[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
Look what this guy made on his own, in his spare time and at
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /v/ - Video Games

Thread replies: 114
Thread images: 11
File: wow.webm (1 MB, 1920x1080) Image search: [Google]
wow.webm
1 MB, 1920x1080
Look what this guy made on his own, in his spare time and at the cost of $0.00.

It's a sorry state of affairs when one random person in the internet can best an entire team of devs.
>>
cuck
>>
That looks awful
>>
>>329450707
>the guy made an animation
>>>/tv/
>>
>>329450707
wow it's like that ripped the plasma rifle overheating animation right from Halo 3
>>
>>329450792

You do realize that animations are a pretty big part of the video game process, right?
>>
>>329450898
call me when the fag makes it work inside the game, not just some animation software
>>
>>329450742
>>329450756
>>329450792
>>329450823
FO drones out in force
>>
>>329450898

You do realize the absolutely massive difference between an 8 second animation and actually implementing models and animations into seamless gameplay, right?
>>
>one random person in the internet can best an entire team of devs
So like with every single game Bethesda ever released?

There are still no official patches for Daggerfall to make it stable, but there are fanpatches that fix endless amounts of bugs the game has.
>>
>>329451005

Is that why people do it on a regular basis for mods?

What's with all these Bethesda cucks lately?
>>
>>329450983
cuck
>>
>>329450983
I've never played a Fallout game in my life, fuck off
>>
>>329450707
>entire team of devs.
besting 2 monkeys, a fish and a donkey isnt that hard

what is there to see though?
missfire or weapon degradation?
>>
It's blowing my mind that there's still no mod toolkit out for Fallout 4 when it's literally a Skyrim mod. Stimpaks are classified as an "alchemy" item in the console.

They're purposefully putting off releasing the creation kit so the maximum number of people get fed up with the sorry state of the game at present, break down, and buy the ridiculously overpriced season pass, hoping that the pathetic DLC that could be simple mods will fix it.
>>
>>329451265
>Stimpaks are classified as an "alchemy" item in the console.
FUCKING TODD GOD DAMN IT
>>
>someone actually wants weapon durability to come back

especially a failure this drastic, a gun jamming/failing to fire sure, but the gun exploding?
>>
>>329450707
Now all we need is a GECK that actually allows us to modify existing animations, add new animations and replace old animations. Spoiler alert: The old GECK didn't allow that for weapons and neither did Skyrims creation kit.
>>
>>329450707
A reload animation? Wow!
>>
>>329451005

Yes, but no Skyfallblivion game has ever had "seamless gameplay"
>>
>>329451265
FO3's shooting mechanics were entirely built on top of Oblivion's magic system. That's why they felt that clunky. That's just the Bethesda way. I'm legitimately surprised they wrote something new for FO4.
>there's still no mod toolkit out for Fallout 4
Gotta wait for the literally-a-mod DLCs to be out first, can't be one-upped by modders.
>>
>>329450707
reddit leaking again
>>
>>329451178
Then kill yourself for being a faggot
>>
>>329450707
I'm sure your "weapons destroy themselves over time" mod will be super popular OP.
>>
>>329451341

should absolutely be possible when you let your gun below 20%
>>
>>329451341

Cell me casual, but durability was a shit mechanic, and I'm glad to see it go.

It wouldnt be so bad if weapons didnt degrade as quickly, but having to repair your weapon every 10 minutes isnt fun, it's tedium
>>
>>329451542
>implying the "look at me i'm so hardcore i only play hardcore roleplaying games for hardcore roleplaying gamers" crowd won't love it
>>
The only reason I want weapon durability is so you have something to use the million guns you find for besides crafting. You used to be able to combine shitty pieces of armor and weapons together to make them more valuable and less carry weight, now you have no choice but to carry everything.
>>
>>329450707
Holy shit the fallout defense force in this thread.

Was this supposed to be a critical miss like from the original fallout?
>>
>>329451581

well, it's not likeit's hard to fit repair skill bullshit into your character build amirite
>>
>>329451053
>Is that why people do it on a regular basis for mods?

Try making a mod that becomes popular and get back to us.
>>
>>329451542
People whined about there being no hardcore/survival mode even though food and water are so plentiful in Fallout games that it's basically pointless.
>>
>>329451341
That should be the critical failure at 0% durability. The funny thing is that is exactly what i thought was going to happen if i ever let my gun drop down to 0 durability. Was quite disappointed when i found out it didn't.
>>
>>329451692
You could cannibalise weapon mods or break them down for parts though. If anything Fallout 4 did a good job of actually making junk not just feel like uniquely textured vendor trash imo.
>>
>>329451681

fallout 1 and 2 didn't have weapon durability

3 only has it because it's an oblivion mod
>>
>Game where the newest equipment is nearly 200 years old, or built out of scraps fished out of a 200 year old bombed out building
>Weapons should be completely impervious to wear
You degradation-is-bad faggots disgust me.
>>
>>329451265
>>329451512

Consoles
>>
File: 1432849498001.png (13 KB, 418x359) Image search: [Google]
1432849498001.png
13 KB, 418x359
>>329451739
>repair skill bullshit

Yeah, god forbid your skillset not revolve around minmax combat shit in a survival game.

