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>Need to be able to run 2 screens at 95fps I hope everyone
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>Need to be able to run 2 screens at 95fps

I hope everyone enjoys playing PS2 era graphics because that's what we're getting.
>>
I will stick to classic gaming, thanks
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>>323285783
Yep. It will be another ten years before actually decent VR is here.
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>>323285783

I think you're talking about PSVR since you have no idea what you are talking about.
>>
>Have to turn off all graphic intensive features like AA
>When the screen is half an inch from your face

I have a feeling this is gonna look shit?
>>
Think you're confused with that playstation vr thing op
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GTX 970 and you can run games like dying light

https://www.youtube.com/watch?v=gfnBNvYRPyo

Stay stupid.
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Anon, it's Rift/Vive have less pixels than a 2560x1440 display, that a lot of people already use at higher framerates.

It's going to be totally fine, if you're not playing on a toaster.
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>>323285896
But at least we know it will be there. It's only a matter time now. Unlike holograms or teleportation, which we are not even sure is possible at all.
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>>323286067
>Literally saying he can't read any text

VR truly is revolutionary.
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>>323286157

I guess. Honestly, for now I'm just happy with my big ass 4K TV. It's like peering out a window. It's awesome.
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>>323286242

>DK2

Not that guy but stay stupid.
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>>323286150
>a lot of people already use at higher framerates
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>>323286304
>he's poor
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>>323286242
>increase hud/subtitle size

Wow senpai.
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I think I would be OK with a high resolution high FOV HMD at 60 fps desu.
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>>323286252
What's the point of 4K TVs when no one makes content for them?
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>>323285783
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>>323286426

Are you retarded?
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>>323286338
Most monitors aren't even capable of rendering faster than 60fps so why would "a lot of people" render higher than 95?
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>>323286426
My xbox one looks great in 4k.
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>>323286463
What movies or TV shows are shot in 4K?

It's a meme resolution
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>>323286242
Can someone explain to me why there's so many idiots on this board trying to find a reason to stay contrarian on everything?
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>>323286542

Anything relevant is 4K on Netflix. 1080p looks better upscaled as well. 4K blurays will be coming out soon. Every game looks better in 4K and if you disagree you haven't tried it. If you can't afford 4K just steal it from a fucking store, it's easy and worth the risk.
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>>323286476
Dont' mind me.
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Oculus say you need an R9 290.

That card wont even run Fallout 4 at max and keep a stable 60fps

How is it supposed to run it at 95fps TWICE?
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4k is a meme

>You could get almost photorealistic graphics but instead we will increase the resolution which will give you a 20-30 fps loss and only a bit better AA enjoy :)

Waste of money.
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>>323286157
Holograms are entirely possible on a larger scale.
Teleportation has already been done on a small scale.
>>
I'm wondering, VR looks amazing and all, but it's limited to compatible and hackpatible games, wouldn't a fuckhueg tv be a more sound and probably cheaper investment for maximum immersion?
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>>323286646
>streaming in 4k

God I can't imagine how bad that would look. Even streaming 1080p is full of compression aretefacts.

>Every game looks better in 4K

Maybe if you have a Cern supercomputer to run it at that resolution.
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>>323286542
>Meme resolution
4k now is kind of like how HD was in 2006
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>>323286669

Don't worry family, the next-gen systems will still run 1080p and games will indeed be photorealistic. PC users like me will get 4K as a bonus however. Everybody wins, and games will look like this: https://www.youtube.com/watch?v=wHjIoyEeCdo

and this: https://www.youtube.com/watch?v=sYX9I3ONHc4
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>>323286754
>but it's limited to compatible and hackpatible games

Literally all First person games.

And there is a fuckton of first person games.

I played F.E.A.R on a dk2 and it was fucking amazing.
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>>323286782
A meme?

