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Hows your game coming along?
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You are currently reading a thread in /v/ - Video Games

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Hows your game coming along?
>>
>>324346665
Not well, since I've gotten a job I haven't had much time to work on it.
>>
>>324346665
Cant start the game until I start getting art sorted
Art is fucking hard
>>
>>324346665
Pretty good, I'm about to finish roughing out the basic movement animations for the main character. That's still only half of the total animations, but I just need to know more or less what it looks like in-game.
>>
>>324347104
Just make some placeholder graphics and work from there. It's what I'm doing until I figure out what I am going to do about the art because I can't draw. Everything right now is a bunch of rectangles.
>>
Pretty great.
I just need to dupe some artbro into making graphics for me
And I'm looking into tech for the upcoming /agdg/ jam
>>
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>>324347521
I've got a LONG way to go bro, only really have some sketchy concepts, some which are going to be trashed
What are the best programs to make a 2D RPG?
I want the battle to be drawn but the Overworld to be Pixeled
>>
>>324346959
>le have job so have no time excuse
nice try retard.
>>
>>324346959
You need dedication
And no friends, that helps
>>
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>>324348889
>mfw
>>
Why are these threads a daily occurence? Isn't there already a general for you guys?
>>
>>324349672

It's a nice break from the nodev circlejerks.
>>
>>324349672
This is the first one in 2 days, and not everyone that shows up here necessarily likes or goes to /agdg/.
>>
>>324346665
Well I am not using game maker so that is a major +1
>>
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>>324349503
I have friends but they're completely disinterested in me so this should be easy.
>>
I keep telling myself I'll pick my game back up but I just can't find the motivation anymore. Too big in scope for a first project probably.
>>
>>324350176
How so?
>>
>>324346665
Still waiting for something original to hit me.
That makes you thing "Yes THATS IT!".
>>
>>324349652
I told you, Looooong way to go
>>
>>324353138
Pixel 2D platformer porn game with zombies.
>>
>>324353539
Are you being sarcastic?
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>>324354274
Are YOU?
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>>324346665
>using propriatery software to make your 'game'
>>
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>>324355160
i don't see any problem with that
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>>324355742
>>
I'm using RPG Maker MV right now
>>
>>324355160
>>324355862

the software you decide to use doesn't matter as long as you know how to use it and you make a good game with it
>>
>>324348963
>work 12 to 16 hour shifts
>literally no time to even sleep
nice try NEET
>>
>>324356496
What are you doing on /v/ then?
>>
>>324346665
We've been discussing for a long time what engine to use and devote our time too, we finally decided to use UE4 for mobile game development, most likely a 2D top down or sidescroller.
>>
>>324356692
>Mobile
Sigh
>>
>>324356307
Choosing to produce a game in proprietary software like game maker means that you accept that your project is essentialy held hostage by the company that makes the sfotware. You're accepting that you shouldn't have the right to be able to access the source code of your own game and the software that was used to compile it.
>>
My Partner have Discussed making it for months and we have more Minibosses, Gods, Cultures,Lore, and Types of Magic than we have a grasp on the Introduction, the Skill Trees, and Gameplay. So yeah I'd be good for a secession of DnD than a game.
>>
>>324355160
>>324355862
>shitposting in a proprietary board
>>
>>324356902
It's not healthy to have that much planned out before you make a game. It's a possibility that when you start prototyping some of those ideas they'll feel bad. And you'll be throwing away a lot of work and time.
>>
>>324356832
That's where the money is. You telling me you don't want to make thousands of burger bucks off of a bunch of drooling normie fucks and their iphones? For shame.
>>
>>324357093
I want to make fully fleshed out game I can be proud of
Not a cash cow
But if it becomes the next Undertale I'd be happy
>>
>>324356841
Is this true
>>
>>324350176
Undertale
>>
>>324352984
better multplat engines out there, that also happen to be free.
>>
>>324357439
Whats good for 2D?
>>
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>great idea for a game pop into my head
>holy fuck this is gonna be great
>start working on it unabating for like 2 weeks
>instantly lose interest in it after that
this is the fifth fucking time
>>
>>324357225
That's the beauty, anon. Develop on mobile first, get experience, use it as a money cow, then use that money to develop an actual game on PC.
>>
>>324357374
Yes. Look it up.
>>
>>324357093
>money
>on mobile
you're about 4 years too late. Nobody is making serious money off mobile now unless they're either insanely lucky, or spending millions in user acquisition.
>>
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>>324357982
I guess I can make a cookie clicker with monsters
Its just numbers
>>
>>324358289
It's never too late.
>>
>>324356841
except I have the source code for my game, I wrote it. And I can access it at any time.

