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Any Devs Here making a Game? Post your stuff
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Any Devs Here making a Game? Post your stuff
>>
>>323444081
Stop shilling.
>>
I hear a lot of people shitting on Game Maker Studio, and I have a question. Is it really that bad or are people just pissed off that Undertale came from it? It's the only engine I'm familiar with because I only recently got into the hobby of game design, so should I switch to something else?
>>
>>323444081
class started again, aspiring game devs have no time anymore
>>
>>323444956
you are a dummy if you go to college for game dev
>>
>>323444859
Im wondering this too.
>>
>>323445510
some people go to college so they continue living with their parents so they don't need to get a job
>>
>>323445510
He means he has work to do and has no free time to dev
>>
>>323445510
I got a degree in game design senpai :^)
>>
>>323445834
I hope your parents' basement is comfy
>>
>>323444859
It's fine for 2d games
>>
>>323444859
gamemaker can make a pretty good 2d game.

Rivals of Aether, Hotline Miami, Undertale. you can basically make any style of game that would be on NES /Gens
>>
Is the Source engine useful at all, or are you better off with unreal?
>>
>>323445510
>lacking reading comprehension
>>
>>323445967
I live on my own and work for a game company
>>
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No progress since last time.
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>>323446526
why would an aspiring game dev go to college. you are retarded
>>
>>323446810

Same reason anyone goes to college, to network.
>>
>>323446561
Shit, I'm actually impressed. I always thought game design was a meme degree, like liberal arts or gender studies. I just wanna make games as a hobby, and have a different computer science related profession.
>>
>>323446713
Nice reminds me of Undertale
>>
>>323446713
That looks really nice. Can you perhaps drop a name or link?
>>
>>323446713
shit looks nice and fun
>>
>>323447120
The game is far from finished so no links or name yet.
>>
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>>323444081
It's just an average IWBTG fangame but with cute animu pictures. Around 80% done.
>>
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>No previous experience
>Made with Construct 2
>2 Weeks spent making it
>All sprites/animations created
>A lot of place holders
>A lot of bugs

Playable Demo (be kind)
https://www.scirra.com/arcade/action-games/project-kn-16h7-4428
>>
>>323447507
Art is good.
Jumps are pretty short but okay I guess.
Enemy invisibility frames are too long
Small enemy explosion animation is too slow
Why the stamina? Seems dumb
>>
>>323447507
The jumping and walking physics are good but aside from that, there is barely anything to test. Sprites are good.
>>
Would you play a game with 3 different protagonists, living in a three different worlds, having a three different gameplay mechanics?
>>
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working on a 3d platformer. do you like the updates ive done to to style? some was based on feedback
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>>323447507
> Project Knigh7
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>>323447507
Jumping should consume 0 stamina. It makes sense, but it also makes platforming tedious.
>>
>>323448493
>do you like the updates ive done to to style?
Yes, good choice
>>
>>323448143
Thanks.
I can adjust the jumps, didn't want them to feel to floaty.
The stamina is there so you don't just shield all day.
>>323448368
Sadly that's all you get after 2 weeks! I could have just posted more pics, but I always put the demo up on the arcade for play testers so I thought I'd share.
>>
>>323447507
Jump physics are pretty odd, can't give anything concrete as I haven't fucked around really, but they feel stiff

Enemy invincibility is long enough to be a slight annoyance

Stamina against the boss (Even though it appears it's a must lose scenario) felt odd, I never had to care about it before him, then on him it was getting sucked up unless I backed up, etc.

Overall it was somewhat fun and it lasted me about 10 minutes while here at work on calls.
>>
>>323448493
neither looks that good desu
>>
>>323448493
I liked the darker shadows of the older look, and I'm not particularly a huge fan of that smooth of textures, but it still looks nice. Definitely still better than the old.
>>
>>323448538
KN16H7
>>323448614
Thanks for the feedback
>>
>>323448538
its KN16H7

this le ebin dark souls stamina is dumb. also stamina decreases if you jump mid-air.
>>
>>323448493
Yes, makes it look less stock engine assets. I also suggest getting rid of or toning down that depth of field effect for the same reason. Old games didn't have that shit. If you want to not overload the player with visual information, maybe fog would work more with the style.
>>
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>>323446963
>computer science
>>
>>323448708
>The stamina is there so you don't just shield all day.
That makes sense from a design standpoint but not from a logic standpoint. Why would shielding consume stamina?
You could do it so that you should for a fixed amount of time, and when done shielding you can't shield for say, a second. Probably not a good idea but more of a suggestion to point you in the right direction.

