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Why have you never played Morrowind?
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Why have you never played Morrowind?
>>
too busy playing daggerfall
>>
doesnt interest me
>>
too busy reading the lore instead of playing the game
>>
>>321795735
Downgrade from Daggerfall imho
>>
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but I have
>>
>>321795735
Because the gameplay is poor, even for its age. Remember, this came out in 2002. Completely unacceptable.
>>
>>321796796
How so? Most is an improvement.

>>321797293
Nice bait. How is the gameplay poor? Don't tell me you fell for the miss miss miss meme?
>>
The game I never finished, because in all those years I found other stuff to do in this game.

Quite dated but still great/10
>>
>>321795735

I don't really fancy old games.
>>
>>321798017
Missing isn't a meme, it's something that happens to retards who don't build agility
>>
Because fell for Skyrim marketing. Now I don't dare go back.
>>
>>321798017
>Miss miss miss meme
No. I get that low stamina makes it easier to miss and that's not the problem with the game.
The problem is that Morrowind plays by classic DnD die rolling rules of older RPGs. There is absolutely nothing wrong with this in itself, except that Morrowind isn't turn-based and that creates problems when it comes to combat. It's an action game. It's an ARPG. You are actively moving, aiming and attacking, instead of having it all be automated in a turn-based setting, with the outcome relying on the roll of a die. When the player takes aim and strikes at an enemy and see the sword swing pass the screen and slice the enemy, that should register as a hit. But, Morrwowind doesn't do that. It needs to run some RNG first to determine whether your numbers are high enough to hit the target.
It's as if you were to aim at an enemy in Doom, press fire and have the game tell you you missed because numbers. It's a poor system for an action game.
For being all about immersion, Morrowind fans are really quick to ignore one of the most immersion breaking issues of the game.
If you're going to make a real-time action game, have the mechanics complement that style.
>>
>>321799734
>It's an action game. It's an ARPG
It's certainly not.
>>
>>321799734
No, you're retarded. The miss could easily be the result of hitting armor/shell/whatever or of you not being sufficiently skilled and doing negligible damage. Take your 'immersion break' at shove up your ass.
>>
>>321800043
It very much is. But, I'm curious to see your argument against it.
>>321800165
>or of you not being sufficiently skilled and doing negligible damage
That's the problem. You're referring to skill as numbers. When I think of skill I think of actual skill. Learning to play the game, not having bigger numbers on your stats. Which is why Morrowind is such a poorly made game when it comes to combat. There is no skill to it. It's all numbers.
>>
All the complaints about how slow the start is and
>miss
How annoying
>miss
the
>miss
combat can be
>miss
>>
>>321800364
There's literally 3 types of attacks you can do that affect various things. It's certainly not the most skill intensive game, but it's objectively wrong to admit it's skill-less.
Just admit it's not your cup of tea and move on, because there's nothing wrong with the combat.
>>
>>321800364
Combat is not the center of the game. It's not like Dragon's Dogma or Dark Souls in which the answer to almost every problem is hitting it with your weapons. You can build your character around doing almost no fighting and still level up. A lot of quests don't even need any combat to be solved.

I mean, your complain is legit, though I personally never had such a big problem with it, but I also never played a pure fighting-orientated character. But you simple don't spend so much time in combat in this game and don't have more advanced controls and options if you cut magic out like the mentioned examples.
>>
>>321800897
There is something wrong with the combat and no, it's not my cup of tea. I prefer good gameplay over pretty visuals, music and an emphasis on story, which is why I often steer clear from RPGs.
>>
because gothic 1 is just better
>>
It amazes me how no game has done werewolves, in terms of gameplay, as proper as Bloodmoon had.
>>
>>321795735
I played the shit out of that game in middle school desu senpai.
>>
>>321801115
The gameplay is fine. You can yap about it all you want that it doesn't fit your ideals but there's nothing inherently wrong with it.
>>
>>321795735
I've played it for several hours and dropped. Shit's boring.
>>
GREAT I'M SURE YOPU'LL FIT RIGHT IN
FOLLOW ME UP TO THE OFFICE AND THEY'LL FINISH YOUR RELEASE

AH YES WE'VE BEEN EXPECTING YOU
YOU'LL HAVE TO BE RECORDED BEFORE YOU'RE OFFICIALLY RELEASED

THERE ARE A FEW WAYS WE CAN DO THIS AND THE CHOICE
IS
YOURS

THE LETTER THAT PRECEDED YOU MENTIONED YOU WERE BORN UNDER A CERTAIN SIGN
AND
WHAT
WOULD
THAT
BE

INTERESTING
NOW BEFORE I STAMP THESE PAPERS MAKE SURE THIS INFORMATION IS CORRECT

YOU'VE MADE YOUR LAST MISTAKE THIEF

CONTINUE THROUGH TO THE NEXT BUILDING AND TALK TO CELLUS GRAVIUS
>>
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But I do, haven't played it recently though
>>
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>>321802021
Where is that senpai? Is it a mod?
>>
>>321802274

Uvirith's Legacy
>>
>>321795735
I have and I want to replay it. Fucking openMW when?
>>
>>321802465
Never ever
Just play with MGE XE for now, you can get pretty decent FPS
>>
>>321796956
mod?

I mean for the ship, not grafix.
>>
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>>321801082
>Combat is not the center of the game
>>
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>>321802021
>>321802361
Gr8 mod
>>
>>321802465
https://bugs.openmw.org/projects/openmw/roadmap
>>
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this motherfucker is the scariest thing i encountered in a game for a while, he caught me off guard in a cave, nearly shat my pants
>>
Vivec quests got annoying for me.
>>
>>321802465
Just wait for Skywind.
>>
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>>321803864
>skywind
>>
>>321803643
>53% done after 7 years
So around 2023
>>
>>321795735
I missed out.

