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do it Do it Do It DO IT
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You are currently reading a thread in /v/ - Video Games

Thread replies: 255
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do it
Do it
Do It
DO IT
>>
>>323258270
Did anyone ever actually take this game seriously? Everything about it was so over-the-top it was hilarious, I'm almost convinced the devs did it intentionally as a parody of edginess.
>>
>>323258270
MARIAAA
>>
>>323258270
CAN YOU SEE ALL OF ME
>>
>>323258370
Shadow the Hedgehog has probably my favorite story in any video game ever because of how entertainingly bad it is.
>>
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>>323258619
WALK INTO MY MYSTERY
>>
>>323259014
STEP INSIDE AND HOLD ON FOR DEAR LIFE
>>
I unironically enjoy the music for that game
>>
>>323259014

STEP ASIDE AND HOLD ON TO DEAR LIFE
>>
>>323259118
Do you remember me?
>>
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>>323259287
CAPTURE YOU OR SET YOU FREE
>>
WHITE IS BLACK AND BLACK IS WHITE
RIGHT IS WRONG AND WRONG IS RIGHT
>>
SOMETIMES I WISH I WAS NEVER BORN AT ALL
>>
>>323258270
Shadow the Hedgehog. Why does that name haunt me? It's the only thing I can remember. And that gruesome image...
>>
I AM ALL
I AM ALL
I AMMMM
>>
DAMN
>>
Alright so get this; what if all the human guns were replaced with Chaos Drives to power up a Chaos Spear Shadow idly has instead of his pointlessly awful melee attacks (tap rapidly to rapid fire, hold to charge shot, but energy meter prevents rampant and utter destruction of everything; Hero/Dark Chaos Mode makes more sense for infinite ammo this way), but keep the Black Arms weapons since they're weird lasers and shit and are some of the strongest non-explosive/special weapons of the game

and then make melee weapons like a non-waggle version of Sonic and the Black Knight's swordplay
>>
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>>323258270
FIND THE COMPUTER ROOM
>>
The titles given to different combinations of levels played to get to various endings are fucking incredible.

>THE LAST SOLDIER'S GRIM FATE
>DISCIPLE FROM THE DARKNESS
>ARCHIMEDES AND THE TORTOISE
>THE LEGEND OF SHADOW
>POWER OF LOVE

These are goddamn amazing titles.
>>
is he a fucking ape? his arms are touching the fucking ground
>>
>>323258370

I play games for the story and lore, and being a Sonic fan, this was a fun game. I enjoyed it and obtained all endings.
>>
So how edgy is he gonna be in SMBZ?
>>
wheres that DAMN fourth chaos emerald?
>>
>>323260505
he is kneeling dipshit
>>
>>323259627
Nothing ever fills this hole inside your heart
>>
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>>323260441
>>
>>323260915
ARK, Colony of Pathos
>>
>>323260625
>All endings

I seriously doubt you got all 326 endings.

https://info.sonicretro.org/List_of_Shadow_the_Hedgehog_Library_sequences
>>
>>323261119
There are only 11 endings, regardless of the number of paths.
>>
>>323261119
there are 326 possible routes, not 326 possible endings. Learn to read anon.
>>
>>323261119
aren't those just different ways to get the endings? or are they really 326 ending cutscenes?
>>
>>323261364
Routes, as far as I know.
>>
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>>323261005
FIND THE COMPUTER ROOM
>>
>>323258370
The better question is, was there anyone out there autistic enough to complete every different way to finish the game?

I recall there being a list with a different name for the story depending on which paths you took.
>>
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>Tfw remembering that I beat this game 100% as a kid and thought it was great
>>
>>323260464
I wonder if anyone out there got every single title.
>>
>>323261586
I remember fantasizing about singing the EDs on american idol and being the coolest kid in school
>>
>>323261463

FIND THE CHAOS EMERALD.
>>
>>323261490
Who do you think they hired to name them all?
>>
>>323261490
I beat them all. Fuck that one colony level! You know the one.
>>
>>323261607
Wouldn't Chris-chan be able to do it? Being the dire Sonic fan he is.
>>
>>323261607
I was maybe 4 away from getting them all as a kid

my only issue was not being able to do the Hero mission in one of the levels
>>
>>323261817
All of the ARK levels were pure trash. I liked the game despite how shitty it is, but those levels are just shit.
>>
>>323258270
http://vocaroo.com/i/s1sEV9CacRfC