are you just retarded?
>>
>>324356841
>sfotware
>>
>>324358359
No, it really is in this case. only the top 0.1% of mobile games are making any significant money at all, and those are all well-established companies throwing tons of money into making sure they stay well-established and at the top of the appstore. You can't compete with Tencent, nigga.

I mean, if you honestly want to make a great game for the mobile platform, then go ahead. But don't think you can just shit out a flappy bird clone and roll in the dosh.
>>
I figured out that you have to use the joystick controls to use a PS4 controller with game maker, for some reason. So I got that working, at least. Gonna make a shmup where you control two ships at once, one with each stick, and fire with the triggers.
>>
>>324358659
That sounds hard as fuck
How do you shoot? Triggers?
>>
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Progress is slow but it's getting there.
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>>324360581
I dig that frog, I hope there's a romance option.
>>
>>324360581
That frog creature is mai nightmares
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>>324360667
Hahaha, hadn't thought about that yet.

I'll consider it.
>>
>>324360581
I want to play
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I'm working on adding girls to my game.
>>
>>324360737
Can you wait a year?
>>
>>324360779
alright, but I get dibs
>>
>>324360779
Where can I stalk you and your progress? people's projects always look so cool on /v/.
>>
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>>324360773
>likes: Being Eaten
>>
>>324360995
I'm waiting with a devlog till the game is further in development, and I have an idea of what I'm doing.
Until then you'll just have to keep checking out these threads I guess.
>>
>>324356496
Poor, poor wagecuck.
>>
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>>324356496

Oh waaaagecuck! My delicious McDonald's Cheesycheeseburger appears to have thirty-nine sesame seeds on it. I SPECIFICALLY asked for thirty-seven.

And don't you give me any of that 'more bang for your buck' nonsense. The customer is ALWAYS RIGHT!
>>
>>324346665
>not using the greatest engine for Indie devs
Your own
haha just kidding its Unity
>>
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>>324361263
Former Neet here
I fucking love being able to buy things again, only need to work 20 hours a week and I can live comfy and still have time
>>
>>324357584
happens constantly to me too, except i lose interest because the game's scale keeps expanding and i figure i'd never be able to do it
>>
>>324356496

> I'm serious about making a game!
> I'm going to take a source of income that totally drains my energy and regularly schedules third-world shift lengths

You brought this upon yourself.
>>
>>324360581
At first I was eh, but when you blasted off on that space ship I was on board 100%.
>>
>>324346665

I was meant to teach game maker to some high school kids last week
taught them unity instead, they actually learnt shit instead of drag and drop
>>
>>324357386

Has good ideas but lacks and real concept of polish, the latter of which gamemaker is a significant contributing factor to
>>
I made a ton of progress yesterday but now I'm at a point where I'm like "what do I do next?"

Does anyone else keep a schedule or plan out what they're going to do in the future or anything?
>>
>>324365289
If I don't schedule work I usually slack off and can't make progress.
>>
The one thing really keeping me back is art

How bad can a game look before it's actually considered a problem? It's taking me hours to make just simple sprites resembling SNES rpgs and I'm wondering if I should even downgrade from that to pure shit like 1-pixel wide noodle people
>>
>>324365289

I write out a massive bigass list of every feature/level of the game, and then break each of those down into what needs to be done to accomplish those parts

