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>2003 Bethesda releases the most advanced rpg of its time.
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>2003
Bethesda releases the most advanced rpg of its time.
>let everyone else catch up
>2006
Bethesda releases the most advanced rpg of its time
>let everyone else catch up
>2011
Bethesda releases the most advanced game of its time
>let everyone else catch up
>201X
Bethesda releases ethe most advanced game of its time.

Anyone else thinking that this is gonna be the case?
>>
>Skyrim
>Most advanced RPG
>>
ye just like fallout 4
>>
>>332079946
i said
>game
>of its time
>>
>>332080023
Oh, so it's just a troll thread. Thanks for clarifying.
>>
>>332079841
Yes.

/v/ loves to meme about Todd and shit but TES are the best single player RPGs and will always remain so.
>>
>>332079986
OP would argue, i think that witcher is way better than FO4
[spoler]Fallout is not a full fledge RPG[/spoiler]
>>
>>332080168
OP also can't use spoiler tags, fuck me.
>>332080086
It is not, it is my genuine opinion.
>>
>>332080260
What are you doing on /v/ if you've only played one video game from 2011 ?
>>
>>332080335
>muh dark souls
>muh dragon age
>muh arkham city

skyrim is way better than those.
>>
>>332080514
When did I say anything about those games ?
>>
>>332080609
i don't know dude, those are one of the most popular games of 2011, and i don't own any consoles, but i'm pretty sure skyrim is better anyway.
(unless you're into japanese weaboo crap, which is fine, but i don't enjoy them, also it's about being advanced not being the best)
>>
>>332080720
>also it's about being advanced not being the best

>>332080514
>skyrim is way better than those
>>
>>332080990
Don't pick on my words smartass.
Becuase you've still given me no example of a 2011 game that's more advanced/
>>
>>332081219
dark souls
>>
>>332081336
>graphics inferior
>combat inferior
>atmosphere INFERIOR
>lore inferior
>leveling system inferior

the only thing better about dark souls is the challenge.
>>
>>332079841
>TES started with morrowind
Retard. Morrowind had 24 hour shops, and removed; timed quests, weighted gold, banks, mounts, mounted combat, buying houses, buying boats, climbing skill, nudity, knightly orders, separate factions for each diety, etc
>>
>>332079841
Makes sense, and since their fallout games are just "TES with guns" they always wait for a TES game to release the good stuff.

Makes me think that if fallout 4 was released in 2012 it would've been considered a good game.
>>
>>332081336
>implying dork souls is an RPG and not just a brawler
Skyrim was the most advanced, building on previous developments despite being on a shitty engine. They're the only devs left standing who make big ARPGs, but the key to knowing whether the next game will suck or not lies in the dev team itself. There will probably be a good 10-15 years between Skyrim and the next game and a lot can change in that time.
>>
>>332079841
>20XX
>Everyone catches up to be a fox main
>>
The series were ruined after the Oblivion came out, with flat worlds/lore, no planning and thought, senseless exploring, no mystery, terrible looting, and no feel of progress.
Do you know any good spiritual successors to Morrowind?
>>
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>>332081468
>>
Toddlet pls
>>
>>332081336
>Dark Souls
>Advanced at all
Nigga, they couldn't even make the black knights patrol around Lordran.
>>
>Bethesda
>rpg
>>
>>332081468
Literally everything in that post is the opposite of the truth. Confirmed for troll thread.
>>
>>332081585
so a bunch of shit that doesn't really matter that just made daggerfall more annoying to play
>>
>>332079841
If you're gonna bait, at least try to put some effort into it. This shit is embarrassing.
>>
>>332081797
alright bud, keep living with your nostalgia glasses on.
>>332081912
it isn't?
can't i role play as whatever the fuck i want?
>>
>>332081468
Never played dark souls but I know for one fucking thing that dark souls atmosphere is fucking amazing
>>
Nothing from Bethesda has ever been good.

>Morrowind
>most advanced RPG of it's time

No, that would have been Wizardry. You are a casual.

