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Is this game really that bad
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Want to try it but /v/ has shat all over it but they did the same to mgsV and I liked most of that, is it worth a buy? I guess I could pirate it too
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It's a really good first person shooter, shit RPG though.
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>>331408972

Pirate it. Personally, as someone that has already played the majority of Fallout games, I played it for about 2 hours before entirely dropping it.
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its like this
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>>331408972
Fallout 4 is not an RPG.
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>>331409135
OP here, was it that bad? I love 1 - 3 and new Vegas, if it's only good for 2 hours it's not worth the download is it?
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>>331408972
http://vocaroo.com/i/s1ZYmXPS4Ext
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>>331408972
It's shit.
This is coming from someone who loved even fallout 3; Bethesda crossed the line this time.
Fallout 4 is utterly dull and everything is pointless. The world feels tiny and static and none of the new shooter gameplay elements make up for the complete lack of complexity or depth in regards to pretty much every aspect of the game.
I feel like this game raped me, honestly. Every moment I played it I wanted desperately to stop wasting my time but I had to justify my purchase and give it a chance.
Fallout 4 is complete garbage that makes fallout 3 look good, don't buy it, just pirate it.
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>>331409185
Maybe the watermelon was just that good?
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>>331409264
Fallout 4 is something like Borderlands, but with slower gameplay and with good craft system. As RPG this game is bad.
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its super rooty tooty shooty, other than that its utterly devoid of everything that makes a fallout game good and an extremely lazy skyrim reskin with a fraction of the quests. they didn't even try to cover up or improve upon the same enchanting system. and holy fuck the dialog.

>accept quest
>sarcastically accept quest
>gladly accept quest
>demand more caps, then accept quest
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>>331409342
You've just grown up, Bethesda products have been awful since Oblivion
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>>331409342
yeah but that housing tho
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>>331409391
>tfw unkillable npcs
The one fucking sense of control Bethesda could've given the player, but no, even that was too much freedom to trust the player with
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>>331409303
Well that killed my excitement
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>>331409593
>mfw I realized the one possibly redeeming feature of the game was also shit
At least safe SSEX gave more building options though
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>all "perks" are just increase X by Y
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>>331409303
Why the fuck wouldn't you write that? Who the fuck wants to spend 5 minutes listening to some fag speaking when you could read the same content in less than 1 minute?

God I hate it when people create unrehearsed, unscripted shit like this or vlogs instead of just writing shit down.
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so v hates it and I should never try it
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>>331410845

Could you give me the tl;dr senpai? I'm not wasting my time watching that shit.
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>>331411668
Just pirate it faggot, judge for yourself.
I know for a fact it's shit but you might as well give it a go if you're bored.
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For me, it was just even more shallow and less intuitive and interesting than FO3/NV were.

I didn't think it possible to make another game that could beat Skyrim in being such a techically shallow game in terms of gameplay features.

Was done with it 60 hours in, which is pretty bad considering I easily got 200 out of vanilla Oblivion / Skyrim / FONV before CK would come out.
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Wait for it to be at 50%. It's not AWFUL, but everything about it other than the passable gunplay is gutted, especially any semblance of RPG either in story or mechanics.
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Let's see...

>Shit story
>Non-existent roleplay (too confusing for normies I guess)
>Shit shooting
>Shit customization
>Shit base building
>Shit graphics

Overall, 1/10. If you're a casual normie who thinks Skyrim was good, then you may unironically enjoy FO4. If you were hoping for an improvement over the mediocre FO3 and NV, then you'll be disappointed.
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>>331411908
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It's objectively garbage but I guess you could pirate it and give it a shot.
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Game just felt lazy. Simplistic art style for the sake of texture / model work being fast and speedy, story literally a flip-flopped version of FO3's, same lazy talents from Skyrim carried over, some the exact same ones as in Skyrim, crap weapon variation, terrible player dialogue, terrible interaction menu, it goes on and on man.
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Dissenting voice here. You should definitely try it out (pirate it). I was let down by the gutted RPG mechanics, shitty go-there-and-kill-x quests, god-awful dialogue system, bland characters, etc. etc.

But I still enjoy exploring the wasteland, because if there's one thing Bethesda does right it's creating a world. And they're good at telling stories through world settings. Even though most areas are just shoot-out spots, I still get excited when I find a new area with shit to discover. If you ignore Bethesda's writing (quests, NPCs, dialogue) and just treat it like a sandbox post-apocalyptic survival game, it's actually pretty fun. You need to take responsibility and make your own fun though. Create a character with a personality and stick to roleplaying.

Also, settlement building can be pretty addicting if it's your sort of thing. All in all, I hate the same things about this game that the entirety of /v/ does, but I find enough things that I enjoy to keep playing. I'm playing everyday and still having fun, desu. It's possible. That's why you should just give it a go, because no one person is going to rate this game exactly the same.

tl;dr: people are different and expect different things from this game. If you stop expecting the game to give you "the whole package," you can have some great fun.
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>>331412226

The stealth talents in FO4 are literally the same exact talents from Skyrim. They didn't even put any effort into talents again after people complained how generic and half-assed they were in Skyrim. It's fucking amazing.
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It's not 100% garbage of course, but you can physically feel the decline when you play it.

It's literally made for mouthbreathers for maximum profit, with simplified dialogues, simplified RPG elements and gimmicky features like "lol le lobot says my name xD".
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/v/ shits on every single new game. Don't take our word as an actual review.
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>>331412614

Dude looks like he might be missing a few chromosomes.
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>>331408972
>Is this game really that bad

Well, I played The WItcher 3 for 37 hours, and didnt finish it.
I played Fallout 4 for 117 hours on two different save files, so you can say I beat it twice.

TW3 is better than FO4 in every single way, except being a more engaging and fun game.
Its like that with all Bethesda games. They tick all the "its shit" checkboxes, and remain fun go play.
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>>331412614
To be fair, he honestly looks retarded enough to not have the mental capacity to sit through video game dialogue sequences.
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>>331412345
That is weapons grade rationalizing, Anon. You can't say the game has shitty quests and characters, then say Bethesda is good at telling stories, then loop back around say lol just ignore the bad stuff, then sidestep with "adjust your expectations." The game is just plain terrible, let's just face facts: if build mode wasn't in the game out of the box this game would have been forgotten because clearly its the only redeeming feature.
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>>331408972
No, people were expecting RPG and got FPS tho. So lots of disappointment.

