>you can walk up to almost any environment object and you'll get a description of it if you examine it
>not only are the descriptions humorous but every now and then you'll find useful items that weren't there at plain sight
why don't more (non point and click adventure) games do this? it really adds to the world building even if it would be a pain to write. I really loved that about the Battle Network series specifically. RE4 did it too but not as consistent.
>inspect tree
>uh this tree has a jack-in port
>>332036628
>That's no tree! It's a high tech air purification system disguised as a tree!
20XX sure is an exciting time.
>>332037135
>this isn't a real dog house but a security system for your home!
what a time to be alive
>>332036259
Mom series does this, especially mother 3.
>>332036259
I know in Earthbound you could get a Burger if u examined a trash can in the first town.
Honestly most RPGs I've played have that nuance in it
>>332036259
Runescape is my favorite game for this
>It's meaning is too deep for you to understand
I remember Parasite Eve II's trolling on examining things like the old furniture in the dryfield part.
>"Inside this old drawer...!"
>"Theres only dust"
>Theres something shining behind the courtains.
>Its only broken glass.
>>332037995
That reminds me of the section in Barkley where everything you can press a on has 6 options of interaction
>>332037842
This.
Runescape is the only game that truly fulfills what OP said
>>332036259
these games fucking spoiled me because I always expect every game I play now to have every object have quirky flavor text
>>332038986
I feel ya fampai