>Oblivion
>most advanced RPG of it's time.

No, that would have been Final Fantasy. You are a casual.

>Skyrim
>most advanced RPG of it's time.

No, that would have been Dark Souls. You are a casual.

>Fallouts
>most advanced anything of it's time

No. You are a casual.

In summation, you are a casual. Stop posting on this board please. You don't belong here.

>muh opinion

Your opinion is trash. You are a casual. Leave.

>subjective taste

Your taste is trash. You are a casual. Leave.

LEAVE.
>>
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Fuck Skyrim for level-locking the enemies and loot in dungeons when you clear them

I want to replay my favorite dungeons every once in a while like I can in Oblivion I fucking love Hame
>>
>>332082158
oh shit guys, it's the embodiment of /v/.
we better leave or he's gonna make us play zelda.
>>
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>>332080514
>skyrim is better than dark souls
>>
>>332081219
You haven't said anything to support your claim that Skyrim is advanced in any way.
Burden of proof is on you
>>
>>332082297
you're right man oh shit we better high tail it back to our subreddit of choice before shit gets serious
>>
>>332082158
>final fantasy
>advanced
>>
>Morons think Dark Souls was in any way an advanced RPG for its time

It was a great game, but you're stupid if you think it's advanced at all. On a technical level, the game is so fucking basic. The graphics really are shit too. Skyrim blows it out of the water with the sheer number of things there are to do in the game. Skyrim is the better RPG, even though Dark Souls is the better game.
>>
>>332079841
This post is bait
>>
>>332082541
Yeah haha all those things to do...

...what were those things again?
>>
What a great thread anon.
>>
>>332082158
>Dark souls
>RPG
shiggy diggy. What the fuck are you roleplaying in any Souls game? It's a hack and slash game with difficulty amped up.
>FF
weebshit.
>>
>>332082652
>>332082541
Fuck off Soulsfags they're completely different games they're not even comperable
>>
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>>332081943
Thanks for the (you). Also if you didn't like mounts, buying houses, and mounted combat then take Oblivion and Skyrim off "advanced rpg of it's time"
>>
>>332082387
what? see
>>332081468
the only thing i can be wrong about is lore, because that is up to the player.
>>
>>332082541
Dark Souls is mediocre at best regardless of what Fromdrones say
>>
>>332082158
>muh final fantasy
>muh dark souls
>casual
>casual
>casual
you spend too much time on this board you faggot
>>
>>332082763
Those aren't reasons dickwad.
You've done nothing but spout your shit opinion without any kind of support and claimed everything you've said is fact.
Hell, you haven't even defined what you mean by "adavnced," because I disticntly recall Skyrim being as incredibly barebones.
>>
>>332082682
Alright let's do this.

>Skyrim
>SKYRIM
>gamebryo engine
>from fucking Oblivion
>Oblivion
>OBLIVION
>Bethesda
>Fallout 3
>FALLOUT FUCKING 3
>Morrowind
>this is what you are defending
>fucking MORROWIND
>Bethesda

Is that enough greentext?

Just in case it wasn't, you're retarded and you don't know anything about video games.
>>
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>>332079841
Skyrim was literally a dumbed down version of oblivion with better graphics. How the fuck is that the most advanced rpg in 2011 when an rpg from 2006 is MORE FUCKING ADVANCED?
>>
>>332079841
>Bethesda releases the most advanced rpg of its time.
>citation needed
>>
>>332082756
Yeah but what could you do in Skyrim tho???
>>
>Morrowind will never shit up Elder Scrolls and turn it into a meme series ever again
DUDE, Vivek and CHIM LMAO
>>
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>most advanced RPG
>>
They already showed their colours with Fallout 4. Well, you could say they showed their colours with Oblivion but w/e.
>>
It's all about design. One of the reasons the series got bad was shifting into impatient, american, less-thinking-just-action, console type gameplay. I hope they give up on level scaling in next game and add more stats and number management, while shifting focus from gamepad to keyboard and mouse with icons and windows.
>>
Nice.
Epic.
I like it.
>>
>>332082982
graphics - improved
quest lines - improved(except for the main story line and brotherhood)
combat and leveling system - improved by perk system.
atmospehere - downgraded in most places but except black reach.