>>323261463
http://vocaroo.com/i/s01hckwHf8PA
>>
>>323262031
the Dark side was so much more fun than the Hero side
>>
>>323262045
Top notch, anon. The second one is spot on
>>
>>323258270
GET READY TO FIRE THE LOAD
>>
>>323261703
You are now aware that Black Doom is voiced by Goku aka Sean Schemmel.
>>
>>323262184
Why is everyone startled by Find the Computer Room? I never got to that level.
>>
>>323262745
Because he says it a lot and his 4kids VA sucked (Shadow was the first 4kids game).
>>
>>323263005
How can he say it a lot? Don't the companions only quote if you toggel between them?
>>
>>323263062
FIND THE COMPUTER ROOM
>>
JUST
DO IT!
>>
>>323260140
MARIA!
>>
dat riff tho

https://www.youtube.com/watch?v=9oWUaSAXD4o
>>
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>>323263405
>Maria

http://vocaroo.com/i/s1z1u25sHoVH
>>
>>323263062
haven't played since release but iirc when you're running through the level he's frequently commenting on your status of having found the computer room or not.
>>
>>323263470
i haven't played the game but damn that's a cool reprise
>>
>>323261119
>I seriously doubt you got all 326 endings.

I actually did that when I was a bored teenager.
>>
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>>323263630
>>
>>323261607

>>323263889
>>
>>323263630
>BINGO THE COMPUTER ROOM
Heh.
>>
IM GONNA HIT YOU WITH SONIC SPEED

After playing the first Riders I thought the game really did have the potential to be a great racing series, why did the sequels have to suck balls so hard?
>>
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>>323258370
When I was a kid I genuinely took it seriously. The edginess is what appealed to my 9 year old self. Or however old I was when I played it. I can't remember.
>>
>>323260441
REEEEEEEEEEEEEEEEEEEEEEEE
>>
I'm Shadow the Hedgehog
A terrible game born from misguided market research.
With my lack of quality, no one will take this series seriously again.

THIS IS WHO I AM!
>>
>>323264214
Wasted potential: the series
>>
>>323264483
>final boss is some random fucking genie out of nowhere
>>
>>323260915
Determination of the strong
Found the meaning that you searched for so long
>>
>>323260464
Here's some more great titles.

>The Nightmare’s Insulation

>Seduced By Taste of Blood

>A Pair of Shooting Stars

>Sleeping on Hallowed Ground

>Charm of the Chaos Emeralds
>>
HD PC RELEASE WHEN?
>>
I wish there was a pro-Eggman ending, where you decide to help him take over the world.
>>
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https://www.youtube.com/watch?v=d_76uz-JZDw

Reminder that this song was actually used in a Sonic game.

This actually happened.
>>
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I kind of want another game just so we can have another wave of OC.
>>
Can you imagine what the meeting looked like where some chucklefuck pitched this game?
>>
>>323264214
>>323264483
I'M GONNA
I'M GONNA
I'M GONNA
I'M GONNA
I'M GONNA
I'M GONNA
I'M GONNA SHOW YOU
>>
>>323264880
Supposedly, this game was made because the fans at the time wanted it.
>>
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DAMN

NOT HERE
>>
>>323264643
>still no Unleashed PC
>still no 1 and 2 remakes on PC
>but we get fucking Shadow
I would be a little bit upset.
>>
>>323264851
This is the only ending song that I like.

https://www.youtube.com/watch?v=oQG1wf8k_8A
>>
MAKE BELIEVES REBORN

MYTHS IN MKNDS RETHOUGHT

QUESTION ALL THATS KNOWN

LEGENDS BLURRED AND TORN
>>
>>323264992
The fans wanted Sonic Adventure 2 while explaining why Shadow was still alive in Sonic heroes.

Sonic Team USA Studio decided that meant make Sonic Heroes 2 with guns and aliens. Nobody asked for that shit.

They did base all ten of the main story endings off of fan theories on why Shadow was alive in Heroes, though.
>>
>>323265091
Worst song in the game by far, and they seriously overused it on top of that.
Why?
>>
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>>323264851
Yeah but a good portion of the soundtrack was also bomb as fuck
https://www.youtube.com/watch?v=QDsGxivYRnk
https://www.youtube.com/watch?v=Je8yOQA3MTk
>>
Do you guys think that this game would be better if they decided to not hold back on the edginess, like saying swear words other than "damn", and have Shadow do more horrible things on the evil routes?
>>
>>323264214
Fuck man, I got autistically obsessed with the riders series for a while.
When Zero Gravity came out I hated it at first but it kind of grew on me. The spell got broken after that though, thank fuck.
I remember that my friend was diametrically opposed to the concept though because "Sonic should be able to run fast enough that he doesn't need a hoverboard"
>>
>>323265452
Yes. Hell, look at drakengard 1. If you're gonna go edgy, might as well go all the way.
>>
>>323264851
At least we didn't have this Linkin Park-tier shit.

