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System Shock
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Which is better, 1 or 2?
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>>323911098
Neither. It's overrated garbage.
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>>323912930
OOOOOHHHHHHHH SHIT BOY! OH SHIT BOI!!
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2.
I only say this because I haven't gotten to play 1 yet, though.
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They're very different games, and they're both really good. SS1 is a non-linear first person action adventure (definitely not a pure FPS like Doom) and SS2 is a sci-fi survival horror RPG.

I'm hoping SS3 mixes both; personally the stat based character building of 2 felt somewhat out of place in such a grounded setting. Y'know, I can hold this gun in my inventory but I can't use it because my strength isn't high enough.
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2 is better but I like the level complexity of SS1.
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>>323913179
What? SS1 is a dungeon crawling shooter with some consumables.. I don't see what you think is complex about it
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1 once you get mouse look


2 vanilla but you have to grit your teeth through that last level
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>>323912930
I have never met someone with as much overwhelmingly shit taste as you, I consider it an honor
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1 is better, I felt like the RPG elements that 2 added were just a lot of noise compared to 1's upgrade system. Also, I played it late (after Half-Life, Deus Ex and Portal), so I was pretty disappointed by 2 even though I did enjoy it.
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>>323911098
2's gameplay/controls, 1's plot was better.
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>>323913258
Maybe he mean the level design. I think SS1's simplicity was a strength compared to SS2.
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>>323911098
I personally prefer 1. 2 with friends is pretty fun though, especially since me and all the people I play with are easily scared pansies.
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I've started questioning if SS2 really benefits at all from the RPG elements. The first game doesn't have them and it's fine. If you find a weapon, you can use that weapon. In the second game you need modules to learn how to swing a stick

I probably like the sequel's general ambiance more. The first game has more expansive maps, they don't really make any sense but it's fun crawling around them. The cyberspace hacking sequences are pretty interesting too. I can't really decide which is better. SS2 kinda falls apart towards the end, that's a definite minus
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>>323914493
From what I hear SS1 is a lot like Ultima Underworld in space. UU had stats because it was assumed that an rpg should have them since there wasn't anything else much like that game up to that point. They ditched them in SS because it was superfluous and out of place in UU, and then SS2 had them again with the same sort of problem. Which leads me to believe SS3 won't have that kind of character progression.
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>>323913372
Still need to play ss1 with mouse look. Lack of that was what turned me off before.
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>>323912840
Storage deck best deck
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>>323915912
Fuck off with your exploding robots.
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>no shitty stat management that restricts your freedom of which weapons you can use
>shodan is the main antagonist from the start
>top notch cheesy 90's cyberpunk atmosphere
>better soundtrack
>better visuals

System Shock 1 is goat and it's a shame that it's overshadowed by SS2 and Bioshit.
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https://www.youtube.com/watch?v=vrIhMlPbhqk
https://soundcloud.com/robotkid
https://www.youtube.com/watch?v=-LDiTZ89j-Q
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>>323916961

Is that saying that's whats-her-name the voice actress?
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>>323917557
Yes.
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>Radiation Hazard
>eye flash that can turn you blind
>BZZZZZZZZZZZT ear rape
>"uugh..."
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I've actually been playing through SS2 for the first time and am starting to see why people say the end of the game sucks
>go kill these 15 eggs in an area without a minimap or map, and no way to tell how many you've killed or if there's even one nearby
>HAVE FUN
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>>323918056

Weren't they all in the same little area? I can't really remember that part, but I don't recall having any grief from it. What deck is it on?
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>>323918056
Triggered
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>>323911098
There are significant differences. So it's a matter of taste. I enjoyed SS1 more. Found it spookier
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God SS2 was fucking brilliant until the last 25% of the game
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>>323918306

I haven't really felt the same kind of spoopiness in SS1 as in 2, maybe it's the background music. It's not creepy ambiance, instead this fun easygoing electro
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I've never played 1 but I haven't seen anything from it that rivaled the aesthetics of SS2. Cyborg Midwife, The Many, etc
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>>323918667

You should try it out, it's really fun. Very different aesthetically though, that's true
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>>323918545
Why are the last few sections of SS2 so terrible? Ran out of budget? Ran out of time?
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>>323915102
>UU had stats because it was assumed that an rpg should have them since there wasn't anything else much like that game up to that point
https://www.youtube.com/watch?v=6sh_DY28wl4&feature=youtu.be&t=46m13s
sauce on that btw
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>>323918973
I don't know about budget but they did run out of time. The whole ending was a placeholder in the script and by the time anybody realized the wrong ending had been produced, it was too late to remake it.
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>>323918973

Probably both. There was also some interview where Levine was saying that working on the multiplayer hampered the single player
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>>323918945

I would but I'm a pleb and have a low tolerance for most older computer games
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https://www.youtube.com/watch?v=NJ00mMo9w8k
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>>323919202
Wasn't the multiplayer added in a patch?
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>>323919276
At least you realize it.
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>>323919276

It's not really that bad though, it works fine with mouselook
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>>323919326
https://www.youtube.com/watch?v=y8ga23Xdw7k
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>>323919575
https://www.youtube.com/watch?v=YVqS6ffvDhs
I'LL TEAR OUT YOUR SPINE
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>>323914493
>I've started questioning if SS2 really benefits at all from the RPG elements.
I feel this way about a lot of games, really. What I like about RPGs aren't stats and dice rolls, it's player agency and options and reactive worlds and freedom and shit.
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How spoopy exactly is System Shock 2? I bought it during the Steam sale because I love 1. FPS 2. cyberpunk 3. BioShock and I'm to appreciate classic games. But I'm a huge pussy.
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>>323919951
about as scary as the silent hill games
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>>323919860

True, stats are just a way to represent the character's growth. But if you can do that via other means like new abilities, do stats really even need to be so central anymore. I mean, in PnP you kinda need it to represent character growth, but a video game can show it visually. I guess it's still needed in dialog checks though, if the player wants to roleplay a stupid oaf like in Fallout for instance
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>>323919951
Do you like spiders?
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>>323919797
https://www.youtube.com/watch?v=pKa46RxoxAw
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I enjoy both greatly and don't bother to compare them since they are so different and exel at different things.

