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http://www.nikkei.com/article/DGXMZO98760930T20C16A3000000/
https://www.reddit.com/r/PSVR/comments/4c6098/nikkei_japan_interview_with_sony_sony_is_okay/d1fbhri

>PSVR on PC in future
Did Sony just kill Ocucuck and Vile?

PSVR
>Cheaper
>Better optics
>Exclusive games
>PS4 and PC compatible
>Not made by Facebook and Valve/HTC
Is there even any reason to buy a PC VR exclusive headset now?
>>
I was looking forward to hacking PSVR for PC. If it's supported, then less work for me.

PSVR is by far the most comfortable to wear. What were the others thinking? Are they seriously thought that strapping 2 lbs onto your face as tight as possible with an elastic band a good idea?

Hell, you can make money if you start making and selling accessories that can mimic the PSVR head band setup without infringing patents for the other VR headsets.
>>
>>332220426
>trusting what nikkei says after they lied about Wii U production stopping
>>
>>332220426
* I forgot to add
>120hz instead of 90hz like Oculus and Vive

>>332220970
>Lied
Because nintendo denied it, lol?
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>>332220426
PSVR will have the least amount of games and they will look the worst.

You can't walk around nearly as good as the other headsets.

Sound is worse than Oculus(who really cares though?).

The tracking is apparently laggy, like if you move your head left to right quickly you'll see the screen try to catch up to you. It's not going to make people nauseous like the DK1 I guess but that is a negative thing when you're looking for immersion.

Games cost a LOT of money. And really, they aren't games, they're tech demos for the most part.

No porn or tits so really, what's the point?

Thing about it too is that it's 400 + 50 + optional move controllers + the consoles + price of psn so it's not really cheaper especially in the long run. Gamers interested in VR very likely already have PCs too, given the larger install base than the PS4 but maybe not?

I'll probably get the PSVR if there are a good dozen or so games that I can show to cute girls and family because that's all VR is good for right now, showing off. None of the platforms seem to have really awesome games you can dedicate your VR life to so there's no real reason for platform loyalty at the moment.

That and all these head sets(except Sony) will get upgrades relatively soon.

Another thing I might mention is that PSVR won't ever get those really crazy games you can just live in. Like a VR RTS that plays like heaven or crazy perverted games made by japs, or MMOs with crazy shit going on. But maybe we'll never see those games.
>>
>>332221095

>30 more frames we can interpolate
>>
>Subpar Sony product

No thanks.
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>>332221447
I forgot to mention that PSVR controllers are SIGNIFICANTLY worse than Vive and Rift's. They aren't even comparable, it's like using an analog stick + R3 instead of a gaming mouse with 32 buttons on it.

>>332221586
This too. We still don't know how the interpolation works and that's exactly what it is.
>>
>Sony

No thanks, that's like buying an Apple product.
>>
>>332221586
>>332221863
PSVR is a native 120hz headset but will interpolate if the game is just 60fps.
>>
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>>332222015
It will interpolate if the game is 45fps and I imagine most games will be optimized for that.
>>
>>332221695
>>332221869
Yet, you guys are wanting a facebook product and Valve (lol) / HTC (almost bankrupt) product. Sony is the only respectable manufacturer out of them. Dont go blind from hate, you cucks.
>>
>>332222217
>respectable

No, Sony are a bigger cancer than even kikebook and Apple.

Sonyggers tend to forget when Sony does shady shit though, like a bunch of good goy.
>>
>>332222120
60fps is the minimum framerate Sony allows. Why are you spouting nonsense?

There are three ways PSVR will work.

60fps -> interpolate 120fps
90fps -> 90fps native
120fps -> 120fps native
>>
>>332222217

>Valve (lol)

Do you realize that the last time they released proprietary software for editing they unleashed one of the biggest video game porn flods of the decade? I'm talking about SFM, Valve is much better at making technology rather than games, if SFM is any indication, the Vive is the next clear step.
>>
>>332222359
There you hate it bros. Sonyhaters are facebookers.
>>
>Exclusive games
That means nothing to me. Killzone is an exclusive game and no one is rushing to buy a playstation just to buy it.
>>
if i'm going to try vr on a pc, i'm not going to buy the budget headset for console.
>>
>>332222479
Are you enjoying your steammachine bro?
>>
>Sony

Never again, especially not after SECUROM.

