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Starsector thread With 1 Carrier with 1 flight deck how many
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Starsector thread

With 1 Carrier with 1 flight deck how many fighters can I resupply on a battle?
>>
babump
>>
>>332069018
as much as you want, but beyond 3 wings per flight deck you won't have many fighters active at the same time. Two wings per flight deck is the best.
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>black cock fast picket chasing me
>they have a morpheus and some whatever frigates
>hear many things about the morpheus but haven't seen one yet
>eh, it's just one ship, this should be easy
>
>>
Hacking commlink. How useful is it with 50 emp dps?
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>>332069670
It has scripted effect that amount to 150 emp dps I believe (and can pierce shields), so 200 in total.
>>
>>332069745
What's the diminished effect with shields up?
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Why would anyone ever take the lightning gun over ion beam
>>
>>332069817
After check up of the script:
>75 emp dps through shields
>200 emp dps on hull + 100 HE dps random damage.
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>>332070021
Ah, that's not bad. Can spam those on a dedicated ship.
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>>332069650
IT'S SPINNING IN A CIRCLE LIKE A FUCKING BLENDER AND VOMITING OUT TWELVE DIFFERENT KINDS OF MISSILES AND TORPEDOES WHAT THE FUCK IS GOING ON HELP
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>>332069018
finally got myself a battleship, and holy hell does this thing bang. but now i feel like i'm at a loss and have no idea what to even do in my game anymore.

i'm playing a fairly old version, has there been any major updates recently?
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>Followers want to capture a planet
>Clear the way taking down patrols and sabotage the reserve fleet
>Hegemony captures it instead
>>
>>332070149
The trick is that since the damage is randomly located, unless the target already got stripped from its armor everywhere it won't be as powerful as it sounds.

Still the EMP through shield is not to underestimate: unlike the vanilla Ion Beam it's not dependent on the enemy's hard flux level.
>>
>>332070021
>hacking a commlink causes explosive damage

what the actual fuck
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>>332070226
"The asteroid I had targeted was smaller than most, maybe a dozen meters on a side. ... But something must have been inside it... something inactive in the cold. ... After I had hit it, spots of light and heat appeared all over the thin shell still covering it, evaporating the gases. What lay underneath looked like some sort of rocky growth... I think something even older might have been inside that. ... It started rotating - faster and faster as we watched it. After a second it started spraying fire - thermal projectiles that melted our armor like wax. Before we could counterattack, it fled at incredible speed. ... When it finally led beyond the edge of our galaxy, we abandoned our efforts."
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>>332070417
says in the description "causing electrical explosions"
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>>332070226
I didn't get a long clip but this is what it was doing

Jesus Christ how horrifying
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>>332070417
As the description explain:
>Equipped with line of sight communication arrays and fast computers, this weapon quickly interfaces with the target's internal network to power down their systems and cause some local electrical explosions.
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>>332070530
>hacking a commlink turns enemy control panels and computer equipment into C4

what the actual fuck
>>
>>332070678
https://www.youtube.com/watch?v=Bxy20bgot0Q
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>>332070678
I imagine there are plenty of ways to use space equipment that handle live ammo, antimatter based fuel or pressurized containers to murder people.
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>>332070563
Be careful with those.
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>>332069018
Obligatory

https://www.youtube.com/watch?v=XNcyzVTVMT4
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>>332070903
I don't bloody think the condex astartes supports that action
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>>332070903
WHAT THE FUCK
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>>332071019
Blackrock doesn't give a fuck
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>>332071103
god I hate dealing with those anime shoeboxes

as if afflictors weren't annoying enough, here's one that directly warps behind you
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>>332070903
Use it with a few Pila/Ballista Gryphons that throw dozens of yummy LRMs for maximum combo damage.
>>
>equipping my entire fleet with long range missiles
>turning on autofire for everything
HAHA, MISSILES
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What is this game?
Those webms are giving me a tingly sensation in my pants.
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>>332070903
>>332071103
This shit is not fucking okay.
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>>332071329
Its Mount and Blade in space.

