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>Game has glitch or exploit >Exploiting it becomes part
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>Game has glitch or exploit
>Exploiting it becomes part of the metagame
>Sequels to the game end up purposefully recreating this bug/exploit

Name a series where this has happened that isn't Tribes
>>
>>321141326
Street fighter
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>>321141326
counter strike, bunny hopping
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>>321141326
Onimusha
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>>321141703
what was the one in onimusha? perfect counters?
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>>321141590
what bug exactly?
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>>321141890
Juggling. It was a glitch that became the basis for the Devil May Cry series (which was originally built on Onimusha's engine).
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>>321141326
dat gif
dose other gifs
shieeeeet
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>>321141894
Combos were a bug initially.
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>>321141995
word. Man I wish those games would get proper sequel/remaster treatment, especially 2
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>>321141894
I hate fighting games and even I know the answer is combos.
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TF2 Rocket Jumping is one of the biggest examples
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>>321141894
combos, plinking, kara grabs
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gunz
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>>321142164
A lot of games had Rocket Jumping, like Quake and Unreal being the most known
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>>321142084
>No game has come close to having combat this good
Why live
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>>321142267
I think he means tf2 kept it. games like quake (which team fortress was modded from) had rocket jumping as a bug initially
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>>321142267
Speaking of those, telefragging.
>>
GunZ

Though that was more a case of the exploit ruining the game to the point that nobody played it. The sequel then did everything they could to avoid it, but at that point the people who hated "x"-style were long gone and the "x"-stylers were turned off by not having glitches to exploit.
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>>321141326
Quake
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>>321142386
How do you figure? Telefragging is how you kill the final boss in Quake. It's what you're supposed to do.
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>>321142386
Unreal had that, actually the teleported was used as a weapon, and the final boss of Quake
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>>321142405
I thought it was k-style
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Grand theft auto
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>>321142462
>>321142527
Shit, you're right. But I'm pretty sure during the development it wasn't put in as a "weapon", but just as a way to prevent models getting stuck in each other.
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>>321141326
Gunz Online, except that Gunz 2 removed the exploit and its shit.
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>>321141326
Most of Super Smash Bros
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Quickscoping in COD
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There's like dozens of exploits that are kept in Dota, kept intentionally in Dota 2. Lots of them have to do with creeps
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>>321142559

That was the most popular one for a while, but there was also butterfly/g-style and a whole host of others, so "x" is just the stand in for whatever anyone wants to put there.
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>>321142717
But wavedashing was removed
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Creep camp stacking in Dota 2
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Arguably Blizzard and the Secret Cow Level.
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>>321142273
that exists in games today

its that humans aren't skilled enough to make combat that fluid without rehearsing it making it no longer combat but choreography or dance
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>>321142661
Technically they undid the glitch while working a new mechanic in.
You used to get infinite sprint with tapping, now it's just the sprint action while the former sprint is now light jog.
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Wavedashing in the games the term actually came from
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Example: every diffuclty curve in any video game ever

>And when it was all finished, Nishikado discovered that the hardware still wasn't powerful enough to run the game how he intended it. He programmed the game to move all the aliens at what he thought would be a pretty steady rate -- but while play-testing it, he found the aliens to be quite a bit slower than he wanted. There were simply too many on the screen for the hardware to handle, so it bogged down.

>As he played on, however, he discovered that the game sped up as he brought swift laser-justice to those invading alien bastards -- fewer characters for the processor to keep track of meant it could finally move them at their correct speed. He liked the effect so much, he decided to keep it, saying it "added more thrills to the game."

>It was the first game that actually got more difficult as you progressed.
>>
>>321143087

Thats similar, but no so much a glitch or an exploit as it was working as intended before the game even came out.
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>>321142885
>Those fluid animations
>That freedom of movement
>The way each characters body reacts to being hit

Name which game even comes close, and don't say gang beasts.
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>>321141326
>Hotline Miami.
In 1, you didn't really have to rely on peaking too much.
In 2 since it's so fucking hard you have no choice and it lost it's identity as a brainless bloody arcade game.
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>>321143426
What

Also
>HM 1
>Peeking
Sounds like shitter
>>
disguising in tf2 was originally a tf bug
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I wish Halos after 2 kept BxR and Double-shotting.
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>>321143574
>hurr durr reading is hard
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>>321141326
>control f ghandi
>No results found
You disappoint me /v/
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jump canceling in dmc
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strafe jumping
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>>321143284
Undertale
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>>321141326
Dota
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>>321144090
>on an agression scale of 1-10 Ghandi is a 256 of pure thermonuclear rage
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>>321142405
>ruining the game to the point that nobody played it
what? I wasn't there for the beginning, but I loved learning styles.
>>
Wavedashing in Marvel vs Capcom
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>>321141326
Dota.
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DaS had moveswap; boom, BB has trick weapons and DaS3 has sword arts.
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>>321142839
Source on that image? Or atleast tell me the character?
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Tribes
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>>321146109
K style was the only reason that game was popular.

