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So what does /v/ think of VR? Is it truly the next step for gaming
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So what does /v/ think of VR? Is it truly the next step for gaming or is it just a gimmick?
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It will continue to be a gimmick until somebody makes a game that's genuinely groundbreaking and couldn't be done without the technology.
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The Giantbomb stream really made the Oculus look gimmicky as fuck.
Vive and PSVR seem to have a better idea. You need the motion controllers.
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I'm excited.
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>>332472079
- The global economy is a disaster
- The eighth generation of consoles have almost no noteworthy games
- Hardware is constantly being pushed, while using the same tired excuses of future games
Where is this interest supposed to come from? Future tech is being wasted on mobile phone tier graphics.
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It'll stay gimmicky until somebody actually does something with the technology.

It has potential to be something but it's in the very early stages. It's not even really off the ground yet and it's going to take a while and a lot of substance to get somebody to really do something with it. And the only way for that to happen is to make the technology appealing to develop for, which is going to take time and financial risks.
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>>332472217
I kind of feel sorry for the people who either A) can't afford the VIVE, or B) feel some sort of brand loyalty to the oculus for some retarded reason.

180 deg tracking is such a limitation... plus they can never play budget cuts...
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>>332472079
It is the next step, but we still have to advance in graphics imo for it to be enough to be really immersive.
Right now you can still easily differentiate between reality and games.
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I got to try the Vive and the Rift+Touch at GDC. Spent about 10 minutes in each. Not a gimmick. Headset on and motion controllers makes you feel like you got dropped into the world. I haven't been that excited playing a game since I was a kid and playing OoT for the first time.

I do think that the good VR games will look "gimmicky" to the people that are watching them on Youtube. Roomscale VR lends itself really well to "experiences" more than it does traditional games. There's going to be a lot of things that are genuinely fun to play, that I will probably spend dozens of hours on, that will look like shitty walking simulators or Wii games to the people that can't put a headset on and be able to experience it fully. Things are just so much more fun when you're in virtual reality than they are when you're controlling a character on a monitor.

The Rift as it launched is a gimmick though. If you're just using a controller you're not really in the virtual world, you're effectively sticking your head through a window into it. I say this as someone who tried a Rift + controller game at GDC and was really underwhelmed. Most of the games will either make people motion sick or not really need VR at all. It feels bad that it launched first, it's going to poison the well if the Vive doesn't get a lot of press.
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>>332472474
>>332474840
Enjoy your eye cancer
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>>332472079
It's just for porn
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>>332475230
Nigga what
I already watch a screen 12 hours a day, how is this different?
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My Vive order just processed. Hyped.
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>>332475435
gg famalam

I'm getting mine in May. Since I got to demo it I can't stop thinking about it. Going to be fucking awesome.
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>>332472079
Right now it's a peripheral for immersion. Currently it's not meant to be a device in every home because it's still relatively early VR tech, so interest and price is enthusiast level. It's fine if people don't purchase a headset now because it doesn't meet their requirements or doesn't have the software yet.
Despite what people are saying, it's not going to replace regular gaming anytime soon. Only when the kinks are worked out and the price becomes more affordable will we see a lot of these units in homes.
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>>332472079
Gimmick for now

I would say we would see common application in around 10 years once prices stabilize and we have more active developers.

Largest flaw with VR is controls - VR is great for the 360 viewing experience but actually playing games with it beyond moving your head is unintuitive as fuck, buggy and frankly unplayable for now
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>>332475603
VR with a gamepad is broken. The Vive's controllers work really well though. Fun as fuck, I've had no problems.
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>>332472079
It has the potential to be, but it's still in it's infancy right now. I wouldn't give it much thought for another ten years.
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Where the fuck is the AAA VR mech game? Imagine driving around an unstable eva sized mech just fucking shit up like a motherfucking superstar. And just staring at the ground from that height will be more immersive and vertigo inducing than any other VR game I've seen. Holy shit Sony, you already own Gurren Lagann, make it fucking happen.
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It will be useless outside of porn and waifu simulators. Normies won't buy into having goggles strapped to their head unless you really give them some awesome reason to, which likely won't happen.
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Do you want to play vidya in space?
https://www.youtube.com/watch?v=bjE6qXd6Itw
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>>332476045
No AAA games until there's a wide enough user base to justify the development costs. You have to design a game just for VR for it to be fun in VR, not something a studio can tack on and expect good results. For the next few years it'll just be smaller indie titles.

I can see an indie studio making a mech game though.