Then all work is just a matter of chipping away at the big list

It's a very useful method for keeping an idea of the grand scale of everything that needs to be done, but it does require organisation
>>
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>think of kinda cool idea for a game world
>keep adding flavor details to the world and culture
>soon I have pages on pages of sperging about my fictional world and the species that live there
>have barely done any work on the actual game
>>
>>324365380
You can use shit art to represent what you want while developing it, and actually draw it for real later.
Or you can just pull a Notch and leave it that way
>>
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>>324365380
>if I should even downgrade from that to pure shit like 1-pixel wide noodle people

whatever you do, not this

try designing your game in 1/2 or even 1/4 of its final resolution and then enlarge it

here's Crypt of the Necrodancer, it looks like it's 1920x1080 but it's actually drawn at a much more manageable 480x270 and enlarged 4x.
>>
>>324365751

anon that's kind of inherently how pixel art works
>>
>>324365879
I used to draw pixel art at 1920x1080

needless to say, I was in way over my head
>>
https://www.youtube.com/watch?v=c3wj9KmeucU

Nearly finished
>>
>>324367247
Ooohhh what did you make this in?
List your programs
>>
>>324367301
I think he just used Gamemaker studio
>>
It's chugging along pretty well I think. It's a traditional JRPG along the lines of FFIV and FFVI where the characters have set classes. It takes place in a land where magic is highly frowned upon due to the misuse of it in the last great war. The protagonist is a rogue Mage with PTSD from the war who's only goal is to find out if his sister perished during said war.

Eventually things blow out of proportion as he's swept away into a rebellion against the tyranical king Achus.
>>
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>>324346665
I'm mad, I almost finished drawing a sprite and then I realized it was in the wrong resolution when I was about to add shades and shit.
>>
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Whats the best program to make a 2D game?
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>>324356496
You are like a runner runing to pay for your gatorade and shoes to (with those items) be able to run to pay for your gatorade and shoes to (with those items) be able to run to pay for your gatorade and shoes to (with those items) be able to run......
>>
I dont know how to code 3 repetition and 5 one rules, 50 step and 75 ones on zillion of games and so the development of my chess variant stalled, and no I wont make the bullshit stuff game companies do and release a game without those rules.
>>
>>324368453
Do you have to upsize it or downsize it?
>>
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how hard is gamemaker
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>>324368745
Downsize it, I tried and it gets super deformed.
>>
>>324368514
It's all about preference anon, but one of the following:
>Construct 2
>Game Maker
>LÖVE
>Unity
Ordered from easy to difficult, though I don't think everyone will agree with my order.
>>
>>324368807
Not as bad as upsizing. Scaling it to exactly half of the current resolution should serve as a rough outline if you don't want it deformed.
>>
>>324367247

very cute anon, you seem to have nailed how to give satisfying feedback on attacking things

>find us on reddit
a-anon...
>>
>>324368795

Game maker is mostly about the logic - aka when A is down move left, when D is down move right, when the player collides with an enemy do this, etc etc

Then again all programming is like that, but GM lets you work in a very handholdy (albeit severely inefficient if you understand programming) way
>>
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>>324370030
Looking at the showcases It seems Game Maker is the most popular one
Ive played some of them and they're all pretty unique
Fucking Hyper Light Drifter looks amazing as fuck
Thanks Anon
>>
>thinking of character designs
>want a guy with a cape, a guy with a long coat, a guy with a Poncho
I am not very original
>>
>>324371474
>guy with a poncho
Playing LISA lately, Anon?
>>
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>>324372459
No, I just think cowboys are cool as fuck
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>2012
>start making games in my spare time to vent my depressed self
>finish one, start on the next
>too depressed to finish it, too ambitious as well
>never truly got back into it all these years later.

Pic related. Never quite got past testy test shit.
>>
>>324372943
What about your first>
>>
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>>324373118
It was a platforming shooter. Nothing too special about it besides the horrifically huge amount of precision platforming.
The sprite work was terribly ugly, and it had no real story until I had just about finished it. I do like the fiction I built around it, though.

For some reason I drew the protagonist without pants, too. Pic related, her sprite.
>>
>>324346665
Actually recently just got started. I've not even started to learn GameMaker yet, just downloaded it. I'm currently working on setting up a plan on how the finished game is going to look and what features it's going to have.
>>
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>>324373360
And an in-game screenshot to show off the wonderful graphics. So beautiful.
>>
Can I make a shitty 30-40 person MMO in gamemaker?
>>
>>324373601

Yeah, there's networking, dunno about the maximum amount of players though
>>
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haven't touched it in 4 months ;_;
>>
>>324373972
Does she know how to use her gun better than a bra?
>>
>>324357374
To a point.