I still remember when people were dropping $1000 on a 720p TV when no TV stations broadcast in 720p
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>>323286762

4K streaming looks pretty good, c*uckboy. Don't knock it till you've tried it. And with my 970 I'm able to run pretty much everything at 4K 30fps. Yes, I know it's a meme framerate but the resolution is so much better.
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>>323286812
This to be honest family. A game looking like that Unreal Paris at 1080p will look better than a game looking like Witcher 3 or GTA V in 4k.
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>>323286845

That's actually an advantage for non first person games on a tv
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>>323286915
>30fps.
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>>323285896
>wow this VR is amazing!
>It doesn't feel like I've strapped a box to my head at all!

Face it, this will always be a gimmick until we can jam a probe into our brain matrix style and can actually experience vidya with every sense.
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>>323286967
https://www.youtube.com/watch?v=Bbkkm3MxRXo

Put there a game instead of a movie

:^)
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>>323287035
>until we can jam a probe into our brain

>sticking human designed stuff into your brain
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>>323287026

Kill yourself~
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>>323286476
Usually I then vsync off for less input lag and get FPS in the 90s
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>>323286915
>4K streaming looks pretty good

Do you also enjoy YIFY torrents?

And this is just 1080p so the aretefacts on 4K would be EVEN worse.
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>>323286626
Happens every time humanity achieves something great. There will always be retarded people against technology advancements.
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>>323287163

Yes, I do generally enjoy YIFY torrents. Compression isn't a big deal when you're sitting far away from the screen
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>>323287258
>I do generally enjoy YIFY torrents

Opinion invalidated
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>>323287163
>this is just 1080p so the aretefacts on 4K would be EVEN worse.
Wow you're retarded.
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>>323287258
...Then why would you need 4k ?
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who the fuck cares about VR yet? got myself a new high end machine this christmas without even thinking about this shit. Maybe in 5 years when there is actual use to it.
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>>323287290

>Words

Life invalidated
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>>323286653
Fallout is a badly optimized game.

There are hundreds of games that look better than it, and run smoother.
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>>323285783
its like 2006 all over again 599 usd
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>>323287194
We've been down this road before remember /v/?

A few years ago everyone was saying how this was going to kill all consoles and PCs
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The price tag wouldn't bother me if it didn't also require a $300 card on top of a pci-e usb 3.0 hub
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>>323287301

That chart you're thinking of is a meme. You haven't tried 4K yourself, yes you can notice the difference from couch distance
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>>323287294
>Larger filesize
>Same internet speed

You do the math
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>>323287365

If you don't think streaming is the future you're literally a meme person. It will be the standard in about 5 years, whether or not your shitty rural internet can handle it
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>>323287365
Literally no one was saying that retard. Maybe baits.
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>>323285783
why, is vr for consoles too?
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>>323287365
Has anything that has been hyped as an "X killer" ever succeeded in killing anything apart from itself?
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>>323286653

the power of amd, cretin
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>>323287436
Have you seen 4k on youtube?
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>>323287365
>everyone
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>>323287163
Not that guy, but what's wrong with YIFY?
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>>323287394
I've seen 4K in TV stores and yes the demo videos are very impressive as they're shot in 4k with 4k cameras.

But since no movies or TV shows are in 4k it's utterly pointless.
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>>323285881
This desu.
I've tried some VR tech recently but all in all I have to say that it goes straight into the garbage.
Except google cardboard for porn and 3ds cause portable stuff is neat.
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>>323287586

Tons of netflix movies and TV shows are in 4K. Compression isn't as big a deal as you're making it out to be, I barely notice it and clearly the general population doesn't either
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>>323287586
>no movies or TV shows are in 4k

Arent most just dowsncaled from even bigger resolutions than 4k ?
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>>323287547
Yes and it's full of graphic artefacts just like 1080p youtube.

>>323287573
YIFY encodes at high resolution but low bitrate. How do you think he's able to turn a 30GB blu ray into a 2GB file?

You're using very lossy compression and losing a lot of graphic fidelity.
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>>323287661

What tech aside from cardboard?
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>>323287781
The artifacts aren't as noticeable on 4k. You were saying it's worse.
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>>323287701
>Tons of netflix movies and TV shows are in 4K

>1080p upscaled to 4K
>4K

You realise the difference between upsaling and shooting at a resolution right?