Fuck those kikes.
>>
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>>332221863
>unity
>>
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>>332222217
Pretty sure they just want to fuck anime bitches, like any respectable VR fan wants to. Supporting consoles in general is bad practice if you like games, because they impose limits of all kinds onto developers.

For VR, limiting performance and subject matter is a very big deal. Who in their right mind is going to legitimately think that stagnant VR is better than uncapped VR with any and all potential?

>>332222401
That game from Sony at the recent GDC. 45 interpolated = 90fps according to them. Or 60 interpolated to 120.

There's no 120fps native, apparently.

>>332222479
SFM with VR support for an example of a future patricians will choose.
>>
>>332222649
What the fuck is wrong with SECUROM, pcuck?
>>
>>332222963
Can't tell if you're trolling, or just a retard, like most sonyggers.

SECUROM is one of the worst DRM that was around, and it was developed by Sony.
>>
>PS3 has no games
>PS4 has no games
>PSVR will have _________
fill in the blank
>>
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>>332223142
PSVR will have some expensive SFW tech demos and PC ports.
>>
>>332222963
>lmao what's wrong with DRM

Sonyggers everyone, it's alright when Sony does it.
>>
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>>332222936
>That game from Sony at the recent GDC. 45 interpolated = 90fps according to them. Or 60 interpolated to 120.
What game? Give me a Source.

>There's no 120fps native, apparently.
It should be a 120hz screen.

>>332220426
* Forgot another one
>RGB instead of pentile
Pic related.
>>
>>332223395
Well, generally, yeah. They do it right and they do it for the right reasons.
>>
>>332223480
I meant to say came. I saw it in a Tested video.

>RGB instead of pentile
I think this argument is so dumb.

Coming from a DK1 which was fine enough, experiencing the 1080p displays which again are fine enough, I can say with a very straight face that none of them are close to perfect. The PSVR's screen might be better but the aliasing compared to a gaming PC is significantly worse. All of those benefits of the nice screen don't make up for that.

Basically I feel that it's not a tangible comparison if all of the screens are doing what they're supposed to do and all of the head sets have their own exclusive apps and pros/cons, panel quality is so negligible especially if you're only going to buy one.

It's literally worse than last-gen console wars anisotropic filtering comparisons. Who the fuck cares.
>>
>>332223395
Says the dirty PCuck sucking valves cuck 24/7 for a DRM plattform called steam.
>>
>>332221447
>>332221863
holy fuck what a disgusting fanboy. I have never seen such a massive sony hate-boner, I'm impressed!

>PSVR will have the least amount of games and they will look the worst.
He's talking about PC compatibility, how would it have less games when it'll have PS4 exclusives + all the PC indies and porn games?

>Sound is worse than Oculus(who really cares though?).
What is this? Seriously, what the hell is going through your head? You can use any headphones on any HMD, how is sound better or worse in ANY of them?

>The tracking is apparently laggy,
cite your sources. I have yet to see such opinions on any new PSVR kit

>Thing about it too is that it's 400 + 50 + (...)
The price addition meme. Add the electricity bill of the PC setup as it's much higher than a PS4. Or add the cost of a car because you need one eventually to pick something up related to PSVR or PC VR. There 50k added to each.

>Gamers interested in VR very likely already have PCs too
Everyone has a PC. Console players included. Difference is that less than 10% (or was it 5%? don't recall) of Steam users have VR-ready PCs, and that's the minimum requirements, which doesn't equate to an actually good VR experience. Let's not lie to people and pretend like a 970 can handle EliteDangerous or StarCitizen in VR without massive graphical compromises. You need a god rig to enjoy all VR, end of story. Only a tiny minority of people actually have a good rig. Don't assume that's the case with everyone when the majority of people can barely run CS:GO at 40fps according to Steam stats and other studies.

>None of the platforms seem to have really awesome games you can dedicate your VR life
How are GrandTurismo, AceCombat7 or any PC game you can mod to work with VR not real games?

>No porn or tits so really, what's the point?
You can watch any VR porn in PSVR, just not play porn games.

