>start button pauses the credits
>Confirm button is O
>Cancel button is X
>press any key
>click
>it works
>credits are 30 minutes long
>there's an achievement for sitting through it all w/o skipping it
>start button pauses the cutscene
>there is no skip
>its right before that one boss that you keep losing to
>game starts
>any button presses skips the cutscene
>you actually wanted to watch it
>leaps of faith (not the assassins creed kind)
>multiple cutscenes in a row
>loading times between them
>beat the clock
>one hit stops your speed
>>323474037
>can only skip cutscenes from the pause menu
Why isn't this a standard?
>>323476024
>reading dialogue
>accidentally tap wrong button
>text starts moving lightning fast
>unskippable cutscene
>the game always freezes just before the end of it
>>323475540
Fucking japs
>"move the analog stick to move foward"
>"go to the target"
>"move the right analog stick to move the camera"
>"look at the target"
>first two hours of the game is a spread out tutorial
>game takes even longer to ramp up the difficulty as a result, if it even does
>companion dislikes the good choice
>pulling up the Steam window pauses the credits
>the credits are 20 minutes long
>>323475540
It's really easy to get used to it though
>go tell blah blah blah
>report back to blah blah blah
>go tell blah blah blah to do blah
>report back to blah blah blah
>have the material to craft
>complete (quest) to unlock