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What is the best star wars game and why is it jedi knight 3?
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What is the best star wars game and why is it jedi knight 3?
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>>321325346
shit man, i played this when I was 9 years old
I'm 22 now

people still play this?
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>>321326471
hope this answers your question
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a boring duel I had with a boring man, cause I still can't be arsed to fix shadowplay
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>>321325346
Jk3 was dope. Jk2 had the superior plot though.
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NO BATTLEFRONT 2 IS BEST
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>>321326471
People will play this forever now that we won't be getting any more lightsaber games.
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>>321327034
>plot
nigga please, who even plays singleplayer in these games

>>321327171
I'll pass on SW battlefield when I have an in depth lightsaber combat simulator
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>>321325346
>jedi knight 3
>Jedi Academy being referred to as Jedi Knight 3
>Jedi Academy being anything more than a stand alone expansion to Jedi Outcast
>Jedi Academy being in any way better than Jedi Outcast

Jedi Outcast was a solid 9/10 game
Jedi Academy was a 7/10 at best.
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>>321325346
don't you mean jedi academy: jedi outcast 2: jedi knight 3: dark forces 4
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>>321327424
yes, JKA for short

>>321327419
outcast is for force power team deathmatch

academy is for light saber duels and occasional FFA clusterfucks
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>>321327405
That was a long time ago. Dial-up was hardly sufficient to play online and hard to set-up.
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>>321327731
>2003
>dial-up
mate, what?
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>>321327816
I didn't get broadband until 2k5. We could probably make a whole thread polling /v/ on when they went high-speed.
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>>321327405
This is some nostalgic shit

I can't believe it's been 12 years since 2003
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>>321325346
Try movie battles 2, its different but you might like it

Theres this clan on it called cultist, sometimes i join to look at the chat. so fucking autistic
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>>321327987
>implying /v/ is old enough to remember non-broadband internets

>>321328340
JA+ only, why would I want movie battles when I can have improved sword combat?
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>>321325346
jedi knight was pretty gud but swtor is still the best of all time.
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>>321329050
>mfw my name popped up in that webm
wat. also fuck lamers
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>>321330103
1 v 1 me fgt

>>321329946
I bet you also think KOTOR 1 was better than KOTOR 2, my pleb detector is off the charts!
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>>321329050
jesus why do people applaud this as the pinnacle of lightsaber combat in video games. Even if it is the best we have right now, stop liking this poor shit so much or some dev will think you want it recreated 1:1.


Seriously look at the lack of mechanics, its basically just flipping around doing either a light/medium/heavy attack

no parry or dodge system exists. The combat here is really quite fucking barebones.
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>>321330303
no kotor 2 is better with all the restored content. swtor has better stories, better combat, and with the 12x xp boost its the best single player star wars game of all time

>>321330303
no i dont play that game anymore
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>>321330352
>no parry or dodge system exists
confirmed for never having played the game

I get my poke parried twice in that very webm
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>not a Movie Battles thread
But why
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>>321330494
two hits colliding is not a proper parry mechanic, at most its a clank mechanic.
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>>321330352
its alright man

movie battle combat is more up your alley then

>>321330427
i thought old republic was a mmo
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>>321330675
you can parry without swinging your sword, you just need to aim properly, and it's not very reliable
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>>321330675
>>321330804
basically parry happens when:
>two swords collide, both recoil
>you aim precisely at the sword, attacker recoils, open to counter attack
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>>321330804
thats just a block then. Do you know what a parry and riposte is? It's blocking an attack and then 1 of two things should happen

you are stunlocked to have an attack hit you
or there the attack is automatically part of the block, as a counter

oh also this has no proper feinting mechanics either

what I'm saying is that almost every battle ive seen comes down to flippy avoiding, baiting a swing, then swinging yourself

no proper dodge mechanics, no proper counter mechanics, no feinting.
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>>321331048
you're not really open to a counter attack if you can flip 20 feet in the air immeditly after. there is no proper stunlock. Yes maybe you can't swing for half a second, but you can literally just flip away, there is very little room for technical ability in all of this is what I'm saying.
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>>321325346
Dark forces 2 was my favorite jedi Knight game. I didn't like how garbage the shooting was in jedi outcast and jedi Academy.
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>>321331184
and if a blue style strike gets parried by yellow style, or yellow gets partried by red, there's a decent chance to disarm the opponent (after a short cooldown he'll get his weapon back using the force)