It's as pointless as buying the 1080p version of a film shot before the introduction of HD.
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>>323287781
Is there any alternative to YIFY, who does good bluray rips?
Because I really can't afford to download 60GB bluray movies all the time.
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>>323287923

No, I mean actually in 4K. House Of Cards and Breaking Bad are two examples that come to mind. Fuck off.
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>>323287882
Logically it's going to be worse because in trying to encode for the higher resolution and keep the filesize small for streaming, you will have to sacrifice even more graphic fidelity in the compression.
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>>323287929
SPARKS, they go for 8-10gb with great quality
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>>323287163
>bait image
That's an upscaled dvd.
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Picking up a 4K Television in 2016 is like buying a 720 Television in 2004 2bh
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>>323288027
Youtube allows higher bitrate for 4k uploads. Otherwise there's no point.
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>>323288104
That's still too much, senpai
Having limited bandwidth is hell
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Isn't this thread supposed to be able how bad the Oculus Rift will be?

- Screen door effect still exists
- Needs USB 3.0 requiring an addition purchase
-Graphics will need to be lowered considerably to get stable frames
-Price tag inflated by bundling with loads of bullshit
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>>323288201
Fucking your mom is like picking up a TV in 1992.
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Do people still not have USB 3?
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>>323288304
Just go for 4-8 GB 720p rips then. You're better off with that and madVR.
You'll probably need an invite to a private tracker to find stuff though.
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>>323288384
Depends if they've built their PC in the last 5 years or not.
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>>323288332
>Needs USB 3.0 requiring an addition purchase
¿que?
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>>323288332

>Screen door effect still exists

Mos people who tried it said they didn't notice it and if they did it didn't matter.

>Graphics will need to be lowered considerably to get stable frames

Your shit hardware.

>price

Yeah they come with a controller but the other shit is needed anyway.
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>>323288332
See >>323288384


but yea otherwise i agree. ill wait till it's about 200 dollars and till im playing games thatll actually use this vr stuff

atm im considering a 1440p monitor at a larger size since im sucked into mmos
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>>323288384
I have USB 3.0 but it says It's not compatible?
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>>323288332
-$50 shipping
-must have a high end pc just for it to run (around 800+)
-needs 3 usb ports two usb 2.0 and one 3.0 for some reason
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I'm not buying that 95fps bullshit. 60 will be fine.
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>>323288497
>Your shit hardware.

Sorry we can't all get mommy to buy us a TRI SLI 980 setup.
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>GTX 780
>not compatible
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>>323288659

I'm sorry for you being a retard. You just need a 970 at minimum :^)
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>>323288589

Technically you do need a 'version' of 3.0, but most stores/online retailers classify it as "4.0" and sell it as 4.0. For all intents and purposes it really is a new paradigm, so "4.0" is warranted, but for whatever backwards as fuck reason Oculus calls it 3.0.
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>>323288606
Why not? It's mostly about latency.
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>>323288332
Screendoor is reported to be pretty much eliminated on the rift. Still there on the vive though.
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>>323288743
>970 running the latest games at 95ps on two separate screens.

Yeah no
>>
Listen faggots. You can bitch all you want, but getting a job to be able to pay of OR + a computer that meets the minimum specs is not that hard. You're just being entitled and lazy.
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>>323288867
Except VR games aren't going to be the latest games from Ubi/EA/etc with the latest graphics
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>>323288867

I'm sure they assume you're running your monitor while the Rift is active.
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>>323288872
It's not really about the cost it's about the worth. You'll figure that our when you have your own house, a car and bills to pay.

$2000 just isn't worth it to play children's games.
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>>323288872
Yea fuck paying bills buying food and gas it must be easy living with momy and daddy
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>>323288913
Yeah they'll be PS2 era graphics.

What's the point of VR if we can't play all the latest games?
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>>323288867
>on two separate screens.
It's only rendering half the res on each screen
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>>323289086
Sheer graphical power doesn't matter as much for immersion when you have fucking DEPTH PERCEPTION
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>>323289086
But we can. The latest games will be supported. It's just a question of affordability to run them.
>>
>motion sickness headset for ps4
no thanks.
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>>323289149
If we can't play games that are already out there we're just going to get a bunch of meme games like the kinnect.