https://www.youtube.com/watch?v=noBucnkjd6k
>>
>>323265452
Well, in Sonic Runners, Knuckles did say "dammit" when the Master Emerald was taken and in one scene a member of the Deadly Six said he was going to send Sonic to the depths of Hell. So Sega is still no stranger to strong language.
>>
>>323265458
>wahwahsonic doesn't need vehicles

It's not a matter of "needing" fucking anything, smack your friend upside the head even if he said this years ago. Sonic likes friendly competition, he wants to prove he's the fastest at -everything-. There's no point out running a car, it takes skill to out-race another car.

Fucking hated this shit when Sonic & Sega All-Stars Racing With Banjo-Kazooie came out and people were sobbing about Sonic driving a car, despite him fucking driving cars in at least FIVE FUCKING GAMES prior to it.
>>
>>323265452
nah, the the current tone is fine
the main problem was gameplay
>>
>>323265452
i think the games issues are a little deeper than the melodramatic "fuck da world" badness
Like the level design. I recall two levels in specific being so difficult to follow that I spent hours on them trying to finish a specific questline.
>>
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>>323258370


It's basically Kill la Kill the video game
>>
>>323266076
nah that was SA2
>>
>we'll never get a Shadow the Hedgehog remake that plays like Vanquish
>>
>>323265909
I feel that the evil routes of the game don't really go far enough. Like you blow up a city on the most evil pathway, and the next cutscene is like "The city was evacuated, everyone's fine :^)". I wish there were more repercussions for Shadow being a bad guy. I do agree that the gameplay is shit, though.

>>323265967
I remember that one computer level where you had to destroy all the bombs being a complete nightmare.
>>
>>323261586

The game objectively is not bad, just mediocre. It was a very primitive TPS for 2005, a time where Ratchet and Clank had already perfected the 3D platform shooter. Gameplay wise Shadow doesn't really do anything offensive besides the need to replay the first few levels so much. The guns were rudimentary but perfectly functional, and they justified enemies having health bars (which was one of the biggest issues of Heroes). Everything about the game could have been done better, but nothing was particularly 'bad'
>>
>>323258270
>>323264851
This shit is like, the epitome of upper middle class early to mid 2000s suburban kid culture right here.

I mean fuck, dude, you'd play this game after coming home from the Yugioh tournament at the mall that also has the Hot Topic you just shopped in.
>>
>>323266203

SA2 wasn't edgy enough and the ensemble cast thing doesn't really match KLK
>>
>>323264483
The first game was the only good one too.
It literally got worse over every entry.
Also.
>That Opening
https://www.youtube.com/watch?v=1qVfBEUGxeo
>>
>>323259418
I AM ALL
>>
Why is Shadow the only one with a deep backstory and decent character development?
>>
>>323266485
Zero Gravity wasn't necessarily worse, but more of a 'changes are the kind of thing you either prefer the first game or this game over'.

Fuck the utterly relentless perfect AI in the first Riders, though.
>>
>>323266612
>deep
No.

>character development
Only in SA2.
>>
>>323264851
>all the game's songs aren't on iTunes

Why God
>>
>>323265239
NO SUCH THING AS AN EGGROLL FILLED WITH CREAMS
>>
>>323264851

Shadow literally has the best buttrock OST of any sonic game. It has a surprisingly large tonal variety (everything from heavy metal to piano, acoustic and electronic) and most of the music is memorable

https://www.youtube.com/watch?v=9qZLTYb7mvA
https://www.youtube.com/watch?v=BOF8PKZgm8E
https://www.youtube.com/watch?v=WiKaLm2G5dM
https://www.youtube.com/watch?v=Je8yOQA3MTk
https://www.youtube.com/watch?v=NMMyFng5J1o

And an absolutely based remix of the tacky SA2 eggman theme
https://www.youtube.com/watch?v=2wLYtj_yq8E
>>
>>323262701
>black doom
they just couldn't be more edgy with their naming
>>
>>323266612
Because he was one of the only characters introduced mid-series that actually had any sort of character arc in his introductory game. Other characters got 'development' but all of Shadow's actually important development was self-contained in a single game and even that was pretty fucking paltry. Heroes and his own game just take the long way in basically making him an anti-hero all over again, and that only happened because of fan popularity.

