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>currently online: 800 players AHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHA
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You are currently reading a thread in /v/ - Video Games

Thread replies: 124
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>currently online: 800 players

AHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHA

What a fucking failure this game was.
>MUH 100 player servers
Cool. In a few weeks, you'll be able to fit the entire playerbase on a single server.
>>
Fug.
Guess I'll just keep playing Insurgency.
Those absolute madmen though it was a good idea to charge 40 bucks for an early access game with no content. Should have waited atleast until they had vehicles in.
>>
>>323030719
They didn't even discount it during the sale. Their marketing strategy is really bad. Having a simple name like "Squad" even works against them, if only to cloud google searches for related content and conversation.

It's actually really good despite a whirlwind of problems and still-unfinished features. It really shows promise, I really hope this game doesn't die and gets a second wind when it gets "released."
>>
I am not interested in the title, but what is wrong with their strategy?

It is still early access and tons of time for improvement
>>
>>323030719
This. Only people who would buy it for $40 are PR2 fans
>>
Its their fault for charging more than $30 for it AND not having it on sale during xmas.
Ive been really wanting to play it but fuck paying that much.
>>
How many successful "we are actually the realest tactics shooters" games can there be on the market at once?

Maybe if fps/tps developers focused on creativity rather than making yet another arcadesim they wouldn't run out of players.
>>
On one hand I'm glad about this, most EA games take what money they can and abandon the game. So if it's not popular yet, they have a reason to keep developing the game.
Was Insurgency popular when it was in EA? They've been doing a great job of updating and adding stuff to the game even after release.
>>
>>323032736
I dunno, i thought it was a great idea. Most realistic shooters are still just run and gun.
Ive been waiting for a legit slow paced, tactical squad based shooter for ages. Arma had too much of a learning curve for me, and stuff happend too slow.
F4om what i gathered, they basically took armas formula and simplified it.
Ill end up buying the game eventually, ive just got too much shit to play from the sale.
>>
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>>323032736
How many "survival" games can there be?
>>
>>323030396

nigga I'm just gonna play insurgency, that shit's dope
>>
>>323030396
What the fuck did you even expect? I've never heard about this game before seeing this thread.
>>
>>323033680
I don't like the genre, but at least developers can infuse some originality if they want. You may fight the undead, dinosaurs, original creatures, etc, as well as having original landscapes and crafted items.

When it comes to military or racing arcadesims you really can't deviate.
>>
>early access
>$40

That's your problem.

Release the game when its finished for that price and THEN i'll think about buying it.
>>
>game comes out of early access
>people are already bored and burnt out with the game

why do people do this? You should be paying people to alpha test your god damn game.
>>
>>323030396
It has more players than PR does
>>
>>323030396
>thursday
>7:30am pacific
>MUH PLAYER STATS
Then again, I'm not buying it at $40 + early access.

Maybe $20 + early access or $30 if its final.
>>
>>323033680
As many as long there's market for them. And there fucking is, they are not even a gimmick anymore
>>
>>323030396
>no 100 player servers because god knows what reason
>no vehicles because lag/rubberbading issues

Early access was a mistake
>>
>>323034673
there's no 100 player servers because the game becomes unplayable with more than 30 players in a server
>>
I'm still waiting for Festung Europa

It's like the Duke Nukem Forever of realistic shooters but the devs made the greatest MP WW2 shooter ever so I want to believe
>>
>>323034871
So it's a game that is going through dev hell and has no hope of being good?
>>
>>323030396
>having 8 full servers in a very niche title is dead
What
>>
>>323034819
well, serves them right
from what I've gathered devs and their fans are absolute cunts
>>
>>323034993

It's got a hope of being good, but progress is S L O W. It's borderline vaporware

It was announced in 2013 and the devs have just now completed their first proof of concept map
>>
>>323034819
>the game becomes unplayable with more than 30 players in a server
What
>>
>>323035131
Looks like they moved to UE4? Probably why, I'd imagine they'd make more progress now
>>
>>323034819
Care to elaborate?
Ive been on 70 man servers and experienced nothing.
>>
DUDE LOW NUMBER OF PLAYERS FOR A GAME IN THE MORNING ON A WEEKDAY LMAO!