In any case remove jumping costing stamina.
There is also a bug where you consume stamina when pressing Z but already in air.
>>
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>>323444081
>unity
>>
What do I use for a 2D RPG with real-time combat? GameMaker + C#?
>>
>>323447507
>https://www.scirra.com/arcade/action-games/project-kn-16h7-4428
Don't see the need to have jump use stamina
Enemies can attack straight from i-frames, no animation
i -frames too long
boss still hurts you on his up swing (don't know if this is intentional)
art is good
movement is good.
Seems like a solid basis to work with. With enemy variety i can see this being pretty fun
Reminds me of Demon's Sperm in play style
>>
>>323449047
whichever you want. both can achieve it
>>
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>>323448992
>>
>>323449024

only reason to use unity over unreal is if you're doing a 2d game

since unreal stopped updating their 2d support like 8 versions ago
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>>323446963
>computer science
>not a meme degree
>>
>>323449024
/agdg/ please go back to /vg/
>>
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>>323447507
Oh shit, another Construct 2 developer? You and the axe dude are the only ones I've ever seen.
>>
>>323448759
Perhaps it is cause I don't really have a jump animation so seems strange. That and I think I'll have to give him more height.

You are supposed to lose against the first boss (ie/ when you hit him his HP flashes but does nothing). You can either die or fall of the edge (he has knockback).

>>323449004
Weird, I'll have to check the consuming stamina mid air.

Thanks guys! I appreciate the feedback
>>
>>323449672
You have stamina consumption on button press so if you spam jump or attack it uses more stamina than the actions performed.
A simple boolean toggled at the start and end of the animation should fix it
>>
>>323449254
Fucking everything is a meme degree. Just don't go to college.
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>>323450151
not really, you just have to actually bother to do some research on a major before picking one
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>>323445510
i took game dev elective classes in my comp sci degree, best of both worlds. /agdg/ hates me but atleast my prof tickles my ego and does constructive criticism stuff
>>
>tfw you missed the chance to get GameMaker Studio Professional for 50% off
>>
I said this on another thread, but I want to make a HnK styled game with Doom angel based sprite changing. Should I stick with GZDoom or use another engine? I would prefer to use another engine though
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Anyone here is about to give up on making games?
I feel like I might and just go make some animation for an animation studio since it's actually giving me income.
Plus everyone nowadays feels like they're entitle to something they don't even own, everyone is an idea guy and want's something a specific way but can't make their own shit.
Also, working with a few people made me realize that a humongous amount game devs wants their game to maybe become a movie someday.
>>
I'm hung up on a complete inability to operate Blender.

How to learn modeling?
>>
>>323451105
The dream is dead

I'm still going to make games, but I'm going to play it save and get a normal degree that can actually give me a job.
>>
>>323451260
These tutorials are high quality. It explains everything very clearly.

https://www.youtube.com/watch?v=y__uzGKmxt8
>>
>>323444859
i've heard it has some performance issues, such as in LISA
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>>323444859
If you don't know how to program it isn't a bad start.
>>
>>323451645
LISA was made in RPG Maker, I believe.
>>
>>323451645
BS, Lisa wasnt even made in a GameMaker
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>>323451645
>>323444859
Risk of Rain is made in Game Maker and that can handle quite a number of enemies on screen.
>>
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2-4 player fighting game with full match customization.
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>>323444081

I wont say much but its a game about bugs who are cowboys. They are known as cowbugs.
>>
>>323444859
gm is fine.
>>
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>>323452102

we are currently trying to figure out what our stage bgs are gonna look like
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>>323452579
Cool!
Are you pros? How many are you and what is your role?
>>
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Working on a RPG for Oculus Rift and Valve Vive called Dream Knights. Doing like four outdoor scenes today constant work ugh. I worry constantly too that they never look good enough but as a gamedev you have to stop and move on to the next scene at some point.
>>
>>323452579
This looks pretty great. The platforms and the gradient on the emblem look a bit out of place visually.
>>
>>323452926

this is my first commercial game. my partner, who is the artist, is much more experienced than i. im the programmer, and designer. its just the two of us.
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>>323444081
i had a game idea and i was trying unity but the tutorials are incredibly fucking slow.

