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There are fucking 16 different VR headsets in development currently.
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There are fucking 16 different VR headsets in development currently.

An over-saturation of a market that does not even exist yet.
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>>329379357
They understand the potential of the waifu age
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>>329379357
you're a fucking idiot if you think this is a bad thing, really.
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How many monitor brands are there again?
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>Having options is bad.

Think of it as more insurance against Oculus/Facebook going full walled-garden. They'd only lose customers to the competition.

I'm just glad that SteamVR is meant to be the bridge between them all, so devs don't have to buy a devkit for every headset out there.
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>>329379357
retard. you are the dumbest person i have ever seen on the entire internet
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>>329380821
I gotta agree, OP is pretty dumb.
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>>329379357
you clearly don't know what saturation or market mean
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>>329379357
Most of those 16 are mobile devices. There's only really 3 big competitors here and only 2 of them are in the PC space.

The competition isn't really hardware either, it's competing SDKs. Oculus has their own that they're tying to their store and Valve has OpenVR which is tied to Steam and SteamVR. Valve is trying to get as much hardware as they can to use OpenVR so they can tie those headsets to Steam. Oculus is trying to get as much content and exclusives as they can so they can be the one stop shop for VR over competitors.
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>>329379357
ahahahahhahahahahaha you're a fucking moron!

Look at him! Look at him and laugh!
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>>329379357
Honestly OP I am surprised you know how to operate a computer let alone make a post as dumb as the one you just posted.
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>>329382005

I feel like that gives valve a huge advantage
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>>329379357
>they realized idiots literally pay 800+ for a small screen on their heads
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>>329382249
It does. Which is why Oculus is being fairly aggressive about securing content over the Vive. Oculus has the advantage of having their name branded for VR so they have a very good shot at making their store the place for VR and a good threat to Steam on that content. The name is far more known over the HTC Vive.
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>>329382465
While way too many people buy a new flagship phone every two years.
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So which one should I buy for the most high quality VR games? Seems like Oculus is the choice at the moment, because it will work with Oculus Store and Steam VR (or so I've heard).

The Vive seems to be a better overall experience though with roomscale. I would prefer a vive but if Oculus has more games, I may have to go with oculus.
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>>329383997
PSVR has actually shown the most polish over both of them. But yeah, Vive dev kits just haven't been out long enough in comparison for devs to get something with AAA quality out.

I think on the short term Oculus is definitely going to win on games. Long term I think the Vive has a better chance of having a larger library since it's compatible with both room scale and seated games. OpenVR is also aiming to support all headsets so devs might just aim for that if it improves. Oculus' only chance is if they have more exclusives but they're already getting pretty bad PR about it.
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There were a lot of 3d tv's being made a few years ago, how do those turn out?
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>>329383982
I don't see a problem with this. Though lately the phones haven't advanced as of much. The 6s should last for four years no problem.
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>>329384914
They didn't sell very well because the glasses were crap and sometimes ridiculously expensive.

Preorders for both Oculus and Vive have sold out time and time again but the critics still say it'll fail. There's no pleasing them.
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>Competition to between expensive hardware
>Drives technological development and pushes down cost
>Bad

Consumers win in this. It's the same reason we've seen such a rapid development of smart phone tech and mobile providers.
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>>329383997
Oculus is less designed for games, so if that is your reasoning for getting into VR dont get an oculus.
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>>329385312
Where did you get that idea from?
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>>329379357
I want a simple 1080p at 60fps with good headtracking and support for razer hydra.
which could i get?
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>>329385494
>I want a simple 1080p at 60fps

So you want a headache? You can go spin around in a chair for 10 mins if you want that. No need to spend money.
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>>329385312
What do you mean by this? I thought games were the target application for nearly all of these VR systems
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>>329385494
dk2 its not good, i have one
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>>329385669
the DK2 was fine for me but the tracking is very poor.
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>>329386289
Is the DK2 really that bad?

Never used one of these things myself, but I always figured that DK2 was pretty good at the job, or is it not really up to scratch?
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>>329386559
Have big problems with the motion blur and the head tracking.
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>>329386479
Well DK2 wasn't 60fps. It needed 75 as the minimum to enable low persistence. Any lower and you have noticeable flicker.

To get better tracking there isn't much to choose from yet other than the consumer Rift or the Vive. There's a chance other HMDs will enable Lighthouse or improve their IR tracking but you're just going to have to wait.
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>>329379357
Good. It'll be funny to watch it crash. VR is such a shitty gimmick for video games. It's good for porn or dangerous work training shit but games don't seem like they would translate well.
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>>329386693
Motion blur isn't an issue with the DK2. Black smear is which can look like it.

