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Screw open world, what about open galaxy?
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I know there's not a lot of info about this game just yet but if anyone knows anything about it post here.

Seems fun and all. What could go wrong?
>>
It's another game where you do absolutely nothing.

Just flying around looking at different planets where all the aliens are aliens you've seen before but in BLUE instead of GREEN

Revolutionary.
>>
They actually released a bunch of info earlier this month. More info about how it's a survival game and the bunch of things to craft and etc.

So far it looks great. The algorithms for planets closer to the center are different from most of the planets shown, so there's bound to be exciting stuff as the game goes on. Not just zebras and grasslands.
>>
>>332213293
>What could go wrong?
It could be boring as shit and a complete rip-off. It'll be just like Elite: Dangerous; a mile wide, and an inch deep.
>>
>>332214006
So it's minecraft in space?
>>
Nothing they say matters a single bit until it's actually out and people can see for themselves whether the technical systems they claim to have in place actually work as stated instead of being smoke and mirrors, and whether or not the gameplay has a satisfying loop and is actually worth sinking a meaningful amount of time into.

It MIGHT turn out good, but there's also zero reason to have think it'll get pulled off well. Who gives a shit just wait and see.
>>
No gameplay. It's literally a space walking sim.
>>
OP here.

I'm more concerned about the "seamless transition from planet to space" and vice versa
. I'd like to think you'll have total control but I can't help but think it will just be a fancy loading screen.
>>
>>332214101
no
it's more like pre-alpha minecraft
>>
>>332214101
No, Minecraft's focus in on building. Both games share the same concept of an open world you can collect resources from to survive, but in Minecraft, you use theses resources to build better stuff and you're mostly sedentary, and in NMS you use your resources to allow you to explore further into the galaxy.
>>
>>332214379
I don't really have a problem with walking Sims as long as they're pretty.
>>
As soon as someone posts a video of what's at the center of the galaxy, there is no reason to play this "game".
>>
>>332214408
Some games already do that, such as Space Engineers. They have shown it in videos too.

I think i could go wrong by having not enough things to do other than exploring. They already said base building was removed and finding other players will be rare.
>>
>>332214408
You probably won't be able to have total control, judging by the videos I doubt you can change your mind halfway through and turns back. But then again the whole thing seems to be a little over ten seconds long.
>>
>>332214702
You mean non existent. There is no multiplayer.
>>
>>332214668
Gee, I wonder what could be at the center of a galaxy.
>>
>>332214702
>They already said base building was removed
Removed imply it was there in the first place.
>>
>>332213293
The lack of actual science. Previews show highly complex life on planets with temps past -150 celsius. The only stuff that could live like that would be microscopic and very small insects, though they would most likely be a form of stasis..
>>
>>332214828
There's supposedly something special at the center of the galaxy.
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>>332214828
I'm hoping it's a way to see everything everyone else discovered and to set courses to any planet you want, even if it's halfway across the other side of the galaxy.
>>
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Hello, is it true that in this game, you can do ANYTHING?

If this is true there is no way this could ever go wrong. Give in to your Curiosity™
>>
>>332214853
It wouldn't be the only thing they "removed" from the game, like multiplayer.
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>>332214934
>Planets are so close to each others they should have crashed into each other according to the fundamental laws of the universe
>Bothered about a planet being too cold

I doubt realistic is what they were going for.
>>
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>>332215005
It'll just be some random alien selling time shares on Earth.
>>
Dorito pope knows what's at the center
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>>332215145
I understand the need to the shorten the travel time, but even Spore bothered to make certain criteria for planets to have life on them.
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>>332213293
It feels like it should be the engine for part of a game instead of a game itself. Like this would be great as part of a Star Trek game for example. Exploring strange new worlds and such. But it couldn't be the main hook of the game because there it isn't very deep.
>>
>>332214828
A hub where you can meet people and show off your adventures. The game is mostly about feeling alone in the universe, which would probably make you value the human interaction towards the end.
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>>332215459
They did say that not every world had life on them
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>>332213849
Yeah, I don't know why people are hyped for this. It's a procedurally generated planet simulator with an artstyle that doesn't even make that seem interesting. I don't know what kind of content people expect from a game like this, and I question the sanity of anyone who thinks it's worth full price ($60).
>>
>>332215459
Well, if only they bothered to do the other 99% of the game spore lacked, right?
>>
>>332215651
People love the fuck out of space engine or minecraft or FTL, and this is like all of those rolled into one.
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>>332213293
I'm really skeptical this game will be fun for more than like 2 hours. Procedurally generated content is rarely good.
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>>332215664
So it ends up as another generic space game that no one will remember because it's indie and Elite and Star Citizen are already filling that hole?
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>>332215649
That's not the point. It's complex life on a planet with a temp of -150 celsius. It's just not possible.
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>>332215853
Name one procedurally generated game that was boring after two hours you fucking piece of shit.

