Hyper violent or stealth?
both
>Have to do non lethal stealth to get the good ending
>All the best/most interesting ability upgrades are focused on combat and killing
I hope they fix this in the sequel. I don't even know if the combat in the game is any good because I never did it.
Stealth is a snoozefest, violent is too easy. I fell asleep playing this game.
>always start as a tool of justice
>halfway through "let'er rip!"
At least for "stealth games" nowadays.
>>321844389
>falling asleep doing anything
get more sleep family
>>321843952
I loved the funkiness stealth. People shit on it, but it's amazing when you figure out how to use stuff together. Like opening a door, shooting the wall to get guards to run to your position, then rat control to run past them and to destination. That shit felt amazing.now I gotta replay the whole game
>>321843952
Complete ghost
>>321844389
holy shit - falling asleep doing basic things is worrying... maybe you should see a doctor... is this normal for you or did you play this game after a late night?
>>321844215
I agree with your point but killing half the city to murder a few people should definitely lead to a more chaotic ending.
I actually really liked time stop + blink combo and passed a lot of places without even taking down enemies non lethally.
>>321844490
Not necessarily mutually exclusive. Some are just very enthusiastic about their purging of evil.
Consider your stereotypical paladins. They're all about killing; it's just killing the right things.Raiden was still a bit of a psycopath though
>>321844215
>Not playing each level twice at the same time
>One time for total chaos
>The other for stealth.