 22
Thread images: 6

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