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>Diverse move set instead of lmao tracking things are looking
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>Diverse move set instead of lmao tracking

things are looking okay gents
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>>324397481
Holy shit, so instead of big overhead swings that pivot 180 to hit you, they'll just use entirely new moves? Backhand you and shit?
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also interested to see how weapon arts go
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>>324397481
I agree, Op.
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>>324397481
So it's going to be "100 big guys with weapons and a few rehashed enemies" souls again?
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>>324397812

Yeah, remember all the crazy shit thrown at you in the first area of Demon's Souls and Dark Souls?
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>>324397731

Can you parry that?
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>>324397812
for you
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>>324397742

Nice Cherry picking.

Most enemies in DS2 had absurdly unfair tracking.
>>
>>324397481

>try to circle hump
>get backhanded by shield

Noice.
>>
What if enemies could select from more than six actions?
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>>324398039
It acts as a guard break as well so I would guess that you wouldn't be able to parry it but I'm not sure.
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>>324397742
>wew i picked the one enemy that doesnt have retarded tracking, that'll show 'em
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>>324397812
No, this is a Miyazaki game, not some B-team bullshit. He only makes masterpieces.
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>>324397481
>That shield swing to his side.
HNGGGG.
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>>324397742
>Those weightless animations
Jesus Christ.
>>
>>324398264

Hopefully you can't. Parry fishers are almost as bad as BS fishers. And having to pay art points seems fair enough.
>>
Souls games don't work well with hordes.

Dark Souls 2 bosses/Scholars of the First Sin enemy placement is garbage, and works against the game.
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>>324398264
Hopefully if you try to parry it it guardbreaks you
Its slow enough that you could parry it on reaction 100% of the time with a decent connection, so it should punish you for trying
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>>324397742
Even though there isn't much tracking there that clip is hardly a good defence of the game. The enemy is just very slowing and clumsily spamming the same slow and clumsy combo.

It looks like it is in slo-mo and where the DS3 clip shows the enemy doing a spinning back hand to protect itself that enemy just awkwardly goes through a reset animation and continues spamming the same move. He literally just stops, turns on spot without moving his feet and does the exact same move again.

Christ Dark Souls 2 fucking sucked.
>>
>>324398402
They removed the points thing, now weapon arts cost mana
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>>324397731

That ugly weapon trail bothers me so much
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>>324398187
>>324398275
no more cherry picked than ignoring when DaS1 does it
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>>324398695
the weapon trail exists to differentiate normal attacks from Sword Art attacks
>>
the only thing I don't like so far is that they didn't use bloodborne backstabs
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>>324398695

Looks fine to me senpai. If you want to see ugly weapon trails try using the reinforced club in DaS1.
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>>324397481
>make shield bashs good by making them do lots of stamina damage and stun, effectively countering parry-spammers
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>>324398807
for whose convenience?

it doesn't make it any less gaudy
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>>324397481
Looking at this clip and after hearing some people who played the demo talk about it it sounds like DaS3 enemies are actually more aggressive than BB enemies.
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>>324399092
for the sake of telling them apart. they are not normal attacks. they take mana. so a trail makes them stand out compared to normal ones.
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>>324399090
The problem with shield bashes was that you couldn't do them without 2-handing your shield.
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>there's still no webm of that sweet as fuck Bandit Axe sword art
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Im still weary its going to be as trash as dark souls 1. Do enemies actually have tracking in ds3? Is it still backstab souls?
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>>324399326
Isn't the sword art just a shout?
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>mfw playing this 6 months before PCucks

"MASTER RACE"? LOL
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Quick!

Someone post those Witcher 3 combat gifs/webms for comparison.
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>>324399326
Did that Weapon Art just eat up ALL of his stamina? Jesus it looks like backstab bait.
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>>324399408
What, seriously? I haven't followed any news regarding DS3. Are we getting cucked again?
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>>324399230
Are you high? I'm inputting the attacks. I know which is which

if anything, it makes it easier for an opponent to know they're coming and they STILL look ugly as fuck
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>>324399326
>Bandit axe sword art
>Axe
>Sword art
Uhhh...
>>
>>324398695
>>324399092
Still looks infinitely better than the excessive trails and explosions of radial blur on almost every attack in DaS2.
>>
>>324399394
The shout changes your moveset to a much more aggressive one.