>>332082934
the fuck you mean those aren't reasons? what are reasons by your definition? hour long paragraphs why skyrim can have more polygons than dark souls?
>>
>>332083225
>>332082061
forgot to quote.
>>
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>>332083072
I like it because I role-play like an autist and customize everything about my charcater like his house and his friends and shit and just wander and make my own quest and story without a real goal. If you don't understand that kind of thing then you won't like the game. That's why you prefer Dark Souls.
>>
>>332083225
You're right, but unfortunately there is next to no chance of this happening. Skyrim made them a load of money and Fallout 4 seems to have sold well too.
>>
>>332082756
>Elder scrolls - RPG
>Dark souls ARPG

totally different genres amirite?
>>
>>332083407
You can do the same autismal shit in dork souls tho
>>
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I can already smell the butthurt when bethesda launch "TES 6: Hammerfell", focusing on LITERALLY black people.
>>
>>332083365
Those are claims, dumbass. You can say "x is better than y" all you want, but that's not a standalone argument. Let alone all of your "reasons" are incredibly subjective. If you're gonna spout stupid shit all day long then at least have the decency to justify your retarded fish-brained thought processes.
>>
>>332083480
Don't even start arguing, TES is RPG when it's compared to other ARPG's and inferior and ARPG when it's compared to RPG's and inferior.

Kinda like modern Fallout - It's a shooter! It doesn't need proper RPG mechanics and content! Its a RPG - it doesn't have to have good shooting mechanics and AI!
>>
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>>332083480
Yes, these two games are very different.
>>
>>332083480
>>Elder scrolls - aRPG
>>Dark souls aRPG
ftfy
>>
>>332083365
>questlines
>improved
>IM-FUCKING-PLYING

The "radiant" quest shit sucks ass.
>>
>>332079841
Fallout 4 is not an RPG.
>>
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>>332083365
>quest lines - improved
>combat and leveling system - improved by perk system
The most hilarious thing about skyrim is that despite being made almost a decade after morrowind, it actually has worse combat reactivity. It's literally two guys swinging socks at eachother.
>>
>>332083973
Then it's one shitty open world shooter.

The last good one of those I played was STALKER.

https://www.youtube.com/watch?v=g0Z6CxmiCwY
>>
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>>332083365
>quest lines - improved
I don't give a shit if this is bait or not, I fucking needed a laugh this intense.
>>
>>332084029
oh yea the morrowind combat system is so good, hold to hit for 100% of their health, hit constantly to miss.
so good.
>>
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>>332083365
Like I said. The only thing objectively improved in skyrim is the graphics. In my opinion the leveling system was massively botched from skyrim, the radiant quest system regurgitated boring bullshit, and the combat was effectively the same experience. Obviously not the most advanced rpg of its time if it plays exactly the same as an existing game from 5 fucking years ago.

Also sorry you are CASUL and cant enjoi Dark Souls with the rest of us, a truly advanced and innovative gameplay experience and masterpiece of art.
>>
>>332084029
stop making this exact same post you fucking faggot
>>
>>332084125
it is not bait, name one non guild/main story quest that was good in oblivion.
>>
>>332084162
don't bother, he's gonna start bitching about stagger
>b-b-but muh reactivity is defined by one NPC animation
>>
>>332084029
>it actually has worse combat reactivity.
Don't do this meme, it is little better. Like when you strike them with paralysis they fall and so on so it's instantly better than the static shit Morrowind has.

Seriously Morrowind fanboyism is fucking retarded, it's literally Skyrim of 2002, got the same kind of people on board.
>>
>>332084194
oh OP can run dark souls in a little bit than 2 hours, but i stopped playing dark souls because it got boring after the milionth run.

