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Pillars of Eternity.
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Thread replies: 74
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What does /v/ think of Pillars of Eternity? It's pretty cheap on Steam right now, and I was considering buying it.

I really like Baldur's Gate and Dragon Age Origins, so would I enjoy this?
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>>321176356
It's not bad. It seems to be patched constantly to make it less fun, though.
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>>321176356
>I really like Baldur's Gate and Dragon Age Origins

yeah because these games are really similar!
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It's okay. Not bad, just okay. It's worth it if it's <$15.
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its like a streamlined version of Baldurs Gate

you'll probably enjoy it though, its pretty fun
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It's the best CRPG created since Mask of the Betrayer. If you liked Baldur's Gate 1, you will most definitely enjoy this one, it's easily above Baldur's Gate 1 and Dragon Age Origins. Not as good as Baldur's Gate 2, though.
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>>321176356

I started playing last night. Amazing game, lots of text, character sheets, spells effects and more. My type of game and one that I needed to filter my gaming sense after playing that pseudo-not really an RPG, Fallout4.

Pillars of E is kinda slow though, if you want a more fun gameplay RPG I'd suggest Divinity Original Sin. It just feels like a more modern take on the genre, while PoE stays true as possible.
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>>321176356
My only complain is that they made the game require abit too much micro management, so you end up pausing the game 5-6 times a fight to do an action which really kills the comfy for me
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>>321176874
>motb
>best

get the fuck out of here
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>>321176952
Divinity: Original Sin has a way better combat system than Pillars of Eternity, that shit is fun as fuck.
In every other department, though, such as setting, writing, characters and art design, Pillars shits all over it.
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>>321176356
It'a 6/10 and I would wait a few months after the last expansion is out before buying it because the game is rebalanced constantly.
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>>321176994
>pausing the game 5-6 times a fight to do an action which really kills the comfy for me

That's the down side of having real strategic value in a none turn based system. Only way to make combat flow better, would be to pick away at skills, systems, and more that bog down the player with information overload.

Careful anon, that kind of shitty thinking is what lead to the ultra casualization of current gaming. I know you have good intentions, but let's not shit on something good and different for once. You still have your CoDs and mimic pseudo lite ACTION rpg games out there, let us have this one.
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>>321176994
Until you realize most skills aren't worth using
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>>321177014
I didn't say Mask of the Betrayer is the best CRPG ever, dumbass. I said Pillars of Eternity is the best CRPG released since Mask of the Betrayer.
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>>321177115
annoyed the shit out of me that they released the expansions in two parts

havent even bothered with part 1 because of it, they say that the story is finished but why then split it up? why not just name the xpacs differently?

OP: since its the christmas sale i would pick it up now but wait for white march p2
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>>321177115
>release an expansion focusing almost entirely on combat instead of story
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>>321177405
you must think its better than nwn2 and nwn2 was great

otherwise you wouldve said its the best crpg since nwn2

>even using motb as a metric of "good crpgs"
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>>321177547
>story
go watch some movies and uncharted/mgs4
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>>321177547
>release a rpg where you don't get xp for fighting mobs
>put some every five steps
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>>321177547
>the combat is shit
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>>321176356
>super cheap

not really. also, wait for goty version with both expansions and when they finally patch it.
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>>321177629
>complaining about focusing on the story in an obsidian rpg thread
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>>321177620
MOTB is great, nigger. It's no Baldur's Gate 2 or Arcanum, but it's really good.

I'm not talking about Neverwinter Nights 2 OC, I'm talking about Mask of the Betrayer.
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>>321177756
Yes it is
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>>321177547
He seems to be really proud of his garbage 'BALANCED' combat? Doesn't he?
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>>321176994
You realize you can setup the game so it pauses when certain events happen, right? Just like Baldur's Gate and shit.
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>>321176356
boring to look at, it's boring to read, it's boring to play
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>>321177036
This. The combat in PoE is garbage but everything is incredible. I would give my left nut for Divinity:OS's combat in PoE.
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>>321176356
It's absolute garbage, it has some of the worst writing I've ever had to endure in an RPG and the combat is garbage, the game literally has no redeeming qualities and tons of features are either poorly implemented or completely unfinished (the keep for one thing)

There is far too much combat that literally does nothing for you (no exp, loot is worthless) and the dialogue is completely awful, the setting is retarded and the main plot is completely nonsensical (find the thing that made you sick, somehow this will help cure your incurable condition that is triggered in random people by random events, but in your specific case finding the cause will somehow cure you! And all your companions will risk their lives for your sake in doing this for no fucking reason, fuck yea!)