But it's pretty decent FPS.

not to mention that anyone who had high hopes of it being good RPG, and now bitching about how shit it is, is fucking retarded
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>>331413034

But how do you keep going with Witcher 3 when it has shitty batman-tier combat?
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>>331413172
>Witcher 3 has shitty batman-tier combat

Best meme
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>>331413172
The Witcher 3's combat is better than Fallout 4's combat.
Its more reliant on player ability rather than character ability, there is more to do in each encounter, and there is more variety between enemies and between approaches.

Like I said, TW3 is better than FO4 in every way, and FO4 is still more fun.
The magic gamefeel quality that eludes CDPR consistently, yet always appears in Bethesda games.
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>>331413156

You didn't get my point. They tell good stories with their world settings because you can gather what happened just by visual cues in the environment. And here's the good part; their shitty dialogue can't fuck it up, and you have to construct the overall meaning of the "story" with your imagination. So in essence, when you see a person in a tub with a Psycho and a handgun, and a dead hooker outside covered in blood, your imagination sets the stage for how good the story is.
>>
Why not wait for a few months for the Collectors Edition with all the DLC included for $5 on sale? There will probably be a lot of interesting mods out by then, too.
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>>331413404
>fallout 4 collectors edition on sale for $5

Yeah, maybe in 3 years. They wont discount it that hard until they release their next iteration in the Bethesda Open World RPG series.
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>>331413404
>few months
dude, they still charge 30 yuros for Skyrim which is 5 years old
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>>331413787
I got my complete Skyrim for under 5$ on some sale, so the price does go down occasionally.
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>>331408972
Give it some more time for the good mods to start coming out. Right now it is mostly clothing retextures and gun mods.
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How can console niggers even enjoy these games without mods, when /v/ always recommends waiting for good mods?
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>>331414321
Less games, lower quality, lower standards.
PC autists are spoiled, so they cant enjoy vidya anymore.
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>>331409825
>Charisma perks make you better at killing, because they can't add speech options
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>>331408972
It's boring. It has qualities, a decent bestiary, and the weapon customisation part is interesting, but you won't remember anything as the writing is truly awful and the exploration is not really rewarding. The best "parts" are locked behind faction quests, as a location can be locked so you can't explore it before reaching it with the quest dedicated to it.

The only good things were the destroyed parts of the highway. There was something majestic in what is usually the blandest part of a game. Here, sections of highways stuck in the sky become some of the safest havens in a dangerous word. I really liked these locations. But the rest is truly boring and there's no coherence.
>a well gives you purified water
>Your radio works in vaults
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why is /v/ the only place on the internet that hates bethesda stuff up until recently
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It's decent for 1 or 2 playthroughs but after that you realize how shallow the game is.

I had fun with it but I don't see myself ever playing it again.
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>>331415984
>lone wanderer 3: you deal more damage without a follower
>requires 3 charisma
>mfw
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>>331416153
Because Bethesda's peak was with Morrowind. It has just gone downhill afterwards. Skyrim looks good and is rewarding exploration wise, but the gameplay was awful, Sneak+Archery was the best way to play the game and even like that it felt repetitive quite quickly.
Bethesda got blown the fuck out by Obsidian's take on 3D fallout, but they learned nothing of it. They should let once again Obsidian take a shot.
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>>331416725
>rewarding exploration wise
Really? I thought it was a massive chore to trek between cities and there was next to nothing of interest in between.
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>>331417076
I was still caught by the daedra quests that happened when I wasn't expecting them at all and there's the mask quest that I found interesting. Having a giant optional quest trumping the main quest and asking of you to explore the whole world the game offers, is something that I'd like to see more often in RPGs. I have a real boner for this type of quest. And that's why I loved the vampire quest in Oblivion, crippling your character for hours and forcing you into following a secondary quest to become normal once more.

Also Skyrim as way more written pieces tied to a location than Fallout 4, and it added a little background story for most locations. It was definitely not laughable. Quests were a bit repetitive, and there was always the temptation of playing on autopilot (following quest marks and not giving a fuck for the story). But we can agree it is not Morrowind yes.
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itt pc plebs who thought witcher 3 was a good game with copypasted enemy nodes over a flat barrel worthless open world with the absolute worst pacing known to man
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>>331408972
Let me out it this way
F3 was scrambled eggs, but like hotel scrambled eggs that are mixed in a bowl, then put on the pan. Then, FNV is scrambled eggs that are broken on a pan and scrambled as they are being cooked, like it should be. Then F4 is asking for scrambled eggs, and being given Sunny side up eggs instead. THEYRE STILL EGGS BRAH Y ARE YOU SO FUCKING ENTITLED THE CHEF WORKED SO HARD OMG THEYRE JUST EGGS
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Lots of shooting, not much rpg. I've spent more hours building, modding and playing with console commands than actually playing the story.
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>>331409185
Fuck off Jay
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Anyone able to get past building jezebel her body?

Just tried and it kinda screws up.
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>>331408972
v is full contrarian faggots who think they have supreme taste. You still get to make plenty of choices that impact the story line or just the mini quest you're doing. I've dropped 250 hours into it. It's fun, but not world changing.
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>>331419580
> You still get to make plenty of choices that impact the story line or just the mini quest you're doing
Lying is bad.
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>>331409303
Wow. That volume is piss poor.
Please adjust your volume before recording things.

But you're en point with your opinion so it gets a pass.
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>>331419672
>I'll take cherry picking for $100, faggot.
Correct.
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>>331419903
Every fucking conversation is exactly like this. It's just four ways of saying the same thing. At best you'll get 3 of the same answers, and one question.
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>>331409391
>>331409342
>combat zone and robot racing arena have dialogue from companions suggesting you can do stuff there
>you can't
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>>331419996
>I'll take "this faggot is still cherry picking" for $200
Correct.

Minor decisions are like this, but that doesn't mean the entire game is like this. You still have important decisions to make.