now i ahd to stop everything because i need to learn android programming for a college project
>>
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>>323453006

platforms are just place holder. here are some recent passes on what the platforms could look like.
>>
>>323453271
Pretty impressive stuff man. Is it a traditional fighter, or is it like smash where you throw your opponents out of the stage?
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>>323452951
I love to contrast the outdoor scenes with the temples and dungeons. (The game plays like old NES zelda titles but for VR)

Outdoor scenes are suppose to be pretty and dreamy-like, but temples and dungeons are gritty, spooky, and have demons and stuff.
>>
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>>323453510

its 1 hit KO by default but you have full control over how much HP you have. if you choose to have more than 1 HP, after being hit, you can tech roll when you collide with a wall/floor/ceiling. there are simple combos and juggles.

each character is unique. they all have different movement speeds, attack speeds, attack ranges, hitbox sizes, knockback power/speed/angles. some characters are super good at fighting from the air, while others from the ground. some have good combo set ups while others are more about poking and fighting from range.
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>>323453727
>stone arches
>that have no keystone
>>
>>323444859

It has a reputation for being babby's first game tool because it's designed in a way that's useful for beginners who have never done programming before

So most people who know how to code don't want to touch it, which is fair enough. There is nothing GM does that other platforms can't do, GM just makes it simpler to the end user at the cost of reducing the amount of control
>>
>>323445510

>go to uni for game dev
>highest marks in the class
>get offered jobs at actual game companies

git gud
>>
>>323448493

It definitely looks better
I would work on the lighting next though, it's fairly dark and not really bright and colorful like the clean colors would suggest
>>
>>323454924
>Wanting to work as a game dev
Enjoy your shitty wage and overtime. Also enjoy losing interest in actually playing games.
>>
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>>323454924
>being a slave to a game company
why would you even bother?
>>
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> Started working on some combat mechanics for part of an RPG
> Get to damage calculation and slowly start to lose interest

> Decide to try my hand at a 3D platformer
> Can't seem to make a model of the character without screwing up somewhere in Blender
> Start thinking about how I'd even implement some of the mechanics in UE4 and realize I have no clue even after doing some tutorials

I feel like such a retard. Can't seem to just stick to one thing.
>>
>tfw none of your team does any shit
>tfw one of them is an ideas guy who keeps trying to tell you what things should be without regard for how it would impact gameplay
>>
>>323452102
looks cool will it have online?
>>
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>>323454321
Just for you senpai
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>>323455405

hoping to have it but i have to find/hire another team member.
>>
>>323455286
Feeling like a retard is part of gamede
>>
>>323454803
So I should mess around with it and move on when I'm comfortable, or avoid it altogether?
>>
>>323447306
no devblog either? Looks cool in any case. neat art and animation.
>>
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>>323454924
>get offered jobs at actual game companies

> Implying entry level positions in the industry are that easy to come by

I'd laugh if I wasn't facing this problem as a Comp Sci degree. Should've done an internship while I was still in school...

You think you've got a chance when you land interviews with Sucker Punch, Bungie, or Gearbox, but then you fuck it up and suddenly the well's gone dry.
>>
anyone need an idea guy?

i can draw a little bit
>>
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>>323444081
>>
>>323448493
Looks good man but I would watch where you are putting your hard and soft edges in the 3D models. I see a lot of people going for the 'low poly' 3D style but they just harden the edges of primitive geometry. You have to really think about the forms you are trying to go for and try to avoid obviously repeated patterns in edges. I think the rocks, particularly the ones in the bottom right could really benefit from some more irregularity in the planes.
>>
>>323455753

Do you have any programming knowledge or experience?
If not, then GM is a good start
>>
>>323455291
Solo dev babyyyyyyyyyyyyyyyyyyyyy
>>
>>323455505
That... could have been worse.
Not much worse though, mind you.
>>
>>323454924
Same here.
Allready interned and helped to make one of the bestselling games of that year.

Got another job offer from another guy and a local company said they'll hire me if I learn animation.

8-16 hours a day every day and studying extra shit on my own are really paying off

Would not be possible without going to school due to all dat delicious networking
>>
>>323455756
I noticed that when I have a devlog I get demotivated. So I try to not share too much online, except on /v/ because I'm anonymous here.

