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Death scenes
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You are currently reading a thread in /v/ - Video Games

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Who got it right, /v/? RO? Dead Space

I just spent the last hour watching every ISIS video I could find and found a lot of things left out of videogames. The gelatinous movement of a skull undergoing shock. Videogame models treat the skull as a hard object that only fragments, it never flexes. Blood viscosity. Blood is treated like water when it has its own method of motion, lots of bubbling (never seen a game with bubbling). Seizures, games never feature these unless a physics engine freaks out. Persons never tense and jitter naturally. Throat kills are always silent in games when in actuality its extremely loud and much more stealthy to stab one in the lungs. Faces never panic when dying. Heart and head shots are always instant when in reality its never a 100% guaranteed quick death.

What game got it right?
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>>321098583
This is Visceral send us your resume.
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This is Netherrealm Studios, send us your resume.
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>>321098583
When even movies manage to fail at it you think video games can succeed in it?
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>>321099246
Spielberg films manage to do it the best when it comes to a dying person's behavior.

https://www.youtube.com/watch?v=XOUJPBziUQw

https://www.youtube.com/watch?v=hpOG4zCXpoE
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>>321098583
ISIS execution videos aren't a great source for realistic violence. Apparently they're still under scrutiny as to their validity, due to the nature of the camera cuts at seemingly crucial points and also it's all executions of helpless victims. It rules out anything related to actual combat scenarios, like the kind we are frequently faced with in games.

And that's just one point.

Yes, blood is thicker than water, but it only bubbles if something is pushing air through it. Viscosity effects aren't even the problem. We can't even simulate blood as a liquid for it to seem either watery or viscous, we only see it as 2D decals in "sprays" that float out and expand as a whole from the point of bullet/sword entry, disappearing half a second later. Wounds are still flat decals that are rarely placed on specific damage points (shooting a hand is the same as shooting an elbow in game logic), and blood pools are also flat decals that expand along the ground under a dead body. It would be far too time consuming and resource intensive to model blood as a physical liquid.

Lots of games do intentional seizing of limbs upon death. It's just subtle (as in reality), and never gets noticed because when are you stopping in the middle of a firefight to examine the body of the guy you just killed? Whereas if you see some enemy's body stuck inside the floor and violently spasming of course you'll take notice.

The volume of sound from a kill from a throat shot depends on the severity of the damage to the larynx. A sword or shotgun or large enough bullet will destroy the vocal folds and most of the trachea, rendering the victim capable of little more than a quiet wheezing. Also, severing the carotid or subclavian arteries in the neck results in death in less than 20 seconds, so the wheezing wouldn't last long enough to notice unless you were looking for it. A lung stab would take over a minute for the victim to die, provided that is their only wound.

cont...
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>>321098583
Soldier of Fortune 2 has a somewhat sophisticated gore system, especially for its time.
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>>321100903
cont...

In terms of panicked faces, that only occurs in situations where the victim is taken by surprise or was not ready for death. When a subject is knowingly engaged in a fight to the death, their reactions are usually those of anger and desperation, sometimes just an animalistic lack of expression.

And while head and heart shots aren't 100% instantly fatal, the shock of getting shot in the head or heart are usually enough to drop someone, and they would then die in under a minute, provided the bullet actually damaged the brain/heart and didn't miss the vital portions of them.

So in closing, no game got it right, and no movie got it right, and there's a reason for that. Real, believable violence and death are off-putting. There's nothing heroic or glamorous about it. There's nothing particularly gruesome or torturous about it in most cases either. It just happens rather quickly. One second they're alive, the next they're dead. No developer wants to be the person who made gore porn (aside from NetherRealm) due to the flak they'd receive from the media, and also because it would just be too resource and time intensive to program everything realistically, and for very little payoff/reward when the player is just blindly storming through hundreds of enemies by the end of the game.

