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>makes your face sweat after just couple minutes of use at
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>makes your face sweat after just couple minutes of use at 20C room temperature
>95% of library is animated shorts, "immersive experiences" and Ouya grade mini-games
>huge eye strain
>strafing feels extremely disorientating
>all games that allow full control in first person cause nausea after less than half an hour of play
>driving/flight simulators both feel and look better when using cheap Track IR with decent monitor instead

VR is not a gimmick, they said. VR is the future of gaming, they said.
>>
It is the future of gaming, but not yet. Give it another 5-10 years.
>>
Every new product is a gimmick until it sticks. There's billions invested in these things do their going to push them on you for a few years before they decide it's Kinect, Wii U tablet, Virtual Boy, territory if gimmicks. Im not a VR supporter I think augmented reality would've been a better start for this whole headset movement.
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>>332393571

Maybe because people need to get used to it a bit.

Drop someone in the tropics and he will be dying the first few weeks, then he will get used to the heat.

Same with someone on a boat. First time they cling to the railings and are all shaky. And unless they literally always get sick on boats they get used to it.

Ofc something like this would be disorienting at first. Its probably like those games that decide to flip your controll scheme suddenly, sure the first time its fucked up and you act like a retard, but then you can get used to it quickly.
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>>332394212
Sure thing senpai, tell that to the first generation of consoles.
>>
>>332393571
so how long until we forget this happened?
I'm talking about really forgetting, like in "oh yeah, that happened"

3 years?
1?
>>
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>>332394174
Same thing what people said about 3D

Who do you think you are, Nostradamus?
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>>332393571

>95% of library

Ah yes, it's library of 1 day of games.

Because the PS4 had an amazing launch day line up.
>>
>>332393571
>driving/flight simulators both feel and look better when using cheap Track IR with decent monitor instead
flight sims, yes.
driving sims not so much unless you have a triple monior setup. Driving sims benefit a lot from correct FOV and depth perception. It's basically the only genre VR is a real improvement.
>>
>>332394627
yes
>>
>>332394702
Because the PS4 has an amazing line up now after 3 years, amirite?
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>>332394808

Fuck yeah bro. Been playing bloodborne for over a year now and I must say that all of this one game is awesome.
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>>332393571
They really blew it. Im on the Vive train and ill admit that this isnt good enough. Having roomscale as the only real selling point does no good for the future of VR.

With all the hype being killed, this will not receive enough mainstream adoption which means no AAA games made specifically for VR (unfortunately these are the sorts of games which are needed to show its true potential).

So now we've gone into a negative feedback loop, if no good games go into production, the second generation consumer hardware could also be undermined despite fixing the bad resolution and other problems.

Theres no point celebrating "i told you so". The dream VR platform is something all of us would love to play. This setback could mean waiting another decade longer than necessary.
>>
>>332394702
If you bought a PS4 at launch you were guaranteed it can play the next GTA or whatever else AAA games would be releasing in the next ~8 years.

If you buy a VR headset you have a very bleak lineup of promised releases. Basically nothing except some space sims and maybe Half Life 3 someday.
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>light, airy HMD
>at least 4k screens on each eye, preferably more
>fov that takes up entire vision
>eye tracking inside HMD for view prioritized rendering
>affordable

I'll buy a VR headset when it has all of these.
>>
>>332394927
>waiting another decade than necessary
You sound entitled
>>
>>332394341
did you even try VR? unless there's something wrong with your brain you will fill sick in first person games with movement, i.e. all traditional first person games. It just doesn't work, this is why all first person games in VR either teleport you or make something you stand\sit on move.
>>
Daily reminder that if you plan to use VR you are just as bad as nintendofags, who yell about how Nintendo is revolutionary for making gimmick console after gimmick console and remaining shit.
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>>332394808
Kinda, yeah.
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>>332393571
also problems with the lens flares and halos
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>>332395613
DELETE THIS
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>>332394927
What do you actually expect out of this anyway. As shit as a developer as he is personally, I agree with Anouma, games have already reached a level of immersive capability such that any further technological advancement will only add a relatively trivial sense of physical presence beyond what is already possible.
>>
>>332395613
Nice false-flagging to whoever made this video.

Look at how the blue light from the camera is also trailing around, not just the text on the screen through the lens. ISO settings are all fucked up to make it look bad.

