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Mordhau thread
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Every thread about melee titles i've seen on /v/ has been absolute cancer, but I thought i'd share this here anyway.

https://www.youtube.com/watch?v=p-B4AwgArwA

Let the shitposting commence.
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>>332413365
Looks a lot like Chivalry. So I'll pass.
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I've been waiting years for a game to be like Chivalry but not shit.
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>>332413365
I want a game with turn-based combat, kind of like Dwarf Fortress meets Riddle of Steel, but with 3D graphics and good animations and shit.
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>>332414563
Did you even see the vid
Swords can CLASH
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>>332414563

Did you simply not like the base gameplay of Chivalry, or was there a specific issue you took with the game?

Mordhau fixes/tweaks alot of the "issues" people had with Chivalry (backswings, certain drags looking as though they're floating, etc).
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>>332415285
I think he didn't like Chivalry because it devolved into people spinning like Warriors in WoW using Bladestorm.
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>>332415324
I asked the devs of mordhau a while back if you could do that animation exploit shit like in Chivalry and they said you couldn't. That's probably the main reason I'm hyped for it. I used to love Chivalry when it came out but the animation exploit became the meta very quickly, and the devs even started encouraging it instead of fixing it. Fuck Torn Banner.
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>>332415324

Good! That isn't how it will play out in Mordhau. Spinning, while obviously still possible, will have no advantage as your weapon doesn't deal damage while it is behind you.
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>>332415518
We'll have to wait and see. I am itching for something other than Mount & Blade.
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Damn, this looks really, really good. I hope they don't fuck it up.
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>>332413365
Looks interesting, but also like I'd be absolute shit at it.
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>>332415583
From the op vid it looks like they're taking something from M&B with the mouse based directional attacks and blocks.
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>>332415518
Chivalry was awesome. I don't really feel it's "meta" as it's not like it's a glitch or super OP.

It's kinda funny to see those spinning berserkers recklessly swinging the sword. It's actually part of the Chivalry charm.
>>
I really wish they went for a different artstyle, because I don't see this game having a sizable population. Anyone who looks at this game at a glance is just going to see Chivalry, and considering we already have Chivalry, Mountain Blade, and soon For Honor all going after the same Realistic medieval simulator feel, I think this game really should have gone for a more fantasy aesthetic. Not necessarily elves and magic, but... Something that differentiates it from the rest of the crowd.
>>
>wow this is great!!
>completely free!!!
>but you can buy these better weapons for 5 bucks each

Calling it right now
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>>332415989

>For Honor

good meme
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inb4 up to 32 players online
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>>332413365
Gotta say I really like their stance on realism and how, while they're fans of historical fighting systems, they primarily want to make a fun game.
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>>332415989
But pretty much everyone knows about the reverse overhead sword gliding bullshit that plagues Chivalry. All the most popular steam reviews for it are negative citing that reason. I'd say a lot of people will quickly move to Mordhau when they see it's a proper replacement for Chivalry.
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>>332415989
>For Honor
>Realistic medieval simulator feel
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>>332416073
>>332416207
My entire post is talking about aesthetics, anons.
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>>332416302
>For Honor
>Realistic medieval aesthetics
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>>332414563
I hate chivalry so much so I'm going to pass as well, infuriating game
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>>332416302

Then don't mention "simulator."

None of those games are trying to be simulators, as simulating a sword fight realistically would be impossible or not fun, which is what the dev speaking in the OP video actually states near the end.

That being said, I get your point.
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>>332415989
As someone who's already spent roughly 40 hours with For Honor let me tell you, these games, at least mechanically, couldn't be any more different. For Honor is a lot closer to War of the Roses than Chivalry, Mordhau or Mount&Blade.

In For Honor you're most concerned with reading your opponents swings and general movement to know in what direction to block/parry/evade while moving down some of the weaker AI soldiers to keep them off the center capture point.
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>>332416065

The devs have stated there will be nothing like that for purchase. They've expressed an interest in perhaps letting the community make SKINS for weapons and then implementing them, but nothing that actually changes statistics.
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>>332413365
>Naming your game after "Retard's Hammer: The technique"
As if we don't have enough sword faggotry in games.
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>>332413365
I remember when I played on chiv duel servers some guys were talking about some game that was being made by chivalry players not content with the limitations of the game. Is this that game?
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>>332416954

Outside of the fact that you may not like the name, it's honestly a smart decision. Mordhau is an incredibly obscure word relating to an incredibly obscure technique in an incredibly obscure discipline of martial arts. The game is in pre-alpha and isn't receiving any funding, yet if you go to google and type in "Mordhau" it'll already bring up the game and their website as one of the first results.
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>>332413365

>great presentation
>in detail description of every mechanic
>great sense for how to turn all these mechanics into a game and not into as spasmfest like mountain blade
>great attitude about realism

lel that's it for (spasm)bannerlord and (hurr so realistic) kingdom cum
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>>332417180
Also the game is about mording lots of people by hauing them.
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>>332413365
>>332416952
>13~14th century bascinets alongside 17th century morion helmets
>studded leather

Anon I thought you said this realistic rather than fantasy
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>>332417105

Probably.

