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Why did Morrowind have more world variety than Oblivion and Skyrim
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Why did Morrowind have more world variety than Oblivion and Skyrim put together?
>>
>>321321735

Cause they picked the right type of landmass for it. At least Oblivion still had a lot of variety compared to Skyrim.
>>
>>321321735
Real question is why people wanted to live on Vvardenfell. That place is a fucking hellhole except for a few strips of coast.
>>
>>321322186
I'd live there.
>>
they were smarter with their decisions, also the walking speed is snail tier compared to today's standards, also no fast travel.
all those things add up to a much better and fuller experience.
>>
>>321322186
people live in Australia, its not much different
>>
>>321321735
Eh, they shouldn't of had so much grey rocky areas. It shouldn't have extended down to molag Amor.
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>>321322079
Oblivion had variety in its architecture at least, every city looked different. But as far as nature goes I don't remember anything standing out as different except the snowy area. Which was shit.

>>321322359
You can still fast travel you just have to pay. Also even if you set your ath/acro to 500 and run around its still more variety than the other games.
>>
>>321322186
-Exploiting natural resources
-Missionary/religious work
-Having a military presence to keep them under control of the Empire
-Conducting trade
-People wanting a chance to "start over", escape their troubles from other places, etc.
-Adventurers looking for new challenges, relics, and so on.

Also, there are the Dunmer who already lived there, who belonged to clans, were farmers, worshiped the local deities, and otherwise saw Vvanderfell as their homeland.
>>
>>321322590

From what I recall, Oblivion had:
>forests
>plains near Gold Coast
>Snowy areas
>swamps
But most of the areas didn't feel very distinct.
>>
Better world, better gameplay, better story, better combat, better everything.
>>
>>321322760
I liked the gold coast but yeah get the unique landscape mod if you can. Cyrodil is boring as shit
>>
>>321321735
Way better setting. Better as in, more alien and interesting.
>>
>>321321735
This is before Bethesda realized they could develop shallow games that only pandered to the lowest common denominator and make a shitload more profit
>>
>>321322590
>you just have to pay
but you can't travel to the front door of every dungeon in an instant.
Call me crazy, but I am very optimistic for the next TES, Fallout4 in a very broken and messy way showed some potential
>>
>>321321735
At the time the game was made, there was still this "explore the world" mindset for video game settings, were you'd get to see a large variety of locales.

As art assets become a larger portion of the time and monetary budget of making a game, it became necessary to reuse assets. Which is why, as you said, Oblivion and Skyrim have less variety. It's cheaper and easier to have 4 different landscape settings than the 9 or so in Morrowind.
>>
>>321322760
What swamps did it have? Or do you mean in the DLC?
>>
>>321323285
You're insane, my friend. Every single Fallout and TES game shown a trend of dumbing down. I wonder what they'll remove next in TES considering you know it'll need to have a voiced MC this time around. Too many races so some are unplayable or everyone just has the same voice?
>>
>>321323257
All they need is pretty graphics for the dollar signs to come rollin' in.
>>
>>321323425
I know, but they got a lot of backlash fot FO4, even more than they've objectively deserved. So i really hope they've learned something and step up their game.
>>
>>321321735
It doesn't. When was the last time you played it?

It certainly feels more alien, but there's less unique environments altogether.
>>
>>321321735
Nostalgia. Most of the towns are identical in Morrowind if they share the same culture type.
>>
>>321321735
That's a dumb question. You're dumb.

Here's a good question: why did they change the design?
>>
>>321323425
They'll not dare remove races, even if they try to homogenise the voices the best they can do is 6; 2 for all the mer and men races, 2 for Khajiits and 2 for Argonians. The other two are just too different in the way they sound to have the same actors as the rest.
>>
>>321324134
Right now.

>>321324236
Bullshit, played it first time this year.
>>
>>321324470
so where's the difference, fag?
>>
>>321322491
jej
>>
>>321324751
are you blind
>>
>>321324751
How about the part where ninety percent of the island is a fucking active volcano
>>
>>321324470
Why did Bethesda get rid of MK, again?
>>
>>321324751
Not that anon but a lot of southern Vvardenfel has been shifted around.
>>
>>321321735
it didn't
>>
>>321324929
That would have been the most boring scenario ever.
>>
>>321323398
Southeast near Black Marsh
>>
>>321324959
Because he's a hack, it's a shame the most interesting parts of the mythos came from his ideas.
>>
>>321324751
The game was originally going to take place during an eruption.