I wanted the Rift to play games like Project CARS and DCS: A10. But seeing as those games are already graphically intensive enough without the rift I guess that;s never going to happen.
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>>323288304
>limited bandwidth
Then don't fucking fucking watch 1080
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>>323289325
DCS and Falcon already support the rift I thought?
>>
the people with the money to shell out for this shit probably are the same people who have or can afford super PCs, you dumb fuck.
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>>323289470
On minimum graphics settings.

The future of VR is either dedicated meme games or reducing the graphics settings of older games.
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>>323289682
Or not being poor
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>>323289682

Are you assuming graphic cards won't get a little cheaper and more powerful in the future?

Just stop.
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>>323289682
Uh no. Buy better hardware and you can up the visual quality. DCS is mostly fucking sky. It's not an intensive game
>>
In one respect, I'm almost glad it's priced as high as it is. Just means it's significantly less likely we'll have people with shit PCs that can't run the hardware buying it and complaining 'it doesn't work' when they have a toaster.
The first release of the thing is basically just a 'final devkit' more than a consumer version, it's pretty strictly for enthusiasts and developers in a large number of ways and price is only one of them.
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>>323289751
>>323289785
>>323289797
>Already shelling out $600 for the first
>Hey why don't you buy better hardware too!

Can't wait for /v/ to be full of buyers remorse threads when VR is relegated to under the bed meme items like the Kinnect, your breadmaker and sodastream.
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>>323287701
>Tons of netflix movies and TV shows are in 4K.

That's funny.
Anon, do you know why eve the biggest blockbusters regularly have black borders on the upper and lower border of the shot?

Because they lack cameras to shoot in 1080p, since they're really expensive.
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>>323289941
I know mass quoting is easier for retards like you, but the point still stands that DCS is mostly sky and isn't intensive at all.
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>>323289941
I've used breadmaker extensively in the past, it got it worth
>>
Over the past days I learned /v/ is either poor or gets their money from their mommy.

Got 2 ordered up but was fucking late so they won't show up until April.
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>>323289941
I really don't understand your bitching about graphical quality when you're too poor to afford it.
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>>323289997
No you retard, it's because they always shoot at 21:9 for theaters.
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>>323289941
>why can't I run high end tech on my toaster
>>
funny how as soon as VR price was announced the main response to every critisism became "stop being poor"
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>>323286067
You dont seem to understand that, what you see on that screen is not what you will see inside the oculus.

Meanwhile when OR comes out you'll be playing with an ipod touch screen for each eye.
>>
>>323290510
The criticism for the thing itself being too expensive is legitimate, but criticism for not being able to run games at max settings and high framerates on relatively cheap PCs is just retarded and deserves that response.
>>
>>323289997
>>323290441
Wait, cameras being too expensive for big blockbusters... I got baited FUCK
>>
>>323287661
>Except google cardboard for porn and 3ds cause portable stuff is neat.
Yeah, you tried rubbish "VR tech" if you think Google cardboard is good enough for porn.
And the 3DS? Are you kidding? The entire time I've owned a 3DS I've probably had the 3D effect enabled collectively for about 10 minutes. It's only purpose is for you to turn it on, say "hey, that's neat" and then turn it off so it doesn't drain your battery.
>>
>>323287661
>and 3ds
I played Fire Emblem Fates yesterday with the 3D on, and despite spending a good three minutes on one scene, I could not find any viewing angle where the 3D actually worked, every single angle and distance produced a double image instead of 3D.
The only thing the 3DS' 3D is any use for is making the 2D UI pop out seperate from the 3D gameworld, which I really like.
>>
>>323291520
Which 3DS are you using?
The N3DS fixed that problem.
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>>323291658
OG, yes I remember hearing that the N3DS introduces eye tracking, which is likely a pretty big upgrade in terms of usable angles.
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>>323286476
Because their screens are 120Hz - 144Hz.
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>>323285783
The sad thing is; a lot of the younger gamers actually think this way.
>simple graphics? NO THANKS
Completely disregarding head-tracking, sense of scale, depth perception, etc, etc, etc, I shouldn't need to list anything at this point. If your first reaction to VR is "oh, why aren't the games prettier?" then please stay the fuck away from it. The last thing I want is for the target audience of VR development to be a bunch of brats who are too dense to realize how incredible the tech actually is.
>b-but $599
>if I can't afford it then it isn't impressive
It's sad that so many people are going to miss out on this tech, just so they can pretend they're somehow above everyone else and have higher standards in entertainment.
I know /v/ couldn't handle VR conversation.
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>>323286476
Tons of monitors are 120/144hz. Are you daft?
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>>323291942
Shill harder faggot
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>>323285783
Except the screens on the oculus are 1200x1080 each
The combined resolution is only a little bit higher than 1080p.