With how simplistic the stories in this franchise are usually, that makes him stand out, for better or worse.
>>
>>323266612
Gamma and Chaos has better character development
>>
>>323266912
It gets better. His soldiers are called the "Black Arms", and the humans refer to them as terrorists. It's the most mid-2000's thing you can possibly have.
>>
>sonic plots
>character development

ahahahahahahaha
>>
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https://www.youtube.com/watch?v=-XdN6GzeN7Y

time for comfy
>>
>>323267059
fuck i want to emulate this game now. I haven't played it in ages
>>
>>323266912
Probably should have been black tar
>>
>>323267039
>Gamma

His real name is -56.1577159915
>>
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What sonic needs for a good story or plot is another "tragic robot". If not better gameplay.
>>
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Goodbye's a part of time
>>
>>323267059
>black hedgehog has an albino heterochromia old government guy out to murder his ass
>"We gotta stop those black creatures!"
>"Good job smashing up all those black creatures, Shadow!"
>the Black Arms are literally an invading race trying to kill everyone, eat them, and take over the world
>>
Best remix.
https://youtu.be/6KtRP4J3TQk
Can't hold on much longer!
I feel I'm getting stronger!
It's a one way track!
Tell me how long this will last!
I'm gonna make my own way!
I don't care what you say!
Close my eyes and feel them burn!
Now I see what I've got to do!
>>
>>323267302

Sonic doesn't need a good story, it needs good gameplay

story can come after that or be absent entirely
>>
https://www.youtube.com/watch?v=pQ-bjZD1EnI
>>
>>323267302

Sonic Battle was fucking awesome.
>>
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>>323266838
I dunno man, I gotta tell ya, I can remember most tracks from most Sonic games off the top of my head, but from Shadow nothing but a few of the vocal themes, Cosmic Fall, and Digital Circuit stand out for me.

>finish writing that
>look at OST to see if I can remember any other music
>notice one guy did both Cosmic Fall and Digital Circuit, and nothing else
Oh.
>>
>>323266503
I AM ALL OF ME
>>
>>323267452
Why do you think I said "If not..."?
>>
>>323267370
literally sounds like some weeb who browses /pol/ made a crude comic of some blond hair blue eyed ninja killing a bunch of black people
>>
Go ahead and try and see through me
Do it if you dare
One step forward two steps back
I'll be there
>>
fuck you aidan for losing my show the hedghog disk
>>
>this is already 10 years old
http://www.newgrounds.com/portal/view/350460
>>
>>323267452
I just want a good game.
The thing is, Sonic 2006's story would have just been something to laugh at (or shit, tricked people into thinking it's GOOD) if the gameplay was there.

The game is so infamous because not only does the game hardly work, the story is bad enough that people actually take a look at and realize SOMETHING is wrong.

Give me something on the level of Unleashed, I'll fucking take it.
>>
>>323267521
>notice one guy did both Cosmic Fall and Digital Circuit, and nothing else

Tell me about it. The woman who made the music for Rogue levels in SA2 is nowhere to be seen.
>>
If you were to have hopes for a 25th anniversary game, would you want it to be a familiar game design structure or something new? And would you want the story to be a major focus or just do what they've been doing and basically make it an ignorable footnote?
>>
>>323258370
I did, but I was like, 12 at the time.
>>
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>>323267069
C'MON LIGHT THE FUSE, HE'S A ROCKET AND HE'S READY TO GO
'CAUSE NOW THE COUTDOWN HAS STARTED AND HE'S READY TO BLOW
HE'S GOT THE DOPE SOUNDS PUMPIN IN HIS STEREO (-EGO!)
KICKIN' ASS FAST... PUTTIN' ON A SHOW!
C'MON AND GET YOURSELF TOGETHER, THERE'S NO TIME TO REST
AND IF YOU PUT THE TIME IN HE'LL PUT YOU TO THE TEST
HE'S LIKE A RUNNIN' MAN, IN HIS WORLD, MORE IS LESS
AND IF YOU WANNA TEST HIM BEST BRING YOUR BEST
DON'T MAKE ME SPELL IT OUT, BRING YOUR BEST!
>>
>>323267728

Generations had good gameplay and a shit story, but shit stories are almost a given with sonic games
>>
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How did he know /v/?
>>
THE MORE THE MERRIER
>THE MORE THE MERRIER
THE MORE THE MERRIER
>THE MORE THE MERRIER
THE MORE THE MERRIER
>THE MORE THE MERRIER
THE MORE THE MERRIER
>THE MORE THE MERRIER

THE MORE THE MERRIER
>>
>>323267343
CUS YOU ARE MY WHY
MY WHY I BREATH
>>
>>323266076
Have you seen Kill la kill? The only thing edgey was her looks
>>
>>323267505
I know right, but collecting all the battle cards (moves) were impossible especially after the story.
Pure rng fest. Also you couldn't equip all of Ultimate Emerl's moves.
Shadow was the strongest character in the game too.
>>
>>323267703
I was expecting you to either post Sonic Uncut, Power of Nazo or Sonic RPG.