Also
>The Great Scathes
>Star Wound
>Ald Redaynia as an actual settlement
>>
>>321325081
Coo
>>
>>321325081

Shame they did such a piss poor job of making them marsh like
>>
>>321325048
Well fuck let's just go back to the endless forests of Oblivion. Some of you faggots want Valenwood anyway.
>>
Because they actually put effort into the game.
>>
>>321325048
>lava
>boring

As a geology student, I place a curse on your house.
>>
>>321325082
>made the most interesting parts
>he's a hack

?
Which one is it?
>>
>>321325331
He's right though, that much lava would have just been boring from a game perspective it's just dead space on the map.
>>
>>321325048
Imagine a mushroom city built like a bridge over a flowing river of lava.
>>
>>321325331

I wonder if Dendrologists loved Oblivion?
>>
>>321321735
Skyrim: The entire overworld looks exactly the same - except for the northern part were there is a bit more snow.
Oblivion: same as above.
>>
It's the only non-human province in the series.
>>
>>321325082
>>321325425

What makes a person a hack? Or is it a word we can toss into the same barrel with "cuck", "autism" and "degeneracy"?
>>
>>321324689
And I've played through it a dozen times. Once you've seen one imperial fort or orc town you've seen them all.
>>
>>321322760

Skyrim had tundra, snowy mountains, a glacial region, temperate forests, temperate mountains, marshland, and a massive underground complex.
>>
>>321325943
The canyon and autumnal forest as well.
>>
>>321325943

>snow
>snow
>snow
>snow
>a cave
>>
>>321321735
Because people see what they want to see. If all you're looking for is something to complain about, it's all you're ever going to find. And if you can't find anything, you'll make something up to hate.
>>
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>>321322186
Ebony ore is easy to mine there, also the southern region of the island is very fertile.
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>>321326102
C'mon now I can do the same for Oblivion
>forest
>forest
>forest
>forest
>grassland
>>
>>321326183
I want to like Skyrim. Fuck off moron.
>>
>>321326102
Morrowind
>brown
>brown
>brown
>more brown + ash
>starting zone
>>
>>321326365
No you don't, or you wouldn't be here.
>>
>>321325943
honestly it all felt the same and none of the regions had unique enemies it was just bandits and skeles. Just different colored trees and plains not actually different environments.
>>
>>321325943
Skyrim is GOAT province for me. Growing up on Minnesota I can't get enough of snow, and not a lot of games even have snow on the scale of Skyrim.
>>
>>321326654
I want to badly, its huge. I really want to get sucked into it. But I cant force myself.
>>
Did anyone else feel like climbing mountains in Morrowind was more satisfying than skyrim? Climbing a mountain in morrowind you would find a bunch of cool shit like long lost dwemer cities, tombs cave systems with some cult. In skyrim you only got a mine craft pick axe for climbing a mountain.
>>
>>321326593
But morrowind has the snowy island on the north that was green and snowy and full of glaciers.
>>
>>321322186
To be fair, ash is incredibly fertile for growing crops. That's why, as you go lower down the volcano, the regions surrounding vvardenfell are incredibly rich for farming and plantlife.
>>
>>321327050
You could also levitate over the mountain itself as a testament to how much of a bad ass wizard your character could be.
>>
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>>321321735
Here's an in-game map with clouds removed and roads highlighted.
>>
>>321327548

Nothing beats hopping around from rock to rock with a small jump enchantment

I'd spend hours just aimlessly exploring around like that
>>
>>321327621
Is there one of Oblivion?
>>
>>321327050
They tried to replicate that in Dragonborn, with peaks having unique names and travel markers, but very small "discovery" radiuses which required you to get very close to the summit.
>>
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>>321327621
Yeah Morrowind and Skyrim tend to be about equal in world variety, though Morrowind had a more interesting climate to begin with.

>>321327735
>>
>>321327548
They added jetpacks in F4 now does that mean we can get levitation spells back again?
>>
>>321325605
Isn't Elsweyr Khajit homeland? They certainty aren't part of the human master race.
>>
>>321327971
Well, the jetpacks in FO4 are tied to your character's AP. You can't really fly into Diamond City. Of course, there's nothing to prevent them from making a magicka-draining levitation spell.
>>
>>321325943

This, and I don't feel like the area being largely snowy is that big of a deal. That's just kind of Skyrim's thing. It's far North, it's cold, you're bound to see snow everywhere. But you still got shit like the area around Markarth and Winterhold which felt VERY different from the rest of Skyrim.

Not every region has to have everything.
>>
>>321325605
>>321328018

>only non-human provinces

Summerset Isles = high elves
Morrowind = dark elves
Valenwood = wood elves
Black Marsh = Argonians
Elsweyr = Khajiit
Hammerfell = blacks
>>
>>321328152
>magicka draining levitation spell
That's exactly what I'm thinking of. Also in F4 if you fly over into goodneighbor it will load the city instead of you just getting stuck.
>>
Oblivion will always have he best cities
>>
>>321328190
Now that skyrim isn't the most recent Bethesda game it might be okay to like it now.
>>
>>321325082
>Because he's a hack
If MK is a hack, what the hell does that make Bethesda's current writers?
>>
>>321328496
no
>>
>>321328313

I think he meant the only non-human province explored in the main series

Yeah that's right Arena and Daggerfall don't count
>>
>>321328658
Some of them are alright Emil just needs to be shot so someone competent can take over.
>>
>>321328430
I would hope. I always thought the constant-effect levitation enchantments were ridiculously overpowered and looked silly when using them.

