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How come video footage of a 60 fps video game looks smoother
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How come video footage of a 60 fps video game looks smoother than an actual 60 fps video game?
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>>329573014
wut
>>
because

your eyes arent real

THE VIDEO

JUST MAKES IT REAL

???
>>
>>329573228
xD
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>>329573014
I was wondering this my self
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It's actually untrue that 60fps is smoother. You can test this out quite easily, first put your hand in front of your face, then quickly move your hand away from your face. Notice how your hand has a blurry effect and it looks like you have 20 fingers? Thats because the eye can't keep up with the refresh rate of the real world.
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>>329573014
vsync inhibiting lag frames look it up idiot
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Try actually playing a game at 60fps, nerd
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>>329573373
I play all my games at 60 fps, dweeb.
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Because in-game frame times are variable, unlike in video where it's constantly 1 frame every 1/60th of a second
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it's because you're playing the game.
if you were backseat gaming, then it would look smooth.
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>>329573014
if you are watching a video on youtube or some other shitty streaming site it probably isnt 60fps

as to why you think it looks smoother, probably because you're a fucking retard
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>>329573518
if its a video of an unstable 60fps that shouldnt make a difference though

the video would have 2 duplicate frames for example if the game dropped a frame
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>>329573776
>has no answer / bullshit answer when youtube, twitch, dailymotion, etc are all 60fps with uploaders providing 60fps videos for a long time now
>calls others retards when he has no answer to the question whatsoever

just make something up man good contribution to the thread
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>>329573014
Interpolation.
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>>329573952
yeah, and unless it explicitly says 60fps in the quality settings the video isnt 60fps

learn to fucking read

if you really want my best guess as to an answer, it has to do with encoding artifacts, since thats the only difference between a video of gameplay and gameplay itself. maybe the encoding is blurring the frames together a little which makes it appear smoother to you
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>>329573014
When you play a 60fps game, you expect it to be 60fps, so it looks "normal", but when you watch a 60fps video you expect it to be 24fps, so it ends up looking really smooth.
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Glad someone else noticed. 60fps video look smoothed out in an artificial way. Dunno how vidya looks fine comparatively.
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Your vision is fucking with you because you can't focus on everything that's going on at once.
Either that or your eyes and brain gets tired.
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>>329573014
Because you're used to seeing footage at 30fps.
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>>329574590
This

Watch a 60fps video for more than 5 mins and it won't seem that smooth anymore
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>what are frame times
>what is interpolation
>implying you even care as you know either of the above
>implying this isn't just a bait thread
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>>329573014
You actually have to run games at least at 120fps to reach the same level of smoothness of a 60 fps video.
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>>329573014
Because when you are watching a video of it, your focus is on watching the video.

When you are playing a game, your focus isnt on seeing 60 fps, but playing the game.

Also
>2016
>caring about graphics over story line
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>>329574335
>>329576010
>interpolation
I would assume OP is talking about videos rendered at 60fps.
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Playing and watching is different. I prefer playing in 60fps, but watching it makes me feel sick.
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>>329576247
>frame rate = graphics

Nope.
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>>329576472
>I don't know how video compression works
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Here's something I actually noticed:

If I'm watching a video of an old game that's supposedly like 30 / 25 FPS whatever, it actually looks smoother at parts in "60" FPS.

This even happens with modern games/console footage that's also supposedly 30 FPS but it looks a little smoother when it's on YouTube at "60" FPS.

This might be just YouTube fucker,y but yeah.
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>>329576750
Why would compression change a 1080p video, for example, to 1080i?
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The same reason why you don't mind watching 24fps movies nearly as much, it's a passive activity.
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>>329576890
>interlacing is now interpolation
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>>329577110
I'm such a retard. My bad, man. What is interpolation though?
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Umm I dunno...maybe recorded video is not subject to sample and hold?

I mean you can see how some videos recorded from CRT's via VHS or some shit always look smoother because of that
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>>329576247
>caring about graphics over story line
>story line
>not gameplay
Kill yourself
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>>329574351
But the point is he's talking about 60fps videos, not whether or not sites can provide it. Speak assuming he has internet capable of viewing 60fps.

Or if you have no answer which it seems like then you can just fuck off
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>>329577291
This is very hard to answer as you'd need to understand how image data and frames are stored, transformed, (de)compressed and displayed in computational sciences. The general idea of video compression is to cut down on file size by not storing pure image data coming after another but instead using complex mathematical alogrithms that can change a certain image (the key-frame) into a series of following images to create and insert partially changed frames that weren't actually part of the file. The insertion of frames is called interpolation.
Those calculations are what your GPU, or most commonly CPU, does when playing back a movie - on shitty processors like phones this can be quite the demanding task, in particularly when the chip isn't designed to play back a certain codec.

When recording video games the footage these days is already compressed - professional capturing equipment and old programs like Fraps do support uncompressed recording but the files are massive and the bandwith impact on storage mediums often cripples performance so nobody does that anymore. As GPU/CPU performance has become abundant and often specific hardware pipelines are included to compress media content on the fly, reducing impact on performance, it's also no big deal.