>inb4 this faggot goes cherry picking again.
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>>331419482
Am I the only one who had this issue?
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>>331420268
So how many examples does it take to go from "cherry picking" to "proof"
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>>331419580
I've put 60 hours to be absolutely sure that the game wasn't worth the hassle to clean the whole map. The first 20 hours were okay and after that everything felt the same. I just can't understand how you did to play 250 hours of exactly the same shit. Marie was cute but she is not worth the trouble.
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>>331408972
Basically, Fallout 3 got me into the Fallout series. At first I hated it, but then I came to appreciate its charm and quality. Then Fallout 4 came along, I bought it, I bought a PS4 for it, played it, and I enjoyed it for as much as I could. Every time afterwards that I picked up that game I came to despise it more and more, until I could only hate it. It basically killed Fallout for me. I am now mad.
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>>331420398
When you can show me more than a couple of same dialogue of major decisions that are exactly the same.

The game isn't perfect and I wouldn't call it 100% rpg, but there is more than enough to keep the typical /v/ gamer happy. Contrarians piss me off. They disagree on the basis that they're special snowflakes with supreme gentlemen taste, when in reality, if they just pull their head out of the ass, and stop being sheep to the anti mainstream they might actually enjoy them selves.
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>>331420784
>>331420784
Now you underage Fallout 3 babies know how Fallout fans felt about 3 when it came out.
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>>331420784
i did the same thing. i loved 3 and new vegas. Then i bought 4 and after playing it for a few days i just couldn't enjoy it anymore and don't recamend it.
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>>331408972
The only good thing to come out of this game was the concept of seperating the Power Armor from just normal equipement.

Great Idea, but they kind of botched the implementation of that aswell.

The whole game was wonky. Didnt even finish it.
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>>331420865
I'll keep going then.
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>>331420865
>but there is more than enough to keep the typical /v/ gamer happy.
Bull-fucking-shit
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>>331420913
i grew up with 1 and 2, and i still enjoyed 3 for what it was. but yeah i guess really the only people who are enjoying 4 are normies and people starting the series with 4
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>>331420865
How the fuck are you gonna have fun in the most boring Fallout world ever?
This game is like Skyrim only even worse
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>>331420865
>Contrarians piss me off. They disagree on the basis that they're special snowflakes with supreme gentlemen taste.
They aren't being contrarian, fallout 4 is a shit game. You just have terrible taste in games.
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>>331421101
>Fallout 3 got me into the Fallout series
>i grew up with 1 and 2
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>>331408972
i bought it but havent been motivated to play much
the gunplay is very mediocre and the ai is stupid
expect bullet sponges and tedious combat the rpg elements is shit you have no choice


Dialogue is basicly
question
yes
yes (sarcastic)
yes (evil)
yes (gay)

its an ok game but torrent it or buy it cheap, regret paying full price
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>>331420913
Can you explain why Fallout 3 is bad? I mean it was a hard pill to swallow for me, but for someone who is already a Fallout fan it must fly pretty well, no? It's not like there was any crippling features/changes that ruined it (see: Fallout 4), was there?
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>>331421101
>>331421229
umm different anon douchebag
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>>331421218
>supreme taste gentleman.
You've been awarded:
+1 internet
+1 taste
+1 4chan credits
+3 /v/ credits
>>
>>331408972
Compared to F4, MGSV is godly. Speaking as a fan of F1, F2, F3 and NEw Vegas: STAY AWAY FROM FALLOUT 4.
>B-but settlements
If I wanted to play a shitty facebook management game I would have done so for free.
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>>331421323
The jump between Fallout 3 to 4 is the same jump between 1/2 to 3.
3 was dumbed-down to shit when it came out, countless features and mechanics were stripped or watered-down, and the writing and world design was designed to appeal to kids.
4 simply took that even further.
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>>331421409
Fallout 4 is better than 3 and MGSV
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>>331420865
One major plot point I'd say is when you have to get the Courser chip analyzed
You reach the Railroad
Your options are
>Give it to them and receive nothing
>Give it to them as a snide cunt and receive nothing
>Give it to them happily and receive nothing
>No, fuck the Railroad, making demands while they're in no position to do so
If you pick the last option you can't do anything else, you can't find someone else to do it
The only thing you can do is go to the Railroad again and get in the same shit with your choices being
>Give it to them and receive nothing
>Give it to them as a snide cunt and receive nothing
>Give it to them, feeling a bit sorry and receive nothing
>No, fuck the Railroad again, making demands while they're in no position to do so

So much for meaningful choices
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>>331409028
>It's a really good first person shooter

No it isn't. It's a mediocre-average at best first person shooter. If you just want an FPS play another Besthesda published game like Wolfenstein
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>>331421516
>3
Yeah
>MGSV
No
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>>331421323
It was okay as a standalone game. Literally Oblivion with guns.
However, Fallout 3 didn't felt like a Fallout game and it had almost nothing in common with previous games.
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>>331421458

L-Like what..?

I mean, how could going from isometric turn-based stuff to first-person real time stuff be considered "dumbed down"?
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>>331421680
The only good thing about MGSV is the engine. Gameplay is ass and the world map is empty deserts with featureless camps dotted randomly around. Even the story is unfinished and even more unsatisfying than F4's. Ground zeroes was better
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>>331421323
It was oblivion made into a shitty FPS, who's story was literally a regurgitated Fallout 1 + 2 that made absolutely no sense
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>>331420865
That's not about being a contrarian. This game should have been a spinoff or not use the fallout name at all, considering that 2 characters will have exactly the same outcomes for the same quests excepting a few "key" choices.

But the real offense is how badly written the plot is. There are a few cRPG that shines without a great gameplay solely thanks to their writing like Planescape. Fallout used to be a good satire, now it is an empty husk not even understanding the points of its lore. Corvegas were not just fancy cars but testimony of an America trying to force the American Dream after nuking the rest of the world and was to point out an America stuck in its ancient "greatness" before finally nuking itself.

And Bethesda just retained the fancy car part. That's actually depressing when you understand that it is not the only point Bethesda completely misunderstood. Fallout 4 is a generic apocalyptic game with a coat of paint labeled Fallout.
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>>331421859
Fallout 4 has nothing going for it but the gameplay. MGSV has better gameplay.
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>>331421953
The map and exploration are great. MGSV gameplay gets old after 3 hours, and Ground Zeroes already did it anyway
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>>331421516
No it isn't.
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Does this game not work on win10 or what? It goes to black screen on startup and the fails.
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>>331422002
The map and exploration is just killing raiders/mutants/ghouls in some building that has nothing of value

Fallout 4 is literally go here and kill enemies, MGSV is literally go here and fulton enemy.