>>332417240

m8 the dev himself states near the end of the video that they're not going for realism
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>>332413365
I'll see what it looks like when it's released. Until then, they can make all the shiny and verbose videos they want, I don't care.
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>>332417240

>I don't know how to have fun

kys nerd
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>>332417334
>m8 the dev himself states near the end of the video that they're not going for realism
Makes sense I suppose
>Plate armor combat
>Swords swords swords!
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>>332417195

>great attitude about realism

This is one of my favorite things about the video. The developer speaking very clearly articulates that they're NOT trying to make a simulator, they're trying to make a fun game with excellent mechanics.
>>
>>332417596
he fucking says in the video that swords are shit against plate and you have to half sword or use a blunt weapon
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>>332417596
m8 they used swords against plate in real history.
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>>332417772
When full plate was around, they mostly used guns anyway.
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>Swords chop through plate and chain mail like butter
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>pre alpha

ok the game will never be out, nothing to see here
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>>332417703

No he doesn't, he says they're LESS EFFECTIVE versus plate, not that you need to halfsword or use a blunt weapon. Near the end of the video he says that at the end of the day "the game is about dispatching multiple opponents very quickly."
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>>332417864
Guns were expensive and shitty for at least a hundred years
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>>332417942

see >>332417334
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>>332418000
It's a fucking game, going for gameplay over realism. It's good that's in the game at all.
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>>332418026
Well admittedly full plate was bleeding expensive too. Also, no one posted this one yet?
https://www.youtube.com/watch?v=5hlIUrd7d1Q
>>
>first person
Into le trash it goes
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>>332417864
Pikemen blocks were dominant before firearms were fully adopted. Professional armies were long thrashing knights before rifles and bayonet phased out Pikemen.

So no. It was not Swords Swords Swords -> Firearms.
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>>332418097

That's what I was saying. Blunt weapons will be more effective against plate than cutting weapons, but you can still easily dispatch someone in plate while you're armed with a sword if you're better than them.
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>>332418097
>It's good that's in the game at all.
Not really. Retard's Sword/Spear is just another excuse for sword faggots to ignore more appropriate weaponty.
>>
Will this game have crossbow tards or is it melee only?
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>>332418330

Why don't you watch the fucking video and find out?

The game has ranged combat.
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Going to be real enough that there's no women around?
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>>332418265
Did they say anything about how armor works, anyway? Will you be able to pick different loadouts, and if so, what are the downsides to just going full articulated plate? Or is it more about hit locations, and everyone has roughly the same tier loadout?
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>>332418317
Whoops. Retard's hammer(Mordhau)/spear(Half-swording). Just for clarification.
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>>332418330
Unfortunately it does have ranged weapons. The fucking bane of my existence when I used to play Chivalry.
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>>332417864
M8 even longbows and crossbows were still more used during the early 16th century than firearms, and continued to be used in conjunction with arquebuses later on.

Full plate has been around much more earlier than that.
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>>332418449
Weren't ranged weapons considered unchivalrous, by the way?
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>>332418538
One pope was upset that any pissant with a crossbow could potentially merc a noble.

No one listened to him, everyone was too busy mercing nobles.
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>>332418538
They were considered the cancer of the Chivalry community for sure.
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>>332418414
Fuck.

>Here's our super deep and interesting first person melee fighting system, we hope you guys enjoy smoothly chaining attacks, parries, ripostes and chambering
>Oh and some nerd will kill you with a crossbow during your epic duel, just fyi
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>>332418427

Not in this video, but the information is there. Your loadout is FULLY customizable, with tons of different weapons and 4 tiers of armor (naked-leather-chain-plate).

They communicate often with people on their forums.
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>>332418661
Sounds like the problem isn't the crossbow nerd but the fact that your duel is taking so fucking long due to having a sword duel with fucking plate armor. Use a real weapon and maybe the fight will be over within an hour.
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>>332418661

Ranged weapons are heavily nerfed in comparison to Chivalry. The devs are mainly ex-competitive Chivalry players. Not only will arrows (likely) do less damage, but ALL projectiles (minus siege weapons of course) are able to be parried.
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>>332413365

Now this is cool. Definitely gonna keep my eye on it now that I know about it, thanks.
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The thing with the siege engines kind of confused me. What's the point of those?
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>>332418449
Just like in real life:^)
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>>332418935

Who knows? May play into some sort of objective depending on the mode.

