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Why are steam sales still a thing? They completely destroy the
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Why are steam sales still a thing? They completely destroy the value of a game because its turned mustards attitudes into, why buy on launch when I can get it for 75% off a few months later?
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Why are sales still a thing? They completely destroy the value of a product because its turned people's attitudes into, why buy on launch when I can get it for 40% off a few months later?
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>>320584681
>why buy on launch when I can get it for 75% off a few months later?
and that is a bad thing how?
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>>320584681
Don't forget, not just 75% off, but all the bugs have been fixed too.
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>>320584681
>games
>value

Maybe if we lived in the 90-00s
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>>320584950
Yeah who cares about supporting developers so they can make more games you enjoy
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>>320584950
It promotes a toxic consumer-first ideology.

With how gullible /v/ is nowadays, I feel the need to tell you I'm joking. I'm not OP though.
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steam sales are a thing because it gets people to buy their games from a store that actually benefits developers. it basically saved the industry.

being a dumb fuck console gamer you probably think by paying $60 at best buy you're supporting the developer when in reality all that money goes towards the cost of physical media, the retailer, a publisher and Sony/MS/Nintendo's insane royalty system. Which means the developer actually gets more money by selling it at a lower price directly to the consumer through steam.
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>>320584681
To play before anyone else

Why would i go to the cinema if i can netflix/rent the movie in six months?
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>>320585263
>selling a game for less gives devs more money
>pc secondaries really believe this
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>>320585332
You're a retard.
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>>320585332
>selling a game with one middle man gives devs more money than selling a game with several middle men
Gee, who would have fucking guessed. Selling on steam they only need to give steam a cut. Selling physical copies they need to cut in the retailer, pay for the cases, shipping, discs, ect
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>>320584681
I do the same with consoles and console games

These greedy bastards charge you too much in my opinion

No game is worth more than $20, I don't care if it just came out 10 minutes ago
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For one, multiplayer dies out on most games incredibly quick

Also, steam sales make devs more money than not. Most people simply wont buy certain games at full retail price.

75% off is better for them than nothing, and considering the nature of digital gaming, they get alot more pure profit.
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>>320585182
>consumer-first
>toxic
kek
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>>320585649
That 5 dollars per person isn't enough to sustain developers
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>>320585142
Nobody is forcing them to put their game on sale you faggot. Just be glad people aren't torrenting them.
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do you realize that selling keys comes at absolutely no cost for them? it's not like producing a real product... every additional "unit" they sell is 100% profit
every time they lower the price of a game, it means more people will buy it, which means more money for them
there is a reason they do sales
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Op pre-orders the collector's edition with the season pass
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>>320585741
It's a catch 22.
They have to put them on sale because no one will buy them in the first place.
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>>320585737
It is if there are a million people buying
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>>320585875
You kidding me? Games are in steam top sales for weeks after release at full price.
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>>320585779
>most expensive halo 5 collectors edition was $250, came out a month ago
>already $90 on amazon
Some people must be fucking furious
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is the store down for anyone else
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>>320585875
except this is bullshit. there are devs who make profits on their games while they're still in early access. sales just attract even more people which makes even more profit.

devs make more money from a sale on steam than they would most other places.
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>>320586056
Games don't break a million on steam unless they're AAA trash or twitch bait shit
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Buying on launch is fucking retarded, steam sale or not.
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People who would buy the game day-one still exist.

All that changed is that there's less people who grind their teeth and buy the game full-priced, but WAY more people who give the game a try anyway when they can buy it with a 75% discount, even if they pirated it.
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>>320584681
>discounted old games is reducing devs profit
Retard. /thread
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>>320584681
not op I promise

but It legitimately concerns me too, I bet it's also why full price games have started adding cosmetic items for sale and shit, how else are they making up the money?

at least it makes a good excuse
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>>320586159
You didn't even consider the fact that paying valve a small fee for every game sold is a lot cheaper for the developer than it is to pay for manufacturing, shipping, retail etc. Valve doesn't even ask the dev to pay the a monthly fee for a game whether it sells or not. The dev still gets a good amount of money from steam whether whether it's on sale or not.
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>>320586243
I'm not gonna be able to stop myself pre-ordering xcom 2, but to be honest it looks 100% good right now.
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>>320584681
Here's how it works faggot

>Game is $60
>20 richfags buy game each month
>Game is $20
>100 poorfags buy game now because it's cheaper
>Pre-sale income $1200
>Post-sale income $2000

select all images with banas
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>>320584681
This is actually good because it gives all games fair footing by making them affordable

