[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
You're not letting that pesky family stop you from making
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /v/ - Video Games

Thread replies: 255
Thread images: 62
File: dev kit.png (43 KB, 442x756) Image search: [Google]
dev kit.png
43 KB, 442x756
You're not letting that pesky family stop you from making your game, are you anon?
>>
What's stopping me from making my game is that it'll take a long time and nobody will like it, least of all myself. It'll just be another fucking failure in my empty life.
>>
>>332214546
Almost done with the part I'm working on.
Nothing big, but it's progress
>>
Been working with some pixel art for my game. Since there are no good pixel art tutorials what I do is thinking of what I want to do and then look for a game that does that pretty well. I try to imitate the style while correcting things I don't like.
Is it a good idea to do it in this way?
>>
I'm letting my OCD and complete lack of self-confidence stop me.

I usually get halfway through a tutorial until I reach something I don't understand and give up.
>>
>hmm should I spend today punching up my code or practicing drawing?
>I can't decide, so I better do neither and feel guilty and shitty the rest of the day!

Everyday
>>
File: Successors Legacy.gif (4 MB, 611x385) Image search: [Google]
Successors Legacy.gif
4 MB, 611x385
Of course not!
>>
>>332215381
Hey there, me.
>>
File: 1458990845911.jpg (38 KB, 256x320) Image search: [Google]
1458990845911.jpg
38 KB, 256x320
>>332214546
My family didnt stop me, cancereous brain tumor didnt either. I just hope i can finish game before it kills me.
>>
>thinly veiled depression hug box thread

fuck off
>>
>>332215398

Wow this looks awful.
>>
I'm trying to make a turn based strategy game, think Advance Wars (or as it more closely resembles in this early form, Chess)

I feel like I'm so close to the project its hard for me to pick up on balance issues... Any tips for balancing a game like this outside of spreading it around and having a bunch of people test it?
>>
>>332215619
You know that feeling when you drop into a thread to give negative feedback without actually posting anything yourself
>>
>>332215226
Been there. OCD is a big obstacle, but what keeps me motivated is the thought that this is the only time I'd be able to make my dream game. Later I'll be working and living with my gf and maybe kids, etc. So I can't let this chance go away. Dunno bout you
>>
>>332215381
Just do what you want to do. And then when you're bored with that move to another thing.
>>
>>332215519
Good luck, anon
>>
>>332215398
You should stop wasting your time anon. This looks awful.
>>
>>332215818

I don't make any games, anon. I wouldn't because it'd end up just like >>332215398
and then I'd be sad for wasting my time.
>>
>>332216090
But I never really want to do either. More accurately, I do want to do both, but within minutes of starting either of them I just feel like "this is shit, I don't know what I'm doing, I'm learning too slow, I want to stop."

>>332215994
>Later I'll be working and living with my gf and maybe kids
I'm already working and going to school part time. That's another obstacle I face, I feel really shitty about pursuing hobbies when I'm failing my school classes.

Sorry for the blog
>>
>>332215398
Wow, don't know why people are being so brutal. Looks fun to me.

I'd love to contribute a monster design anon? If that's retarded and you're not interested pls ignore this.
>>
>>332216607
>people
>implying it's not just one samefag

Anyway, thanks man! And sure, let's see the design.
>>
>>332216607

People are being brutal because it looks like absolute hot fucking garbage. He should stick to ascii if he's not going to give a flying fuck about making something remotely visually appealing.
>>
>>332216189
Thanks m8, i will drop some keys here probably next month if i make it
>>
>>332216327
>>332215619
I think it looks great. Keep in mind that most things posted here are work in progress.
>>
File: Untitled.png (270 KB, 2796x1764) Image search: [Google]
Untitled.png
270 KB, 2796x1764
>>332216713
Any that tickle your fancy? If they're not a compatible style I'll make one for your game.

It'd be cool to cross-promote down the line.
>>
I am making it. It is tedious at times though.
>>
>>332216880
Those look great anon. I've always liked the simple color palette sprites.
>>
File: heroin_converted.webm (3 MB, 512x384) Image search: [Google]
heroin_converted.webm
3 MB, 512x384
>>332214546
My family's all dead.
Even my dog run away.
>>
>>332216529
>I'm already working and going to school part time. That's another obstacle I face, I feel really shitty about pursuing hobbies when I'm failing my school classes.

Wow, this is me. I'm working and going to college. Classes are just starting so things are pretty easy for the moment. I'm just making my game as fast as I can so by, let's say, July my game would be finished and hopefully my monetary problems will be solved.
Yeah, I know. I'm asking to much.
>>
File: RunAway.webm (2 MB, 584x460) Image search: [Google]
RunAway.webm
2 MB, 584x460
I'm pretty happy with how it's going in terms of code and mechanics, it'll just be a pain when I have to give it real graphics and make it presentable/flashy, along with the netcode.
>>
>>332217004
thanks man!

About a week from now I'm going to have some video to share of the alpha rather than just sprites.
>>
>making a fast paced combat game, similar to Overgrowth
Wish me luck eh, at least I'll spend 8 solid years making the game instead of a fucking engine kek
>>
>>332216880
Oh hey, I've seen some of your posts. Your game's shaping up to be pretty cool.

I like that chain-chomp looking dude! It would be pretty cool if you could redraw him in my game's style. Maybe post the sprite later in the thread, and I'll add him in!

My game can be downloaded here:

http://www.slimesalad.com/forum/viewtopic.php?p=121526#121526

If you want to use a character from it, just ask!
>>
>>332217280
can you dump sprites for me? If you don't want to share them publicly just give me an email where I can reach you.
>>
>>332216529
Forgot to say. I don't get what you're trying to tell me. You don't like the process of making a game? Maybe you think that your idea is not very good and that's why you're not so excited about making it true. If that's the case, just keep trying, looking different games and something great surely will come up
>>
File: newcustomprojectilemovement.webm (2 MB, 976x722) Image search: [Google]
newcustomprojectilemovement.webm
2 MB, 976x722
>>332214546
I haven't really been able to work much this weekend since you gotta eat yummy food with your family so I've lost a couple of days, also my glasses broke so I had to fix them with glue until I get my new ones.