And fuck you spore doesn't even get you to galactic stage in 2 hours.
>>
>>332216168
Planets so close to each others are also not possible. Best not to think about it.
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>>332216168
It's an arcadey game made to replicate old Sci-Fi books. Don't ask for realism you twit.
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>>332216183
The only thing procedurally generated in spore was the terrain as well.
>>
Did they ever come up with a valid excuse for not having gas giants in the game?
>>
>>332214816
I thought they said you can see people if you encounter them?
>>332214853
Guess i used the wrong term. They planed for it, but changed their minds i think.
>>
>>332216656
They justified it by saying that there's nothing to do with them as you can't land on them.
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>>332216656
They wanted you to be able to land on every planet/sphere. So I think that's a no.
>>
I'm really questioning exactly what I'll do in this game. If it actually has content and things to do WHILE exploring, I'll be interested. If I can meet up with other factions and do jobs for them, or maybe even make my own faction, or just help develop a world, I'll be interested. If my mining amounts to more than just "Now you get credits to buy a slightly bigger ship!", I'll be interested.

If this game amounts to literally nothing but "Fly onto different planets in space and periodically meet an unexpected lifeform!", I'm not going to buy it, and I hope most others do not either. I want an incentive to actually explore, not just visuals.
>>
>>332216667
You can see people if you encounter them. They never wanted base building.
>>
>>332213293
>vast soul crushing emptiness
4U
>>
I'm gonna put this here so you guys don't have an excuse to be uninformed about jack shit. https://repo.nmsdb.info/
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>>332213293

Open galaxy is like taking all the content from an empty and barren open world game and spreading it out into a galaxy.

And so you don't feel like its a completely empty galaxy - you fill up the in-between stuff (95% of the galaxy) with procedurally generated useless, soulless shit.


Thats "open galaxy" in 2016.
I can't wait for "small but handcrafted galaxy/world" though, maybe one day again we can have that.
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>>332216915
>If I can meet up with other factions and do jobs for them,
You can, but you gotta learn their language first
> or maybe even make my own faction,
I don't think you can, worlds also seem pretty statics

>If my mining amounts to more than just "Now you get credits to buy a slightly bigger ship!"
You upgrade three thigns in the game, your ship, your suit and your gun, doesn't seems to be anything else besides a few gadgets like hacking devices apparently.
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>>332217254
>small hand crafted galaxy
How do you make a small, let alone hand crafted galaxy? You're insane.
>>
>>332217137
Impressive, where did that come from?
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>>332214828
A black hole


Duh
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>>332217539
Some dude on reddit. Every card has a source.
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>>332215807
except its none of those.

Those have gameplay. This does not.
>>
>>332217449

take galaxy and make only a portion of it explorable

and create that by hand and not through an algorithm
>>
>>332217683
>Minecraft
>Gameplay
The only thing your lego game has over NMS is placing pretty blocks.
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>>332217753
That sounds incredibly boring. It's nice to be able to see things no one would ever see in their life with the whole 18 quintillion planets thing.
>>
>>332213293
Unless the planets and content is randomly generated there will never be a studio big enough, budget large enough or development time long enough to make a game like that.
>>
>>332217753
Isn't like what SC is doing? 100 handcrafted systems? How do you expect a 15-man-team to compete if they do the same thing?
>>
>>332217928

>its so nice to roll dice that get you 18 quintillion outcomes, all of them just a tiny shade different than one another
>>332218015

I expect a 15 man team to take on a job that makes sense and can be accomplished, instead of aiming literally for the stars so they can be boring and shit and pointless
>>
>>332217990
Mhmm. That's No Man's Sky. Except it's procedurally generated, not randomly generated.
>>
Will this be the new Spore? And by that I mean fun for a short while and really disappointing.
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>>332218119
>He makes a point that I cannot deny.
>I will berate him with my lack of information!
>>
>>332217753
Part of the fun is being able to go to your friend and say "you won't believe what I just found."

"Nuh-uh, you won't believe what I just found!"
>>
>>332218119
So you're saying devs shouldn't be ambitious and try to do new things, gotcha.
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>>332218217
Sean Murray has been incredibly humble all the way through. I only imagine you'd be disappointed if you intentionally didn't listen to any of the interviews or gameplay videos so far and just hyped yourself up on your own.
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>>332218217
You've described a lot of videogames my friend.
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>>332218217
>And by that I mean fun for a short while and really disappointing.
Isn't that a lot of games theses days?
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>>332218261

What part, no, which post was even the one I was supposedly berating?