It requires some mods to get some actual content into it, but otherwise its pretty good.
>>
>>332071438
>Its Mount and Blade in space
Not really though, M&B has other features besides combat
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>>332071506
It has conquest and very basic diplomacy, both of which can be modded into SS

Fundamentally there are more similar features than different ones.
>>
>>332071438
Thanks. If it's pretty good that's all I needed to know.
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>>332071225
The secret is that the phase cloaks on the morpheus and imaginos don't work on beam weapons, so things like tachyon lances really fuck them up. If there's a lot of missiles or ballistic shots on the screen, however, they're going to fuck shit up.
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>>332071635
It does not have conquest and the diplomacy for anything other than the player faction is non existent
>>
Resistant flux conduits only apply the 25% bonus while actively venting, or passively as well? I used to build my ships with 95% capacity and just retreat back to active vent, but I still get sniped with missiles sometimes from screens away past ally ships. What's a good passive vent ratio?
>>
>>332071829
>It does not have conquest
It does with mods

>diplomacy for anything other than the player faction is non existent
Just like in M&B

We could do this all day, but you are being stupid so I wont bother replying any more.

SS is basically M&B in space and thats the common and most accurate description for it, get over it.
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>Morpheus
Thank god for console commands
>>
Why is this game so popular recently? Was there a major update? Seems like there used to be a thread once in a blue moon, now theres always one up.
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>>332072020
>b-but it does with mods
>I'm not even going to respond to you anymore
holy shill lmao

starsector is extremely feature incomplete you cannot possibly think otherwise
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>>332069018
goddamint post slower, I made the OP as promised.

>>332071949
It's a shoddy one but I'm still working on it. I need some help with the pastebins.
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>>332072185
>OP pasta for a /v/ thread
no
you are literally making a /vg/ thread on /v/ at that point, at least this way we can stay hidden longer
>>
Still need help with the built in focus beams on the Scy Erymanthian Boar(Armored). They never fire.
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>>332072408
there was discussion last thread to make an op, so I volunteered for it. didn't know it would actually be harmful.
>>
>>332072451
How did that bug slipped through for a year and a half?????
>>
>>332069018
ideally about 2~4 depending on the wing, but 3 is the golden number. following this standard an Astral can manage 18 fighter wings alone, and 36 wings with the Expanded Flight decks hullmod from SS+.
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>>332070563
lmao i need to fix that but its so goddamn funny
>>
>>332072838
No idea
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Something else the Morpheus does is push things directly in front of it away at ridiculous speeds if it's smaller than a cruiser, which looks pretty funny.
>>
>>332074081
FIX YOUR GAME CYCERIN
>>
>>332071680
this is a bug introduced by 0.7.2 btw, doesn't change the fact heavy duty beams are still strong vs the ships, but they used to be totally invulnerable while phased like every phase ship
>>
>>332074691
>WEEEEEEEE
>>
Has anyone ever addressed the devs why phase lance/tachyon lance doesn't hit phased ships? this was asked last thread, something about the fluff of weapons mentioning that it ripped through 'pee space' which is where the phase ships hide.
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>>332075091
Because then Phase ships would be completely worthless I suppose. Also Phase ships can fly through each other so it's not clear that something in P-space can interact with other things there.
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>>332074730
but beyblade
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>>332075545
I was just trying to MEME.
I like this too, and not like this is going to be fixed in the immediate future.
>>
>>332075365
Do you notice any vanilla loadouts that employ phase lance/tach.lance besides the paragon?

Yes. I don't think this is a problem. Or maybe it deals reduced damage or emp damage only?
>>
>>332075909
Pretty sure one of the Medusa loadouts has two phase lances, or maybe that's from SS+
>>
>>332074691
>bullshit anime fedora tier ship

I've seen enough, if you use this seriously you're a fuckin nerd.
>>
>see Starsector thread
>praise Alex, I needed my fix
>webms
>on my phone

