Why the hell were 90s PC game boxes SO FUCKING HUGE?
>>331324335
Took more space to house all the cool shit you used to get with your complete and amazing game
fuck 2016
So the games would stand out on store shelves.
You used to get books, sometimes literal novels with them. Control shortcut guides, maps, reference books, old school DRM (big ass journals, one had a fucking rolodex, dial a pirate), Privateer may have come with a boot disc tutorial since it was a bitch to get working.
>>331324335
Multiple CD's, large manuals and often plenty of extra shit like maps.
Bigger instruction manuals
Sometimes extra goodies for normal price now billed these days as "limited editions"
Just more satisfying overall rather than opening your case and getting one slip of paper that says
"You can access the manual online"
>>331324335
>tfw no lomger get physical games
>box just had dl code
>manual is a a5 bit of paper.
>>331324335
IT MEANS THEY HAVE HUGE GUTS
RIP AND TEAR
>>331324335
They needed to be bigger. PC gamers are mostly autistic children at heart, who need to brag about everything size/performance related in order to make up for their personal insecurities.
>>331324823
That manual was the shit
>mfw trying to play early nineties CRPG
holy fuck UX design sure came a long way.
>>331324335
How did we go from physical discs to digital cd-keys for games that you're basically renting and can lose access to at anytime?
>Open an old game
>Huge full color manual with descriptions for every enemy, weapon, and ability in the game, as well as background info on the story and setting
>Open a new game
>10 page black and white leaflet explaining the controls at most
>8 of 10 pages are the same instructions in other languages
The boxes were designed for 5-inch floppy disks, and then kept the same size when they moved to 3-inch floppies and then CDs.
>>331326585
>buy handheld game
>no manual
>warranty/health and safety information printed on back of cover
>>331324335
To prevent piracy. The larger the game, the more inconvenient it became to copy them.
>>331324335
Value for money used to be a thing.
>>331326454
You can thank Valve for that.
>>331324409
these games are really shit though and the additions were worthless aside from the manual most of the time
stop kidding yourself
>>331326454
You're not allowed to dictate how or when you play the games you bought -- that's piracy
>>331324335
They're representative of the amount of content they had compared to a 15-digit DRM code printed on the back of a cd.
Multiple CD's
I seriously don't understand you hoarders
you'd buy a physical copy of fucking Google Chrome if you could
>>331332321
I like being able to trade my games in - as long as physical is cheaper (which tends to be the case outside of sales.
>>331333340
if you trade in games you're not exactly a "collector" then
>>331324335
I miss these ever since I started downloading things 100% instead.
All those juicy manuals used to be my shitter reading material.