You are a stupid fuck though just for that reply though.


>>332218269

But he will believe what you found, the magic of procedural generation is really that theres a limited scale of how different things can be - it can only work on the first set of variables programmed in, so you will never find anything extremely out there - and it will always resemble all the others made by the same system.

>>332218353

1. this is not new
2. yes, devs should know their limits and their budgets - when they don't they end up promising the world and then flopping like dead fish on land, or simply never delivering.
>>
>>332218269

But in the age of the internet that doesnt matter because everyone can share their discoveries with a tweet. You wont have that woah moment.
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>>332218501
Green text mockery you twit. Fucking read what you post and quit sperging out.
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>>332218653

>i was only pretending to be retarded
>>
preordered the limited edition from amazon
it costs same as regular version because i get like 16 dollar off prime bonus

hyped as fuck, thought about getting pc version but i remembered how utterly fucking toxic the pc community is and how theyll probably hack to the center of the universe or speedhack to travel across the galaxy and make every planet named dickbutt/nigger shit
>>
>>332218653>>332218653
>>332218653
Fag
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>>332218501
Why do you assume that procedural generation means predictable and limited? They have hundreds of variables. It's not just zebra, fish, and birds.
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>>332218703
What're you on about now?
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>>332218764
Green text mockery you twit.
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>>332218501
>1. this is not new
You're right, it's not new, but you can't exactly calls it a clone of another game.

>2. yes, devs should know their limits and their budgets - when they don't they end up promising the world and then flopping like dead fish on land, or simply never delivering.
So devs aren't allowed to have risky moves? Under what circumstences do you think they should be allowed to be ambitious?
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>>332218824
Your point being? What part of this matches that statement?
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>>332213293
Oh cool, that looks like a Z-95 Headhunter
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>>332218905
Alright now stop sperging out.
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>>332217254
>you fill up the in-between stuff (95% of the galaxy) with procedurally generated useless, soulless shit.
Literally what God did.
>>
>>332218154
I guess it's all about size and scope. How large are the planets and how many are there? How many planet variations? How much shit is there actually to do? How many NPCs does each planet have? How much text do they have? Is the dialogue voiced? Are they animated or just audio logs/radio transmissions? Is the player voiced and animated or just a floating hand? How's the combat? Vehicles? These questions make the difference between possible and impossible.
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>>332218754

Because it is procedural generation anon, it is all about using a set of variables to create predictable results
If their variables are too wild and out there - it'll break the game (well, I guess only if there is actual gameplay involved) because they cannot account for that wide of range of results

>>332218861

If their idea is
>new
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>>332219005
I can only answer so much with my hands and a keyboard on a phone, I'll just link this again. https://repo.nmsdb.info/
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>>332218996
>God
>>
I am going to assume this is like Pokemon Snap with a bigger budget and more time. That way I will enjoy it.
>>
>>332213293
My biggest gripe with most open world games is that you mostly can't interact with the environments. They might look pretty, but they don't factor into the gameplay and so there's no point in exploring them beyond admiring how skilled the devs are at generating environments.
>>
>>332214828
Peter Molyneux. Duh.
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>>332219184
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>>332219383
Well in that game you collect resources from your environment, and you can blow holes in the landscape, for example to discovers caves with others resources than on the surface or to shelter yourself from the cold
>>
Sounds like a modern Solar Jetman to me and that sounds awesome.
>>
>>332219383
Let's not pretend linear environments are any more interactable.
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>>332219736
play RE4 and try that again
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>>332219132
>It is estimated that 90% of planets will not have any form of life on them at all
>Of the 10% of planets that have life, 90% of those will be boring and primitive
>There are no directed quests. All gameplay is up to the player

Just like i said, size and scope. In this case, i can actually see how a small studio like HG can make a game like this when it has so little content. I was never good at, or even had any fun with, emergent gameplay games. It's just not for me.
>>
>>332219817
You're referencing a time when game devs gave a shit.
>>
The space police seem like they'll ruin it.
>>
>>332219817
Play Red Faction Guerrilla and tell me it's less interactable
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>>332219964
Firstly, you got the percentages wrong for the most part. Secondly 1% of 18 quintillion is a lot, and it gets better near the center.
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>>332218456
a lot of games have gameplay

NMS has walking and shallow exploration with zero point. nothing has meaning when you know it wasn't carefully crafted to accommodate exploration. it's just random nothingness and i doubt people will play this game for much longer once they've done all the shallow things at least one time
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>>332214379
>i didn't see the combat or resource harvesting
>plz fuck my face

End yourself retard, braindead people like you who do no research and spout nonsense don't deserve to even reply
>>
>>332213293

It'll be the same pattern of explore, collect and travel. Procedural generation will provide variety along the way, but there's no guarantee that what it produces will be good.
>>
Imagine a deck of 52 cards. You've never seen the numbers and suits before in your life, so every time you draw a hand of 5, it all looks new and exciting. Then you'll have seen all 52 cards, and no matter how many times you shuffle the deck and draw a new hand, you're still pulling cards out of the same deck. Each card familiar, but arranged differently.