>>324399468
It has an absurd tracking. I saw a lot of people trying to go for a backstab (because it seems obvious) and it never worked. The backstab just whiffed and then they were sent flying.
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>>324399326
Oh boy back to useless special attacks that take 3 seconds to come out and leave you in a massive recovery and make you back stab bait
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>>324399489
No he's shitposting, game comes out on PC same time as everything else outside of japan. Japan is getting it a few weeks earlier than everyone else though.
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>>324398715
Which is when?
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>>324399540
Lmao jesus dude jump off the ds2 meme train for 3 seconds
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>>324399326
>All that fucking 2D herb shit obscuring the screen

Jesus tapdancing Christ From. The fifth game in the fucking series and you still haven't fixed that godawful camera
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>>324399304
That should be applied to all big slow shield bashs, because in Dark Souls, apart from shoving people down archways, they did no damage, high stamina consumption and high recovery.

At least this way they can compete with smaller shields, and can synergize with weapons by being able to attack as the opponent recovers from stun.
>>
>>324397481
>>324397610
DS3 Enemy
>Rushes in for a sprinting thrust and then slashes in a big horizontal arc in case it missed and he player is circling to try and punish.
>Does a spinning shield bash when the player tries to get behind him
>Mixes things up between 3-4 different attacks to keep the player at distance and fights defensively
>Performs a sudden switch to two handing his weapon and fiercely strikes the player after staggering them with a shield bash
>Backs off with its shield raised when it has a choke point and then suddenly strikes the player after baiting them into rushing at the enemy.

>DS2 Enemy
>Doesn't bother raising its shield or reacting to the player in any significant way
>Doesn't vary it's attacks at all or even move from the spot beyond turning to face the player
>Barely displays anything beyond the most primitive AI possible, basically as intelligent as a space invader.
>Just turns on the spot and does the same combo over and over with no regard to what the player is doing.

Oh B-Team.
>>
>>324397481
why do the graphics look the same as Dark Souls 2?
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>>324399608
Well if you aren't being too over-eager it seems like you could just wait until after the attack to go in for the backstab.
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>>324399468
It did, weapon arts use both a large chunk of stamina and some MP, so you cannot spam them, they're very situation as you can see.

They open you to backstabs about as much as being staggered or casting a long spell.

It also a greatsword upwards swing that lifts the enemy off the ground, how much fucking stamina did you expect it to take?
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>>324399612
see
>>324399608
>>
>>324399612
>>324399468
You can't get backstabbed during hyperarmor frames in Dark Souls 3.
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>>324399721
Oh, you're talking about the network test? Congrats friendo we're all very jealous.
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>>324399608
>The shout changes your moveset to a much more aggressive one.
Seriously? Are you 100% sure?
As far as I know it just has a knockback effect like Force and gives you a 20% damage buff for 20-30 seconds.
>>324399468
It's high risk high reward, and this is a low level character, I mind you, so it's gonna be less of an issue when you level up enough END.
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>>324399468
oh boy I can't spam it in PVP so its shit.

oh boy its backstab bait because I can only use it in PVP.

Are you always this retarded? Or just today, here?
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>>324399872
I am 100% sure.
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>>324399846
How does it feel to been waiting 4 years for another good souls game? How does it feel to miss out on half the games so far, including the best one?
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>>324398695
was about to say this. Seems they've forgotten how to make a souls game.
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>>324399764
Why do you lie on the internet?
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>>324399990
>weapon trail
>THEY'VE FORGOTTEN HOW TO MAKE A SOULS GAME
How do you function
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>>324397610
>let me stand completely still for 2 seconds while you're busy backstabbing me senpai

BB had literally perfect system
this one is shit
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Tracking on the Greatsword Sword Art. This is just an example. I saw people turn 300° mid swing.
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>>324399326
They are really going for sensationalism this time around. Seems more vivacious like Bloodborne than the still, creepy world of other souls games.
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>>324399990
>was about to say this. Seems they've forgotten how to make a souls game.