There are things that didn't do well at launch because no hype that are still cult hits. Max Payne 3 for example. Terraria. Sometimes there's not enough buzz for a game to sell lots of copies at $60. The companies can still make up for that by selling many more copies of the game at $20 or $10 than they would sell with a higher price. There's no manufacturer cost per unit so literally everybody wins.
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>>320586361
>It legitimately concerns me too
Why? Sales are a standard part of the economy. Every kind of retail outlet does it in one form or another.
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Well I don't know how the industry works but for me, I'm getting Don't starve in this steam sale. And if it isn't for steam sale I will probably never buy it.
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>tfw no steam weeb friend to play video games and watch anime with
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>>320588413
>tfw no weeb friend
Because I block all the disgusting faggots.
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>tfw 7 games on wishlist this xmas
Am ready.
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>>320586476
Or they sell it for 60 on console
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>>320585586
He's right, you know

http://fineleatherjackets.net/monkeyinflation
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>>320588974
and see almost none of it because console gaming is such a gigantic scam
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>>320588413
J-just friends?
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>>320589131
a qt gf would be nice too
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>>320589165
b-but I'm a boy sadly
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>>320585332
>I'm just pretending to be retarded to fish for replies!
Well, you got me
Quality thread
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>>320589228
well sorry I'm not gay
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>>320589064
Yeah owning your games and supporting developers are a big scam
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>>320585764
You do realise they actually had to make the game right?
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>>320584681
It's the only way to convince poorfags like myself to buy games instead of just pirating them.

I will never ever buy a 50€ game, when I'm living in a 3rd world country and earn my paycheck in local currency.
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>>320589532
>supporting developers

see
>>320585263
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>>320584681
why are used game sales still a thing? they completely destroy the value of a game because it turned consolefag attitudes into, why preorder when i can just get it 20% off (where only the store receives proceeds) a week later?
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>>320585263
>sell game for $2
>steam takes 30%
>"wow i sure am glad we released this game on steam instead of consoles where people would buy it for $60"
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No game is 75% off just a few months after it came out. The only games so heavily discounted have pretty much stopped selling to the point that the new price actually means more money in the end because of more sales.
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>>320590123
Agreed.
Sales are as bad if not worse than pre owned games. At least with pre owned someone paid for the game at one point though.
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>>320590131
any game selling for $2 has been out for years retard

are console gamers really so dumb that they don't understand the concept of a middle man in business?
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>>320584681

The value of a game is artificially inflated to start with, because of the greed game makers pick up from console buyers.

When you add to that the crapshoot the PC buyer has to deal with, in whether they're getting reduced options, gimped networking, buggy, untested portproduct, a second-hand downgraded experience or hardcoded prompts for controls they may not have, and even totally fucking disasters that make a game nigh unplayable, it makes even less sense expecting you to pay $60 for a game on PC.

All PC players are doing by waiting for sales, is telling the lazy publishers "Hey, fuck you, stumbleshit. Lower these prices and maybe we'll impulse buy at full price more. Until then, can't you see the middle finger we're giving you by not sperging out and choosing to wait to get this shit?"
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>>320590353
preowned is worse, the devs dont get ANY money from preowned resales. At least with discounted steam sales they get something.
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>>320590123

Stores like Gamestop see a very large portion of their profits fromm preowned games. They would rather you buy one instead of a fresh copy.
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>>320585779

>not wanting the whole gaming experience

do you only eat half a hamburger?
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>>320584681
>why buy on launch
Because something is a "must have".
Otherwise it's a "nice to heave" and might end up in my backlog for ages.

It's a win/win situation for both parties.
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>>320590353
>Sales are as bad if not worse than pre owned games
How does that make any sense at all
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>>320590360
Or is made by one dude (likely on his spare time)
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>>320589825
and? you don't get it do you? the game is already made when they do a sale and there are no additional costs associated with selling additional units
ever wonder why humble bundle gives games away to such low prices? because even making mere cents per game, even if not all the proceeds go to the developers or to humble bundle, it'll always mean more money for them
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>>320584681
Sales are saving vidya.

Things that are actively destroying the industry:
>Early Accesses
>Pre-ordering
>Day 1 DLCs
>Walking Simulators
>Fanboys
>Exclusives
>Consoles


And most of all
>retards throwing money at everything because "LOL R U POOR, GIT A JOB KEK"
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>>320590886
>consoles and exclusives are bad
Mustards are the actual cancer to the industry
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>>320590886
>LOL R U POOR, GIT A JOB KEK
Anon I don't feel anyone responsible with their money will say that even if it is for a small thing.

This is mostly said by people either whose parents buy the games or who have no liability.

Here it is heard more often as gaming is a primary hobby for people, normies with other expenses usually show prudence.