There are no ghosting issues on the consumer rift. There were on the DK1, I had one myself and it was terrible. The only problem the CV1 has is that the resolution is finally good enough, but still not ideal. When we get the 4K screens and a slightly wider FOV, that's when people will be happy because developers will also be comfortable making vr by then.
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>>332396085
check the oculus subreddit people are complaining about it
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>EVE Valkyrie was supposed to be one of the biggest VR exclusives
>40 yuros + microtransaction tops
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>>332396085
>damage control

the problem is actually much worse, both users and reviewers are mentioning this issue
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>>332396258
>game costs money
>"OMG REALLY?"
yall niggas retarded
>>
>>332396371
Have you seen Valkyrie? It looks worse than Warthunder and all other F2P games with all F2P P2W cancer in it.
>>
Will yuros get their rifts starting at march 30th? Any info on expanding the shipping country list?
>>
>>332393571
Let me guess, you don't have $800.
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>>332396623
Plus tip.
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>>332393571
Oculusdrones GTFO
>Oculusdrones GTFO
Oculusdrones GTFO
>Oculusdrones GTFO
Oculusdrones GTFO
>Oculusdrones GTFO

Even the Gear VR has better FOV than CV1. Jesus christ.
>>
>>332396676
Is this a comparison of the FOV's?
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>>332393571
My friend got pissed at me because I didn't want to buy a VR for atleast 5 more years
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>>332396676
your eyes cant see more than 80 degrees anyway
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>>332396676
So is Vive supposed to be non-shit Rift?
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>>332396793
Also, the average human only sees between 24 to 45 fps so 60 fps is useless
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>>332394627
no, 3D was always a gimmick, ever since 70s
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>>332396676
for some reason I have a feeling lenses are not there. screens aren't supposed to look like this
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>>332396676
Why the fuck did they lower it from DK2?
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>>332396676
i refuse to believe in this shit
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>>332394174
that's what they said well over a decade ago
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>>332396947

>Not overclocking your eyes with an ocular muscle training regiment.

Get a load of these fucking noobs.

My eyes can see up to 60fps, which is better than most fighter pilots
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>>332393571
>driving/flight simulators both feel and look better when using cheap Track IR with decent monitor instead

You were doing good until that point
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>>332396085
>le VR defense force

defending your shitty purchases is pathetic
>>
If VR doesn't take off, where does that leave Sony?
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>>332397075

"most" fighter pilots see ~200+ fps

git gud scrub
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>>332397120

Still in a better position than Microsoft was with the Kinect.
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>>332397080
The resolution on the headset is not good enough for flight sims. Even a 1080p is barely enough.
In racing games you don't need to spot little dots in the distance, so I guess it would be slightly better, but it's still a blurry mess and head tracking doesn't add much to them.
>>
I WANT GIMMICKS TO FUCK OFF

M+KB AND CONTROLLERS ARE ALL WE NEED
>>
I was telling you that after I got my DK1.

You just didn't listen.
>>
>>332394627
Is VR not just 3d with a head mounted display and head tracking? Isn't VR the natural evolution of 3d?
I'm hoping this will evolve as well to something even better, but it might need to crash and resurface again in 30 years like 3d initially did
>>
>>332394808
Well, there's plenty of good games to play. Not too many great exclusives, but there's plenty of fun to be had and plenty of good looking games (exclusives and multiplats) on the horizon. In the first year there wasn't really anything worth playing..
>>
>>332397120

Still in a better position than Nintendo is with the Wii U.
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>>332397080
>t. I don't play those lol
>>
>>332397120
In control of 80% of the console market
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>>332397210
It is. You can pretend it isn't, but that is just your personal fantasy. Saying headtracking doesn't add much to a simulator... welp
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>>332394627
3d was always shit
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>>332396676
some reviewers said multiple tames that the FOV of the Vive feels more natural and less "claustrophobic" than the Rift
this doesn't come as a surprise
guess you have to pay for going with fresnel lenses
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>>332395045
Come back in 10 years. And only if the hype stays long enough for the there to be any money in actually evolving the tech
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>>332394472
4-5 years after last major headset's release.
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>>332393571
>>makes your face sweat after just couple minutes of use at 20C room temperature
Maybe you shouldn't be so fat.
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>>332394704
This. Friend is letting me keep his dk2 now that he's getting his cv, I plan on only using it for racing sims.
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>>332397439
Head tracking doesn't add much to a racing simulator. The most important part is setting the correct FOV for those.
I wouldn't play flight sims without head tracking though.
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>>332395613
>high contrast halos
>>332396676
>even less FOV than the developer kit

Why does people defend this guys again?
>>
>>332393571
>strafing feels extremely disorientating
>all games that allow full control in first person cause nausea after less than half an hour of play

Its because making games for VR is completely different from making normal games for monitors.
Even volvo who has been playing with VR ever since they got first announced, has only worked out some, simple ground rules. And I only know of that since I've conversed with them personally. They have done a few talks to small audiences but it's not surprising that games produced in vacuum fuck these things up.
>>
>>332394174

In 5-10 years nobody is going to talk about it anymore, it is sort of neat at first but no anount of software will make it worth owning, call me when I can plug myself in the matrix.
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>>332397210

It may not make you as effective, or outright lower your "performance" as a pilot - but it sure as fuck a thousand times more immersive, and I only played with the DK2.