>>321328496
Chorrol was pretty cozy. Imperial City was a bit of a let-down in terms of size. I still get Bravil and Leyawiin confused.
>>
>>321328668

Yes
>>
>>321328496
Everything in Oblivion is just generic medieval setting, how do they go from making unique cities and landscapes to making same copy and paste landscapes and boring cities?
>>
>>321328965
By looking at, and then wanting to go back to Daggerfall.
>>
>>321321735
to make up for the lack of a good story
>>
>>321328965
Blame Tolkien. Shit they even had Mithril in Oblivion.
>>
>>321328825
There are constant effect levitation enchantments? I thought there were only enchanted levitation items that made you have to cast a spell in Morrowind to make them work and had limited charges
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>>321321735
It didn't really. Most of it was brown hills.
>>
>>321328965
I seem to recall Daggerfall being even more generic. Morrowind was exceptional.
>>
>>321329226

I could have lived with that if it was obscenely rare like Adamantium and Deadric was in Morrowind. Fucking leveled lists
>>
>>321328965

because arena and especially daggerfall was that on a massive scale.
>>
>>321325710
Well everything in c0da is retarded so I'd call him a hack. He needs a leash.
>>
>>321330127
>>321329506
Why go back to being generic after making something interesting and unique for once? They remove features that the previous game had but decide to keep the generic setting?
>>
>>321331064

In essence, they wanted oblivion to be a showcase of their new AI and A-life system, but lacked the competence to actually implement it properly.

They said they wanted real people in a real world, so the world was set up to be more down-to-earth to accomadate for it.

The reality was, when they made it their mission statement to have such an organic AI system, they did not actually consult anyone who programmed AI.

Oblivion is a long string of them trying to make it work, losing money out the asshole, and having to release the game just to survive.
>>
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Spears are the biggest meme weapon to ever exist in TES. When will we get a proper spear + shield combo?

>>321331409
Oblivion definitely sounded like their messiest launch.
>>
>>321331747

I'd say arena and daggerfall were worse, honestly. Arena largely because they were making shit up as they went along.

Daggerfall is the most broken game, since there is a whole lot of missing pieces and poor logic.

>If you commit a crime in a town, it spawns a guard.

>everytime you commit a crime

>attacking guards is a crime

>being seen attacking guards is a separate crime

>being seen period as an outlaw is a crime

cue the game crashing at thousands of guards spawn, each one creating five more as you kill him.
>>
>>321322186
It's not really that much of a hell hole outside Ashlands and Molag Amur.
>>
>>321332084
Well what I meant is when you look at the Making of Oblivion videos you can tell it's a mess and everyone's under a lot of pressure and crunch time and one of the things they talk about Fallout 3 is how they have a much better overall plan and structure for development over Oblivion and it shows because F3 is a better game than oblivion vanilla.
>>
>>321331747
Spears and Halberds are the best, why did they remove them? Were they added back in Skyrim?
>>
>>321332290
There's mods for Skyrim for spears and they have their own animation set and everything.
>>
Nigga, can we just have a normal Morrowind thread where you faggots shut up about Oblivion and Skyrim and post treasure rooms instead?

Fucking show me your treasure rooms. Prove you're not a casual.
>>
>>321332936
You can have normal Morrowind threads when they don't start with shitflinging. I'd post my treasure room but I don't have any screenies. It's the entire Balmora mage's guild.
>>
>>321332290
Because they couldn't figure out how the unsheathe animation for spears would work.
>>
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>>321321735
Because Bethesda was going to go out of business, so they figured fuck it, make the game they want to make.
>>
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>>321321735
because morrowind is a real hit and miss game
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>Unique world with many different distinct regions
>Interesting fauna unlike anything seen in other ES games
>No enemy or item leveling, except for spawns outside of Daedric Shrines
>Very little voice acting, but much more information to gain through dialogue
>Great lore with a rich back story
>No compass system that always shows you where to go--you have to figure it out yourself with the given directions

We'll never see another game from Bethesda like Morrowind.
>>
>>321322079
>At least Oblivion still had a lot of variety compared to Skyrim.

LOL
>>
>>321333469
HEYO
>>
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>>321333469

Oh you
>>
>>321322079
Skyrim had more variety than Oblivion.
>>
>>321333512
>No enemy or item leveling

Untrue. Enemies did level, slightly. Look outside Seyda Neen at the beginning and then go back at a higher level, there is a difference.

The Leveling was very minor though, and the enemies themselves weren't leveled in the base game.
>>
So when building Raven Rock do you choose the Smith or the general Trader and which position do you take for your house?
I always choose the trader and the northeastern position
>>
>>321332238
That is true, Fallout 3 is a terrible Fallout game, but as an elder scrolls game it is about the same as Skyrim, maybe a bit below.
>>
>>321333512
Daedric weapons won't spawn in Morrowind until you hit level 18. I also hated the encyclopedia dialogue system. Really any cRPG dialogue system is better.
>>
>>321334049

Trader for his ample gold supplies, though saying that I always personally preferred the Mournhold general trader for the location.

