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How would you feel about another metro game?
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How would you feel about another metro game?
>>
yee
>>
if they found a way to make it work within the established lore then yes.
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Make the entire game like that Kshatriya DLC. Semi freeroam with metroidvania type progression where you manage to power on elevators, unlock gates, push down ladders, blow open holes, throw down ropes. That sort of stuff.
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I'd buy it.
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>>332372606
I can't find motivation to finish the games.

I'm stuck at this one part.
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>>332372606
I'd feel very good!
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Open world pls
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>>332374304
Commit sudoku
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>>332374304
>mfw metro becomes the new STALKER
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Ja bitte
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>>332372606
Semi Openworld, like STALKER i would like.
the Linear type of stuff they were doing isn't going to be fresh anymore, it will be of washed out feeling.
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>>332373843
What part of which game.

And yes OP, I want a new Metro. The ideas mentioned seem great, especially since the earth will seemingly become more habitable.
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>>332374559
>he doesn't want open world metro
>he doesn't want to explore the metro in all its wonderful, spooky, mystic glory
>he doesn't want to travel the surface and find out what's in the Kremlin
Anon pls
>>
>>332374719
I would like it to be that the metro tunnels are linear, but the outside is open world, with rarer weapons and ammo caches being further from the metro tunnels making a risk vs. reward system, combine that with the need for gas masks we would have a pretty good shooter survival game hybrid.
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>>332374901
dude, weren't they making exaclty a open world metro game?
might even have multiplayer can't really remember
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This is now metro general
/mg/
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>>332374901
>he doesn't want to travel the surface and find out what's in the Kremlin

If it goes by the books, you do not look at the Kremlin. Shit makes men go mad yo.
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>>332375050
Link
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>>332375212
http://www.pcgamer.com/metro-last-light-studio-4a-games-teases-a-sandbox-style-experience/
all i can find
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No, Metro works best as mostly linear. When it comes to a game that's more about the horrible world these people live in mixed in with their story, I would rather have intense attention to detail and, pardon the buzzword, attention to perfecting the atmosphere than having a more open world but less polished game.
That being said, I would fucking love a new S.T.A.L.K.E.R like game or a metro spinoff or something
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>>332375198
Which is why I want to know what's in there.
>just imagine...
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>>332374990
I hope they get rid of the need for gas masks on the surface
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>>332372606
That's fine but for fuck's sake have Artyom or whoever talk to people. They had a voice actor for him and only used it during loading screens. What was the point? Also making it less linear would be nice change.
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>>332372606
There's a lot of things that I didn't like about Last Light. A lot of the charm was lost. Almost felt like they outsourced it to another team or something. Still enjoyed it but it was casualised.

It's definitely going to be open world or a least open ended seeing as they've all but outright stated it.

Will be keeping my eyes peeled for sure.
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>>332375305
>wanting to get rid of one of the most tense and interesting features of the game.
>>
>>332373126
Which dlc is this? Never heard of it.
>>
Shit I wouldn't mind an open world Metro game. Bullet management becomes a thing, as well as trying to preserve air filters.

If you don't get enough bullets to buy filters you have to sell your body for sex to get more. Would be great.
>>
>>332372606
If I stil get to use a Bastard then why not.
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>>332372606
i would love an open world metro with a co op
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>>332375380
>tense and interesting
No
>Annoying and tedious
Yes
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>>332375295
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>>332375624
>I am the Call of Duty crowd
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>>332375624
It was never really annoying, it's not like there wasn't filters everywhere. It would only be tedious if you never bothered to look for them. I found the gas mask helped for immersion, especially with it getting bloody or wet.
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>>332375394
You had to collect 20-ish items that were scattered around the map. It was the only time Librarians show up in Last Light.
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>>332375792
Or fucking cracked. Couldn't see shit.
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>>332372606
They're working on the next one which will be more open and have a crafting system according to the linkedin profiles of several 4A Games employees. This were a bit slow for a while because they relocated their HQ to Malta due to the Ukrainian Civil War
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>>332375848
Don't let it get cracked then, it's as simple as not being horrible.
>>
A 2-4 player coop might work imo. It would rely on choosing the best tactics in combat (flanking enemies through side tunnels, covering all directions when being attacked). Personally, I'd prefer a GTA-style open world without all the shit goofiness - you have a bunch of people giving you missions which you have to complete to progress with the story, all this while exploring the metro's darkest secrets. It could make for a good story and atmosphere if done right.