Now it looks bad, plays bad, and the high resolution makes the walls of text really tiny. I'd be willing to read all of them because i've heard it has a really good story, but my choices are "squint and get closer to the screen" or "endure a smaller resolution that makes everything blurry"

Also I'm not one to complain much about graphics, specially in old games, but this game has not aged well at all, the animations and faces are bothering me beyond what mods can fix

Had I played this on release or a couple of years later, I probably would've loved it, but right now I can't bring myself to enjoy it
>>
>>321804032
No, it's 53% done to .38 from .37
>>
>>321803479

One of my favorite mods, adds a lot of content and the house is fucking nice
>>
>>321803643
still more progress than daggerfallXL
>>
>>321803864
skywind is a confirmed vaporware
>>
>>321800364
>When I think of skill I think of actual skill.
well, Morrowind is an RPG, not an action game. You win battles by beign prepared to them, not by pressing buttons with proper timing.
>Morrowind doesn't do that. It needs to run some RNG first to determine whether your numbers are high enough
There's no RNG/Dice roll in Morrowind's hit chance formula.
>>
>>321804057
that's how it was back then too. read the reviews
>>
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B-but I have
>>
>>321800364
>When I think of skill I think of actual skill.
That is fundamentally at odds with the concept of an RPG. Real time or turn based is irrelevant, the whole point of an RPG is that your character has strengths and flaws that have nothing to do with the strengths and flaws of the player. If I want to create a wandering merchant who relies on bodyguards or slaves for defense, then I want the game to limit my character's ability to fight effectively. To that end, having enemies able to dodge, parry, or absorb my blows based on numbers makes a lot more sense to me than having every hit connect and simply scaling the damage based on those same numbers.
>>
>>321795735
Because I'm a faggot
>>
>>321795735
Waiting for OpenMW and some mods with it.
>>
>>321804395
found exact values
Hitchance = (Attack - Defence)%

Attack:
> (Weapon Skill + (Agility / 5) + (Luck / 10)) * (0.75 + 0.5 * Current Fatigue / Maximum Fatigue) + Fortify Attack Magnitude - Blind Magnitude
Defence:
>((Agility / 5) + (Luck / 10)) * (0.75 + 0.5 * Current Fatigue / Maximum Fatigue) + Sanctuary Magnitude
>>
>>321803824
>heart starts racing when the music starts playing and suddenly you're swarmed by three fuckhuge slaughterfish
Old RPG games are great at doing this without retarded jump scares and other garbage.
The old roleplaying elements in games are dead these days.
>>
>>321801889

>NOW BEFORE I STAMP THESE PAPERS MAKE SURE THIS INFORMATION IS CORRECT

>YOU'VE MADE YOUR LAST MISTAKE THIEF

>CONTINUE THROUGH TO THE NEXT BUILDING AND TALK TO CELLUS GRAVIUS

First i wondered what was that about thiefing but then;

The limewire platter.

Such good times.
>>
>>321804417
It wasn't like that that back then, faggot.
It was good/bad as is is still today, it hasn't aged poorly at all, open world games then were just kind of new to the whole 3d thing.
The graphics strong point was the art direction, so you can still experience it if you're not a brainwashed kid.
>>
>>321805515
severance blade of darkness is older, had a smaller budget and was made by an indie team of less than 20 spanish people no older than 30 - but it had better character design, graphics, animations, effects, and overall gameplay

eat shit, morrowind's graphics were bad back then and are bad today
>b-but the concept art was good
but they did a shitty job at translating it into 3d with a full team of animators in an already high place in the market
>>
>>321804352
Morroblivion should be done any day now.
>>
>>321806025
>severance blade of darkness
mah nigga
that game was god tier
>>
>>321799734

blah blah blah

Thats so fucking autistic.
Stop whining, you fat fuck.
>>
>>321806025
It's a completely different game you utter retard.
>>
>>321806025
Too bad it isn't an open-world rpg.
>>
>>321806506
too bad it almost isn't an rpg at all.
>>
>>321795735
I'm not big on Bethesda games. Actually I've never completed one. Should I go and play this one?
>>
>>321806434
>>321806506
>genre has anything to do with animation quality
>because it's an RPG, the gameplay must also be stiff

eat shit
>>
>>321806869
>muh animation quality
What are you even sperging about retard?
see >>321801495
>>
>>321806869
Nobody will defend Morrowinds bad animations.

But your post was not only about animations. It was about other things which are unfair to compare because of the different genres.
>>
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>>321804395
>>321805012
All those computations produce a number which is then compared against a random number from 0-100 to determine the outcome. That's the RNG part. That's why it's called hit "chance". I'm not entirely sure what your point was in posting them.

>>321804417
>read the reviews
Okay.
>>
>>321806147
just watched a few clips on youtube,
it kind of looks like shit.
>>
>>321806434
>>321806506
gothic 1 was made a year before and blows morrowind out of the water
>>
>>321807104
>another person's opinion is a counterargument
epik

>>321807165
you on the other hand raise a fair point
still, while you could've gone the same amount of low-poly you have in morrowind, beth could've still done a better job at making the game look better
we're talking about the same year that spawned other games of the same genre that had vastly superior character models, and if morrowind was aiming to be an RPG, it could've still gotten some love on its combat because it's still a big part of the game
i'm comparing it to another game made by a smaller studio because while their RPG mechanics weren't top notch, it still had a vastly superior combat element to it because it wasn't stiff, and it was fun and challenging, two things morrowind lacks vastly

morrowind could've used a better combat system while retaining the base mechanics of the game we were given, and there's no excuse behind "it's a different game" to it because i'm not comparing it to things like god of war or kingdom hearts or whatever game has vastly different combat - severance had a combat fairly similar to morrowind, but did it 100 times better and was more enjoyable. If you slapped morrowind's combat mechanics to severance's combat gameplay, It would've resulted in a better experience, but bethesda chose not to do it and stick to the most embarassing slap fight/bad archery simulator they could think up of

the game was made in 2002, there's no excuse for them to have done such a shitty game over such a good pile of concept art and story

I think /v/ praises morrowind for what it presented and what it could've been, rather than for what it actually is

But that's my opinion.
>>
>>321807718
How so?

>>321807845
>another person's opinion is a counterargument
I posted that.
Anyway, you're mentally challenged enough to compare two games with an entirely different scope. You don't really know what you're talking about.
>>
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>>321808159
>you're wrong i'm right you're a retard lalalala

also
>your OWN opinion is a counterargument
>>
>>321807718
As much as I love Gothic 1, no, it doesn't. It isn't technically superior and has a way smaller world. And also really akward animations. Und ich bin deutscher, was heißt, dass ich es gewiss gespielt habe It has its own charm, though, and I can see other people liking it more than morrowind.

>we're talking about the same year that spawned other games of the same genre that had vastly superior character models
In that year? The same open-world rpgs? My memory might be hazy, I can't remember any. While I must say that character models aren't Morrowinds strong points, too.
>>
>>321808386
The second part is a response to>>321807845
Sorry about that.
>>
>>321807718
If you're purely talking about gameplay, then I'm in complete agreement. But having played them both back-to-back it wasn't even fucking close, Morrowind's models were much higher fidelity than those of the first Gothic game. Morrowind had no block hands or blob shadows, much smoother terrain contours, the clutter and architecture were far more detailed, and the sky/weather/water effects were amazing.