In terms of Player death cutscenes, RE4 wasn't bad.
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Best death scene
https://youtu.be/t8dZHeBDuaE?t=184
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>>321098583

did you see the one with the guy getting ran over by a tank tread?
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>>321102869
Is that the guy who purposefully moved in front of the T-72?
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>>321098583
Enjoy your fbi surveillance
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waterworks was great because it wasn't senseless gore, it was extra fucked up dealing with human phobias and gross shit like monsters, mutation, poison, acid, being eaten alive..A.M would be proud

I think the next step should by dynamic cutting and bruising, I'm tired of paste and goofy looking jello shite.
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>>321101682
Very solid points which I'd agree with. I think videogames make death purposely cinematic because staring real death in the face is oftentimes legitimately somewhat scarring. Because of how we think it'll happen, it really fucks people up when they see someone just drop, suddenly inhabited. No show, no drama, just bam. Gone.
Insurgency creates this somewhat well when you're hunkered down in cover, look over just to see your friend take a round in the head and crumple. It's startling.
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>>321098583
>tfw your friend's roommate invites some friends over
>chilling back, talking about fantasy football and shooting the shit generally
>friends arrive
>don't stop talking about fairy dust and isis shit and want to see the beheading videos
>seriously obsessed with it, won't drop the subject at all
>have to ask them to leave because they're so fucked up

Why would you even want to watch that voluntarily? These are the kinds of people you're related to.
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>>321103009

uhh didnt look like it, he was bound and drugged out of his mind it seemed, only started hopping away when it got too close
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>>321098583
GTA V

just kidding, i have honestly no idea, i don't think there's a single game out there that got violence and death right
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>>321104905
That being said Euphoria helps a ton.
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>>321105101
The fact that I didn't even realize Packie was in the game because I just ran him over as soon as someone was yelling about a robbery was funny to me.
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>>321098583
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>>321098583
i dont think video games are what youre looking for
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ebin
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>>321098583
WOW
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>>321098583
*unseathes katana* pshh, seems like we have a tough one here, *teleports behind you and slices your chest open* just relax and let go it will be over soon *grabs you and throws into the air* YOUR'E FINISHEDDD!!!!!!!!1! *slices your body into 134 pieces* TOO EASY.
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>>321105508
>>321105598
>>321106230
It's a legitimate question pertaining to the design of videogames, and one that has been around since the start. You're retarded if you think it doesn't deserve discussion.
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>>321106571
Heh, so you're still not done, uh? I'll accept I had understimated you. *unseathes second katana* COME ON SHOW ME WHAT YOU HAVE!!! *jump into the air and comes down with my two sword raised* AAAAGHHH!!!! *slices you in half, along with the city behind you* And now, STAY DOWN.
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>>321107067
*it was a hologram*
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>>321107067
THAT WAS MY BROTHER/LOVER!!! *puts on fire gloves of faggotry* You're finished!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! *jams boths fist up your ass*
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Game aren't and will never be film, the true artistic medium. It earned the right to portray death well.
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>>321107520
dude spoilers
(i didn't even open the webm)
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>>321107067
Done responding, I bet you're one of the people that complains about /v/ being shit too. Pretty funny, seeing as you know nothing about how to constructively contribute to board health.

An anon earlier mentioned solider of fortune 2 which I think is a great example of gore done right. The game is very old at this point but it's sad that despite its age it holds up better in the gore department than a lot of modern shooters.
http://youtu.be/cpdIXN0DMrQ
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Are there any games where your enemies yell at you after a kill shot?

https://www.youtube.com/watch?v=5bsAMSQ13bY
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>>321107520
Didn't those two live though?
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>>321107901
Yes, but its still the only well done stabbing in a film.

Also military games should step up their knife usage
https://www.youtube.com/watch?v=uDGHKyB3T_U
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>>321103682
I think that's the case for all kinds of entertainment. After all, it's meant to entertain, and few want to sacrifice entertainment value for realism. And even if they do, if the only kind of death they've seen is the kind you get in the movies, then it's no wonder it becomes dramatized.
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>>321108064
Depends on the setting of the game imo, hard to get close enough to stab someone when they put 3 rounds into you before you can step forward.
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>>321107668
>glass shards and other shrapnel in character models.

Fucking great. Can you get this on steam?
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>>321105598

You must only play games like Undertale and animal crossing.
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>>321107520

Why are you on /v/ then?

>>>/tv/ is this way.
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It may be over the top but KF2 has great gore imo.

http://youtu.be/VcqLmQjM2yI
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Max Payne 3 tho
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>>321108078
>meant to entertain
Not all films are meant to entertain at all times and neither should videogames be held to that goal either.
Pic related is one of the best films of recent times and it would never be referred to as "entertaining".

