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On the whole, this was more influential than Doom. Discuss.
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On the whole, this was more influential than Doom.

Discuss.
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>>329450963
You couldn't be more wrong. The only good thing about Quake was the multiplayer.
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FPS were still called Doom clones until HL came, so basically Quake was DOOM in 3D
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>>329450963
wolf3d was more influential than both quake and doom
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>>329451516
I didnt age well and wasnt as popular but it came first and had its own things like Mecha Hitler
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>>329451573
>didnt age well
neither have quake or doom
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>>329451194
Even if the game was shit, that's not the important thing. The important thing was the engine
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>>329450963
Duke Nukem was more influential than Quake.
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>>329451749
They all have mazes levels but W3D has the most annoying ones because of the limitations
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>>329450963
>credited as being the origin of the most popular engine ever
yeah this shit is more influential than even half-life
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>>329451749
That's bullshit. If Doom and Quake with sourceports haven't aged well, no game has aged well. It's fucking meaningless term.

>>329451782
They're probably equally influential. Quake brought the FPS into full 3D, whereas Duke3D emulated real spaces for the first time in a major shooter.
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Quake did more for modding though and started the golden age of modding
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Quake also brought esports and 1v1 that's actually interesting.
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>>329451516

Wolf3d was a good first try, but Doom defined the genre.
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>>329451939
Entirely this.

The quake engine brought a LOT to the table for FPS.
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>>329452419
What improvements does it have on the Doom engine? I am not familiar with Quake
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>>329452603
For starters, it's fully 3D and you can place rooms on top of each other.
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>>329452662
Also ramps
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>>329452696
Aren't stairs on Doom technically ramps? You seem to slide on them when you try to stop on them
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>>329452603
It has interesting movement mechanics that has spawned countless trick jumping submodes such as bunnyhopping and surfing.
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>>329452603
the fact that the Q3 engine is still being used by CoD devs, albeit modified.
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>>329450963
Doom
>influential for singleplayer games

Quake
>influential for multiplayer games
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>>329452603
Bunnyhopping
>>
It's a great engine and a great game but dook3d was more fun.
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>>329452960
perfect
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>>329451749
Doom aged the best out of the three.
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>>329453356
Dont forget SW and Blood
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>>329450963
Eh, I like Doom more.
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>>329454568

and dark forces, build engine had some great games

making maps for that was piss easy too compared to quake
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>>329450963
Yeah thanks to it all FPS are grey and brown
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>>329454854
Dark Forces was not build engine.
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>>329456028
Most people won't believe this since it does basically everything that Build does.

DF's engine was actually reverse engineered from Doom's, then they added stuff onto it like looking up and down, jumping, crouching, 3D objects and some other hacks that made it seem like you could have floors over other floors.
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>>329450963
k
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>>329452785
That's just your momentum. You do not slide in either Doom or Quake. Quake can do slopes at any angle, Doom has stairs made of 90 degree angles.
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The horror aspect of Quake will be lost on most playing it today.
You have to play one of the ports with usual input scehemes(WiiQuake), or crippled input(any of the initial console ports).

Quake just do not play well at max speed when you are accurate. Sure, it speedruns well because physics is a amazing thing once it gets going, but that isn't good for casual play.
Also fuck the various ports for disagreeing on how to play back the Soundtrack.
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>>329452960
>He doesn't know that even the term "deathmatch" was born in doom
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>>329462428
>Quake 3: Urban Terror

Goddamn those were goodtimes. Does anybody still play?
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>>329463634
http://urbanterror.wikia.com/wiki/Urban_Terror_HD

Some of the devs are working on a remake.
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>>329451573
It's not a matter of aging, to be honest. The core gameplay itself is still solid and only lacks in variety, but the level design level design in Wolf3D was always extremely lackluster. Despite what we might have felt when playing these games our first times, especially if we hadn't seen other similar games before, their hook is in the levels being interesting.
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>>329450963

It wouldn't have existed without doom, stupid.

Plus, nobody goes and says "boy do I looove quake's level design" no they fucking liked the multiplayer.
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>>329466943
There's two single player levels played in 4on4 actively though :P
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>>329467602
e1m2 and?
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Pic related was first to have a proper story-line. Pretty much the predecessor of all FPS since then.
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>>329450963
As a game, no. Quake was pretty lame.

As an engine, not really. Others at the time were doing the same and just like how Wolf/Doom picked up where Ultima Underworld began, Quake was following and just trying to make the concept run faster.

As QuakeWorld being one of the first solid multiplayer systems (still after Kali), sure.
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>>329468085
it was released two months after System Shock according to wikipedia
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>>329468101
>As an engine, not really
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>>329466943
DM4 had good level design
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>>329468101
>As an engine, not really

Mate
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>>329468402
I didn't know nor check. Even if it's just two months though, System Shock delivered its story better I think. It should be deemed more influential after all.
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I've always preferred Quake to Doom, it has a great atmosphere, actual 3D level design and it's still nicely moddable.

Though as always, Hexen 2 is better than Quake
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>>329469176
Quake episode 3 is better than the Roman hub.
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>>329469176
>better
At what
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>>329468101
>Quake engine
>not really
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>>329469176
>Hexen 2 is better than Quake
Not really, it has a lot of potential but they filled the game with so much unremarkable shit, from boring enemies, lazy hub themes, and copy/pasted weapons from 1 that felt worse, that it simply couldn't live up to Hexen 1.

It still has its moments though.

>>329469336
Septimus was the worst hub in all of Hexen 2.
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