But today I've mostly been trying to put together an alliance system but everything I come up with just doesn't end up working. So much hasn't really changed besides some small improvements here and there. So heres an old webm.
>>
Gon' make my characters plaits move dynamically and sheiit tomorrow, gon' be good :)
>>
>>332216770
I'll be glad to try it
>>
>>332214546
>You're not letting that pesky family stop you from making your game, are you anon?

Nope, I live alone. I am letting my pesky drug addiction, alcoholism, depression, along with other video games get in the way of me making my game and my life
>>
>>332217515
I like the process, I just always start to see how slow the progress is and feel like its never going to get done, which makes me lose motivation and puts me in a bad mood because I'm a faggot.
>>
>>332217734
But anon, if your game is half good you can get a job in vidya! And then we can really slit our wrists :)
>>
>>332217559

Squares defending squares on top of squares by shooting squares at squares.
>>
File: Enemies.png (4 KB, 346x78) Image search: [Google]
Enemies.png
4 KB, 346x78
>>332217482
Here's a few enemy sprites from my game.
>>
>>332217090
Pls post moar.
>>
>>332217898
Great! I'll do that style.

Can I often find you in this thread?
>>
Anyone know if you can voice actors (or actresses) for free (or cheap) anywhere? Need some chick to make karate chop noises in a Danish accent
>>
File: coachmot.gif (410 KB, 360x273) Image search: [Google]
coachmot.gif
410 KB, 360x273
>>332217606
Soon , anon , soon.
>>
File: float.webm (2 MB, 872x594) Image search: [Google]
float.webm
2 MB, 872x594
Just testing some stuff out for a water level.
>>
>>>/vg/
>>
>>332218078
Voice Acting Alliance or Voice bunny

Keep in mind though, you get what you pay for, also people might not be so into the idea of providing free voice to something you intend to sell one day.
>>
>>332218078
Maybe one of your friends, Idk. Or maybe you can go to some sort of art school and tell someone about your project. I guess you could find people interested in your project there.
>>
>>332218362
>>>/b/
>>
>>332218349
Hah. When is it going to come out?
>>
>>332214792
h-hey, anon. you're alright?
>>
>>332217280
>http://www.slimesalad.com/forum/viewtopic.php?p=121526#121526
Played it a bit
Is there a V-Sync issue? Everything was jumpy
>>
I'm getting really bad framerate stutters because I have no idea what I'm doing so I don't really have any will to keep working until I fix it
>>
>>332218056
Yeah. And thanks!
>>
Stupid question. Does anybody know how steam pays you for your games? Consider that I don't live in the US. Also are the taxes automatically taken from that payment?
Don't remember if the steam greenlight FAQ already covers that.
>>
File: 1456630794369.gif (2 MB, 290x260) Image search: [Google]
1456630794369.gif
2 MB, 290x260
>>332218439
>friends
>>
>>332218679
The engine it's on is notorious for that, sorry
>>
>>332218761
I don't know for sure, but I can assume that they do no taxes for you.
That would be a nightmare for them and make no sense as you can claim deductions so you don't have to pay those taxes.

Assume that they probably report it to the IRS though
>>
>>332215653
In doing something similar and am planning on releasing a beta type thing for free with levels specifically designed to test possible problem areas balance wise.
>>
>>332218845
If you can find a solution for it, do it.
It makes it almost impossible for me to play
>>
>>332217864
Well there aren't any decent characters to buy from the UE4 store and I'm not gonna spend time modeling characters this early on in development. The only decent one is the skeleton crew one, but I'm not spending 44 euro on that.
>>
>>332218542
I want to have something playable out by May, then I'll be adding more levels and stuff to it.
>>
>>332218394
Really good idea, thanks. I wonder how you'd approach them. "I want the sound you make when you stick your finger in the toaster, if you please"
>>
>>332215398
looks like undertalebut better
>>
guys, i need your help. I'm applying for a job as a amateur gamedev but i dont have a portfolio to showcase since i lost all my school project files (they're hardly presentable anyway)

Whats a game i can make in 2 week in unity? i know i could probably follow any random ass 'game tutorial', but i need to showcase my skills.

anyone got any ideas?
>>
>>332219565
Make a tech demo, with a playable character running around some shaders you made. You could end the presentation by saying "it almost looks... Unreal", and then everyone would laugh
>>
File: Successors Legacy.gif (2 MB, 611x385) Image search: [Google]
Successors Legacy.gif
2 MB, 611x385
>>332219484
Thanks anon! I really liked Undertale so that's great praise.
>>
>>332215398
This looks pretty good actually. Has lots of personality.
>>
File: 028d718b.jpg (75 KB, 549x655) Image search: [Google]
028d718b.jpg
75 KB, 549x655
Im struggling a little on making my character move in Unity, what i have in mind is an action game that you can do wall runs, wall jumps and hang on ledges, but i see that this will be quite hard to script.
Programing is not a problem, the problem is just know what to do.
I got a 3rd person controller script on the asset store and modified it to make the camera adjust to the charater while moving and even make it do a very simple wall run move.
I guess i just need to dedicate more time and read some material about scripting or unity physics, i dont know, any literature sugestions?
Other alternative would be a Final Fantasy XII/Xenoblade/Last Story style action rpg. But i would need a good story or else it would be very boring, which im sure im not able to produce.
>>
>>332219985
Thanks anon!
>>
>>332218839
I was expecting that. Consider my second advice, then.
>>
>>332220068
Have you tried using the Mechanim finite state machine for the logic/animation? Makes logic easier to think out
>>
>>332214546
If I wanted to make a turn-based strategy game that can be played multiplayer, how long would it take with Unity or some other babbys first engine?