At its base, they're cool. Who doesn't wanna throw a giant boulder at people or launch a spear that'll nail someone to a wall?
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>>332418935
Ever played TF2?
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>Mordhau
>For Honor
>Bannerlord
>Kingdom Come

Market is getting saturated and I'm only really interested in the last two
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>>332418959
To think the english still lost, to a stronk womyn too.
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>>332419037
No. What part of the game do you mean?
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>>332419090
As well you should.
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>>332417596
Fuck you swords are awesome

Much better than blunt weapons you hammerfag
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>>332419156
>Hasn't played TF2
wut
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>>332419156
In TF2, you have maps where one team has to "escort" a bomb from one end to the other of a map in a certain amount of time. The opposing team must stall them until the counter goes 00:00.

Chances are the siege engines will be the same.
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>>332419090
>Sword faggotry
>Sword faggotry
>Warband++
>Sword faggotry

Don't insult the greatness that is Mountain Blade by associating it with that rubbish.
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>>332419090
>for honor

It's a fucking ubisoft game that features 4vs4 battles with the remainder being bots. It's gonna be complete shit.

>oversaturated

How can a genre that was basically non existent become oversaturated? The more the merrier, there's a higher chance some of those won't actually be complete shit.
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>>332419335
Kingdom Come is distinctive enough to offer something different from Bannerlord, that the rest of the games can't. Especially in terms of their setting and map design and combat as well.
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>>332419090

>market is becoming saturated
>all of those games have either vastly different gameplay or vastly different goals (empire building, open world rpg, competitive pvp)
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>>332419090
Don't forget Mirage: Arcane Warfare
It's basically Chivalry 2, made by the same devs. Focus still on melee, but with the addition of magic.
https://www.youtube.com/watch?v=0rBFSkJELuw
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>>332419543

I'm definitely excited for Mirage, but TBS has a name and a studio. I made this thread 'cause Mordhau is a tiny indie team with (currently) no funding. Wanted to spread the word since not alot of people know about it.
>>
No single player, no buy.
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>>332419335

mordhau combat in alpha is already better than mountain blade will ever be

it would be so simple to fix mountain blade combat just like they showed in OPs vid:

>restrict turning
>no damaging people behind you
>parry is only 1 sec and not infinite
>no spasmfest feinting
>can parry even afer being chambered

just 5 small things that would turn the whole thing from spasm to fun
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>>332419090
>saturated

It really is getting there. Medieval TPS/FPS are the new zombie survival games. Manage your expectations for banner lord, it will have all the same faults warband did but it will look nicer.
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>>332419518
but For Honor is the only game that satiates my desire for female knights
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>>332413365
unless it plays like mount and blade or war of the roses I'll pass
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Oh boy, this looks abusable. Can't wait to shit on "muh realism" noobs.
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>>332413365
Sametime, in the real world, swordfight rarely even occured and people mostly just fucking yelled to eachother for fucking weeks until somebody started fighting then one dies and everyone is like "you murderers!" and the others are like "well fuck you, you asked for this!" and a huge pussy fight started and maybe two or three dies and everyone return home butthurt and tells stories of a amazing victory. There was a story about a king who marched hes army and suddenly, enemies, using their strategy and intelligence, ambushed them from the forest with arrows. The king felt anger. How dare somebody do something so unhonorable? Tactics were really not used in those times, so they massacred everyone in the entire enemy land for revenge.
Medieval swordfights were fucking pussy ass shit, remember this. Like 90% of fallen were just wounded like a little and died to fucking bacteria and shit because medic stuff came from the Ottomans sometime in the crusades. If I have to imagine the battlegrounds, I imagine a lot of swearing and yelling.
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Serious question: Why can't an advanced combat system like this be implemented other games such as TES? imho this would make many open world games much better as they tend to suffer from bland combat.

>if oblivion had this combat engine
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>>332419830

No they fucking aren't. I don't think you realize just how fucking many zombie survival games there are, were, and are still fucking being worked on now. There's god damn billions of them, every little indie dev wants to cash in on it, every bigger dev wants to as well, it's insane. Just because these games aren't niche as fuck anymore doesn't mean they're oversaturated.
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>>332420190

They CAN be implemented, it's just that it hasn't been yet.
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>>332419830
>Warband
>Faults
nice joke
>>
>>332420015
Well, yes and no. There have been more than a few battles that ended up being bloodbaths.
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>>332413365
This will end the same way like chivalry.