Even though DaS1 already had ugly weapon trails on certain weapons?
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>>324399737
I think they should just remove parrying as a whole, it's a really stupid mechanic that is just far too rewarding for so little.
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>>324400173
>selective memory
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>>324397481
>Hunter/human AI disguised as an enemy
>people are impressed

Woooooooow
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>>324399684
when an enemy shields in DaS1, they spin on a record just as bad as DaS2. try to backstab a shielding hollow soldier some time
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>>324400187
It barely did
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>>324400097
My only real disappointment with DS3 so far is that they went back to the old backstab system. The new one in Bloodborne was such a huge improvement.

It's small potatoes though in the grand scheme of things.
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>mfw based A-Team
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>>324400097
It's pretty much the same as bloodborne, what are you talking about?
>2 seconds
That's just factually incorrect, the hit connects in less than a second.
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>>324400302
Why would I backstab them if I'm supposed to kick them? Also who cares if they track when shielding, it doesn't hurt you, problem is tracking on attacking which makes it harder to dodge
You fucking moron
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>>324400390
>bloodborne

bloodborne practically removed backstabs, made them useless.

DaS3 is a nice middle ground between DaS1 backstab animations, and DaS2 where you can miss a backstab
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>>324400301
>enemy AI disguised as an enemy
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>>324400302
>blocking = attacking
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>>324400490
>its ok when Miyazaki does it!
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>>324400405
>>324400097
>if a backstab doesn't connect with then back, it whiffs
>you can start a backstab during the opponent's hyperarmor frames

It's not the same as DaS1. They are not instant.
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>>324399326
>all that bloodborne blood flying all over the place
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>>324400390
>they went back to the old backstab system.
Yeah you're talking out of your ass.
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>>324400391
>people still blame the elusive B-team/Tanimura instead of Shibuya/NAMCO for DaS2's problems
Just stop.
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>>324400301
>two heads taller than the player
>it's just another player character
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>>324400589
Way to miss the entire point of the post
Stop posting and fuck off
>>
I'm not the only one thinking weapon arts look way too slow to be viable, right?
Souls games have pretty much always been about R1 mashing with a fast weapon that can stunlock, or fishing for backstabs or counter thrusts.
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>>324400640
Don't make excuses, Dark Souls II has shit direction.
>>
Will longsword still be the objectively best weapon in the game? Will maces have a not so shit moveset for once?
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fucking op got me excited for dark souls.
what the shit.
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>>324400598
You saw nothing.
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>>324398505
no m8, u just shit.
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>>324400384

That's hardly my point. Weapon trails have existed since DaS1, and when they return in DaS3 the devs have suddenly "forgotten how to make a souls game"?
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>>324399843
Yes you can.
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>>324397481
>enemy stab you right in the chest
>zero damage
How can someone actually play this with gameplay this awful?
>>
I didn't play bloodborne but from what I understand you have to charge up an attack to then backstab.

How is this ever landed in pvp if it takes a second to charge up? Wouldn't the enemy have plenty of time to roll/turn around?
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>>324400762
I love how the knight looks down before taking a sword to the dick.
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>>324400836
Models sometimes clip in video games, anon.
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>>324400790
Oh that guy's a dumbass, but weapon art trails are much more vivid, and are kinda ugly, unlike DkS1 which are subtle
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>>324397481
>strafing simulator 2016
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>>324400762
>enemies that lose all stamina can get parried

Finally, losing stamina will actually mean something.
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>>324400745
https://www.youtube.com/watch?v=qt1hYNVmFFs
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>>324400932
It's because there's no armor there.
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>>324400836

That's an entirely visual problem. Gameplay is unaffected.
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>>324400745
Mace is objectively the best weapon in DkS2
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>>324400495
Not really, Bloodborne just made backstabs like parries where you had to execute on an ability with good timing in order to earn them.

Now they've just gone back to:
>Walk behind enemy
>Tap R1 for free damage

Having to land a charged heavy on their back before you could execute the backstab just like you have to parry an attack before you could execute a riposte was a back improvement as it eliminated backstab fishing while preserving the real purpose of the mechanic.

Parry = chance to riposte
and
Visceral = chance to backstab

was a perfect and equal system. Just having to walk behind the enemy with no further requirement again is a step back.
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>>324400664
He said Human AI, you do know what AI means, right?
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>>324401028
This.