The engine software agreements are really only there for if/when you end up going commercial release. Most software comes with around a 25% cut on each sale, but this varies depending on a multitude of finance options and sales figures not to mention platform and region of release
>>
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>>324346665
I'm making a low budget nukige visual novel. It's been a while since I've made any real progress on it, unfortunately.

In case anyone's interested
ero-factory(dot)blogspot(dot)com
>>
>>324373972
Is there porn of this character?
>>
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>>324374105
>implying she knows what a bra is
>>
>>324360581
That's fucking cute.
>>
>Mfw my dad's friend is physician in rural Mississippi
>Works literally 10 days a month, about 12 hours each day
>220k salary
>Doesn't even live there, flies in once month from NYC where he works another job

Truly living the life
>>
>>324374276
>>324373972

This is pretty neat anon. Is this a MGS fan game? She reminds me of Meryl.
>>
>>324360581
Do you plan on selling this or free for all?
>>
>>324374340
Thanks anon. I think you're cute as well ;)
>>
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>>324374384
I just like fit girls in tank tops
>>
>>324374398
Selling
>>
>>324374384
Yeah I thought so to
>>324374105
>>
>>324374404
>>324360581

Have you thought about adding a bit of inertia to the camera while in flying mode? I think it would make it a bit smoother.
>>
>>324374439
I love the art. Do you have any more?
>>
>>324374439
What did you use to make this fine Pixel art?
>>
I was interested in making an undertail styled rpg based on the yurope novels but the other guys in my production team are bitches and think the game media would boycott us so they want to make a game based on memes instead' I will likely leave this group soon
>>
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>Can't draw

WELP THERE GOES THAT IDEA. SEE YOU NEXT LIFETIME.
>>
>>324374439
Nice, I like solid colours.
>>
>Wanting to make “Citizen Cane of Gaming”, but can’t into Unity Engine.
>>
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>>324374625
I'm not sure what you mean. Do you mean this?
>>
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>>324374772
last one
>>324374842
photoshop and autism
>>
>>324375481
Photoshop?
Really?
>>
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>>324375556
yea. use the pencil tool and change the interpolation settings bicubic to nearest neighbor so that when you rotate or scale the pixels don't get anti-aliased.

Also, in case you're not aware, there's a timeline window in photoshop for animating.
>>
>>324375438
I think he means that the camera will lag behind/ahead of the flight

as in it has a speed related to the ship, but not the same

not sure if you've used it, but similar to the camera arm in unreal engine 4

It makes it a lot smoother because there's no sudden movements, it's all smoothed out
>>
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>>324375795
Ive been thinking about getting into some Pixel art animation, but never had the tools to do it
Do you draw the whole sprite as one image?
What size do you use?
I'd want it to be very fine and crisp
>>
>>324376043
>what size do you use
depends on how large I want the pixels to look I guess

>Do you draw the whole sprite as one image?
yes but in some cases I need to separate some parts in other layers
>>
>>324375438

>>324375970 explained pretty well. Basically the camera would take a small amount of time to match the direction the ship is going (so the ship wouldn't be always in the very center of the screen, but would sway a bit depending on the flight direction). It would be somewhat similar with how the gun models work in half-life2 (and many other modern FPS).

It's just a quick idea though, not much of a game-changer. Your game looks pretty cool as it is. If you have a devblog around somewhere, I'd love to know about.
>>
>>324377394
>>324375438
IIRC you give the camera a velocity, then you adapt the velocity each tick based on it's position to the ship, so that it tries to center the ship
>>
>>324377394
I'll make a devlog someday soon. And I'll try the camera thing out.
>>
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>>324377394
>>324377861
>>324375970
>>324374625
You mean this?
>>
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>That one squad you get once in a while that feels like the best squad ever
>>
>>324378948
Yeah, pretty much this. You're pretty based anon.