>>321142559
It was k style, m style was advanced k style and e/g style was just spraying or a variant of k style

Gunz was an awesome game. Gunz 2 was ruined by a long delay as well as them purposefully getting rid of K style.
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>>321143284
Toribash.
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>>321143284
Toribash
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>>321146181
>Wavedashing in MvC2
>Ever
Enjoy your shit low tier fucks. I'll just triangle dash thank you.
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>>321149198

Crossbreed Priscilla
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>>321142717
Wavedashing was a feature in Smash 64.
It was called "smooth landing" or something and was in the official tips and tricks
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>>321141995
Anon I'm pretty fuckin sure DMC was an early RE4 prototype similar to Haunting Ground.
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>>321150715
That's not wavedashing. You're thinking L Canceling.
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>>321150975
Yeah I think you're right
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>>321150817
They're both true, stupid. DMC being early RE4 has nothing to do with the thread
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>>321141326
I heard Starcraft 2 has a Zerg unit that can be tricked into occupying the same space as others like it, purely because that was a glitch in the first game.
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Melee.
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>No Tribes itt
Come on now
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>>321141894

Special cancels, cross ups
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>>321152413
>>321141326
>that isn't Tribes
???
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>>321152413
>he didnt read the OP
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>>321147639
DaS also had animation cancels, toggle escape, and ravioli steps. They are all removed for DaS3 (not sure about animation canceling.)
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>>321141326
Poor green guy, his ass is just getting tossed everywhere
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>>321144090
This is probably my favorite instance of a glitch becoming the series norm
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>>321144090
His aggression was set to negative which meant it was actually off the fucking charts right?
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>>321153075
Not quite. His aggression was 0, but there was no coded stop. So if his aggression went down even 1 point, it'd wrap all the way around to the bit limit.
>>
The gimmick of Elzam/Ratsel's theme, Trombe, in Super Robot Wars
https://www.youtube.com/watch?v=s6fqQPLJhqg

In OG1 on the GBA, the first game that had the song, Elzam was a boss. Basically boss' music took priority over player unit's music, which took priority over the normal stage background music. However, Elzam joins you late game so his theme ends up having the priority of a boss PLUS a player unit, meaning it overrides other boss music, up to and including the final boss. After that they purposely rigged the song to override all but a few boss themes in every other game it's been in.
https://www.youtube.com/watch?v=yCmTJVew_tY
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DarkSide in No More Heroes, in the first game it was bugged so it was real fucking OP, in the second they made it like it should be
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>>321144090
That's a nice everything you have, it'd be a shame if you didn't give me unreasonable tribute.
>>
>>321142405
so what the fuck is the bug
>>
>>321154072
That's not what the thread is about
>>
Not related to any metagame, but my friend recently told me the story of Ghandi in the Civilization series. Shit's pretty funny.
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>>321153075

Civ didn't have negative values, the integers were 8 bit unsigned. Meaning they scaled from 0-255

Gandhi had an aggression level of 1, the lowest possible in the game.

When gaining democracy, your aggression is reduced by 2.

So the moment Gandhi got democracy (which he always went for due to his programming) he'd get -2, heading down to -1 which would wrap him around to 255 Aggression. The max the game normally went was 12 (which was the level where a Civ would use Nukes)

Gandhi being 243 aggression higher than the intended max mad him a warmongering, nuke loving evil fucker of incomparable scale.
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>>321147639
Scythes in DaS1 were mainly useful in DaS1 due to dead-angling, which allowed certain strikes to bypass the enemy shield. In DaS2, scythes became the weapon class called reapers, all of which, as a mechanic, completely ignore enemy shields when attacking with the forrect spacing. While attacking with the correct spacing does not resemble the technique of dead-angling, the fact remains that scythes bypass shields, in DaS1 via a glitch, and in DaS2 (no doubt because of the glitch in DaS1) via a mechanic.
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