Everyone will love it at the beginning.
Eventually everyone starts to hate it.
Then only the tryhards remain to keep the game alive.
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>>332419948
Bonnerlord
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>>332420382
>Perfection
>Rhodoks exist
Pick one you mountain swine.
>>
>>332420190
I guess because it's very skill based and wouldn't work well with a controller
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>>332420446

That can be applied to like, 90% of competitive games.
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>>332420495
>Rhodoks exist
Yes, that is the definition of perfection.
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>>332420446
Expect meme videos upon release.
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>>332420190
skill is a non buy for bethesda audience
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>>332413365
So this game is basically Chivalry done right, or at least an attempt?
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>>332420446
give it 6 months and it will be next to non-existent. If they made a decent singleplayer campaign it might hold up... a little
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>>332420702

The devs are all huge fans of melee games in general (Chiv, Mount and Blade, etc) and simply want to make their vision of the best melee combat possible. This video alone showcases things from both Chivalry and Mount 'n' Blade.
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>>332420254
ya I suppose. fingers crossed for TES 6

>>332420502
I forgot about console version. could be pc only. or even a patch?

couldn't Bethesda just pay to use the mordhau system (for example). I'm sure it would go over well with pcfags
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>>332420902
The more I saw in the video the more I liked it, so I hope it turns out well.
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>>332413365
Wow, it's literally Chivalry but with better backdrops.
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>>332421017

>literally Chivalry
>showcases multiple mechanics that Chivalry doesn't have and fixes for certain things that Chivalry didn't do well
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>>332420190
>>332420254
Hi.
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>>332413365
Combat system looks good, whether it does well or not will depend on the gamemodes and maps it has.

Hope they can get high server playercounts but seeing as it's in Unreal I have my doubts that it'll be over 32 without issues.
>>
Is this the game that the CRPG dev is making? That looked interesting. Crpg was probably one of the best multiplayer mods for M&B.
>>
If this is a fixed chivalry I only hope enough people play it. Chivalry was great, it had intuitive mechanics where you attack and block with the actual weapons rather than selecting a direction, too bad the system got gamed to be much worse than 4 direction combat. Now I do like M&B but I think chivalry had the right idea with combat, but just couldn't finish taking the step above M&B.

But this could just end up being like what a Wii U is to the Wii, nobody really cares, they're both a Chivalry.
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>>332421219

They've expressed a desire for large player counts. Whether or not they'll actually be able to deliver is up in the air.

It's safe to assume it'll be at least 32 players, however.
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>>332421125
Mate, it's a first person medieval online-only warfare game. It's more or less the same fucking game. Call me when they use this type of gameplay in a singleplayer game where ping doesn't determine the victor.
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They actually made a game named after that one german medieval swordstrike that gets posted on /v/ all the time?
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>>332421248

No, that's Melee: Battlegrounds. I think it's going into early access pretty soon, so i'm excited for it.
>>
>archers

into le trash
>>
>Mount and Blade

>on foot with a bow
>>
How to throw pommel?
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>>332415518
I haven't played chivalry in over a year. What animation exploit are you talking about?
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>>332422073

He's likely referring to reverses, and may be referring to simple accelerated/decelerated dragging (which isn't an exploit).
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>>332420446
>tryhards

Everyone who uses this word is someone who is shit at games while still purporting some kind of superiority over people that are better than him.

>inb4 tryhard MLG pro accusations

I'm shit at games as well, but I don't get mad at people that are better than me.
>>
>>332420253
>over saturated
Simmer down turbo. No one said over saturated. No one even said saturated, we said getting saturated. Their spike in popularity has resulted in a disproportionately high number of games being made at the same time. This is the same thing that happened to the zombie games.

>>332420382
Don't get me wrong, I like the sword play and running around single–handedly clearing out castles or tournaments is great but the rest of the game is a mess of ignored and half developed mechanics. Bannerlord is going the more popular route of focusing on the combat instead of spending time developing the court, kingdom building and army control that the game was supposed to have. They are doing an HD remake which is fine, just don't expect it to be anything more than that.
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>>332419948
>being a waifufag

Besides it's a multiplayer focused title, it's not like you can play dress up or customize your character, what's the fucking point.
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>>332422678

Actually, you can. Your character is fully customizable, not only in their equipment loadout but their actual physical characteristics (facial features, hair, skin color, etc).