The game itself was lacking in many ways and had inferior worldbuilding to Gothic and was much more linear (no, having hundreds of side quests doesn't count when they have no influence on the actual story), but graphically it was undoubtedly a step up.
>>
>>321808386
the combat/magic is better than morrowinds, and the world is more interesting
the people have actual schedules and do things in the day rather than in morrowind
though gothic does a bad job explaining how the game controls
>>
>>321808261
Yes, you are. You're comparing Morrowind to entirely different games with a much smaller scope and you're straight out making up facts. Do tell me how you aren't retarded.
>>
I was watching my friend play this game for a little bit. Everything looks so clunky and the UI looks pretty bad. Also, throwing paragraphs of text at you at a time is silly. I don't even really care about the missing shit. The animations are horribly bad in areas as well.

Maybe with a lot of mods this game would be worth playing.
>>
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>>321808719
>4chan
>It's entirety isn't cute little girls
I call falseflagging and bullshit.
>>
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>>321808926
It doesn't need many mods, actually.
Oblivion and Skyrim are the ones that need to be modded to hell and back and even then you can't fix some things.
>>
>>321808386
>gewiss gespielt habe
not german but a eurofag, and I can't seem to understand this much praise for the gothic series now. I mean when it came out it was such a breath of fresh air, you could feel it was from somewhere that is not USA, but mostly in its charm and its humble scope. It did few things, but few things very well.
morrowind on the other hand just blew everyone away with its scope and quality.
>>
>>321808724
>the combat/magic is better than morrowinds
The combat, certainly, yes. But magic, I don't think so. You have much more spells in Morrowind, and a lot of them weren't about dealing damage to the enemy. You could do a lot of convenient and interesting things with Morrowinds magic, to the point that it got really overpowered, but you felt like a real mighty sorcerer.

>and the world is more interesting
Well, opinions I guess. But Morrowinds world is far more detailed and the Dunmer are a really special race in fantasy. They are a wired mix of a lot of things to the point that they became they really own culture.

>the people have actual schedules and do things in the day rather than in morrowind
Yes. This is certainly a strong point of Gothic. Also, in Gothic people react if you break into their homes. Was strange at first, I wasn't used to this at all, but also logically. Don't forget In Extremo
>>
>>321808926
There are some games you can't judge by looking at a Let's Play.
>>
>>321809475
>Also, in Gothic people react if you break into their homes
In Morrowind too. Have you tried entering an ashlander's tent without being invited?
I'm convinced more than half the people in this thread haven't played the game.
>>
>>321809475
>But magic, I don't think so.
meant the magic system, there's more ways of delivering magic in gothic than in morrowind, morriwind is just the same cast animation
>Well, opinions I guess.
the world where the game is set is more interesting, the backdrop for gothic is just generic fantasy but the actual setting of the game is pretty neat: a prison colony where you can't actually leave, and supplies have to be sent it
you actually feel like you're rising through the ranks and you aren't shit when you start
>>
>>321809586
Wasn't a Let's Play. Was literally watching my friend play this game for an hour or so, and we were making decisions together and shit. Not really that bad, but definitely needs some audio/visual mods.
>>
>>321809451
Yeah, I have a lot of nostalgia for Gothic 1 + 2, but never was really able to replay them.

>>321809705
Hold on for minute. The camps don't have any problem with you entering your homes. They still don't like you, but you can talk to them and look at stuff.

What you probably mean are those small camps or single tents in which the ashlanders are hostile by default. I never really spend that much time in the regions with those guys.
>>
>>321795735
Even with mods the gameplay is shit and I don't find the story interesting. I'd sooner do another playthrough of Gothic or Deus Ex instead.
>>
>>321809909
Not him, but nah. Looks like you don't know about Morrowind's lore at all. It's definitely one of the most interesting and unique in video games.

And Gothic may have more ways of delivering magic but Morrowind has more diversity.
>>
>>321810180
Some ashlanders will tell you to fuck off first, then if you keep attempting to talk to them they may attack you. This is if you haven't completed the initiation quest.
>>
>>321810497
>Looks like you don't know about Morrowind's lore at all.
you mean another tolkien based generic fantasy world? TES isn't some super special thing you know
i'm talking the actual setting of the game is more interesting anyway, not the lore/historical backdrop
>>
>>321809909
>the world where the game is set is more interesting
The setting itself was nice, for sure. But it was still european medieval fantasy with humans and orcs.

>you actually feel like you're rising through the ranks
The same when you do quests for the houses in Morrowind. They take some time and require some effort.

>and you aren't shit when you start
What? As far as I remember you start as some chump that's barely able to kill some fauna and will be fucked up if he take on some of the guards of the camps.

>>321809913
I meant it in the way that you have to play it for yourself. Even if it's a frowned upen buzzword around here, you have to immerse yourself in Morrowind.

But if it doesn't look fun at all for you, you just might not like it. This game isn't for everyone, nothing bad about this.
>>
>>321810857
Did you really compare tolken's universe with crazy mcdrugdrug's universe?
>>
>>321810857
How is Morrowind generic Tolkien fantasy at all?
You haven't played it is my guess.
>>
>>321811009
>But it was still european medieval fantasy with humans and orcs.
yeah but i mean it had an inventive idea for why you're stuck in this place, that's what i like about it
>What? As far as I remember you start as some chump that's barely able to kill some fauna and will be fucked up if he take on some of the guards of the camps.
that's what i meant, meant you aren't anything, you're worthless, you don't have any skills whatsoever to bring to the table when you start
fucked that one up
>>
>>321810754
You might be right, I didn't interact with the ashlander camps much, remeber killing some chief because he had some nice enchanted gauntlets, without the need to trick him into fighting me or attacking him first.
>>
>>321810857
Morrowind's playable game world can be described in many ways. Drab, grey, I can even understand "bland" even if I wouldn't entirely agree. But I'm struggling to think of a way in which it could be considered "generic".