Playing your games at 1200x1080x2 at 90fps is comparable to 1440p@60fps

Perfectly doable
>>
>>323290091
Wew, you are a quick learner.
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>>323285783
My single 970 can play new games on high settings on 3 screens at around 100fps
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>>323292232
5760x1080 master race.
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>>323292232
You are rndering 1image across 3 screen. VR require your pc to render the image twice at 95fps
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>>323292683
>VR require your pc to render the image twice at 95fps
It doesn't.
>>
Who gives a shit about VR now, give me quantum computers and then get on the VR thing again.
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>>323292885
But there's 2 screens in the oculus and you need to render at slightly different angles to get the 3D effect.
>>
>>323292683
Anon it doesn't matter that its two different angles. What matters is the total resolution. If he can render games at that fuckhuge resolution, he'll have an even easier time with Rift
>>
That's why they only make Indie horror games in Unity for it.
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>>323293080
It's more like 1.5x the performance hit. There's a few tricks you can do to negate the performance impact from multiple rendering angles, but that depends on implementation in a per-game basis.
>>
>>323293080
>>323293085
It doesn't matter. Yes its two different screens, but each screen is just over half of 1080p. It's two low res screens.
>>
Guys help me out, what cpu should i get with my 970?
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>>323293080
1 angle for each screen and each screen renders half the resolution
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>>323293238
Highest grade i5 K variant.
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>>323285783

No problem running games at 100fps seeing the first generation VR have a resolution of about 1x1 pixels.

I'd rather wait a couple of years for StarVR
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>>323293440
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>>323286651
Neat
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Trust Zuckerjew to come up with something like this.

It forgets to mention that the "recommended" CPU is just an overclocked version of mine. Which is already overclocked to 4Ghz so better than the recommended CPU.

It also says my USBs aren't good enough but that's probably bullshit too.
>>
>>323293440
>>323293530
What makes you think this shit is real even?
>>
>>323293530
>1280x800

Wont the pixels be as big as dinnerplates?
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>>323293648
I have the exact same CPU as you. But I have no idea how to over clock. Teach me your ways senpai. Every guide I look up says something completely different and I'm afraid to fuck it up
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>>323292885
Then why thw fuck does it need two screen dumbass
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>>323293748
That image is a flat out lie or based on the oculus Dev kits. Because last I heard, the oculus is now 1200x1080 per eye
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>>323293897
You are the dumbass who obviously doesn't understand how resolution works.

Rendering two images each at half the resolution of 1080p is almost the exact same as running one image at 1080p
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>>323293932
and it's WAY too fucking low for a screen right infront of your eyes.
>>
>>323293847
Just go into the BIOS and look for your CPU overclock settings. I just typed in 4.0ghz and then it automatically adjusted the voltage to what was needed.
>>
>>323294026
You say this based on your experience with the CV1?
>>
>>323293649
It's been on shows such as e3 and people have actually tested it.
>>
>>323294084
Is it seriously that simple?
I read all this shit about needing to download programs to modify the voltage, and modify different voltage values for min and max and all this shit.

And you're telling me I could just use the BIOS the whole time?