That said I'm glad we're back. We were gone for days. Don't ever leave me Starsector /v/, I couldn't take it.
>>
I want more letsplayers! But they have to use mods and not the vanilla game...i like to watch LPs in Starsector! You guys too?
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>>332077008
There was one all last night you nerd
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>>332077020
I don't mean to be rude but you sound new to this place
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>>332077020
There are quite a few already.
https://www.youtube.com/results?search_query=starsector&search_sort=video_date_uploaded
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>>332070235
>not playing the newest version with a shit ton of mods
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>>332077091
I know, I meant the few days before that thread.
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>>332077020
I watch nemonaemo. He does average but After a few advices he does well, and doesn't do annoying commentary. Which is the important part.
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>>332077286
Which faction mods can be used with the new version?
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Yeah but only two good ones, and the major LPler uses the old SS version 0.71a i believe. Boring to watch outdated stuff. We need more people who stream!
>>
Why are the starting conditions in Nex/SS+ so fucking dogshit? The frigate start is a total bitch and the Hammerhead for the destroyer start is such a laughable ship, you end up being outranged by every enemy frig fleet.
>>
I'm playing a save as BRDY and holy shit, getting into fights with allies is dangerous. All the AI ships boosting and bumping into on another is hilarious.
It's also dangerous as fuck. All my allies have Scaleron launchers and I swear they blow up on my ships more than enemy vessels.
Keeps me on my toes I guess.
>>
>>332077020
Why are you using a name on an anonymous imageboard?
>>
Why not using a name? btw who likes the interstellar imperium! I like the style, weapons, design and balance, also the starsystems are well made just everything is well done!
>>
How does this game compare to X3TC/AP?
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>>332077327
http://fractalsoftworks.com/forum/index.php?topic=177.0

Thats the current list of mods. You see the version too.
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>>332077697
Given this is a Starsector thread I'm not sure whether or not this is satire.
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Best medium energy and best light energy?
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>>332077697
Fuck you, Modicus. Eat shit, Modicus.
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>>332078549
Pulse and tac laser
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>>332078549
The "best" really depends on what situation you're in and what ship you're using.
I like phase lances on faster ships, blasters on larger ones, and tac lasers can be generally pretty good on ships that need to apply some pressure without getting too close for too long.
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>>332078691

https://doctorwhocharacter.files.wordpress.com/2011/05/slitheen-boy.jpg
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>>332078549
Vanilla: Heavy Blaster and either AM Blaster or Ion Gun
Modded: Scalaron Blaster and either Hacking Commlink or Burchel
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>ship is burn-driving onto the battlefield
>smash into an asteroid that fucks up a ton of my armor
mfw every time this happens
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>>332078870
Jesus fuck die in a fire you fucking faggot
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>>332078940
Fixed in 0.7.2 though. When there is a big asteroid in front of you the burn is interrupted.
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>>332079163
I'm still running an earlier version because muh mods
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>>332078896
>Heavy Blaster
Literally a meme weapon
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Best large ballistic?
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>>332080395
my dick
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>>332079714
>heavy blaster
>bad
spotted the scrub
>>
>>332080395
With or without mods?
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>>332080489
What is good about it, apart from turning your ship into an oven?
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>>332080579
with
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>>332080607
The fact that it rapes everything
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>>332078968
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>>332069952
Better shield damage? Hard flux?
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>>332080689
Pirates, sure
Can't get past anything with a good shield though
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>>332080889
>I am so dumb that I use energy weapons on shields
Mount it on an Eagle with a bunch of kinetics, rape face. Or put it on a teleporting ship or phase ship and flank stuff.
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>>332077834
X is varied. You can do 100% trading/building or 100% combat. This is missing the building (supposedly it's going to be implemented) and the trading's downright bad if you're not doing missions, so it's 95% combat. Combat *is* good tho. Also the learning curve is much shallower (but then what games have a steeper learning curve than X?) but that's because there aren't as many upgrades/items/gadgets as there are in X.
>>
>>332077540
>Flying towards a target while idly paying attention
>Shields down for 0% Flux Boost
>Notice my hull just got fucked to half health
>Accidentally flew into an allied frigate and instantly destroyed it
Really loving the Sunder.
>>
>>332081826
Well yeah energy weapons are meant to be used against everything