Nothing that will morph the hitbox or anything, but yeah.
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>>332422073
You can hit people with overhand attacks instantly instead of waiting for the windup by turning around and looking up. This makes you instakill poke your enemy with the windup itself as soon as you start the attack.
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>>332423065
Overhead*
>>
>>332422184
>do full damage at apex swing as start or end of swing
>not an exploit
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>>332423065
So that's why people keep turning their backs in that game and flipping their shit?
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>>332423224

It's not an exploit you mong. The in-game loading screen tips mention drags, and there were tutorials on how to do them BY TORN BANNER before the game even came out.

Now, you might have a leg to stand on by saying reverses are an exploit, but not basic drags.
>>
>>332423371
It still makes no sense physics-wise though. Swords kill by hitting things really fast, not by being held in place against the enemy as the wielder instead turns.
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>>332423591

And? It's a video game, not real life. That's like saying a magic attack in a game with magic is an exploit because magic doesn't work in real life.
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>>332423065
This is pretty hard to do if you're playing on 1st person servers only and it's not like you can't play around that.
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>>332423668
Because it's a game that touts realistic medieval swordfighting, not magic shit.
>>
Looks good. I was hoping kindgom come deliverance would be the be all end all of swordfighting, but after playing the alpha I have my doubts.
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>>332423764

Please find where TBS ever said that they were going for REALISTIC sword fighting.

Even if you CAN find an example of that, it still doesn't change the fact that drags aren't an exploit. You may think it's a shitty mechanic, and that's fine, but your opinion that something is bad doesn't make it an exploit.
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>>332423904
I wasn't even the anon who said it was an exploit. It's just fucking dumb. It at least makes sense in Jedi Outcast/Academy because it's a lightsaber.
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>>332423976

Then why are you responding to an argument in which two people are discussing whether or not something is an exploit?

Again, thinking a mechanic is stupid is fine. Everyone is entitled to their own opinion.
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>>332413365
I don't want to buy Chivalry again, it looks exactly the fucking same
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>>332424185

see >>332421125
>>
>>332413365
Isn't "mordhau" what everyone calls half-swording?
>>
>>332424451

There's alot of misconceptions about the two techniques. While they're typically interchangeable, if you want to specify PRECISELY which technique you're referring to, halfswording = one hand on the hilt, one hand on the blade, mordhau = flipping the sword around and grabbing the blade with both hands.
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I personally have no problem with reverse overheads. It takes practice and skill to aim and execute. People are just mad that someone is more skilled.

>Reverse overheads exists in real life.
>If it works, it aint stupid.
>>
>>332425585

I agree, but I still believe Mordhau is better off with their removal.
>>
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>>332421186
why do you fucktards keep posting that overrated mediocre game
>lol you can kick everyone ain't that hilarous!
>>
>>332425585
Reverse overheads are absolutely fucking retarded.
>>
>Look, realistic combat!
>armor out of paper
>>
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>>332426170

THE DEVS FUCKING SAY THEY'RE NOT GOING FOR REALISM AND THAT THEIR PORTRAYAL OF ARMOR ISN'T REALISTIC
>>
>>332426143

Says someone who doesn't know any martial arts. There are reverse overheads spread all over different cultures and nations. And they took their time and effort to write some of it down. People who thinks outside the box are much smarter than you.
>>
>>332426421
Turning your back to someone during a fight just isn't a good idea.
>>
>>332425998
Try actually playing it faglord.
>>
>>332413365
looks great.
how come the video doesn´t have more views?
>>
>>332426962

It's a tiny indie team with no funding, plus this is only their second video about the game.
>>
>>332426763
I did
that's why I know it's just a mediocre game that only gets mentioned on /v/ because of memes
>>
>>332416118
Agreed famicom. Looks like a fun first person fighting game with a nice aesthetic and just enough of a nod to realism to feel good while focusing on gameplay.
>>
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>>332426679

Even European rapiers have turning around, then stab your ass if you approach, nothing personnel kid.

You're a frog in a well.
>>
>>332427071
Great.
Now try actually playing it.
>>
>>332413365
This looks dope as fuck.
>>
>>332417609
I feel like that they should show that more in their armor and world design.

make something like dark souls.
where kinda realistic designs get mixed with fantastical elements.

I´m not saying that they should but demons and undead in the game.
just make the armor and world different then medieval Europe
>>
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ITT: people who got wrecked in online melee games whining about realism
>>
>>332413365
literally looks like modded Chivalry with a texture pack slapped on
>>
>>332422184
No, its an animation exploit, thanks in part due to UE3 being shit and the game having shit netcode (which I'm pretty sure is tied to the engine since every multiplayer game has that problem in varying degrees). Minor ping discrepancies meant that sometimes drags/reverses are impossible to read because the animations would literally skip.
>>
>>332428459

Those are desyncs. They're not an exploit as they're not something you can abuse on purpose. They're just a shitty issue with the code.
>>
>>332427853
>fantastical elements
>different than medieval Europe

They've already done that, though.
They've got 12th-14th century medieval designs alongside 15th-17th century renaissance designs alongside completely fantastical designs.