A less reactive world than Gothic's, for sure, but I found it to be quite imaginative.
>>
>>321795735
I did, in the 20 or so hours I invested in it I didn't meet a single memorable character or a single quest or faction that I actually cared about.
I'd appreciate the lack of things like fast travel if my character didn't move like an arthritic grandma despite being a high speed/athletics rogue with the steed sign.
>>
Can somebody make me a Hlaalu character build
>>
I played it for the first time not too long ago. My character's thing was that he was a dunmer hunter making a pilgramage back to the Ashlands to rediscover his heritage. I thought I would be able to really roleplay (he even had a favorite local liquor) just find things & quests to do and have fun hunting the local beasties, but it's just not as easy to find things going on, i think. Not that I'd want it to be like Skyrim where you're pelted with objectives left and right, but I couldn't find enough context to roleplay in and got bored 12 hours in.
Was I dong something wrong? Is it best to stick with the main quest to start out?
I'm going to give it another try someday when I have more patience
>>
>>321800043
He's right though. Morrowind is an ARPG according to Bethesda
>>
>>321811410
t. 12 year old with ADHD
>>
>>321811410
>I didn't meet a single memorable character or a single quest or faction that I actually cared about
Join the Telvanni next time.
>>
>>321811882
There's plenty of role playing mods, just search around. Fliggerty is down though
>>
>>321811882
There's the Tribunal Temple which its various quests, why didn't you join them? They seem to be exact what you were looking for.
>>
too busy playing the best game in the last 10 years

skyrim
>>
>>321795735
I have. It's terrible in terms of gameplay.

>Removed the things that worked really well in previous games or made them outright worse
>Awful combat
>Too huge of rewards for minimal searching, throws rare and magical items at your feet way too much
>Attempts to create an immersive world falls flat on its face with implementation, having NPCs stay up 24/7, shops that never close, and NPCs that exist only to be brochures or quest givers that never shut up as long as they like you, even if you work with their disliked NPCs/Guilds
>Monsters that go well out of their way to attack you from huge ranges, disrupting adventuring to engage in the awful combat repeatedly
>Limited character creation options and replayability

Pretty much the only thing Morrowind offers is an interesting story, setting, and a way to make hilariously overpowered mary sues for weeaboo players. None of which make a good game. Morrowind would have fared better as an Elder Scrolls novel.
>>
>>321800165
Then why not model them as such? Daggerfall did it no problem.

>Daggerfall
>Various sounds for not breaking their AC
>Missing sounds for when an enemy dodges

>Morrowind
>WHOOSH WHOOSH WHOOSH WHOOSH WHOOSH
>>
>>321813415
>muh immershun
>muh balance in single player game where you're literally a messiah
do us a favor and stop posting
>>
>>321813415
>Removed the things that worked really well in previous games or made them outright worse
Such as?
>>
>>321814063
Part of -any- RPG is making you feel like the world you're playing in could be believable and real.

This is outlined in every fucking D&D/P&P book, and the objective of any video game RPG. Especially one focused so heavily on open world and exploration. To leave such glaring flaws is to otherwise fail at such an attempt.

>>321814185
-Character creation options
-NPC dialogue (NPCs in Daggerfall took into account your tone, reputation, and skill at speech, but also would not know specific things you're looking for and after time would refuse speaking to you)
-Radiant quests gathered through rare random NPC interactions or through looking for work with other NPCs
-Shops that actually had specific times they were open, and shops had their own qualities that made them more likely to carry more rare items, and also affected their prices
-A good repair system instead of wearing down your mouse button on the inventory system after every encounter
-Combat could be affected by your directions of attack, trading damage for better hit rates while Morrowind simply makes 3/4 of the other options just do less damage with literally zero return, making directional combat worthless
-Scope of things like purchasing houses, ships, and having banks
-Casting types reduced to only touch, range, and AOE at range as opposed to things like self, area around self, touch, ranged target, target AOE for EVERY spell type and item creation spells
>>
I did. It was shit.

Bethesda needs to make a new Adventures, even if it does wind up playing like a Walking Dead clone.
>>
>>321811905
Nothing I said was wrong.
The dialogue is 90% copy-pasted responses because of the abysmal dialogue system, and none of the unique dialogue talked about anything that didn't directly relate to the fetch quests I was given. You could tell me I need to read more of the books scattered around to understand the lore behind different groups, but that just tells me that the things that make those groups unique aren't apparent in the actual game part of the game and don't really affect them in any way.
And the move speed is objectively shit. The starting "run" speed wouldn't even be the normal walk speed in most other first person games.
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>>321795735
>Attack an enemy
>miss 5 times in a row
im good
>>
>>321815296
More like
>Fighting a gigantic crab the size of a fucking barn that moves at 1/4" an hour
>Stab right at it several times
>MISS MISS MISS MISS MISS MISS HIT MISS MISS
>>
>>321814932
Literally all that can be fixed with mods. Morrowind is an improvement in almost every way in terms of story and world building.

>-NPC dialogue (NPCs in Daggerfall took into account your tone, reputation, and skill at speech, but also would not know specific things you're looking for and after time would refuse speaking to you)
This also happens in Morrowind.

>-Radiant quests gathered through rare random NPC interactions or through looking for work with other NPCs
Generic repeatable random quests aren't a good thing at all.

-Combat could be affected by your directions of attack, trading damage for better hit rates while Morrowind simply makes 3/4 of the other options just do less damage with literally zero return, making directional combat worthless
That's wrong though. The other options affect many things. Just check the wiki.

Daggerfall is certainly the more open ended RPG, Morrowind is more self-contained, which isn't necessarily a bad thing.
>>
Never seen the reason to. I started with oblivion, and if the combat is worse than that I have no interest in trying.
>>
>>321815296
Same reason I put it down so quickly.

>Muh mods!
Yeah a shame its been 13 years and Bethesda still needs their fan base to fix their shit.
>>
>>321815296
Use a weapon you are proficient with, have good stamina. Attack. You will miss sometimes, but the further you go into the game this shouldn't be a problem.
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>>321816036
>shouldn't be a problem
>not sure why its in the game to begin with
>>
>>321815598
>IT CAN BE FIXED WITH MODS
That doesn't matter. Previous games in the series managed it without mods. Why would you make it worse when you had it right the first time, just to make other people fix it? Just do it right the first fucking time.

>This also happens in Morrowind
No, it doesn't. You can only ask Morrowind NPCs pre-set options, and you can ask them an infinite number of times with no effect. There is no "tone" options, and there is literally no effect outside of disposition. Speech only affects how easy it is to raise disposition. That's it.