So its down to if you are looking to be good at the game - or make it feel better.
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>mfw VR fags are getting BTFO

I told you guys it would be another gimmick no one will seriously use.
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>>332393571
It is the future of gaming. A post apocalyptic future, that's it.
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>>332397640
>Launch of a brand new technology is a bit spotty
>VR BTFO BURN VALVE STOCK LMAO

Why are you grasping straws so much?
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>i t-told you its a going to be a g-gimick
>it's a gimick, r-right?
>good thing my mom wont let me use her credit card to buy it
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>>332397640
>you'll never lick her legs
Why live?
>>
>>332393571
Forget all that, what real game are you going to play on this shit ? It is a gimmick because it offers nothing positive for a real game. Exactly like the wagglan gimmick, shit for casuals.
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>>332397771
The only Sony game I've seen of this shit does also use wagglan. It's hysterical.
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>>332397635
TrackIR + Warthog makes it good enough for me.
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>>332397762
>BURN VALVE STOCK LMAO
Why are you grasping straws so much?
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>>332397349
>Well, there's plenty of good games to play.
>go look up the PS4 library to see if it's worth buying yet
>it's 99% mediocre multiplats that are much better on PC and ports from last gen

This is getting ridiculous.

We are three years in and you can count the number of worthwhile games that you haven't already played years before on one hand. Shit, on one fucking finger.

There's something seriously wrong with this gen.
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is there anything more pathetic than vrfags who actually believe vr will make it this time around?
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>>332397921
People who bait on anonymous imageboards.
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>>332397349
>ps4
>Well, there's plenty of good games to play

There are definitely good games to play, but I won't say it is plenty.

compare to ps1/ps2 era, its number of game is an embarrassment. And now they are going to limit/separate its market with vr gimmick.
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>>332397542
DK2.5
Now with more lens flare!

Only $599 US DOLLARS
>PC not included
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>>332397210
the resolution is a drawback, but I see it more as a trade off. 1:1 tracking will give you more control in close ww2 dogfights.
with trackir I sometimes loose a little track of excactly where my plane is pointing when looking up/back etc, not to mention moving out of the fov of the camera.

the resolution is about half isnt it? and zooming will probably be horrible with VR so spotting will be a bitch
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>VR is the future of gaming, they said.
It is, but only when it becomes actual fucking virtual reality, and not just a screen that you strap to your face.
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>watch vr porn
>cum gets on lighthouse camera
>tracking breaks
>get nausea
>puke over my dick
>mom walks in
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>>332398296
>muh neural connections!
Go back to read sci-fi novels or watch cheap MMO anime, that ain't happening any time soon, if ever at all.
>>
>>332396676
Welp wake me up when the Vive is 4k
>>
https://www.youtube.com/watch?v=UIFSt0YSDls
Everything that isn't Ace Combat is going to be hot garbage on this pile of shit.
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>>332398060
If you include multiplats, ports, indie nonsense, etc, there's literally dozens of good, worthwhile games to play. I don't think 3 years into the ps3's life cycle there was any more than 10, multiplats included. Depends on the type of games you like too, I suppose. Plenty of weebshit.

They're not going to seperate the market with VR, it'll be a gimmick with about 12 downloadable games for it, none of them will be great, and people will be over VR in 2 years. The PSVR will sit in people's closets after not too long and everyone will forget about it, just like the PS Move. If any of its games are actually any good there'll be VR-less ports or patches to play normally
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>>332398438
CAN'T WAKE UP
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>>332394174
they said that a good 20 years ago when the virtual boy came out
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>>332398582
>They're not going to separate the market with VR
No, that's PS4.5's job.
>>
>>332393571
sounds like your personal physical problem that you never foreseen before
>>
>>332398404
except they're already heavily developing the science and engineering to do that for the sake of prosthetics and artificial eyes.
>>
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>>332393571
>complains about first Gen tech
>too poor to actually be an early adopter

never change /v/
>>
>>332398582
Dude, I only have ps4 so I don't care if game comes from multiplat/indieshit.
>>
I'll wait for the vive.

Just kidding I'll wait for it to actually be something worth buying, so another ten years maybe. The VR bubble is about to burst HARD. All the money pumped into it was completely wasted.
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>>332398519
Christ, the effect of the player hitting the monster is absolutely pathetic.
>>
>>332398741

>>332398404
>>
>>332398830
>I'll wait until I save up enough of my allowance money to afford one, so another ten years maybe.
>>
>>332398808
I missclick, sorry.

As I said, the number of game is an embarrassment even you include everything. Hell, I love weebshit and it is pretty obvious that the number of game isn't up there.

>They're not going to separate the market with VR
>Because it will full of gimmick shit

Well, I agree with you on that.
>>
>>332398780
>fourth year of a product with the name oculus rift
>first gen
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>>332393571
who the fuck suffers from nausea in this day and age
>>
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>>332395165
SIM SICKNESS IS NOT RELATIVE!