I'm the only one who saw Sonic the swordsman
>>
>>323267069
The song is more mysterious than comfy. Even a little creepy.
>>
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This game would be infinitely better without the "find all the X" missions. They just dragged on and made some levels infuriating. Music related:
https://www.youtube.com/watch?v=a92vP0c6I58
>>
>>323267832
LIGHTS OUT

>>323267829
BECAUSE YOU JUST TOLD ME, FOX BOY
>>
>>323267832
NO! NOT SHADOW FEVER!
>>
>>323267554
I AM
>>
>>323267829
Tails just told him.
>>
>>323267909
>Shadow can hold down a button and remain invincible for ever
I like the game but goddamn they did not playtest it at all
StF is the GOAT sonic fightan
>>
>>323267907

>rips junketsu off
>covered in pure red
>literally raining her blood

KLK was full of edgy shit and that was what made it so entertaining
>>
>>323267920
>Sonic Uncut,
>tfw rewatching it these days it doesnt hold up
>I used to find it hilarious
growing up is suffering
>>
MARRIAGE? NO WAY!
>>
>>323267940

I fucking love music like this
reminds me of 999
But I have no idea what kind of genre it is that uses these kinds of chords and harmonies
>>
>>323267940
They would have been way better if it was just "find half of X", so that you don't end up missing one alien or soldier.
>>
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You're not even good enough to be my-
>>
I SEE NO HEAR NO EVIL
>>
>>323268147
I'LL MAKE YOU EAT THOSE WORDS
>>
>>323268061
Especially with the Frizz

CRUSIN DOWN ON MAIN STREET, YOU'RE RELAXED AND FEELING GOOD
>>
>>323268147
I'LL MAKE YOU EAT THOSE WORDS!
>>
>>323268125

I know for a fact that on some levels they did actually include more soldiers than the number required to kill, but that was probably only certain levels
>>
>>323268169
BLACK WRITINGS ON THE WALL
>>
>>323268195
>>323268231
There is no time to play games. You wouldn't even get the chance.
>>
>>323268324
I'm the coolest!
>>
>>323268293
UNLEASHED A MILLION FACES
>>
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>>323267302
INITIATING RECOVERY MODE
>>
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>>323267947
>>323268001
>>
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One thing I really miss out of the old Adventure games is how exploitable they were, something that was sorely lacking for me in Unleashed day time, Colors, etc.

For example, in the Final Rush stage of SA2, you can completely skip major parts of the level by exploiting rails, and jumping at the right moment, which I really enjoyed working out in order to find the fastest way out of the level. The on-rails like the design, while a lot of fun, made me miss this detail of the older games and I hope Sega does something similar to it in upcoming titles.

thread related, this song is really great.
https://www.youtube.com/watch?v=__lO6bvThXo
>>
OR ELSE WHAT, YA BIG LOSER?
>>
>>323268362
AND ONE BY ONE THEY FALL
>>
Why do the main characters give no shits about what Shadow does? You can be on the final True Hero mission and Black Doom will show up like "Shadow, activate my energy shields!".
>>
>>323267989
'ERE WE GO BWUDDY
>'ERE WE GO BWUDDY
'ERE WE GO BWUDDY
>'ERE WE GO BWUDDY
>>
>>323268419
BLACK HEARTED EVIL
>>
>>323268406

So let me get this straight
You're actually upset that the newer games aren't as broken?
>>
>>323268023
People still play online Xbox Live/PSN.
I personally want to see a new Fighting Vipers.
>>
>>323268471
BRAVE-HEARTED HERO
>>
>>323268484
Did you literally only read up to the first comma?
>>
>>323268360
Darn, not bad for an imposter.
>>
>>323268406
Until some genius figures out how to get Sanic in 3D working completely, I think it'll be a while before they get back to that.

As I recall, they said they slowed down the gameplay in Lost Worlds because people were complaining that he was too fast in Unleashed, Colors and Generations.
>>
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I COULDN'T EVEN BEAT GAMMA OR BETA
>>
>>323268554

Skipping major parts of a level by expoiting rails is not an intentional design decision, but a fault of broken design
>>
IN THE FACE OF REASON
>>
>>323268628

Why would he know of those robots?
>>
>>323268484
No read, they were intentional secrets that the devs left for you to figure out how to get into, that is what I miss.