That will be No Man's Sky. Without other fleshed out mechanics at play, it's not going to be any good past the first few planets you explore.
>>
>>332220203
>Secondly 1% of 18 quintillion is a lot
To be fair it's not like thoses 1% are going to be condensed around the path you'll take.
>>
>>332220124
And no one did anything like that for years still. Outdated concepts don't matter.
>>
It's a single player only game that's the size of the ocean with the depth of a puddle.
It'll get old and repetitive within a week or less.

Why the fuck can't I explore new planets with friends, and fight pirates, or even other players with friends or randoms?

because they're fucking lazy indie devs who can't be bothered to make multiplayer.
>>
>>332220116
What'll "ruin" it is that it's not a "comfy" game about checking out cool planets. It's a survival game. You are always on the run, and always need more supplies for fuel or to survive whatever is on the next planet.
>>
>>332214828

A teaser for a PS4 game.
>>
>>332220325
It's newer than RE4, try again.
>>
>>332220352

Or you know, 18 quintillion planets and multiple galaxies is fucking huge.
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>>332220257
So there's no meaning to exploring the actual Earth because it wasn't hand-crafted?
>>
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>>332215248
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>>332220257
>nothing has meaning when you know it wasn't carefully crafted to accommodate exploration.
Exploration for its own purpose can be fun.
>>
>>332220454
It came out in fucking 2009. Are you kidding me?
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>>332220352
>Lazy devs

If they were lazy they would've handcrafted ten solar systems and call it a day. Or they would've made Joe Danger 3.
>>
>>332220257
I'm an artist, so I like game that try to have a message, not just "keep me busy" with repetitive seen-it-before gameplay.

It the game is "boring" it's probably for a good point, sort of as an experience/reminder of our own isolation within the universe, but at the same time showing us how everything is beautiful and unique.

Maybe that's the point of the game, not to keep the masses (and plebs like you) busy and button-pressing.

Don't you have some Dota match to get to? How about you just sit and wait for the next Uncharted?

t. yeah

//
>>
>>332220469
Full of dumb ai and meaningless actions

Would've maybe considered the game for 25 bucks, but 60 dollars for a single player indie game is a fucking joke
>>
>>332220203
How can i get them wrong when i copied them straight from the repository? Yes, 1% of 18 fantasitillions is a lot but it also means i will encounter empty and lifeless planets 90% of the time(if they are spread evenly).

What i consider content is NPCs i can interact with, talk to and i can watch do stuff. Animals i can hunt and gather resources. A story that unfolds in front of me through missions, quests and dialogue. This game sounds like the opposite, a space DayZ.
>>
>>332220352
>Why the fuck can't I explore new planets with friends, and fight pirates, or even other players with friends or randoms?

This completely escapes me. Like, the guy says you might be able to run into people, but it'll be extremely rare. While that's exciting in its own way, are people really going to be playing long enough to even experience any kind of interaction?
>>
>>332220574
And? RE4 came out in 2005 retard.
>>
>>332220651
You don't know shit about the AI. And yes your actions are meaningless see the previous post.
>>
hi shill
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>>332220748
2009 is 7 years ago. It doesn't matter.
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>>332220717
>I WANT

>SKYRIM

>...IN SPACE
>>
>>332213293
>>332213849
>>332214379
>>332216915
>I know there's not a lot of info about this game just yet

I want this meme to end, they've detailed a ton of gamplay systtems.

>>332214668
>as soon as somebody posts a video of thv ending of this RPG/FPS there's no reason to play it!

>>332220116
They said they won't be on every planet, and they changed it so that if the animal attacked you first, you just get put on a warning level.
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>>332220651
>and meaningless actions
As opposed to all thoses others games where your actions have meanings?
>>
>>332220827
Well, I won't be the one with remorse after dropping 60 dollars on a stale single player turd of a space sim game.
And I guaran-fucking-tee you it's AI is gonna be shit, even AAA devs can't make decent AI, how would an indie company focusing on making a billion different planets have any chance?
>>
>>332220717
Those are good odds considering they only go up the closer you get to the center.
>>
>>332220945
Skyrim is shit. It has mechanical(combat and RP) depth of a puddle of piss. Size wise it's nice but the content is just bad.
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>>332220930
You're trying to argue that linear games are more interactive when your only example is from 11 years ago
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>>332220491
You're implying that this algorithm based system is going to be sophisticated enough to potentially generate Earth, and all of the different species it has on it and has ever had on it.