I never said heavy blaster is a bad weapon, it's good when supported with something that can get rid of the shield, but it doesn't hold up on its own like the pulse laser does
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>>332082589
Heavy blaster Wolf is amazing. I used to
routinely kill 5-8 frigate Pirate fleets in one at the start of the game.
>>
>>332083919
3edgy5me
>>
>>332084370
What's wrong anon, do you need graviton beams and tac lasers to kill the scary Hounds?
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>>332083919
like I said, it's amazing against pirates because they have jack shit for shields
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>>332082074
>Flying the sunder with the shields down
ANON NO
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>>332082074
>glass hammer: the ship
So good doe.
>>
>>332084639
It's also good on ships that don't care about flux efficiency as much, such as high-tech ships. The main pros of the h. blaster are burst damage and hit success, and the main con is bad efficiency. An Aurora or Zenith with Heavy Blasters can demolish anything smaller than a cruiser in seconds, and then use missiles to level the playing field with bigger ships.
>>
>>332085213
yeah but an aurora can do just about anything it wants
>>
When in the game do you start capturing planets? How many marines are needed? Hundreds? Do you need a triple A fleet to deal with the response fleets?
>>
>>332085443
>pretending there arent significant differences in the way of weapon loadout and ship performance
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>>332085481
you don't
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HEGEMONY WHERE ARE YOU
>>
>fleet with Morpheus engages me for some reason
>finally down that anime bullshit
>it comes up as a boarding option
>have more than the marines necessary
>order nearby ships to engage
>die monster, you do not belong in this world.
>>
>>332085481
Basically everything anyone talks about in these threads are mod features.

Base game itself is very, very base.
>>
>>332086190
all heresy must be burned and erased from the face of this world

the emperor protects
>>
>>332086190
>not taking the anime ship for yourself
Blackrock is one of my favorite factions, the creator put a ton of effort into it and it really shows with all the cool custom weapons and ships.
>>
>>332087330
I do really like the blackrock ships.

The imaginos and morpheus are grossly overpowered abominations though.
>>
speaking of heresy, why don't the hegemony and ludds care that you are using banned equipment?
>>
>>332087535
System flaw I guess. Or alternatively, how are they going to put down all those bounty fleets then? What's the point of bounty boards?
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>>332080395
MK.9 autocannon is hand up best in every situation barring mod bullshit weapons (if there is one that surpasses it)
>>
>>332086152
You planned to kill anything with that loadout?
>>
>>332087529
In the hands of a player, they are.
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>>332087529
>Morph costs more than a capital ship in upkeep and Imaginos exists alongside the Hyperion

wew
>>
>>332088629
When I bought it I just threw on my only large weapon. It's hard to kill an enemy when their shield is down with rockets empty, but once they get hit by Ion once they're fucked. It's great when raiding with a big fleet.
>>
Fellas randomly generated Nexelerin galaxy or Corvus mode?

I'm trying to figure out what's optimal to get factions with decent economic settings without killing my system performance.

Something always seems off about my galaxies when I create them. And I can't quite put my finger on it. Either I'm not allowing for enough solar systems or the system isn't generating what I'm telling it to.
>>
>>332088629
>>332088986
Looks like it would not work that well for anyhting but bullying low-tech ships senpai
>>
>>332089953

Corvus is fine.

Nexelerin needs a little tweaking for me personally. So I just change one thing.

In Starsector\mods\Nexerelin\data\config

settings.json

Increase max "maxMarketProcurementConcurrent" to 90. This is so you can actually trade legally using missions instead of relying on open market price that may or may not be fucked up during random generation.
>>
>>332089953
Corvus is more coherent and stable. Factions have home systems instead of being randomly dispersed.

Randomly generated sectors are cool and all, but it usually just results in a clusterfuck.
>>
>>332091251
>>332091434
Can someone explain what Corvus mode is?
>>
>>332091594

Vanilla map with the original starting planet Corvus and everything else where it is.

Nexelerin is randomly generated.
>>
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How do I make this nigga better? I'm not satisfied with it's performance defensively, shield too small and flux issues.
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>>332092054
>flux issues
>4 plasma cannons
>like 8 heavy blasters
>0 capacitors
gee I wonder why
>>
>>332092054
Lets see, everything about the loadout is shit, remove kebab 100% and start over

You only get points for the amazing variant name
>>
>>332092054
>four plasma cannon
>Only half the maximum vents
>flux issue

Dude, you need some restraint. Put down some fancy guns for simpler ones.
>>
Portrait pack anon around?