>Random quests aren't a good thing at all
It allows the world to have more believable options, and it also gives the player options to break monotony and try other things. It also allows for a more varied set of quests ranging from people leaving town from threats of other guilds/guards, smuggling, theft, and duels

>That's wrong though
No, it isn't, because they are purely weapon specific. You're not going to switch to a short blade just to trade in hit values just to have a better thrust if you're not skilled with short blades. Daggerfall's system is more dynamic and allows you to better decide how to fight specific enemies.
>>
I want to play it, but what are the essential gameplay mods to use for my first playthrough? or should I just play vanilla?
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>>321795735
>Why have you never played Morrowind?
But I did. I got a magic resistance armor, acquired as much alcohol as I could carry at a time, drank it all in one go, resisting any negative effects, boosting my strength by about 400, then killed Vivec and Dagoth Ur.
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>>321816239
>filthy frank reaction image

Well, if you have problems dealing with fucking mudcrabs, you build your character really fucking wrong.
>>
>>321795735
Combat sucks.
>>
>>321816239

It's in the game because it's an RPG, you start off shit and get better as you level up.

Morrowind is not a linear RPG, it's very easy to come across something that you shouldn't be fighting yet and the result of this is MISS MISS MISS MISS DEAD.

Honestly, my biggest complaint of Morrowind in regards to combat is not that when you suck it is too hard, it's that it's far too easy to literally become an untouchable god in the game. You don't even need to use cheap exploits or the like to achieve this, the game is just balanced that way.
>>
>>321795735
>Swing sword at enemy 60 times, never connects.
That's why.
>>
I have, I just don't know what to play.
>>
>>321816282
>That doesn't matter. Previous games in the series managed it without mods. Why would you make it worse when you had it right the first time, just to make other people fix it? Just do it right the first fucking time.
Yes it does, you can fuck right off. You can't fix Daggerfall's shitty story and generic world with mods, you can't fix Skyrim's shitty quests with mods. You can fix most of the things on Morrowind with mods.

>It allows the world to have more believable options, and it also gives the player options to break monotony and try other things. It also allows for a more varied set of quests ranging from people leaving town from threats of other guilds/guards, smuggling, theft, and duels
Yeah no, generic quests don't offer more believability at all, they're like MMO dailies. Whatever floats your boat, I guess.

No, it doesn't. You can only ask Morrowind NPCs pre-set options, and you can ask them an infinite number of times with no effect.

>There is no "tone" options, and there is literally no effect outside of disposition. Speech only affects how easy it is to raise disposition. That's it.
That's wrong though. Depends on the NPC you're talking to. If you piss off an Ordinator he will attack you.
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>>321816484
I would say to play vanilla first, then after a while pick mods you think you need. Unlike the TES games that followed it Morrowind doesnt need mods to be good.
>>
>>321817092
>You can fuck off because I don't actually have any way to refute why a predecessor would have mechanics right, but fuck it up in the future installment

Glad to see you're resorting to the Morrowfag approach. Also, you make it sound like you can mod the base questlines in any of the games.

>Generic quests
So they're generic because you feel that they are? How are Morrowind's any different? It's simply an extra branch granted to the player through entirely different means. How are more options a fucking bad thing?

>That's wrong though
No, it isn't. There aren't any tone options. Dialogue choices are limited to that NPC and your known topics, and even when you move an NPC forcibly into another area they actually lose topics. Again, you can click the same dialogue options available over and over with NO effect whatsoever. No NPC will ever close dialogue with you for doing it, nor will their disposition change.

>But you can't taunt them or this only singular particular case!

Oh, well that really showed me didn't it? Oh wait. No. Opposite of that.
>>
>>321795735
Whatever happened to OpenMW, they haven't uploaded a new video in months
>>
>>321797293

Stop being a faggot, get The Lover sign. You can start the game with 75 agility.

>>321799734

Fuck off, your shitty analogy doesn't work, Doom is an FPS game.

>>321800774

The only people who say that are trolls, Skyrimfags, and people who like Morrowind and treat it as an inside joke. Just start with The Lover sign.

>>321801217

>Shitty camera
>Shitty controls
Please.

>>321801608

Do some quests, fampai. Join a guild.
>>
>>321817617
0.37 was released not too long ago.
>>
>>321817685
>The game isn't shit, you just have to do a bunch of stuff prior to the game in order for it to not feel like a broken pile of shit!

Oh boy, metagaming sure does fix a shit game.
>>
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>>321795735
But I do
non-stop
>>
>>321817568
>morrowfag
you mean _____fag because every TES fanboy does it no matter which game in the series it is
>>
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>Started a new playthrough of Morrowind to get my fix of loot collecting a few weeks ago.
>I'm now 400 hours in.
>I've played through Morrowind, Bloodmoon, and Tribunal, as well as every major content mod that adds dungeons, quests, and landmasses. Currently exploring and completing Telvanni quests for Tamriel Rebuilt.
>I am the Archmagister of House Telvanni, I have removed the Mage's guild and turned Telvanni into the major power in Morrowind. I have built Uvirith's Grave into a thriving trade city, and been crowned the ruler of Lokken island with my own castle. I have a treasury and museum that are bigger than most cities.

Man, I love this game so much.

Pic sort of related. Gear and loot in the process of being moved to my new treasury.
>>
>>321817568
>Glad to see you're resorting to the Morrowfag approach.
So logic is a 'Morrowfag' approach? Glad to know.

>Also, you make it sound like you can mod the base questlines in any of the games.
You can but it's very hard to get right and no one has done it in a major way. I'm talking about mods that exist.

>So they're generic because you feel that they are? How are Morrowind's any different? It's simply an extra branch granted to the player through entirely different means. How are more options a fucking bad thing?
>radiant quests aren't generic
I'm not saying they're bad, they just don't add to the world like you're so eager to say.

>Again, you can click the same dialogue options available over and over with NO effect whatsoever. No NPC will ever close dialogue with you for doing it, nor will their disposition change.
Again, that depends on who you're talking to. Maybe play the fucking game.
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>>321802021
Uvirith's Legacy, my nigga.

Though I'm moving all my treasure to Tel Morganna now because I need more display space.
>>
>>321817889
Not really, no.

The only people in the TES community that display this rabid of dogmatism and are incapable of properly conversing and debating about multiple entries in the series are Morrowfags.

Everyone else gets along just fine. I have no problems talking to people who have Daggerfall, Skyrim, or Oblivion as their favourite.
>>
>>321818285
>Logic
Yeah, because ignoring the statement and simply resorting to fallacies is "logic". Gotcha.

>More options don't add to the world!
OK then. Glad to see you're using that "logic" of yours.

>That depends who you're talking to!
No, it doesn't. It's the core mechanics that are presented to the player. It's even explicitly stated in the god damn wiki.
>>
>>321818405
I was just in another TES thread with someone rabidly defending Oblivion with the same arguments.
>>
>>321816803
I'd like it better if it were structured like an Infinity engine RPG.