The thing about this entire process is that reduced data amount to reduce file size means what you play back is never what actually happed, it's just a pretty close approximation your computer calculates - pixels morph into one another by changing colors when movement in certain areas happens and as most video codecs are designed for film this process isn't pixelated and sharp but a bit blurry and soft. It's ultimately why a compressed recording of a video game always looks smoother than actual raw footage.
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>>329575425
This is true, Bloodborne looks really slow, after I play Dark Souls 2 SOTFS on PS4
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>>329577629
>implying gameplay matters if the story is shite

You can't make this level of retardation up
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>>329573014
B-because it's not direct and it's a VIDEO of a VIDEO GAME?
Why do images of games look way worse than how the games actually work? Compression and other shit you're too dumb to know about
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>>329573014
what?
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>>329573014
>>329573273
>>329576841
See this guy's posts

>>329574335
>>329576750
>>329579702
> what you play back is never what actually happed, it's just a pretty close approximation your computer calculates
> pixels morph into one another by changing colors when movement in certain areas happens
> as most video codecs are designed for film this process isn't pixelated and sharp but a bit blurry and soft.
I wouldn't say it's because they're designed for film. Instead, I would say that it's just a side effect of the fact that lossy compression demands you drop small details, and games just happen to have a lot of small details.
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>>329580738
Animus in 60fps

This is the future.
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>>329580552
>Flying Raijin: Jiku Shippu Senko Rennodan Zeroshiki!
This is a brilliant translation
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>>329580876
You realise this isn't feasible, right? Animation is hard enough but having this many frames would be a pain in the dick to make a single episode out of.

Looks like shit anyway, just look at the hair motion.
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Because video games never run at stable 60fps you always have lag and dropped frames. Video capturing somehow records those frames and the end result looks smoother.

I can barely see the difference between motion blurred 30fps and 60 fps unless it's racing games anyways so whatever.
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>>329581323
>I can barely see the difference between motion blurred 30fps and 60 fps unless it's racing games anyways so whatever.
May need your eyes checked. I struggle to believe this isn't a health issue, assuming you're not fucking with me.
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>>329573014
motion blur ON that 60fps
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>>329573283
That's because actual movement is happening. Screens are illusions, nothing actually moves they just change color. meaning refreshrates can go higher than what is seen in the real world, Without talking about subjectives of better or worse, It's possible to pump out frames faster that what the real world can show you.
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>>329580738
>>329580876
>>329581303
That's just crappy interpolation.
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>>329573014
>what is interpolation?
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>>329582048
interpolation is still better than stuttery 30 fps
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>>329581303
>looks like shit anyway

It can't be worse than that one effect new anime are using. The effect where the camera pans around very smoothly, but the character animations are incredibly jittery to the point where they are just shunted around. Someone post that K-On WEBM where the girls are giving a thumbs up and then walking away. Now THAT fucking looks terrible, especially when the 'walking' is just moving the picture up and down and moving it.
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>>329582675
>It can't be worse than that one effect new anime are using. The effect where the camera pans around very smoothly, but the character animations are incredibly jittery to the point where they are just shunted around
So making the camera smoother is going to fix that how?
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>>329582675
This nigga gets it>>329582795

I pointed out the hair motion particularly because it doesn't work with the camera at that framerate. In fact, none of it was designed at 60fps.
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>>329573014
Your monitor sucks dick, dude
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60 fps is a oc gimmick
like wii with motion controls
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>>329573014
Because when you're playing a game with a consistent 60fps you're not paying attention to it. When you're watching a video it's just you watching the video, thus the increased frame rate is more obvious.

>>329574590
This too.
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>>329573014
>>329581606
>>329581606
>>329581606
actually this

FUCKING MOTION BLUR

that thing that you turn off by instinct in every game
makes things silky smooth IF you have a steady fps
you get ugly blurry stretched frames if you're getting framedrops though

movies and videos look smoother because they use motion blur/interpolation to add transitional frames inbetween the actual frames to make things look smoother
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It's called video interlacing.

Every other response/reason you get is just bullshit.
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>>329579785
Kill yourself you fucking underage nigger
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>>329584323
No
Motion Blur is trash and makes games look worse

If you want your games to look silky smooth get a low persistence or medium persistence CRT Monitor
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>>329585115
>Motion Blur is trash and makes games look worse
Because TB told you so?
So how does it look bad in games but 60fps videos are magically better than 30fps videos?
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>>329585938
Have you even played a game with motion blur before? It looks like trash 100% of the time.
>So how does it look bad in games but 60fps videos are magically better than 30fps videos?
Because irl motion blur is better than artificially rendered motion blur. Maybe it will look natural in the future, right now the technology simply isn't there.
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>>329585938
And your mom is a stinking whore?
Why is water purple then?
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>>329586367
>Because irl motion blur is better than artificially rendered motion blur
So youtube videos are blurred individually through some voodoo magic?
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raw 4k 60 fps video footage is really hard to comeby. thats why video games at 4k 60 fps looks awesome.
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>>329574926
You're just used to seeing movies/videos filmed in 24/30 fps. If you watched enough of them at 48 or 60 fps you'd get used to it.
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>>329579785
This is a bait post but I think it depends on the genre. I wouldn't want to play an rpg with a really shit/unentertaining story. I'd be fine playing a platformer with one.
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>>329573014
Because 60 fps (vidya) x 60 fps (video capture of the vidya) = 360 fps. Dumbass.
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>>329573014
it doesn't
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>>329573014
Because web videos are usually 30 fps, games are usually 60.
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Serious answer.

I believe it's a mix of the following.
>Videos are V-synced
>Videos are not always full screen
>Compression can blur the image that may hide gaps in motion
>When you play, your interaction with the game enhances your perception and let's you see how choppy 60 FPS actually is
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Probably because of your shitty monitor refresh rate.
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>>329573014
Because you're not in control of the game and you're not used to 60 fps video. It's the same with how you can't follow someone's mouse while searching for a file on his computer but that person can.
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I've had a high refresh rate monitor for a month, and I have started to not notice it anymore. Until yesterday when I turned HL2 down from 144 to 60 for grins.

It was horrifying.
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>>329573635
underrated post. When you are immersed in game you percieve it differently.
>>
The same reason 24fps in a video looks another than 24fps in a game

blur
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