Comfort demands in relation to the press and the Oculus store is damage control due to the majority of humanity not experiencing a modern HMD. A minority of people will be sensitive to HMDs, just like they are with cars, flying, etc. Negative feedback from these select people will give the wrong impression to the majority.

Most of you are not old enough to remember but the original Doom often triggered sim sickness due to how realistic it was at the time. New immersive technology always has this issue until people adapt. How many people get sim sickness today due to how realistic from pic related?
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>>332398935
>Buying the first iteration of the new technology
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yeah... 2b well spent Facebook? na
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>>332398935
I could afford one right now, but it would be a complete waste of money as the tech isn't good enough. I had a devkit 1 and it really put me off thinking it was worth having.
>>
>>332399032
>not being on the cutting edge
>>
>>332396676
Well, that explains the NDA.

>The vive pre messures out to be about 3 times as bright. Here I measured the pre at 390lux, my dk2 at 140lux, and the rift at 130lux.
>>
>>332398692
It's probs just a PS4 slim like some rumours say. Or at worst, a New 3DS type situation and there'll be slightly better framerates and about 2 exclusives for it. They're not going to split the market after 50mil sold
>>
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>>332393571
I just want VR lewds, for fucks sake.
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>>332396210
>check the oculus subreddit
Why do you faggots keep leaking?
>>
>>332399245
So the Vive blinds you? Great. I'll save my eyes and use a rift
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>>332396676
the ride never ends

http://www.inquisitr.com/2938791/mixed-oculus-rift-reviews-are-bad-news-for-virtual-reality/
>>
>>332396676
fuck. Vive isn't as comfortable, I don't really like Vive controllers as well.

I think I will just sit this one out.
>>
I really, *really* just want VR porn and maybe watch the odd movie for 5 minutes in gimmick VR cinema. Will Google cardboard achieve the same effect for a much smaller price tag? Anybody tried porn on cardboard?
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>>332399391
Better not go outside either.
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I don't know about you but I'm definitely getting my money's worth.
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>>332399285
Keep telling yourself that. The PS4 already struggles to keep it's premier titles at a barely tolerable 30fps. The ground work is already being laid. It'll launch holiday 2016 and by the time holiday 2017 rolls around everything on PS4 is going to be running at a silky smooth ~20fps, but you won't be "forced" to upgrade.
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>>332398976
Did people get nauseous when the first games with 3d cameras came out?
Is it just a case of people not being used to the technology or is there some actual biological disconnect bullshit that makes you nauseous and won't get better until the technology does?
>>
>>332399475
Bright lights right in your eyes are not a good thing
>>
>>332399489
explain
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>>332397921
>its just 3d again
>but this time instead of electro-shades you strap the screen to your face
>I-it'll be different this time guys! It's like real virtual reality!
Calling this shit virtual reality is an insult to the future
>>
>>332399604
Your monitor is probably more than 130 lux.
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>>332399647
My dick is going to be fucking raw thanks to VR.
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>>332399352
>muh sicret club
grow up faggot
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>>332399475
bright light in dark environment is not good, this is why your phone dims the screen.
It's not the same as sunlight, well it kinda is, if sun is ~400 lux and you stare directly into it.
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>>332399604
An outside scene on a bright day, without looking at the sun, is orders of magnitude brighter than anything a HMD screen can put out if it wants a screen lifetime of more than a few minutes. Valve actually did experiments with that, and nobody who'd tried one of the really bright screens that burned out in minutes wanted to go back to the regular ones.
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>>332395165

Played with DK2 extensively for around 1-2 hour periods. Face didn't sweat, only felt disorientated at first but soon acclimatised to it.
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>>332399767
Spoken like a true reddit nigger. Fuck off and kill yourself.
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>>332395780
That is a woefully ignorant opinion of whoever that dev is.

If one cant imagine a holodeck like experience being superior to the 2D screen plus abstract inputs we have now, they need to take off their blinders.

This generation isnt on that level, but its not impossible to reach.
>>
>>332399604
Rift: 130lux
Fluorescent light: 300lux
Vive pre: 390lux
Full daylight (not direct): 25,000lux
Direct sunlight: 100,000lux

The Oculus Rift has the brightness of a incandescent light bulb
>>
>>332399794
Daylight is 10,000+ lux
Direct sunlight is 32,000-100,000 lux
troll harder
>>
>>332399875
Where did you get those measurements of the HMDs from?
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>>332399530
I never know if /v/ is shitposting for the sake of it, or if you're very unanalytical and don't realise that other people are trolling and then parrot their opinions.