Op is confirmed underaged. The game is great and the community is actually the type to have jobs they go to
>>
>>323034819
Yeah you're full of shit

t. Someone who actually owns and plays the game
>>
>>323035046
It's not that niche genre actually, for example Arma3 has 10K players daily.
>>
doesnt help that hackers empty the servers with smoke and grenade glitches all the time, so you cant even play if there is no admins on the server.

devs are working on fixing those
>>
>>323035631
And squad gets to 7000
>>
>>323035416
>everyone in the world lives in the same timezone
>>
>there are people on this thread that think steam sales are controlled by the dev

I want the children to leave
>>
>>323035871

The game is mostly picked up by western players so far
>>
>>323035890
No, but by the publisher
>>
>>323035756
nice number you pulled out of the ass there
>>
>>323030396
It looks promising so far but 40 bucks is way too much for some of my arma friends and in no way I'm going to play this by myself or the squad fanboys
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>>323035756
>>
>>323037194
Same goes to the op
>>
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>>323037876
keep telling yourself that
>>
>>323034158
You could easily do something original even in a military setting.
How about a dense jungle level? Snow level where you can hide in the snow or dig tunnels? Use fire like in Far Cry 2? More complex melee systems? List goes on but devs just do desert and little towns because it's easy.
>>
>>323033826
ya'll faggots should play RO2
>>
>>323038187

>48hours is a good judge

Kill yourself faggot
>>
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>>323038408
>release day peak is a good judge
squadfags on suicide watch
>>
>>323038662
Doesn't matter, game will gain traction as more content comes out. There's a great playerbase right now
>>
>>323032349
>Implying that's a bad thing
I'd rather have 800 fun and cooperative players at my side than 80,000 fuck-wit lone wolves that think they can carry the whole game on their shoulders.
>>
Me and my friends were gonna get this game, but we weren't about to spend $40 on an early access game. Personally, I've never bought an early access game and I never plan to.

We all bought R6Siege instead, little did we know we may as well have bought an early access title with how that game runs
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>>323038812
>pull a number out of the ass
>abloobloo it doesn't matter, it's just a beta! it will get that number, i swear!
>>
>>323039231

You poor fool. Squad still has a lot of content to release, but even as it is now it's a much better game than Seige
>>
>>323039368

I was confusing it with Insurgency 2bh, but in any case I don't know why you have a hate boner for a legitimate good game.
>>
People realize they aren't even shooting for a wide market?

The game is literally an updated Project Reality, same devs and all. That's the fanbase they want to please, you know, the one thats managed to keep a Battlefield 2 mod going strong for what, 10 years now? With constant updates?

They don't expect a wide playerbase from a game that demands teamwork like it does. If you've ever played PR, you'd know that playing without teamwork and a mic is essentially useless. It's the only game where people consistently work together because it has a great squad system that promotes teamwork.
>>
>>323039507

This is /v/ though
>>
There where a ton of PR threads back in June when the game came out.

How come nobody's heard of either now?
>>
>>323039965

neo/v/
>>
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Arma 3 alpha:

Vehicles
Mod tools
Decent Graphics
Unoptimized

19.99

Squad Alpha

No vehicles (barely work)
No mod tools ever
1999 graphics
Unoptimized

40.00 plus tip
>>
>>323039507
As long as you're not playing any leader role in PR, mic isn't necessary.
Only some try hard couch generals will kick you out but you're bound to have better time anyways without that kinda people.
>>
>>323040059
It's only been half a year though
>>
>>323040106

Nice shitpost showing you've never played the game.
>>
>>323035608
its your word against his and you're the one who sounds like a condescending faggot
>>
>>323038328

Insurgency is better than RO2.

>Better core mechanics
>Better kit customization (no unlocks)
>Popular competitive mode

I'd play RO1 if it wasn't dead, it was better. Unlocks and levels are the cancer that killed RO2.
>>
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>>323040281
I've already played Arma 3 Alpha

Why would I play squad?
>>
>>323040318

I'm sorry I hurt your feelings, but in a 75/75 match I've never experienced lag. If he's having issues at 30 players it's an issue on his end
>>
>Early Access
wew
>>
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>>323040360

>muh arma 3

Oh I get it, you're autistic, and you have some weird loyalty to arma3 that makes you want to shit on Squad
>>
>>323035608
suck a dick kid, anyone with any kind of AMD hardware can't run the game with a decent amount of players. why don't you google something before you open your fat fucking mouth about it
>>
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>>323040541
Squad is bad for many reasons

the fact that it can't even outcompete the shitshow that is Arma 3 is just sad
>>
>>323040164
Yeah, but there is very little you can do without somehow co-ordinating with other players, minus maybe playing a Sapper, and even then, it's best done with a squad of other Sappers or a squad leader who can communicate cache positions to other squad leaders.