They even made a sword for that reason and it's called bollock dagger.
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>>324401013
That was the case in Dark Souls 2. You could initiate a riposte after breaking the enemy poise, too.

In the webm you quoted, that's a sword art. The longsword sword art breaks the shield guard and let you initiate a riposte.
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>>324400495
>useless
Backstabbing OoK literally breaks him
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>>324401016
Yes! YES!

Fucking finally.
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>>324401149
>preserving the real purpose of the mechanic.

So like, not at all?
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>>324401118
Except you swing it like you're trying to hit your own chest.
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https://www.youtube.com/watch?v=mI3Z9A6hmeA

>dat speed
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>>324400881
Yes that's why backstabs rarely happened in PVP, unless you got lucky enough to hit them in the back with a charge attack.

Parrying was much more common, but still tricky to pull off in PVP.
>>
>Watch DaS3 trailers
>No sign of any of the "Prepare to Die!! Seriously this game is sooooooo hard you guys you're gonna die soooo much!!!" marketing

This has me not totally cynical for once
>>
>>324400737
I'm not making excuses, just correcting retards spewing dumb "BEE TEAM" memes like you.
>Dark Souls II has shit direction.
Yes, and that's Shibuya's fault.
Because of him they had to completely remake the game already halfway into the development using already created assets, since he made a complete steaming pile of shit that was not even a souls game, by any stretch of imagination, and NAMCO wouldn't allow Tanimura to rebuild the game from scratch like he originally intended, because they're a bunch of jews. As far as underwhelming the final "salvaged" product was, it's millions time better that we could've gotten if Shibuya wasn't told to fuck off.
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>>324401016
>Running R2 attacks
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>>324401302
>My face when posting this evokes the fallacy fallacy.
>>
>>324401379
So fucking what, it still wrecks everything in the game
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Will we get another semen demon?
>>
Can't wait for

/FASHION/

Best part of any Souls game.
>>
>>324401686

I hope not.
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>>324400130
The greatsword tracked on every attack when locked on without touching the left stick - shit was great

They're super easy to sight parry now though; there's no network delay like DaS1 or dodgy/inconsistent parry frames like DaS2, but they're still going to be the most viable GS yet in a Souls game
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>>324399741
>Oh B-Team.
DS is exactly the same as DS2 in that aspect, though.
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>>324401610
>they had to completely remake the game
No.

>since he made a complete steaming pile of shit that was not even a souls game
There's indication of that.

>and NAMCO wouldn't allow Tanimura to rebuild the game from scratch like he originally intended
This is true.

>As far as underwhelming the final "salvaged" product was, it's millions time better that we could've gotten if Shibuya wasn't told to fuck off.
Again, there's no way to know this.
>>
>>324399981
dark souls 1 is the highlight of the series and it's best on PC

3 is just bloodborne without retarded chromatic abberation
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>>324401615
that was already in Bloodborne
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>>324401185
I didn't realise most enemies in DaS2 had stamina bars, they just seemed to spam moves endlessly with no real opportunity to attack. Especially if they were AI summons.
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>>324401805
>>324401615
They're just the jumping attack in DS3, it's not a uniuqe move.
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>>324401302
The purpose of the backstab is to reward the player with bonus damage when they are able to approach the backside of an enemy while they are in a vulnerable state.

Bloodborne achieves this by making it so that when an enemy leaves itself open you are given an opportunity to EARN a back stab on an vulnerable enemy but doesn't allow you to just bait them like in the Souls games.

Being able to just circle around an enemy with your shield raised and then just tap R1 the second there was an kind of delay in them turning wasn't a good element of that game. The fact that you could be facing an enemy that was engaging you and had it's shield raised and just run behind it and cheese a free backstab out of it was categorically a problem.

A backstab should be something you earn when an enemy leaves itself open. It should not be a case of just spinning in a circle and tapping R1.
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>>324401626
So do all the weapons that don't have shit range.
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>>324401741
You don't like semen demons anon?
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>>324401113
So it's got bad hitboxes? And that doesn't affect gameplay?
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>>324401789
No it isn't.
>>
I hope I can level up at a bonfire.