My house was opposite the overseers house
>>
>>321334250
They won't spawn on random enemies, but preplaced enemies still have Daedric items, and so do Ruins.

In fact, there is a specific ebony mine you can easily find and then tell someone about to get a Daedric weapon at level 1 if you know what you're doing.
>>
>>321333821
>>321333553
Skyrim:
>few unique cities
>lots that use the stock houses
Oblivion:
>all cities are unique

Skyrim:
>snowy area
>cold forest
>cold plain
Oblivion:
>ranges from hot marshes in the South to snowy mountains in the North
>>
>>321322079
AHAHAHAHHAHAHAHAAHA
OBLIVION FAGS ACTUALLY BELIEVE THAT
AAHAAAHAHAHHAHAHAHAA
>>
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>>321334482
>all cities are unique
>they literally all share the exact same template just different colors
>>
>>321334432
I always grab that Dai-Katana from the plantation above Vivec
>>
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>>321334621

Except the architecture is actually different in each one. Can't expect frogposters to actually pay attention to a game though.
>>
>>321334482
Wrong
Every single building in Imperial city is copy pasted, same for other cities, majority of buildings are copypasted over especially Imperial Chapels
Same goes for regions, Skyrim had frozen wasteland, tundra, geo-active zones, mountains covered in forests, plains covered in forests, barren plains, an autumn forest etc.
As for Oblivion it is literally 4 types, marsh, forest, forests that cover mountains and north.
>>
>>321321735
Skyrim was better than Oblivion, since it was only Mediocre instead of just bad.
>>
>>321334482
>>321334482
Oblivion:
>forest
>mountainous forest
>grassland
Skyrim:
>ranges from vast snow deserts of nothern Skyrim to autumnal forests and steam vents of the Reach
>>
>>321321735
What kind of name is Vvardenfell
>>
>>321334482
I can tell the difference between Markarth, Whiterun, Solitude just fine looking at them from a distance. I can't even remember the difference between Anvil and Chorrol.
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>browsing some mods for Skyrim
>find a Daedric armor mod with the Daedric armor from Morrowind
>look at the details section of the mod
>mod is complete except it is missing the Daedric Face of God

They were so close at making a must download mod.
>>
>>321334482
http://i.imgur.com/YkaBQ8o.jpg

Skyrim has tundras in whiterun, fjords in reach, swamps in hjalmarch, pine forest in falkreath, autumn forest in riften, volcanic hot springs in eastmarch, plus lots of different snow regions from shores to mountains.

All Oblivion has is forest, slight swampy forest, snow, and some small yellow plains in Anvil.
>>
>>321335025
Riften was basically just an improved, but smaller Bravil.
>>
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>>321334874
Literally 4 cities in Skyrim use exactly the same buildings (see pic related) while Oblivion only usually uses the same cathedral in each city, whilst the actual town houses are unique to the city (besides the shitshacks in Waterfront).
>>
>>321334969
>this is the power of oblivion nostalgia

oblivion was a blunder, plain and simple, they thought they took too much of a risk with morrowind so they made everything as bland and samey as possible. There are two regions, colovia (warm palette) and nibonay (cool palette) and some snow that just looks like white dirt.
>>
>>321335017
Fell means city or a settlement in Dunmer Ehlnofex dialect
Vvarden means shield or protection
So Vvardenfell means protected land
>>
>>321321735
its weird creepy and alien thats all i got from it it all felt the same marshes and ash lands
>>
>>321335295
I hope for more open cities like this.
>>
>>321335295
Some smaller cities still share their fucking buildings with other cities, like Bravil
And at the same time there isn't a single city with as many unique buildings as Solitude for example
Greatest offender being Imperial City which I hope I don't have to describe the lore version of for the thousands time
>>
>>321335478

Oblivion had mods for open cities. I'm sure Skyrim must have those too by now.

>>321335257
Oblivion had a lot of different regions as well.
>>
>>321335664
>all those regions
>they look identical ingame
>>321327928
>>321327621
>>
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>>321335664
>Mods
>>
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>>321335646
>like Bravil
Show me another city in Oblivion that uses these rickety buildings. I'll wait.
>>
>>321335664
different nature types are a lot more visible in Skyrim because at the end of the day varied nature types in Oblivion are still mainly variations on Heartlands with same tree types etc.
In Skyrim more varied vertical terrain and shit like that makes it a lot more visible at least for me
>>
>>321328739
DAS RITE
>>
>>321335848
I fucking hate Bravil and Leyawiin. Those cities are ugly, confusing eyesores.