Also, are you using a pre-made engine like gamemaker or are you doing everything from scratch?
>>
>>324379969
I use LÖVE
https://www.love2d.org/
So it's not what I'd call completely from scratch, but I wouldn't call it premade either.
It's a great tool and I plan on making tutorial vids about it someday.
>>
>>324375481
Reminds me of dick tracy
>>
>>324380149
Love2d is so great. I learned Lua specifically for this a couple hours or so and 3 days later I had a functional online multiplayer card game (of course it was a bit barebones until 2 weeks or so).
A super useful starting toolset for Love2d is HUMP which allows to use gamestates and ezpz camera control.
>>
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Just got back to working on it again after new years and my birthday

there's stil la lot to be done though
>>
We should work together to achieve something than do nothing by ourselves.
>>
>>324381932

Looks like goof troop. Would try.
>>
>>324382119
That's exactly what I'm aiming for
>>
>>324381932
If you told me this was an old SNES game I'd believed you. Looks great!
>>
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>>324346665
I've just started working on the trading menu and the first town that the player will be able to do something with, I still need to change it so that you don't buy X values but make a list that you want and then send a guy with the resources to the town to trade.

I've also started a blog for anyone that wants to follow the project more closely, https://projectstrategyblog.wordpress.com/
>>
>>324378948
yes
>>324379969
ehh, it's extremely easy to change
you use it in pretty much every game so you get used to it pretty fast
>>
>tfw full time application developer
>tfw I realize I could be using these skills to make videogames
>partner up with two friends, one is an amazing writer, the other a talented artist and animator
>ready to get started
>writer is taking forever to give me game sequences
>artist is taking forever to give me assets
>I just sit around making shit with random assets pulled from Google just to pass the time

Comon guys. I thought being an ideas guy was the easy part.
>>
>>324382886
welcome to being a programmer
it's always like this
just use temporary assets off google or throw something together in a few minutes
>>
>>324382886
remember to not make pc games but make mobile games instead, market is immense & their standards are low
>>
I need to push myself so I can draw concept art but I'm fucking lazy

I already learn contour drawing and perspective space with objects

But I need more experience in drawing actual living things and shading is still a fuckfest to master
>>
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>>324346665
>have a ton of ideas for adventure game with rpg/rhythm elements
>don't know how to program worth shit
>>
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Real good
>>
>>324383957
Then learn it.
>>
>>324384035
fuck that looks so jaggy
>>
>>324384035
Damn, even though you're filtering your sprites I can still cut myself on that edge.
>>
>>324358289

Yeah, I get bummed easily when I design a full PC game (got a city-builder idea) and it looks like mobile is the way to go.

I'm also surprised that nobody moved in with the power vacuum left by Zynga. Motherfuckers had large IPs but they fucked it up.
>>
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Where the hell do NEETs get their money from? Seriously.

Is there some hidden gold mine which only NEETs have access to? Explain yourselves, please.
>>
>>324386727
Parents
>>
>>324353539
Male MC in a h-game would be original for this genre.
>>
>>324386727
I've got a job.
>>
>>324386727
Government
Parents
Random internet sources such as donations on their tumblr where they post OC lewds
>>
>>324348889
m8 you gotta fix that head shape and learn how to draw hands so you can stop hiding them behind her ass

also boobs start at the armpits
>>
>>324386786
But don't your parents do something about it?

>>324387349
Then you're not a NE"E"T.

>>324387481
>Government
How exactly and in which countries?
>OC lewds
I know not everyone here is a neckbeard, but I also know that not everyone is a girl either.
No, traps don't count as girls. We've had this discussion before. Drop it.

I would like to use UE4 for making a 3D, but long before that I want to test the waters with 2D to get exp. Programming isn't an issue.

Which is the better engine for 2D if I know C/C++?
>>
>>324388359
I used to be a neet and got autism bucks, they're real in my country. I got like 900-1000 dollars a month doing nothing.
>>
>>324388359
They've sort of accepted their and mine fate by this point.
>>
>>324388437
Please, explain. How does that even work? I'm neuroatypical as fuck, but I don't see how could the government subsidize me. Which country? I don't understand the process at all. Break it down for me, if you please.

