A T E A S E L O S A H
"V-Skill: Overhaul
Alex stretches and gets ready to land the next killer blow. Once Alex finishes his animation, the very next attack he pulls off will count as a hard hit and damage the opponent as if they were counter attacked. If that attack misses or is blocked however, he loses the hard hit bonus.
V-Trigger: Rage Shift
Alex channels his wrestling training and gains access to a brand new clothesline attack. This attack can be charged and during that time, it can parry an attack. Upon full charge, if Alex makes contact with a blocking opponent, he will break their guard, leaving them open to an immediate attack.
Critical Art: Heavy Hammer
Alex hits the opponent with a thunderous chop that knocks the opponent around. He then grabs them and takes them up to the highest of heights in a crucifix hold, only to viciously drop them down on their heads at the fastest of speeds."
Other shit coming in the update: The shop, challenges, being able to play 2/3 sets on Ranked, eight player lobbies.
>>330343650
Forgot link, sorry: http://www.capcom-unity.com/haunts/blog/2016/03/10/new-character-alex-and-sfv-update-details
>no Reverse Hyper Bomb
>no Stun Gun Headbutt
If Urien doesn't have Aegis Reflector or Tyrant Slaughter, I'm gonna riot.
So he'll shit out CH? Nice.
Jab throw and jump back throw OS are out next patch in SFV. Capcom really trying to make this game as balanced and COMPETITIVE as possible.
>2/3 sets on Ranked
I'm really, really curious if there's a bonus reward, or you can stake FM or something.
Otherwise no one will do this, everyone will take the points and run.
Still a great idea.
And 8-player lobbies FINALLY! Can't wait. Plus costumes. Sounds like there won't be a round of pay costumes yet though. Fair enough.
Is there currently a way to unlock alternate costumes (not colours), like story Karin and tutorial Ryu/Ken?
>>330344579
I imagine you get the regular amount of points for winning the round automatically, maybe a bonus for winning the set.
>>330344851
Shop update m8
>>330343847
He obviously learned those skills after SF5.
>still no release date
>>330344851
No, the intention was to deliver them for a set amount of Fight Money via the store when it launched. I want to say it was 25-35k per character, but that might be me talking out of my ass.
Theyre stuck in story mode until this patch drops.
>>330344934
If they say "March" and don't give a date, that means "the end of March"
>>330344930
Timeline never had any bearing on movesets in SF. Otherwise the characters in Alpha wouldn't have had more moves than in SF2.
>>330344579
Being optional is completely ridiculous. Only losing players will want rematches.
Will he have an accent like in 3?
>>330345118
To be fair, if I beat a player soundly and they ready to go again, I'm probably not going to turn down the option to take more points.
>>330345118
If you have to both hit rematch without knowing if the other player wants one it's pretty stupid. If it tells you the other player wants a rematch and let's you accept or decline I think it's a perfectly decent system.
How the fuck do I play Vega? I feel like I'm just hit confirming a couple of jabs into one special move the whole match. I can't help but go into turtle mode instead of putting pressure on my opponent even with the stance canceling.
I hope you can buy colors with fight money. I'm tired of trying to do hell mode survival.
>>330344930
Wait, you give a shit about story in SF now?
"Ibuki and Makoto are of age in SFIV but Sean is a ginger teen" SF? "Bison and Ryu's master still aren't fucking dead." SF?
>>330345448
this
also, those exclusive japanese colors better be in there.
>>330345427
Watch the floe video for basics
>>330345427
>>330346247
https://www.youtube.com/watch?v=v2t95AmqP1c
Looks like the power bomb might be back as his standard command grab at least.
His VT reminds me of the chargeable specials for SFxT
but WHEN?!