Thank god Betheda realized Oblivion was a mistake and at least took a few steps away from it.
>>
>>321335838

Bit of an overkill, even modding an es game right is less tedious than Dorodango
>>
>>321335664
Dude, that's a planned map for Province Cyrodill, a province mod for Morrowind. Their goal is to actually make the biomes unique, tropical and more interesting.
>>
>>321335978
>Leyawiin
>ugly
Nah Brah, Bravil was a shithole but Leyawiin was comfy.
>>
>>321336130

The map is pretty good at showing the current regions in game though, which are all unique (even if people might not notice).

You can see the various regions on this map by their difference of tree/ground colour. It's just more obvious in Skyrim since you can see the difference between snow/no snow much stronger>>321327621

>>321327928
>>
>>321322491
vvardenfell is literally tes australia
they even gave dunmer australian accents in skyrim
>>
>>321336131
Nope, just too another look at it for the first time in a while. Shit's ugly. The color palette for it is just miserable, the walls all look moldy.
>>
>>321336427

I guess that's why I find it comfy, that look of decay is great.
>>
>>321336283
>The map is pretty good at showing the current regions in game though, which are all unique (even if people might not notice).

No its not, half of those regions are not in the game. Why are you trying to sugarcoat the game?
>>
>>321336556

You can clearly see those regions on this map of the actual game:
>>321327928
Unless you're colour blind I guess.
>>
>>321336283
>even if people might not notice
Yes, that's exactly what is wrong with Oblivion. Different regions don't stick out as much as in Morrowind so what you get is a generic terrain with little to no variation. Believe it or not but some fans are still mad they didn't get the jungle Cyrodiil as it was described in Morrowind.
>>
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>>321336672
Its closer to this map actually, even though I think there's even less biomes than that even. You map has like 17 different regions, while the real game has about 10 or less.And those 10 regions are not very different from each other, except maybe 4 biomes.

Picking up a planned map from a Morrowind (a mod that tries to make the world feel more varied mind you), and pretend its how Oblivion actually looks is very dishonest of you.
>>
>>321337212

I wasn't aware it was a mod map until you mentioned it, I just googled Oblivion regions map. Yours seems to be missing areas on the other hand, or they're not colour coded for some reason.
>>
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>>321333195
I'll dump some I took. I'm in the process of moving everything to a bigger treasury right now.
>>
>>321321735

Because of your nostalgia googles

Morrowind, as the rest of the TES series, is mediocre
>>
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>>321339061
>>
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>>321339190
>>
>>321335848

Some cities like bravil and layawinn looked different enough to add some diversity to the towns, but what always bothered me was how they all used the same city walls.

Bravil was the worst in this regard. A shanty town shouldn't have clean stone walls like Chorrol should.

I'll admit that's one aspect that was much improved in Skyrim
>>
>>321322751
Dammit what a fulfilling life.

Reminds me of the western frontier.
>>
>>321327971
No. Bethesda does not allow fun anymore.
>>
>>321340330
Fallout 4 is fun
>>
>>321339190
>>321339398
>>321339061
Does MGE still run like shit?
>>
>>321321735
Because it took long distances to get places with no fast travel or quest markers
>>
>>321341134
I use MGEXE and it works fine.
>>
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>>321341134
Nah, the biggest FPS hit is usually grass, and I'm not using that because it's not compatible with Morrowind Rebirth.
>>
>>321341232
>>321341296
Thanks for the info, reinstalling with a physical copy right now
>>
>>321341491
>He still has a physical
My brother of dark skin
>>
>>321343060
Physical sucks ass because I have to dig out my cd every time I feel like playing. I ended up burning my disc to an iso file.
>>
>>321331064

>Interesting

Making a fucking bog and black shit everywhere and then spamming fucking mushrooms doesn't make a landmass interesting. If you think a "le random giant plant landXD" is remotely enjoyable I would assume you are no older than 10.
>>
>>321343261

I'm just a sentimental fucker who can't let go. I can't bring myself to buy a digital copy of a game I already own in physical form
>>
>>321334969

>Steam vents
>Reach

It was Eastmarch you stupid fuck, if you're going to shill for Skyrim do it right.
>>
>>321343426
>I Didn't Play Morrowind: The Post
>>
>>321337212
fuck when I saw that thumbnail I thought it was piccolo dick for a second
>>
>>321339061

What mod is that house from?
>>
>>321343448
I still use my physical oblivion discs too whenever I feel like playing it again.
>>
Anyone else really like the atmosphere of Tamriel Rebuilt?
>>
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>>321343650
That picture is Tel Magus. Good luck finding it, it's old.

This and the last one is in Uvirith's Legacy Tel Uvirith.
>>
>>321343782

Yeah I was curious because I use Uviriths Legacy too and it looked kinda similar. I love legacy and telvanni.
>>
>>321343782
I wanna jump on those tables and watch the shit go flying
>>
>>321343780
Their landscape construction is much better than normal Vvardenfell, which is cool.

Also, their cities are fucking huge by comparison. Old Ebonheart and Almalexia are gigantic, I can't wait to see them when they're done.