>>324388469
What are you planning to do when they can no longer sustain you?
>>
>>324388650
Hoping I got a job by then. I'm only in my twenties, I'm still young. I might go back to school or find a job soon.
>>
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WHAT ARE YOUR VIDEO GAME EYEDEAS
>>
>>324388891
>Shit art
>Shit gameplay
>DEEPEST LORE

It won't sell well but people go nuts analysing the plot. Like MGS except for the first part.
>>
>>324389105
Undertale?
>>
>>324389167
Well, that answers my question.
>>
>>324389374
Oh, but then what was your question?
>>
>>324365689
Maybe you should try writing. Not mocking you, I'm serious.
>>
>>324388650
How does what work? I've got on paper that I've got autism, ADD and social anxiety, so when I signed in to my countries "job service" and handed them my school papers and the papers from my doctor. They basically gave me a free pass and gave me the max amount of money I could've gotten without ever having a job. If I would've had a job I would have gotten like 1500-2000.

Sweden. Even I don't understand the process since I pretty much just gave them the doctors paper and that was it.
>>
Do you guys even play video games anymore?
I want to keep working but all these games and the fucking recent 3ds downgrading/CFW came out and that allowed me to get even more games.
>>
>>324389167
>shit gameplay
>>
>>324388359
Many Euro countries have welfare services for those without employment. Many US states have similar services, but not all states of course. If you're interested in them, research it for your appropriate state. I know in the US you can disability if you have a doctor prove your disability makes it difficult for you to find work/and or hold down a job.

When I meant lewds, I meant drawings/gifs/etc.
>>
>>324386727
I got a shitty job that still pays decently until I get a ready job

Tax returns exist

I'm starting early so I don't have to waste money to speed up my game process
>>
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>>324346665
NOTHING FUCKING WERKS!

THE PROGRAMS I WANT TO USE WON'T WORK ON MY PC BECAUSE I FUCKED MY DRIVERS AT ONE POINT AND IM TO LAZY TO REINSTALL AND RE DOWNLOAD EVERYTHING

THE ONES THAT DO WORK I AM TO STUPID TO USE

FUCK
>>
>>324391104
just get visual studio & learn c++ or get unity & learn C#
>>
>>324391104
Don't despair anon, try harder and stop fucking up.
>>
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I absolutely abhor doing art. Are there simple techniques to practice that I can get away with and make okay-looking drawings? Sorry that it's not straight development question, but I can't even start because I immediately think "wait, I can't into art anyway" and this prevents my autistic ass to do anything.
>>
>>324391983
>learn C#
What's a good place to start if you've never programmed before?
>>
>>324392892
Try out linda.com?
>>
>>324392351
You can just do placeholder art and work the development around it. If then you actually manage to produce something solid but with shitty art it's time to either get your artistic skills together if you're not completely hopeless, or find an artist otherwise.
>>324392892
If you opt for Unity you should be able to do with their tutorials
https://unity3d.com/learn/tutorials/topics/scripting
>>
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nade ball launcher testing. they detonate once you let go of trigger and can be pushed around by players
>>
>>324393890
but can you grenade jump with it?
>>
>>324389450
Sorry. I was 'would it sell'?'
>>
i have too much fun writing my game than programming it so i decided to first make it work in a pen and paper setting before creating something that would rival the depth morrowind's worldbuilding had. i'm aware that it's way too ambitious but at least creating it as a working tabletop rpg would help me set a great foundation to work on the game with.
>>
>>324392351

Learn perspective and contour
>>
>>324394851
You can get help from /tg/ for the tabletop part. I hear they're into that sort of thing.
>>
>>324392892

They have Turotials on Unity

But there's also this guy on YouTube "thenewboston" who has great tutorials and gives great explanations


Whatever you do, don't watch the hack videos of "LEARN ____ IN AN HOUR/30MINUTES" unless your able to replicate everything they do while watching
>>
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Could I get the help of a few of you real quick by answering these polls for me? It's for my game. What I need you to tell me is the following.