I have a request.
>>
Hey, how can I set my reputation with my faction to the max to start with?
>>
>>332094956
console command mod
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>>332095341
There's nothing in a settings file for that then?
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>>332095450
probably is, but the console command mod is just super simple to use
>>
I have with this game the same problem that I have with Mount&Blade Warband. I start the game, make my characters, and then when I'm inside the world I have no idea what the fuck to do. In both games I always end up doing the same shit, some basic missions like bring x to y and explore around wasting resources looking for some pirates to fight and I never seem to find anything to do so I just drop the game 10 minutes later I started playing.

Any advice?
>>
>>332095904

Simply isn't your type of game. I have the same problem if I stop making up stories in my head. These type of games have a real flaw in that they have ZERO story to keep players engaged.
>>
>>332089953
>>332091251
Corvus mode is 100% of the time fine, Nexerelin either results in a shitshow or something really cool. The shitshows usually involve supplies and fuel costing 100 or more credits across the entire system, and the cool ones tend to be about as good or better than Corvus with reasonable prices.
>>
>>332096160
I really really really want to like both games, they are so good and have so much content.
>>
>>332092054
four fucking plasma blasters
holy shit dude that plus the heavy blasters means you are never going to be able to fire that shit
Use some less OP-costly weapons with lower flux, install Resistant Flux Conduits, get rid of ECCM, replace the turret gyros thing with the other turret mod that slightly increases range as well
>>
Anyone figured out the formula for determining just how Flux costly weaponry is.

I'm having a miserable fucking time.
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>>332098849
it literally says on the weapon stat page
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>>332098849

What? How can can you not understand? It says right there on the screen Shield Upkeep+ Weapon Flux per second.

You either build for burst damage then back off to vent. Or high sustain where weapon flux + shield never exceeds your flux vent rate.

Of course, there are many different things in between full burst or full sustain. Some factions are specifically made for one style. BRDY for example have 50% bonus on manual venting.
>>
>>332092054
"It costs 122892 flux to fire this weapon for twelve seconds."
>>
>>332092054
>All-fucker
More like
>Can't-fucker
>>
>>332099745
>>332099745

I'm talking about assessing individual weapons.
>>
>>332071506
The game is also not yet finished.
>>
>>332092054
Try less Heavy Blasters, maybe Pulse/Heavy Pulse Lasers. The 2 Blasters near the top should be universal, you could put down more missiles instead since those usually don't take up flux. 6 Medium + 1 Large missile should fuck up most things without phase or fortress shields.

The Plasma Cannons on each broadside could be Autopulse Lasers to save flux/OP, lose ECCM and get Expanded Magazines if you're worried about how long you can fire. Alternatively, you can get something with good kinetic damage so anything to your side can't keep its shield up so the medium energy weapons can fuck them up.

Resistant Flux Conduits is mandatory for venting, try to make sure your vent time is <5 seconds. The only thing that should be flux heavy are the weapons on your front unless you want to use your broadsides a lot, then don't give the front mounts plasma cannons and let the sides use them.

I'd show what kind of set-up I had but it involves me finding a Hothur at Freeport and slapping on some Knights Templar weapons.
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>>332103946
Thanks.
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>>332092054
that's a nice loadout
>>
what is the level cap and how should I lay out skills?
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Uguu~
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>>332104508
>templars
?????????
>>
>>332104457
No level cap on you, but the cap is 20 on officers leaving them 5 skills to level up. Focusing on getting ordnance points and range from the technology tree is a common way to start with your initial skill points.
>>
>>332104457
No level cap, but the higher ones get exponentially harder to reach.
Personally I either max out one tree after the other, or raise them to 5 to get the first big perk of most skills quickly.
>>
>>332104457

I am level 73 on my first real character. There is no cap it seems.

I would level up all +Ordinance Points skills first. That means the technology tree.