It is true that the combat hasn't changed that much since oblivion or even morrowing, but you can't really think of new ways to swing your sword without being a weeb faggot.
>>
>>332083814
implying that these games set out to do the same thing and are aimed at the same people is wrong though. Bethesda used to be about large worlds with lots of stuff to discover when you stray off the main path. Most people didn't care much about the gameplay. But now it was even surpassed when it comes to the world by various RPGs.
>>
>>332084273
The one where you go ride that boat and then the crew turns out to be pirates? That's just off the top of my head but oblivion had much better sidequests, esp the daedra ones. Wait, did you actually PLAY oblivion?
>>
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>>332084195
>>332084330
>hit an enemy and he staggers almost all the time
vs
>hit an enemy 1million times and you might actually see him react once
Wow skyrim is so much better.
>>
Why are bethesda games so buggy ? I mean they dont even look good...
>>
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>>332084029
Elder Scrolls was never supposed to be flashy or anything. It's supposed to be a video game version of a tabletop RPG where the character's skills are your real strength, not your talent as a gamer. So I've never really cared about reactivity in the combat. Hell, I think Oblivion has the best combat.
>>
>technology in game
>proceed to list lore, quest lines and atmosphere

If Skyrim was so advanced why did it carry the bugs that Oblivion and Fallout 3 had?
>crazy ragdoll physics when corpse is pinned between doors
>AI pathfinding
>clipping through walls
>objects flying off their places place when entering interiors
>>
>>332084195
and they say /pol/ is tinfoil
>>
>>332084492
>esp daedric quests
don't make me laugh, the only good thing about daedras in skyrim was sheogorath, and skyrims dlc is even better shivering isles(you heard me).
>>
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>>332084652
the only good thing about daedras in oblivion*
>>
>>332084652
Did you read my post? I agree with you that skyrim daedra was boring as fuck. And yes, the dragonborn DLC was much better than anything in the main skyrim game and probably a lot of oblivion questlines.
>>
>>332084273
Oblivion had overall better sidequests since there was far more variety than "go here, kill x and maybe bring back y"
>There's a paranoid creep in town that needs you to spy on suspicious persons to see if they're stalking him
>You have to convince a town of Khajiit that the world is ending based on three omens
>Someone in castle Chorrol stole the Countess' prized painting, and you have to find the thief
>An entire hamlet has been turned invisible by and unknown force, and they ask you to find out how to fix it
>An alleged vampire hunter slew a well-liked townsman, claiming he was one of the beasts. Something doesn't seem right about this...
I could go on.
>>
>>332084610
>implying oblivion had no bugs or crappy ragdolls

Also, technology can pretty much only be seen in graphics and i obviously didn't want to stick to graphics only.
But i really think that skyrim has the best lore ever, look at the size of it!
>>
>>332084514
First of all - hitting in Morrowind is literally swinging stick due to animation speed.

Secondly the feedback is abysmal exactly because of animation speed, the "misses" should be dodges of sorts and surprise, nobody would complain about morrowind's combat, except getting their ass lazy shit animators to make dodge animations and tone down the attack speed to make the animations actually play was too much to ask.

And don't tell me you couldn't do it because other games did it to some extent(Gothic being the easiest one).

Now of course the major point about Bethesda is that they never learn so the combat is tweaked minimally with each iteration and the changes seem to be cargo-cult-like rather than have some engineering behind them.

>>332084579
>It's supposed to be a video game version of a tabletop RPG where the character's skills are your real strength
If that would be the case it would be a blobber with locked auto-resolve(aka - very shitty game to play), not fucking action-RPG.
>>
>>332084330
if you go back and play morrowind and oblivion you'll notice the mellee knock down system was completely forgotten in skyrim. then they replaced it with a fucking paralyze spell on hit chance. that's just retarded
>>
>>332084951
hit me with another argument cus i mistyped, i'll pretend i didn't read this.
(and i think that skyrim's daedric quests are way better)
>>
>>332085068
>reading comprehension
>>
>>332085068
>>implying oblivion had no bugs or crappy ragdolls
That's not what was implied at all
>>
>>332085068
Do you even know what lore is
>>
>>332085059
This guy knows whats up. Oblivion's sidequests were something else.
>>
>>332085294
skyrim had more stuff in game that expalins elder scrolls lore than mor/obl.(because it's bigger and newer)
>>
>skyrim
>advanced