Explain to me how this would be, at worst, not comparable to the New 3DS situation. Probably games would be developed primarily for the original PS4, and some developers would put effort in prettying up some textures and improving the frame rate like they did with Monster Hunter on N3DS. Large businesses are smarter than you think and aren't going to alienate 50m+ people, especially if their new machine is unlikely to break 50m as well this late into the console generation
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>>332399489
>tenga
Pleb tier.
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>>332399728
>>332399489
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>>332400030
>he will never release the full video
CUT MY LIFE INTO PIECES
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>>332399148
I hope you are not serious about this. Cutting edge is a meme. Unless you are working in R&D, it is a waste of money.
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>>332395165
have you tried it for more than one session? used to play alien isolation in 2-3 hour sittings in vr with no nausea or whatever. first sitting was closer to 4 hours from how immersed I was.
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>gaming is the only market in existence
>t. /v/ pro, never left mom's basement for 20 years
VR will not become popular for gaming, since it would need to be really cheap and still have an ok quality which is the reason why high end gaming PCs are considered a niche product
pic related is where it's at, $600 or $800 is fucking nothing for commercial purposes
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>>332400118
>it is a waste of money.
jej
>>
>>332399794
>bright light in a dark environment is not good
is this the birth of an epic new meme?

It's only bad because your eyes slowly adjust for the dark, and seeing a bright light makes them adjust back to light, so you can't see so good until your eyes adjust back to the dark.

Also probably dims because it saves battery and you don't need it brighter than the sun to see it when there's no ambient light around
>>
>>332400137
I'm not affected. I feel no nausea whatsoever, never did, I feel some dizziness sometimes but that's all . I have migraines from prolonged use, but it might be just me and it might be because of additional weight on my head.
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>>332400227
No, I don't think that's all of it. Using my phone with full screen brightness while it's really dark feels unpleasant, and it gets worse the longer I do it. My guess is that you get lens artifacts from the uneven brightness, and editing those out causes mental load, or something.
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>mfw /v/ wants VR to fail just so they can justify calling it a gimmick

Talk about cutting off your nose to spite your face.
>>
>>332400294
That makes sense to me.
Used to play games in 3d back in the day, and everyone always meme'd about motion sickness but I never experienced it.
Headphones give me migraines after a few hours though.
>release a VR headset
>include your own shitty little integrated speakers instead of letting me use my comfy headphones
fuck you facebook
>>
>>332394808
2016 is looking alright for weeb shit. I'm kinda hype. I'll likely always regret getting a PS4 though.
>>
>>332400432
Oh, also, I doubt that's a problem with an HMD because most of your field of vision will have the same brightness.
>>
>>332400448
you can use whatever you want. Rift headphones are removable, they clip on.
>>
>>332400448
The Rift headphones are removable, and pretty good according to everyone who's tried them. And they make the headset a lot easier to put on and take off than wearing headphones over it.
But the headset doesn't have an audio jack on it, so that seems like it could be a hassle, with having to run two cables.
>>
>>332394927
>They really blew it. Im on the Vive train and ill admit that this isnt good enough. Having roomscale as the only real selling point does no good for the future of VR.
The hand controllers are huge and allow for much better games than what the Rift offers now.
>>
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>>332400184
Thats a cute dude
>>
>>332400663
When are they going to release oculus touch?
>>
>>332400919
Second half of the year.
>>
What the fuck did you expect? AAA VR exclusive games at launch of the first device of the first generation? Are you brain damaged? And have you already forgotten that VR can potentially be used in any 3D game?
It's not as much of a gimmick as motion controls alone exactly because you don't need to make games FOR it.
>>
>>332400919
Not soon enough. Q3 apparently, by which time the VR hype has dropped or everyone has switched to the competition.

Oculus is going to have to spin it as a second launch after this reception.
>>
>>332401028
>AAA VR exclusive games at launch
For hundreds of dollars more than consoles without even factoring in the PC needed to run them, yes I think that's a decent expectation. At least a couple.
>>
>>332401028
>you don't need to make games FOR it.
You kind of really do. Just putting two cameras into a random game and calling it VR is usually going to be an unpleasant experience.
>>
>>332401090
How can people fuck up this badly? 2 fucking billions
>>
>VR
>its just a screen on top of your face

This isn't the future I hoped for
>>
>>332401028

maybe facebook should have saved some of that 2B it spent acquiring Oculus and got some AAA content
>>
>>332401159
You missed the "of the first device of the first generation" part.
>>332401174
Except many people have already done that on many games, it's satisfying enough. Buying a headset now only to play dedicated VR games is retarded.
>>
>>332401228
Poor expectation management and getting outmaneuvered by HTC/Valve.

It would be interesting to find out the launch dates of the two had they not been in competition with each other.

Maybe we would have gotten more refinements and a full package from both if the launched late 2016 or 2017.
>>
I have the DK2. That's how I felt. And the consumer version price is twice that of the DK2. What the fuck.
>>
You know, it worries me when the main argument people are making for VR not being a gimmick is "The motion controllers are what separate VR from being a gimmick".