please note that i am a retard and have no programming experience (only 3d modelling)
>>
>>332220438
Gee anon, seeing as you have no programming experience, I don't know, 10 days?
>>
File: Mi película.webm (1 MB, 752x538) Image search: [Google]
Mi película.webm
1 MB, 752x538
Bush time
>>
>>332220725
i'll get started on the kickstarter
>>
>>332220828
kek
>>
>>332220767
>making me look bad and lazy
Fuck you
>>
>>332220725
>>332220828
>>332220897
but seriously, how babby friendly is unity? i don't care about graphics at all, i'm just wondering how easy it would be to make a simple xcom style game where you move dudes around and have them shoot at each other with RNG chances
>>
>>332220319
First time i heard of it. Will look after.
>>
>>332220767
This is strangely satisfying
>>
>>332221023
Not hard to get started, but you'd have to do big boy programming with C# and shit, which means learning the Unity API. It's quite easy though, learn as you go.
>>
>>332221023
It's one of babby's first engines. Harder than GameMaker because you actually have to write code in C# or Java, but still relatively easy if you stick with it.
>>
>>332220767
Nice
>>
>>332219151
It wasn't an insult, hon, just making a funny observation.
Ya gotta work with what ya got, my man.
>>
>>332221023
tactile rpgs are really programming heavy because of how many systems there are so it might not be a good idea for someone not experienced with programming.
>>
>>332214546
>tfw up all night making progress
>tfw sleep in because tired
>tfw grandma was banging on my door at least three times today while i was sleeping to tell me im wasting my life
thanks gramgram
>>
>>332221334
>>332221547
>>332221735
thanks senpaitachi

i got a lot of other bullshit to worry about right now but maybe i'll starting fucking around with unity later
>>
>>332222025
today is yesterday's later
>>
>>332220767
>by vertices
>not using FFD
pleb
>>
File: 1385956220859.png (57 KB, 800x800) Image search: [Google]
1385956220859.png
57 KB, 800x800
>>332222019
It's OK anon, we know you're doing it... for the glory

https://www.youtube.com/watch?v=HMhG3Pa1DG8
>>
I'll get back to work on it tomorrow I promise. Being forced to play video games was a break I needed, I guess.
>>
File: bleedisgood.png (2 MB, 895x477) Image search: [Google]
bleedisgood.png
2 MB, 895x477
>>332220767
Your leaves color should bleed out so you don't get a gray outline.

>>332221572
Oh don't worry, sure do.
>>
>be CS grad
>got into CS because I was interested in making vidya
>never made a serious vidya in all the 6+ years I know how to program
>>
File: lurks.jpg (29 KB, 400x400) Image search: [Google]
lurks.jpg
29 KB, 400x400
reminder

https://dl.dropboxusercontent.com/u/69976385/Game-Design-Companion-Wario-Land-4.pdf
>>
File: ss5-med.jpg (133 KB, 720x450) Image search: [Google]
ss5-med.jpg
133 KB, 720x450
Is it extremally hard to make a card game?
>>
File: 1450566651628.jpg (29 KB, 640x455) Image search: [Google]
1450566651628.jpg
29 KB, 640x455
Game still in QA, haven't heard back from testers and I'm about to fall into depression if I don't release this fucking game soon.
>>
File: doubt.png (111 KB, 376x265) Image search: [Google]
doubt.png
111 KB, 376x265
>want to make a sexy female for my main character to boost sales
>know that I'll have to have awkward conversations with my close ones if I do so

What do
>>
>>332224515
That's some serious autism
>>
>>332224889
Steam? What do they look for, is it just crashes?
>>
>>332224993
make her cute instead then

blizzard got way more attention for overwatch with cutesy tracer than they did with ass & titties widowmaker
>>
>>332219820
What's the engine?
You mentioned vertical tearing being part of it. I wanna help you fix that because my eyes depend on it
>>
File: 1393513355418.png (50 KB, 142x172) Image search: [Google]
1393513355418.png
50 KB, 142x172
>>332224993
I'm doing the same except I want to demo it to game companies for a job
>>
>>332225256
>>332224993
Main thing is believe in yourself and reduce tit size if you have to demo it to family or workers
>>
>>332224993
Hide it under difficult unlock conditions and use the obtusity of unlocking it as a method to viral market the game. Only people who browse sites where this kind of material is common would hear about it then.
>>
>>332224993

Do what you want to do. That's it basically.

My sexy character isn't the main character, because I wanted a workaholic loser as the main character. Do whatever, just as long as the gameplay can speak for itself.
>>
>>332225501
but I'm all about juicy long legs and wide hips
Guess I'll just have to stick with an edgelord man-child
>>
>>332225787
>workaholic loser

Nice oxymoron.
>>
>>332225101
Still, it has some good shit in it. Doesn't matter how stupid something is if it's able to offer so much
>>
File: bushie and mushie.jpg (105 KB, 547x455) Image search: [Google]
bushie and mushie.jpg
105 KB, 547x455
>>332223641
To fix that I just increased the range of the mask desu.
>>
>>332225848
You can still do that without it being overtly sexy. It also depends on things like clothes. Do you have any designs?
>>
File: Gaem.webm (2 MB, 768x720) Image search: [Google]
Gaem.webm
2 MB, 768x720
Haven't been working on this for months due to other stuff that I have to work on.
I might return to it one day.
>>
>>332226112
tru dat, mine has massive tits and ass but she's also a female warrior, so it's hidden under a powerful woman agenda hehe
>>
>>332225918