It was so full of bugs it wasn't even fun. That's how bethesda rolls though and evrrybody got used to its shit at that point.
>>
>>332085402
Such as
>>
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>>332079841
>being underage
>>
>>332085542
Baldman's Gaydate 2 is shit STORYFAGGOT "game" kill yourself you fucking nigger fedora redditor.
>>
>>332085179
Making a village of khajiit think the world is ending by having a daedric prince rain flaming dogs from the sky?? Skyrim failed to provide me any unique and memorable experiences such as this.
>>
>>332083791
what game is bottom? a monster hunter clone?
>>
>>332085128
>First of all - hitting in Morrowind is literally swinging stick due to animation speed.
Animations in Morrowind were shit, just like every TES including Skyrim. You don't have to pull weird shit out of your ass like "literally swinging stick". And it makes sense that swings are fast. How is a slow motion strike supposed to damage an opponent.
>Secondly the feedback is abysmal exactly because of animation speed, the "misses"
If an attack misses, it misses. If a person threw a punch at you and you saw that it completely missed, you wouldn't dodge out of the way like a complete moron.
>And don't tell me you couldn't do it because other games did it to some extent
They already had the animations that veered the weapon off course. They could have used that, but instead they just slapped on a scratching, scraping sound effect and called it a day. Not happy with it either, but at least they were close.
>>
>>332079841
I'm about to play TES from Arena to Skyrim, how long am I in for?
>>
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>>332085639
trying too hard
>>
>>332085507
more....books/notes....(that is probably it lol)
and some time warping stuff.
>>
>>332085128
>character knows fuckall about lockpicking
>opens master locks anyways because some retarded manchild wants a piss easy minigame just so he won't feel bad about missing loot
>>
>>332085896
Play arena with some mage. You'll thank me later.
>>
>>332085815
Yes actually
>>
>>332081585

Morrowind also went from an awful awful awful procedurally generated shitpile of a game to an actually well-designed game.
>>
>>332085128
>(aka - very shitty game to play), not fucking action-RPG.
A crap manual resolve system certainly isn't RPG-ish.
>>
>>332079841
skyrim isnt advanced, its just easy dungeonncrawling with a self insert character. Nothing wrong with that, but far from advanced.
>>
What are you talking about. Oblivion was the only "advanced" game of its time. It was stunning when it came out on PC. Since then they have been more and more behind the times. Take fallout 4 for example. Shits like straight from 2009. They were something back in the day, now bethesda is a joke.
They laze around because they know that fanfucbois will defend their shitty games. No need to innovate, just simplify everything and make it a tiny bit better looking than their previous, already out of date game. Fanboys will eat it right up.
Sucks to see such good companies go to shit over the years. Consoles ruined them.
>>
>>332086043
So tell me why isn't TES series known for being terrible series of blobbers(good blobbers are good, but since this one is completely NOT about player's skill they're terrible) rather than, at first being Ultima Underworld clones, that is action RPG's, and then being... action RPG's which fans forget the action part conveniently when they're faced with complaints about its action mechanics and remind about immediately after somebody starts criticising shit systems underneath the hood of those games?
>>
>>332085994
Wow.
Mankar Camoran's penultimate monologue while you're trekking trough Paradise taught me more about the lore than anything else.
He goes on about the differences between Gods and Daedra, the origin of Tamriel, parallels between it and planes of Oblivion and how it was originally another plane whose prince was overthrown by man, which is why it's under continuous contest between other princes (Primarily Dagon), since they see it as another domain ripe for the taking.
>>
>>332081585
I agree with the rest, especially climbing, but the Knightly Orders and Temples being consolidated into the Imperial Legion and Imperial Cult made sense given the shift to handcrafted content. In Daggerfall they were literally copy/pasted factions. The Knighly Orders had no differences at all and the Temples differed only in a single unique random quest per faction and (in three out of eight Temples) available services. Since Morrowind had handcrafted quests instead of infinitely repeatable random ones it couldn't get away with splitting factions like that.

