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You are currently reading a thread in /v/ - Video Games

Thread replies: 42
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What went wrong?
>>
You stopped being 8 years old
>>
MBAs and other corporate suits saw the industry was starting to make serious profit and decided they wanted in.
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I'm pretty sure that both ways of thinking existed in the 1990s and still does exist now
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>>322455112
There have always been companies that sought the highest quality products, at the best price for the consumer, while staying afloat. There have always been companies that only focus on the bottom dollar. The companies that focus on money often make enough to buy out the companies that aren't focussed on money and make them focus on money making it feel like there's only people looking at the bottom dollar.
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>>322455112
You made a bullshit image only idiots would agree with
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>>322455112
>VR comes along and offers innovation
>oh wow, what a shitty gimmick, just give me some more cover-based shooters and open-world, tower climbing simulators
I know /v/ likes to pretend they hate the condition of the gaming industry and would love for something new to come along. But I think it's pretty clear that all /v/ wants is an excuse to keep whining. It fits in perfectly with their victim-of-society attitude.
>wah wah, I'm a virgin
>wah wah, I don't have a job
>wah wah, I'm unfit
>wah wah, games aren't fun anymore
>none of these things are my own fault
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>>322457206
He didn't make it fuck nut.
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>>322458060
Keep crying fag op
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>>322455112
>everything was perfect when i was too young to know better
>everything went to shit the minute I noticed it was shit
>>
It's always been about making money

The difference is that good games used to be what made money.

Not anymore
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In 20 years the same thing will be said about 2010.

It's sadly a fact of growing up and nostalgia.
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>>322455112
Jews got involved.
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>>322458357
COULD IT BE
THEY DON'T MAKE GAMES FOR *YOU*
ANY MORE?

Did this blow your mind? No? THen don't post so shocked.
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>>322458487
I'm white, male and middle class. Everything is made for me.
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>>322458270
you are a fucking idiot. Video games are objectively 10,000% more popular than they were in the 90s, so they are now made now knowing they are targeting virtually every consumer between the ages of 4-40. AAA games back then were at least made with some degree of class and polish. Yes there was shovelware garbage but they didn't put out unfinished, broken, watered-down garbage
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>>322458593
Sure, but are you progressive? Do you pay micro transactions? Do you still enjoy revolving your entire hobby around one meme at a time? Do you buy gamer gear and gamer f00ds? No?

People who are and do the above are perfectly happy with the games today. They think they are GOOD games.
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>>322458738
>all that shit
As much as /v/ loves being catastrophist that shit isn't the majority of the industry. The biggest games, and the ones that make the biggest bucks and therefore will dictate the direction of the industry is still aimed at the winning combo of white dudes because they actually put money down at the end of the day.
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>>322458357
No, that's not actually the case.

The case is that:
- games started making more money
- this allowed for more complexity within games
- more complexity attracted more customers, so more money was made
- to keep attracting new customers complexity needs to keep increasing
- eventually games got a point where the amount of people required and money generated required MBAs/Jews to manage to large businesses
- MBAs/Jews care about the numbers, not the product.

Consider that in the early '70s most video game designers worked part time or developed their games after hours.
That in the 80's, as money increased as complexity increased and as employment rose, most coders were working in small 4-5man teams.
That in the '90s people were working in 10-20 man teams
Than in the early 00's it was a 100-200man team
That now there may well be over 500-1000 people who work on a single video game.

With that many people, there isn't room for experimentation that might not pay off.

This is why it's so sad the 'indie revolution' turned to shit, it could have a brilliant return to form, but instead /we/ focussed on the SJW games coming out and ignored what could of been our own little darlingand it died, but guess what the sjws still have their games.

Thanks /v/ for ruining fucking everything.
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>>322458952
It's funny because they..attempt, to aim at other audiences but as usual it's the average buyer that puts up money in the end.

Kind of like how only buttblasted white people are "outraged" on the behalf of colored people over absolutely nothing.
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>>322458989
The "indy" revolution killed itself with shovel ware floods and people like Schaeffer muddying the waters between indy and established devs.