Your computer doesn't even have room for all those textures, anon.
>>
>>332220717
>NPCs i can interact with, talk to and i can watch do stuff.
There's that.

>Animals i can hunt and gather resources
There's that 'you can't gather resources off animals if that was you were saying though)

>A story that unfolds in front of me through missions, quests and dialogue
There's a story but it's probably going to be mostly told by the monoliths you find instead of some mission reward.
>>
>>332221032
You know Hello Games branched off from AAA game studios right? They know what they're doing. Even if they're shit like you said how about you take a crack at making better AI?

>>332221173
I've made no examples so far. You got the wrong guy.
>>
>>332220981
Yea, this game is mobile tier with its progression.
How many things can you upgrade? Suit, Ship, ??

Oh boy, now I have a better suit and can go explore this useless part of the planet better, and then I can get a ship to go to other planets faster or maybe kill the shitty pirate AI faster.
>>
>>332221197
Maybe not on one planet, but things like caves, deserts, rivers, mountains, and certainly every animal on earth are easily done in this game.
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>>332221361
That's sort of what upgrading is guy.
>>
isn't it supposed to be massive? like 1:1 scale of a real galaxy? if so I doubt anyone will ever make it to the center
>>
>>332221361
Literally every RPG ever.

>so i kill this guy for what? Exp?
>for what, so I can get more skills for what?
>to kill bigger guys? for what?
>EXP?
>>
>>332221520
18 quintillion planets divided by a couple galaxies. It's supposed to take a couple hundred hours depending on your luck.
>>
>>332221342
>I've made no examples so far. You got the wrong guy.
You're arguing in defense of that anon's argument, so, same shit.
>>
>>332221446
>>332221529
Yea, except those games have a progressing storyline and a reason to keep you playing, this game doesn't.

>muh center of the universe

With the gameplay mechanics we've seen, it won't fucking matter whatever they put there, it'll be dull as fuck.
>>
>>332221520
It apparently takes around 40 hours to go to the center if you're rushing for it.

You skip a lot of stuff with the warp drive.
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>>332221707
I'm not reading his argument. I'm telling you a 7 year old game doesn't matter in the industry.
>>
>>332221761
No, he updated his estimate to a couple hundred hours. I can't find the article at the moment though.
>>
>>332221303
>There's a story but it's probably going to be mostly told by the monoliths you find instead of some mission reward.
That sounds a lot like the Dark Souls type of story telling. You get a lore dump every time you meet a new NPC(or in this case a monolith(which is what exactly? an audio recording)) and that's it.
>NPCs i can talk to
Link please. All the footage i've seen so far is just space and planet exploration.
>>
>>332221819
It matters more than an 11 year old game.
>>
>>332221930

>>332217441
>>
>>332221946
>Not reading his argument.
No, it doesn't. If it hasn't been revisited or polished it doesn't matter.
>>
If everyone's goal is to reach the "center", won't it become more and more likely to find other players the closer you get? We'll all be meeting there.

Can you kill other players?
>>
>>332222056
Link to the actual footage please. All i see is a pic from a presentation. For all i know this could be a static image like the choose-your-own-adventure-book interactions in Pillars of Eternity.
>>
>>332222287
Meeting and moving on. No doubt it gets easier to see people near the center but trying to find each other on planet sized planets is hard. You cannot kill players.

Gonna take this time to link this again for the new people just showing up pretending they know what they're talking about. https://repo.nmsdb.info/
>>
Why can't /v/ talk about promising indie games like Diluvion instead of garbage like this
>>
>>332213293
Just one thing: tunnel vision FOV. 0/10, unplayable.
>>
>>332222761
No one ever heard of that. Also it's /v/.
>>
>>332222413
No footage then
>>
>>332222287
No Man's Sky is not an MMO
While it does feature multiplayer, it does not affect gameplay at all. The offline experience will be almost exactly the same as the online experience
Friends will show on the galactic map
You will be able to see other players
Only a few people can be seen at one time. If lots of people converge on an area, then you will only see a few of them
Friends do not take priority in regards to who can be seen
There will not be PvP or trading between players

Top lel
>>
>>332222930
I don't believe we got any footage but I'll look.
>>
So who's going to buy this $60 indie walking simulator?
>>
>>332222287
There will be no interaction between players at all. You are not able to encounter any players because the game has no multiplayer at all.
>>
>>332222930
>>332223018
3 months from release and there is no footage of NPC interactions or even what the PC looks like(character creator?)? Sounds strange.
>>
>>332223036
I've ordered the limited edition.

>>332223126
You're wrong. Go away.