Having the game in first-person just highlights the oddities of RNG combat.
>>
>>321818506
>Yeah, because ignoring the statement and simply resorting to fallacies is "logic". Gotcha.
That's ironic.

>OK then. Glad to see you're using that "logic" of yours.
Generic daily grind quests don't add to the world at all. I guess you like Korean MMOs.

>No, it doesn't. It's the core mechanics that are presented to the player. It's even explicitly stated in the god damn wiki.
Point me out to the wiki page please.
>>
>>321818593
I should have probably mentioned it does depend with Oblivion because they are segregated into two types.

Oblivion guys who like the legitimate game.

Oblivion weebfags who just mod it into their kawaii uguu rape fantasy game.

The latter isn't really the game, so I tend to disregard them outright.
>>
I did, but I didn't play it the right way.
Back then I played some medium armor two-hander destruction atronach adventurer type who hopped between fighter, mage and thief guilds while going dungeon delving. It was a little tedious and didn't really go anywhere.

I picked it up again during the sale. This time I want to go full telvanni wizard with all the alchemy bullshit I never touched included. See what all the fuss is about.
>>
>>321818769
House Telvanni has the best content, especially when you include Rise of House Telvanni, Uvirith's Legacy, and Tamriel Rebuilt.
>>
>>321818937
Seeing the previously posted screenshots, definitely going with Rise of House Telvanni and Uvirith's. In part because I've really wanted a game that sated my need for autistic wizard tower keeping. Oblivion's Frostcrag Spire is too basic and Skyrim has literally nothing. The only other option is terraria where I could technically build a tower from scratch, but it serves absolutely no purpose and I always lose interest halfway through building. Shame that of all the elder scrolls games, Morrowind has the more lackluster wizard hat mods.
>>
Has anyone here ever played Battlespire or Redguard? I've always wanted to play them.
>>
>>321814932
The only casting type Morrowind lacks from Daggerfall is area around self, which I agree was silly to remove since they kept the ability to awkwardly simulate it using a ranged AOE spell aimed at your feet. Morrowind replaced it by adding the new casting type of area at touch, which is basically the same thing as long as you've got at least one nearby target.

However, you left out the big difference in Morrowind's spellmaking: that you could actually apply the casting types to each individual effect in a spell, instead of it all applying to the entire thing. This was a big help since there were a shit ton of magic reflecting enemies later on, so a spell to damage your target while resisting that specific element for yourself for one second was an effective way of dealing with it cheaply (in terms of magicka cost) if you didn't have appropriate potions, racial resistance bonus, or enchanted gear - even if you did, such a setup would allow you to supplement them to get full immunity to your reflected spell.

That, combined with the improved variety of spell effects and the fact that you could adjust the area's radius in Morrowind, made magic a lot more fun and versatile. It's a shame that actually casting spells became more awkward than in Daggerfall, especially if you wanted to cast them while also performing some physical combat.
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>>321795735
It doesn't look interesting
>>
Are there any good spear mods for Morrowind? They're shit and poorly statted vanilla.
>>
>>321819423
Uvirith's Legacy is pretty boss, you get to build a town from scratch, turn it into a trade empire that buys gems and ingredients at low prices and then sell them for profit, and you get to make pronouncements about prisoners and act like the authoritarian dick you want to be. It's honestly one of the best designed quest mods I've seen, and takes place entirely within your stronghold. Make sure to include Building Up Uvirith's Legacy for the town part.

RoHT is a bit different, though the two mesh very well. The end of it is a little nuts, but I loved it. You can make huge changes to the political landscape of Vvardenfel.
>>
>>321801889
https://www.youtube.com/watch?v=Rhaq4JP_t6o
>>
>>321819540
Some of those casts exist, true. However, some of them only allow you to utilize them with specific spell effects.

You can do it freely regardless of effect in Daggerfall. The rest you're correct with, though.
>>
>>321819778
There's tons of weapon and armor re-balances if you find spears aren't cutting it, but I don't see how that's possible. What do you want spears to do that they aren't?

I think the only comprable weapons stronger than spears throughout the game are two-handed swords like claymores, and the Bloodmoon artifact spear has probably the highest minimum damage in the game.
>>
>>321820287
They're terribly balanced. Unless you have an endgame halberd they only do 4 damage unless you use thrust only. Also they lack variety.
>>
>>321819892
Morrowind and Oblivion has excelent themes. I find myself wanting to replay every time i hear them. Skyrim really fucked up with it's music though.
>>
>>321820608
>they only do 4 damage unless you use thrust only

Yeah, spears aren't very good at chopping and slashing. Congrats on figuring that out.

You can turn on the option to only use the best attack for weapons, bro.

>Also they lack variety.
...what? Nigga, it's a fucking spear. What kind of variety do you want?
>>
I tried to, when I was a younger more impatient person.

Too much reading, shit was boring.
>>
>>321820778
You stupid nigger a halberd isn't only good for thrusting in real life that's my problem with it. Also there's thousands of different spears in real life I'm sure they could have come up with something.
>>
Played it to death. Loved it. Moved on.
>>
>>321821004
>Also there's thousands of different spears in real life I'm sure they could have come up with something.

As far as what? There's a spear for each weapon material.

Or, I can just pop down to my treasury where I have:
>Glass spear, 2 varieties
>Ebony halberd
>Orcish spear, 2 varieties
>Daedric longspear
>Daedric naginata
>Daedric trident
>Dwarven longspear
>Dwarven crystal spear
>Stalrihm spear


Seems like I got a lot of variety to choose from. What else do you want? Pila? Lances? Pikes?
>>
>>321817568
You won't affect your reputation with anyone through dialog in Daggerfall either, though. The only way to "piss off" an NPC in Daggerfall is to click on them in the first place. That's when it checks your reputation, personality, etc. against a die roll to determine if they want to talk to you. If you fail that check, you won't be able to talk to them for 3 days. Nothing you say or do in the actual dialogue window can cause that, nor can you make it more or less likely through what you tell them or what tone you use. The only things that can change your reputation with anyone besides temporary magic effects are completing/failing quests and letting a month pass.

However, once you talk to a Daggerfall NPC about a "tell me about..." topic, successfully or not, they will no longer talk to you about other such topics until you re-initiate dialogue with them. That's when you get checked again, so if you want to ask about a lot of topics to a single NPC you'll have to roll against that initial check each time, so you run into the chance of them ignoring you at some point.