Thanks anon. I feel stupid
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>>323294095
I say this as a person who have seen quite a few pixels in my 32 year life.
>>
>>323294026
People have reported that the screen door effect is all but gone in the CV1.
Apparently its more noticeable in the Vive but that doesn't make sense because its higher res. Maybe because it has a larger FOV?
>>
>>323294238
PPI is more important than resolution
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>>323294084
>voltage
Isn't changing the multiplyer way easier?
>>
>>323294016
It is not the same, are you the retard from yesterday?
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>>323285896
in ten years it's going to be "lol enjoy playing your ps4 era graphic because that's what you're getting". vr is always going to be more demanding.
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>>323294292
>its higher res
CV1 and Vive are the same res
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>>323294016
Then why the fuck does oculus need a high end pc to run? Normal pc from 2010 can run games at 1080p 60fps
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>>323286754
A huge TV won't even be close to the level of immersion of VR, it's not comparable at all.
>>
>>323294356
Wha-

I don't even.

That's exactly why you want high res screens. 12xx anything is way too low for something you have right in your face.
>>
>>323294292
SDE in Rift is being reduced by software iirc and resolutions are the same
>>
>>323286476
>Less input lag
>Faster response time if fresh rate is tied to input (similar to above)
>plenty of monitors above 60hz
>gsync,freesync

Oh I wonder why anon. I have a 60hz monitor but stop spewing shit. It's retards like you that want to hold back tech because they can't afford it themselves.
>>
>>323294568
The headset screens have higher PPI than any screen you've ever seen. So you have no idea how it looks.
>>
>>323294515
Because its gotta run at 90fps if you don't want motion sickness, and the resolution is a bit higher than 1080p.

And honestly the system requirements for oculus are stupid, because the requirements will be drastically different depending on the game you want to play.
There's no way you'll be playing Fallout 4 at 90fps 1200x1080x2 with a 290, but you could do it flawlessly with MGSV for example

They only put system requirements so stupid people don't buy it then get butthurt that they can't play it without getting sick
>>
>>323294202
Yeah don't do that. Entering in a number at random is a good way to fuck it up. There are tons of guides that will explain how to do it safely
>>
>>323294776
>There's no way you'll be playing Fallout 4 at 90fps 1200x1080x2 with a 290
You can do much better than that, depending on graphical settings.
>>
>>323294794
you can safely put 3570k at 4ghz without changing the voltages
>>
>>323295006
And zero mods which defeats the purpose of playing Bethesda games to begin with.
They only start being playable with at least 150 mods.
>>
>>323295086
Yeah but what if he has a stock cooler? I've always used a decent cooler for any overclocking.
>>
>>323295150
>expecting Rift requirements to have mods in mind
wew lad
>>
>>323286542
>What movies or are shot in 4K?
like all of them. 35mm is around 4k equivalent so all old movies will be able to get 4k transfers, and new movies are also mostly shot at 4k or above.
>>
>>323285783
>Yep
You can literally get over 120fps on any last gen garbage like HL2 on integrated graphics these days. The next generation of 14nm GPUs will cream that shit easily.
You console dogs are literally so retarded and backward and think the pinnacle of technology is Sony's 4 year old APU trash.
>>
>>323294776
Oculus resolution isnt higher than 1080p, you are paying a shit display for the sake of gimmick. I wonder if they even support AA. I. sure peoples willing to pay $600 dollars to look at muddy texture and jaggies
>>
>>323287436
Are you retarded? 4K Netflix requires 25Mbps, 1080p is fucking 5Mbps. Maybe it's not quite high enough to squeeze all the benefit out of 4K, but it sure as fuck is better than shit-tier 1080p.
>>
>>323295485
>I wonder if they even support AA
>I wonder if a display supports AA
A good way to show you're a retard who has no idea what he's saying.
>>
>>323287923
>It's as pointless as buying the 1080p version of a film shot before the introduction of HD.
This is pretty retarded, you are aware that higher quality formats than whatever shitty VHS or DVD copy of a movie you got existed even before "HD" became a buzzword, right? They won't look as good as a modern film, of course, but they will sure as fuck look better than the crappy, low-res, artifact-ridden DVDs.
>>
>>323295485
It's 2160x1200.
>>
>>323295619
You do know reolution and AA are all run by your gpu? Sin e oculus need render everything twice your gpu probably gonna shit itself. Hence the question is it worthy to play a game at shit resolution for the sake of gimmick?. Next you're gonna say human eyes cant tell a difference between 720p and 1080p
>>
>>323295485
>>323296093
Confirmed for being an idiot that never used a VR system in his life.