You know, considering that motion controls have been a gimmick since the Wii.

Does combining one gimmick with another gimmick make a non-gimmick or a double gimmick?
>>
>>332400859
>you will never have a cute, Trump supporting gf
>>
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>The Rift brands you with a mark of shame

JUST
>>
>>332401538
Im tempted to call this Rift the DK Triple.
Sliiick Blllack, shwehh shwoooooh
>>
>>332401563

Depends on the company making it. Waggle controls were a gimmick till PSVR requires a NSA Spycam and Waggle Controlers and suddenly it became "ITS 2016 DONT YOU WANT TO BE PART OF THE FUTURE"
>>
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>>332400859
for you
>>
>>332397470
See you in 20 years
>>
>>332393571
Of course VR right now is a gimmick. But when technology gets to the point where we can have neural interfaces to connect to the Internet and full nerve connection (with maybe some fail-safes for pain and whatnot), then VR in that state will be the standard. VR is the destiny of video games as a whole. But it's nowhere near becoming a standard.
>>
>>332401563
Can't say I have tried either, but it's my understanding that VR gets rid of the awkwardness of using your hands to remote control something that happens on a screen in front of you. With VR, you virtual hands are exactly where you expect your real ones to be. There are videos of people juggling in VR or even throwing and catching the physical controllers while wearing the headset.
>>
>>332393571
>huge eye strain
But that's wrong. Damaging eye strain comes from repetitive movements, same way carpal tunnel happens. With 3d, your eyes converge at different angles, making the motions drastically less repetitive.

A 3d display causes less damaging eye strain than a 2d monitor or tv.

There IS an increased chance of "eye fatigue", but this occurs purely in your mind because your brain isn't used to looking around a 3d "space" but having the eye focus on a static distance. This never happens in real life so it messes with some peoples' heads.
This is fatigue, not strain.
>>
>>332393571
>>>/t/704330
>>
>>332401781
>when technology gets to the point where we can have neural interfaces to connect to the Internet and full nerve connection
That ain't happening any time soon if ever, and it doesn't have anything to do with current VR, technology wise.
>>
>>332401853
Which is literally what I just said. Good job, you can read.
>>
Holy shit the Oculus launch is a disaster. Poor reviews, boring streams, and no motion controls.
>>
> he buy pc shit with no games instead ps vr
>>
>>332393571
>>makes your face sweat after just couple minutes of use at 20C room temperature
Haven't had that issue at all, but then again I don't sweat excessively.
>>95% of library is animated shorts, "immersive experiences" and Ouya grade mini-games
Very fair point.
>>huge eye strain
Again, not really an issue for me. I had similar eye problems when staring at computerscreems for long periods of time, before I had lasik. Contact lenses were a big part of the problem, do you have them?
>>strafing feels extremely disorientating
Again I habe to disagree here, but maybe it's connected to the vision problems you have with the Oculus?
>>all games that allow full control in first person cause nausea after less than half an hour of play
Also not an issue here, but I've never had motion sickness with games. Hence I also have no problems with games without FoV sliders, as it was a hot issue a while ago.
>>driving/flight simulators both feel and look better when using cheap Track IR with decent monitor instead
Agreed here.

My complaint is that mostly the games (as far as there are any) are not up to par, you need a pretty beastly pc for decent performance and the oculus itself is expensive as well.
Really not worth getting at the moment, but the tech itself I have no problem with.
>>
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I'm just going by the fact that everything Sony ripped off has generally been pretty underwhelming. If it was good, they probably wouldn't steal it.
>>
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>>332393571
DELET THIS
>>
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>>332401604
>gf
>>
>>332401995
Do you have a CV1 or a DK2?
>>
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>>332401563
Its a stepping stone which feels like a gimmick till the next iteration.

Once we have full body tracking with no latency the controllers will be gone.
Its not a big gap between the leap motion hand tracking to the rest of the body.

Once the resolution and shitty sights get fixed the gimmicky feel of the headsets will also disappear. Thats not too far off with a die shrink and eye tracking.
>>
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Why are gimmicks are OK when Sony does it?
>>
>>332402041
That image is stretching things pretty damn hard.
>>
>>332402081
Go back to /a/ with your animeme shit.
>>
>>332400646
>But the headset doesn't have an audio jack on it, so that seems like it could be a hassle, with having to run two cables.
I'm fine with this. I need an amp for my phones either way.
Small 3.5 passthrough would be nice for people with sensitive low impedance phones.
>>
>>332402130
>the controllers will be gone.
Doubt it. Buttons and sticks/pads can do things that wouldn't be practical with gesture recognition, and I hear the haptic motor can be surprisingly effective too.
>>
>>332402278
Thats true.
I think we'll get something in between. They can try and avoid it all they like but we are going to a forcefeedback power glove.
>>
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>>332402193
No dude seriously I know that person in the picture "she" is a tranny that used to frequent a chatroom I was in.
Also they might still stream on chaturbate.
>>
>>332402278
>>332402130
Hand-tracking alone is shit, you need some kind of powerglove-esque device that can provide haptic feedback so when you squeeze a VR titty your hand actually feels it.
>>
>>332399962
N3DS has a single game, and it's a Wii port.