>>332222930
Yeah, we didn't get any footage. All the press articles talk about them though.
>>
>>332223036
me, I like exploring games
>>
>>332214828
A message that says "Sorry we didn't have time to finish! Please buy our DLC :)"
>>
>>332223226
There is no character creator. Sean wants it to remain a mystery, only way to tell would be finding a player. Otherwise he hinted that we might find out at the center. Maybe.
>>
>>332223226
It's a indie studio in over their heads, game's gonna play like shit and be shit
>>
>>332220296

yeah you fuccboi thats why everyone still plays poker
>>
>>332223018
No you misunderstood, I was responding to him, there's no footages of NPC interactions.
>>
>>332220504
but there's no challenge, no worthwhile collectibles and no design to it

it's like wandering around in a forest and being amazed that this pile of leaves looks slightly different from that other pile of leaves

it's P O I N T L E S S
>>
>>332223362
They've had plenty of time. Funny jokes and all that.

>>332223406
It doesn't take much work to know how procedural generation works.

>>332223481
Ah, I see.
>>
>>332223226
>Sounds strange.
God forbids they actually want to keep things secret on a game about discovering stuff.
>>
>>332223396
So is the PC going to be voiced? Human? Shit, there is just so much stuff that's important to me that is either not there, unknown or unproven.
>>
>>332223563
>it's P O I N T L E S S
Yeah of course it is, it's a game.
>>
>>332223563
The challenge is getting to the center. Game gets progressively harder the closer you get to the center. Educate yourself. https://repo.nmsdb.info/

>>332223648
No, the voice sounds human male though from grunts and such.
>>
>>332220981
game that focus on having rewarding combat and movement options give inherent meaning to their action

NMS looks shallow as fuck where all its features look like formalities to make the entire experience feel less empty
>>
The most interesting part of the game is being able to free roam from one planet to another. Do whatever you want in space.

Just a shame there isn't anything interesting on the planets. The main draw of the game is that you can play it however you want, but there seems to be little incentive to do so.
>>
This game is one of the only western games I care for this year. I really, really hope it's as comfy as it looks but I'm worried about playing it on pc because if anyone can find a way to ruin the open space feeling it'd be pc hackers and meme lords but at the same time I'm worried about the ps4s performance...
>>
>>332223779
The game is more of an art project. There isn't exactly a reward for getting to the center you know.

It's so fucking hard explaining these games to people who only play RPG's and shooters.
>>
>>332223617
Nigga, what i basically want is Mass Effect with an equal focus on story, trading, exploration, combat and ship building. That would be the space sim i'm looking for. Not Elite Dangerous with empty planets i can land on.
>>
>>332213293
>open galaxy

Play Elite. You want to experience open galaxy? Enjoy having a loading screen every time you want to visit a planet, you want to visit a new system, every time you want to visit a station. No Man's Sky will be the same.
>>
>>332224070
There's literally nothing to do in elite. :^)
>>
>>332215623
That would make it a must-buy for me.
>>
>>332224042
Simulators don't have stories.
>>
>>332224182
>There's nothing to do

I fucking know that. There will be nothing to do in NMS just the same.
>>
>>332224285
Of course. Sim only refers to the level of mechanical depth.
>>
>>332214053
As someone with hundreds of hours in Elite: Dangerous, nothng can be that shallow. The devs hate their own game with a passion, going by their design choices.
>>
>>332224520
Except you can explore planets and be a pirate, or a trader, or just be an explorer and actually enjoy a peaceful afternoon in it.

Now if this post is finally dead. Go educate yourself traveler. https://repo.nmsdb.info/
>>
>>332213293
>What could go wrong?
everything
>>
>>332213293
>Open world
Garbage.
>Open galaxy
A larger pile of garbage.
>>
>>332214006
>survival shit
>crafting

i had already thrown this game into the trash but this now seals the deal.
>>
>>332224705
>Except you can

Oh hello Braben, are you advertising for No Man's Sky now?
>>
>>332224894
I don't know who Braben is. I've just come here to preach for the game of the century.
>>
>>332215248
The SimCity 2000 ship? Wut
>>
>>332213293
This game is also coming to PC right?
>>
>>332224705
Nigga stop posting the same link, they've seen it already, they're just shitposters if they pretend to not know
>>
>>332225004
Braben is the CEO of frontier developments. He said the same exact shit you said word for word. Elite offers the same exact things as No Man's Sky, except for landing on planets with creatures. Now I'm just repeating myself, but just like Elite, NMS will be empty and dead.
>>
>>332225105
No. This is all part of preaching. My priest friend said so. https://repo.nmsdb.info/
>>
>>332224705
>Except you can explore planets
great, I can't wait to walk on green planet #27 of the day (named "LoLcatPEWDIEPIEftw" by the first explorer)
>and be a pirate
yes, the part where the space police spawns from nowhere to gun the guy down was particulary interesting, especially when they'll spawn from undiscovered planets
>or a trader
trade what? the first red ressource in order to get the first blue ressource? inflation son, you piece of trash won't worth anything in less than 2 days
> or just be an explorer and actually enjoy a peaceful afternoon in it.
you already said that in your first point