>PSVR won't ever get those really crazy games you can just live in.
why not? DoAX3 =jap perv. FF14 = MMO
>>
>>332224046
>The PSVR's screen might be better but the aliasing compared to a gaming PC is significantly worse.
The screen is important for reducing the screendoor effect and not to tackle aliasing. Thats why RGB is better than pentile. Even at 4K you would have a noticeable screendoor effect with pentile. No idea about 4K RGB tho.
>>
>>332224334
Oculus is pursuing a software monopoly for PC VR.

It is extremely likely that Oculus Store Approved content will not work for PSVR, nor be allowed to do so.
>>
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>>332224107
>If you have a PC, you use Steam

Here's a pic for you my sonygger friend, I actually own a modded PS3, but recognize how shit Sony is.
>>
>>332220426
https://www.youtube.com/watch?v=bjE6qXd6Itw
>Saw this
>Now I want an OR or Vive
>Fuck that price
>>
And to add onto the aliasing thing, I hope you're treating that as a big deal. Downsampling even for the DK1 yields TREMENDOUS gains to immersion. Like it completely transforms games.

>>332224334
Hate boner for what? I already said I was probably going to buy PSVR.

You're either shitposting or are an autistic fanboy who can't even read. Not reading your post.

>>332224429
But because it's still there on all of the screens makes it a fairly moot point.

And like, you're buying the HMD for the games and games on the two PC HMDs will look better because less/no aliasing. So I just think it's stupid to talk about the screen. It's like arguing about your gaming TV/monitor. Again who the fuck cares.
>>
>>332224471
>Oculus is pursuing a software monopoly for PC VR.
Not him but, same thing with PSVR exclusives. I doubt they would even release on PC.
>>
>>332222936
>That game from Sony at the recent GDC. 45 interpolated = 90fps according to them. Or 60 interpolated to 120.
first of all it's not interpolated, it's reprojected. very different things
second, give source on that 45fps game, psvr team was very specific on a 60fps minimum. but you don't have a source anyway, why am I bothering?

>There's no 120fps native, apparently.
there is.
>>
>>332224621
So you got a shit PC, So what? What else are you gaming on? On a console from nintendo (biggest jews in gaming)? Or on a console from MS (most anticonsumer company since forever)?

Sony is out of every major gaming company the most tame. And you having to resorte to a dead DRM software says it all.
>>
>>332225083
On a modded PS3 you teenaged dumbass.

>I actually own a modded PS3, but recognize how shit Sony is.
>>
>>332224714
Well PSVR would be able to do this too if it came to PC, you know....
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>>332225037
>very different things
Can you explain how? I thought they were the same thing.

I already gave you the source, a GDC 2016 Tested video.

Okay. I don't believe you but sure it's possible.
>>
>>332225172
Prove it Nintendrone, bet you don't even own a PS3.
>>
>>332225172
Thats all you game on? So you pirate every game on PS3 and still act like some victim?
>>
>>332224046
I saw that Tested video too. It was a wrong assumption by him, he though because 60fps > 120Hz that games at 90Hz would be at 45fps. which is wrong and he corrected that in their podcast
>>
>>332225365
PC, Modded PS3, Modded wii, modded PSP, modded PS2.

Sold the PSP because I can emulate it on my toaster.
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>>332225394
Sounds legit.

Honestly that just makes me more skeptical about the quality of PSVR games. Because I knew they could get good looking and playing 45fps games for sure, but 60fps? My hopes lower.
>>
What is the point of getting PSVR on PC if the compatible games will be PS4 exclusive?
>>
>>332220426
even sony admits the psvr is shit compared to oculus and vive


http://www.gamespot.com/articles/sony-exec-admits-playstation-vr-may-not-match-ocul/1100-6435515/
>>
>>332225518
So you are a pirate through and through. I dont judge you badly because of it, but stop acting like some victim crying about some 10 years old dead DRM software. you should have never even had a problm with it when you could just crack it.
>>
>>332224334
>Damage Control: The Post
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>>332225681
The logic is that you can have 1 headset for two plattforms and the pros I mentioned through out this thread like being cheaper.
>>
>>332223968
installing a rootkit without anyone knowing


i-its for the right reasons guys

sonyggers are amazing
>>
>>332222217
>(almost bankrupt)
you mean like Sony? How many divisions have they sold off now :^)? Do they even have buildings anymore, or do they just work on the streets?
>>
>>332225959
>The logic is that you can have 1 headset for two plattforms

You're assuming that games that are compatible with Oculus or Vive will automatically be compatible PSVR when in truth that's unlikely because of completely different specs.
>>
>>332225710
Thats only when you are taking the power of a high end PC into the picture. PSVR has some technical merits over Ocuclus and Vive like 120hz and RBG over pentile. O&V have I believe only higher resolution (partly negated/negated because of RBG in PSVR) and 10° more FOV.
>>
>>332226256
>only
>10° more FOV.
Not him but come on.
>>
>>332226118
But could not the same being said about Vive and Oculus?