Your favorite candy/candies (choose as many as you'd like):
http://strawpoll.me/6570986

What you believe to be the most popular choice of civilization today (choose one):
http://strawpoll.me/6570972

Your favorite basic flavor in general, not limited to candies (choose one):
http://strawpoll.me/6570992

thank you very much

>>324395146
i have occasionally and it's always helped when i'm in need of advice. hard not to ramble on and reveal every aspect of my plans when i get started
>>
Is there a game entirely based off of grappling hooks? I'd like to make a fun platformer involving them
>>
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>be one of those "le epic retro graphics" shitposters
>try spriting for one of my games and fail miserably, can't even achieve retraux graphics
Sweet irony, guess I'll just kill myself
>>
>>324395709
Spiderman 2?
>>
>>324395768
>draw like shit
>have to make sprite graphics, which aren't visually pleasing
>recently start learning 3d animation to use a rig for animation and reference for my sprites

Hopefully I'll get results
>>
>>324395768
you should go for something more crude looking like the sprites of Space Station 13. i'm a sucker for that stuff and would allow for easier community modding
>>
>>324395776
wasn't that just full of QTEs and the like
>>
>>324395768
Just create a meme game where the graphics are horrible "on purpose".
>>
>>324395709
Go look at the Attack on Titans online fangame.
>>
>>324356841
>You're accepting that you shouldn't have the right to be able to access the source code of your own game
But I wrote the source code of the game.

>and the software that was used to compile it
Why would I want/need the source code of the software?

Where is your sauce for this stuff?
>>
>>324395709
There is a little 2d game called Big Fun where you play as a spider and pretty much you hook all over the place
>>
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>>324395768
seriously just take a 2D game you like and alter the graphics

nobody will ever know or really care, unless you're fucking with Nintendo

look at fucking terraria, the devs are probably billionaires
>>
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Working on a dmeo thingy. I dunno
>>
>>324396108
not that i can remember but it was released more than ten years ago. it had amazing platforming where your web was always attached to something in the world instead

it's still so insanely popular and regarded as one of few movie games that are actually good, the team that created the physics of it are making a game of their own last i checked. may have been kickstarted
>>
>>324395709
2D? Bionic Commando Rearmed has great grapple mechanics.

3D? Spider-man 2 when you have all the upgrades is really good.

They're complicated but when you get good you have a shit ton of control.
>>
>>324395405
>taffy ranked that low

what the fuck
>>
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>pretty decent illustrator
>want to make games that just look like regular nice images like vanillaware
>most tutorials and engines are oriented towards pixel stuff
>>
>>324396108
No. It's the one based on the movie with Doc Ock.
>>
>>324395709
>>324396317
Forgot link https://www.youtube.com/watch?v=M90-Li3YZwo
>>
>tfw I've started many projects before but eventually lost interest.
I think I'm just going to bite the bullet and make a small casual game with sprite art and try to get it on android and iOS so I can at least have something to my name. It may not sell but at the least it'll be a portfolio piece.
>>
>>324395405
Is spicy really a flavor?
>>
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>>324395405
Now I'm intrigued about where this is going.
>>324396364
Where did you park the car?
>>
>>324395709
Umihara Kawase
Roc n Rope
>>
>>324395943
I'm doing the same, a rig for reference really helps. I've also used action figure photos for reference, it can be faster than making a rig sometimes.
>>
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>>324346665
summonstrike.com reporting in. We've just implemented some UI changes as well as added 5 new Fighters and Spells.
>>
>>324397017
I don't have action figures so I'll have to do with with animation rigs. They automatically transition between positions, that's handy and more fluid, but of course not as fast
>>
>>324346665
I'm at this point.
https://www.youtube.com/watch?v=nDAfpqRivAo
>>
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>>324397670
Anon pls.
>>
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>>324396607
If you seriously can't figure out any other way then get good at pixel stuff. There's no shame in it as long as you do it well. Take this course and follow its advice to the letter
http://opengameart.org/content/les-forges-pixel-art-course
>>
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>>324398704
I've been trying for a few months and haven't got anywhere. I'm bad at math, bad at drawing, never made music before, and have no help so I might as well just quit and find a job or something. I wish you all good luck with your games.
>>
Could I modify Unreal Tournament 4 into something else and sell it as my own game?
>>
>>324399967
I really doubt you could modify such a complex engine, but you can add thigns to it.
>>
>>324399967
you'd have to modify so much you're better off making your own game
>>
>>324399504
If you build a decent game, you can probably find people on the internet to do the drawing and music.
>>
>>324400720
people who are bad at math are usually bad at programming too
>>
>>324399967
I wouldn't know, but if you want something with a lot of premade code try neoaxis3d. It wouldn't be much harder at all than modding a game. It comes with a really basic FPS/TPS already set up.
>>
>>324346665
Pretty good.