>>332476165
I don't see it ever being a normie tech, but it is fucking great for gaming. You feel like you're in the game, muh immersion, etc. The shittiest little VR games are massively fun in ways monitor games just aren't. I don't think it'll see widespread gamer adoption unless/until more people buy headsets and studios think it's worth it to spend money, but it goes way beyond porn and waifu simulators.
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>>332472079
Right now?

Gimmicky and not worth anyone's time. It pisses me off that it's such a blatant money grab and at the end of the day it's just a prettier VIEW fucking MASTER.
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>>332476801
Confirmed for never having tried a Vive or Touch
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>>332472079
can't wait for lewd
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ITT: people hyped for new technology and fags that tried the virtual boy and think technology is still as shit as back then
Feels good to be in the middle ground.
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>>332472212
not necessarily. the wii had wii sports (to name one game that fits the criteria) and motion controls still were/are a gimmick.
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Somebody please explain why the fuck oculus didn't drop 50 mil on a couple of AAA studios to shit out AAA VR games

why did they go with indie arcade shit
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>>332477465
Not at Oculus so I can't tell you for sure, but my guess:

> Zuckerbucks did not want to spend that kind of money on a risky investment
> AAA studios had a high risk of fucking up anyway, nobody really knows the "right" way to develop for roomscale VR yet. new medium

That said the indie arcade games are fucking fun and time consuming when you're playing them, as long as they're using the 1:1 tracking and motion controllers. Joys of the medium.
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>>332477465
same reason ms doing that to get jap games didn't save the 360 in japan. it doesn't make for a sustainable environment

also requirements for aaa games with vr are too high right now. you need to render the image twice at 90+ fps.
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>>332477207
Motion controls on their own aren't really enough, it seems. It would take a studio like Valve making a AAA level game on the Vive to really demonstrate the strength of VR.
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>>332472079
How the fuck should I know? The thing costs $600 and requires a computer more powerful than the one I've spent $1k+ on over the past four years.

I probably won't find out for another two or three years. I guess if it's still around then, it must have some staying power beyond gimmick.
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>>332477924
>>332475002 here. Motion controls + headset are enough IMO. Either one on its own is a gimmick but combined it's fucking magic. I don't think you need a AAA game at all, just one that uses roomscale well.
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>>332477924
one game is not enough. it needs an environment that is self-sustaining
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>>332472079
It'll replace headtracking for sims and who gives a fuck about anything else
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>>332472079

I've been following the VR stuff for a lot of years now. I'm pretty much informed on anything relevant but have yet to try any VR experience. I will probably remain that way for a a year or two more regardless of what I'd rather be doing because neither HMDs are available for purchase in my country.
I feel like the fact that I can't use one yet and have no brand loyalty towards either Oculus or Valve/HTC gives me a high probability to think clearly and objective on the subject.

Based on what I've seen so far the technology is very promising and bound to be disruptive. I firmly believe that in 5 to 10 years we're going to do a lot of things in VR, especially social interaction stuff. I look forward to the day when crystal clear HD dick are gonna be waved in my face wearing these things.
That being said I don't see any strong reasons to get one now besides from supporting the growing industry and being the first to explore its frontiers. Most of the games are just tech demo tier crap.
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I think nothing until I can try it. I've only tried cardboard which I made myself, it was kinda cool. Gear VR will probs end up being the next thing I try and I don't see anyway that I can try the better stuff. I'm not shelling out all that money on a whim and this is probably the reason that will cause them to die off
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It's great, but it's not necessarily the future of gaming. It will run parallel and probably will wind up being more of a replacement for a general media platform or console gaming, rather than hardcore gaming.
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>>332478184
I think it will probably need a standout title to really get going in the first place, then people will build around the success of whatever it happens to be. Tech demos and two man projects aren't going to enough.
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>Getting older
>Gutted a large portion of my backlog because it was just full of shit that didn't have any interesting gameplay
>Have just a small handful of games left that is actually manageable
>Will soon finally be done with video games
>Can just play Doom .wads casually when I feel like blowing some demons away
>Can move on with my adult life
>They decide to release VR at this exact moment completely changing up the paradigm

There's no way out of here is there...
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>>332479034

This is what I think as well. I don't think this fits for what we now think of as games right now. I think this will be a perfect fit for interactive experiences done with 3D game engines. Especially multiplayer social stuff. Stuff like Second Life only much better.
But then again, if these things manage to get to a high enough resolution and comfort you might want to get rid of computer screens all together and have everything virtual.
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>>332479603

life is overrated and miserable anyway
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