It's not quite "WoW pauldrons" fantastical but neither is it realistically medieval.
>>
>>332413365
>stamina
dropped
>>
>>332428689
Desync or exploit, it doesn't matter, the point is the mechanic is fundamentally broken because of this, and since it can't be fixed it needed an overhaul. Thankfully mordhau looks like it won't have that bullshit (it looks like its still on the same garbage engine though).
>>
>>332428924

Mordhau is on UE4, not UE3.
>>
>>332418538
No one gave a shit about chivalry on the field, everyone's main priorities were a.survival b.winning and c.making money if they could (also meant fame). Chivalry was for back home when you could pretend to be virtuous and not worry about getting a blade stuck in your eye-socket.
>>
>>332425585
>Reverse overheads exists in real life.
Not as an attack move
>>
>you will never play as a roman hastati in first person combat listening to arrows rain on your testudo formation
>>
>>332427236
>fencing
>>
>>332429006
Well that's somewhat of a relief. Any indication of how the networking is compared to 3?
>>
>>332416621
How did you play it ;_;???
>>
>>332413365
looks like lmb spam like chivalry
>>
>>332413365
>makes a horizontal sweep
>opponent's arm falls off as if it was swope vertically
Shit physics.
>>
>>332429903
>you will never play as a Roman Triarius in first person, sitting in the back line laughing with your other patrician mates at those plebs in the front row dying for strips of land.
>>
>>332430156

No, but I don't think there will be any desyncs. The game used to be called "Slasher" and was developed on the Unity engine, and during that period there was actually a small, hand-picked group of testers. There are videos of these testes playing on Youtube, and not once did any of them experience a desync.

Considering Unity is shit compared to UE4, I think it's safe to say it won't have many issues.
>>
>>332419737
You just sound shit at warband
>>
Is this just butthurt losers at Chivalry who want an easier game?
>>
>>332431994
Did you actually watch the video or are you here just to shitpost
>>
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>>332431994

Yeah, i'm really mad at my most played multiplayer game of all time.

Mordhau looks great. Quit shitposting.
>>
>>332430619
not him but I just don't understand Warband melee
as soon as I enter melee with someone they start spamming attacks+feints and spinning around

I can win almost any melee against the AI, but in multiplayer it's just as if nothing carries any weight or motion, people block, attack, feint and turn at lightspeed and it almost seems random who wins
>>
>>332432818
It's all a mindgame
Most people who spam feints aren't actually good, half the time you can kill them easily with holding
NW is filled with total shitters too
>>
>>332432818
You're just failing at punishing them
The game's combat is generally turn based
If you block their first attack you should be able to punish them doesn't matter how much they spin
If they spam feints you just ignore their bluff and hit them
>>
>>332433536
>>332433718

Thanks anons, got anymore tips?

I understand the archery and mounted combat already but my melee needs work
>>
>>332434947
There isn't a lot to explain desu
Most things will come the more you play
There are a few mechanics like weapon/shield bashing where when somebody's weapon is heavier than yours which stuns you and make your counterattack so you will be forced to block a second hit
Or when you can stun a shield for half a second or so with a polearm by doing a overhead so that your teammate can go through the shield with normal swings
There also a few dead angles where some shield won't cover you from arrows, usually at the feets and sides which is usefull to know if you're playing archer
>>
>>332435607
make your counterattack slower*
>>
>>332434947
Practice a lot by playing
Don't try and fight multiple people at once
>>
>>332413365
damn this is looking good
>>
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Wow, constructive advice being given.

Good job /v/, this thread wasn't 100% shit and you're actually helping someone. I'm impressed.
>>
>>332432498
That's pretty leet.
>>
If this is Chivalry except without the annoying glitching, then I'm in.
>>
>>332437707

I'm up to 1600 hours at this point.
>>
a lot of shilling in this thread

on that note, I really enjoyed Chivalry, albeit it became infuriating after a while
it seems that this game focuses on fixing the problems and improving on the mechanics the game had, so that's good

but I feel that it's a little too similar to Chivalry, both mechanically and aesthetically
I think it's fine if the gameplay is similar, specially since it's premisse is to improve on that concept
but maybe a change in setting / art style would give the game a clearer identity

as of now the game feels like Chivalry 1.5, which I'm very interested in, but at the same time feels uninspired