>Do you know what a parry and riposte is?
souls babby confirmed

>what I'm saying is that almost every battle ive seen comes down to flippy avoiding, baiting a swing, then swinging yourself
it comes down to proper aim and proper movement patterns, flippy floppy is emergency dodge or a gimmicky strike

>>321331296
> there is no proper stunlock
this somehow is a bad thing to a souls babby
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>>321330352
Movie Battles 2 mod is what I've been playing and it really fleshes out the lightsaber combat.
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>>321329050
That looks really fun but if i played I would have like 200+ ping.

Does lag matter in that game?
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I love this mod
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>>321331530
why are you assuming I'm some sort of dark souls fanboy? Why are you defending a game's shallow combat? Don't you want more depth in your game?

And please don't misunderstand me, I think dark souls combat has ALOT to improve upon as well, network being the least of its problems. But lets be real, add your silly matrix tier flipping and attacking while moving and you'd basically just have your game's combat with an added actual counter and dodge mechanics.

Also yes, proper stunlock should be in every game in which duels, in a sense, are taking place. What the fuck is the penalty for having your swing blocked? Wasted time is all, there is no competitive disadvantage that comes from being blocked. You simply flip away and reset the situation and hope some other player in the FFA doesnt blind side you while you reset.
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>>321327419

Yeah, JK3 was never even made, just proposed.
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>>321331867
quake engine has poor lag compensation

>>321332070
>Why are you defending a game's shallow combat? Don't you want more depth in your game?
it has more depth than chivalry or mount and blade

only thing that can be counted as an equal to JKA is blade symphony (arguably)

>What the fuck is the penalty for having your swing blocked?
confirmed for not knowing a single thing about historical sword fighting
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>>321327030

>heavy stance

muh nigga
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>>321331994
why? fanservice?

>>321331834
>flashy scripted moves in slow-mo
into the trash it goes

>>321332815
I use all 3, but red style obviously has highest potential damage
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>>321332509
>confirmed for not knowing a single thing about historical sword fighting

I'm not talking about historical sword fighting you fucking mong, I'm talking about a video game.


and even if I was, your argument holds no weight because in your game people can literally FUCKING FLIP 20 FEET INTO THE AIR TO ESCAPE AFTER BEING BLOCKED. If two combatants in real life are having a swordfight with heavy two handed swords and one of their swings is blocked by the other in a fashion so that the sword is guided down and leaving the opponent vulnerable, THE OPPONENT CANNOT FLIP 20 FEET AWAY TO ESCAPE, TAKE REALISM OUT OF THIS EQUATION, THIS IS ABOUT VIDEO GAMES.


Also Chivalry ACTUALLY has more depth than jedi academy's combat. Chivalry has blocking, rotating your body to avoid swings, a stamina system, and feinting, and a dodge system as the light class. How can you possibly say flipping till you bait a swing from your opponent then going in for a swing and hoping they don't block has anywhere near as much depth as the fore-mentioned?
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>>321332815
>I use all 3, but red style obviously has highest potential damage
basically red for wiggles and pokes, yellow for suprise shink motherfucker, blue for lunge attack when it's time to end this dance
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>Starting the game locks up my entire system.
>none of the dozen fixes from half a decade ago work.

