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How do we save Street Fighter V? Or is it over?
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How do we save Street Fighter V?
Or is it over?
>>
>no digital
>>
Capcom is finished.
>>
>no digital
>>
>>330952034
>>330952240
yea that would bring it up to about 280k
>>
>plebshit MK selling better than any recent SF

Death knell of competitive fighters.
>>
Killer Instinct Season 3, Tekken 7 and MKXL who the fuck needs Street Fighter?

>B-b-but muh legacy
>>
>>330952332
Don't kid yourself, they're both trash.
>>
>not accounting for digital
>not accounting for PC
>not accounting for the fact that this is a single platform launch
>not accounting for the decreased marketshare of US vs RotW

lol
>>
switch to smash bros while you still can!
>>
>>330952438
its not accounting that for MKX either, and it still has 1.2 million. whats your point street fag.
>>
SFV peak of 3000 daily players on steam, kek
>>
>>330952438

>not accounting for PC

PC sales for V would be insignificant because the fighting game player base on PC is insignificant.
>>
Guys, I heard had not only the roaster is shit, but the you need to actually pay for new characters ? I thought they would be given for free, WTF is this shit man ?
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>>330952438
>this damage control
>>
>>330952034
I don't think this is that bad. Fighting games usually depend on long time consistent sales instead on relying on the first month and then seeing a massive drop like most games. For example, UMvC3 didn't do that great when it launched, but sales were consistent while it was out and it ended up having good numbers.
Mortal Kombat has always been more explosive in the US. It's more mainstream so there's nothing strange with this graph.
I think Capcom might have been expecting better sales, but this are not really that bad. I hope it does well because I love Street Fighter, but I also hope this might force Capcom to release it for other platforms since I only have an Xbone.

TL;DR: Fighting games don't rely on first month sales, they usually see consistent sales through their lifespans.
Thread replies: 16
Thread images: 2

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