You can be a loser and a workaholic.
>>
>>332226369

Are those sprites made yourself? Looks smooth.
>>
>>332226474
Yeah, thanks.
>>
>>332226369

Oh god, I really love dashes like that.
>>
>>332226369
Looks cool as hell, dude.
>>
>>332226369
Would it ever be possible to release it on Game Boy or something? They still make software for the PS2 I believe kek
>>
File: sshot4e491a8aa5e55.jpg (119 KB, 650x366) Image search: [Google]
sshot4e491a8aa5e55.jpg
119 KB, 650x366
So I want to make games in the future and I'm currently learning C++, JavaScript and Java, any other languages I should learn or any tips for the future?
>>
>>332214546
guys help me here, where do i learn programming for video games?
i mean, it looks like gamemaker uses its own language
>>
File: SFIII3_Makoto_vs_Chun-Li.png (599 KB, 768x576) Image search: [Google]
SFIII3_Makoto_vs_Chun-Li.png
599 KB, 768x576
>>332226369
not to be a dick or anything but what is the obsession with 8 bit pixel graphics and color schemes? i mean, if you're going to make a video game with 2016 technology, why not take the time to learn some art to make it look good? i mean i guess it's like a nostalgia thing but it seems like a cop out

the reason i could never get into undertale was the utter turd visual design of ugly black and whites with the main character composed of a total of 14 pixels or something

i don't dislike pixel graphics entirely, but i feel like they should look more like third strike than ET for the atari
>>
>>332227090
http://www.w3schools.com

This is your best resource to learn new languages. Just Google "learn [whatever language you want to learn]" and you should be good.
>>
>>332227479
Do you know how many people work on those games? Making high-res pixel art is often more time intensive than making good 3D games. It's not coincidience that most indie games made by a single person use low-res pixel graphics.
>>
>>332218845
What engine is it running?
>>
>>332227479
>what is the obsession with 8 bit pixel graphics and color schemes
Quality art is hard, is very time consuming
>take the time to learn some art to make it look good
That could take years, most people just stop improving after a while too
>third strike
That was made by pretty much the best pixel artists in the world and you shouldn't expect any indie devs to be that good
>>
File: Gaem2.webm (964 KB, 512x480) Image search: [Google]
Gaem2.webm
964 KB, 512x480
>>332226679
>>332226846
Thank you.
>>332226917
Might be if I learn to make Game Boy games. Some of the features might not make it in though due to limitations.
>>332227479
Because of it's simplicity, charm and like >>332227920 and >>332228046 said high quality sprites takes long time to make them and takes off the time to make code. If I was only doing the sprite art OR coding then yeah that is plausible. It's a shame though that most indie devs fail to grasp the classic nes art style.

Anyways this is another game that I was working on with "friends". Got canned due to creative differences and everyone being dicks to each other in the end.
>>
File: friskkk_by_oxizola-d9i0y81.png (86 KB, 600x800) Image search: [Google]
friskkk_by_oxizola-d9i0y81.png
86 KB, 600x800
>>332227920
>>332228046
i was talking about mostly the pixel amount per character. it doesn't have to be top tier art, just make it look like a human bean.

like pic related looks like a turd. it just looks like the guy just mushed pixels around until it sort of looked like a person and then said "yeah ok that's good enough, time to write some funny dialogue"

>Quality art is hard
oh boo hoo

but whatever, the market is filled with pixel games made by people with no understanding of graphic design. and people keep buying those games so it doesn't matter if the art is just pixels smushed together
>>
Medfag here, all your projects are coming along great, keep up the fantastic work. Motivating yourself is hard, but dig deep and I know you'll make it.

If anyone is thinking of putting any medical stuff in their game and want to run shit by me, feel free.
>>
>>332228839
That's not good pixel stuff tho, Anon's actually was fluid and interesting. All the art in undertale outside of battles are terrible and class since 5 different artists worked on them without talking to one another.
>>
>>332227479
>why not take the time to learn some art to make it look good?
Hell, why stop there? We could learn to write extremely well and publish a few books before we attempt our game's story. And we could do the same for music. And also go to film school so we could make great cutscenes!

By then, we should finally be ready to make our indie game.
>>
>>332229176
>All the art in undertale outside of battles are terrible and class since 5 different artists worked on them without talking to one another.
Source? I've tried to learn more about the people behind undertale besides Toby and I didnt know this
>>
>>332228839
>the market is filled with pixel games made by people with no understanding of graphic design
and the market is so over-saturated with bitchy artists like yourself, i can walk into any second-hand store and get really realistic paintings for less than taco bell supreme nachos
>>
>>332226921
Well, there's also Lua, lots of games use it.
Mostly as a scripting language, but with löve2d supposedly you can also make full featured games.

Never actually used love2d for anything more complex than pong, but Lua itself its really nice.
>>
>>332228573
>Because of it's simplicity, charm
you say charm, i say neglect

whenever i see a pixel game in 2016, it's like reading a comic book and all the art is basically deviantart tier "how to draw manga" style garbage.