Kill yourself my man.
>>
>>329451341
It's a plasma rifle
>>
>>329450707

You already made this thread today you candle sniffing fuckface.

https://arch.b4k.co/v/thread/329389074/#329389074
>>
>>329451908

>repair skill
>not necessary for min/max damage in fallout 3

le frog man go home
>>
>>329451341
Very low chance of happening and only when at very low durability, Luck also modifies the chance of it happening

And if you have something like Jinxed in FO2, perhaps the explosion would instead kill your enemies somehow (blasting laser everywhere in their direction instead of a beam)

You could definitely make it work, but Bethesdshit is too dumb.

>>329451380
MS owns Havok now so maybe they were more open to exposing it to modders since they are buddy buddy with Bethesda

Doubt it though.

There's work arounds but they are hacky as shit and limited. Should be possible for fp animations like this though, Skyrim had that animation of opening an elder scroll which is an animation called by script.
>>
>>329451836

>A fully functioning gun in perfect condition should become completely unusable after 30 minutes of gameplay.

I really wouldnt mind durability, if it was somewhat realistic, but the way the game treats it, it's like your guns are made out of duct-tape and plywood
>>
Mods are the reason the Beth games are horrible
The devs don't sweat too much about their games being shit because mods will fix it so they don't have to put too much effort
>>
>>329450707
why do people always gotta shit on game developers? a bulk of the time they are getting told what to work on. punch in do what you are told get paid punch out. they end up having to scrap or redo all the shit they did before, personally if i built up a ton of stuff at work and then had to refucking start when its finished like mass portions of it i'd consider jumping ship. plus the intellectual property of the game and franchise belong to corporate they go and do some spectacular? belongs to the corporation. it doesn't make sense for them to do extra work that probably wouldnt get added to the game and they'd get little or no credit for when their bosses want something else done and if they ever wanna go work on their own thing now their original idea belongs to that other corporation. fuckin grow up
>>
File: 1973258456.jpg (188 KB, 1475x652) Image search: [Google]
1973258456.jpg
188 KB, 1475x652
>ITT
>>
>>329451976

jagged alliance 2 had the best durability system, because you could hire some faggot who just sat in your base repairing shit.
>>
>>329450707
cool, but it's not running ingame.
>>
>>329450707
Oh look, it's the "wow this guy with unlimited time and budget did a thing" thread!
>>
>>329451923

that's clearly a waser wifle
>>
if New Vegas was recreated with the Fo4 engine, would this be a good thing? (assuming things like weapon durability and regular leveling return) i feel like sprinting and other small tweaks would really make for a smoother experience.
>>
>>329452171
Maybe
>>
>>329452171
You never know

Tale of 3 wastelands could always happen.

F04 still uses gamebryo, so it wouldnt be that unlikely.
>>
>>329452171
Well, yes and no. Settlement shit wouldn't work. Speech menu would be the once from FNV, I hope?
Weapon Mods would still come in boxes so it doesn't make much of a difference. In the end you'd just have sprint and better graphics.
>>
>>329452290
>FO4 still uses gamebyro
Love this meme
>>
>>329452290
Don't count on it. The differences between FO3 and FO4 are more akin to the ones between Oblivion and Skyrim. TOTW exists because FONV is a mod for FO3 with a few new mechanics.
>>
File: vaulttech here.gif (3 MB, 236x460) Image search: [Google]
vaulttech here.gif
3 MB, 236x460
>>329451265
>>
>>329452398

OH wow, I'm completely wrong.

I legit thought creation engine or whatever was just the next gen gamebryo
>>
>>329452531
Yes
>>
>>329452531
You were right, though.
>>
They didn't even try to implement that, OP.
>>
>>329450707
Nice animation.

Show me in game footage.
Oh wait you can't because it's a fucking movie
>>
>>329450707
Explosion speed is way too low.
>>
>>329450707
he's using loads of polygons and physics simulation, all of which are not possible ingame, which is why this is pre-rendered.

>0 cost
not true, that idiot is taking a long time for one animation. his food, bills and rent are to be payed, and he pays it with donations/patreon.
also, this is a tiny animation, as opposed to an entire game.
>>
>>329453162
Go home Todd
>>
>>329453162
There is nothing there that needs anything beyond animation using slightly modified existing models.