>>323268572
I blame the boost mechanic, they design all the levels to take advantage of it. Sometimes the sudden slow down felt really odd though.
>>
MIDNIGHT LOVE
HELP YOU ON THE EDGE JUST OF TOMORROW

>implying you didn't mishear some of those lyrics as a kid
>>
RIGHT THROUGH GRAVITY
JUST RIGHT THROUGH WHAT EARTH PLANED[\spoiler]
>>
>>323268406
Yes!

I remember weirding out my friends by jumping off the side in Final Rush, only to land on the rail a billion miles below me.

Shit was so cash.
>>
>>323264590
Reminds me of devil may cry 1 for some reason
>>
>>323268628
Is there a comic guy here? Anyone have the pages where Omega and Gamma interacted and gave Omega a "soul"?
>>
>>323268752
They were pretty clear.
>>
>>323268640
It's not a glitch or anything. It's just something you wouldn't think to do, but is pretty cool when you figure it out.

The skips aren't that big either. Chances are they did it deliberately.
>>
>>323268769
Exactly, that's the type of shit I want back. I still play through SA1 and 2 just because those exploits are fun as shit to do, especially in 1 where it feels like they intentionally did them.
>>
>>323265091
I AM ALFALALUH AH WALULAL KEBAB
>>
>>323268731
The Boost mechanic is the natural progression of the Spindash. Honestly, the only difference is that you don't have to stop to do it.

But that's just the thing I guess. With newer technology, you can make Sonic go as fast as you want. How fast is TOO fast?
>>
>>323268640
Except those skips literally led to other rails that were put there by the devs.
>>
>>323268721
high scores on file i guess
>>
>>323269024
B-but Sonic is suppose to be about m-momentum.
>>
>>323269145
Who is saying that?
>>
>>323269040

Then it's not a skip, it's an alternate path
>>
>>323269145
Sonic Team wouldn't remember what proper momentum is anymore even if it bit them on the ass, they'd rather just give us cinematic spectacles in scripted loop-de-loops. DIMPS knows momentum better and they suck at level design to compensate.
>>
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>>323267794
I think Adventure 2's story was pretty goddamn stupid, but the storytelling was decently paced and presented, had an alright feeling of adventure, and had extremely memorable character moments and dialogue.

It also did good by giving the majority of levels purpose in the story (ignoring Knuckles' levels), and even had shit in the levels themselves that made sense with or continued the storytelling, even if it was pretty minor stuff like GUN pursuing Sonic throughout City Escape, Eggman yelling at you to hurry up over the intercom in Crazy Gadget, and there being a ton of shit to blow up in Weapon's Bed when Eggman's goal in that level is to act as a distraction.
It gives the feeling of actually doing a story related thing, rather than just playing a video game level, and even if the story is stupid, it still works and is satisfying.

I feel like everything since SA2 has had worse story, worse storytelling, and not made any notable effort whatsoever to have the storytelling and levels play nice.
>>
>What I'm Made Of... was originally composed by Jun Senoue as the main theme of the game, but was rejected as the development team wanted a song that was more upbeat, which lead to the creation of the final main theme of the game "Sonic Heroes"

The more you know.
https://youtu.be/RnOtW_yMmzo
>>
>>323269145
>SONIC HAS TO GO FAST
>makes the game fast
>I CAN'T CONTROL FAST FUCK YOU
Fuck critics
>>
>>323269284

Sonic 1 is LITERALLY the only sonic game about momentum. As soon as the spin dash was introduced, any concept of building up momentum was made irrelevant
>>
>>323269260
Whatever you want to call them, I want them back in a game. They were fun to find and figure out.
>>
ALL HAIL SHADOW

HEROS RISE AGAIN
>>
>>323269301
Never thought of it that way. Good thoughts anon.
>>
>>323269301
This. SA2 had a stupid story but it was a fun stupid like a bad good anime
>>
>>323269349
Naaah. Sonic 2 and 3 still encourage momentum, even Adventure 1 and 2 do during the speed stages since not having enough momentum can prevent you from catching items in City Escape, for example. It was just downplayed gradually in the 3D games until it reached the point of super butter slip momentum in Heroes and Shadow, and then the prompt murdering of momentum in '06.