>>329386559
It's fine for seated stuff but the consumer versions are just a night and day difference.
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I wonder how that new one with LG phones is.
Not getting a PC because of their retarded price but I might be interested in a phone one.
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This isn't unusual for new technologies. Everyone wants a piece of it, only a few will survive, until it comes down to like 2, maybe 3 choices in the end.
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i mean realistically the only ones that matter are vive, rift, psvr and to a lesser extent gear vr. so that's only 4 you should give a shit about
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>>329386693
Cheers for that.

>>329386743
Whats the ideal frame rate for VR headsets to hold then? Guessing 120 to eliminate any issues?
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>>329379357
OP the scary part is that there are millions of people buying these autism goggles even though they don't exist yet. This is literally abusing the hype culture at its finest.
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>>329385494
60 fps means extreme high latency. You need something closer to 100 and as 120 and 144Hz are a thing you might as well aim for those. It's also important to note that you need a stable framerate because without you constantly face perceptible changes is latency and that is bound to induce nausea and general discomfort.
Then there's the issue of pixel density, overdrive artifacts, different (and mostly insufficient) backlight implementaitons and general panel quality - it's already a nightmare with 120Hz/144Hz screens (and those are larger, easier to manufacture and easily carry lots of additional components to drive and regulate the panel - obviously far too much to strap to your head and too much to minaturize either).

At the current rate it's probably 5 years before VR could ever make it to the mainstream. The inevitable disappointment from uninformed consumers and children - like the types who pre-order hardware right now - will perhaps lead to halted developments and bankrupcy for most startup companies, diminishing the chance at ever getting a decent headset released to begin with.

AR on the other hand is coming along nicely and overlaying (stuttery) imgagery or interfaces over the real world is a much more forgiving process.
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>>329386789
The problem is that it's ONLY useful for videogames. 360 movies are a dumb gimmick.
Noone besides rich autists will ever want to spend that much money just to play computer videogames.
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I'm just going to sit back and wait until the results come in and pick one up from one of the retards who bought it on hype and then never used it. Plus waifu shit won't happen for several years, so really there's no rush.
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>>329387058
Naw man. They can use it for more than video games. Porn is obviously number one, but also simulation training. There are much better things to do with VR than fucking games. What does it add? Nothing.
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>>329386869
>I wonder how that new one with LG phones is.

It's terrible, possibly one of the worst VR (if you can even call it that) devices on the market just in front of the 3D Head. LG has no clue what they're doing.

Tons of latency since it sends everything through USB C, FoV is unimpressive, and all the gyro lock is linked to the phone so if it's moved at all it fucks the tracking up big time.

>>329386970
120hz is ideal. 90hz seems to be enough to have imperceivable flicker and is what both the Vive and Rift are running at.
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>>329379357

How long before facebook and sony steal HTC Vive's room tracking?
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>>329379357
I just pre-ordered a Galaxy S7 Edge and they gave me Samsung VR for free.

VR better be interesting because it's fucking everywhere.
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https://www.youtube.com/watch?v=XCrnEbxOR60
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>>329379357
what is the one on the top left called again? i remember reading about it a few weeks ago. in terms of the display itself, it was far more advanced the all the others.
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>>329380268
First post best post
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>>329387431
Probably never. They're too invested in the tech to quit for this gen and next gen they're going to continue to use optics so they can track full body movement like Kinect. Valve will probably come up with something better again for full body tracking in a room scale environment. The guys at Valve have been ahead of everyone else since the start.
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>>329387058
>360 movies are a dumb gimmick

They lack 3D and have scale issues sometimes but It's still a pretty sweet medium when you have a proper headset on.
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Just be an idort and buy them all. EZPZ.

Any more questions OP?
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>>329387825

Star VR or something.

As for the OP. Competition is good. Though, the niche headsets will fall by the wayside if they don't support a popular SDK like steamVR.

Oculus has a AAA title, and Vive doesn't. Not yet at least. If Vive/Valve can pull off a portal 3 or LFD3 for VR. Then they will probably win here.
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>>329387825
Star VR.

>i remember reading about it a few weeks ago. in terms of the display itself, it was far more advanced the all the others.
That's wrong. It only uses 60hz screens. Even the developers themselves said that that isn't optimal.
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>>329387825
>it was far more advanced the all the others.