I'll follow the development, and I'm looking foward to it's release
>>
>>332420015
What the fuck is this post even about? Are you saying melee engagements didn't happen in real life? I'm pretty certain you're wrong.
>>
Will this game have drags, reverses, and other spinny spinny bullshit? Chivalry is fucking trash.
>>
>>332439170
>Will this game have drags
yes
> reverses, and other spinny spinny bullshit
no

Just watch the video
>>
>>332421715
That's for dueling, not actual combat.
>>
>>332438913
I don't give a shit if it's "uninspired", or even just a straight copy of Chivalry, as long as they remove the bullshit that made me want to stop playing it. Would have been a lot easier if the Chivalry dudes would have just fixed their game though, then this wouldn't be necessary.
>>
>>332439261
Don't need to now.
Unless they are somewhat physics based realistic drags, and not exploit trash chivalry had, which I really doubt, cause it fucking looks a lot like chivalry.
>>
>>332430221
Gameplay Alpha.
>>
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>>332413365
Looks like chivalry to me.

The essential problem with such games is that they're pretty good at handling "hitting" people and "deflecting" swords, but they're not very good at binding weapons, and doing something from the bind.

Also, another problem is that armour is usually completely ineffective in such games, resulting in people simply hacking at the opponent's armour, like in re-enactment with blunt swords, rather than trying to circumvent it with their attacks as they'd have to in real life.
>>
>>332439579

>exploit

People keep using that word and i'm seriously starting to doubt they know what it means.

Drags in Chivalry are not an exploit. The devs fully intended for it to be a mechanic.
>>
>>332439932
Realism isn't good for vidya
>>
>>332414563
>>332416410
Chivalry is a fucking piece of shit game. This game will probably be a lot better though. Been following it for a while. Sad to see kiddies scream for more gore though. baka
>>
>>332440101
Flight simulators and games like ARMA can be pretty good "despite" their realism.

Also, aren't they trying to sell their games based on realism? They might as well add a bunch of dickgirls and giant dildo weapons then to make it more visually appealing.
>>
>>332439960
Okay, well then I hate the devs for it, cause it ruins the game for me.
And yes, I realize it ads depth for the higher skill level, I don't care, It's jarring, and I hate it.
It was so close and then there's this one thing that ruins it all for me, fuck them.
>>
>>332440251
Eh, if you have swords, gotta have gore.
>>
>>332428817
fuck stamina
>>
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>>332440403
Not bad gore like in Chivalry. Oh, cut off someone's head with a knife? Someone's head exploded because of my fists? Give me a fucking break.

Also, chivalry devs moved on to make a magic game like chivalry. Looks bad, kek.
>>
>>332440253
>Also, aren't they trying to sell their games based on realism?
no
>>
>>332413365
>...allowing to reposition a strike aimed at a foot, into one that will hit the head...
Yeah no.
>>
>>332440604
Doesn't interest me then. I could already play Chivalry if I wanted that sort of thing.
>>
>>332440253
>Also, aren't they trying to sell their games based on realism?
The game is basically named "sword faggotry," of course it is not realistic.
>>
>>332440949
This.
A better chivalry is still chivalry.
>>
>>332440949
Go play.. nothing then.
>>
>>332416302
For Honour is not realistic in the slightest - there's absolutely nothing realistic about it. It's aimed at the types of people who watch the Deadliest Warrior.
>>
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>>332440928
>>
>>332441072
They named it after a historical technique, so it would suggest that they're trying to appeal to the HEMA crowd.
>>
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>>332418538
Ranged weapons always fucking ruin these kinds of games. Running around with full plate to melee and then losing half your health because of some cunt across the map can do it is such a goddamn chore.

>>332419090
I'll help you: Follow Mordhau, it might become trash we'll see. Ditch For Honor, looks like fucking horseshit pretending to be new. Bannerlord is, well, M&B and everyone wants that. Kingdom Come is a first person RPG aiming for realism, so you know what to expect.

>>332419948
Bannerlord then? For Honor WILL be fucking shit.

>>332422560
Chivalry is a garbage game. It's seriously so poorly balanced and the developers abandoned it really fucking fast. Do you remember how fucking LONG it took for us to get more maps?

>>332423239
Yes. It's broken as all hell.

