>New area
>Background music stopped playing
>>332082046
>Enter room
>door shuts lock behind you.
>Enter door
>Room closes
>Enter another door
>Room reopens
>Enter room in horror game
>Combat music starts playing
>Don't see any enemies
>Upcoming boss is shadowing you throughout the entire stage.
>>332082562
>realize that there really are no enemies in the room and the game is just doing that to psyche you out
Fucking Silent Hill
>Progressing through level
>There are multiple save spots and items given more than usual
>Enter room
>Close door behind you
>Get to the exit on the other end
>About to leave
>Hear the door you got in through being opened and shut violently
>Look behind you
>There's nobody there
>Enter a corridor
>Walking halfway through to the end
>Start hearing footsteps behind you from afar
>They get louder and faster as time passes
>Go back to a familiar (safe) area
>Different, ominous music plays
>Rain and thunder is part of the BGM composition.
>Enter a safe haven hub area
>The NPCs that were there are gone
>They're all dead
>>332084874
>go back to safe save-room
>ghosts walk through doors
Fuck you Fatal Frame
>>332085464Demon's Souls?
WHY DIDNT YOU KILL THE GUY LIKE THE MESSAGES ON THE FLOOR SAID
YOU IDIOT
>All the bosses from the previous game are back, and want revenge.
>sun goes down
>music changes into a creepy mix of the daytime theme
>>332082046
>New area
>Background music starts playing
https://www.youtube.com/watch?v=NlQcKBUcgmA
>Turn around
>See this
>get told to go to a certain location
>look in the map
>place is a big open room with only 1 way in and out
>get there
>"you fell right into my trap..."
>door locks behind you
>>332084628
Name one game that does this
>doors can open enemies
>endgame
>walking through previously safe, lively and brightly lit
>now they're empty and grim
>>332086251
previously safe, lively and brightly lit areas that is
>enter a new area
>the only soundtrack is a heartbeat or static
>>332086251
>endgame
>survivor npcs from previous cities have now taken shelter in a new location after their cities were destroyed
>Jumpscare appears when you look in mirrorPlease tell me you know what this is from
>>332085691
>sun comes up
>with their lives on the line
>ALIVE
>>332086501Hitman: Contracts or Condemned 2.
>>332086613oh I was thinking of Doom 3, didn't know those games had jump scares in mirrors too D:
>seemingly empty atrium area
>enemies aren't truly dead until you dismember them
>>332084874
Name one game that does this.I'm sure that I've actually witnessed this before, I just can't think of any examples/.
>painting on the wall changes to sometgin spooky
>sare zones throughout the game
>during a later part of the game a strong enemy jumps out of nowhere and attacks you in it
>all sound cuts out, even the ambient noise
>Non spooky game has a mandatory spooky section.
>Enter hallway
>Lights shut off, leaving you in utter darkness
>Running footsteps, first far away but getting closer all the time
>Just as you hear the steps right next to you, lights are turned back on
>Nothing
>Vietnam videogame
>https://youtu.be/oOQMuj68Gow starts playing
>>332087005
It's usually when something like village has been wrecked or some shit. One example that pops to mind is that one village early on in Tales of Symphonia which you help rebuild.
>>332085860
The only legit jump scare that's actually spooked me.
>big door
>lots of ammo and health
>backtracking through a known area
>music stops
>there's nothing
>not even enemies
>continue to next area
>still no music
>still nothing
>open door to enter another area>"STARS"
>>332087005
When I made the post I thought of Deus Ex, but now that I think about it the music changes when you're already well aware that you won't receive a warm welcome in UNATCO HQ or downtown.
>>332085502
>enemies follow you to the save area and make it so you can't save your game.
https://www.youtube.com/watch?v=vcn2sT-eTyc
>door heals you
>first door in the entire game is an enemy
>no door ever does this ever again
>>332085464
>Go back to a safe area to save your game
>It's nothing but ruins
>All NPCs are gone
>No music
>>332091025
Cave Story?
>>332091025
What the hell was the point of that anyways?
>>332082562
>>332083556
>that moment when you realize the room IS the enemy
>>332091242
Probably to fuck with you.
>>332091242
You could see it as a "always be on your toes" kinda thing, but nothing like that ever happens again. The totally-not-nightmare eyeball doesn't appear anywhere again.
>Enter a new area
>Only one lonely NPC
>Talk to them, they trade items like normal
>Leave area
>Never see that NPC again during the rest of the game
>Come back to the area they were in
>They're not there anymore
>Not even the game's wiki has an article on them
>>332091420
>devs do a study on how many doors people are cautious against until they finally let their guard down and that door number is the enemy again
>>332085860
>He enter exatly same door as you.
>ONLY DOOR IN FUCKING CORRIDOR.
>Game has a "visibility" meter that goes up whenever an enemy can see you
>Your PDA beeps whenever there's a human NPC nearby
>Traversing an area at night, pitch black
>No music, no sound
>Suddenly meters goes up to max in an instant
>No beeps are heard
>>332091568
Like the fake doors in OoT?
I'd give mad props to devs clever enough to get some psychology tricks like that into their games.
>>332087005
OFF is one of those games. (BUT AREAS AREN'T SAFE)
>>332091542
Okay, what is this?
>>332091542
what game does this?
>>332092046
I never liked either of those features in vanilla Stalker. Especially the PDA bleeps.
>defeat boss
>it goes deathly quiet
>it stays that way
>>332085502
>Go to save point while being chased by Ayylmao
>Ayylmao kills you while you're trying to save
Fucking Alien Isolation
>>332092613
>defeat boss
>it explodes, but his head remains and lives
>it continues to talk to you whenever you go back to the room
>>332093271
>SHIT NIGGA YOU FUCKING GOT ME, BUT I AIN'T DEAD YET
>YO WHERE THE FUCK YOU GOING? I AIN'T DONE WITH YOUR BITCH ASS
>OH SHIT LOOK WHO'S BACK. READY FOR ROUND TWO MOTHERFUCKER?
>DON'T YOU FUCKING WALK AWAY GET THE FUCK BACK IN HERE BITCH
>>332087181
>never happens again
>but your trust is completely broken
>rival character who comes out of nowhere to fight you while game plays his theme
>does this multiple times
>later in empty, quiet area
>hear his theme echoing very softly as you walk through a room
>he's surprised when you walk in on him planning his attack
>>332086086
Silent Hill 2
>>332094129
I'd kill for that