If you don't have a mic in AAS, you either follow a leader or you're just not going to have much fun.
>>
>>323040548

I'm running AMD you fucking pleb. You're so full of shit your eyes are brown and /v/ will eat it up because they love to knee jerk retarded shit.
>>
>>323040541

Not him, but I doubt that Squad does anything ARMA 3 and Insurgency don't do better.

Project Reality is a glorified battlefield game, and I hear that this is more of that.
>>
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>>323040634

>game literally just came out
>in early access

>vs the third installment of a well known franchise that has released all its content more than a year ago

I hope you're trolling right now, or you're absolutely fucking retarded
>>
I want to like it but every time I watch videos of it I can't get over the horrible contrast and everything being various shades of brown.
>>
>>323040658
if you are any indicator of the community in this game, squad is a game to steer well clear of
>>
>>323040830

This
>>
>>323040767
>well known

kek

PR is more well known than Arma

>muh early axis

>they'll fix it

>its just an alpha

>Its just a beta

>released ALL its content.

Squad has literally 1/2 of the content Arma 3 Vaniller does.
>>
>>323040830

/v/ is the most cancerous community there is. Please stay away
>>
>>323040658
Well, congratulations on getting lucky with your hardware selection, I don't know what to tell you. Again, why don't you hit up google to see if I'm "full of shit"?
>>
>>323040881

see

>>323040957

>>323040931
Oh okay, so you are fucking retarded. Thanks for clearing that up
>>
>>323030719
>>323031965
These, squad would be fine if the people in charge of squad were not in charge of squad.
>>
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Squad is already a much better shooter than MUH CORRIDOR SNACKBAR SIM xD and Arma 3 is a complete mess on public servers, unless you join a sperglord milsim group good luck having any teamplay in that game.
>>
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>>323030396
They really could've gone with a better name
>>
>>323041171
It is good, why?
>>
>>323039024
And then when those 800 people get bored because there's no content and it drops down to 200 people it becomes an issue. Idiots here like to act like having a tiny player base is a good thing but its not. Those same 800 people would be there if there were 15000 others playing.
>>
>>323040957
no problem dude
>>
>>323041614

But they're consistently releasing content. Even vehicles are coming out soon
>>
>>323038293
Thing is if it's an accurate military sim terrain won't even matter because you'll be hundreds of yards away potshotting each other and using drones and shit. Unless of course its an older war which I would gladly welcome a sim of.
>>
>>323030396
it's because of that fucking pricetag
>>
>>323040164
>mic isn't necessary.

Yes it fucking is. How can you not even own a microphone in 2016 is beyond me,
>>
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>my face CQC
>my face when every time there's an enemy encounter there's a 80% chance we shoot each other to death
>can't even call mortars
>>
>>323039507
My problem is that it plays nothing like PR at the moment. It's all just running around without little coordination. The game needs the logistics and supply system asap.
>>
>>323042114
>can't even call mortars

I don't know if I even want this
>>
>>323030396
I'm waiting a year before picking it up, giving it time to develop.
>>
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>>323030396
>implying 800 players isnt enough to have fun

The "dead game" meme needs to stop.
Stuff like Warsaw functions fine with like 20 players.
>>
>>323042451
That would equalize a lot of bullshit currently happening in the game.
>>
>>323042451

it's early access
>>
>>323042067
No it isn't. Played PR for about 3 years and I only used mic for discussing random shit with others, very rarely talking about anything game related.
Only autistic couch generals give some tacticool orders on what to do and it's always a cringe fest.
>>323041838
Most of those things could work though, imagine setting a huge fire to force the enemy to come from certain direction etc.
>>
>>323042949

All of this
>>
>>323031965
It should do fine once they go the route of Insurgency and pretty much give away bundled copies for a period
>>
>>323040106
>Arma 3 beta:
>has the entire game in it

>Arma 3 release:
>Only new content is DLC trash
>>
>>323042949
plus all the youtubers completely overselling that early prototype tier empty mess isn't helping. Clueless people buy it and then get bored after 30 minutes. And rightfully so, because right now it's just poorly optimised lone-wolf infantry skirmishes and explosive/rally point spam on small maps.
>>
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>>323043814
Love when the image decides no to upload.
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PR and ARMA has the best and worst communities in vidya.
Once I lone wolfed myself behind an enemy team in PR, managed to kill over 10 guys and got kicked out with a message "we don't play like that here".
>>
>>323042451
I think it would be cool to have a mortar fireteam in a squad. It would give construction more of a purpose, too. Could provide some really nice battles.
>>
>>323038293
You should probably have played the game SQUAD is heavily based off before criticizing it for 'unoriginal' maps.
>>
>>323043963

That reminds me of the US military large-scale war games that happened like ten years ago.