MGSV's core mechanics are far superior to Fallout 4 in that regard and makes going around shooting people much better because A: The controls are better and smoother, and B: You have more fun tools to mess around with.
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>>331421856
Because like I said, they stripped out mechanics and features.
>Removed traits
>Removed low INT dialog
>Removed DT
>Removed crowbars as a means of opening locked doors
>Removed many enemies
>Watered down SPECIAL into having practically no impact
>Can no longer use items on NPC's
>Can no longer use explosives to open doors
>Added level-scaling
>Added quest markers to hold your hand
>Game spells everything out to you
>Quests are all generic as shit
>Hardly any skill checks
>The few that exist, now not only tell you that they're skill checks, but they're luck based and can be save scummed
The whole game was dumbed-down and designed for casual audiences. To you it may have seemed 'epic", but from people who already played Fallout 1 and 2, it was a significant step-back.
The way you think about Fallout 4 is the same way we thought about Fallout 3.
>>
>>331421401
>stop disliking what I like
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>>331408972
I've been replaying it recently, it's okay.

Once modding hits it'll be pretty damn fun, albeit probably still bugged to shit and lacking in a proper amount of depth. But considering STALKER 2 will likely never see the light of day I'll say this is a decent way to pass the time in it's stead. For as much shit as this game gets as not being an RPG, it does a good job at being an open world FPS game, which is oddly kind of rare. In this style, at least.
>>
>every single quest that isn't in the main storyline is boring as fuck
>world filled with shitty uninteresting locations (hey here's some ghouls to kill!) just like skyrim
>only interesting thing in main storyline is that synths exist
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>>331421323
I had played FO1/2 and Morrowind before going to Fallout 3. That caused me to be ignorant about the quest marker and the fact that you constantly need to check your map. That caused me to get lost in the ruins of DC when I was unable to continue as I didn't realise there were invisible walls and I was to travel through the metro tunnels. Oh how I tried to climb through the wreckage while cursing what a shitty retarded game this was.

That made me beyond furious though looking back I might've been super retarded but idgaf.
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>>331422002
The map and exploration are garbage. There is nothing anywhere and the only 2 cities are tiny and completely surrounded by raiders and super mutants. The Vaults are shit too.

It's really bad. Full of generic settlements needing you to do the same lousy radiant quests over and over.
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>>331421401
he's right though.
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>>331422002
The map is worst than NV.

NV at least had actual towns with actual content
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dont do stealth and go melee, game becomes fun the second you get a baseball bat
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>>331422689
NV is nothing but featureless desert
Same as MGSV really
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>>331422980
lol

nv is the most fleshed out rpg in existence
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>>331422980
Camp McCarran has more content than the entirety of 4
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>>331423115
>>331423094
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>>331423219
Please find anything in 4 that can match McCarran
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>>331416304
I would have made lone wanderer a survival skill.

Oh wait.
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>>331413308
>The magic gamefeel quality that eludes CDPR consistently, yet always appears in Bethesda games.
People like to meme about it, but there is actually a good reason Todd won that lifetime award.
I think Todd and Bethesda aren't jaded manchildren like those in CDPR and that comes across in their games.
Unless it was someone else other than some guy from CDPR who had a Twitter meltdown, honestly can't recall
>>
>>331411985
Don't forget a voiced protagonist in a series where the main character never spoke before.

The MC talking did nothing for the plot.
>>
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>>331419903
>muh choices
>>
>>331419903
>>331420268
>>331420865
IT'S A FUCKING CHERRY TREE YOU DIPSHIT
>>
>>331412938
I think you mean extra chromosomes.
>>
>>331419903
The only actual choices you ever get is very sparse binary shit like choosing between one side or the other
>>
>>331421008
Don't bother, he's blinded by some strange force that prevents him from seeing the truth.
>>
>>331420865
>le if it isn't something I agree with its simply contrariant


Fuck off you retard.
>>
>>331409303
good points,you can be a jewtuber if you want
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>>331409303
i liked it
>>
>>331424596
me too, frogman, me too
>>
>>331408972
From an RPG perspective it's so bad it's offensive. As a bland sandbox shooter its just average.
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>>331408972
bought it, never finished it. i'd suggest you pirate it
>>
>>331424832
Pretty much this.
>>
best gameplay
worst atmosphere / environment
meh story
>>
>>331413332
I hate to tell you anon but that just means the people that put clutter in the world got so bored they had to entertain themselves.

I, too, loved seeing a teddybear in an upturned metal bar trashcan with handcuffs on, but that doesn't mean everything about the setting and the storytelling isn't shit. It is.

The entire game is lackluster and hollow with whole areas under-imagined and entire mechanics under utilized.

Pirate it, play it for 20 hours maybe, abandon it.
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>>331422258
Well shit.

Why they gotta do this?
>>
>>331408972
>Fallout is shite you guize!

Meh. This is such a well-worn meme that it gets passed as fact when it's anything but.

Fallout 4, like Skyrim, did away with redundant, archaic pen-and-paper stats and these games are the better for it while offering true depth and unique characters.
Stats don't make an RPG better. Period. Full Stop. End of story. Stats are silly, arbitrary, obtuse and the way it worked in older games, be it Fallout 1/2/3 or games like Morrowind is that by the mid-to-late game your character was pretty much a Jack of all Trades. In comparison, a level 30 character in Fallout 4, which would be (or exceed) max level in previous Fallouts might be an expert in a skill or two, but weak in most other areas. That is the epitome of role-playing. Jacks of All Trades are boring.

>B-but Fallout 4 perks are simply linear increments

And dumping skill points into a skill isn't? Of course it is, even more so and even less rewarding.

>B-but much dialogue options

Fallout 4 only changed the layout and the primary stat. Any honest analysis of previous fallouts, minus New Vague Gas (whose branching dialogue are a crutch for a weak story), had linear dialogue with only a handful of characters with various options.