Kind of childish to keep opening these threads with "which one is better."
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>>323920323
Which is basically the whole point of what Looking Glass was doing with immersive sims.
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Let's hope the Systemshock2 Remake will look anywhere close to this fan-remake: https://www.youtube.com/watch?v=eEQReLZJXJQ
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>>323920517
I agree and don't actually care which is better. It's just a good way to get a thread rolling.
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>>323918973
Were planning on zero G level, got shit down as to resource intensive for too small a party of the game.
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>>323920657
I thought they were only remaking the first one.
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>>323920657
I don't actually like the way that looks. It's too shiny and all the effects as the room is torn apart are less effective than the simple fade to black. Either way it's SS1 getting remade, not 2.
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>>323920657

I don't really like that one, I prefer how the walls just slide down in the game
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SS1 had a cooler soundtrack, more interesting gadgets and things to fiddle with, and a more vibrant level design

SS2 was spookier, had a more cohesive set of enemies (even if they did have slightly less variety), and its interface was much easier to get comfortable with

They're both neat, but I prefer SS1. I'm pretty sure I came a little the first time I picked up an energy weapon and realized I got set it to different power levels. The game is just so goddamn cool.
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>>323920210
I've never played SH
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>>323921582
you know what to do
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Wasn't there a teaser site for some new System Shock or something? Did anything actually come of that?
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>>323921753
It's real. There probably won't be more news on it for a while because it's a small team working on it and they already have their hands full with a different game.
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>>323920438
>>323919797
>>323919575
>>323919326

I will fight anyone that claims the SS2 soundtrack is bad or "distracting". Running around on speed hypos beating shit with a wrench to this music is GOAT.
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>>323921753
>>323921959

https://www.youtube.com/watch?v=edMlwffFfXk
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I love 2. Beat on Normal, Hard, and Impossible without savescumming.

Haven't tried 1 yet. The levels in it look more complex, but it seems like SS2 has more game mechanics to worry about overall. Am I wrong?
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>>323922535
People shit on this but I think it looks cool
Some of the devs worked on Dark Messiah and said that's inspiration for melee combat
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>>323911098
>posting idie "retro graphics" shit
neo-/v/ everyone
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>>323922736

It looks pretty crude right now but some of the ideas he's talking about sounds interesting. Will just have to see how well they're actually executed
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>>323922881
I'll be surprised if you get anyone with this bait.

Unless that was the real bait.
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>>323922649

First game doesn't have stats, or weapon degradation. Also do the cameras actually alert enemies in the first game? They do in 2 so you kinda need to sneak around them if you don't want to be attacked. First game has a time limit on harder difficulties though if that's your style
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>>323923253
It's bait all the way down.
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>>323922649
SS1 isn't super complex, but it has a bit more going then "kill this, flip this switch, repeat in next area". There's no level-up system and no psi powers, but there's a bigger focus on finding and using different tools and gadgets. There's cyberspace segments as well as a couple different types of hacking mini-games.

>>323922881
Hey, bud, we're all friends here. There's no need for that. We're just discussing some cool games, bub.
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>>323922736
Large part of the devs are old LGS people with Tim Steinberg being the lead designer on Underworld Ascendant.
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1
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>>323923497
I know but too many kickstarter/indie projects like this where old developers try to resurrect old games have gone wrong for names to make me excited. It won't be as bad as Thi4f at least, since it has proper rope arrows.
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>That complete lack of balance in SS2's upgrade system
I fully upgraded research because I figured I'd get something really good out of it but then it turned out that it's perhaps the biggest waste of upgrade modules in the entire game. Can't even use the weapon you get out of it unless you fully upgrade Exotic weapons too.
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>>323923360
Cameras don't alert enemies in 1. iirc destroying them can unlock certain doors/switches.
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>>323924924

Yeah you need to destroy them to get level security to zero percent, which unlock Shodan security. They really blend into the level sometimes. I spent ages looking for that last camera in the first level, but that was actually in a hidden room
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>>323925462
They're shown on your map if you've gone by them though.
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>>323925832

For some reason that one wouldn't show up though. I could only tell there was a hidden room because I kept hearing robot noises through the wall, but I couldn't figure out how to actually get in until I just kinda stumbled there
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I have no idea how SS3 could start out given how shitty the end of 2 was. Part of me wants them to have an intro that's a remake of everything after you get on the Rickenbacker, as it was supposed to have been with the proper ending and zero-g segment.
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>>323927185

I've been wondering the same thing. Shodan seemed to slip into reality so I guess they could have some weird realm where cyberspace and reality are blending. Kinda like that last part of SS2 with those cubes flying around but wilder. But then there's also the thing that Shodan doesn't seem very threatening anymore when we've already beaten her two times, it's getting into cartoon villain territory at this point
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>>323927185
The story in SS2 was already pretty contrived in order to get Shodan to appear. Trying to stretch it out to a third game would only make it worse. Weirdly it's a situation where I probably want them to do a remake with a fresh story rather than continue where it left off.

Though Nightdive are already doing to modernized SS1 remake, but I don't have much confidence in that.
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Psi powers could be a lot better with modern technology. Plasmids already were but they always felt sort of situational and electroshock or whatever it's called was the only consistently useful one.
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>>323929427

I thought the healing one was nice
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