I completely agree with the topic thing, though. I don't think Daggerfall's ability to ask anybody about anything right off the bat is ideal, but it's a lot better than simply being unable to bring up a specific topic with some NPCs. I'd prefer a marriage of the systems where you can ask anyone about anything like in Daggerfall, but you must first learn the topic like in Morrowind. Sadly this is one aspect of the game that has gotten progressively worse with every single entry in the series after Daggerfall.
>>
>>321819871

Yeah, LGNPC Tel Uvirith, Uvirith's Legacy, Building up Uvirith's Legacy, and Rise of House of Telvanni make Telvanni the GOAT faction. They easily add around 5-10 hours of content if not more. I love having a big town and big tower. Only thing is with building, I think I'm missing one of the possible expansions, but I'm not sure, I remember seeing a pic of the various expansions, one was named Telvanni and it didn't look like I had the buildings. Could be that it was removed for legacy purposes.
>>
>>321821370
One handed spears, pollaxes, two handed war hammers, brandistocks, and billhooks are all polearms that could be added for variety's sake. Also you listed a bunch of modded weapons that aren't ingame by default like longspears, tridents, naginatas, and crystal spears which is what I've been asking for but you decided to be a retarded douche instead.
>>
>>321822401
I'm still not getting your point. Yes, every weapon in history wasn't in the game by default.

So what? Every type of sword ever made wasn't added to the game either.
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https://www.youtube.com/watch?v=R5DJENl__ZE

comfier than Oblivion t.b.h.
>>
>>321822562
Are you retarded? The point is your variety comes from mods and I want some mods for variety. There is no daedric naginata in vanilla Morrowind or crystal spear.
>>
>>321824124
So install Tamriel Rebuilt. Or play Bloodmoon. Or Tribunal.
>>
>>321815467
whoops, you were too unskilled at using your weapon and it just bounced off the enemy harmlessly

just like when you tried to punch someone in real life
>>
>>321824124

there's several HUNDRED weapon mods for Morrowind, fucking go find them yourself on nexus and MMH, it's impossible for anyone to hand you a list that has specifically what you want.

There's a mod with Roman weapons, there's a few spear mods, there's a mod with a ton of very nice japanese weapons, there's a mod with rapiers and cutlasses and shit. Just go look and decide which ones look good enough to you, personally i find an excess of different weapons lore-breaking because most people in this world use magic for self defense and actual war weapons are produced by factions in semi-industrial scale.
>>
>>321824124
http://mw.modhistory.com/smithy
>>
>>321795735
You don't know me! I played that shit on release.
>>
Why would I play an old ass shitty game? Too busy playing Skyrim, which is infinitely better in EVERY. SINGLE. WAY.
>>
>>321826946
Why do people even bother to post bait so shitty? I don't get it
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>>321795735

Im pretty sure i walked right past OPs screenshot a few days ago when i played.
>>
>>321827780
There's at least 5 forts that look exactly like your pic.
>>
>>321827240
because retards like you still give them replies
>>
>>321827890

Im talking about OPs shot of the ruins near the coast
>>
>>321827942
>hurr

>>321827985
It's Assurnabitashpi shrine
>>
>>321828292
>hurr
nice retort faget
>>
>>321828513
>hurr durr
>>
>>321828754
>hurrrrrrrrrrrrr
>>
The only people who cannot enjoy Morrowind are those who cannot use their imagination.
>>
>>321795735
I did, several times, but even upgrading the graphics and interface can't make up for the absolute dogshit combat.
>>
Because I want to play the series from the start, but just thinking about starting Arena and Daggerfall depresses me.
>>
>>321806414
You're pathetic, anon. Someone asked for his opinion and you don't like it, so you come and act like an actual child.

It's saddens me to see you do this.
>>
>>321801889
>NOW BEFORE I STAMP THESE PAPERS MAKE SURE THIS INFORMATION IS CORRECT

>YOU'VE MADE YOUR LAST MISTAKE THIEF

>CONTINUE THROUGH TO THE NEXT BUILDING AND TALK TO CELLUS GRAVIUS

YES YES YES YES YES
>>
Loved Morrowind.

Picked up TESO recently and I'm playing as a Dunmer. They really recreated the entire Province pretty faithfully. I'm honestly surprised at the quality of the game in general, it's much better than I was told.
>>
>>321795735
I have. It's a pile of shit compared to Oblivion
>>
>>321829306
>TESO
triggered
>>
>>321799734
>all these shitty, bitter replies to a well thoughout post

/v/ is terrible. You people are far too sad for your own good.
>>
>>321795735
Never played a TES game, there's a shitload of games with a similar setting that aren't made by Bethesda.
>>
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>>321829392
Play it for an hour or two then refund it on Steam. It's worth it, in my honest opinion.
>>
>>321829398
>well thought post
there's literally nothing wrong with using dice rolling combat in real time
>>
>>321829672
>there's a shitload of games with a similar setting

To fucking Morrowind? Nigga you couldn't be more wrong.
>>
>>321817319
I thought it was real until I noticed the stiltstriders...
>>
>>321824475
It really doesn't take a skilled hand to stab something.
>>
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POST TREASURE ROOMS
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>>321829992
It does if they are trying not to be stabbed and you have no skill with the weapon.
>>
Played it for like 5 minutes then I got bored and stopped.
Controls like shit.
>>
>>321830005

I'll load up and take a pic of my uvirth vault
>>
>>321829992
nigger try stabbing someone with a longsword
>>
>>321830124
But they aren't trying not to be stabbed. They're running up to your face and doing their own feeble stabbing thing.
>>
>Bethesda was too fucking lazy to finish their expansions and left a perfectly good Stahlrim Spear out of Bloodmoon
Why?
>>
I was playing on the playground with other kids
>>
>>321830237
Just because there's no animation of them dodging out of the way doesn't mean their defensive stats aren't being considered.

If they have a high armor skill and agility and luck, it represents those things being factored into whether you hit or not, which is them dodging and avoiding your attacks. The lack of an animation for that doesn't change anything.
>>
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>>321830158
SHOW IT FGT
>>
>>321830283
>not telling your bros about your morrowind experiences at the playground
>>
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>>321827890
There are 11. 10 Dwemer strongholds with propylon chambers and Kogoruhn.
>>
>>321830696
>Bethesda will never EVER have a perfect balance of dungeon variety and actually have loot variety
Why? At least unique loot is easy to mod in I guess.
>>
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>>321830504

Here's my rarest items, I need to organize my vault a little better.
>>
>>321830837
Anon, do you legitimately believe that Bethesda has cared about making decent games in the last decade?
>>
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>>321830956

Here's just a bunch of random items
>>
>>321831003
But morrowind came out more than a decade ago and has that same problem.
>>
>>321831054
Morrowind has plenty of dungeon and loot variety.
>>
>>321831210
But it doesn't. See one daedric shrine and you've seen them all. The bloodmoon final dungeon crawl was GOAT though.
>>
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>>321831028
I tried to take some of the treasury I'm currently filling and organizing.