Too bad it probably won't everhappen.
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>>332375854
>a crafting system
what is this kickstarter?
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Since it seems that the next one will be openworld-ish, I'm really hoping for a co-op mode of a sort. Just you and a friend left to do whatever. Sounds pretty comfy tbqh.
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All Hail the Great Worm!
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>>332372606
Only if it's done by original team (or Riddick devs)

>>332375316
>Almost felt like they outsourced it to another team or something.
Anon are you being sarcastic or really don't know?
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>>332376146
i'd pay with my ass for something like this
wandering around with your friend entering in one of those comfy city
please i want this to happen
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>>332373126
>>332374304
>>332374719
>>332374990

THIS

I'd love an open world Metro game. Very much in vain of something like Stalker but going on the surface is even more dangerous than the previous games.

Hell even if it had a nice mix of other stuff, Being a traders body guard, being a railway guard, clearing out over runned stations

Maybe even having to to choose at one point which side you wish to be with (Spartin order, 4th Reich or Hansa, etc..) Sorta similar to FO: NV.
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>>332376110
Several of the weapons are already put together from scrap parts like the bicycle shotgun. Might as well make your own abominations
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>>332376297
Was it really handled by another team? I never really looked too deep into it. Just stating what it felt like.
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>>332376450
I feel like we should diverge from artyom's story and have the next one just be some random shmoe, simply because the lore is interesting for metro, and I would hate to be stuck exclusively with artyom's (lack of) personality or choice.
>>
>>332376743
Well they would kind of have to for uh...you know...reason's
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>>332376743
I don't know if this is correct or not, but, if 4A wanted a source material for another Metro game, "Metro 2034" doesn't follow Artyom and is set after the events to 2033.

They could use the protag from that as a somewhat blank slate.

Don't know much about it other than it's a sequel but not to Artyoms storyline.
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>>332377017
But he lives in one ending.
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>>332377186
he does?
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>>332377186
i wish it we're canon anon
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>>332377186
>one ending
>you can't kill anyone
It's doesn't a real ending. Hero must be washing in blood.
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>>332376287
I thought this new religion ti be quite interesting in the books, btw. It shows the state of decay of humanity and civilization. I'd love the next game to explore such topics.

Does someone know how many years it will take to make the surface at least semi-habitable? I'm speaking like John Wyndhams's The Chrysalids.
>>
>muh evil, heartless humans killing poor, oppressed monsters!

Would like a non-retarded story, and without using the whole emotional child thing
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>>332377387
https://www.youtube.com/watch?v=9mX1SemKp_A
>>
While a lot of 4A is composed of people who worked on Stalker SoC I'm not sure if they could capture what makes Stalker good, even if they made an open world Metro game. It would be interesting to see what they end up with should they try though.

I mean look at Vostok. It's composed of Stalker CoP devs and look at how shitty Survarium is. Would be cool to see what would come of another GSC (without most of the Stalker devs since they're at 4A or Vostok) Stalker game alongside a 4A open world Metro game though. See which turns out better.
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>>332377830

Man they fucked up by getting a different voice actor for artyom. Also the young dark one sounds terrible.
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>>332377785
Last light is shit. She looked better, but the story shit.
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>>332377830
Oh for some reason I thought he still died
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>>332377996
I like the new voice actor better than the one for the original metro:2033 he sounds a bit more like a man and less like he's reading from the book the game was made from. https://www.youtube.com/watch?v=SdTYv72_Ydg
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>open world Metro
please no.

HR-like hubs at the most if plebs need it.
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>>332377831
The thing is and this is really not an exaggeration, practically every video game developer in the Ukrainian has worked directly for or was contracted by GSC Game World. That's why you see so many people claim to be stalker devs, even though most of them were temps or did nothing of significance for the games.
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>>332378342
The guy that was in charge of making the A-Life stuff is really important though and he's at Vostok working on a fucking multiplayer game for some reason. If they can't get anyone else back for a new Stalker game I hope they can get him back at least. I'm not too worried about most of the other people who worked on the games since at the very least the devs changed from SoC to CoP and there was probably a lot of changeover from SoC to CS too.

And none of these people who have went to make other games have made anything in the same league (or even same type of game) so their innate talent or whatever isn't really something that's an issue.
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>/v/ wants an open world metro game
>/v/ wants co-op in a metro game
>/v/ wants to remove filters in a metro game
jesus christ... when did /v/ become reddit?
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>>332378780
>/v/ wants to remove filters in a metro game
What's this one about?
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>>332378780
>/v/ is one person

When will this madness end?
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>>332378898
In the games there are some parts of the story that required you to go to the surface. The surface is incredibly toxic, and you need an air mask to survive up there. The masks require filters that last only minutes, making surface missions incredibly tense and hostile, which is the entire atmosphere the games do so well.