I might create a devlog when I'm further into the project and I know what I'm doing.
>>
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>>323455867
>>
>>323456097
3d or 2d animation?
>>
>>323456454
Yes.
>>
>>323456225
Please don't submit this to Steam Greenlight
>>
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The game is utter garbage, but I'm learning.
>>
>>323456225
This is ready for greenlight and early access.
>>
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don't make a 3D game by yourself

it's too late for me but you can still save yourselves
>>
>>323456693
If i ever found out any of my shit would make it past green light i would actually shoot myself
>>
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>>323455505
would have been enough
>>
>>323456937
Doing a 3D game as 1MA is fine, but you really have to have experience in limiting the scope and stylize the visuals heavily. Games like Antichamber and Lovely Planet are great examples.
>>
>>323456937

It's doable. I've done it. It's a matter of scope and knowing what you're good at more than anything.
>>
>>323457090
Probably the same reason why Flappy Bird was taken down
>>
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Super amateur here just making a game with another guy for funz. Making a WW2 shooter set in the Pacific. Right now we've got a bunch of basic shit made like one model of character for each side, some vehicles (stationary only), some flame effects, weapons, props, etc and making the first map which is a beach level.

Fun, though tiring. I don't have many pictures and stress that it's babby's first game. Here's the first handgun skinned doe.
>>
>>323448656
>>323448760
>>323448764
>>323448978
>>323455082
>>323455876
ty for feedback. good to see that im going in the right direction.
>>
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What I expected when I bought Risk of Rain
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>>323458401
what engine
>>
>>323458580
LÖVE
https://love2d.org/
>>
>>323458401

Neat. I'd buy that for like $.50 on steam.
>>
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Need to figure out a method for spawning system and such.
Game is essentially 2d blops zombie mode at the moment.
It's slowly coming together.
(Jumpiness in the webm, because was recorded at half framerate)
>>
>>323458887
I'll do my best to turn that into $5
>>
>>323453271
what engine or framework do you use?
>>
>>323448992
>>323449254
Different anon, how yall feel about computer engineering?
>>
>>323458978
are you bughunt guy?
>>
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cat breeding simulator
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Reposting from agdg, making new UI elements and sounds for them:
Sound version - https://a.pomf.cat/bdfuif.webm
>>
>>323459047
I was not insulting. A tiny, but completed game is really the kind of thing I want to see on Greenlight. Sick of these projects promising grandiose things they can't deliver.
>>
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>>323458725
Love eh? Wonder if you could play this on the GCW-Zero. It plays Love games.
>>
>>323459358
Oh okay. Something like this?
http://steamcommunity.com/sharedfiles/filedetails/?id=544715064
>>
>>323455636
IMHO every multiplayer game NEEDS online. Couch multiplayer is dead. It's neat to have it but you absolutely need online or risk being irrelevant.
>>
>>323459538
>GCW-Zero.
Woah, never heard about that thing before.
Is it like the Ouya in handheld form, but actually good?
>>
>>323459275
yup
>>
>>323456717
>Turbo garbage
No brah, you just have to see potential and that looks neat. Your toasted bread reminds me of that "vaporwave"/AESTHETICS meme, it would be equally neat to emulate that artstyle in a game.
>>
>>323445645
>>323444859
I've spend like 500+ hours using it over the last year or so. It works pretty good for 2d games, however it has some really finicky shit.

I really only have 3 complaints with it. The first is that screens and views can be confusing simply because some of their quirks aren't mentioned in the help (F1 button) anywhere. As just one example, how views x,y coordinates are always integers. But moving objects can be placed at decimals. This can make art in the background shimmer or flicker in a really damn annoying way as the view lags and catches up.

The 2nd is that instance creation code (runs when you first create an object ingame) runs immediately after creating the instance. Even before the code that created the instance finishes. This just makes some annoying extra work if you want to adjust things in that object that the creation code would than use to do things with. Just annoys me.

Lastly is that if you are making a big project than later on it can become hard to keep it organized. It will be sprawling across tons of folders and objects. Kind of just wish I could organize the resource tree however I choose.
>>
>>323459165