You won't be "forced" to upgrade just like you're not "forced" to buy that online sub to access most of the content in the $60 shooter you just bought. Sony would love to see those 35m owners buy another PS4.
>>
>>332393571
>driving/flight simulators both feel and look better when using cheap Track IR with decent monitor instead
confirmed for not having used one

the thing is a godsend.

yeah trackir works, but it just doesn't compare

only downside is the pixel density
>>
>>332402552
Get out gay animeme poster, you can't fool me. I know a cute girl when I see one.
>>
>>332393571
What part of "first generation" do you not understand?
>>
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>>332402415
Someone did a pretty cool test in Altspace where they combined Leap Motion and the Vive controllers, meaning that they could see their hands holding them. All the capacitative buttons on the Touch controller are intended to provide a similar feeling, pic related.
Maybe in the long run, the controllers will simply become optional. You can see your hands at all times either way, but if you need the added buttons, feedback or precision(?), you pick up a controller.
>>
The fact is this.

We want to be immersed into a gaming world without having to exert much physical energy on our part.

Call me back when we can plug our minds directly into a game and control head and limb movement without having to do so in real life.

Then we will truly have virtual reality. For now, it is just a Wii-tier gimmick and I am glad as hell that the Wii has made us skeptical.
>>
>>332402625
Missing out on multiplayer is missing out on an important part of video games.

You shouldn't have to spend $300-400 on it per console generation
>>
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>>332402663
Just look up warmfreshpaint to see that cute girls dick.
>>
>>332402161
Because it's only not ok when Nintendo does it.
>>
>>332393571
>VR is not a gimmick, they said. VR is the future of gaming, they said.
Of course it's the future you retard, problem is this is the first true attempt at making it happen. It'll be decades before it's actually good.
>>
VR will never be good until true VR is possible and made. Which may be never.
>>
>>332402552
vaginas are gimmicks
>>
>>332402783
And you can't even do local MP half the time because devs intentionally leave it out. Pay up or you're stuck with the 5-hour campaign, if there's even is one, it's fucking insulting. I skipped Halo 5 for that reason, local MP was half the reason I even wanted it.
>>
>>332402859
Well at least you stopped posting dumb animeme girls. Keep it up.
>>
>>332402963
Aww, how cute, the little kid wasn't even born 20 something years ago, when they tried the exact same gimmicks.
>>
>>332402745
The wii didnt help its self being marketed directly to casuals and treating hardcore gamers like dirt.

Ill be much happier convincing myself to get /fit/ in VR games than fucking around with kids balloons in front of the tv.
>>
>>332403095
>treating hardcore gamers like dirt

I don't remember this. Rather they stole Monster Hunter from Sony, which has already gone down in history as the best business move ever.
>>
Gimmicky-pos needs more Caprica/Snow Crash shit. When I start seeing some good ratchet horriblness, then I'll buy a face screen.
>>
>>332403069
>stationary red+black piece of shit unable to play anything worthwhile at all is the same as current VR
>reading comprehension
xD
>>
>>332403095
>treating hardcore gamers like dirt
Had the best and most varied exclusives, including plenty of stuff for core gamers. I didn't fancy rampant DLC, yearly franchises in the same stale franchises, cinematic experiences and paid subscriptions to be anything but an attempt to treat me as a customer and gamer like dirt.
>>
Finally, Let's Play will really mean 'Let's Play'.
>>
Why is it so expensive?
It's just a smart phone in a plastic shell.
>>
>>332403260
Yeah you're right its white and blue now >>332402713
>>
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>a fucking xbone controller

lmao holy shit
>>
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>>332398374
just like my anime
>>
How does the fucking xbone controlle connect to pc?
>>
>>332405345
Uh, normally? XB controllers are the easiest to use on PC.
>>
>>332405474
Its fucking wireless.
>>
>>332405345
micro usb
>>
>>332405530
I hope its included.
>>
>>332393571
How heavy is the headset?
just from looking at it, it seems like it would do a number on your neck because of how far forward it juts out
>>
>>332405610
360 grams.
>>
>>332405610
~ 470g
>>
>>332406005
>>332406102
http://www.roadtovr.com/oculus-rift-review-prologue-to-a-new-reality/2/
>Officially, Oculus offers up the following specs for the consumer Rift:
>Resolution: 1200×1080 (per eye)
>Field of View (FoV): 100 Degrees
>Display refresh rate: 90Hz
>Lens spacing adjustment (IPD): 58-72mm
>Weight: 360 grams (0.8 pounds)
>Headset cable: 4 meters
>Sensor cable: 2.5 meters
>>
>>332399853
>If one cant imagine a holodeck like experience being superior to the 2D screen plus abstract inputs we have now, they need to take off their blinders.