People in this thread actually want this removed because wahhh resource management in an apocalyptic world where humanity is on the brink of extinction is hard.

You should really play them, Anon. They're amazing games.
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>>332378780
>/v/ hasn't been infected for years.

after GG happened.
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>>332379169
when did i imply it was?

what i was getting at is that it's filled with dogshit opinions. if you think metro should be open world or co-op you failed to understand why you actually liked these games
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>>332379259
I did play them I was just confused about what you meant. Neither game even really required management. In fact I think I remember the game actually taking filters away from me at points as I had shitloads of them. The only time I really had any problems was when playing LL on ranger hardcore.

Although resource management in games without inventories is annoying. I don't know why games would rather have a bunch of icons all over the place with items and how many of them you have rather than just having an inventory you can bring up whenever you want like Stalker
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>>332379421
>Neither game even really required management
Which is why it's even more fucking stupid to want to remove filters.

Trying to run my way through the librarians and fight off demons with just a couple minutes left on my filter was great fun. Fuck everyone that wants to remove that.
>>
Open world with a map that works kind of like Dark Souls: linear but constantly spiraling in on itself
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>>332379554
>Trying to run my way through the librarians and fight off demons with just a couple minutes left on my filter was great fun
With magic gun it's easy. But faschist..
>>
>>332379653
>Open world
stopped reading right there
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>>332379884
Honestly are you happy with the linearity of the Metro games? Open world is generally pretty bad but I'm sure there's a middle ground between completely linear and completely open world that would work well. Even LL had some levels that weren't corridors you were being herded down.
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I think a deus ex style world would work good for Metro.
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>>332380032
Metro is a story-driven game that takes you through incredibly detailed and rich levels that suck you into one of the most amazing atmospheres the industry has seen. Open world is a cancer that would kill all of that, and suck away the only thing Metro has going for it.

What's the best open world game ever made, Witcher? What is there to do in the Witcher world besides go to the next quests?

Would you really be happy killing bandit station #34 and destroying Watcher nest #57 instead of experiencing great shit like the assault on D6, escaping the Nazi concentration camp, or walking through Polis/Venice again?
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>>332380164
Never played it. Care to explain you point?
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>>332380032
Open world absolutely killed Metal Gear Solid V.
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>>332380478
I assume he means DX:HR. It had hubs.

It was linear, but you would be taken to a city like Detroit and Hengsha for the story, which you could do side quests in before moving on.

It would fit Metro pretty well.
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>>332380331
well, I'll give you that, you do have a point, Anon
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>>332380331
I don't honestly find set pieces to be very interesting. I liked the games when I played them but I'm not really that hyped for another game and don't really have much desire to go back and play them.

We're not even talking about making the game entirely open world. Just a bit more open than it currently is. Which LL already sort of when in this direction.

And the only open world Witcher game is the third one.

>>332380478
Deus Ex is hub based I think. So progression from hub to hub is linear but each hub is pretty open.

>>332380585
It's like you guys aren't reading my posts. I even said there that open world is mostly shit. We're just talking about making it more than a linear corridor shooter.
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>>332380625
yeah, that's exactly what I meant by semi-open world. It'd be great for the atmosphere if done right
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>>332380668
>We're just talking about making it more than a linear corridor shooter.
That's fine with me if done at the right places. I mean the games do mostly take place in fucking metro tunnels.

>I don't honestly find set pieces to be very interesting.
I don't either, which is why open world is the single most boring kind of game to me.

In Metro the set pieces were living and breathing, with gameplay, story, and characters designed around them. The world sucks you in and you really do become completely immersed. They did an amazing job of that.

In shit like Witcher or Fallout it's just, "yup. there's a building here. I found some shitty gear I'm just going to sell for currency I don't need. Neat." and then you move on.
>>
>>332379259
This place was comfiness made manifest
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>>332381056
>>
>>332380975
>metro tunnels
It's more complicated than you though.
>>
>>332381056
>knocked the fisherman into the canals
>got too drunk and smashed up the bar
>smoked hookah and got lap dances
Venice is the sole reason I got the bad ending
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>>332373126
That mission and the scavenger hunt to fuel the gondola on the surface are two of my favourite parts of Last Light for interpreting the same idea in such different, well thought out ways. It's good enough to carry an entire mission and cap off moving through corridors or surface areas.