Bethesda's change here is now Charisma is the defining stat for dialogue, no more using strength/intelligence for dialogue options. Charisma was always a novelty in previous games, why bother with it if you could get similar or the same results with strength and intelligence, stats that were invariable more helpful? That's not roleplaying; that's diluting gameplay so that no one has to make any hard decisions over what stats to favor. That's "accessibility" by another name.
>>
>>331420865
FO4 is a shit game anon.
>>
>>331425072
best gameplay in the means of direct imputs. Walking, shooting, jumping were better than in other Fallout games, but character development, roleplaying etc were absolutely fucking shit

>>331425409
Hardcore Fallout playerbase wouldn't like it because it was too much like F4 and not like 1, 2 or NV. So they simplified it even further to get more casual appeal and sell more copies to normies while alienating the ''haters''
>>
>>331425438
Nice bait. Like really you put effort into that, and making bait that is so rationalized to make it seem real. I'm not even shitting on you here, I'm praising you, if that was your actual argument then I'm sorry, but it works better as bait.
>>
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If you play it you'll beat it and you'll probably have fun. Don't expect it to be a game that consumes you the way Oblivion, FNV or even Skyrim may have.

The story and world aren't interesting enough that you'll want to go back and play a second time, especially considering there's next to zero meaningful customization of your player character.
>>
>>331425438
Continuing on from this, since 4chan has a shitty character limit for some reason

>B-but Fallout 4 doesn't have branching quests!!

Not true at all, AND I can point out there are SEVERAL points in side quests AND the main quest where you end conflicts peacefully **without resorting to violence**, provided you have the charisma for it.

Depth in gaming is about making choices and Fallout 4's system IS tailored to make choices that ARE meaningful and important. You CAN'T say that about previous entries when every level you're rewarded with A DOZEN skill points to dump into WHATEVER skill(s) you want to improve in that moment.
>>
>>331425672
>b-but you're baiting!!
>>
>>331422258
>The few that exist, now not only tell you that they're skill checks, but they're luck based and can be save scummed

That's not true, there's repair and intelligence quests in one fucking quest in the entire damn game, bravo bethesda
>>
>>331425707
>Depth in gaming is about making choices and Fallout 4's system IS tailored to make choices that ARE meaningful and important.
Too bad they don't capitalize on that system then, because nothing in fallout 4 felt meaningful or important.
>>
>>331408972
I disagree with /v/ on this one.

I got about 130 hours out of it and two play throughs, I absolutely loved it.

However, there are a few issues I had

such as the vaults were not as interesting as previous fallout games

and I find that certain areas the people are hostile when I really just wanted to explore.

it's not a great RPG, but it's a wonderful experience, I recommend you try it for yourself. If that means torrenting it, then so be it.

I gave and still give Fallout 4 a 7.5/10
>>
>>331425707
Where in the main story does it happen based on your charisma?
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>>331425769
>>331425707
>>331425707
>Depth in gaming is about making choices and Fallout 4's system IS tailored to make choices that ARE meaningful and important.
You overdid it and now your bait is obvious. Never overdo when baiting
>>
>>331425707
>You CAN'T say that about previous entries
Previous entries had perks AND skills numb nuts, so yeah, I think I can.
>>
>>331425769
Honestly I would respect you more if it were bait, the logical inconsistencies and inaccuracies are almost perfect in their placement. It just seems like the best bait ever. Guess it was just some retard who came "this" close to having a cohesive critique.
>>
With 200 mods, it's pretty fun to just travel around and kill shit, wile gradually upgrading your gear. with 10 times as many settlement buildable objects, even that part can be sorta fun. The game is so bad, that it's especially fun to mod, because you can so drasticly improve so many aspects of the gameplay. Hopefuly with the CK will come a mod that like completely rips out the main story line.
>>
>>331425878
>but...it didn't FEEL meaningful or important...ya know??

Great argument there buddy. Here's the thing; when you take away skill points and give the player ONE, and only one, point to invest into their character upon leveling up, there is a greater opportunity cost as you can only focus on one thing. Not on does this make character building choices more meaningful, because you're losing out on other options when you decide to invest in your ONE area, but it also encourages roleplaying, because it limits you to specialising in one area.

>>331426043
I'm not spoonfeeding you, you've played the game so you know. Right?

>>331426082
>b-but this is bait!
Wow /v/ is shit

>>331426110
I said this before in this post, limiting the player to investing one point creates greater opportunity cost, and therefore the choice is more meaningful. Giving 20 skill points AND perks means you don't have to specialise.

>>331426124
Why don't you try and point out some "logical inconsistencies" then friend?
>>
>>331426349
if it's not bait then your taste is shit, not /v/.
Although I know it's bait because nobody with taste so bad posts on /v/
>>
>>331426415
>b-but it IS bait! I KNOW it!!

If you don't have an argument, don't post anything. You're not contributing anything to the discussion.
>>
>>331426518
Don't ever fucking reply to me again.
>>
>>331426686
Fine, I'll just reply to your sons!
>>
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>>331426686
>too stupid to come up with any kind of counter-argument whatsoever
>>
>>331426349
It doesn't so much piss me off that you like or even defend fallout 4 as much as the fact that you refuse to acknowledge the casualization and simplification of previous mechanics. If you honestly think that cutting down the level up choices to simply one perk rather than having skills that directly affect gameplay as well as unlocking advanced perks that further advances that character's playstyle, I don't know what else to say.
>>
>>331408972
Didn't like it at first.
But it's fun to play for half hour- hour long sessions on between doing work and other stuff.
>>
>>331426871
>but casualised!

They reworked the system into one that created more meaningful decisions for the player to make, simple as that. I bet you're the kind of faggot who plays Deus Ex and complains that he can't specialise in every skill.
>>
>>331426349
>choices when leveling more meaningful
>when skills are reduced to least changing than ever
>when there is no level cap
>when you can even increase your special every single level
>when all builds end up same
>>
>>331427259
>when skills are reduced to least changing than ever

Wrong, putting one point into rifles will give +20% damage for example.

>when there is no level cap

You won't reach it by the end of the main story, so who cares? It's just there to reward people who continue to play after they finish the game.

>when you can even increase your special every single level

And? It's not like you can do it for free - if you choose to do that, you're sacrificing every other option you could've put that point into. Again, opportunity cost, meaningful choices.