I haven't explored the whole continent to see what else there is.
>>
>>321343972

Yeah Almalexia is impressive, a shame they're scrapping it again.
>>
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>>321343945
It won't go flying because it's Morrowind and there's no physics on items.
>>
>>321343945

Morrowind doesn't have any physics. Items are glued to whatever surface they're resting on
>>
>>321344052
>a shame they're scrapping it again.

Wat? They're rebuilding the whole thing? Why? I mean, it had no interiors, but it looked fantastic.
>>
>>321344097
yeah I thought it was oblivion until I looked at the other post you made
>>
>>321343972

Also I love Port Telvannis, shits impressive.
>>
>>321344052

I thought they were just reworking the vanilla Mournhold into it so it didn't exist as a separate space inside the city?

http://i.imgur.com/ajc6Phj.jpg
>>
>>321344278

I'm not too sure, all I heard was that they wanted to rework it.
>>
>>321321735
oblivion had way more variety in areas, morrowind breaks down there is bitter coast, azuras coast, ascadian isles, molag amur, grazelands, sheogorad, west gash,
the thing about oblivion is a lot of the areas were either connected to the nibenay bay or had the magical boundry spot that morrowind cleverly worked around by surrounding with water. can't tell you how many times i had a fucking troll in oblivion run out of bounds to regen then come back to fight over and over again. if there wasn't the boundary area or bay area there was only one main path and the land marks were not really spaced out well where you could jump and cover bigger distances like you were just suppose to fast travel between everything which wasn't exactly bad its just morrowind was slightly less randomly generated like you sort of had to look around for things because it could blend into the terrain from the wrong angle but once you run around a bit you get an idea of how those things form and that there is a hidden entrance around that rock area.
skyrim just was so boring to travel around in with the mechanics being nerfed, no speed boosts, no athletics. i got into morrowind because it gave me tools to actually walk around and explore like jump around/levitate, skyrim was just generic hack attack my sword attack animation hits 2 or 3 enemies but only damages one until call of dooty kill cam comes up and makes the boring combat last even longer. i really liked that swamp area in the west of skyrim but there wasn't much to do there at all
>>
>>321344193

Maybe scrapped was the wrong term, but I remember reading they wanted to change it or something. Trainwiz might know.
>>
>>321344383

I appreciate they often go back and rework what's been done, but it seems TR completely change half of what they've done at least once a year
>>
>>321344278
They would have to really, really scale up the actual Mournhold piece, because I visited it in Tamriel rebuilt, and it was there, as in the actual Mounrhold was a 3D model that you could fly into from the outside, it's just that it was much smaller than the actual vanilla version.
>>
>>321344561
that's why it will never be finished
>>
>>321344607

This was posted a while ago so it might be out of date, but as far as I'm aware they were going to completely rebuild all the vanilla Mournhold areas to fit within the TR city, even though it wouldn't end up looking like the original
>>
Is there a proper mod for Skyrim that allows me to put robes over my armor? Even better if it changed the armor system so it is like Morrowind's armor system.
>>
>>321344874
Yeah, it's called "Morrowind".
>>
>>321333512
>miss miss miss miss miss miss
Okay, joking aside, magic was either underpowered (if you played "fair") or overpowered (if you decided to abuse alchemy and other stuff)
>>
>>321344468
fuckin people complain about cliff racers, they ever get chased around by damn whisps? i mean i loaded up morrowind saved in the water climbed on land and got 3 cliff races on me that instant but really wasnt as bad as a gigantic fucking bear or mountain lion or wisp / what was that freaking nature thing all the time everywhere you go. at least in morrowind there was a veriety of nature stuff attacking you and daedra thrown in
>>
>>321335376
How do you know this?
>>
>>321346123
I've spent 10 years being lorefag at this point
In Pocket Guide to the Empire 1st edition it's stated that Vvardenfell is a Dunmeri/Dwemer dialect Ehlnofex name meaning something along the lines of
>Shielded City/Island
>http://www.uesp.net/wiki/Lore:Pocket_Guide_to_the_Empire,_1st_Edition
Find is there somewhere
>>
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>>321346123
>>321347564
But generally TES books collectively having more than one million words worth of text in it's books not counting world/quest info and other sources for in world lore helps.
TES is probably the biggest setting that was born from videogames.
>>
>every NPS is basically an infostand that tell you the same shit and nothing unique
>more world variety
>>
>>321347739
>those dungeons in dragonborn just full of books
Best thing ever
>>
>>321347927
Thats my one big problem with Morrowind. There are tons of NPCs, but almost all of them are encyclopedias with zero personality
>>
>>321326883
Have you played dragonborn? I felt the same way but dragonborn is great and really felt like a 90s crpg updated. I kept scuppering myself by steaming in killing everything/acting like I do in other Bethesda games when I should have been roleplaying.
>>
>>321348169
Not to mention most of the time you're just selecting encyclopedia topics and maybe once in a blue moon you get those 2 lines of red text that consist of "yes" or "no" for actual dialogue options.
>>
For those of you who hace played it, I have some questions about Tamriel rebuilt, because the official site isn't very clear:
- I understood that not all of the areas are complete but for those which are, do they come with quests, shops, somewhat unique PNCs ?
- How big is it in term of content (exploration, items, quests etc...)
- Do you think it fits nicely with the base world ?
- Should it be the reason I install the game again ?
>>
>>321348360
I don't think you ever actually played Morrowind.
>>
>>321348868
But I've played through it and the expansions multiple times. You know anon some people aren't autistic and can criticize things they like. One thing i dislike is the terrible dialogue system.
>>
>>321348670
>- I understood that not all of the areas are complete but for those which are, do they come with quests, shops, somewhat unique PNCs ?
Some of them are. There's some cities where guilds are functioning, quests and dungeons are full, etc. Other places where the towns exist with interiors filled with stuff, but no NPCs. Other areas have towns with no interiors at all, just doors that don't lead to anything.