I want to add more tables and mannequins though.

This is a view of the space.
>>
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>>321831858
Glass weapons and some assorted stuff.
>>
>>321831383
http://www.uesp.net/wiki/Morrowind:Ancestral_Tombs
http://www.uesp.net/wiki/Morrowind:Caves
http://www.uesp.net/wiki/Morrowind:Dunmer_Strongholds
http://www.uesp.net/wiki/Morrowind:Daedric_Shrines
http://www.uesp.net/wiki/Morrowind:Dwemer_Ruins
http://www.uesp.net/wiki/Morrowind:Grottos
http://www.uesp.net/wiki/Morrowind:Mines
http://www.uesp.net/wiki/Morrowind:Ships
http://www.uesp.net/wiki/Morrowind:Velothi_Towers
Dude.
>>
>>321830956

Why are your fingers so wet? Visit Vivec recently?
>>
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>>321831967
Interesting Daedric weapons.
>>
>>321832035

I'm not sure, I think taking a pic with MGE did that or the glove is just like that, I haven't really been playing recently.
>>
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>>321832057
>>
>>321801889
>NOW BEFORE I STAMP THESE PAPERS MAKE SURE THIS INFORMATION IS CORRECT

>YOU'VE MADE YOUR LAST MISTAKE THIEF

>CONTINUE THROUGH TO THE NEXT BUILDING AND TALK TO CELLUS GRAVIUS


THIS. NIGGER. KNOWS.
>>
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>>321831990
That only proves my point. Look at some of the overview maps and you'll find out a bunch of them are just cells copypasted around. Oblivion does this too but Morrowind has more than just Ayleid shit and they actually handplace loot in Morrowind and have unique artifacts.
>>
>>321795735
Tried playing it with graphics overhauls and such, made me physically ill to play.
>>
>>321829398
>that
>well thought out
Go back to whatever board or website you belong on and cry about how awful /v/ is instead of making awful posts here.
>>
People will probably shit on me for this opinion, but my only major gripe with it is the lack of fast travel to the more remote locations. Incorporating the world into a "fast travel" system (boats, silt striders, etc) was an awesome idea, but if I have to make it to some tomb in Barren Ashen Wasteland Exterior Cell #51, I really don't want to have to walk all the way there, especially with how slow you move until you gain a lot of points in speed.

Morrowind is an amazing game but if I had to play it without Mark and Recall I'd probably kill myself
>>
>>321832763
Tombs having the same design make sense. You'll notice almost everything else has different layouts.
>>
I played the GOTY Edition for over 1000 hours on the OG XBOX. Dear God, Save Me.
>>
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I bought both Oblivion and Skyrim GOTY's and I really cannot get into them.

Morrowind, I replayed that shit. Downloaded Tamriel Rebuilt. Dear God. It's AWESOME.
>>
Not my type of preffered setting.
>>
>>321832967
I just enchanted some gear with jumping ability, and hopped across the map like a badass. Convenient and fun as fuck.
>>
>>321833010
Dunmer Strongholds are the same. Look man I like Morrowind but you can't deny that a shitload of dungeons are just setpieces moved around with different loot.
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>>321833517
I hope you have abot's mods anon
And I finally reached fucking Gnaar Mok
>>
>>321833706
You can fit 75pts of speed and 30pts of Jump on a ring with an on-use for 10sec. Really useful.

I carry around the following rings
Restore health 480pts (I have 1030hp)
Absorb Magicka 196pts on target
Absorb Health 181pts on target
Fire Damage 321pts on target
Frost Damage 321pts on target
Shock Damage 275pts on target
Restore all stats 2pts/sec for 30 sec
40pts telekinesis with 100% chameleon for 10sec (thievery anyone?)
75pts speed + 30pt Jump 10 sec
50pt speed for 30sec on other (escorting is gay)
>>
>>321834350
Is that a realistic lighting mod?

Nah I will shit myself.
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>>321834231
Except not really?
I don't know what you're talking about, they're supposed to have the same architecture. Did you want EVERY dungeon to look unique?
>>
>>321834578
Just MGE XE
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>>321801889
>only stealing the platter
>not also stealing the expensive books on the southern shelf and everything else that's not nailed down
thief 4 lyfe
>>
>>321835026
Mine doesn't look like that.
>>
>>321834486
>not stacking enchant and intelligence over and over for ridiculous on-use artifacts
>>
>TFW enjoying Tel Morgana, the biggest Telvanni mansion I've ever seen. Seriously, the place is bigger than most cities.
>It's got a boss treasury to store stuff in it.
>Somewhere along the way, I find Tel Morgana Vault Key.
>I can't find a Vault at all.
>Seriously I've torn this place apart looking.
>Can't find it.

God dammit this key is driving me crazy.
>>
>>321835771
I dunno if I can get any more, but these were made after killing ordinators for gear to sell to the mudcrab and leveling skills up by purchasing stuff.
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>>321835771
>Needing to cheese enchanting just to make on-use items.
>Not being a superior mer gentleman wearing nothing but the finest and most expensive constant-effect gear.
>Not having 1750 points of Feather and 150 strength constant effect, as well as Night Eye, Shield, every resist, and both absorb and reflect magicka.

It's like you want to be called a pleb.
>>
>>321836334

I might try it, but I don't know if it can usurp my love of Uvirith's Legacy.
>>
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>>321836334
Is this you?
>HunterMage25
lel
>>
>>321836842
Nah I just went on a binge of installing Telvanni mods the last day or so. Apparently it's a common thing.
>>
>>321836629
Carrying more than 1500-2000 tends to crash the game, before feather.
>>
>>321837997
That's never really been an issue I've experienced. I've had crashes, but never due to carrying a ton.

Hell, I went around with 160~ pieces of raw ebony for a while during the Raven Rock quests. Only crashed once on a random Divine Intervention.
>>
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WHAT THE FUCK
>>
>>321839870
First time in a Sixth-House Base, huh?
Thread replies: 255
Thread images: 45

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