The Emerald herald was so annoying. Nothing at all like the Maiden in Black.
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>>324401920
Except other weapons have shit damage and/or slow as hell
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>>324401959

He was clearly blocking.
>>
But what about Sorceries/Miracles/Hexes?
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>>324402020
>No it isn't.
No point in arguing if you are in denial.
>>
>>324402132
Hexes are confirmed out because they aren't in the messages. But there's indication of frost magic.
>>
>>324401178
What kind of motherfucker do you have to be to be like "I made this sword for the sole purpose of stabbing other people in the balls"
>>
>>324401149
>was a perfect and equal system
What? No it wasn't, in BB it's much easier to land a parry than it is to land a charged attack from behind
Also the dashing in BB is much faster than rolling in Souls games which means it's much easier to get behind enemies, so they needed to balance it out somehow.
I think they found a good middle ground for DS3, since you'll still miss a backstab and even leave yourself open if you didn't time it well.
>>
>>324401805
PCsant here

>>324401891
Eh, it's a step up from JUST running R1s. Yeah, it's a bit lazy and disappointing to see the recycled moves when DaS2 actually introduced significantly varied movesets.
>>
>>324401798
>No.
>Firstly, I’d like to ask director Tanimura to give an overview of the Dark Souls 2 design process. This was your first role as director and you had some difficult shoes to fill in those of Mr Miyazaki, who was really the cornerstone of both the previous entry Dark Souls and its spiritual prequel Demon’s Souls. On top of that it was the first direct sequel in the series. Was it as difficult as it sounds?
>"Tanimura: Yes, this game actually went through quite a troubled development process. Due to a number of factors we were actually forced to re-think the entire game midway into development. We really had to go back to the drawing board and think once more about what a Dark Souls game should be. It was at that point that I took on my current role, overseeing the entirety of the game including the art direction. To ensure we created the game both we and the fans wanted it was completely necessary, but it did of course create a problem. We had to decide what to do with the designs and maps that had been created up to that point. Ideally we’d start again from scratch but of course we were under time constraints so instead we had to figure out how to repurpose the designs in our newly reimagined game."
>Yes, this game actually went through quite a troubled development process.
>Due to a number of factors we were actually forced to re-think the entire game midway into development.
>We had to decide what to do with the designs and maps that had been created up to that point. Ideally we’d start again from scratch but of course we were under time constraints so instead we had to figure out how to repurpose the designs in our newly reimagined game
http://peterbarnard1984.tumblr.com/post/113163062955/dark-souls-2-design-works-translation
>>
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>mfw they put in chalice dungeons and blood gems in DaS3
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>>324399764
you haven't played das2 in a while have you?
>>
>>324397610

Why is everyone bigger? Are you actually Frodo or some shit?
>>
>>324402187
Wouldn't that just be the same thing as Crystal Sorceries?
>>
>>324402224
>Due to a number of factors we were actually forced to re-think the entire game midway into development. We really had to go back to the drawing board and think once more about what a Dark Souls game should be.
Rethinking is not remaking. Not even close.
>>
>>324401918
Except it's mostly used where you would have to creep up on opponents.

It is doable on opponents who've spotted you, but unless your doing a challenge run, the hassle is not worth it. OoK is the only enemy that seems worth it since it has erratic parry timing.
>>
>>324402039
I disagree. I killed Bellman and Lanky Triplets just as fast with my longsword as turds with maces, and I get hit half as much.
>>
>>324400390
yeah I agree
>>
>>324402291

Crystal Sorceries have no link to Cold. It's using the power of the soul, with crystals as a catalyzing/refining agent.
>>
>>324401789
kek DaS didn't have 360 spinning salamanders
>>
>>324397481
This series is quickly becoming the COD of rpgs. It's the same shit rehashed over and over again.
>>
>>324402291
We don't know. Maybe.

What we do know is that hexes are out.
>>
water magic when?
>>
>>324402308
Yeah, they just thought about it then changed nothing. Numpty.
>>
>>324402308
Do you really think he'd say "god this game is fucked up, and I'mtrying to salvage as much as possible here"? Of course he had to choose the words extremely carefully, if he didn't want to lose the job, that is.
I mean, hell, how was that not a remake when the original game had fucking open world?
>>
are those balder knights? the new design looks great
>>
Chaos is going to be more important in this game, isn't it?

