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Thread replies: 41
Thread images: 10
File: unity-logo-100571261-large[1].png (7 KB, 580x388) Image search: [Google]
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How is this game going anon ?

Mine is on good way, concept is finished, my art is improving, started to go throught the Unity 2D tutorials one week ago and making progress.

Only thing missing is the soundtrack. What software should I use to make some music ? Bonus point if it's opensource.
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This game isn't so well. I installed android studio but have no idea what to make.
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Animating is a bitch so I'll probably remake a lot of the sprites once I finished the game
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>>330251125
>Unity

Use Gamemaker if you want to make 2D, way simpler.
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>>330251827
What softs are you using ?
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>>330253445
Photoshop
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Is your game's protagonist Literally You?
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Rabbit Flys using garbage Can
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Is it possible to make MMORPG in Unity?
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>>330251125
I've been tweaking my water all day long. The refraction is way to strong though. But I think I'm getting there.
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>>330254964
Ask your doctor
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>>330254964
in theory yes, why would you do that tho ?
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>>330255481
For shekels of course
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I just gave my boss the ability to shoot light beams. https://youtu.be/FIJgeJ8zCSA
They kinda look foggy right now, so I'll clean them up later.
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>>330251125
If you don't want to spend money making music don't make music
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>>330255332
That look pretty good anon

>>330256206
I didn't said it had to be opensource, I said I would prefer if it was (so I don't have to torrent it)
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>>330251125
>making music
>Bonus point if it's opensource.
milkytracker (pretty basic, it's an FT2 clone, very cross platform), OpenMPT (has VST support, I think it's still Windows only)
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>>330256731
Hey thanks, Milkytracker seems fun and efficient. I guess I'll try that
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>>330255551
>Put an enormous effort into attempting to create an MMO by using a shit engine.
>Not making a low effort meme game like everyone else as it has a super high success rate
>t. Pewdiepie
Silly goy.
>>
File: 2hu.png (101 KB, 570x572) Image search: [Google]
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I finished designing 2huchan and planning out the values
overall I'm content with it

going to go back studying my engines with all the udemy shit I torrented afterwards so I'll eventually make my first model and her
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>>330258939
She's pretty cute actually, good job.
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>>330258939
That's great overall, anon

Her right harm looks kinda funny tho.
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>>330258939
>tfw no game maker udemy torrents
JUST
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>>330259716
to be fair, game maker is pretty easy to learn and use
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>>330254964
You need a shitton of resources to host an mmorpg
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>>330258939
after looking at it for some time, I see some errors that I can't pin point specifically but it's there.
like the middle parts of her clothing makes the proportions seemed fucked.

god dammit am I overthinking this or is design just frustrating as fuck
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I don't have programming experience (besides some basic stuff in Flash, haha), where should I start? I guess I'm alright with art so I can do that, at least.
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>>330262623
2D or 3D ?

3D : Unity
2D : Game Maker
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>>330262767
2D, can't model for shit.

Is Game Maker actually good or is it just for 10year-olds to make sonic games in?
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>>330262940
Game Maker can be decent assuming you're willing to expend effort.
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>>330262940
No, it's actually good and you can make real games with it.

IIRC, Hotline Miami was made in Game Maker.
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>>330263113
>>330263174
Alright, thanks guys, I'll look into it. Any tutorials I should watch/read or anything I should know before I start?
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File: Overwatch beta.png (1 MB, 1049x784) Image search: [Google]
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>>330251125

Just got into Overwatch, so work is gonna come to a crashing halt for a while.
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>>330262940
Speaking from experience, GM is a terrible engine to make Sonic games in. I'd show you my attempts, but you'd die of laughter.
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>>330263379
I love prototypes, please do, anon.
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>>330263265
Shaun Spalding's tutorial videos on youtube.
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>>330263535
Here, just take it. I don't even want to look at it anymore. This is the last version of it I made back in high school.
https://www.dropbox.com/s/jwqa4vnz738taod/3000%20engine%2032%20Going%20back.gm6.zip?dl=0
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it went so good it got finished, and we released it. I'm not 100% happy with everything, but you have to know when to call it quits eventually. What's important is that it's out in the world, and on the resume.

I encourage everyone working on games to try actually finishing a project and seeing it through to full release, you'll learn a lot more than just doing a bunch of half-finished prototypes and shit.

https://www.youtube.com/watch?v=l1HjeDeuSxA
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How many waifus does your game have?
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>>330265928
N-none

There's only 2 characters and one of them is a book
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>>330265928
I shit into my toilet, not my projects.
Thread replies: 41
Thread images: 10

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