game maker studio

>>323459962
if your game is stupid good thats not necessary. but i definitely want to have online.
>>
>>323459318
wtf
>>
>>323460128
It's alright. Mostly use mine as a handheld Doom machine. What's kind of cool about it is that it doesn't use droid OS. It's based on a version of Linux released to replace the default firmware on the Dingoo a320 called Dingux. The company that made Dingoos went out of business so the devs who made Dingux put together their own handheld because one of them knew a guy who owned the manufacturing plant in China. So they gave him the specs and the started printing these off in small batches. They only make about a hundred a month and I think they stopped. Kinda hard to get a new one now. There was a kickstarter for them that launched around the same time as the Ouya. And they got like 2000 orders which ended up taking like 4 years to fill the orders.
>>
I'm working on some sprites and animations for a quick platformer. What is the best software to use for some simple stuff? Game Maker and Construct 2 seem like the 2 options everyone say.
>>
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>>323461218
just checked and it only took 2 years. just felt like 4
>>
>>323461368
If you can't program then Construct 2 is what you're looking for.
>>
>>323461368
I use Game Maker and it's pretty simple. Haven't touched Construct 2 but I have seem some decent stuff come out of it.
>>
>>323461624
Yes, I have zero knowledge on programming. Thanks for the suggestion!

>>323461727
I see Game Maker as the more complete tool for this kind of thing, but also a bit more complex. I'll give Construct 2 a spin, thanks!
>>
>>323453271
is there any name, twitter or tumblr to follow your game?
>>
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Pls no bully
Any suggestions? In thinking of making like an rpg but idk
>>
>>323462451

my twitter is @RatCasket
currently working on a site for the game, which is called Kerfuffle, but i update ratcasket dot com with stuff.
>>
>>323462707
That house has a very weird angle.
What will you be able to do in the game?
>>
>>323462707

Make the character either more or less detailed. The derp face is ridiculous
>>
>>323462707
the colours hurt my eyes
>>
>>323462924
I was thinking of making it like an rpg zelda thing, but with guns and future stuff
>>
>>323444081
>no insults in OP

Its just not the same.
>>
>>323459538
Get an nspire cas m8. ti84 a shit.
>>
>>323462923
Do you need music for your game? I am a professional composer and would be interested in developing the music score. Examples of my work are at https://soundcloud.com/dr-doomsday.
>>
>>323447396
>I wanna be a little girl

Not sure if sarcastic game title
>>
>>323459231
electronics engineers typically work in manufacturing, which has been outsourcing for decades

software developers aren't faring much better because software is also getting outsourced, and the market has become oversaturated by memers and electronics engineers looking for better work

http://www.bls.gov/ooh/architecture-and-engineering/computer-hardware-engineers.htm#tab-1
http://www.bls.gov/ooh/computer-and-information-technology/computer-programmers.htm#tab-1
>>
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>>323463383
I love my TI-83 but I wanted something that I could plug in to charge and was backlit and the 84+ C Silver is exactly that. nspire looks more like a PDA than a calculator to me.
>>
going to school for character artistry and softbody modeling. How fucked am i?
>>
>>323464623
have you learned anything you couldn't have picked up off youtube?
>>
No new webm this time since most of the changes I've made are under the hood and not something that's visible.
>>
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>>323463618

already have one, but your music is good!
>>
>>323465420
Ah, thank you!
>>
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Well, this is 3 months or so worth of work. I'm a wage-slave so this is more of a hobby and all the sprites are filler ones I've drawn or rpgmaker, but I'm getting the mechanics down.

Next is spawning in enemy ships and combat.
>>
>>323455793
At least you can still get other programming jobs.
>>
>>323464745
mostly in the realm of technical aspects. Only a few tutorials about the whole process from start to finish. I can understand though its a long process, ( concept -> Blockout sculpt -> Anatomy -> Detail -> Retopo -> UV -> Bakes -> Texture -> Then rig) I dare you to find one good tutorial on unwrapping and packing at the professional level. Like 5% or less wasted space. So yea, there actually is a lot you learn, and your skill level increases the more you surround yourself with good artists. Most game dev's in my program put in maybe a third of what the artists put in.
>>
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>>323465642
keep up the good work!
>>
>>323464623
I wouldn't limit yourself to just soft-surface modelling. Make sure you are learning hard-surface concepts as well. Any 3D artist worth their salt can do both!
>>
>>323444081
Well it's more /tg/ so can't upload pdfs, currently I need to begin work moving the game to work based on the D10 and D5, and a D100 for skills

https://drive.google.com/file/d/0B-JeQd4atb7vVkJJMlUzVTA0Um8/view?usp=sharing
>>
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I'm making an RPG where you battle your inner demons during sleep. During the day you get to be a useless NEET doing painkillers and wasting time on the computer.
>>
I'm making a tavern management game in Unreal Engine 4. Been busy with school, work and kids recently though but it's slowly coming along. We reached first alpha now in January. Aiming for beta01 in summer.