at least that's a logical explanation, hard to be bored in a proceduraly generated game when you can't even remember the start of your sentence
>>
>>332225228
Well, you can't argue with facts homie. Also this game will be the opposite of empty and dead, I assure you.
>>
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The main way this game has a chance of becoming popular is if the playerbase is given enough tools to be mean to one another. If the players can terraform, build bases, form blockades, attack and raid other players and the like it could be fun as certain areas of the galaxy are claimed by clans and organizations.


If the game is more PvE with no discernible goal, objective or endgame it'll flop as most people that got roped into the hype will ask "Okay, I can explore planets... what else? Oh, explore some more? ...I'm going to back to Call of Duty."
>>
>>332225336
18 quintillion planets. You're likely to never see anything discovered by another player in your lifetime.
Sentinels can be fought against, they're not gods.
You probably wouldn't understand what trading actually is if that's your idea of it.
And you also don't understand basic sentence structure. Low blow by the way.
>>
>>332214828
A sign that says 'Destiny Awaits'
>>
>>332214828
It's tootsie roll, obviously
>>
>>332225342
>not a single use of retard, faggot, cunt, nigger, kike
>not a single reaction image
>good grammar
>no typos
marketer or employee? who the fuck are you?
>>
>>332225336
who hurt u friend?
>>
>>332225814
Average person that wants to preach the game while trying to maintain civilty. It's a hard life homie.
>>
>>332225596
>You're likely to never see anything discovered by another player in your lifetime.

>>332225342
>Also this game will be the opposite of empty and dead, I assure you.

make up your damn mind guys,
>>
>>332213293

>18 quintillion planets in this galaxy
>all harbor life
>all of it complex

RUINS the whole you can explore and find cool shit shtick. If every planet you go to has something, eventually you're going to lose interest because nothing is really unique--because of the set expectation that you'll just find some mutation here and there but nothing significant because hurr procedural.

No Man's Sky probably could've been a nice spiritual half-successor to Freelancer, on the grounds that you had to really search for something amazing. Right now, it feels like it basically is in your face all the time. Not very compelling.
>>
>>332226047
only 90% Harbor life
>>
>>332225952
>>>/reddit/ and take your shitty space game with you. We sent the RSI faggots home and you HG retards aren't welcome here either.
>>
>>332226001
You don't need players for there to be life in the game. All the aspects should accomplish that itself.

>>332226047
>all harbor life
>all of it complex
Not even close dude. Only 1% will have complex life, 10% will only have mundane life.

>>332226190
No where close. Off topic as well, awfully rude.
>>
It's a graphics demo
Not a game
>>
I rather want something along the lines of outer wilds meets ratchet and clank.
Or just more outer wildshttps://www.youtube.com/watch?v=vRQU1o8SrAI
>>
>>332226408
Put your trip away loser.
>>
>>332215005
>>332214668
>>332214828
https://www.youtube.com/watch?v=upv7pkHw8aI

It's like poetry.
>>
>>332226345
>You don't need players for there to be life in the game. All the aspects should accomplish that itself.

which aspects?
the unique tiger with the purple spots or the concave tree with red leaves?
>>
>>332226628
The environment, the music, the feel.
>>
>>332223421
are you retarded? I know in my heart this isn't bait
>>
>>332226708
so, doing nothing will show how much life there is in the game?
>>
The only thing that's putting me off is the walk speed.

Every trailer has that slow-pan-walk, I get that they're showing off the environments but it's going to be tedious as fuck walking across a planet.
>>
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>Director Sean Murray is keen to stress that No Man's Sky is not a 'walking simulator'. he wants your experience on a planet to be challenging, and for you to earn what you find there. It's not a game where you land on a planet, take a gentle stroll, then head to another.

Stop confusing NMS for Proteus, you fucking retards.
>>
Every NMS thread is filled with empty, parrotting posts of the devs saying "Nuhuuh you can actually DO THINGS, not many, but man 18 quintillion planets !!! Btw the only thing you can do is grind more ressources forbyour next tier. It's totally not like Spore or E:D promise we're - i mean the devs are very humble"
I'm sick of this shit.