What a stupid statement.
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>>321111146
Masterpiece of a film. Really. Any games that come close to asking the same kind of questions?
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>>321108064
listening to veterans talk about the war is fucking fascinating,on the set of The Hobbit Christopher Lee would constantly halt production and have everyone listening to his stories
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>>321098583
Fallout 1 and 2 has great death scenes.
http://www.youtube.com/watch?v=PjbaWD-Aj6Y
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>>321111058
This
>dem point blank shotgun shots
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>>321098583
>I am a sociopath: the post
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>>321103187
It's not 1984, anon
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>>321112812
>I don't understand what a sociopath is: the post
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>>321104905
>no shot to the head
Thanks for denying me my fap
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>>321107067
Posters like this are confirmed under 14
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>>321113297
You're confirmed new and underage for that post 2bh.
*sheaths katana*
Heh.. Nothing personnell, kid *smirks and walks away*
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>>321107668
M8 you're clearly a lot more psychologically disturbed than the average /v/tard, thus nobody wants to have a serious discussion with you so as not to encourage this type of psychopathic nonsense on /v/ in future.

I think that not only is the lack of gore detail a due to limited system resources, but also because if gore in games was as detailed as the videos you mentioned, most people would be scarred for life and wouldn't want to play any more. *Or* we'd all get desensitised to them and the argument that videogames cause violence and violent thoughts/behaviour might gain a little more validity.

I think mainstream games should stay at the level of gore they're currently at. If some super edgy hatred type game wants to push it to turbo realism that's fine, as long as it doesn't become the norm. Also if it was the norm, the general non gayman public would definitely call for videogames to be banned in a much louder and more real way than they are now
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>>321113169
Try telling a therapist or psychiartist that you marathoned a bunch of execution videos and felt nothing.

I'll wait. Actually I won't wait because this thread will have 404'd by the time you get out of your mandatory 48hour forced observation
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You made this thread solely to tell us you watch beheadings rights? You're so hardcore anon. Realistic violence is fucking disappointing there is way less blood than in vidya and since video games are meant to be entertaining they adopted comic book violence instead.
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>>321113495
>dude you're disturbed LOL
>que a shitty reddit post trying to convince people violence is bad

you're a fucking idiot if you think hardcore violence will EVER be a norm let alone a bad thing
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>>321113520

Gore on the internet has literally no effect on me anymore, I've seen so much shit. Do I really need to go see a therapist?

I'm pretty sure I would freak out If I see violence in front of me tho', but at this point I'm not sure anymore, I feel like I'm immune to this shit
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>>321113423
>he is actually trying to call others underages while acting like this
>he thinks it's normal and acceptable to do that ironicly and that he does not appear like a faggot right now
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>>321113860
so you won't mind if I stab you in the neck? You said violence is good after all.
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>>321113495
Please fuck off back to reddit. This is exactly why cross site posters are not wanted.
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>>321113495
Not really, I'm more concerned about immersion in games. It is about seeing a reaction and getting visual feedback for what's going on in combat.
>most people are scarred for life or don't want to play anymore
So explain why a game like L4D was a massive hit despite being more realistically gory than a lot of shooters released or being released. I think you're taking this too seriously m8, I don't want to see recreations of murder scenes and someone jacking off to them, I want to see well crafted, dynamic, visual feedback for immersion purposes. Most games are about killing, so why is it the aftermath and actual process of the killing is so under-worked on? I'm not even OP, I don't even watch gore videos, but I do play a lot of games and bevause so many of those games are about killing it's simply lazy for developers to not craft satisfying, dynamic gore.
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>>321114080
>he literally is so new he doesn't know one of the most common 4chan memes

Yeah kid, you're not convincing anyone.
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>>321114078
It's desensitation. I ldon't consider is a major issue but kneejerky psychiatrists might. If you are exposed to shit enough it stops having a shock on you. You think soldiers in war, or police officers, trauma doctors or coroners get disturbed seeing a body of a dead child from some horrific accident or something? No, they don't take joy in it or like it but they've seen it. It no longer disturbs.