"oh look at us poor little double fine, we are sad little indies, gib millions!"
That kind of shit pushes out legitimate indies looking for funding because people now assume all kickstarters are the same semi-corporate pre-order campaign bullshit.
"I need 10k to make my indy game."
"Bullshit, indy games require millions. This R scam!" or
"I can't go into games development by myself, that costs too much and crowd funding is a poisoned well."
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>>322458989
/v/ killed the one thing it truly loved so it could continue to shitpost about 'the state of games' ad infinitum
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sjws made it so games had to appeal to everyone

/thread
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Games have been better than ever you faggots. Take your nostalgia somewhere else.
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>>322461142
>pre-order
>dlc
>season pass
>buy2win
>early access
>3rd party drm
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>>322455112
>Guy on top has a pointy nose
>Guy on bottom has a baseball cap

All I got from this thread
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>>322455112
Fix'd
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>>322455112
>video game companies hiring psychologists to make more addicting games
>selling chests that you need to buy a key to open, effectively creating a casino with slot machines
>"professional" gamers using drugs
culture a shit
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>>322455112
Overgrowth.

Look at Ubisoft. They have 400 people big studio in Montreal. When was the last time this studio released high-quality(I'm not talking about good, just overall polished) game?

Big, bloated companies have to use different strategies than still-relatively-small dev studios of 90's. If they didn't do it, they'd fall in the late 90's or early 00's(as happened to Interplay for instance).

Then there's a nostalgia being here, lots of old games were terrible(doom-clones only produced Blood, DN3D and Heretic/Hexen worth of good games, and there was 3 tonnes of them), but yeah, if you bought high-profile game it probably was well-made product.
>>322457321
VR is only good for simulationfags you all faggots will get tired of it after month and will only use it for fapping.
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>>322455112
back then there wasnt enough of a mold for companies to stick to, so they had to try multiple audiences and multiple products.

then they found the homogenized "action" game (see: watch dogs, the last of us, even shit like alien isolation had that shit), the traps (clash of clans, etc.) and the cows that people literally buy consoles for to play this and only this (call of duty, assassins creed, this category is dying to the first example desu tho)

safe money is better than risky money, however, companies want ALL the money. its barely worth the effort to be like square enix and branch out and diversify your portfolio. A company like EA would sooner try and make something like Medal of Honor again. a huge failure, but the goal was to cash in on the BIG money. fatcats dont get a huge increase in pay until they can be the companies who make ALL the money. activision fuckers must feel so fucking prouf of themselves. fucking wow, cod, destiny, skylanders, etc.
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>>322455112

The market outgrew the kind of environment where passion-made games were capable of being a financially secure endeavor.
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>>322458989
>this allowed for more complexity within games
Except games were being progressively dumbed down every since... hard to tell when.

Like, read about how the FPS genre came to live and how it evolved.

It's all about dumbing down.
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>>322462518
>Except games were being progressively dumbed down every since

Not on the technical side.
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>>322462518

Complexity in design and engine/models/textures you fucking retard.
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>>322458357
Yeah, like Diablo and the yearly Madden rehash, what amazing masterpieces

Dont forget Gex the Gecco and the millions of Tekken clones!
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>>322461898

actually, the montreal complex has closer to 3000 employees. (wiki says 2600ish)

ubi employee here. A lot of game dev in big companies here is based on people managing, as this anon suggests.
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1980s: What can we do with this technology to make money?

1990s: How can we improve these games to make more money?

2000s: Where can we make cuts to save money?

2010s: What do we have to say to make money?
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>>322462843
This.

It's called capitalism, people. As soon as money and big business gets involved, any pretense about it being for the art or love of the medium is dropped like a rock.
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>>322455112
The economy.
More often than not ambitious games led to failure and a loss of a ton of money.
A game that is safe and sure to make a profit has always been the preferred choice.
The exception only goes to very well established, high quality teams and studios who practically CAN'T make an unsuccessful game, so they have leeway for ambition.
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Yes, you can say nostalgia is one reason why some people feel games were better before.
This is not the case with some games though.
Take a look at Rainbow Six for example.
Siege is nothing but a shadow of the original concept. No nostalgia involved, and the older games were better.
Hitman, streamlined and simplified, not anything like the older games were.
It really is about streamlining and simplifying games nowadays, so you'll attract more customers. Why make a game that needs alot learning and thinking, some people just want to get going right away and shoot everything.
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>>322458626
Look back at the library of NES, PSX, N64 and so on, you will be amazed by the amount of garbage that was produced back in the day. Saying that the gaming industry is getting worse is ignorant at best, we still get amazing games and shit games and shit games still flood the market, nothing new here.
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>>322462843
painfully true.
Thread replies: 42
Thread images: 4

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