The side that was gimped to hell and playing the opposing force had brilliant leadership and completely shat on the US side. Eventually, the commander of the games gimped the opposing force repeatedly and changed the rules until they lost in order to keep up appearances.
>>
>>323044061
It could work, but it would suck if it was something like squad leader sitting in corner of the map calling in some bullshit barrage into a capping point
>>
>>323030396
Welcome to Red Orchestra: Darkest Hour 44-45
>>
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>>323044191
>>323043963

https://en.wikipedia.org/wiki/Millennium_Challenge_2002

>Red, commanded by retired Marine Corps Lieutenant General Paul K. Van Riper, adopted an asymmetric strategy, in particular, using old methods to evade Blue's sophisticated electronic surveillance network. Van Riper used motorcycle messengers to transmit orders to front-line troops and World-War-II-style light signals to launch airplanes without radio communications.

>Red received an ultimatum from Blue, essentially a surrender document, demanding a response within 24 hours. Thus warned of Blue's approach, Red used a fleet of small boats to determine the position of Blue's fleet by the second day of the exercise. In a preemptive strike, Red launched a massive salvo of cruise missiles that overwhelmed the Blue forces' electronic sensors and destroyed sixteen warships. This included one aircraft carrier, ten cruisers and five of six amphibious ships. An equivalent success in a real conflict would have resulted in the deaths of over 20,000 service personnel. Soon after the cruise missile offensive, another significant portion of Blue's navy was "sunk" by an armada of small Red boats, which carried out both conventional and suicide attacks that capitalized on Blue's inability to detect them as well as expected.[1]

>At this point, the exercise was suspended, Blue's ships were "re-floated", and the rules of engagement were changed; this was later justified by General Peter Pace as follows: "You kill me in the first day and I sit there for the next 13 days doing nothing, or you put me back to life and you get 13 more days' worth of experiment out of me. Which is a better way to do it?"[2] After the reset, both sides were ordered to follow predetermined plans of action.
>>
>>323044472

Darkest Hour had a comparable community to Ostfront at its peak. Mare Nostrum is perhaps a better analogy, but Mare Nostrum was dope.

All of the RO games are desperately, DESPERATELY, D E S P E R A T E L Y missing player-operated field artillery and emplacements. It makes absolutely no fucking sense to have so much tank stuff going on but no AT cannons (especially on the early-mid eastern front before recoilless rifles became a thing). Seriously, what the fuck.
>>
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>>323044158
You should try to follow a simple reply chain and be the goods of write that of the English lesson of written.
>>
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>>323044507
>After the reset, both sides were ordered to follow predetermined plans of action

Jesus fucking christ.
>>
>>323030396
>In a few weeks, you'll be able to fit the entire playerbase on a single server.
Just like PR, which is perfectly fine as it is.
>>
>>323044819
Woops. Sorry dude, I just got out of bed. I wish Mel wasn't ruined by the kikes ;-;
>>
>>323041171
Like THE Squad.
>>
why do you guys even care about any of the unfinished games, at all?

whether or not an unfinished game has lots of players or not is irrelevant. It's still unfinished. Call me back when I can have the full intended experience.
>>
>>323044803
Darkest hour currently has 1 filled server constantly. Though it may have HAD population, it's peak is 64 now. Mare Nostrum wasn't as popular due to the map layouts and vehicular setting. If you can grasp how far artillery is when it fires, you would understand why it's not on the map. Artillery strikes on Dog Green a D-day map, are from destroyers and rocket ships farther out then the LSTs
>>
>>323046282

The game needs fucking 88mm field guns, are you serious? Are you telling me there shouldn't be field guns on maps that are up to a mile long?
>>
wait what?
800 players are enough for 100 player servers
>>
If it weren't vastly overpriced, it'd be fine. Not worth a penny over $15 and never will be.
>>
>>323046464

I think that I mean 75mm, actually, not 88.

Regardless, the game needs movable and operable AT guns.
>>
>>323042949
like most of the time their kikestarter didnt bring them enough money to bring the game any further.
they wouldve run out of money in december so they had to dump the game as early access to stay afloat.
Current money will last a few more months and 2-3 content updates, then they will put it on sale to get the last bucks out of it and by the end of 2016 its game over.
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