It just needs to be put in engine and given fitting sound and particle effects. Also needs adjustment to accomodate any combination of mods a user might have on the gun.
>>
>>329450707
It's almost like doing 1 animation in your free time with no pressure is easier than having to do several thousands on a deadline.

Didn't you make this thread yesterday? Stop shilling your animation and make it a mod, maybe then I'll care.
>>
>>329450707
Yeah it's not like the devs had to work on an entire game and that in a limited time
>>
>>329453364
>There is nothing there that needs anything beyond animation using slightly modified existing models.
look at the particles, if every gun animation had that much particles, the machine would fucking die (your fps would be terrible), and he used simulation on the wires

>ITT: people who don't know shit about CG and game engines
>>
>>329453162
What? Everything /v/ told me is a lie? Games arent created spontaneously through "muh heart/soul/passion/love?
>>
>>329450707
well to be fair one could hardly call those hacks at bethesda devs
>>
>>329453494
Maybe on console lol
>>
>>329452930

What do you think games are if they're not animations?
>>
Ok now make the animations accomodating for every mod you can install on the laser rifle, and preferably new ones for female characters too.

And be quick about it, launch date's approaching fast.
>>
File: 526.jpg (27 KB, 800x1147) Image search: [Google]
526.jpg
27 KB, 800x1147
>>329453458
>>329453381
>>329453162
>>329453494
Holy shit, the Bethesda defence force is fucking real.

>>329453494
>every gun
Yeah, because first person shooters are known for dispplaying all the guns at the same time on screen.
>>
>>329453162

By your logic your post cost money to make, and it was shit.
>>
>>329453635
Here's a reply, reddit.
>>
>itt retards who think videogames are super easy to make and use hardcore confirmation bias
>>
>>329453587
Games aren't animations.

>>329453635
>Say something retarded
>Be corrected
>Hurrf durrf defense foooorce

Note how you're calling names because you can't argue with their points.
>>
>>329453608

well, you only need to do it for the base/receiver part of the weapon so it's not that bad.
>>
>1 animation

Mate, an AAA game has thousands of animation for every single thing, be it fucking grass, or a fucking rat. When a person spends hundreds of hours on 1 single gun animation and you applause that and think of it as great, it just sounds like you're really stupid and have no grasp on the reality of things
>>
>>329451265
Also I wanted to ask since no one has mentioned it but did anyone notice that the cooking animations are literally the EXACT SAME ANIMATIONS from Skyrim. Like, they are literally the exact same animations directly copied from Skyrim into Fallout 4. Hell, I'm a bit suspicious that they even re-used the actual models for cooking apparatuses in Skyrim but just slightly re-shaped them and slapped a new texture on top.

The instant I saw those animations I was blown away by how fucking lazy that is. Their animations are sub-par to begin with, re-using their own crappy canned animation loops is just ridiculous.
>>
>>329452930
It would just be a matter of importing the animation data into the game and attach an event to it you retard
>>
>>329453494
>implying baking precalculated physics into an animation hasnt been a thing for fucking years now
>implying that particle effect can't easily be achieved with an animated texture plane for the smoke and standard fire particles

(You)
>>
>>329453749
Let's be serious, if you did that /v/ would call it lazy.
>>
>>329453568
say that to PeeCucks playing tomb raider on their tripple SLi TitanX cards, at 30 fps.
>>
>>329450707
Looks like shit
>>
File: 317.jpg (110 KB, 1500x2116) Image search: [Google]
317.jpg
110 KB, 1500x2116
>>329453458
>Note how you're calling names because you can't argue with their points.
Alright:
>>329453721
>>329453381
There's nothing to argue here, it's obvious that Bethesda didn't allocate enough man hour for ANY OF THEIR GAMES. That's the fucking problem.
>>329453162
>>329453494
These two were actually argued against in the post, so it's quite obvious you didn't even look at my post and your just being
FALLOUT
DEFENCE
FORCE

Get fucked.
>>
>>329453791
>>implying baking precalculated physics into an animation hasnt been a thing for fucking years now
that just means that your animation has a lot more data (keyframes) in it, which means more things to process. Baked animation is still animation, meaning the engine still has to process it, your retard. Games to realtime physics because baking them all requires more processing power and data than doing them realtime (when possible).

now kill yourself.
>>
gotta remember that this one person only has to make one animation, and that that person doesn't have deadlines and a boss ramming them in the ass to get work done. Not saying FO4 is good or even bethesda but the reason bethesda games are rushed pieces of shit is cos of bad management and lack of artistic direction rather than the team is a massive bunch of blithering retards that can't do their job.
>>
File: 1438002515757.webm (2 MB, 1280x720) Image search: [Google]
1438002515757.webm
2 MB, 1280x720
>>329453765
I can't say if you're right or wrong, but when footage came out people were saying FO4 was literally reusing Skyrim animations.