http://tavernblog.soderqvist.org/
>>
>>323466037
have a portfolio for your pixel art stuff?
Dead impressed.
Whole different level above my stuff.
>>
>>323466460
your semi-original idea, assets quality, project scope and actual progress arent welcome here
come back when you drop this game for a pixel platformer
>>
>>323466063
Hard surface artists are a joke, most work in furniture visualization. That being said those who can understand other fields as artist succeed in imitation of that field. I have a friend that grew up building sailing skiffs, so naturally he created amazing hardsurface boats and mechs. What does he do now, furniture visualization :|
>>
>>323466432
what engine BITCH
>>
>>323466037
That art is top notch

Also how do I into 3D games? Unity or Unreal is not an option.
>>
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But does the world really need another 2D platformer
>>
>>323466885
RPG MAKER!

I'M A PIECE OF SHIT WHO CAN'T PROGRAM
>>
>>323447507
Mashing jump depletes stamina independently of your actual jumps, you need a grounded test there.
>>
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>>323466460
Server.jpppg

>>323466730
I'm sorry. I tried to not go over 2 polys
>>
>>323463618
that's cool music
>>
>>323444859


some games have some shit tier performance that shouldn't be an issue, like RoR
>>
>>323467187
Thanks buddy. I'm actually being contracted right now for a different game, but I'm still open to talking to anybody interested.
>>
>>323467094
How does this game play?
Is the camera top down, do you control the employees or just build stuff, do you advance tech/unlock stuff to build and serve, are there events you need to handle to stress you out of your routine?

Give us something about the game.
>>
This is all I can share atm, I'm sorry. Looking forward to letting you play it.
>>
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>>323465321
Looks cool, anon.
>>
>>323467324
I could use some music for my game but I dunno if you're busy
>>
>>323467678
Nah, I've got plenty of time. Drop me an email at the link on my soundcloud.
>>
>>323452102
>>323452579
>>323456887
I really like your animations
>>
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I kinda wanna get into making music for vidya, d'you think anyone would want me?

https://soundcloud.com/matrimandir/pika-v2
>>
>>323467042
wanna fuck m8
Got a blog
>>
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>>323467423

Yeah sorry, you're right. I've thought I should add this to the dev blog.
Anyway, here's some info..very fragmented but I'm working at the moment and my daughter is having nightmares.

It's mainly top down, but you have the option to enter first person mode in your chosen tavern keeper. This has some gameplay I'm working on at the moment. If you walk around in this mode you can hear all the customers sing their custom tavern songs.
You build rooms for each customer race and hire staff to keep the tavern in check. You can upgrade staff and when you have more gold you can buy more expensive rooms.

I'm inspired by the SimCity chaos stuff, the earthquake and tornado so I have a few of those that happen. Goblins storm the tavern etc.

Cont.
>>
>>323466687

im not the artist. just the project lead/programmer. the artist is (on twitter) @miascugh
>>
>>323467865
Alright, sure.
>>
>>323467880
My only advice is to aim for music that would be great to listen to while doing something, instead of on its own.
>>
>>323468027
That monster animation is really smooth. The UI also looks very slick.
>>
As if.

This misogynistic shithole will never get to see any content before good sites.
>>
>>323468027
>I want the cave story/persona/earthbound/undertale audience!
I am that audience. tell more.
>>
>>323467423
You also have to buy unique drinks for all the customers. If you don't have it in stock or not enough room for the customers, they start fighting(mainly other races that they don't like). This damages the furniture so you have to repair shit.
If one of them dies, it generates a tombstone. If you have a grave keeper, he comes and picks it up and delivers it to the graveyard. The more tomb stones you got, the more popular your tavern becomes. This attracts higher tier customers.
>>
>>323468241
K
>>
>>323448493

definitely a step in a better direction.
>>
>>323467094
She needs to cover up. This is not acceptable. It's 2016.
>>
>>323468305
Makes me think of the Mended Drum from Discworld.
>>
>>323466037
What program do you guys use for animating? Is it all done by hand in photoshop?
>>
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>>323468537

It's not 2016 in the game.
>>
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>>323468145
Thanks anon, good advice.