>>332229253
relax you gibbering baboon. you don't have to make it look like the sistine chapel. do you not understand how juvenile it is to say "well i dun feel like it" when someone asks you to put some work into the game's graphical design. like is it too much work to learn to use colors outside the nes color palette

i mean hotline miami uses pixel graphics, but it still looks pretty damn amazing thanks to the excellent use of color, stylized loading screens, good music and so on. it looks appealing and visually consistent even with pixel graphics without pandering to the "like this if you were a 90s kid" crowd
>>
>>332229420
I follow a few of them on tumblr. I can't remember exactly his name, but all the scenery shots were done by a pixel artist like Merrigo or something like that. A regular non-pixel artist did the bunny shop keeper, the characters in the library all use a different line color than everything else in the game. the MC isn't symmetrical despite having a completely symmetrical design. It's just a cluster fuck.
>>
>>332228846
>If anyone is thinking of putting any medical stuff in their game and want to run shit by me, feel free.
what are your biggest pet peeves about medical jargon in media so i can chain them together to make an abomination of a sentence
>>
>>332225189
OHRRPGCE
>>
>>332229802
Thanks, I'm hiring pixel artists myself for a game and trying to make sure I don't run into a problem like that.
>>
File: 1442872642306.gif (228 KB, 500x333) Image search: [Google]
1442872642306.gif
228 KB, 500x333
>>332229946
People still use that?
>>
>>332228846
About how long can a man stay standing after taking a sword to the gut, or something of a similar nature? I was wagering under a minute due to extreme blood loss.
>>
>>332230029
It's going to be nearly impossible to not run into problems like that if you're hiring multiple artists. Unless it's something like one for background and one for sprites.
>>
>>332215398
That looks really good!
>>
>>332228846
what >>332230209 said, give us details about what people can shrug off and what's surprisingly incapacitating
>>
Are we allowed to ask for help refining game mechanics ITT?

I've just started drawing sprites for my game but I'm not too confident on the gameplay.
>>
>>332231452
Yea sure. These are like general dev discussion threads without being THE general.
>>
>>332224869
shouldnt be all too hard since if you skip all the graphics&animation and such, all you're left with is multiplayer and card functionality.you can imagine card use being a queue.

Play card
do card effect
Play this card
Reduce this resource
Deal this dmg
Attack with this card
Draw a card
etc etc
>>
File: image.jpg (323 KB, 1200x1188) Image search: [Google]
image.jpg
323 KB, 1200x1188
Just downloaded gamemaker. What's a good engine to make a turn-based rpg? I'd rather modify someone else's and give them credit than spend forever trying to build one from the ground up.

I've gone through Heartbeast's YouTube tutorials and they're good, but I think there must be a better way of doing things.
>>
>>332230682
Thanks anon! Its current build is downloadable at
http://www.slimesalad.com/forum/viewgame.php?p=121526 if you want to play it.
>>
>>332224869
You need to understand how to handle events. Basically every ability affects the state of the world at different times and it needs to be able to respond to those times.
>>
>>332229912
I'm not him, but I'm guessing it's something to do with a subderal hematoma.
>>
>>332232558
Cryengine 3
>>
File: alchemy2.webm (944 KB, 553x331) Image search: [Google]
alchemy2.webm
944 KB, 553x331
http://crazykappaworld.tumblr.com/ nsfl
Finally got all the tentacle animations done, now to work on the other creatures.

Webm is a few weeks old, inventory and crafting system. Pretty barebones at minute.
>>
>>332234338
>h-game

demo when
>>
>>332234627
aiming for first half of april.
Have one enemy, done. Two more to go. Then some background art etc.
>>
>>332232558
why not just use rpgmaker or something?
>>
File: Opening.png (37 KB, 853x663) Image search: [Google]
Opening.png
37 KB, 853x663
bump
>>
Is it legal to decompile unity code and use it in your own game to sell? I read that code isn't copyrightable per say. As long as it isn't a patented process that you're lifting it should be legal.

I'm trying to copy Rust's crafting and building for a non-survival game
>>
>>332226018
Not him, but you should still follow his advice. Otherwise, mipmaps could still fuck with your masks
>>
>>332215398
I like it anon
>>
>>332236903
Wow, I'm getting more praise today than I thought I would.

I provided a link in the thread; you could follow the game's progress if you'd like!
>>
>>332236756
It's a dick move to literally copy/paste code and give no credit to the guy.
Don't be a fag.
>>
>>332236756
If I remember correctly, if its not specifically stated in the License Agreement of the software that you can copy the code its not legal.
>>
File: fire lineRenderer.gif (2 MB, 800x536) Image search: [Google]
fire lineRenderer.gif
2 MB, 800x536
Does anyone know how to rotate a lineRenderer's material in Unity?
I'm trying to make the top of the fire follow its base, but as you can see, the material is rotated 90º.

I couldn't just change the alpha (the shape) of the fire, because there's a lot more stuff involved in the shader.
The only option I see would be duplicating the shader, and rotating everything involved in the fire's behaviour. But I'm using the same fire shader in multiple situations, and having to make a new shader just for this one seems like a bad way to do it.

Any ideas?
>>
File: pilots.png (2 KB, 300x140) Image search: [Google]
pilots.png
2 KB, 300x140
Posted in one of these threads yesterday about my shit pixel art and got a lot of good help. Been keeping at it today. What do you guys think?
>>
>>332238628
Your base tones have improved, but your dark tones are still much too light, it makes it difficult to see the details, and it'll be even harder to see in their native size.
>>
File: F5_Base0.png (549 B, 35x35) Image search: [Google]
F5_Base0.png
549 B, 35x35
>>332238751
Yeah, it's very hard to tell at native size but I don't plan on using sprites that small. These sizes are just for practice, since I have no experience with this sort of thing

I've done some vehicle sprites that are used from a super zoomed-out view. So the screens with characters will be much more close up and I'll need bigger sprites for them
>>
>>332232070
Alright, cool. I was inspired by movies like The Martian and Interstellar- I like space stuff. Here's the shakedown of my game:

>top-down 2d game
>start with you entering a new solar system in some kind of spacecraft/station
>your goal is to send scientists down to establish bases on each of the planets
>several planets will be randomly "generated"(i'll have a few pre-made planet types and it will randomly pick a few of them)
Planet types will be stuff like ice planet, desert planet, water planet, etc.

