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So?
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You are currently reading a thread in /v/ - Video Games

Thread replies: 28
Thread images: 8
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So?
>>
6 if playing healer, 4 if tank
>>
Square, be it RPG or 4X it's just easier to visualize and plan space in terms of squares.
>>
hexagon all the way
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Hexagon
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Hex ring is energetically and sterically advantageous.
>>
Why not a circle?

>but they don't tessellate!

Bullshit, GPUs allow for lots of tessellation
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>>321191432
>Filename
>TBS
>>
>>321190052
What is this
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>>321190927
Enjoy never being able to see your character's true form.
>>
>>321190052
you can get more tiles with the square, but I prefer the hexagon

its easier on the eyes and you don't have to worry about rules concerning corner tiles
>>
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>>321191561
>>
>>321190052
Both
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>>321190052

I'll take benzene over cyclobutane any day.
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>>321191561

or this one
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>>321190052

There's no reason to ever use squares unless I have to interact with the game via d-pad.
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>>321190052
Square for Tactical Games, Hex for 4X Games.
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>>321190052
It really just depends on the kind of game you're playing.

Squares are better, though.
>>
>>321191749
I wasn't considering games like >>321191779
this anon >>321192087 has it right
>>
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Hexagons are for literal Jews.
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>>321192278
>>321191779

Man, FF Tactics is one of the best games I've played.
>>
Thousands of genius computer scientists didn't work their shit off to bring you floating points and you still play on fucking grids. If I want squares and hexs I'll play a board game and if we're talking any kind of graphics I'll find better than 6 sided shape resolution in those. Obviously 4 man parties should travel in a rhombus shape and 6 man an flat first (not corner first) hexagon. Character portraits should be in hexes.
>>
>>321193049
>Character portraits should be in hexes.
Fuck no
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>>321194175

Character portraits belong in circles. Masterrace.
>>
>>321190052
The only good thing that Civ 5 did was introducing hexes.
>>
>>321194603


egg form >>>
Thread replies: 28
Thread images: 8

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