Anyway its about which ones sold how much. Vive would have most likely the short end in that scenario.
>>
>>332226342
Only as in "only two" better specs. PSVR has two better specs too but nobody deny them.
>>
>>332226549
>nobody deny them.
* people deny them
>>
>>332226437
Oculus is already supported in the majority of games thanks to Oculus guys sending devkits to devs. Valve will also most likely push Vive for most games that are released on Steam.

What is the point of PSVR trying to get support from devs on PC? Console ports might get the functionality by default but what about PC exclusives games? Most notable indie games?
>>
>>332226549
The controllers are garbage for PSVR compared to OR/Vive and I posted a lot of pros and cons up above.

Hardware wise it appears to be Vive > OR > PSVR but then you can argue about comfort and other bullshit.

Software wise? We have no idea how Vive will hold up against OR, right now it seems like they'll be below but I can see them getting more support just because they're not trying to have a closed system like OR. PSVR will have very few games.
>>
>>332225174
I'm on my phone now. search for recent PSVR conference talks from the leads and engineers of the device on YouTube. the guy explains how reprojection works in detail. and I think in the latest Tested VR podcast the guys mention that devs told them it works in different ways, it's not even like Timewarp (the "equivalent" of reprojection on PC)

>>332225680
have you not seen GranTurismoSport, EVE Valkyrie (PS4 version), RIGS, or Dreams? are those games that ugly for you?
Sure, just like now games on PC look better but you pay more for it, but it doesn't mean PSVR games will make your eyes bleed from how ugly they look
>>
>>332226753
>What is the point of PSVR trying to get support from devs on PC? Console ports might get the functionality by default but what about PC exclusives games? Most notable indie games?
Like I said its about how much the headsets sell. If PSVR outsells them by a lot it will get better support than them. Its that easy. And why could the "Most notable indies" not release on PS4?
>>
>>332227058
>Like I said its about how much the headsets sell

That's a moot point since the one that sells the most is the one that will get the most support. Also indie games that release on PS4 always come to PC, on the other hand there are hundreds of indie games that will be released this year and will be PC exclusive.
>>
>Lower resolution
>Lower FOV
>Requires NSA Spy Cam

Good luck selling it to PC.

>>332226256

>MUH PENTILE SECRET SAUCE

Fuck off, Ruggarell
>>
>>332227760

Or "Full RGB". Fuck off Sonyfags
>>
>>332226952
I haven't, no. But I find it kind of funny you're judging unreleased console game's graphics that are being advertised to push a brand new gaming platform. This is bullshot central!

That and in VR aliasing matters a lot more than it does on your TV, 1080p isn't enough so yes the games will be fairly ugly unless they're stylized and super sampled. I do have high standards.

>>332227058
>If PSVR outsells them by a lot it will get better support than them.
I wish this is how it worked. The Wii and PC both have/had massive amounts of people on them but they have few great exclusives. For most of the last gen PS3 had the least amount but got the most exclusives.

The Vita didn't tank in hardware sales but it has almost no notable developer support.

The Move had a fuck ton of purchases but there's practically zero games that used it.
>>
>>332227760
>>332227881
fuck off retard
>>
>>332227983
>The Vita didn't tank in hardware sales but it has almost no notable developer support

Where exactly? Every chart I saw at the time showed Vita at the bottom behind everything, 3DS was selling like 3x more. Also I know of two guys who owned a PSVita and one of them already sold his.
>>
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>>332226948
>The controllers are garbage for PSVR compared to OR/Vive
No they are not. Most of this comes from the Golem demo, which is a hot shit game that should die and be forgotten on a corner. They use canned animations for the sword fighting which is a crazy stupid idea for VR, and don't translate the 1:1 movement of the controllers well . Golem devs are so incompetent it's disguting.