Have +30 OP helps a ton. Then Maximize Ordinance level 10 on Combat Readiness for lowering OP costs yet again.
>>
Started a while ago, where do I find pirates to fight?
>>
>>332104730
I really don't understand why the NPCs can only get 5 of the skills, making them statistically inferior to the player

That's why I increase it so they get all 8 skills
>>
>>332104969
planet to top left near start area, they like to hang out near the planets there
>>
>>332104973
Otherwise there would be no fucking difference from officer to officer

god I hate people who think like you do
>>
>>332104969
places that are marked red

also look for bounties that have been listed because of pirate activity, you'll find pirates there
>>
>>332104973
It would be interesting if Admirals/Captains would get all combat related skills, on top of fleet/campaign related ones outside of fights. Too easy to get away from big scary fleets if their burn is 1-2 the moment you get near gravity wells or an asteroid belt.
>>
>>332105397
>Otherwise there would be no fucking difference from officer to officer
Yeah, if they're max level, which is pretty fucking rare

Retard
>>
>>332105397
you drop the officers that don't get the ideal skill combos anyway so what's the difference?
>>
>>332105896
This way there are SEVERAL ideal skill combinations instead of just one, faggot retard
>>
>>332106281
no there aren't, there's clearly 5 winners
hell, some of them you can leave at 5 to get the most out of them, leaving only one skill you don't get
>>
I know approLight is a meme faction but im looking for a super challenge and the templers arent quite cutting it, should i add them in?
Im using the latest ver of star sector so im mainly asking if there are any crashes with it in the game.
>>
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>>332106608
>>
>>332106608
Appro-Light works with 0.7.2. Add them and immediately become hostile with them if they aren't already, because unlike KT they can be neutral/friendly. Their unique feature is spawning a literal boss fleet, roughly as big if not bigger than vengeful fleets with unique boss ships if I remember correctly.

Completely up to you if you want to fight them, their capitals outshine the strength of KT, especially since Templars lack ships in general so they're non-issue once you figure out how to fight them and have the fleet for it.
>>
>>332104973
>That's why I increase it so they get all 8 skills
9 actually, forgot implants
>>
which button do I press to activate maneuvering jets and other special things?
>>
>>332107676
f
>>
>>332107676
F by default
>>
>>332104837
>>332104837

I almost always prioritize Combat tree skills to +5 first.

Everything feels so fucking slow in the game, with Nex & SS+ trying to start out with a slow fucking Frigate is excruciating.

>Stuck with the Draft Frigate
>About as mobile as a fucking frozen tuna


Also, is it me or am I getting a Bladerunner vibe from the ambient OST
>>
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Never fought this thing, should be easy considering the weak support, right?

Right?
>>
>>332108472
Could be gay depending on which fighters they have, you lack muscle
>>
>>332108472
It has a pretty long ranged built-in weapon that'll be annoying to deal with if you forget to put your shield up. I hope you have plenty of bomber wings since its a bit of a damage sponge.
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>>332108472
I'm not sure you have enough damage to kill it.
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>>332109440
It's not just the cathedral, its the 2 herons too, herons with officers can be fucking awful to deal with in frigs and destroyers
>>
>>332108606
>>332109440
>>332109573
Took it down with 2 losses, which is 2 too many
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>>332108472
Why the heck are you using that many frigates and only 1 destroyer?
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>>332110510
I only use what I salvage
I do have a Falcon and couple other destroyers in storage but not feeling it
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>>332110510
Frigate swarms are fun.
>>
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>>332110510
>he doesnt know about wolfpacks
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>>332110783
...to massacre in my cruiser.
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>>332110937
The AI is pretty good at swarm tactics actually. The targeted ship moves out of range, the cruiser tries to chase for just a little bit too long, while the rest of the swarm shoves missiles up it's ass.
>>
>>332111293
I like having a fast ship to chase and a cruiser/battleship to fall back on. Like it's the crocodile and I'm the little bird picking out the meat scraps from its teeth.
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>>332111465
big ships are boring to pilot, you're just a slowly moving turret

gotta go fast
>>
>>332111604
Get a doom then.