Avoid it.
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>>321177770
>obsidian get to make a 100% donut steel story with no publisher input
>it's their weakest attempt since NWN2 OC
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>>321176356
Should i get this game or divinity: original sin?
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>>321177438
>annoyed the shit out of me that they released the expansions in two parts

they needed the money. it was that or no expac at all, and probably no futher patches either
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>>321177943
>worst writing I've ever had to endure in an RPG

muh hyperbole
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>>321177908
>no explosion every 10 seconds
>boring

Go play cod.
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>>321177770
Its a shame that everyone worth note at Obsidian left in the last couple years.
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>>321177832
I don't mind balance, but you can balance something to a point of losing all flavor and feeling the same. Ciphers are literally the only interesting class because of this. Also, as much as people bitch about skill balancing itemization is just as bad because game lacks any really interesting items with unique properties in pursuit of making everything viable.
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>>321178036
Not quite kid, unlike you I have no problem backing up my claims, I have yet to play an RPG that fails so badly at the very fundamentals of storytelling, when the fucking game fails to establish a basic premise you know you fucked up, when you describe the color of a characters eyes twice in the same sentence, you know you fucked up.

Your move Paco, try not to embarrass yourself too much this time.
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>>321177943
>it has some of the worst writing I've ever had to endure in an RPG and the combat is garbage
But aren't you glad to know the guy you're talking to is scratching is balls and ass while you have a conversation?
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>>321176356
it doesnt come Close to Baldurs gate 2. Story is linear, uninteresting and uninterestingly written. i was really hyped for this, but was sorely disappointed. i didnt even finish it, i was that bored by it. (i was near the last boss as i later found out, for all you "hurr cant judge a game you didnt finish" People)
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>>321177943
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>>321178008
Divinity has better (turn based) combat but its story is not worth mentioning. Very goofy too.
Pillars combat (rt with pause) is not as good in my opinion (baldurs gate and dragon age 1 did it better), its story and writing is god tier while divinity is mediocre at best.
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>>321177856
Which is annoying as fuck. Go full turn based or full real time, pausing every 5 seconds is annoying as fuck.

NWN and BG weren't as annoying as PoE when it comes to combat.

Keep in mind I say this as someone who enjoys the game.
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>>321177943
>the main plot is completely nonsensical

>OH SHIT NIGGER YOU GONNA GO INSANE
>only in-game representation of this is shitty cinematic with glowing rocks when you rest
>once you hit the big city and start doing sidequests it's easy to forget why the fuck are you even chasing mysterious man

RIP Obsidian
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>>321178085
South Park was pretty good though
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>>321178215
>Shit, I have no rebuttal
>Let me chimp out and throw dung instead!
You're adorable, kid, now run along, you need to be over eighteen years old to post here.
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>>321177856
Fact game launched with no party AI whatsoever didn't help the constant micro you had to do. It's better now, but not by much.

>we'll never get ToEE2
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>>321178278
>the main plot is completely nonsensical
What? How the fuck is the main plot nonsensical? You have some explaining to do.
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>>321178173
>>321178326
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>>321178326
i hope for you that you're baiting, cause you Sound liek "pshh, nothing personell, kid"
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>>321176356
can't believe I spent like 40 yuro's on this
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>>321178278
What's worse was
>OH SHIT NIGGER YOU GONNA GO INSANE
>All the other watchers still generally take decades to go insane, but it's a really pressing issue for you! >Except it actually isn't, but let's ignore constant inconsistencies in writing and just GO on this wild goose chase that's much more likely to get you killed than the condition that ails you!
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>>321177620
And yet NwN: HotU was better than all of NwN2
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>>321177856
i always hated auto pause. never used it in any game.
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>>321177676
I just do not get this. I can understand it in game where you can deal with stuff in a wide variety of ways and the devs want to make the xp rewards equals for all paths but that does not seem to be the case in this game.