Here are two demonstrations on how Move controllers don't suck

Modeling in Dreams. Much more impressive than, say, Vive's TiltBrush. But that's another topic, what matter here is that Move can be precise. (2m16s)
https://www.youtube.com/watch?v=TVj9UngaJXc&t=2m16s


At 3:55 they throw objects at each other. Works just as well as the competition
https://www.youtube.com/watch?v=sK8tMwlZLEM&t=3m55s

>Hardware wise it appears to be Vive > OR > PSVR
Would you not take a full RBG display over a PenTile display with 240x140 more resolution and 10º more FoV?
>>
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>>332220426
>Cheaper
While overall being worse than the other 2 thanks to their higher price point

>Better optics
I fucking MAO

>Exclusive games
Just like Vive and teh Rift

>PS4 and PC compatible
>Having a PS4 for VR to begin with

>Not made by Facebook and Valve/HTC
>Valve / HTC is an issue compared to Facebook or SONY even
>>
>>332228424
You can't use your fingers and the tracking is worse. I didn't say they sucked in general, I said they sucked compared to the immensely superior and tweaked for VR controllers of the competition.

Fov and functionality is far more important than the screen which I wrote about here>>332224046
>>
>>332224046
i'm sure you're smarter than carmack anon
>>
I'm gonna get one then, seems like the best option for me

I have a pc and ps4 but I'd mainly use it for pc anyway
>>
>>332229168
>smarter
He's talking about his opinion and I share it. That doesn't meant that at this point it's not a moronic argument.

>I want to play free/porn/pc games but the screen sucks
>better buy the display with a slightly better screen even though I can't do that!
>>
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>>332228824
>You can't use your fingers and the tracking is worse
You can't use fingers on the other controllers either. You need a 3rd party application and hardware for that, and devs won't support that for all games since the market for that will be very small (we're already talking about a niche market, so any added gimmick that isn't standard is a niche of a niche), so supported games for it will be very few. As dar as I'm aware the only game that uses LeapMotion is from LeapMotion itself, at best there are 5 other devs that support it, mostly on small demos.

https://www.youtube.com/watch?v=LJPxyWM9Ujg

You can use gestures such as thumbs up or pointy finger in Move just like you can in Oculus and Vive controllers, it's all contextual or button presses but not ture finger tracking (again, except for LeapMotion, which is nothing but a prototype for the near future)

>Fov and functionality is far more important than the screen
How is 10º of added FoV vastly more important than 33% more resolution / less screendoor that is inherent to any full RBG display compared to PenTile?

You keep mixing HMD specs with the specs of PS4 vs PC. Were are talking about all HDMs used in the PC. AA will be just as good on PSVR if used on a PC (topid of this thread) because it's your PC that handles that, not the HDM itself.

And while yes, Oculus is above 1080p, they are juuust barely above it.
2160x1200 is only 240x120 more pixels than 1920x1080 (1080p).
But PenTile displays' TRUE resolution is only (roughly) 66% of that number. Not all pixels are born equal in PenTile. For example A pure red color on a PenTile display has literally 3x more screendoor than a pure red color on a fullRGB. See pic as an example, left is Full RGB, right is PenTile.

PSVR has higher perceived resolution than PC VR's. more subpixel colors > number of shitty pixels. As Carmack said, a PenTile display almost needs double the resolution of a full RGB to be comparable.
>>
>>332231510
>You can't use fingers on the other controllers either.
Do your research, son. Not reading the rest.
>>
https://www.youtube.com/watch?v=UIFSt0YSDls
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>>332225083
it was a rootkit
>>
>>332233208
People got exited for this?
Looks like shit and is similar to a game you play on an 80s gameshow
>>
>>332220853
>Hell, you can make money if you start making and selling accessories

VRcover is making covers and planning to make lenses, I think they are going to make a bank.
>>
>>332233208
>Meanwhile on PC...
https://www.youtube.com/watch?v=zPKUO1yKAqY
>>
HTC is going bankrupt off this shit.

You have three companies competing over a very small pie. Valve hardware is a history of failure.
>>
>>332234131
A "game" where you can't even walk for more than 5 meters?
>>
>>332234294
Valve is just trying to get more people into VR so more games get made.