Spindash is just letting yourself start off at high speeds into movement, and even then momentum in the old Sonic games was about mastering the layout of the stages around and before you to continue progressing forwards and maintain that momentum and flow.
>>
>>323269520
OBLITERATING EVERYTHING THAT'S NOT YOUR FRIEND
>>
>>323269520
DUM DUM DUM DUM

>>323269618
DUM DUM DUM DUM
>>
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>>323268406
>Final Rush, a level almost entirely on rails, has probably the most branching paths and most open design of any 3D Sonic level
>still possibly the best 3D Sonic level there has ever been
How did they pull it off, and why has grinding felt so much more lifeless in every subsequent game?
>>
>>323269373

Sonic generations literally does have hidden shortcuts like that though. Off the top of my head there's a bridge you can ground pound to fall down to a shortcut in Green Hill, right at the start of Chemical Plant you can switch what pipe you're running on to end up at a part where you need to jump, boost at precisely the right angle and then enter a light ring dash to skip a fair amount of the start of the level (instant death if you fuck it up), Speed highway has a part where you need to jump down what's seemlingly a death pit and then press boost at the exact right moment to fly into a hole in the wall which lets you skip an entire segment, etc etc

Or did you just never play generations enough to find these?
>>
Anyone else really enjoy how they made the levels progression/'moral' system in shadow? Anyone have some games with a similar system where you could just blindly follow some fuck then backstab him at the end and usurp all of his power?
>>
>>323269617

You are confusing momentum with speed, the two are very different concepts.
>>
>>323269692
No one ever bothers to notice since you can just boost everywhere and clear a stage.
>>
>>323269672
Several days ago I saw a clip of some ponyfucker trying to justify jacking it to ponies as a type of sexual orientation and he actually had a shirt of a pregnant Pan (DBGT) mounted on his wall.
>>
>>323269024
The spindash was a mistake
revving up is one of the most satisfying and intuitive mechanics in all of Sonic though
>>
Sonic lore: Sonic was a young lad who enjoyed a little bit of fun ever so often. The hedgehog wasn't as autistic as all his other
friends but the signs were evident. They call him the blue blur because if you'd make fun of the color of his skin he'd
run outta there faster than a jew snifing out a wallet of shekels. Nonetheless, sonic remained close with his small group of friends. a defective fox with two tails rather than one, goes by the name miles, but sonic calls him tails for short. They were very
close as friends because every where sonic would go, miles would be there. At the forest, in his house, shopping at walmart,
and even buying lunch at taco bell, tails was there, always by his side.
>>
>>323269672
Grinding was shit in sonic games until Shadow, when they finally caved in and just stole ratchet and clank's method of switching grind rails. They fucked it up in 06 but it was back to functioning properly in the boost games

>>323269810
>le boost to win meme
You can hold right and occasionally jump to beat 2D sonic stages, you just won't get a good time. It's no different in boost games, if all you do is hold boost with no rhyme or reason you will get a shit time.
>>
>>323269672
>and why has grinding felt so much more lifeless in every subsequent game

Because they introduced the mechanic that let you to gain speed in Heroes which was used in every other Sonic game then after. You had to earn your speed in SA2.

>>323269692
That's cool, Didn't know that, however this is a good point >>323269810
>>
>>323269940
>Grinding was shit
All you had to do was jump really fast, the only segments that were really annoying were the City Escape rails, and that's because they were fucking short.
>>
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>>323269301
Why does everyone think the story is stupid though? It makes sense and the characters act as they should, even if they're one-dimensional. It just has various plotholes involving Shadow's origins.

At least it's miles better than in the first Adventure. Everyone is an idiot there and the animations make ever scene a million times worse.
>>
>>323269810
The player who only cares about the (easy to get) S ranks and/or completing the stages don't notice the extra routes or shortcuts. The players that actually speedrun the stages however will take basically any and every single advantage they can find in their path to shave individual seconds off, with or without skills.

Also boosting everywhere recklessly in later stages in Generations is basically asking to fling yourself into obstacles or pits.
>>
>>323269810
>>323269989

Sonic games have always been easy to clear stages, boost didn't change that or make it easier. It's the same for both 2D and 3D sonic games - if you want to take the fastest path from the start to finish you need to know the level and what shortcuts it provides.
>>
>>323269940
I disagree.
The "boost2win" shit is retarded because the games that introduced that shit, Rush for the 2D games, and Unleashed for the 3D games, are very unforgiving and practically punish you for going fast if you don't have the stage memorized.
If you go into them with the mindset that you can just boost and beat the levels, you're going to die. A lot.
>>
>>323270195
One notable plothole is that Eggman has a teleporter between the Ark and his base. He has no reason (not even any found in extra materials) to have a goddamn rocket shuttle conveniently in his base for Sonic and friends to go up to the Ark.
>>
>>323269840
Eh, I think of it as a neccessary 'evil', if we're going to call it a bad thing.

