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>taunt does nothing in PvP
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>taunt does nothing in PvP
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>Taunting another player only reduces his armor.
>>
Isn't that the point? You are going so easy on them that you have time to taunt. It's literally saying "Are you even trying? Look how much I'm doing fucking nothing".

I love taunting in games
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>>322906683
Taunt would be a great peeling ability for tanks.
>Taunt enemy
>He can only target you for a few seconds
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>>322906683
Why should it? All it does is tell the AI to switch targets to you temporarily so you can gain actual aggro on it.
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>>322907126
You do know that that is already a thing, right?
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>>322906683
>You enrage your opponent, interrupting any currently building abilities and forcing monsters to attack you. While taunted your opponent will take 30% more damage from your attacks. This effect will fade after 15 seconds or after your opponent has hit you 3 times.
Thanks Warhammer Online.

Althought I would prefer a system where taunt reduces the targets damage against other targets and increases it against you.
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>>322907317
Which game does than in pvp?
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>>322907410
League of Legends
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>>322906683
>taunt reduces damage to everyone else but tank in PvP
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>>322907410
Guild Wars 2
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>taunt is absurdly powerful in PvP
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>>322907497
Go fuck yourself, that's not even a real game.
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>>322907410
Dota 2
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>taunt is not an actual taunt but some shitty skill
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>>322907410
aion
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>>322910391
>taunt does nothing in game
>produces rage in the actual player
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>>322909201
>taunt isn't an actual taunt, it's just a battlecry
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>>322910890
The way it should be.
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>taunting raises your meter

This is why I love playing as Akiyama in Yakuza so much.
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I like how Bayo and DMC does taunting.
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>>322906683
>my face in Aion taunting forces the enemy to lock onto your character
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>>322906683
> Taunt-aunt
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>>322907410
Thread replies: 25
Thread images: 14

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