Morrowind had more faction content overall than Daggerfall, both in terms of unique joinable faction types and total number of faction quests.
>>
the most advanced PIECE of SHIT that is, top kek.
>>
>>332086327
Please read your post over again and type it in english. Not everyone can understand autist.
>>
>>332086347
Ye boi
>>
>I can change more variables therefore it's more advanced
kek /v/ proving again they know nothing about video games or programming
>>
>>332086514
It's perfectly understandable for any person able to read
>>
>>332086347
I'm trying to bug Bethesda to put Oblivion on Xbox One Backwards Compatibility so I can revisit my favorite character
plus I don't feel like buying the game and all the DLC again
>>
>>332086347
>Takes forever to mod into something decent
>Runs like ass no matter what rig you have

Nah son.
>>
>>332079841
You have a very sketchy understanding of the word "advanced"
>>
>>332086448
Having a sense of handcrafted content would mean taking each faction unique. Morrowind simply took a shortcut and got rid of it all and replaced it with a single faction. Cutting instead of fixing is something Bethesda specializes in.
>>
>>332086623
I'm sorry my autistic friend. Like i said. Not everyone can speak in autist.
>>
>>332086902
Facebook is the other way round.
>>
>>332087017
You need to go back to school and figure out what a run on sentence is. I also advise you to learn how to build a coherent sentence.
>>
>>332086327
http://strawpoll.me/7191630
>>
>>332079841
>Skyrim best rpg of 2011
did you not play Human Revolution or Witcher 2?
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>>332086773
Sure, in a perfect world that'd have been the ideal solution, but there's a limit to how much you can expect in a single game with a budget and a deadline. Daggerfall essentially had 6 unique factions and split two of them up into a dozen more. Morrowind instead went with 10 unique factions with no splitting. A handcrafted game the size of Daggerfall will never exist for obvious reasons. I'm willing to accept a smaller game world in exchange for more unique content. Daggerfall still exists for when we want to play that kind of game, and it'll probably be expanded quite a bit by mods when the Unity or XL projects progress more.
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>>332088761
The problem with bethesda is that we know they have enough development time. They're just unproductive as fuck. Skyrim had a longer dev time than Morrowind and Oblivion, yet they cut out a shit ton of content. They couldn't even finish spell making most likely because they didn't have anyone competent enough to script the UI.
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>>332081690
>only RPGs can be advanced games
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>>332089205
They also cut the territorial wars. You were supposed to capture areas and work your way up to the keep of the opposing faction, similar to San Andreas' gang wars
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>>332089205
Part of that is because they keep trying to innovate with features that are more regression than progression. In Skyrim's case that was the Radiant Story system, which they spent a lot of time on yet ultimately resulted in a very shallow collection of one-off quests/events replacing most of the real content. They also put much more focus into dungeon design than previous games, but constrained themselves to a very simple linear dungeon layout both to support the radiant quests (always need a boss at the end guarding the quest objective) and because of misguided gameplay concerns. The result of all that effort was dungeons that ironically felt even more repetitive than they did in previous games despite being more unique in superficial elements like clutter/journals/backstory.

And of course there's Fallout 4's settlements, which took everything wrong with radiant quests and turned it up to 11. It's not so much that Bethesda is getting lazier, it's more that they spend a whole lot of time on features nobody asked for in the hopes that they can give us something we didn't know we wanted. Maybe they'll get lucky and hit it one day. I guess they actually did with Skyrim; just with a very different target audience than us.
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>>332082763
>lore is up to the player
>soulsfags have to say retarded shit like this to try to pretend there is something remotely resembling actual lore in dark souls
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