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>Game has "essential" NPCs
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>Game has "essential" NPCs
>>
So does life, what's wrong with that?
>>
>>322415918
No. If you kill an important NPC, you can just continue the quest through another.
>>
>game has immortal NPCs
>they never die in battle
>they block you on narrow places like doors and passages and you can't go forward
>they conveniently glitch out when they need to do a specific action

Fucking bobbi
Fucking fallout 4
>>
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>game has "essential" NPCs
>they can die
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>>322415796
What does that mean?
>>
>>322415796
ya dude i wish black ops didnt have essential npcs so i can just keep doing the mission alone lol
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>>322415918
Who in life is so important that they can't be killed?
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>>322416437
Your parents obviously you fucking autist.
If they weren't no one could ever be born.
>>
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>>322416714
>There are people on this website that are legitimately this stupid
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>>322416437
https://www.rt.com/news/326143-vladimir-putin-immortal-conspiracy/
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>>322415796
>Game has "essential" NPCs
>most of them are annoying kids
>>
>game has plot important NPCs
>kill one of them
>With this character's death, the thread of prophecy is severed. Restore a saved game to restore the weave of fate, or persist in the doomed world you have created.

Why doesn't every game do this? How did Bethesda go BACKWARDS in game design?
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>>322415796
>you can "kill" any and all NPCs
>they come back to life 7 in-game days later with basically no repercussions
>>
>>322416352

For some strange reason, games that advertise themselves as having a broad range of freedom such as killable npcs often have shit load of non-killable npcs that are immortal for the sake of story.

It's more of a criticism of games adding this feature for no apparent reason when they're built around a ridged story that depends on npcs being alive rather than the idea of non-killable npcs themselves.
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>>322416881
ironic
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>>322416881
lol did I trigger you, cuck
I saved him the trouble of posting this
Thread replies: 17
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