It's not. The animations for FO4 are still shit, but they're better than Skyrim's which were better than FO3's and NV's.
Just something to think about.
>>
>playing skyrim with guns

Why though?
>>
>>329453925
>There's nothing to argue here, it's obvious that Bethesda didn't allocate enough man hour for ANY OF THEIR GAMES. That's the fucking problem.
Way to move those goalposts. Everyone's simply saying it's retarded to act like one single animation done by some schmuck's free time is amazing and proves bethesda is shit.
I mean, bethesda's animations are shit, but no shit that one guy working in his free time with no pressure or deadlines can make ONE singular animation that's better than the ones in FO4. It's not impressive.
>>
>>329454009
That just shows that the animations have smooth transitions instead of snapping though. Are the actual animations really different?
>>
>>329454220
Yes? There's a whole extra animation there, that skyrim doesn't have.

I'll admit, the improvement isn't HUGE. Bethesda's animators still suck ass, but they DID improve them a little.
>>
>>329454302
it looks like IK transitioning. Unity has that and I lean on it like a motherfucker to make shit look super smooth and dynamic. I may be wrong but that's what it looks like they did.
>>
>>329451801
Not 100% accurate.
Weapons had a chance to jam, effectively they did "break" and you had to change them. Can't remember if they broke forever, or combat just had to end, or shuffle them in the inventory and back in hand.
>>
>>329453721

Games aren't animation, what do you think happens when you fire a gun, reload or do anything in game?

Do you think game developers use software like Maya and other 3d animation for the fun of it?
>>
>>329454354
I can't speak about it because I don't know what they did. But the animation is undeniably better. That pic was made in response to the hordes of retards chanting that FO4 had directly reused the animations.
>>
>>329454354
>>329454220

yes, that's not an actual animation, it's a procedural transition between two animation states
>>
>>329454459
>Games aren't animation, what do you think happens when you fire a gun, reload or do anything in game?
An animation plays. Are you retarded?
Games can contain animations. Games are not animations. You're thinking cartoons.
>>
File: download (1).jpg (11 KB, 273x185) Image search: [Google]
download (1).jpg
11 KB, 273x185
>>329450707
Hey a laser! How come YOU don't have a laser Todd?
>>
File: _o7KuEOs.webm (581 KB, 720x404) Image search: [Google]
_o7KuEOs.webm
581 KB, 720x404
>>329450707
>when one random person in the internet can best an entire team of devs.
That suggests the entire Bethesda team works on animations. Likely it was just one or two people who did all the weapon viewmodel animations (and they almost certainly worked on other animations too.)

It's a good animation though. AAA games should be more willing to have that more characterful animation in their games. Kind of like the joke reload animations in Battlefield: Hardline which were obviously made by animators who were enjoying their work and putting some fun into it.

Some people have said that this animation "uses more polygons" which suggests they don't know how animations work. It certainly uses more bones than the standard gun animations and will need either physics simulation in-game or pretty dense keyframing to get it looking like that. But for viewmodels that's an entirely reasonable thing to do. It's one of the few things that you know there'll only ever be one of rendered at any time, so throwing a bit more resources behind it is safe to do.
>>
>>329450707
>8 second animation randomly interrupting my gameplay

if bethesda themselves made this there would be an actual shitstorm and not just this forced one
>>
>>329450898
Oh yeah? If that's so true why'd superhot get such glowing reviews then? Checkmate atheists
>>
>>329452641
Not really
>>
File: I'MMA FIRIN MAH LAZAR.png (437 KB, 670x471) Image search: [Google]
I'MMA FIRIN MAH LAZAR.png
437 KB, 670x471
>>329454579
>>
>>329454475
> That pic was made in response to the hordes of retards chanting that FO4 had directly reused the animations
But again, it shows nothing at all. If people claim that animations are reused you can't post a new one and say look: they're not reused. It's like if someone claimed that the monsters in NV were reused from FO3 and to disprove it one posted a picture of a mantis.

>>329454975
Yes really. Creation Engine isn't Gamebryo as much as Goldsrc isn't idTech2.
>>
he only made the part that blows up
everything else, design, modeling, enginestructure everything else was already created
>>
>>329450707
Pretty hot. But why the hell does it still have recoil?
>>
File: 1340667846922.jpg (627 KB, 1920x1080) Image search: [Google]
1340667846922.jpg
627 KB, 1920x1080
>this thread yet again
If you absolutely HAVE to shitpost every single day at least put forth the effort to give us something fresh for fuck sake.
>>
>>329450981
>How does I computer I only know jiggawatts from muh console
>>
woah
>>
>>329451307
The moon is also referred to as Masser
Thread replies: 114
Thread images: 11

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.