I expect lots of cool Chaos Pyromancies.
>>
>>324400302
Fucking kick them, that's why there is a kick.
>>
>>324402279
Souls has always had Berserk rules, where your size increases with power level. I use this in my D&D campaign because it's my fetish. It also helps you spot enemies more easily.
>>
>>324402279
Everyone is giants

>>324402393
I mean like practically speaking and visually something like crystals and ice would be similar, it'd be cool if we got a Crystal Sorcery that encased enemies in crystals and either slowed them down or significantly increased their weight.
>>
>>324402620
Stop son. You'll never get that swag cape

>>324402642
Of course. It is so the Chaos Blade can still be the best weapon in the game.
>>
>>324402147
>One guy just says "It is like that" without backing it up
>Another guy just says "It isn't like that" without backing it up
>Somehow only the second guy is in denial and not worth arguing with even though neither of them made a single argument.

Some would say the first guy who claimed that DS1 was like that is in denial and not worth arguing with. And they'd be right because he didn't actually make a point or back up his claim so there's nothing to argue against.

That exchange was literally
>I think thing is true
>But thing is wrong
>>
>>324402596
I didn't say they didn't change anything, I said they didn't remake it. He even says they re-purposed most of what was there. And he ALSO says in that interview that he's confident you can't tell from playing the final game, which is him taking responsibility for what's there.

>>324402605
Dark Soul II still has an open world.
>>
>>324402279

Humans are the progeny o the furtive pygmy.

Pygmy=Small people.

Humans are the Pygmies of the Dark Souls world.
>>
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>>324401803
>dark souls 1 is the highlight of the series and it's best on PC
>3 is just bloodborne without retarded chromatic abberation
>>
>>324400762
that blood splatter looks like an exact copy-paste from BB
>>
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>>324402738
>You'll never get that swag cape
>>
>>324402817

>open world

Filled with petrified statues blocking your way.
>>
Is it just me or has the DaS 2 developement started as Demon's Souls 2 and was later turned into DaS 2?

>Maiden in Green
>Nexus 2
>grass-like healing system
>world style
>>
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>>324402827
>manlet in real life
>manlet in dark souls

will it ever stop
>>
>>324402917
And?
>>
>>324397731

Worse then transforms it seems after all the footage I've seen so far.
>>
>>324401836

They do have stamina bars, but they have something approaching 900 stamina by default.

When a player character has at most 160 or so.
>>
>>324401686
God I hope not. It would be so nice to have a souls game without the waifufags and their degeneracy.
>>
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>>324402881
>quoting entire posts
>>
>>324402885
From always copy-pastes from their previous games
Pretty sure the bell ringing maidens sound in bloodborne is the same exact sound as the tentacle heads in demons souls tower of latria
>>
>>324399981

I wouldn't know since I'm an idort and I played and beat Bloodborne several dozen times.
>>
>>324402928
are you retarded
>>
Wished players could use shields to track and bash like that, actually make shields worth using to halt backstab baiting.
>>
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>>324397481

but the combat looks totally asian
the thrusts are like samuri shit, it looks cheesy as hell

and, what the fuck... does anyone else notice how DS3 is totall ripoff of bloodborne?
why is this supposed to be ok?
>>
>>324397610
omg my dick

had no idea ds1 style backstabs were back
>>
>>324402928

The Dark Souls 2 development started as a true open world game then was scrapped and started again as Demon's Souls style game, then was scrapped and turned into what we got.
>>
>>324402761
fuck you
>>
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>>324397610
Why are enemies doing so little damage?
>>
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>>324403197
>Dark souls was just Demons 2.0
>Dark souls II was just Dark 2.0
>Bloodborne was just Demons 3.0
>"oh no guys it looks exactly like bloodborne"
>>
>>324403221

Sorry to burst your bubble, but it's a hybrid of DaS1 and 2.

https://www.youtube.com/watch?v=ELgHumdERtg&feature=youtu.be&t=113
>>
>>324401803