I'd dread to imagine trying to go through Oil Ocean or Marble Garden without it.
>>
>>323270198
>Also boosting everywhere recklessly in later stages in Generations is basically asking to fling yourself into obstacles or pits.
Only on Planet Wisp. But the stage was bullshit anyway.
>>
>>323270283

And how is that any different to recklessly spin dashing everywhere in classic sonic games?
>>
>>323265819

>strong language
>>
>>323270247
Oh, please. After Unleashed it's become easy as shit to clear a stage.
>>
>>323270247
I have no problem with boosting, like I said I enjoyed it. However I miss the old ways you could skip entire segments by choosing alternative paths without boosting. I wanna see if there is a way to balance that in future games.
>>
>>323270195
By stupid we mean silly. It's stupid because it's about teleporting super saiyan animals fighting on a moon colony
>>
>>323270408
Hmm?
>>
>>323270408
Dammit and hell are strong words for E rated games, Why do you think E10 was invented?
>>
>>323270449

But I have literally provided explicit examples of ways you can skip entire segments in Generations, Some of them use boost, but as a long jump that requires absolute precision. There is no level where holding down boost on the dominant path will provide you with the best time

https://www.youtube.com/watch?v=IVb71qd_V18
https://www.youtube.com/watch?v=0r3hoRUqKhs (excuse the autistic editing)
>>
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>>323270195
It was a small concession to get people to read the rest of my post instead of casually dismissing the whole thing based on the first sentence
>>
25th anniversary game better be GOAT if Sega doesn't want Sonic to be the butt of all jokes still.
>>
>>323270540
It's definitely a cultural thing. I've seen games that are rated E in America that include words like "crap" and "dumbass", which I would consider much more explicit than "damn" and "hell".

'Murricans are very quick to shun anything that might be anti-Christian.
>>
>>323270736
I keep seeing this image. What is it from?
>>
>>323270332
If there were no spindash, they would have had to design those levels such that they aren't very annoying to play without the ability to generate instant speed on the spot.
The problem with the spindash is how much lazier and less attentive it allows the designers to be.
>>
>>323270667

Compare the speed highway run in that post to vid related
https://www.youtube.com/watch?v=lc8BT5uhDVk

Entire minutes of the level are a completely different path. To suggest that boost sonic is completely linear boost2win is absolutely idiotic
>>
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>>323268147
>>
>>323270935
It's good that you don't know..
>>
>>323270821
Its all but confirmed that they are basically doing the same thing they did with Sonic 4.

Face it, the series is fucked. We thought things were getting better after Colors but its clear that Sega has no decent ideas left for Sonic.

Lets just remember the good times

https://www.youtube.com/watch?v=Q0K_zvlDzmI
>>
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>>323270935
You're in for a treat my friend.

https://www.youtube.com/watch?v=JtCtQpclpY8
>>
>>323270935

sonic fan 'movie'
>>
>>323270667
Ok, great. That's not my issue, that's not what I said. What I want more of is altermative paths similar to those in Final Rush. I know there are different paths in the later games, they've always being there since the Genesis, I understand that. What I miss doing is stuff like this
https://youtu.be/7Imx__lwiC8?t=1104
>>
>>323271075
Cite your sources, doomsayer.
>>
>>323271075
Sonic pretty much ended at Generations.
>>
>>323270935
It's from a horrible live-action Sonic short film, that was treated like some momentous accomplishment, despite being incredibly shit. In fact, Eggman's actor is the only thing that comes remotely close to being good.
>>
For some reason my favorite stage music has always been this one

https://www.youtube.com/watch?v=Wo44M2uW5RY

I dunno you're supposed to be infiltrating the GUN HQ or something like that and yet it's all melancholic and regretful

Too bad it was my last sanic game and by then I kinda lost interest
>>
>>323271143

>skipping an entire level by jumping down
that is broken design and should not be encouraged
>>
>>323271075
Just make SA3 or Sonic Heroes 2, fuck, it's not that fucking hard. Also let go of this fucking shitty lighthearted tone, it clearly isn't working. And also fuck the idiots that think Sonic should be some extremely modest boring as fuck generic animal mascot character.
>>
>>323271075
>Its all but confirmed
You dumb motherfucker, all that's running around is a bunch of shit rumors because Sonic fans gossip about anything involving the series, there's literally jackshit on actual info out there besides the nostalgic 25th anniversary image
>>
>>323271323
Except it's not. Did you not notice how the entire level is nothing but rail skipping?
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