nothing like parking a massive deathbrick behind enemy lines
>>
>>332111604
Either I did not express myself properly or you misread.
>>
>>332111834
I prefer the revenant
large universal + temporal shell + cloak gets my dick hard
>>
>>332111935
Neither
>>
Is the Autopulse Laser worth dropping 6k and 20 OP on? I'd drop my Heavy Ion Blaster so I'd be losing a significant EMP gun.
>>
>>332112814
Autopulse has some sick burst damage, bonus if you combine it with the ammunition hullmod.
>>
>>332112814
Better to blow up a ship than needing to disable its systems constantly to get rid of it. If you're piloting a Sunder then Autopulse is amazing with energy focus. Also Sunders have plenty of room for a couple Ion Blasters, or Ion Beams for constant EMP damage.
>>
>>332112814
autopulse with extended magazines hullmod is really good, it's probably the most flux efficient heavy energy weapon
>>
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I can seriously never find more than 10 cloned organs at a time in a market, yet I see procurements asking thousands with high rewards I never see for harvested organ missions.
>>
>>332113751
Pirate markets and Tri-Tachyon markets should stock plenty of them.
>>
>>332113932
>>332113751
Misread that. Not sure where to find cloned organs outside of markets owned by the faction the item came with.
>>
>>332113751
wtf cloned organs?
>>
>>332071887
Only active venting
>>
>>332114082
I forget what mod adds them, but I feel like there is a huge lack of places that produce them. It could be Starsector+, but I'm not 100% certain.

>>332113932
I really did believe Tri-Tachs would deal with cloned organs, since it would be a safer alternative to get clients something grown in a lab than harvested from some homeless nobodies in a metropolis.
>>
>>332113751
PORTRAIT WHERE
O H
R E
T R
R E
A
I
T
>>
>>332114653
what the fuck are you on about
>>
>>332114653
The chick? Its from http://fractalsoftworks.com/forum/index.php?topic=10836.0

I'm not the anon working on portraits, he must be here somewhere.
>>
>got to board a Excelsior
>try it
>lol wut? Use the ability to suck up stuff and shoot?
>Superfast phase venting?

How the hell do i pilot it and with what loadout?
>>
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Is this A decent load out for the Neutrino big boy pants ship? It's been wrecking so far thanks to the missile spam.
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>>332115394
Here the whole fleet for this run.
>>
>>332115394
I hate ships that don't fit the vanilla aesthetic
>>
>>332115501
Looks like you carry your entire fleet with that Unsung. I personally like filling every weapon slot I can but I see nothing wrong with what you're using. You could keep trying different weapon loadouts until you're satisfied, but you'll spend more time testing in simulator than actually playing.

But if you have AI War, Diamond dust missiles are pretty good kinetic weapons, and in mass of 4+ they can overwhelm cruisers in a couple volleys.
>>
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>>332106819
>Their unique feature is spawning a literal boss fleet,
>roughly as big if not bigger than vengeful fleets
>bigger than vengeful fleets
I don't believe you
>>
>>332118072
Most of that fleet is trash.
>>
>>332118314
Not saying it isn't but there's no way ApproL spawns 155+ god-ships as a feature.
>>
>>332118072
Let me go make a save where Appro-Light still has territory, so I can verify how one of their fleets looked. I shouldn't have destroyed them outright since I could have gone and taken all their boss ships and donate it to Jangala's Museum of Anime.
>>
>>332118072
Except that screenshot is from a game that had the max ship limit greatly raised. Vanilla or even SS+ can't spawn fleets that large with the default settings.
>>
>>332115607

What? You want gorillion variants of the same shit everywhere? Of course different factions is going to have different aesthetics.
>>
>>332119531
So if you increase player ship limits you do the same for the AI?
>>
I've just started taking over pirate stations. What kind of ships should I buy to take over bigger planets and stations? Right now I think I need something that holds a lot of troops so I just need to fill it with marines.
>>
>>332120993

Invading planets/stations is shallow right now. Just have marines in your fleet. There are no use for special snowflake troop carriers. I don't see the point in having them.
>>
>>332120993
Give your marines luxury, get some liners to hold the excess crew so you have space for marines without worrying about having barely any crew to replace the ones that die.
>>
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Made a new save to witness one of the "Mysterious fleets" and here's the first one to appear in this save. I want to imagine they get bigger, but at least these fleets prefer to have massive amounts of capital ships compared to just having a couple, then spamming fighter/frigates off your screen.
>>
>>332108472
>>332108472

That Flagship has a 4000su range cannon that's pretty fucking fast. Like Rail-Gun fast.

In addition to 3 like 320 Arc Large universal slots, 4 Medium Universal, 6 Small Universal, and like 6 Small Missile slots.