More games for them to sell.
>>
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Honestly, Sony should have put PSEye and Move drivers on PC last gen, it would have made more Move units sell
I hope they can do it this gen if they bring PSVR, because I would love to use the Move rifle as a controller
>>
>>332220426
Does the PSVR allow me to draw in 3D space?
>>
>>332222401
Sony also boasted about 60 fps and the coming age of 1080p.
That was 10 years ago and they still haven't achieved that.
>>
>>332234294
HTC is already bankrupt
If you bought every last share of HTC right now they'd have to pay you.
>>
>>332234387
As opposed to being on rails? It's vastly better interactions than the psvr can manage though.
>>
>>332234738
This.

They have nothing to lose. It would've make motion controllers affordable on PC.

We only had Razer Hydra which was good but expensive and shit wii motion plus.
>>
Come to think of it, what type of connection does the PSVR use? If it's USB, I'd expect hackers to create some sort of PC thing even if it's not officially supported on PC.
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>>332235409
Its a proprietary cable. They could make an adaptor or just swtich to usb and roll a new ps4 model.
>>
>>332235409
Here's the entire package, the big thing is how much of a clusterfuck it will be with connecting with the processing unit
>>
>>332220426
Yeah, they're better headsets.
The only way Sony's headset would be better at a cheaper price (especially at half) is if they sold at a loss, and the reason you would sell at a loss is to potentially gain more off of services for that product.
But Sony doesn't offer those service on PC, and if it's not exclusive, that's obviously not the case.
>>
>>332235965
I wonder why Oculus is the only one out of all the big makers who's not using separate box in the middle. Their performance is probably going to be shit without it like the Vive and PSVR has.
>>
>>332234970
Well hopefully valve continues to support the HTC Vive even if HTC were to bite the dust. More hardware vendors will enter the fray once VR kicks off.

Throwing money at this generation of VR is a waste of money, but I am very excited about this tech and Vive seems to have the best tracking solution for the time being bar none.

Its a shame Chronos is Oculus exclusive, But I'd take better roomscale tracking and a more complete package day one anytime over rift+xbox controller. Still a decent HMD though
>>
>>332236589
Vive uses cameras to track your movement around the room, so it uses a processor to connect those to the headset
PSVR's box is used to split the image to both the TV and headset since PS4 has only one HDMI Output
Oculus is designed to do all the processing in the headset itself
>>
>>332220426
Surprise, a company actually involved in consumer electronics knows how to make one that appeals to more than just 50 people with more money than sense
>>
>>332222479
You do know anyone who actually uses SFM admits it's a pile of shit, right?
>>
>>332220426
>lower resolution
>no 3D
kek
>>
It would be great having a headset that could do both PC and PS4 games for a relatively cheap price. I will eventually get a vive but I don't feel it's worth the high cost for a 1st generation device that will be out of date soon.
So, I'll get PSVR if it has PC support and wait for the 2nd or 3rd version of the vive.
>>
>>332220426
VR as a whole is a gimmick that is likely to be DOA or at best, a fad for a few years. It's following the exact same trends 3D does

>tried
>sucks
>bring it back and tyr again in 20-30 years
>>
>>332220426
>Sonyggers actually believe this

wew
>>
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>>332234131
Why reply to that video (which everyone agrees it's a shitty game) and not to any other video that showcases Move controllers are just as good?
Why go for the low hanging fruit, does it make you feel better?

Also I follow that guy but please don't use it to brag about anything. It's just a small tech demo, not an actual game. "Potential" doesn't translate to actual games with depth and replayability.
Absolutely everything in that video can be done on Oculus, PSVR or Vive.

>>332231976
prove me wrong, then, instead of being a child and ignoring all the other points on my post. You know you are lying, you know what you say isn't true. You do NOT have individual finger tracking on Oculus or Vive controllers. It's impossible.
You need LeapMotion for that. If you read a couple more words of my post you'd see that.

>>332235018
What do you mean? All of those interactions can be done with other controllers. The dev simply put more detail into them. For example in a more casual game you'd reload a shotgun by simply flipping the controller down, then up. While in more complex games you flip it down, remove each shell by hand, then put 2 more bullets inside, and flip it back up.