I hope people follow frugality while pissing away money.
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>>320585675
>ignoring the spoiler text
>being a dumbass in general
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>>320590536
I'm not a dumbass who would pay full price for half a hamburger in the first place, moron.
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When does the steam sale for christmas start?

We're getting pretty fucking close and i've got a huge wishlist i wanna spend money on
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>>320591281
22 dec
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>>320584681
>buying games on launch
Might as well play the lottery.
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>>320591349
thanks gov
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>>320586453
So the whole 0 minutes you played of it look 100% good?
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>>320584681
I sure hope someone by now has mentioned supply and demand
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>>320591208
what?
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>>320586462
>making numbers up to support your argument
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>>320592046
>he doesn't have a 4chan Gold account
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>>320585142
That is EXACTLY the reason why people developers don't go for the cash cow that is early access.

Listen to yourself.
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>>320592194
Your post makes absolutely no sense
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Should I, or will the Christmas sale kick of tomorrow and have it for 75% off?
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>>320592168
what?
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>>320591696
>supply and demand
Actually in this case supply doesn't really matter. It's just price and demand.
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All retailers buy copies/keys in bulk at a price determined by the publisher, and the retailer can set whatever price they want (within the contract, if present) for sales to consumers. Saying that Steam Sale discounts harm the developers is moronic, because most of the time development houses are not paid by sales numbers, but are on contract for a publisher, which makes their money selling it wholesale to retailers. For devs being retained or working with a publisher again, units moved means way more than sales totals, which lately are used only for dickwaving comparisons to movie box office totals.
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>>320592694
Steam doesn't buy keys from the publishers? Keys, while digital, represent a supply. If Steam can sell a game at a higher price, it is willing to buy more keys. If Steam can only sell a game at a lower price, it is willing to buy less keys. That is how supply and demand works. Steam sales may seem random, but they should in fact be calculated moves based on which games they have abundant keys to sell. That is supply and demand.
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>>320593581
Yeah, I guess you can put it that way. What I mean is that the actual publisher can just generate a practically limitless number of keys at no additional cost to them.
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>>320592046
>>320592401
>This nigger.
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>>320584681
Agreed.
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will turok be five bucks?
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>>320592385
always wait for the big sale.
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>>320585182
gog said the more or less the same thing then a few months later had a huge sale.
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>>320584681
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>>320584681
So, you're a console cuck jelly at the fact that I can get any game I want for under 10$?

Cue the crying sonnygers meme already .
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>>320585142
>giving money to developers isn't supporting them
What.
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>>320585737
Prove it.
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>>320593710
Idealistically speaking, that just means that instead of a supply curve of y=2x, it would be more like y=1/2x. The market equilibrium would be to the bottom right of a physical version. Now the really important part to look at with the supply and demand curve from a developer's aspect is that the supply isn't CD keys but rather man hours. The more a developer can sell a game for, the higher amount of man hours they are willing to supply into making the game. So say a 30 hour AAA game takes 1,000,000 man hours to produce, which is what they expect to sell at a profit of $30,000,000. If they expect to make $10,000,000 in profit instead, they will spend about 333,333 man hours to make the game, thus either having a 10 hour game, or a 30 hour game at 1/3 the quality, or whatever combination they come up with.

I think the biggest problem that we see today with AAA developers is that their supply line is horizontal. That means no matter how much they expect to sell, they are going to put the same amount of man hours into making the game. This could be a good thing if they wanted to make a great game, thus having a high supply line, but its more like they expect to sell the copies no matter what since they are AAA developers, thus a supply line closer to 0.
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>>320585142
You do realize I wouldn't buy the game at all if not the massive discounts? I'd be one of the cunts running around on threads spamming
>buying games
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Chinese businessmen always tell me that it's better to sell something cheaper (less profit) so that more people buy. The more people buy from you, the more they become loyal to you. Yes, you suffer profit in the process, but in the end these people still buy from you and not from other sources.

Not to mention the flow of cash is faster. Their logic is you make more money when it comes right down to it as long as you always have enough of that item to sell to people.

Most chinese are rich here, so they're strategy seems to work, I guess.
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Anybody have extra USF4? I can teach you how to body scrubs.

steamcommunity.com/id/yesmankablam
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>>320598326
*extra USF4 keys.
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>>320594197
The price won't be any different. Most of the sale prices that came with autumn sale are going to remain the same as it's been just weeks since it ended. Not to mention they abolished the bigger daily sales and shit.
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>>320594621
Now they have a sale every Friday. They knew they couldn't compete otherwise.
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>>320599430
Fuck I love this game.
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>>320599521
Futa is always fun.
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>>320599581
It's more about the art style and animations for me.
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>>320584681
Because it makes them competitive.
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