I mean, I haven't started coding it yet, because I don't know how to program and besides I don't know what program to use. I also haven't planned out the story, or the gameplay... but it's all going well!
>>
>>324360581
>sprite/pixel graphics
>rotating sprites
>smooth circle planet

why not just vector graphics?
>>
>>324374276
>>324374384
Come on nigga, that is clearly meryl and it even has those exclamation marks.
>>
>>324360581
Is there going to be any kind of indication of what creatures are allies and what are enemies? They all just look like monsters
>>
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>That feel when everything looks like wow ripoff in nowadays

This makes me so crazy that I want to make own indie game with oldschool artstyle
>>
>>324400246
>unreal engine
>complex and hard to modify
Choose 1
>>324400460
Nah, they already have all the hard shit done like making a functioning first person shooter. After that it's just changing variables and adding new rules, they already have the movement and shooting and a lot of score mechanics already in the game.
>>
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>>324348889
>That pic
Rule 34 when?
>>
>>324361402
I visit /r9k/ on mondays just for the wagecuck threads
>>
>>324402584
score is extremely simple
shooting and movement is also extremely simple

you wouldn't be allowed to use any of the models or weapons directly, which are the hardest parts
>>
>>324402525
Hey, that's unfair. They ripped off three games, not just wow.
>>
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Sorry if you've seen this one a thousand times before!

Was working on updating my animations to my new character design over the weekend. Some of them still need work, but overall I'm happy with the progress I'm making.

Here's a link to a few more that I did on Saturday, if anyone is interested. Did a few more on Sunday but didn't .gif them.

http://imgur.com/a/XzSnX

And here's what I was previously doing. As you can see, I'm still by no means "great", but I'm certainly making progress! (I'm out of the "Programmer art" stage anyway...)

http://imgur.com/a/IHK5n
>>
>>324402705
>which are the hardest parts
I'm a modeler, not a coder. I was planning on making new stuff already.

Would it be okay to still use the maps from UT4 though? I'm planning on mostly recreating the maps from the Halo series in addition to making my own, but it would be fun to have some of the UT maps, like that one castle themed CTF map in UT4.
>>
>>324403309
no

remember this is all fine if it's a free game
but if you want to sell it everything has to be your own

I think you also have to pay unreal if you sell a game using their engine
>>
>>324403308
The low resolution sprite were pretty good too.
>>
>>324403747
Awh, thanks! It definitely needed a change though. I found that I couldn't make the character as expressive as I wanted with such a small canvas, and I just wanted him to be more distinct anyway, rather than just a blob with some eyes and feet.
>>
>>324403308
Read this
http://opengameart.org/content/chapter-4-shadow-and-light
>>
>>324403309
>>324403650
Nothing stopping you from converting the UT4 maps to work with your game then releasing them as an unofficial "fan made" map pack that's not packaged with the actual game you sell.

And you don't need to pay anything, Epic Games just take 5% of your profits made over $50k
>>
>>324404020
Yeah, I suppose it'd be hard to make a wide range of expressions.
>>
What are some good tutorials for Blender? My ability to make a game is crippled by having no models.

How long would it take to be able to learn enough modeling skills and coding skills to be able to make a game?
>>
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>>324404562

Here you go anon.
>>
>>324404562
Start here
https://www.youtube.com/watch?v=y__uzGKmxt8

Do every single tutorial you can find after all of this uploader's
At least until you can competently make your own stuff without help, which will take quite a while.
>>
>>324404562
very basic models are EXTREMELY easy to learn

Basic models are still pretty easy to make, you just start working in more complex ways and need to have more attention to detail & knowledge of how things work

if you want rigged characters and such there's a HUGE spike in difficulty

this is speaking from 3ds max, never used blender
>>
>>324363892
Hotline Miami?
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