Is it a matter of balance? No matter what it makes normal mob encounters feel like a chore at times.
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>>321178418
Well thank you for your assessment Mr. "I can identify what people sound like over short sentences of text"

I'm sure people generally value your tremendous insight.
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>>321178068
I have a better idea, you kill yourself.
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>>321177676
>>release a rpg where you don't get xp for fighting mobs

You do, though. Just not on individual per-kill basis. It's more like a milestone after you "kill X monsters" and then you unlock a lore snippet which gets you experience. If they wanted to avoid marrying experience to combat at all they should've done something like Underrail's Oddity experience system.
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>>321178517
you're welcome senpai
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>>321178678
The point is you generally fight the same mob dozens of times after it no longer awards you with anything, it's not challenging, it's not rewarding, it's a complete and utter waste of time, it's the combat equivalent of slow-walking sequences in the modern trend of cinematic bullshit games.
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>>321178625
OP should get divinity instead, much better game
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>>321179003
Also the only dev in existence that I would personally still call "based"

Results aside, they are one of the few studios that keep trying to push the limits of what they can do.
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>>321176356
>mfw stronghold

seriously, why even bother have it in the game if you're just going to plop it there without anything story to do with it?
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>>321177036

Pillars combat is better desu

Everything feels balanced as fuck vs the weird shit in os where Mage becomes utility and weaker and assassins one shot

I also HATE random loot

Other than that the female body was bretty good

Companions in os were an afterthought. Too
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>>321179124
because people demanded it to be there.
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>>321179124
then you have that shit where you can build stuff from wherever you are so you never have to visit it anyway

i think it was fans wanting a stronghold, perhaps it was part of the reach goals? and obsidian didnt really know what to do with it so they just patched shit togheter
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>>321179176
>hate random loot

but that makes new playthroughs more interesting
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>>321179124
Beacuse the retarded kikestarter audience they were aiming at need their shitty stretch goal feature bloat.
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>>321179420
No, varying you build makes new playthroughs interesting. Random loot just makes it tedious.
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>>321179451

Endless path was good enough desu

Stronghold does give that noice +3 stat point boost that lasts several rests

Azzuro also sells some neat items
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>>321176356

Too much focus on balance instead of fun and variety which really kills the game. Companions are interesting but the world and main story is nothing great. Too much Bioware style text dumping.
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The Stronghold was a stretch goal for the Kickstarter, and they didn't put any resources into developing it beyond simply having it there so they honored the stretch goal.

People assumed it would be like Neverwinter Nights 2 or Baldur Gate 2's stronghold. You know, RPG mechanics.

Instead it was just a pointless moneysink for your pointless money and the reward for rebuilding it was different rooms in your Inn to rest in--which just provided some rest bonuses that you could find elsewhere at higher values. Also the actual mechanics of the stronghold were totally unexplained and possibly totally irrelevant anyway. Did anybody ever find out what 'Prestige' and 'Security' did?
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>>321179878
While I think PoE suffered from being too wordy I don't it's for the same reason Bioware usually is. Problem was PoE never eases you into the setting and shit but just dumps straight into thing sand expects you to catch all these strange new terms you have to understand.
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>>321179723
The fireball sword down there is great too, if you did the correct thing with the spirit.
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>>321180224
No, the main issue is that it repeats itself endlessly on the same three concepts.

Hey, did we tell you this detail about souls yet?
>Yes, several times, in fact.
Well here, let me tell you another couple times!

Hey, remember hollowborn?
>How could I not? We just had half a dozen conversations about them
Well this guy sure doesn't, so now you'll have another conversation about them!
>FFFFFFFFFFFFFFFFF
Thread replies: 74
Thread images: 13

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