I can feel for the people in ISIS videos but no, they don't shock me because I've seen that shit before.
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>>321113860
Well I've seen plenty of arguments as to why hardcore violence is bad - whether they hold any weight or not is still up for debate - but give me some arguments as to why it's good. Inb4 catharsis - even if that is a thing (I find vidya makes me more violent/angry, not less) I feel that the potential negatives here *do* outweigh the positives
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>>321111146
I watched this movie when I was 15 I think and there's never been a piece of media that's totally ruined my view of life as much as this movie. I was way too young to watch this.
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>>321114420
>people like this frequent /v/
>people like this will become adults, get into politics, and then ban games based on their own uniformed opinions
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>>321113495
>a much louder and more real way than they are now
If people legitimately want a civil war due to vidya, sure.
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>>321114420
>find vidya makes me more violent/angry, not less)

Sounds like you're just a fag with anger problems 2bh, your situation isn't common. As someone who has legitimate anger issues, and has been convicted for 2 different cases of physical assault years ago when I lost my cool, games help me take out my anger In a constructive way that helps me remember I shouldn't do it irl.
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>>321099668
TIDDIES :DDDD
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>>321114215
This. White knights need to go, we're not serial killers we want more effort put into the details of what we do every day.
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>>321114176
>He actually believes vidya violence causes real violence
wew lad
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>>321114658
>browse /v/
>get into politics
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>>321104905
She was blowing out her nose.
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>>321114215
Yeah man I enjoy gore in some games for immersion reasons too, but I think it's the lack of immersion (from shitty source engine graphics and animations, comic booky presentation, etc) that's the reason that people can play games like L4D without batting an eye.

In 80 years when there's oculus rifts with perfect graphics that allow you to hear and smell and touch your environment, playing some generic shooter like COD but with perfectly real animations etc, don't you think that would just be scary and disturbing and not fun to play? I don't want to be in a real war, I don't want to think I'm in a real war, I just want to play fun vidya
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>>321115038
I thought he meant real life violence not vidya one

I agree violence in games is harmless because if someone is a sperg he will go on a rampage even after playing Minecraft
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Hatred was GOAT for gunshot guro fap material.
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>>321111146
You just posted my favorite movie and I think the greatest film of this century so far
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>>321114420
you are what's wrong inthis world

also, mainly because it dosen't feel right to not hace a response to your actions, can you imagina a game that didn't make it clear weather you shoot someone or not?

stop being stupid
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>>321115074
Most people on /v/ into politics are idiots from /pol/ And most /pol/ posters know less about politics than your average 19 year old in 2008 who voted for Obama because HOPE
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>>321111146
Vidya isn't film, and yes, all vidya should entertain.

Keep your artsy film festival shit in your dying medium.
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>>321104905
>>321105101
What the fuck? GTA 5 bodies don't behave like that. Is that a mod or something?
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>>321115129
>don't you think that would just be scary and disturbing and not fun to play?
No, I think it would be beyond fun. Sounds to me like you're a wimp that takes the virtual world too seriously. Violent games have been around for years and years and yet the hordes of people who play them aren't out murdering themselves. You can't cherry pick cases like Colombine after, because it wasn't caused by the media but by the people themselves. Dahmer or Bundy would of been the same way in a 21st century age.
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>>321114658
Lol why would I be browsing /v/ if I want to ban videogames. The only thing that keeps me coming back to this cancerous board is I like freedom of speech and expression. I think it's good and interesting to have some violent videogames, just saying some arguments as to why a lot of developers don't put in these kinds of details. It's mostly probably just laziness/fear of public backlash though
>>
Am I the only one who gets the fucking waxworks song stuck in my head when I see anything from it...
>>
>>321115405
>that being said Euphoria helps a ton
>are these mods?

Are you fucking retarded? Stop posting here and go back to school, holy shit.
>>
>>321115358
Why should it always entertain? Shouldn't only games made to entertain entertain?

I don't understand why there can't be more pushes towards truly cinematic vidya without idiots yelling "IT'S NO FUN, WHERE'S THE COMBAT"

If you really need to shoot another god damn zombie just play a different fucking game
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>>321105101

>euphoria

yes, it also helps a lot to make the movement in this game a fucking chore
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>>321115462

i get the ending music stuck in my head every time
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>>321099668