There will also be a host of other variables: Gravity, weather, atmosphere, temperature, some others if I can think them up. These will all be randomly generated numbers and will have an effect on the base. Extreme heat/cold, high gravity, inclement weather will adversely affect productivity, and you will need to build extra things to combat some of these things(for example, special heating units for the ice planet,

The planet can switch between viewing each of these planets at will and check up on their scientists.

The objective of the game is what I need help with. You start with a few scientists aboard your ship, and you pick which planets they get sent to. From there the game is just a base builder survival game, with very limited resources you need to ensure your scientists survive. Resources will be sent from Earth to the Colony Ship occasionally, and you must make the decision of how the divide the resources up among your colonies. If I do it right, it should be very challenging.

I don't know what the endgame is, if there should be one. How fast does time go by as well? How big are the maps?

Also there will be some silly extra stuff, like typing up the first words spoken after setting foot on the planet, being interviewed by the folks back home, etc. Scientists can also get lonely and depressed and [if not fixed] they might commit suicide.
>>
>>332239171
That's a nice looking plane, but the same issue applies, even if i squint and zoom in, it's really hard to make out whats supposed to be darker.
>>
Daily reminder that you have literally no excuse to not get your game on Steam
http://store.steampowered.com/app/445730/
>>
>>332239971
Daily reminder I can't get myself to do any work and every time I try I end up fapping instead
>>
Does anyone know of a Raster animation software that's as braindead simple as Win7 MSpaint? The only standout features it would need to have is Seeing the previous frame behind the current one.
>>
>>332239513
I've been messing around with the jets and gradually simplifying them and increasing contrast lately. They used to be a lot more complicated and it was even harder to tell what was what. But I want to keep them at their current size, since I think it's good for the perspective and pace of the gameplay
>>
File: fnafu.jpg (200 KB, 1325x278) Image search: [Google]
fnafu.jpg
200 KB, 1325x278
>>332214792
you can do it, anon.
>>
>>332239971
What if my game isn't meme material like that one? How am I supposed to attract the youtube LP community then?
>>
>>332227479
>i guess it's like a nostalgia thing
it's actually more of a "finish the game before dying of old age" thing
>>
oh god im learning python and i need a "python for retards"
i can't do this, send help!
>>
>>332228846
If one were to be able to control one's cilia or flagellum, would one be able to do superhuman things like regenerate or have super strength? Or any other crazy thing for that matter.
>>
>>332239971
how does this stuff even get greenlit
>>
>>332241276
you need funny tumblr memes!
>>
File: SaveMe.webm (2 MB, 736x608) Image search: [Google]
SaveMe.webm
2 MB, 736x608
>>332241276
Add them
>>
File: stage-clear.webm (1 MB, 720x404) Image search: [Google]
stage-clear.webm
1 MB, 720x404
only did some minor cosmetic shit, like making the hud a tad more visible when shit's behind it and a stage clear text

need to drastically re-work some patterns, but it's a bit hard to motivate myself to screw around with all that code I already wrote, even if it's not even hard work
just kind of tedious to dig through shit
I also really need a less ad-hoc way to define boss patterns, I've re-invented the wheel at least five different ways.

>>332239971
>http://store.steampowered.com/app/445730/
see, I saw this, and realized that immediately
>>
>>332243457
... steam key, pls?
>>
File: 1456195918733.jpg (7 KB, 201x199) Image search: [Google]
1456195918733.jpg
7 KB, 201x199
>want to make a game
>can never get past preproduction and concepts because i'm indecisive as fuck and keep changing shit
>>
https://soundcloud.com/colin-tremingway

comments highly welcomed.
>>
>>332244274
What are you making these in?
>>
File: screen.jpg (185 KB, 1324x848) Image search: [Google]
screen.jpg
185 KB, 1324x848
>>332244383
FL Studio!
>>
>>332244274
>>332244383
After listening to a bit, i'd say your compositions are very strong, but you lead samples are always to weak, or maybe you just have your leads really quiet. They don't stand above the rest of the song like a melody ought to. I'm using a tracker over FL cus i'm shit, but i'd love to know where you learned to do what you do, and where you go to get good samples.
>>
>>332243789
Yeah same.
>>
>>332239439
Bumping for feedback.
>>
File: drums.jpg (63 KB, 414x812) Image search: [Google]
drums.jpg
63 KB, 414x812
>>332244709
that's perfectly fine, I personally don't know how to use a tracker, though I'd love to try.

listening to my stuff from when I started out, they were almost always very poorly mixed with the main melody standing out and almost clipping, so over the years (about 5 now) I think I've toned it down and haven't been making as much 'powerful' tracks as I have in the past.

you learn by mostly listening to music, a lot of different ones.

good samples? I mostly use pirated synths. for actual samples, just torrent almost everything under the sun.
>>
What do you do when you're partway into development and then discover your idea's been done before? It's so fucking discouraging.
>>
>>332245345
>trying to have a unique idea
those don't exist anon, all that matters is how well you do it
>>
>>332245163
Trackers are just kinda older styled, and it makes more sense to someone who used to write music in tabs.

About those samples, do you have a site where you find those torrents or are they just kinda all over the place? I really need to expand my collection beyond just emulated nes sounds.
>>
>>332227479
Third Strike's visuals were expensive and time consuming, and most of these modern pixel-looking games are low-budget affairs made in a handful of months. Pixel art was a cost cutting decision rather than a primarily stylistic one.

If you want nice visuals, you either need to be skilled enough and have the time to do it yourself or have the money to pay skilled people to do it for you.

>>332215398
there's something kind of cute about this
like, it doesn't look great, but it makes me think of early-VGA era DOS games, and I can get behind that look if it's done a bit better

>>332239439
>space survival+resource management game
could be neat
Really, your objective is pretty solid. Colonize a world and eventually make it a self-sustaining colony if you can. Timeframe should be long-term, like on the order of months.