The attention to detail of those two examples is different, but the technology is the same. It's up to each dev to add more or less complexity into their games. Your brain doesn't seem to be able to process that. You think that if a game has a lot of small steps to reload/use a gun it means the tech behind it is also vastly more complex than a game where you only insert the magazine into the gun and shoot again

Also, the majority of PSVR games aren't on-rails. And some oculus/vive games and demos are on-rails or on a fixed point. That doesn't mean movement doesn't work on either platform.

>>332234861
Yes, look up Dreams

https://www.youtube.com/watch?v=4snpM4qtR5Q
>>
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>>332234131
Honestly, I don't see the appeal of doing shooters with hand tracker controllers instead of just using a rifle peripheral, you don't have the weight of a rifle in your hand to help you shoot and reloading with magazines you can't feel would be incredibly awkward
>>
>>332238050
>prove me wrong, then,
Or you could learn about what you're talking about. It's all on you.

I haven't lied about anything and the rest of your post has already been addressed by me in other posts. Both PCVR controllers allow for finger functionality.

And just some advice, stop taking Playstation demos seriously. Haven't you learned anything from the past 20 years of their lies about 'launch titles' and so on?
>>
>ACQUIRE Corp.
>Active Gaming Media Inc.
>ARC SYSTEM WORKS CO.,LTD.
>ATLUS
>BANDAI NAMCO Entertainment Inc.
>BANDAI NAMCO Studios Inc.
>Bimboosoft
>CAPCOM CO., LTD.
>COLOPL, Inc.
>Cygames, Inc.
>D3 PUBLISHER Inc.
>DIGITAL WORKS Entertainment Inc.
>FromSoftware, Inc.
>Gemdrops, Inc.
>GRASSHOPPER MANUFACTURE INC.
>GREE, Inc.
>GungHo Online Entertainment, Inc.
>IDEA FACTORY Co., Ltd.
>KADOKAWA CORPORATION
>Kadokawa Games, Ltd.
>KOEI TECMO GAMES CO., LTD.
>Konami Digital Entertainment Co., Ltd.
>LEVEL-5 Inc.
>MAGES.Inc
>Marvelous Inc.
>monobit Inc.
>POLYGON MAGIC, INC.
>SEGA Games Co., Ltd.
>Solid Sphere, Inc.
>Spike Chunsoft Co., Ltd.
>SQUARE ENIX CO., LTD.
>SUNCORPORATION,Inc.
>wise Inc.
>XING INC.
PSVR the best.
>>
>>332235965
2 usb, 1 usb host, 1 ac input
1 hdmi pass-through
>>
>>332238573
>PS4 3 years in still has no games
>b-but they're coming!
>>
>>332238426
>press x to reload
>naw dawg stand around awkardly and shake like you have tourettes
>>
>>332238503
>Both PCVR controllers allow for finger functionality.

How, exactly? Got any videos? You just say "yes I'm right, you're wrong, look for my other posts (and doesnt link it)"

You simply can not have individual finger tracking with the controllers alone. If you could, why is LeapMotion a thing?

I'm sure you're talking about button presses and contextual/gesture controls, which all 3 have.

>And just some advice, stop taking Playstation demos seriously
no. They are fully working demos, not pre-rendered trailers. All videos I link are being played in real time. Why would you think Dreams is something out of this world and impossible? Do you think the same of Vive's TiltBrush? By your logic that's fake too, even though there are dozens of videos on youtube of it being used in real time.

I'm not linking videos of AceCombat7 which is still far away from release and not even gameplay. I'm talking about soon to be released games that are shown to you, such as RIGS or Dreams.

again, your sony hate-boner speaks the loudest. You can't differentiate between CGI and live demos, everythng Sony-related is fake and evil, everything Vive related is real and pure. We can't have any type of discussion
>>
>>332238920
If I really wanted to go all out on shooting in VR, I'd probably get myself a controller that has me reload my hitting the magazine, but if there was one that let me insert new ones, that would be cool
>>
>>332240059
Oculus touch has a proximity sensor that tracks whether or not your finger are on the controller. I don't know about the Vive.

Not that guy btw.
>>
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>>332240493
Forgot image
>>
>>332240059
Again, this is all on you. I'm not going to spoonfeed a presumptuous retard like you. You have literally no idea what you're talking about yet you're posting 2,000 word essays promoting a product you don't even own.

This is just bad.

>They are fully working demos
So are all demos. Most of which never see the light of day outside of press junctions. There have been dozens of them over the years, Sony is a champion at hyping up idiots with short term memories.