Dark Souls and Dark Souls 2 are both low points in terms if gameplay, and BB is easily the best in the series.
>>
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>>324400282
>hitting that on pvp
>>
>>324401789
>>
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>>324402817
>Dark Soul II still has an open world.
No, as in, it had open world like TES where you can go anywhere.
It got butchered because the execution was fucking horrible, you can sorta notice the result of that on screenshots like these >>324402261. It's pretty noticable that terrain in the background was originally intended to be walked upon. It's also pretty apparent when you look at the game's map and see that different locations (like majula and heide) are actually miles apart.
DaS3, thankfully, doesn't seem to suffer from these problems. Picrelated.
>>
>>324403334
IIRC the same thing happened with dark II's e3 presentation, they probably set their damage lower because the developers suck so much at playing their own game
>>
>>324403330
Sorry if that struck a nerve but it's frankly the truth. Neither of you made a point or backed what you said up.
>>
>>324400282
some faggot actually tried to give himself credit for making this webm lmao
>>
>>324402036
>bearer
>seek
>seek
>lest
>>
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>>324397742
>>
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Any chance of this making a comeback? I don't want to deal with shitters who think it takes skill to backstab.
>>
>>324403613
go fuck yourself prick
day one pirate dark souls 3
>>
I can't wait to play on the platform with the best Souls fanbase yet again!
>>
>>324403791

Try rolling
>>
>>324403791
>that bow at the end
pc gamers are scumbags
>>
>>324403791
Dont forget that webm of the invader named Thor that shot lightning bolts with every melee swing, and flew off through the ceiling when we won.
>>
Shields should work like Lords Of the Fallen where if you have them on your back it will actually block hits
>>
>>324403619
It was a gif I just converted to webm and kept the name. Never noticed. What an idiot.
>>
>>324402761
>without backing it up
Just launch the game and see it for yourself.

I don't even understand the point of your post. He wants to believe he's right? Good for him then. I specifically said I wasn't going to argue because I know it would be pointless.
>>
>>324402261
that looks like low resolution on low graphics... at max the vine and grass textures are still crap, but better.
>>
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>>324397610
I hope I can steal his weapon and armor. God that looks sexy.

I also hope this isn't a case of showcasing the only well designed enemy and that most enemies reach this level of detail in their patterns.

I'm so scared of this game being shit, I need this to be good.
>>
>>324403790
Why are you so mad though?
>>
>>324403197
>total rip off of bloodborne

what? in what way?

even if it was, bloodborne was good

>bayonetta is a total rip off of devil may cry
>metal gear rising is a total rip off of bayonetta
>>
>>324398695
>>324398807
I know why it's there, but it still looks like shit

Compare to Nioh or something

https://www.youtube.com/watch?v=Uhkm_CujrnU
>>
>>324403905
>Thor that shot lightning bolts with every melee swing, and flew off through the ceiling when we won.
I wouldn't even be mad.
>>
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Am I missing something here? This looks exactly the same as other Souls games, complete with the retarded AI that can't deal with circlestrafing, total lack of hitstop, ugly visual effects (those weapon trails, what the fuck), and weightless animations.

Or is there some kind of esoteric "lore" reason I'm not privy to?
>>
>>324403908
Pro tip: dont mention LotF on /v/, especially in a Souls thread. People will shit on you for no reason other than it's not what they play.

I agree, it was a fun game.
>>
>>324403975
piss off you retararded soulsdrone
>>
>>324403042
The dancer of the frigid valley's shout when she falls out of the cocoon thing in the ceiling is the same sound as collecting a large amount of souls in DaS2
>>
>>324402036
>Nothing at all like the Maiden in Black.
>yfw she actually had a level up incantation like Maiden in Black but it got butchered as well
>yfw we got BEAR BEAR SEEK LEST instead
http://illusorywall.tumblr.com/post/100174538929/dark-souls-2-unused-dialog-from-japanese-text
>>
>>324403945
>I don't even understand the point of your post.
I saw an idiotic and hypocritical argument being made and felt the need to call it out for being idiotic and hypocritical. That was pretty much the point.
>>
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>tries to fish
>gets a shield to the face
>>
>>324404109
3/10, came on a bit too strong.
>>
>>324404109
>weightless animations

https://www.youtube.com/watch?v=qt1hYNVmFFs

JUST MEME MY SHIT UP
>>
>>324403000
>>324401741
There're will always be wayfufags in everything that includes girl, no matter how shit the girl is. Just look at DaS, there's no semen demon, but wayfufags are all over Pricila, even though she's shit.
>>
>>324404142
>Calls me a Soulsdrone
>Even though I haven't actually given a single opinion on a Souls game or even indicated whether or not I have even played one.