All I wanted for christmas was to be a jedi ;_;
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>>321333131
So what you're saying is that having your attack blocked DOES have a penalty, in that your opponent is likely to come back and stab you in the dick?
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>>321332940
>>321333198

I respect the strategical aspect, but there's just this simple sense of satisfaction that comes from the hard stance that I don't get with blue or yellow. Always fun to watch people swing the thing around like it's a 50 pound rod of metal, too.
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>>321333131
you never played this game, don't take me (a pretty bad player) dueling a noob and engaging in a FFA cluster fuck as an example

>>321333131
>Also Chivalry ACTUALLY has more depth than jedi academy's combat.
all animations are scripted, can't interrupt yourself mid move

it's not bad, but not exactly perfect either
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>>321333438
also yellow jump attack is the only scripted move that can be sometimes useful, but it obviously locks you in place and wide open

I fought a guy that ended 3 duels on a yellow jump attack
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>>321333417
yes having your attacked blocked should have a penalty. You should be penalized for having your swing sufficiently read and shot down. The penalty should not be "my attack didn't work" because that is not penalty. Instead, that is simply not a gain. The penalty, which is an actual penalty should be, "my attack didn't work and now I'm very likely to get fucked over". This is what proper penalty in a duel, whether fighting game, or whatever you'd classify sword fighting games such as these should be.

The issue is that there is no sense of getting fucked over after a block in jedi academy, you simply flip away and reset without having taken any damage, be it health or (nonexistant in academy) stamina.
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>>321333131
riddle me this batman, does chivalry has a custom map for practising offenisve movement patterns, sword aim, enemy movement patterns, bunny hoppimg, one shotting NPCs with 500 hp, etc etc?

JKA does
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>>321334094
flip away from an experienced player in JKA, and he'll flip forward and air wiggle your ass to 10 hp
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>>321333487
Literally all animations in both games being talked about are scripted, not sure what that has to do with anything.

Also I hope you're not talking about chivalry when you say your moves cant be interrupted, you can block mid move in chivalry or hit Q, this is called a "feint" something that should be in every sword fighting game as it adds necessary depth to duels. It functions as a way to bait swings without having to flip to your opponents nose then flip away.

And I hope you don't mean to imply scripted animations can't be interrupted, because you can just as easily have a scripted animation that is meant to interrupt other animations, this is exactly what the feint in chivalry is.
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>>321334275
okay cool, now we're getting somewhere. You're telling me that tech chasing is a thing amongst the community, albeit at a high level of play. That's decent but flipping away still feels like too safe an option especially against most players in many scenarios.
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>>321334716
I've had people who played this game for over 5 years one shot me in mid air, while being mid air themselves

good jump attack predicts you movement, just like when playing unreal tournament you have to predict enemy movement and lead non-hitscan shots (7 out of 10 weapons)
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>>321334115
no because there is no need for such arbitrary things. Put two experienced players next to each other in chivalry and they'll continue honing their skills and teaching each other just fine. No need for maps to teach anything.
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>>321326676

>playing this game with that ping

Nope.
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>>321334837
Talk is cool but I've yet to see a webm of academy's lightsaber combat impress me.

Every one i've seen is literally flipping until one person fucks up.

see
>>321327030
that encounter was won because the retard with the blue saber completely overshot his jump and started a heavy swing and did not turn around quick enough to block. There was nothing technical done on the part of the other player to earn this victory. He has his opponent severely fuck up and he swung at him. that's what I mean, almost every webm I see of this game boils down to two combatants flipping around each other till one overshoots something or doesn't aim a swing properly.
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>>321334716
also yellow style swings boost your movement speed, and red style slow you down

that's why I hate staff players: then can easily chase you around the whole map with minimum effort, you have to duck under their weapon and hope your attack doesn't get parried
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>>321332940
That's just the singleplayer, which even in vanilla JK3, does when you kill a jedi/sith.
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>>321335258
>also yellow style swings boost your movement speed, and red style slow you down

Okay thats actually a cool little bit of depth a didn't know about, I'll definitely be less harsh about this game in the future knowing that.
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>>321335337
You can turn it off, but I never did.
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>>321335246
>There was nothing technical done on the part of the other player to earn this victory.
being the player that won, I've done 2 tricky moves to reduce his 200 health pool to 0, the blow that ended the duel was possible because of his fuck up though

like I said, I'm pretty bad, but he's even worse

>>321335412
side swing + charge is the cornerstone of yellow style for single sabre, but I tend to exploit animation breakpoints for rapid side sweep strikes, as seen here:
>>321329050
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