>hate-boner
Oh so you're the same retard from earlier who can't even read? You must be a legitimate shill because I already said twice now that I'm probably going to get PSVR.

That doesn't make it the best though, quite the contrary. It's not even the second best.

>>332240542
Valve has one too.
>>
>move controllers for vr tracking/movement
https://www.youtube.com/watch?v=ibsFh_z0MGY
>>
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Cool, we can use PSVR on PC. But can we use PSVR software on PC?

No.
>>
PSVR hacked drivers on PC happen regardless if Sony supports it.
will happen regardless

>>332228424
PS Move is a generation behind Vive/Rift in motion controls and camera sensor. It's outdated in terms in ergonomics, and it doesn't have optical tracking as smooth as vive/rift.
>>
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>>332241271
That isn't a product that's being released you know.
>>
>>332241271
Its sad that this was only a tech demo and will never see the light of day, and if it does it wont look half as good.
>>
>>332241271
It is going to be interesting to see if Japanese dev/pub exclusive support becomes PSVR's biggest hook
>>
>>332220426
>Latency less than 18ms
Occulus and Vive are 1-2ms

So yeah dont buy this
>>
>>332241817
Carmack himself said that 20ms and under is the minimum acceptable rate for VR to not feel laggy, plus OR and Vive's latency rates haven't been revealed yet
>>
>>332241476
what's this new illusion game?
>>
>>332241476
Too. Much. Chromatic. Aberration.
>>
>>332242901
>he doesn't know
>>
>>332243304
Doesn't matter, I'll never be able to enjoy VR. I can't even watch movies in 3D because I can't focus with my two eyes at the same time.

Fuck mandatory 3d movies.
>>
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So if you are buying a VR headset this year, are there any additional peripherals for VR that you are also buying?
>>
>>332220426
Not hard at least as far as Oculus is concerned. They barely seem able to ship units to begin with, which is fucking pathetic. Today is release day and literally less than a thousand Kickstarters are getting them. No preorders have been shipped besides the hand delivered one.

Meanwhile Palmer and Oculus won't say shit as to why they are shipping so slow.
>>
>>332242901
>moron the post
>>
>>332243849
>I can't even watch movies in 3D because I can't focus with my two eyes at the same time
Visually impaired people please get out of VR threads.
It's like someone missing a hand complaining how gamepads don't cater to their needs.
>>
>reddit
>>
>>332241814
>It is going to be interesting to see if Japanese dev/pub exclusive support becomes PSVR's biggest hook

It fucking will be. Don't you think it's convenient how Sony announced Morpheus once the Japanese shown interest in the Oculus? Isn't it also convenient how Sony signed up ALL the major Jap pubs to develop tech demos? They're declaring war.
>>
>>332242176
to be honest anything under 30ms is undetectable in online games
>>
>>332244158
The 20ms for making the movement tracking and input of the headset feel natural, online games usually have decent enough netcodes to work with high ping to still make it functional
>>
>>332243873
>>
>>332244148
>It fucking will be.
>he actually thinks PSVR will have games
>>
>>332244148
sony will probably also offer incentives/funding for vr projects seeing how they're making money on ps4/psvr hardware
>>
>>332243924
>Meanwhile Palmer and Oculus won't say shit as to why they are shipping so slow.
600$ Thats the reason.

>>332244060
You are welcome to translate it yourself.
>>
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>>332220426
>PSVR Exclusive Games
Still supporting the cancer of the industry?
>>
>>332244994
What if I tell you that oculus has exclusives too?
>>
>>332244994
>please i need something to pirate on my $3000+ PC
>>
>>332244592
>he actually thinks PS4 will have games

Sony owns Japan. You can count on Japanese games showing up on Sony consoles, and no where else. This leverage alone is the reason why the PS brand hasn't been swept under the ground.
>>
>>332246667
>Sony owns Japan.
lol
http://arstechnica.com/gaming/2016/01/sony-moves-playstation-to-the-us-with-new-company-sony-interactive-entertainment/
>>
>>332247108
Dude i know you are being retarded and butthurt but plz
>>
>>332247108

>Implying SCEJ is the Parent of the whole SCE
>Implying Sony is only compose of a single branch in Japan and doesn't own subsidiaries that don't carry Sony company name.
Thread replies: 149
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