>>332380331
>>332380585
>Far Cry, Assassin's Creed, MGSV
Those weren't even the examples he used. Dark Souls, like the early Resident Evil games and the remake, has a relatively small world that you traverse mostly on foot. It just has a lot of locked doors to get open so you can establish shortcuts and safe areas. It isn't totally linear and it doesn't rely on the Far Cry / TES formula for building a world and filling it with content.

That kind of scale would work for a Metro game, the Library DLC was a good sample of that kind of gameplay.
>>
>>332380975
Setpieces are more a thing in linear games than in open world games. COD, Metro, Uncharted, etc are the kinds of games that rely almost entirely on setpieces for their gameplay, where everything is so incredibly scripted that, while it might be fun the first time you do it, it's not really good for replayability and is pretty light on gameplay.
>>
>>332381178
Okay, what is there to do in Far Cry, Assassin's Creed, or MGS5? Fulton random shit that doesn't matter and has zero impact on your game for the 300th time? Find random flags on top of buildings that don't matter and has zero impact on your game for the 300th time?

Open world is the most cancerous and empty kind of game. Every single one is entirely forgettable and boring.
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>>332381156
I got both high AND off, while still getting the good ending, just consider Venice a mid-game break if you're a saint in every other situation
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Fuck Metro. STALKER instead.

also duty was here. freedom sucks.
>>
I hope they add different political sides you can support, like in Fallout
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>>332377501
Huh? I murdered my way through stealth missions and still got the good ending. Not to mention you're required to kill tons of humans in LL.
>>
>>332381178

I was always on edge exploring the Library in both 2033 and Last Light
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>>332381589
The endings are measured in "moral points" you get one when you knock out an enemy, listen to certain dialogue, find certain areas, and complete certain tasks. If you reached a certain amount of "moral points" by the end you get the good ending.
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>>332381713
I know that, just wondering what he meant since you can probably be a merciless bastard and still survive D6.
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>>332381056
Loved this section, so goddamn comfy.
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>>332381847
Yeah but most people miss out on most of the other moral points, or end up losing them by making certain decisions, so knocking out is probably the best source.
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>>332377831
I recall that each of the 3 STALKER games had almost completely different dev teams from each other, so maybe S2 could turn out well even with no series veterans.
>>
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>>332381373
Friend, you need to get some sleep or take some kind of break so you'll stop seeing claims or points people haven't actually made just so that you can rant.

I (and that other guy most likely) am not advocating a Metro game which adheres to the formula used by any one of those games or GTA or Saints Row or any other broad but shallow open world. You believe they are a bad thing, I also believe they are a bad thing.

There is a middle ground that is most decidedly not a straightforward point-to-point campaign but also not modeled off of the Ubisoft open world game formula implicated in those posts, which is definitely not what me or the other anon were suggesting. Last Light and 2033 proved the viability of that middle ground across several different levels without compromising what Metro is or drastically changing the game.
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>>332382095
hell yea man
>>
slightly annoyed, because of all the incomings threads praising a shooter more linear than COD with none of the mindless fun

metro is overrated as fuck for those who dont understand what I'm saying
>>
>>332382489
Metro are more about storytelling and atmosphere.
COD are more about mindless shooting and weapon variation in general.
>>
>>332382489
Does Cod have cool environments or let me play as super stealth master? Does Cod have a half decent story? Does Cod have dos gas mask power?
>>
I don't understand how every part of Metro managed to be so dreary, dark, and yet cozy at the same time.

Was it Slav magic?
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>>332382640
Yes

Speaking of metro I feel like replaying, original versions over redux is the way to go no?
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>>332382489
k
>>
>>332382607
>super stealth master

come the fuck on

Is crouching and throwing knives that exciting to you ?
Go play far cry 4 and you'll cum buckets then

>>332382606
plenty of games out there look pretty, its not enough to make a good game

I mean if some people really like Metro good for them, I have a hard time seeing its strong points besides atmosphere and grafix.
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>>332382773
>I have a hard time seeing its strong points besides atmosphere and grafix.
Can you really not understand why many people enjoy a game with a well crafted and interesting atmosphere?
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>>332382773
those are its strong points
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>>332382701
From what I've read the main complaint with redux 2033 over the original 2033 is that the stealth AI is neutered to shit. But everyone also agrees you should get Last Light redux over the original LL.
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>>332382773
I never use throwing knives

throwing knives are for the weak.