>when all builds end up same

Blatantly wrong. There are over a hundred options for you to put points into.
>>
>>331427102
Leveling up in fallout 4 is no more "meaningful" than previous games. It may artificially reinforce that by only giving the player a single choice on level up, but it's ultimately just a streamlined version of the previous games. By combining skills and perks into one system, they've arguably REDUCED player choice, not emphasized it.
>>
>>331427623
>they've arguably REDUCED player choice, not emphasized it.

They emphasize player choice by reducing their options.
>>
Its definitely worth to check in when mod tools are released and proper +18 mods spawn

But to play it as a game? Absolutely not.
>>
>>331427576
>+20%
considerably less than either skills and perks in F3 or FNV

>level cap, who cares

no argument there

>special leveling

so the same as earlier? you didn't sacrifice anything by taking the special leveling perk in F3/FNV? (not talking about requirements and two level perks)
It's not like you could get more earlier you know, you could take considerably less

>blatantly wrong
you do realize there are even more options in earlier games?

>>331427752
when you have more and easier access to them than ever?
>>
>>331427752
Honestly this is one element I can see both sides from. I prefer level ups in games to give more tangible insight into character growth, while I'm guessing you prefer a more limited style in which each individual level matters that much more to a final build. To each their own.
>>
>>331427752
>They emphasize player choice by reducing their options.
>The only options given to the player are combat focused
>You don't have 3-4 ways to solve a problem anymore.
>Every "meaningful" choices revolves around yes/no.
>>
>>331428050
>considerably less than either skills and perks in F3 or FNV

Putting one point into guns will give over 20% damage? Are you retarded?

>no argument there

Great job ignoring my post. You will not reach an overpowered level by the end of the main story. Understand? You are still forced to specialise.

> you didn't sacrifice anything by taking the special leveling perk in F3/FNV?

There was less of an opportunity cost because you still had skill points - you were only sacrificing one perk

>you do realize there are even more options in earlier games?

The fact is that there's no way you can argue that all builds end up the same in Fallout 4 when there are over 100 invest options for the player

>when you have more and easier access to them than ever?

What? You can only invest in one thing per level, how is that 'more and easier access'?

>>331428443
>The only options given to the player are combat focused
>Every "meaningful" choices revolves around yes/no

Both wrong, ignoring you now.
>>
>>331428571
>the charisma aspect was clearly an afterthought. It doesn't unlock anything meaningful if not for "drop the guns we can find another way", but that stops there

You're trying to defend a shit game anon, and it is solely for baiting purposes.
>>
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>>331408972
I played New Vegas for over 200 hours and got about 40 hours out of this.

The combat is an improvement...And that's really it.

They used weapon customization as an excuse to have a very poor amount of weapon variation, and weapon customization does not drastically change weapons at all. That and the fact that there are weapons that use the same model, such as the hunting rifle and I believe the .50 cal rifle.

The dialogue is absolutely atrocious. The dialogue wheel and the voiced protagonist butchered it as much as I knew it would. All of your choices bubble down to yes, no, sarcastic, and asking for more information, but usually they all lead to the same thing. There's no choice or variations, and there are no idle conversations or world-building like in New Vegas. You cannot even talk to any NPC if they're not a vendor or a quest giver. It's awful.

The graphics are also very, very bad for a 2015 game. I remember the cutscene when going into Diamond City and the close-up to the device the guy was speaking through and seeing how awful the textures really were. There's limited to no shadows or shading, models are awful, everything just looks ugly as fuck.

Not to mention more glitches than in any Bethesda game ever. And quests almost always bubble down to "go x to kill y" or "go x to take y" there's no choices or variation in the quests at all.

Power armor is cool but they spoonfeed you it right at the beginning and power cores are not hard to find.

The skills perk fusing just led to pretty much very little character building and there are not enough perks to justify the lack of skills.

So in conclusion, yes, it's terrible. There are far more problems with it such as the shitty AI and terrible writing of the main story, but this should give you an idea already.
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>>331428850
>quotes no one
>y-you're baiting...
>>
>>331428571
>perks

commando will do it, and if you put your points into a skill on levelup you would get a similar advantage

of course losing out on other skills and perks, unlike only perks in f4

>end of the game

so just like in f3/fnv, right?

>"over 100 options"

tell me how do I make a pacifist smooth talker and finish game in F4

>easy access
the requirements are easier to get than ever as skills don't gate anything

additionally, in f4 you can get every single requirement solved within same perk screen rather than going out and investing ingame money/ rep to improve your special

F4 is much less gated than earlier games, giving much easier perks for skyrim audience that wants faster gratification
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>>331408972
Gonna be totally honest op:

If you liked Fallout 3 and New Vegas and happen to like first person shooters, you will like this game.

If you liked Fallout 3 and New Vegas but hate first person shooters, you will find it shit

If you hated Fallout 3, New Vegas and rpgs in general but happen to like first person shooters, you will like this game

You either really love it or really hate it.
Take your pick anon
>>
>>331409028
No it is fucking not
>>
>>331429175
>You either really love it or really hate it.
>>331429175

I think it's just alright.
>>
>>331429305
Fair enough
>>
Utter disappointment of a game but the really REALLY light "layered" armor gives me a small hope they'll bring that back in TES6.

>hype up how you fixed the shooting mechanics in gamebryo
>guns are utter shit
>few explosive weapons
>>
>>331408972
Shitty offline mmo with incredibly lazy ass quest design, its even worse than MMORPG quests. The writing is godawful, and the dialogue choices are almost completely worthless and pointless.
>>
>>331428925
Forgot to mention that the robot DLC fixes nothing about the maingame. It lets you build your own robot as braindead as the regular companions and puts roaming robot enemies around the shallow map. And only 4 new weapons, bringing the weapon total up to still being less than New Vegas without DLC.
>>
>>331427102
>>331427752
Bethesda literally removed skill checks in dialog.
>>
Dropped FO4 after 30 or so hours.

Everything is so hollow. The story, the setting, the dialogue, the gameplay. couldn't be bothered anymore.

The thing I hated the most was how randomly generated everything felt. I was so pissed off that behind every Master lock (which I could unlock 2 hours in) was just another fucking pipe pistol, some caps and 12 bullets. I never felt like I was opening a pre-war safe or cracking a locker full of some raider's goodies. It was just like some borderlands loot chest filled with whatever the game deemed I was allowed to have at my level.
>>
>>331413034
Holy shit... Are you me?
(well, except I put 350 in fo4)
>>
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I really cannot understand how people can defend or like Fallout 4, considering it's a downgrade in every way from the two preceding games, New Vegas especially.
>>
>>331429101
I can barely understand what you're saying here, learn to type properly.