It's not. It's actually way behind. They have no low persistence and they're still using image scanning for tracking. It's also weighs a metric ton on your head. There's nothing creative about StarVR. Other people did the two horizontal screen thing first and there's a reason why Valve and Oculus didn't go that route. There's also better HMDs with the wide FoV like the Claire 12M, Wearalitys, or the ones by Sensics.
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As said in this thread, if Valve do a HL3 a Portal 3 or a L4D 3 for the Vive, I think it's game over.
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https://www.youtube.com/watch?v=PSo28JI10Eo
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>>329388009
Optical has more of a future. While lighthouse is a much more elegant solution for tracking rigid bodies, it's useless on soft physics as the calculations get crazier. Valve will probably use cameras for full-body tracking as well. You are going to want cameras anyway so that you can effectively see your real body in game and for social shit.
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>>329380362
Monitors aren't $600 and a monitor/TV is necessary to use a computer fuckwad.
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>>329391147

>Valve will probably use cameras for full-body tracking as well.

I think it's too soon to say that. Something like Lighthouse was on no ones radar and we're talking years of development before next gen.

>You are going to want cameras anyway so that you can effectively see your real body in game

I don't think something like that is going to work for a long while. You need a lot of coverage for it to work and then what's the point when you're staring at someone wearing a headset and you can't see their face?
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>>329391514
>I think it's too soon to say that. Something like Lighthouse was on no ones radar and we're talking years of development before next gen.

Lighthouse wasn't on anyone's radar, true, but how it works is simple. That's why it's elegant, and also why it fails with soft physics. Maybe they made an algorithmic breakthrough on that, but I would expect them applying that in a game first, since Valve is ostensibly a game maker and high performance soft physics is like one the only things left to improve in game graphics.

>I don't think something like that is going to work for a long while. You need a lot of coverage for it to work and then what's the point when you're staring at someone wearing a headset and you can't see their face?

It's already been done not everything put together in one system, but the individual components have been demonstrated before. Low resolution fast streaming of your body is possible even with something as shitty as the Kinect with a different algorithm than the Xbox uses. Also body scanning is quite simple with multiple cameras setup in the fashion Oculus has for Touch, and there's plenty of software for even one camera with a bunch of shots, which will get you your face. SMI has demonstrated eye-tracking, and there's a company that has demonstrated using the cheek muscles you can see underneath the headset to determine your facial expression. Combine all those together and you should get a pretty good likeness.
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>>329386972
VR is peak hype. Millions of people slobbering all over gear that isn't even out yet, and who's tech demos have all been complete babby-tier shit.
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>>329379357
They need developers more than anything. No one is making games for them.
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>>329393074
>Millions of people slobbering all over gear that isn't even out yet

Devkits.
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>>329392690
The stuff I've seen with multiple Kinects isn't convincing. The body scanning that works has been done with setups with lots of light and high end gear. You aren't going to have this with in home setups. If you're recreating a face you're going to have to deal with uncannyness which is something hard to fix. Makes little sense when you can just use an avatar that works better.
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>>329392690
Also IR is simple as well. Calling something simple or not is pretty meaningless. The reason why I think Valve will solve this issue is that they thought out side of the box rather than the obvious solutions that Oculus went with. The R&D at Valve seems to encourage this sort of design. I don't see that happening at Oculus somehow.
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>>329393180
Because nobody CAN make games for them.

Even the best living room tracking sets cannot solve the basic problem of space and terrain. You cannot have a game with any meaningful level design when you have no idea what your player's living room looks like. You cannot have a game with any meaningful movement when your player cannot walk through their couch and their walls.

VR for video games is cockpit simulators and literal sandboxes only. Neither of which reaches a large enough audience to justify the expense of adding in support and non-token design for these things.
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>>329380268
Thank you. We're on our way to become Japan. Pretty soon all of our western shows will be about cute girls doing cute things too.
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>>329393228
Millions of stupid faggots throwing their money away on a childs hobby =/= interest in the mainstream.

The mainstream has litterally grown up with the concept of VR as it's being touted here, and not only has it been relegated to that lame shit that subgeeks fuck around with.
Worse yet, the stuff that is being done with it is the exact opposite of the most popular socially accepted form of virtual reality that people actually want.

A bunch of fucking jack off garbage and pilot sims.
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>>329393265
Of course, it's not ready now, but in ten years it's quite possible. It's all mainly a software problem, and there hasn't been a serious attempt at if ever. Oculus did buy a shitload of vision companies. This is the only thing I can think of them to be working on related to VR other than SLAM, and Carmack said they weren't working on that.

>>329393509
>Also IR is simple as well. Calling something simple or not is pretty meaningless.
I was calling it simple in the good way. Calling something simple and elegant is what we programmers call a fucking good solution.
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>>329393762
Well ten years I can see but that sort of length it's hard to judge anything. We can probably see a breakthrough with light field rendering and pixel density for microOLED for those lenses in that time.