Oculus Rift renders at around 3k resolution and then downscales that to the 2k screen, there is PLENTY of AA.

Also the VR set has little to do with the rendering itself so obviously it supports AA.
>>
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>>323286304

I play most games at 144 frames per second at 1440p res.
>>
>>323296227
I forgot to add that while you do need to render things twice the performance cost is not 2 times as high because there are lots of optimizations made, the performance hit is closer to 15%.
>>
>>323296227
>oculus render at 3k
What fucking gpu can run games at 3k res woth 60fps. For fuck sake are you retarded
>>
>>323296562
A GTX 970 or R9 290.
>>
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So, I haven't tried any of this vr stuff because I'm poor and all that. How is it? How does it feel like? Is it true vr? Colorful image to draw your attention to my post.
>>
>>323296562

My 970 can run 7-8 year old games in that res at 60. Those visuals are definitely good enough for VR, shit I'd be happy with them for regular gaming as well.
>>
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>>323296726
People say the sense of presence is amazing and you really feel like you are in a virtual world especially with the Vive, even with the simplest of graphics.

Just wait for the full release, there will be plenty of sets being demoed at hardware shops near you unless you live in Syria or something.
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>>323297040
>especially with the Vive
>>
>>323297184
I'm not shill and I'm totally serious, all people at CES 2016 say the Vive has more impressive demos, but the Rift CV1 beats Vive in slightly less SDE.
>>
>>323288606
some people have been playing emulated console games locked to 30fps on it just fine. it all comes down to what you can handle.
>>
>>323296093
>You do know reolution and AA are all run by your gpu?
That's the point and why you sounded like a huge retard when you said "I wonder if they even support AA".
>>
>>323297184
The Vive is more immersive purely because of the Lighthouse system, that's undeniable. The problem is that in a consumer environment, nobody has the space to dedicate an entire room to the tracking system to make it a worthwhile venture.
>>
>>323298610
Anyone has the space, it's just a matter of throwing away your bed and sleeping on the couch.
>>
>>323285783
PC masterrace
>Looks like it's time to upgrade my system.

PC poseurrace
>IT'S TOO EXPENSIVE
>THE REQUIREMENTS ARE TOO HIGH
>WHY CAN'T IT COST THE SAME AS MY PS4?!
>>
>>323299025
>Looks like it's time to upgrade my system.
No, you mean
>Oh, I can run this already. Nice.
>>
>>323299068
Not everyone upgrades at the same intervals.
>>
>>323287473
literally the speed of light prevents onlive from being useful
>>
>>323297831
>I'm not a shill

Thats exactly what a shill would say
>>
>>323294292
the CV1's subpixels are physically closer, which reduces the screen door effect.
>>
>>323299170
That's not true tho, light takes 0.1344 seconds to make a full loop around Earth, so even a server in the other side of the world would have a pretty decent ping if internet connections were perfectly designed.
>>
>>323287661
Does the Cardboard even have any support
>>
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>1st gen adopters
See you in 2017 when I get my wireless 8k 220° FOV full body + eye tracking Vive 2.
>>
>>323294376
Depending on your CPU you might need to give it more voltage to maintain higher speeds
>>
>An actual Jew buys oculus
>Jacks up price

CANT MAKE THIS SHIT UP
>>
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>>323299875
s-shut up... it's OBSCENELY CHEAP
>>
>already own a better pair of headphones
>already own an xbox controller
>don't give a shit about a fancy carrying case
Why are they forcing me to buy over $100 worth of shit I don't want?
>>
>>323300234
>It costs us almost nothing to bundle the controller. You can sell it secondhand for more than it costs you as part of the bundle. It literally saves you money if you don't want it.
>>
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>>323285783
>he hast bought a gtx 970
Shiggy diggy stay mad fucking poorfag ple
>>
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>>323299960
>he actually said that
lmao
>>
>>323286150
I love Jessica
>>
>>323300353
>>It costs us almost nothing to bundle the controller.