Wade's death is fucking next level feels man. Fuck war is so fucking bad.
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>>321115561
If you want a "cinematic experience" why don't you attend the cinema? Video games are delineated as a medium by GAMEplay. A good game doesn't have to have a good story or even a story at all.
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>>321107067
Kek
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>>321114080
Passive-aggressive greentexting isn't exactly the most mature retort either friendo
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>>321115420
>why would I be browsing /v/ if I want to ban videogames
To get information so you can do so? Go away Anita.
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>>321113495
>fallout series
>bloddy mess xd blud goes flying with guts xd
12million + copies sold casual hit of the year
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>>321115172
>blood suddenly appears on her forhead after shooting her in the mouth with a pistol
i know jack shit about guns or getting shot and even i know that's fucking horrible
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>>321107825
Halo. Niggas even keep shooting at you aftet you die
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>>321117021
In comparison? Yes, it is.
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>>321115561
>Why should it always entertain?
Because games are a medium ctreated to entertain and make money, not a retarded artform. People like you have ruined games for people like me who want games and not "art pieces that are meant to be art, not entertaining"

If your "art" is not entertaining then it is worthless trash.
>>
gaming now is a big industry as if not more profitable than movie one which is why devs want the biggest audience possible and gore doesn't fit a family friendly entertainment

blood and gore is a relic of the past it's not 90s anymore we have a proper christian approach to vidya nowadays
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>>321105304
i fucked up and didn't have a vehicle that fit all 3 of us, and there weren't any around or driving by
when i found one i guess i was far enough away to ruin the event because they were gone
next time i saw the event i shot the shopkeep guy and packie and his mate just tore off running
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>>321111146
ew
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Post more gore
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In RO2 sometimes when you shoot someone their character will collapse and twist and roll while calling for their mother. Pretty sad really.
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>>321119705
What is this from?
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>>321119804
>dying germanigger
>sad
kek no
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>>321119897
Not OP, but I think that's Dream Hunter Rem. Good shit.
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>>321119956
>dead gommunist
>krauts are indifferent, other gommunists cheer since they'll share his ration of dogfood
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>>321119956
Imfuckingplying I'm talking about only one faction in the game you turbofaggot.

Even the American ones are pretty sad.
"Pa, Pa I jus- I just fell off the tractor is all. C-can you help me up Pa?"
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>>321120075
>ruskienigger dying
>sad
I didn't imply it is.
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>>321113495
>we'd all get desensitised to them and the argument that videogames cause violence and violent thoughts/behaviour might gain a little more validity.
>Also if it was the norm, the general non gayman public would definitely call for videogames to be banned

These arguments are the exact same ones brought up when Mortal Kombat first became popular, and it turned out to be fucking nothing.
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>>321119705
Wow, didn't know Colonel Sanders was a teacher
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>>321102223
>The way everyone gets up in sync with each other without reaction until the camera zooms in
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>>321115405
>>321115539

It's zippo raid's violence overhaul, you can install a general gore and violence revamp or just get the physics modifications from it.
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>>321122053
Even better violence has gone down since these violent games that cause violence has come out
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>>321098583
https://www.youtube.com/watch?v=Jp3xSsvFNQQ

Turok 2 did it pretty well. Often the bodies would just wiggle around without a head. It's an old game, but it did a good job.
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>>321108740

Seconding RO2 for most PTSD deaths

https://www.google.com/search?q=red+orchastra+2+death+sounds&ie=utf-8&oe=utf-8#safe=off&q=red+orchestra+2+death+sounds

>mfw gurgling blood clip plays coincidentally on the DEFEAT screen last match I played.
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>>321124471
jesus
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>>321124239
I can't fucking wait for the Turok 2 remaster.
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>>321098583
https://www.youtube.com/watch?v=OVoxAWjUj2w
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>>321124471
>no pa i just fell of the tractor.
j e s u s
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>>321111146
/tv/'s gonna have a field day looking at these replies.
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>>321111146
HOW MANY BAGS?
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>>321108740
God I wish more games has RO2's aiming system.
>>
>this game got an E rating

https://www.youtube.com/watch?v=jYyZfME5XYY
>>
STALKER isn't a perfect candidate for realistic deaths, but it does manage to get some of the "reality" part right, if that makes sense. An NPC rolling on the ground in pain while the guy who shot him just walks up to him and shoots him point blank; NPCs looting off of each other, even their own friends; when mutants are chasing each other trying to kill off each other. It cements the feeling that the Zone is a kill or be killed place and doesn't wait for you to act, and death is a common sight. Not pretty or dramatic, just a quick death that you have to get used to.
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