That's the thing, nobody is denying that a holodeck like experience would very well offer more than what many games can, but the effect then, taken for what it is alone, is still only the ability to increase your own sense of physical presence within a space which allows this.

This is no substitute for, say, the sense of spacial immersion that can already achieved through the design and architecture of a world (as the better Zelda games do), to which the experience of sheer physical presence is then relatively superfluous.
>>
>>332405524
Have you not heard of the wireless dongle?

>console peasants
>>
>>332396676
Kind of a shame that the Vive is super expensive, bulky as hell and has awkward controllers.
I think I'll just stick with my free Gear VR when it comes in, seems like it'll scratch the itch decently well even if it's a bit walled off and even then there'll be ways made to get around its locked down nature
>>
>>332406005
Next strain confirmed. My weld helmet is about that much, but looking down all day is what does it. As long as you aren't fighting it's forward weight too much it will be perfectly comfy.
>>
>muh Vive
did you miss that reviewers complain it has massive screendoor effect over Rift?
>>
>>332406782
I'm using wired 360 since forever. You might want to assume less, faggot.
>>
it's going to be golden for sims, they just need to perfect the optics and display tech. it's all about huge resolution and very fine glasswork. if it's plastic magnifiers and shitty cell phone screens then yes, we haven't gone anywhere new yet.
>>
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>>332393571

Oculus really fucked this up. I know you guys hate Reddit but read this post:

https://www.reddit.com/r/Vive/comments/49yrjh/the_truth_about_the_rift_nda_what_oculus_doesnt/

Everything in that post is now confirmed 100% true. They where shocked by HTC/Valve and they rushed the Rift with a giant NDA on it. They didn't even plan for a 2016 release on the Oculus Touch. It's going to be hard to forgive Oculus for fucking up first impressions but the Vive will redeem VR gaming in a week with room-scale gaming (and 110° FOV),
>>
>>332407575
Is the Vive release next week for press only?
>>
>>332406742
this entire hobby and indeed this very discussion is superfluous senpai
>>
>>332405610
The pack on the back does a good job of balancing it, supposedly.
>>
>>332393571
>VR is the future

Exactly. It's shit now, but VR is the next step of evolution.
>>
>>332402041
>Pocket Pikachu the reason Sony made Pocket Station
>Dark Cloud made because of Zelda
>PS Move's gun made because of Nyko
>The SixAxis being a SNES controller rip off
>Not realizing why the Playstation existed to begin with
>Eye Toy made in 1999

PocketStation is obviously an aping of Dreamcast's VMU, SixAxis was moreso an attempt to ape Wii's motion controls before the Move if anything, and the Playstation was the result of Nintendo pissing Sony off, causing a falling out.

This image is either bait or made by a literal retard
>>
>>332407694

No, the lucky few who ordered in the first 5 minutes will be getting theirs on April 5th. I'm assuming they are going to be sending press/reviewer copies but it's a 1st come 1st serve model.
>>
>>332402161
Honestly because PSVR has a more promising lineup of games with stuff like Ace Combat, Rez Infinite and RIGS which I'm superhype for personally.
>>
>>332407881
>No, the lucky few who ordered in the first 5 minutes
fuck
>>
>>332394212
>2016
>does not know about hololens
>>
>>332407575
>Vive will redeem VR gaming
But muh screendoor effect though.
>>
>>332407575
every single point in that post is happening to be true today
even the fragility one, in reddit there are one or two broken Rifts already
>>
>>332408124
Do you know how big the hololens' FOV is?
>>
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>>332396676
There are FOUR lights!
>>
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>>332408291

SDE is a problem but it gets destroyed by the 1:1 room-scale and tracking experience.
>>
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>>332408494
Why would i want the fucking meme room tracking? I just want good fov but without the fucking screendoor. Is it so hard?
>>
>>332408373
no
but thats not what we are talking about
he said:
>i think augmented reality would've been a better start for this whole headset movement
and i gave him hololens, which is exactly that
+ do you really think that they wont upgrade it?
maybe year after the release they will announce hololens 2 with bigger and better FOV etc.
only thing we can and imo should do is support the hololens idea
>>
>>332408494
Which no game will use you fucking retard.
>>
>>332408643

Well how else are you going to immerse yourself? VR is utter shit if you just sit in one spot. You will constantly have the urge to get up and try to move around. It's a natural experience to enable room-scale.

>>332408835

https://www.reddit.com/r/Vive/comments/4brd45/list_of_roomscale_games/

no games confirmed.
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