Ha. Ok, whatever floats your boat mate.
>>
Deer god, this is even worse than DaS2.
>blue estus flask
So estus for health, estus for not-mana, estus for stamina when?
Actually, pretty smart AD campaign
>yuo want sum authentic souls experience?
>Sure, here's Dork Souls 3!
>Oh, you want the good one?
>Sure, just buy a SUPERCHARGED PEESEA
>>
>>324403791
This rarely happened to me, and I enjoyed when it did. I found it hilarious. I was only bothered when people beat me fair and square.
>>
>>324403791
I have never met a cheater in any of the pc souls games.
I am aware they exist.
Maybe I just never noticed, apparently it was really easy to make your weapons go above +10
>>
>>324404286
That's exactly what I'm talking about. Notice how the animations make it look like the mace becomes paperweight on recovery? It's like they began working on an animation set and then stopped halfway. And it's not even cancelling or anything that would justify this shit.

Capcom, of all studios, got it right in MonHun. What's stopping such a well-acclaimed studio as FROM from doing it right?
>>
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>sword art
Dark Souls devs so desperate for easy money that they steal stuff from anime
>>
>>324401686
how can a doll get pregnant?
>>
>>324404564
>anime did it first
>>
>stamina bar doesn't disappear immediately when you use up stamina so you can't easily see how much you have left
Hardcore, am I right?
>>
>>324403791
pc master race.webm
>>
why do i go on /v/ anymore? i havent been in a thread that hasnt been plagued by shitposting in months

fuck this, i'd be fine with debating but i'd rather be in a circle jerk site like reddit than this shithole
>>
>>324403953
the basic hollows aren't going to, they'll be pretty mindless just the same as every souls game (including bloodborne)
>>
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>>324397742
Here's a better webm
>>
>>324404564
That anime is shit, your filename is shit, your post is shit, just fuck off to India.
>>
>>324404387
>So estus for health, estus for not-mana, estus for stamina when?
You'd have preferred grass farming?
Or you maybe have reasons as to why mana making a comeback is bad?
Fuck off, Gatorade's fine. It's not like it makes any less sense than Estus itself.
>>
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>>324401686
Das2 was shit because it had no giant waifus in the game, lets pray A-team get it right.
>>
>>324403000
I agree. I hate girls. I want all characters to be manly and strong so I can be secure about my heterosexuality
>>
>>324404693
Maybe it's not shitposting. Maybe you just have idiotic opinions that keep being corrected.
>>
>>324404693
bye cuck.
>>
>>324404554
>And it's not even cancelling or anything that would justify this shit.

That's exactly what happens. You can easily skip the recovery frames of pretty much every weapon.
>>
>>324402187
I remember 'freeze,' but it was grouped up with the other status ailments. Someone said it freezes your stamina regeneration
>>
>>324404693
It's literally one guy posting the same uninformed meme opinions, you can tell because he doesn't respond to anyone.
>>
I'm not going to buy this if it has the same nonexistent cheat protection from previous DaS
>>
>>324404846
From attack to attack, man.
>>
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>>324404735
This is fucking ridiculous
>>
>>324404170


Her age progression was hot. There are hints of it in the final version, like how her voice sounds younger at the Dragon's Aeries
>>
>>324397620

I can clearly see a backhand shield bash in that webm, so yeah.
>>
>>324404936
Pussy.
>>
>>324405027
Age regression.
>>
>>324404846
>spamming R1/R2 for a regular combo is 'skipping frames'
Soulsdrones are getting more ridiculous by the day. Don't you have fanfiction to write?
>>
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DaS2 quality thread? Excellent.
Thread replies: 255
Thread images: 98

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