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/int/ernational and /his/torical Game Ideas
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ITT: Post game ideas that revolve around your country/region's history

>American Civil War Action/Adventure game or RPG
>You start out as a young man in Sylvania in 1861
>Soon after the game starts, your impoverished family moves north to Atlanta to look for a better life, leaving you to take care of the farm
>The first months of the game (in-game time) are just first-person harvest moon with lighthearted sidequests to let the player get to know the town and people
>Come Spring 1862
>Mayor falls ill, gives you his horse to go to Savannah for medicine
>Arrive in Savannah in early April, just in time to watch the aftermath of the siege of Fort Pulaski
>Small segment of the game in which the player can free-roam around Savannah, Wilmington Island, Oatland Island, Skidaway Island, and Whitemarsh Island
(cont.)
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>>330333086
>After procuring the medicine, the player heads back to Sylvania where the mayor lets the player keep his horse as thanks
>Alternatively, the player can sneak onto Tybee Island and join the Union military, where he is then stationed in Boston and advances the storyline by participating in battles in the Eastern American South (the first of which will be the capture of New Orleans) until 1864, roaming the entire New England Countryside for side quests
>Get to see the snowy hills of Northern Appalachia
>Occasionally have to defend territory fronts from invading Sioux
>Taverns play comfy music like Glory, Glory Hallelujah
>If the player doesn't figure this out, there will be another chance to join the Union at a later date
>After saving the mayor, some Confederate soldiers come through town looking for conscripts
>Get on a train to Nawlins
>Lose battle, get captured
>Player can either escape with a Confederate soldier or stay with the Union and become a Union soldier, triggering the above Union storyline
>If Confederate, the player then gets to roam the western American South, with each state being at least 4 or 5 square km in-game, taking part in battles from Arizona to Louisiana
>Get to see the beautiful nature east of the Mississippi
>Get to see the western deserts
>Locations of previous battles don't restore - all battle marks and corpses remain and slowly are carted out or rot over the course of the game
>If the player doesn't want to do the FPS gameplay, they can always get a sword and fight the Union charges with a sabre
>Mix gunplay with martial arts and cannons
>>
>After the campaign has advanced to 1864, if in the Union, the player joins Sherman's army, and if Confederate, the player gets captured at Laredo Texas and is held at St. Louis PoW Camp
>If Union, player watches as his family's house is burnt by Sherman's troops, player can intervene and either save his family or get himself killed for treason
>If Confederate, player escapes just in time to return to the South and find Atlanta's smoking ruins
>Last third of the game takes place in Western American South (Kentucky down to Mississippi over to Virginia and Georgia) as the player takes on battles for whichever side of the war they chose, either watching their beloved country get destroyed or the fruits of their labor ripen, depending on whichever side they are.
>Player advances storyline by taking part in Civil War battles, but can just free-roam and sidequest too
>Get to see the beautiful nature of Appalachia
>Get to explore comfy cities like Savannah and Charleston
>Every time the player enters a tavern, comfy music like https://www.youtube.com/watch?v=jSi6RyS4a0Q is playing
>Player can go explore the mountains, fight bears, or work on their old farmstead in their free time
>Game world in all areas is super densely packed with interesting things to see or do, with lore about the lives of people at the time scattered all over
>Campaign ends with the battle of Appatamox Courthouse
>>
Brit here.
I want a game where I can be a fancy-ass cavalier and stick it to that peasant Cromwell and his chrome domes.
>>
>Player can choose where they want to live
>Small epliogue to the game in which the player gets to roam New England, the American South, the Wild West, or the Northwestern front and settle their new life, adding maybe 15 or 20 hours into the endgame
>A few more sidequests and a small epilogue storyline depending on where player chose to stay, with a Clint Eastwood-like dramatic action-adventure gunslinging ending for choosing the West, a town building game-like gameplay scheme for the northwest (where the player has to either eradicate or reconcile with natives), a depressing, harvest moon-like ending for the South, or a business management-type epilogue for the northeast wherein the main character tries to start a business
>After successfully completing the game, the entire game world opens up for exploration, but, unless some of the late-game sidequests weren't completed (as some sidequests will become unavailable after certain dates in-game) or some of the world's hidden secrets weren't found, there won't be much to do other than boring and vapid Minecraft-tier stuff
>New Game +
>Union soldiers can now join the navy and engage in naval warfare until 1864 when they join Sherman's army
>In 1863, instead of fighting in Texas, Confederate players can now join the navy and ride the C.S.S. Shenandoah, engaging in high-seas raids and exploring small parts of Great Britain, Australia, and Alaska with new side quests
Think of it like The Legend of Zelda meets Battlefield meets Harvest Moon meets Morrowind

Anyways, that's my idea.
What are your ideas, /v/?
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>>330333197
I assume you're either Scottish or Welsh?
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>>330333086
>Australia
>Kill niggers lol
>sometimes one dumbass isn't paying attention and gets speared
>>
>>330333612
>have to manage your fuel supply
>can recover petrol by extracting aboriginal livers
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>>330333612
>sometimes one dumbass isn't paying attention and gets speared
>history praises the natives' tactical and strategic might

Does anyone have one of these for Australia?
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>>330334265
I can edit it, but I've only got MS paint, so expect crappy results
>>
>>330333179
>>330333115
>>330333086

Pretty neat

Although as far as gun/gameplay I'd recommend having the player get conscripted to/join a cavalry raider/outrider regiment. Both sides used them pretty extensively. It would give the player much more in-universe reason to be able to roam around in between battles "scouting." Plus it gives you a way around forcing the players into those big line-battles of the day. They look impressive, but from a first person perspective they were pretty much, stand with your buddies in a big brick and march towards the enemy big brick. Not terribly engaging from a gameplay perspective. The cavalry regiments did much much more of dismounted fighting/skirmishing that would lend itself much better.

Also I'd axe the "POW camp" bit. Starving/dying of typhoid in a shoebox sized walled compound isnt exactly engaging gameplay.
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>>330334265
>>
>>330333360
>>330333179
>>330333115
>>330333086
Please everybody note that these are all one idea.
>>330333360
Is part of it.
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>>330333612
>Be Australian
>Have rights brazenly removed, in an open and flagrant act of lawlessness
>Cope by making fun of Americans on a online Luzon fingerpuppet symposium
>Do nothing as your nation slides into Marxist internationalism

Sounds pretty fun tbqh, sempai.
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>>330334265
Still working on an edit.
It's pretty autistic tbqh, but appreciate it since it's taking 10^(10^58) hours in paint.
>>
Derail in 3..2..1..
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>>330333086
>roman paterfamilias simulator
>spend all day fucking boyslaves
>send your sons off to die for rome
>don your toga and be a senator
>vote on how much of the imperial budget is used to fund bathhouse orgies
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