- How big is it in term of content (exploration, items, quests etc...)
Did you not see >>321344278?

Open the embedded image.

>- Do you think it fits nicely with the base world ?
About as well as it possibly can, considering it's designed to be as lore friendly as possible.

>- Should it be the reason I install the game again ?
Probably not, but you should install the game again anyway.
>>
>>321348670

In terms of content, it will be huge. See >>321344278 however only half of that has been released so far. There are a fair few quests, not sure how many right now as I haven't played in a while. Same goes for NPCS, there were areas that were populated and areas that weren't but this was a few years back. It fits in very well with the vanilla game, the team do put a lot of effort to retain Morrowinds atmosphere.

As for whether you should reinstall, that depends. If you just enjoy exploring then I'd definitely recommend it. Otherwise wait for OpenMW 1.0, which shouldn't be too much longer.
>>
thanks for making me depressed OP
Morrowind was fun to explore, the people hated you for being an outlander I really enjoyed how it was like putting you into a spot to learn about the game and the story. I fucking hate this Star Wars story line of nope han didn't shoot first >>321348169
your health is getting low do you have any potions or food
personality story line shit like morrowind drops you in and let's you explore. without this autistic NO IT HAPPENED THIS WAY story line. like skyrim was fucking unplayable for me
>intro of personality im on a fucking cart
>fun im watching people talk great personalities
>character creation takes forever duh
>great personalities get head cut off
>run away from the dragon great story bro
>get to first town
>attack chicken
>entire fucking town decides chicken in the most valuable thing in the world
>whole town attacks me
>all guards attack me
>encumbered from run away from dragon loot
>can't talk to personality escape from dragon guy
>have to run somewhere to continue quest not sure because entire town is attack me
>>
>>321349210
>your health is getting low do you have any potions or food
>muh prescripted line of personality
>>
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>>321349210
It's like you vomited all over the keyboard and hit send before looking over any of your post.
>>
Because morrowind is an interesting location but Skyrim is generic viking stuff and cyrodiil is generic medieval european stuff
>>
>>321321735
never played morowind, are all those tiny islands explorable? Is there boats or something.
>>
>>321349210
This can't be bait. Trolls don't put in this much effort to sound this retarded.
>>321349783
Yes, you can explore them all.
>>
>>321349783

Some have boats, others you have to swim/teleport/jump to
>>
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Will this shit EVER come out? At this point I feel like all hope is lost.

I just want to play morrowind on a modern pc
>>
>>321321735

Bethesda could have done so much more with the Reach in Skyrim. It deserved it's own DLC.

Not being able to ally with the Forsworn and regain them Markarth pissed me off.
>>
>>321349783
Those tiny specks are just rocks for the most part But yeah you can go to them.
>>
>>321349783
Every. Single. One. Many have little or nothing on them, but some hide dungeons and other stuff. A limited selection is reachable by boat; you'll have to swim/waterwalk/spelljump/levitate your way around
>>
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>>321349928

Soon friend, soon.
>>
>>321330946

But that love letter was so juicy
>>
>>321350010
>>321349970
>>321349923
>>321349915
Thats pretty cool, the only thing I played remotely similar is New Vegas. Is it worth playing on Xbox huge?
>>
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>>321350029
This makes me wonder, if OpenMW 1.0 is ever to be released, will it be possible to combine it with Morrowind Overhaul and a whole bunch of other mods for absolute graphical beauty and the best possible gameplay?
>>
Imagine Obsidian developing an Elder Scrolls title.