>perks

In the earlier games, you can just invest in INT, get way too many skill points, and become a jack of all trades very quickly, because 20 skill points is too much.

>so just like in f3/fnv, right?

Don't understand this.

>tell me how do I make a pacifist smooth talker and finish game in F4

Invest in CHA and AGI, invest in stealth and speech skills.

I have no idea what you're trying to say in the last part

>>331429609
You are literally wrong
>>
>>331429620
>I was so pissed off that behind every Master lock (which I could unlock 2 hours in)
Don't you have to be like level 30 for the Master tier perk of lockpicking?
>>
>>331429747

I am pretty sure people don't play bestheda games as a RPG.
>>
>>331429843
Exactly, Fallout 4 haters haven't even played the game most likely
>>
>>331429787
>You are literally wrong
It's true though. They only kept Charisma and use it in place of speech, but that's literally all. There are no longer skill, perk, or SPECIAL checks in dialog.
>>
>>331429747
>I really cannot understand how people can defend or like Fallout 4

Because most of the new fans play them like sandbox shooters not rpgs.
>>
>>331429620
>>331429843

Cait can open master lock and you can get her quite early in the game.
>>
I hated it at first but now I am having a lot of fun with the game
>>
>>331429787
then you are locked out of all perks limited by special

and your skills are of reduced effectiveness because of special

>pacifist run

tell me how to talk out kellog out of a fight
>>
>>331429787
>Invest in CHA and AGI, invest in stealth and speech skills.
Too bad 90% of quests are literally just "Go to this location and clear out the raiders", and don't allow for any alternate non-violent solutions.
>>
>>331429843

No. Level 18 with 4 perception
>>
>>331430061
>>331429843
>>331429620
lockpicking and science doesn't matter at all in f4

in f3/fnv i got it as fast as I could

in f4 there is zero reason to get it as there are no unique weapons or loot hidden behind such things, and if there is a quest related the key/pass is very close
>>
Eh, it's fine. I enjoy randomly walking around and finding unmarked places. Currently killing a bunch of legendary enemies in hopes I can get a two-shot laser musket.
>>
>>331430045
>It's true though
>They only kept Charisma
>There are no longer SPECIAL checks in dialog.

Even you know why you're wrong

>>331430092
Holy shit learn English before you try to post here

>>331430157
You convince them all to drop their guns then. Think creatively autist
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>>331430046
>>331429846
But even then, you can do better than this game.
>>
>>331408972
I have been wondering. Did casuals really enjoyed this game? Do they have no standards at all? You give them a decently big map with bullet sponge shit to shoot and they are all set? This game is fucking terrible. I don't know if someone already said it but this game has no ending slides like all the other fallouts. You do the final quest and you get the same cringey monologue from the main character everytime and that's it. No ron perlman, no results of your decisions, nothing.
>>
If you want an RPG no, if you want Borderlands that isn't Borderlands then yes.
>>
>>331430335
keep on pretending
>>
>>331430351
Post the one with neck twist
>>
>>331430335
But there are now ONLY Charisma checks. We used or get checks for all of the SPECIAL stats, as well as all the skills.
Instead, there's only Charisma, and they're rare as fuck and usually only let you ask for more money.
>>
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>>331430583
I got you covered familia, I have a bunch of this stuff saved.
>>
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>>331430385
>why people like what i no like??? :((
>>
>>331430651
Cheers, now post the one with the sneak attack neck snap if you have it, please
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>>331430553
got em
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>>331430651
Oh wait, wrong neck. I might not have the twist.
>>
>>331426783
>...There are retards on both sides.
>>
>>331430612
>They cut out all the unnecessary skill checks
Skill checks were never good. They're basically an "i win" button. You see [Survival 25] or something in the dialogue options and click it to win. It instantly solves to problem with no effort from the player
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>>331430773
I don't have that.
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>>331431001
>Skill checks were never good
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>>331431001
>Skill checks were never good
>>
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>>331431072
>I have nothing to say so I'll just greentext what he said
>>
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>>331431001
No, skill checks were basically a benefit or reward to certain people who specialized in certain areas. It made some skills more useful. And it made sense if your character was say, super scientific and had an alternative method of solving the problem.
>>
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>>331431190
>skill checks were never good
>>
>>331431072
>>331431153
/v/ - Reaction faces
>>
>>331431249

What this guy said, if your character was built like a medic with high science and medicine it'd make sense he'd have a good way of fixing problems NPC's had in those fields.
>>
>>331431249
>an alternative method of solving the problem
An alternate method which is never interesting to use. You just click the option that solves the problem for you, no challenge there
>>
>>331430685
You can like what you want, it doesn't stop it from being shit.
>>
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>>331431190
In that case I'll tell you what's wrong with that statement.

You see, it was "supposed" to be an rpg. With builds and so on. With that comes some of your skills you specialize in - if you for example put your points in medicine, you could use some shit more effectively or save some people if a proper questline appears, giving you more options to approach a situation and receive a different outcome.

But instead in F4 all you have is a charisma check once in a while (quite rare actually) and it mostly boils down to getting more caps from someone.

It's not a hard concept to understand, really.
>>
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>>331431484
>my opinion is objective
>>
>>331431521
>more options to approach a situation
And again, the option is provides is never interesting from a gameplay perspective. You're just clicking a button. That does not make for a fun or engaging game. Makes sense, right?
>>
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>>331431479
Fallout 4 is like that without even having skill checks. Worse, in fact. But from what you're saying I can only assume 4 is the only one you've ever played.
>>
>>331431769
Right, why have options when everything can be just linear and require absolutely no thinking from the player
>>
>>331431570
No, i give you the facts of why i think the game is shit. You can still think otherwise but the reasons of why it's shit are there and they are solid.
>>
>>331431801
>b-but you just click to win

Woah good point

>>331431889
> require absolutely no thinking from the player
You mean like skill checks? They just removed unnecessary options that would trivialise most scenarios, what's so hard to get?
>>
I enjoy these Bethesda games on a very shallow level. I pretty much just play them to explore the worlds. I think the actual world is interesting, but that's about it.