Yeah it costs the purchaser. How dumb a statement is that?
>>
>>323300650
It doesn't, he said it's subsidized as fuck since they have a deal with Microsoft, it's probably not even 5 dollars.
>>
>>323300735
>he said
So it must be true :^)
>>
>>323285896
More like another 20 if this fails like all you shitposters hope.
>>
>>323300735
All he said is that it's subsidized. Your claim that "it's probably not even 5 dollars" is based on literally nothing. Why are you pulling things out of your ass?
>>
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>>323300859
He's an incompetent retard but I see no reason why he would outright lie about something like this.

Oculus is expensive for a lot of other reasons, not the controller:
300 custom parts, all requiring molds, tooling, materials, created by external companies and assembled on a single line. Absurdly expensive packaging, matte black heavy box with custom molded casing. High Quality IR camera, look up how much it costs to manufacture a GoPro. Comes from silicon valley. Results in a cost higher than you're expecting.
http://www.tomshardware.com/news/oculus-rift-vr-hardware,30172.html

tl;dr: they obsessed over stupid details instead of making an affordable set

>>323300910
>It costs us almost nothing to bundle the controller.
>>
>>323288589
It doesn't recognize my 660 ti either for some reason. Only the on board.
>>
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>>323285783
>enjoys playing PS2 era graphics
If only.
I wish technology never jumped above PS2 era so devs would be forced to compensate graphics with superior art direction and voodoo majik to make games look good.
>>
>>323301230
The only stupid detail is the packaging and I doubt it costs that much. Everything else is justified for a quality headset.
>>
>>323299725
K, enjoy being late to the party then?

It's not like if people can afford it now can't afford that later.
>>
>>323301554
>make games look good
More like improve AI, world density, physics/animations, and various other things that have been shunted to the wayside in favor of pretty textures and shitty effects like DoF and chromatic aberration.
>>
>>323289941
To be fair, i use my soda stream exclusively to carbonate my alcohol so i don't have to dilute it with seltzer.
>>
>>323301729
For a quality headset? Yes.
For an affordable headset like he was promising for years? Nah.
>>
>>323300382
Witcher 3 supports 4:3? From memory w2 didn't.
>>
>>323285783
>$600
This is going to flop hard
>>
>>323301795
Joke's on you, VR will only make developers obsess over graphics (and maybe physics with Vive's room scale) even more.
>>
>>323301729
the headphones+dac are rumoured to come to about $200. luckey has been quoted as saying their cost was "insignificant", but given his track record, i'm going to wait for a tear down before i potentially spend $200 on audio gear that i don't need.
>>
>>323302029
I'm well aware. I realize I worded that response slightly ambiguously. I think VR is just another cancerous "innovation."
>>
>>323302042
>Because they typically cost $200 to buy as a consumer, not $200 to build as a manufacturer. You would be amazed at the margins on most headphones - we can add a few bucks to our product (which is already being shipped, packaged, marketed, etc) and save people a ton of money on what they would have paid for a retail cost solution.


Oculus Rift is obscenely cheap for what it contains, just not cheap enough for mainstream adoption.
>>
>>323299420
it's a % reduction in percentage
if the speed of light was faster then our connections would be faster too
>>
>>323301230
>they obsessed over stupid details instead of making an affordable set
Maybe that's a marketing trick. First iphone was expensive as fuck and also shit compared to the 2nd.
>>
>>323302189
they are apparently the same drivers as in the hd598($150) and the same chips as in the nad dac 2($250), so $200 sounds believable. they should have just sold them as an optional extra.
>>
>>323302715
Those are the retail prices, audio is cheap as fuck to manufacture.
>>
>>323302715
This, I already have good headphones,a controller. Stop including useless shit I don't need or develop a cheaper option without all this shit
>>
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>Vive winning every "best in show" award at CES over Rift

OCULUSKEKS WILL >STILL< RATIONALIZE THEIR PURCHASE
>>
>>323302820
yes, retail price for the headphones is $150, and the drivers separately $30 a piece. dac retail $250, and the chips it uses $150.
>>
isn't it possible to buy one for my shit PC and only play PS1 tier games?
>>
>>323303725
yes.
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