>>332245345
keep working on it, try to differentiate it a bit from whatever your game is similar to
it's pretty fucking hard to come up with a particularly original game idea, the execution is what matters
>>
>>332245514
all over the place. I grab from piratebay.
I can name like 'BBC Sound Effects Library' and 'Sound Ideas - The General Series - Sound Effects Library'.

for orchestra, Sonatina Symphonic Orchestra is great.
>>
>>332245497
>>332245515
Well my idea is like a pretty specific IT'S LIKE X MIXED WITH Y idea and a lot of specific implementations I had in mind are identical there, so I feel pretty let down and lost a lot of motivation all at once
>>
>>332245794
>IT'S LIKE X MIXED WITH Y
Literally the worst way to design a game
>>
>>332245907
I'm kind of making fun of myself, that's not literally what the pitch is. It's more like a mix of two genres that by nature doesn't really have much wiggle room for how it's implemented so I feel like I'm going to get called out on ripping the other one off.
>>
>>332246360
Stop giving a fuck. The only thing that matters is how well you implement it.
>>
>>332246360
I'm gonna agree with the rest. Good execution trumps everything. People will be more than willing to accept a game whose premise isn't original as long as it's well designed. There are plenty of cases of games that aren't anything unique but get lots of love just because they're well made.
>>
File: Captura de pantalla (111).png (270 KB, 1366x768) Image search: [Google]
Captura de pantalla (111).png
270 KB, 1366x768
Help me to sculpt the tits. How works blender for sculpt generating new vertices, sculpt tool actually just move vertices but no generate it, how could i generate the vertices to make the tits?
>>
>>332247159
try learning anatomy first
>>
File: character_reference.png (1 MB, 3000x1700) Image search: [Google]
character_reference.png
1 MB, 3000x1700
>>332247474
based on a non real life propotions.
>>
>>332248049
ayy lmao
>>
>>332248049
Try learning anatomy first.
>>
>>332247159
ctrl+shift+A, add a new mesh or an empty vertex, make it a child of the body and then go nuts.
>>
>>332245514
I meant to ask, what tracker do use/recommend
>>
>>332250303
Milky since it's one of the easier, and still less limited ones. It has a lot of nice effects I still havent learned to use. But it does have the issue of not accepting SF2 soundfonts.

And >>332245764 you are based, my man.
>>
Guys i wanna draw a pixel paladin but i have no clue how to draw what i have in mind.
any tips?
>>
File: 1433029205464.jpg (181 KB, 750x750) Image search: [Google]
1433029205464.jpg
181 KB, 750x750
>>332240329
>>
>>332250516
thanks
>>
>>332250691
literally every paint like software has a thing called onion skinning, find it and you'll see what you have in your few previous frames(photoshop has it, pretty sure gimp has it)
>>
File: Sexual Violence.jpg (27 KB, 191x271) Image search: [Google]
Sexual Violence.jpg
27 KB, 191x271
How easy is learning Game Maker?
From the looks of things it has every I will need to make my game
A 2D side Scrolling RPG
>>
>>332251638
Super easy
>>
File: Untitled.png (23 KB, 682x170) Image search: [Google]
Untitled.png
23 KB, 682x170
>>332250303
milky for quick and dirty shit
renoise if I want something fancy with loads of effects, it's more like a traditional DAW except you enter notes almost exactly as in any other tracker (it's like $70, although I used it for like 8 years before finally buying it, it has a free demo with all features except render to disk/render to sample -- just record the song in audacity while it's playing with WASAPI, pic related)

I generally end up using Milky more though, because I'll spend hours fiddling with effects and have like four fucking bars of the song written.
and then I'll delete it all and start over
With Milky, I just load my samples in and start working as best I can. Easy.
>>
>>332251638
hey hey, i'm gonna create that too, made up a cool story, too bad i'm shit at pixel arts.(arts in general desu)
But yea game maker is pretty easy, a few tutorials will show you around the place and after that it's like drag and dropping stuf into places.
>>
>>332226369
nice i like it
what engine ?
>>
File: HealerOutfit.png (198 KB, 1000x750) Image search: [Google]
HealerOutfit.png
198 KB, 1000x750
Do Visual Novels count as game making?

I'm not drawing for one at the moment but I would like to start making my own OC donut steel.
>>
File: 1361168999842.png (94 KB, 367x247) Image search: [Google]
1361168999842.png
94 KB, 367x247
>>332251853
>>332252158
Oh shit
Fuck Unity then
So basic code is all nice and easy and has decent variability?
>>
>>332251638
Piss-easy, you can teach a literal ten year old to use GM and make something interesting.
Shit, I started using GM when I was a kid (long before Studio, long before the compiler made everything like 10x faster, back when it was advertised on TechTV once).
>>
>>332251458
The main benefit of an animation software is saving the animation as video/gif and not several images that you have to put into another program to animate.

I'd use photoshop but I'm a filthy fucking pirate and the version I have is broken or something since I get an error message when I try to import videos frame to layers
>>
>>332252414
you don't even need to code bro(you can if you want to).
When you create a new project you already have stuff like rooms, backgrounds,objects, then you add your art to them and there's plenty actions to chose from, for example :
You can choose a keyboard event, then choose what letter has to be pressed for the event to trigger, then you can add actions like spawning an object, reducing health n stuff like that, it's really simple.

Are you gonna do pixel arts game aswell?
>>
>>332252095
honestly when it comes to trackers I'm clueless
>>
>>332252778
>>332252778
>Pixel art
Nah, Im planning on drawing
I might give it a try once I have some nice placeholders and character designs

But say I want to have a boss that changes the Gravity I can code that right?
>>
>>332253128
gravity is jus coordinate Y changing, if you change reverse the value, your character goes up(you'll also have to flip your animations by 180 degrees).