>>332423591
>>332423371
Dragging is an intended game mechanic but it's incredibly poorly implemented. The sword can stand completely still and do full damage, and because of the jittery animations, this'll look bizarrely broken.
>>
I'll hold my breath, see if it dies in about a month (likely) or turns into trash like Chivalry
>>
>>332441154
You can't just magic your sword up mid thrust like that. Also in the vid, he basically pokes the air above the guy, and then drags it down a bit, that should do laughable amounts of damage, at least for an armored opponent.
Problem is, swords in those games are not actual physics objects, they have limiters on turn rate and all that, but its still just a stick without weight that does set amount of damage when it connects no matter the velocity. Unless I'm wrong, but that's how its in Chivalry, and ti really looks like that's the case in Mordhau as well.
>>
>>332441247
They're not trying to appeal to the HEMA crowd. You know how big this fucking "LE HALSWORDING XD" shit has been on the internet recently? It's worse than katana faggotry. "Oh, did you know you can use your sword as a BLUNT WEAPON?" And then people shove the term "Mordschlag" in your face.

They're jumping on a trend, it's faggotry but whatever.
>>
>>332441303

On the topic of ranged weapons, I wanna say that they're heavily nerfed in Mordhau (compared to Chivalry). Not only will they be doing less damage, but you can actually projectiles, including arrows.

Also, on the topic of drags, while they'll still be present in Mordhau, they're not gonna look as stupid as they did in Chivalry. In Chivalry, swing speed wasn't consistent, with the startup and end of swings traveling much slower than the middle portion. In Mordhau, the swing speed is consistent across the entire animation, so that while dragging is still a thing (as it should be IMO) it won't look as jarring.
>>
>dev doesn;t want to do early access

so he is one of those money hating devs? weird but i respect that.
>>
>>332441516
I blame that Skallagrim
>>
>>332441480

>t-that doesn't work in real life :^(

The devs have fucking stated they're not going for realism
>>
>>332441583
No they are, namefag. They are obviously historical but are completely broken in the way they work. Take goddamn Chivalry for example, some fucking cunt can shoot you in the face when you're two feet away from him and instakill you. Or, he can shoot you in the torso and take more than half your health with his heavy crossbow. And then he takes out his fast as fuck weapon to stab the shitty hitboxes with.

>>332441612
Good.
>>
>another shitty medieval warfare game based around the one of the worst eras in human history

why not make this game but instead of smelly, stupig, kniggers its set in antiquity?

At least its not some weaboo faggot samurai shit
>>
>>332441747
It's still just sticks and numbers, I could let Chivalry go somewhat, if the damage was dictated by velocity and weight of the weapon. Most those retarded attacks would not work and would just cause you to die and be laughed at.

>>332441826
Well I don't really care about it then and will cease my activity in the thread. Kind of pointless not being realistic given the setting and style in my opinion.
>>
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>>332442212
It's so fucking broken and translates horribly into gameplay. Tells a lot about you that you play a melee-focused game and then play ranged. The heavy crossbow insta-kills archers and men at arms and takes half health off vanguards and knights. It's so fucking broken.
>>
>>332416954
>not liking the technique
>>
>>332416954
I always wanted to see half swording in games cuck
>>
>>332442390
I know little about game development, but we had physics based shit for years, plus i'm sure there's some smart way around that with more limiters and damage tables.
>>
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>>332443180
>crossbows hurt :''(((
Fuck off namefag, that's not a fucking argument against game balance you fucking retard.
>>
>>332443525
use a shield idiot
>>
>>332443592
So never use twohanded weapons. Twohanded weapons are never viable because some archer will target you. You do realize this is what will happen, and always happens already, right?
>>
>>332413365
This or Butterlord?

https://www.youtube.com/watch?v=3P8AYtiaaFE
>>
You know what would make PERFECT sense for chivalry?
Fucking jedis.
>>
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>>332443756
Obviously Butterlord. Multiplayer is guaranteed to be better, but Mordhau might be alright to cool off.

>tfw automatically type butterlord instead of bannerlord
>>
>>332443756

Apples to oranges desu

While they're both melee titles, their end goals and design are radically different.
>>
>>332443525
it is balanced fine you dumbass

>>332443676
Have a shield and a two hand fucking noob
>>
>>332443816
Jedi Outcast did it a lot better though. Fuck Chivalry
>>
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>>332444483
What, you don't like le wacky chicken helmets? Exploding heads! Pow! lol
>>
This looks like a significantly less janky Chivalry.
Lag and poorly designed and exploitable animations made Chivalry frustrating... Even though I still played it quite a bit (not very many medieval first person multiplayer games around).

I'm very hyped for this parry/riposte system. Damn.
>>
so is the game good or not?

i can't be bothered to read this entire shitty thread
>>
>>332445384
WATCH THE VIDEO YOU MONG
>>
>>332445384
It's not out yet, we don't know, but anything's better than Chiv and its cancerous community.
>>
>>332445150
shut up nigger
>>
>>332445384
you played chivalry?
its a better chivalry
>>
>>332445518
lolk
Thread replies: 255
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