I'm just looking at what 2nd gen could be which is probably 2-3 years.
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>>329393670
The whole reason the Oculus Rift was hyped in the first place was because regular people had access to the devkits and gave very positive feedback.

This isn't like Kinect or Move, where you only see staged demonstrations and salesmen telling you "It feels like you're really in the game. Trust me!"
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>>329391309
Uh, what? My budget TV cost $500 and my gaming monitor cost $550

When OLED gaming monitors start rolling around sometime this year or next you can expect to pay a minimum of $600 for those as well.

And VR can replace many other things that cost a lot of money. Why get a TV/Monitor/Desk/Couch/Chair When you can just put your tower anywhere and attach an HMD to it an use that for everything?

VR can save a ton of space and money.
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>>329382465
i paid 800 for a big screen two feet from my head
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>>329394063
Eh, it's quite likely to get most of it in 2-3 years. Like I said there really hasn't been any serious attempts on any of it other than body scanning, which works better than you seem to think. The only question is whether it breaches uncanny valley or not.
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>>329380325
There will always be a clear 1-2 brands that will be better quality than the rest.
The others take focus away from the only good ones and leave users with a dirty taste in their mouth for VR
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>>329394507
I can see it kinda working in 2 years but not enough that anyone would chose it over a normal avatar. It actually has to work better for it to make any sense. People are going to work on getting avatars to convey most emotional cues before people get to something like this. I mean, honestly, there just isn't as much appeal to be yourself when you can be anyone.
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>you need a super computer for VR!

I'd have a cozy enough time VR'ing it up in a world that looks as bad as Second Life. I don't understand the meme that you need a 980 ti minimum for VR.
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>>329394142
We've had VR helmets for generations.
The plans to BUILD VR helmets have existed for years.

There was never any hype amongst the average geeks. Even when Carmack was jacking off about it.

They hype is fake and no one really gives a shit outside of suits who're hoping for a new touch screen handheld device or motion control game system.
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>>329394142
but people on /v/ tell me it sucks even though they have never tried it and everyone who say otherwise is a shill
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The only problem with multiple VR headsets in the market is that one game will work with one and not the other.
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>>329395006
People will hack in support. You watch.
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>>329394802
The full body kind of thing isn't really for gaming. The body tracking perhaps. It would get you better results than IK for limb position. Lacking real limb position is why all the hand controlled games have floating guns.

And it's not for for social in the sense of second life. It's for social as in "I want to talk to me family while I'm deployed" or hang out with my friend from overseas without finding out that he's a furry.
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>>329394894
>We've had VR helmets for generations.
>The plans to BUILD VR helmets have existed for years.
Yeah and they were shit.

Then Palmer found a way to make them not shit, got the backing of Carmack and other big names to promote it until the DK1 got the ball rolling.

It's not that hard to understand.
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>>329379357
A lot of people are giving this a lot of flack but regardless of potential market growth it's difficult to see myself (a 25 year old male, above the 60k margin) picking up one of these. Even buying a console is an investment, I'm not sure if I'm willing to spend more than 100 dollars on a first press of small gimmicks. I can't get into this yet.
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>>329395172
>It's for social as in "I want to talk to me family while I'm deployed"

And that type of conversational thing isn't going to work in 2 years. You're going to have a better and easier time communicating through Skype.

Again, still waiting out to see what Valve does for body tracking. Even the guys at Fove said they had ideas for full body tracking and wanted to use Lighthouse.
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>>329395112
Just like they did for different android phones?
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>>329395606
What only works on certain android phones? A bunch of phones have been hacked/unlocked allowing you to put whatever OS you want on it
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>>329394894
Nothing to say, huh?
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>>329391309
>monitors aren't $600

you've never heard of "Gaming" monitors and Apple I see.
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>>329395774
To be fair, there are still lots of complaints of android programs not working on certain phones.
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>>329397129
Like what exactly? There's a reason why I asked. Seems to me like those complaints are mainly about not meeting spec rather than an app being locked to hardware.
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>>329396993
>you can expect to pay a minimum of $600 for those as well.
>OLED
>$600

You fucking wish

http://www.geek.com/chips/dells-new-4k-oled-monitor-will-cost-you-5k-1644025/
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>>329397426
meant for >>329394174
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>>329395112
how will none vive headsets work with games that require light house or whatever proprietary tech used by a certain headset?
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>>329398114
Tracking data interpreted by whatever engine is the same, they're just processed differently before they get to that point. The biggest issue will be for games that use the unqiue inputs for something since the Vive doesn't have thumbsticks but I doubt that's an issue since the Steam controller already emulates that sort of thing. The finger tracking would probably need to be remapped somehow though.
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