So i assume you can draw, could you maybe help me with drawing pixel shit?
>>
>>332253128
Not that guy, but assuming you're using your own xspeed and yspeed variables, you can just have him initiate a state in which yspeed does the opposite of what it usually does, ie increase constantly if it usually decreases or visa versa, The only part that wouldnt be immediately super easy is making your character actually stick to the ceiling.
>>
>>332253353
Well Im kinda a new drawfag, still learning proper anatomy and stuff
Maybe Pixel art would be better so I dont need to do so much detailed stuff
Never done Pixel before
>>
>>332254054
neither have I but it's not too hard, the problem is that i REALLY suck at it, i have a paladin in mind and so far i have a shoulder, that's it. I just can't recreate what i have in mind.

Anyway, maybe you would like to team up? i'm fairly new to coding, but i enjoy it way more than doing arts, and having a partner would encourge both of us to work instead of slacking off, what do you say?

We could compromise on what our game would be about, to be honest, ideas come fairly well to my head.
>>
>>332252892
it's pretty easy
literally just
>press buttons on keyboard to insert notes into patterns to make a song
it just looks weird

MilkyTracker's manual should be all you really need to get started

the main advantage is speed, particularly if you don't have any MIDI gear, you can lay down a solid song in under an hour from start to finish
>>
>>332250691
Nevermind I found exactly what I'm looking for
http://pencil2d.github.io/
>>
>>332254325
I'll think about it, the idea is kinda appealing but Im not sure
What kind of game was it?
Classic FF6 RPG Battles? Action RPG like Megaman Zero?
Setting? Plot?
>>
File: 1393179768383.png (303 KB, 822x447) Image search: [Google]
1393179768383.png
303 KB, 822x447
>>332215398
your player character just looks like a rip-off of Finn from Adventure Time.
>>
Who's making a porn game?
>>
>>332256421
He's actually based loosely on a sketch a friend did (pic related)
>>
>>332256408
Action RPG, megaman, castlevania, shovel knight, something along those lines.

The setting is pretty dark, death everywhere.
Although i'd rather not reveal the plot but i can tell you part of it.
You're a paladin who was on a crusade and everyone got turned undead by a character called plague bearer(not the main villain), but you survived becuase of a family heirloom necklace.
Mostly undead units, the bosses drop their essences which in turn will let you do something you couldn't before and there's gonna be a few secrets and if you find all the secret items(i'm thinking something like tablets that explain why this stuff is happening), a secret finall boss will appear in the end.
The game's story is also one of those cycle stories, so there's always room for another part.(2 endings if you collect the secret tablets).

There's still some stuff i haven't revealed, because i think it's a great plot and don't want people to rip it off, and there's also a twist in the end.
>>
>>332257042
>blue lined school paper
is your friend 12?
>>
>>332257238
>plot
>action rpg

who fucking cares
if your mechanics aren't tight and fun, I don't give a fuck why you have powers or shit.
care about story? go make a book or a newgrounds flash movie.
>>
>>332215398
what engine?
>>
>>332257917
It's called OHRRPGCE. It's old as time itself, but it still holds up today IMO.
>>
>>332257885
i would have to disagree, shovel knight had a pretty interesting story, and the end was just amazing.
>>
>>332257885
>who fucking cares
People who like both gameplay and game-story, which are relatively high in numbers.

Not everybody is you.
>>
>>332257885
I care
>>
>>332257238
Yeah I think we have some clashing visions
Im thinking more Cyber Fantasy with a hopeful message
With more stupid humor, Like a Blacksmith who joins up with the team just because they're going after the same guy who stole a sword he made
>>332257885
You make it sound like you cant have both
Personally I think it should be kept down to a nice little amount, not going full story but still enough to give reason
>>
>>332258769
i like sci fi, cyber is no exception, messages that give hope are also great, i sometimes like to cheer people up on /b/.

My current idea's blacksmith would have silly remarks if you talk to him after beating a boss, haven't put much thought into dialogue yet but there is a boss called lifestealer and after beating him the blacksmith would say some thing like : that guy sucked.... well you got the idea.
Also, like i've said, i'm more than happy to compromise.

So should we exchange like skype or something?
>>
File: coldniteSatelliteNewSky.png (788 KB, 1614x906) Image search: [Google]
coldniteSatelliteNewSky.png
788 KB, 1614x906
I've been spending all day making animations of one of my female characters getting pushed around and jumped on in all sorts of directions. Since you can control the direction of gravity in my game, I wanted some characters to react being landed on sideways. Its a ton of unnecessary work, but I think the player would enjoy messing with NPCs in such a fashion.

If you harass her enough, she'll run away and she won't help you later in the game.
>>
>>332258769
well? this thread seems to be dying, so i would appreciate .... something.
>>
>>332261630
Just keep the thread bumped if it hits Page 8 or lower. At least until discussion picks up.
>>
>>332238316
Why are you putting all this work into a simple effect when you can make something that looks identical (and better with minimal work) by using a particle system?

You'd also have the added benefit of having the emitter use more particles the fast it's moving and have the particles emit in the worldspace so that they hang in the air behind the main fireball.
>>
File: vladtheimplier.jpg (9 KB, 189x200) Image search: [Google]
vladtheimplier.jpg
9 KB, 189x200
>>332241276
don't think too low of yourself
>>
Is 3D animating hard?
Considering i have no experience.
>>
File: 1459125053491.jpg (68 KB, 568x402) Image search: [Google]
1459125053491.jpg
68 KB, 568x402
I'm making an RPG and the MC is a girl. Should I keep it like that or give the player the option to switch genders?

I don't want anyone thinking i'm doing that shit to "empower" women. I just wanted to draw cute shit.
>>
>>332264085
just make her cute enough and nobody will raise a stink.
Thread replies: 255
Thread images: 62

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.