I wouldn't even care if it was a spin-off action adventure. Just someone else then Bethe$da
>>
>>321349915
I'm don't need to put effort into making it not sound retarded because that was my first experience with skyrim. Fucking 30-60 minute intro bullshit of running away from the dragon. Get to town, accidentally attack a chicken owned by some NPC and everyone and the guards try to kill me. At least in Morrowind the guards would stop you to pay a bounty, or Oblivion you could yield. Fuckin Skyrim I run away from the town and hide till people are not hostile anymore, everytime I go back to town I'm marked for death like every last NPC in that town is the Nordic Marong Tong because I attacked a fucking chicken.
Fucking been following ES for years I'm so sick of the personality shit people talk about they get like a fucking predetermined line to say like in fable when the guy would say over and over again when your health gets low like it's super fucking annoying just the same dialog over and over again, like somehow people think it's better when there are voice actors doing it than text. Go talk to a fucking savant or something if you want more topics in Morrowind. You're an outsider people don't want to ask you about your fucking day.
>>
>>321350273
New vegas fucks you over with invisible walls and tons of objects you can't actually climb such as pic related. I would definitely recommend you play a PC version of Morrowind unless you really like getting stuck in geometry with no way to get out and thick fog everywhere.
>>
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>>321350332
I'd pay loads of money to play an already patched version of Morrowind running on openmw with the graphical overhaul and a completed tamriel rebuilt.

Come to think of it, why does Bethesda never release an enhanced edition of their games with the best mods fully patched into it?
Pay the mod-creator some money and release an ultimate edition that everyone will love
>>
>>321350332

You won't be able to run OpenMW with Overhaul, Graphics extender or the Code Patch because those mods are designed only to work by messing with vanilla mw. As Openmw is a completely different engine they simply won't work. However a lot of the stuff they do is, or will eventually be written into the OpenMW enigne.

As far as I'm aware they've already got LOD written into it as standard.

Part of the design with OpenMW is you can get the effects of things like overhauls without having to bug the shit out of the original engine causing untold levels of instability.
>>
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So much Morrowind love for all the right reasons. This fuzzy feeling goes well with the season!

Merry Christmas, n'wahs.
>>
>>321349915
actually this is exactly why i like single player games, and hate "personality" fuck you and your opinion. I'm a retard? fuck yourself. Condescending little shit. I play games to get out of meatspace with fucking assholes like you.
>>
>>321322359
>mfw when I could traverse the continent in a single leap
>mfw multiple ring with jump 100 for 3 seconds
>acro 100
>boots of blinding speed

Stay pleb brah
>>
>>321351115
>>321350447
>>321349210
You're definitely retarded. You can barely form a coherent thought.

>>321332936
Mine's pretty shit due to me never properly centralizing all my treasure rooms.
>>
>>321351724
>>
>>321351841

Go tidy your room N'wah.
>>
>>321351841
Also I used up tons of items on that final dungeon crawl in Bloodmoon.

>>321351928
I stopped playing this save and started a spear character.
>>
>>321351978
This pile of trash armor used to be bigger.
>>
>>321351978

>Estirdalin is baffled at the results of her latest spell. It seems that somehow moon sugar was mixed with her scuttle.
>Ajira is mysteriously nowhere to be found
>>
>>321322760
You have th expansion wich solves that.
Last good expansion of bethsithesda
>>
>>321321735
Why did Nehrim have more world variety than Morrowind, Oblivion, and Skyrim put together?

http://sureai.net/games/nehrim/
>>
>>321352834
piss dich
>>
>>321352834

Because they weren't bound by corporate needs.

Also, Enderal soon bitches.
>>
>>321329226

Don't blame Tolkien. Blame every other asshole Fantasy writer who refused to develop their own shit.
>>
>>321352834
Shit, I need to give that shit a try.
>>
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>>321350919
>>321351115
>>
>>321323425
Fallout did mostly dumb down but there are some additions that are less dumbed down. Like the new armour system. It has a lot of potential, they could have done something much better with it, but they decided to stay so... Symmetrical. Hopefully they'll learn and improve on that for TESVI. Mods will improve on what Fallout ended up with
>>
>>321355887
>Hopefully they'll learn and improve on that for TESVI.

You think Bethesda gives a fuck about improvement?
>>
>>321356071
I'd argue Fallout 4 is an improvement over 3 even with all its flaws.
>>
I feel like people forget the different environments that were in Skyrim
Off the top of my head
>mountains and snow that everyone remembers
>plains near white run
>glaciers on the north coast
>"hot springs" brown, cracked dry areas with pools of steaming watee where mammoths hung out a lot
>thick warm forests, area near Riverwood or whatever
>those foggy swamps full of spiders
This thread is how I know /v/ has become a bunch of nostalgia fags that just hate everything no matter what as if its their hobby
>>
I feel like people forget the different environments that were in Skyrim
Off the top of my head
>mountains and snow that everyone remembers
>plains near white run
>glaciers on the north coast
>"hot springs" brown, cracked dry areas with pools of steaming watee where mammoths hung out a lot
>thick warm forests, area near Riverwood or whatever
>those foggy swamps full of spiders
This thread is how I know /v/ has become a bunch of nostalgia fags that just hate everything no matter what as if its their hobby
>>
>>321356510
>>321356563
Well that was weird
Thread replies: 255
Thread images: 40

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