And it has an ability that causes you to take constant hard flux fatigue when in close proximity of it.
>>
>>332121732
>Friendly
Do the have the usual faction relation changes or do they take the full friendly approach like how the KT takes the full enemy approach?
>>
Where can I pirate this game?
>>
first time playing vanilla, I am at lvl 11 with a lvl 10 officer and I got a unmodified starter centurion and a vigilance with a big laser and harpoon missiles, I have no idea how to make money as almost all if it ends up in supplies and there are no longer easy bounties.
>>
>>332123792
>choose privateer
>take option for pirate relations
>>
>>332113751
>>332113751

This would be fucking awesome if the player could build dynamic interstellar structures to start manufacturing ship fabrication components, or helping planets deal with disease.

>Player colonizes an entire solar system
>Starts Halcyon Ship Fabircation Inc.

>Factions start commissioning you for ship fleets
>>
>>332123905

No, I mean where can I download this game without paying for it?
>>
>>332123939
Hopefully when Industry comes, we can start building up stations and markets. I imagine when that comes there will be plenty of uninhabited systems for us to begin populating.

>>332123760
That save was me starting as joining their faction, but I imagine if you want to fight those fleets you'll be hostile toward the whole faction. Appro-Light is generally friendly to Tri-Tachyons, neutral to everyone else (except pirates of course) until alliances form.

That means AL can get away with a lot of shit in Nexerelin when they have a couple buddy factions to keep them safe.
>>332124191
Maybe in the archive? Check there, I think there was a pirate patch for the latest version >>331972161
>>
>>332124191
Start as privateer and choose pirate connections.
>>
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>>332104508
So many chans and tans being made

I like
>>
>>332124610
Waiting for Astral-tan
>>
>>332125138
Disgusting
>>
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>>332125138
>>332124610
>>332104508
Do you guys know how the progress of this is shaping up?
>>
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>>332126689
Latest update that I got is that he colored Onslaught-chan.
>>
>>332104508
>>332126803

I don't know how you people come up with this but BY GOD you people are fucking miracle workers
>>
>>332125610
>Not predicting -tans to see if you're right
Not saying I want it anon but I expect Astral-tan to look motherly.

>>332126689
>>332126803
All I know is to check mshadowy's tumblr
>>
Is there any plan for multiplayer ever? I think it would be a disaster, but some co-op kind of deal could be fun.
>>
>>332127365
No plans, and I don't know if its even possible to do as a mod.
>>
I -REALLY- dig the fucking idea of missile launchers with munitions autoloaders

I.e Totally Not Ammunition manufactories.
>>
Didn't you used to have to have to carry physical ammo for ballistic weapons? Did they do away with that or am I thinking of a different game.
>>
>>332128535
No, this was the case in the early versions of Starfarer. It got removed around the same time hyperspace was added, if I recall. That's what the expanded ammunition hullmod was for.
It added an interesting dynamic to fighting, where you had to make your shots count unless you used energy weapons.
>>
Anyone got recommended missiles for someone with the typical set of mods for 7.2?

There's so many
>>
>>332128684
What do the energy weapons get powered by then? You should have to buy batteries too, unless they're powered by solar rays or something. What about the ships' engines, what do they burn on in non-hyperspace, if not fuel? What about food? How come planets need food but your crew doesn't? Do they all just survive on the micronutrient soylent mixture that is part of the Supplies item?
>>
>>332129325
>What about the ships' engines, what do they burn on in non-hyperspace, if not fuel?
EmDrive. Thrust through solar energy and such.
>>
>>332129325
They don't. It was an idea scrapped early in development. Energy weapons were a lot more reliable than ballistic weapons as they had no down-side other than kind of bad damage, save for the tachyon lance. I'm sure food will have a practical use soon enough.
>>
>>332128684
>It got removed around the same time hyperspace was added
No. It was later. Somewhere around 6.0+ was when dev removed ballistic munitions because ballistic became utterly useless with prolonged engagements which made energy weapons the safest weapons with very few drawbacks. The hullmod was always been for "currently loaded" ammo.

>>332129325
Dev doesn't want the game to be too finicky without gameplay reason. We'll see.
>>
>>332129292
What are you looking for specifically? There's so many since they can help you in areas you are lacking in. Like if you need kinetic damage, Diamonddust MRMs are a great option: fires every 10 seconds doing 150x1x5 at 2000 range and doesn't require ammo.
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