Everyone with an IQ above 70 sees right through the smokescreen, yet devs keep coming here and try to sell their their game. Go back to plebbit, you'll have much more success convincing suckers to lick your balls while shit down their throats your blue, red OR green turds.
>>
>>332226884
That doesn't... What? How did you get that out of what I said?

>>332226908
There's a way to sprint. Also a jetpack.
>>
>>332227042
No, go home and educate yourself. Here's your pamphlet. https://repo.nmsdb.info/
>>
Don't want to do any research for myself but is the planet generated as you approach it or are they going to all be generated right from the start? I guess Im asking, can you revisit an old planet after traveling across the universe and it be the same (more or less)?
>>
Spore 2.0. If you get hyped, you deserve the tears that are coming.
>>
>>332227421
Planets are generated when you enter the system and will always be there. You can go back to old planets. They will be the same.
>>
>>332226936
As i said, it's basically Elite Dangerous with very limited planet exploration and combat. I'll pass.
>>
>>332227440
IIRC, Spore is not Minecraft.
>>
>>332227042
There's definitely a lot of delusion and naivete among the game's fan base.
>>
>>332227667
>Elite Dangerous is basically No Man's Sky just more gritty and nothing to do. I'll pass.

FTFY
>>
>>332227587
I am curious about how that will impact performance once a lot have been generated, I guess it would be negligible if the server just has to remember the seed used to generate them.
>>
>>332227723
Much like there is cynicism and denial among its haters.
>>
>>332227904
They are both shit but you can argue which is worse all you want.
>>
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>>332217137
I am more hyped than ever, now!
>>
>>332227065
>no interaction with any other human
>boring proceduraly generated life
>"there's no life"
>"there is! you can listen to the music and look at the environement!"

stop, you're not paid enough for this, increasing the hype of a game by selling promises impossible to keep is the best way to kill the game post launch, you're going to make your figures, it will sell well, the websites tied by the contract to "you'll have to pay a superior fee if it's under X/10" will praise your game, the kids who will have forever a "6.4 hr played" will let their review of "its the best gam ever made" then the smokescreen will dissapear.

I have nothing against a company trying to make money, do it, that's why it was created, but at least be honest like activision or EA, don't spout nonsense trying to pass of as a passionate player everytime a company tried that, they ended up being ashamed and pathetic

do not sell passion, it's the best way to know something won't work
>>
>>332228142
You do realize there are NPC aliens, right?
And no, I don't mean the technicolor animals.
>>
>>332228001
IIRC it's cached and gets out back together when you come back for it to be generated. Something along those lines.

>>332228079
Say what you will to justify your eternal damnation.

>>332228142
I am sorry for being a functioning human being.
>>
>>332213293
Why do you think there's not a lot of info?
All the info there is about this game has already been published.
There really is just that little to it.
>>
>>332213293
screw open anything, how about how nice well designed large linear levels
a map doesn't have to be a 2 mile long empty land mass to have exploration
>>
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Superior game coming through.
>>
>>332224070
>loading screen

Since it's not just doing maths, there are no loading screens. Every demo he shows is in real time.
>>
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>>332228507
>Absolutely no random enemy encounters
Nah screw that. Terran Conflict is best.
>>
>>332213293
Screw open world, what about open galaxy?
they're both the same shit
one just has less stuff in it
>>
>>332226512
Damn this spore game looks like fun.
>>
>>332228513
>Since it's not just doing maths, there are no loading screens. Every demo he shows is in real time.

you know, just because there isn't a black screen with a big "Loading" in the corner doesn't mean it's not here
when you enter or exit the atmosphere there's a cloud animation, it's just like the doors in metroid prime
>>
>>332228507
Lies all lies! NMS is the superior game. Save your shitpost for second place: EVE Online.
>>
>>332228671
Not so much less stuff as greater distance between the stuff.
>>
game looks bad. the sentinels are a mistake, I dont want to have to constantly fight the galactic police.
>>
>>332223743
Yes, but what is the challenge? What about it gets harder?
>>
>>332228802
Then don't break the law, dumbshit.
>>
>>332228771
at least open world games have some tiny variety
procedural generated content seems meh
>>
>>332228762
Yeah, I'm saying there is literally none. You just pop into space. My dad sucked Sean's dick once.
>>
>>332228802
All part of the story chap. Sorry you feel that way. They're not gods though, you can fight back.

>>332228825
Encounters with enemies, animals, and supposedly NPC's. Along with other elements we haven't been introduced to yet.


Alright. I have things to do now. I enjoyed preaching for you twits and all that. Shit posting commence!
>>
Oh! And take this too! https://repo.nmsdb.info/
>>
>>332215623
That sounds pretty awesome, actually.
>>
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>>332229079
>"There's so much to this game, you guys just don't understand how good it will be
Off yourself, you prick
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