The story is dumb, the dialog tree is really awful, and the quests are pretty uninteresting. I put ~50 hours in just exploring before I started doing quests, and I lost interest in those pretty quickly.

Compare this to New Vegas, which had an interesting world and a great story. No shitty dialog trees, either.
>>
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>>331431997
>literally my opinion is fact
>>
>>331432080
>They just removed unnecessary options

Let's take a look back at Fallout New Vegas for a moment.

Goodsprings storyline, where you start and need to either defend yourself from Powder Gangers or join them. With medicine/explosives/something else I forgot skill checks you could get extra stimpacks or doctors bags(I don't remember) or more explosives to help either side of the conflict.

It IS gameplay altering. Same goes for being on the strip and that NPC who can sell you stealth-tier weapons if your sneak is high enough.
>>
>>331430385
>did casuals like it?
Yes but quickly forgot about it. No one really talks about it anymore. None of my casual friends even mentioned it at all after it came out.
>>
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>>331432080
>that would trivialize most scenarios

I know you're a shitter who absolutely loves Fallout 4's dialogue "choices," but you're very wrong. It gives the player more options or ways to solve a problem if they decided to specialize in something. You can't ever pass all skill checks unless you cheated.

Take getting into the Strip. You have several ways of doing this. If you're strong and well-equipped, you can destroy the robots and break in. If you're rich you can buy the pass. If you've been productive the King can get you in, or you can buy a counterfeit id from a local store with a speech check. Or if you have really high Science, you can hack the robots. All of these options encourage different builds for characters, because if you're strong you probably won't have high Science, and vice versa.

If Fallout 4 had this, the only option would be buying the pass.
>>
>>331432315
>you click the [x medicine] button to get stimpacks
>you click the [x stealth] button to get stealth weapons

Great game.
>>
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>>331432283
>it's my opinion that the sky is red
>go on, say something nerd. it's my opinion, it can't be wrong
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>>331432538
>Fallout 4
>press x to say this
>press y to say the same thing
>press w to say the same thing
>press z to say the same thing

What an improvement!
>>
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So what have mods been able to fix without the creation kit so far?

We already have pic related and a mod that silences the protagonist.
I feel like they will be mandatory for most story effecting mods.

I think someone is even adding in more Fallout like perks, and trying to reimplement skills as a way of exploiting the perk system already in game, with a bunch of perks rank 1-100.
>>
>>331432549
The lack of ending slides being game-ruining to you is subjective. Non-autists do not care about this. Get it?
>>
>>331432283
Not my opinion, but the reasons are fact. You are a cheeky fuck aren't ya?
>>
>>331432529
>Or if you have really high Science, you can hack the robots
>if you have good numbers you can bypass an interesting scenario
Yeah

>>331432693
>dialogue choices are skill checks
What are you even trying to say
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>>331432695
You can have bigger tits and assess thanks to Cbbe. There's also better building and settlement mods. The only thing I don't think they can accomplish yet is new cells and quests.
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>>331431769
>>331432080
>>331432538

Well, you got a better idea in your mind?
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>>331432868
Your """"argument"""" is "game has no ending slides, therefore it's shit". That is not a game ruining problem for almost everyone else. Okay?
>>
>>331432895
>dialogue choices are not skill checks
>I have literally never played a past Fallout game and don't know how checks work
>>
>>331432538
I would say that thinking before assigning skills is gameplay altering too, if you just went "I NEED MORE DAMAGE, ME SHOOTY BAD GUYS" and randomly assigned shit you wouldn't pass the checks.

It's better than not having skill checks while also making SPECIAL a joke.
>>
>>331432926
How does the body mod work?
Is it like Skyrim where you create a model for lowest weight and a model for heaviest weight and the game merges the two, so we could have mods that add proper muscle girls and proper chubby girls instead of everyone being auschwitz mode with only their arms and legs changing?
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>>331433007
Not him, but I would say the ending is shit because all of the endings except the Institute ending are the same and the entire story is written extremely poorly. If that makes me autistic, then I guess having good taste is autistic.
>>
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>>331433008
>b-but you haven't played it
Here is a screenshot of a save I loaded from the end of the game. You recognise this hallway, right? Would you like one from 2 and NV's ending too?
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>>331425707
Had me going until you turned on the cruise control.
>>
>>331433304
You're autistic if you can't recognise the fact that your opinion is not objective.
>>
I dropped 200 hours into it before moving on. We'll probably go back for another playthrough when all the DLC is out
>>
>>331433287
Just adds different meshes to the game, CBBE is pretty simple to use and even let's you do basic tweaks through bodyslide or whatever it's called. But all it does in the end is replace the original body mesh with new ones. Some one probably could add a head mesh changer but that ruins the look of npcs and already created characters. So most people just change the body mesh.
>>
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>>331433520
And I can also think people's "opinions" are retarded if they like to eat fecal matter quality too.

>>331433419
Oh, so you're just retarded. Good to know.
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>>331420865
Maybe you just have shit taste? Plenty of anons have given lists full of valid reasons why Fallout 4 was a colossal money grab completely devoid of the features that made past games so enjoyable. That isn't cherry picking, it's an objective fact. Just because places like /r/games don't shit all over the game because they're full of sycophantic neckbeards like you doesn't mean this shit game is any less shot, faggot.
>>
>>331433761
>but your a retard!
No, you're just terrible at explaining yourself, I doubt that English is your first language.
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Did you ever get 100% /v/?
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>>331433007
No, my "argument", though it was more of a question, was that people like you have no standards. All you want is skyrim with guns to be all set and you call anyone that want anything better an autistic because in your opinion thats good enough because you have no standards. The thing about the ending was an example, one of many, of why I THINK the game is bad. But then there's people like you, casual shit, that do not care about things like that because all you want to do is shoot shit in a big map. Therefore you, my annoying friend, have no standards. Get it? Now go play your casual shit.
>>
>someone spent their entire morning baiting for bait's sake
I mean, I guess it's more fun than playing Fallout 4, but damn man.
>>
>>331433956
I stopped giving a shit about settlements after realizing that it literally gives you nothing.

Only resorted to retaking shit and placing ~5 turrents around it.
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