suddenly stealth gets interesting.
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>>332382845
Nice thanks
>>
>>332382489
>CoD
- Infinite enemies and ammunition, moving forward is the only way to progress
- Terrible, forgettable stories written for teens
- Not challenging gameplay in the slightest
- 420mountaindew
- Popular due to casual love of multiplayer by 14 year olds
>Metro
- Enemies are very limited but pose a legitimate threat to the players life.
- Ammunition is scarce and is a currency for trading
- Story comes from a popular novel and is well liked by players
- Forces the player to make meaningful decisions and punishes players harshly if they are bad or wasteful shots
- Popular due to decent story, great graphics, and atmosphere

>CoD
Corridor shooter
>Metro
Tunnel Corridor shooter

Yeah they're the same kind of game congratulations on that stunning insight, but they're very different versions of a rail shooter.
>>
>>332372606
Yes but the story despite its divergences from the source material has been played out entirely. Anything new would have to come from new material, and would be lower quality than the previous games since it'd be video game writers on their own instead of copying the book.

They can make a game with really good atmosphere and graphics but I doubt they'd be able to make another metro game as good as the last two. And honestly, I'd rather they just make a new IP instead at that point. STALKER 2
>>
>>332382773
Not that anon.
I played FC4 quite a lot back then, loved outpost capture.
Stealth mechanic on FC4 are same as retarded as Metro though, you can just climb into nearby hills and snipe all fuckers from there while they strungling climb into your hiding spot.
>>
>>332382971
>Story comes from a popular novel and is well liked by players
Книгa гoвнo.
>>
Kinda funny how 2033 is one of the only games in which I had trouble making a choice. Is there anything like that in last light? No spoilers plis
>>
fine, i don't care, mite b kool
i want more stalker
>>
>>332383434
Taк ты
>>
>>332380478
I think they explained my point pretty well.
and yes I did mean DX:HR
>>
>>332383609
>"кaк и ты" или "ты тoжe"
Fixed.
>>
>>332383810
neat
>>
>>332382971
>tfw I legit felt angry/sad when Brooklyn died in CoD Big Red One
But yeah, Metro was so engaging. Last Light was great too, but I feel the first one was a tad better in that regard. God 2033 was so lonely most of the tine.
>>
>>332372606
i still havent finished the newest one
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>>332381340
>COD
I'll pretend I didn't see this
>>
You were sad when your cheeki Russian brother you went through so much together betrayed you for the Red Line

Don't lie, /v/. It's okay to share here.
>>
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>>332384071
pic related
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>>332383941
That's a bit different though. CoD before 4 was a different game.
>>
>>332384071
Man there's so much death and betrayal in both games and I felt responsible for much of it.
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>>332384150
I don't think the narritive formula has changed too much from what I know. I was able to immerse myself better in that game with men who were effectively marked for death being frontline soldiers. The plane level was fun too, but I think the character died at the end.
>>
>>332384150
1 and 4 are my favourites
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>>332384415
The plot started being around reocurring characters, it definitely changed after 4.
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>>332375294
This, metro thrives off the mystery and unknown about the horrors in the tunnels and the happenings that surround them. You don't get that kind of stuff with an open world game.
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>>332384460
2 and 4 will always be the best to me but I did really like WaW for some my gf played it with me and we dunked nerds like crazy together reason
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>>332384645
I liked all campaigns tbqh, only one I didn't play was the last one. 1 and 4 will always be special to me though followed by blops1 and the other ww2 ones
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>>332377501
All you have to do to get the good ending is listen to people talk, give money where appropriate and not kill when given the choice. You can murder as many of the enemy soldiers you want then you'll still get the good ending.
>>
>>332377410
It is cannon, the author stated that the new book is going off the good end in last light
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>>332377996
I played it in Russian so the voice didn't sound different to me.
>>
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I'm interested but Last Light was so mediocre that I'm almost convinced 2033 was a fluke.
>>
Anyone else love this game (and 2033) in 3d vision?

Or, more accurately, did anyone love 2033 in 3d vision and wished Last Light wasn't quite as broken?

I have good news, if so. Reply if anyone cares
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>>332384071
I don't think anyone saw that coming, especially with this lead-up
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>>332386331
what the fuck is that thing
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>>332387943
He's Bourbon if he had a shot at actually betraying you and had more time to think of it.

Speaking of whom, pic related as of Pavel's DLC mission.
>>
Hell yeah. Been thinking about Metro 2033 a lot lately. Got to the bear in LL. Need to finish it one day but it didn't seem as good as 2033. 2033 made me feel like the Russian post-apocalyptic version of the Nights Watch.

Is the Redux version worth picking up if I own both originals already?
>>
>>332388921
>Is the Redux version worth picking up if I own both originals already?
This >>332382845
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