What do you think about this one?
https://soundcloud.com/matrimandir/projectmatrimandir-schets-1
>>
>>323468603

yeah the artist animates everything by hand in photoshop. none of our animation is procedural.
>>
>>323466817
Can't agree with that mate. 90% of game assets these days are hard surface: guns, cars, buildings, etc. Characters are hugely important sure but the vast bulkload of props are hard-surface. Besides, being able to do product/arch viz work is always great to have in your back pocket. I've found it generally pays way better than game art does anyway for half the amount of effort.
>>
>>323468537
It's the current year, come on
>>
>>323468620
Irrelevant.
>>
>>323466916
>how do I into 3D games
Doom engine 3.
>>
>>323465420
>>323466037
>>323456887
>>323455636
>>323453895
>>323453271
>>323452579
>>323452102

Hey, what's your spriting/animation process? What programs do you use? Really impressive stuff you have here.
>>
>>323468835
I actually increased the boob size from the first draft.
>>
>>323468027
wooooaaaah bro give me info
>>
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>>323468956
>>
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>>323468652
Shit nigga, that's some 10/10 racing music right there. I can see it fitting perfectly in the Distance soundtrack lineup. Just make it longer, and throw in a few more variations to the tune.

Oh, I'm >>323463618 btw
>>
>>323468685
Damn, that's pretty impressive
>>
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More Art work on outdoor scenes.
>>
How am I going to get hold of good sprites if I can't draw?
>>
>>323468226
>>323468270

This is posted in every single vidya dev thread on 4chan. This is all that exists of the "game". It's just a .gif that someone made, there is nothing beyond it.
>>
>>323469217
http://ironheartgame.tumblr.com/
>>
>>323469189
http://kenney.nl/
>>
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>>323469097
Thanks man, really appriciate it. I haven't done much electronic music and kinda insecure about it. Might keep it up
>>
>>323467094
her name better be holga or something like that
>>
>>323467865
>>323467324
>>323463618

I'll definitely keep you in mind if I ever get off the ground with my current game. It's still in early concept stages.
>>
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>>323469217
We recently kinda shelved the game due to life-stuff but we're still working on it I promise you.
>>
>>323469259
>http://ironheartgame.tumblr.com/
>must login to view

no thanks, I believe you though.
>>
>>323469360
Actually..all the staff and customers will have names, age and occupation(staff excluded of course) and background generated from over 100 unique templates
>>
>>323469391
Thanks, champ. I appreciate it.
>>
>>323466460
Very nice stuff, got a tumblr?
>>
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>>323468919

im not the artist. the artist uses photoshop and animates by hand.
>>
>>323469650

Sorry no, just a dev blog:

http://tavernblog.soderqvist.org/
>>
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>>323467631
Thanks anon.

I've started working on the outside areas a tiny bit so I can start working on code for the stuff that happens outside and not player involved. And hopefully start making something that would be fun to play.
>>
>>323469259
Needs login, pls screenshot
>>
>>323469650
Oh, you replied to my initial post.
>>
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>>323469725
You should tell him that some people here think it's very good and he should be proud.
>>
>>323469918

go tell him! his twitter is @miascugh
>>
>>323466998
If it's unique enough - sure. A game's genre shouldn't define it.
>>
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>>323467631
Nice Kot.
My game has some Blinis as well, you can play it here: http://wabbaboy.itch.io/project-dungeon
>>
>>323469187

Is that the stylized generator on Unity Asset store?
>>
>>323466998

i like them, so yes we need more. just do some new shit.
>>
>>323469725

You're lucky to have him, very cool animation.
>>
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>tfw making a game
>tfw have to make a fuckton of assets and it's daunting as hell
At least making particles is fun.
>>
>>323470137

god damn you have no idea. heres what the game was before he came along.

https://www.youtube.com/watch?v=D6qNU-lfXqg

he has been incredibly helpful in every aspect of development. the game would be nothing without him.
>>
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>>323470109
Nope! Just toony textures with bumpmaps, skybox lighting, lots of fog, colorful foliage and particle effects.
>>
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>>323470337
Game still looks fun as fuck though.
>>
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>>323470505

you can play that version on my itch page.

http://ratcasket.itch.io/
>>
>>323470434
Ok cool man. Just thought I recognized the trees.
>>
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Working on an RPG/RTS hybrid with shit placeholder art.
>>
>>323470000
Okay, hope you haven't typed anything you don't want him to see!
>>
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>>323470563
>>
>>323470620
I thought you were asking about shaders not the trees lol
>>
>>323470085
More?
Thread replies: 255
Thread images: 127

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