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2016; the year of Classic Sonic
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http://www.sonicstadium.org/2015/12/tomy-reveals-25th-anniversary-toyline-for-july-2016/

>“Ok Detective TSS! Are there any clues as to the next Sonic game?” Well F4F saying that their 25th anniversary statue must be classic, press material from various licensing and toy fairs saying classic. Interviews also saying classic. And now Tomy are releasing a classic themed toy line with the 25th anniversary logo all over it…

>It’s hard not to jump to conclusions, it’s really hard, so many signs indicate that next year will be a classic themed one, why would there not be a game to support that, anyway…

>Found in Tomy’s catalogue for 2016 are a bunch of classic Sonic toys complete with a new version of the 25th anniversary logo. Sonic, Tails, Knuckles and Eggman are set to get a plush toy release and Sonic, Tails and Knuckles are also going to get a figure release with a collectable coin.

>Now these are clearly just mockup images as they use the Boom figures as place holder images and official art as place holders for the plush line.

>In just over a months time there is both London and New York Toy Fair which would be the most likely place for them to make their first appearance.

>Items are set for release July 2016.
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:)
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>>320555024

it's weird, blue arms don't really work on this design but they look fine on boom sonic
the proportions and neckerchief make a big difference to the color balance
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>>320555024
At least he doesn't have green eyes. ;)
>>
Please no. Im fucking tired of 2D games. Give me another 3D boost game or one that plays like heroes.
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>>320556150

heroes was fucking awful though both in design and execution
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>>320556150
>Wanting another 3D Sanic game.

I just... don't understand. Why? Why do you want Sega to feed you shit? Why would you willingly pay money for what would probably be a mediocre game?
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>>320555639
>but they look fine on boom sonic
No they don't.
>>
>>320557538
get off /v/, chris
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>>320557578
*maces you*

But seriously, they look horrible.
>>
>>320557538
It's objectively a better color balance, especially since he's part of an ensemble cast where every character has one dominant color. tan arms make his design more neutral since blue and orange (tan is desaturated orange) are complementary, but that goes against the design philosophy of boom
>>
>>320555024
DELETE THIS
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>>320555958
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>>320558074
>>320555958
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>>320556150

This. The 2.5D segments are the biggest problem with modern Sonic's games. There's way too much of that shit, especially in Generations. If we want to play 2D Sonic, we can play the handheld versions.

I'm not looking forward to this 'classic' game. I'm all for it if they can faithfully recreate the classic engine, but if it's gonna be another cheap imitation like it was in Generations, they may as well not even bother.
>>
>>320559979

even the 2D sections in boost sonic are a different type of gameplay it's more about homing attacks and boosting and ground pounding to get through as fast as you can which ultimately isn't really that different from what you have to do in 3D parts
>>
I'm pretty sure this is the same website that one said that my shitposting was evidence sonic generations was gonna get DLC.
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>>320556150

Heroes was trash.

I want an improved Lost World. Not another boostan game and not another "fuck it just make half the stage 2D" game.
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>>320553487
>sega will never look into what made the original games good
>sega will keep making sonic games heavily reliant on speed instead of actual clever platforming+level design
>sega isn't learning from it's mistakes at all
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>>320557395
Kill yourself. A lot of the 3D games are great. Everything after unleashed has been 80% 2d garbage and 20% 3d.
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>>320560572
The original Sonic games really aren't that good.
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Has there ever been a 3D Sonic game that only has Sonic playable? Can't think of any.
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>>320562651
Sonic Colors and Generations
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>>320562651
>>320562743
Lost World despite being shite.
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>>320562743
>>320562837

They had 2D levels. Any 3D only?
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It's also the year of Sonic Xtreme.
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>>320562413
Of course they are, the movement and levels of 2 and 3K are what make them some of the best platformers
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>>320562651

Unleashed (Werehog is still Sonic), Colors, Generations, Lost World
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>>320562651
Pretty much heroes is the closest since tails and knuckles play similar to sonic.
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>>320562651
3D Blast.
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>Plush toys.

Who fucking cares. Let's see a new game.
>>
Why the hell does everyone think the next game is going to be 2D? Iizuka specifically stated, "It’s been tough translating that iconic side-scrolling 2D experience from the '90s into 3D." It's going to be 3D.
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>>320563973
Hopefully it will be like colors and have a lot of 2D.
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>>320563973
No one trusts a single thing Iizuka says.
>>
All I want is Sonic Generations 2. The same shit with different levels.
The worst thing Sanic Team can do is to try and innovate. They tried with Lost World and it was a pile of shit.
>>
Please be Sonic 5 by Taxman.
>>
>2016; the year of Classic Sonic
more like year of Eggman

stop the CISA-implemented omnibus bill and call/email your state's house rep

(202) 224-3121
(go to house.gov site for your state house representative email, don't template spam!)
>>
>>320564334
Colors is trash you faggot
>>
>>320566389

>Get a load of this faggot

It's like you don't even reach for the stars
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>>320563973
>>320553487
>nextgen 3D Sonic game with CD character design
FUCKING GIVE IT TO ME SEGA STICK IT UP MY ASS
>>
>>320567804
You can do anything > Sonic boom
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>>320564839
>Sonic can running ceilling now(Sonic 4)
>no more classic Sonic(after Generations)
>we want the Mario audience(Lost World)
>Iizuka
Fucking cancer
>>
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>>320567804
I personally like the 2D variant of the Adventure style more, only with individual toes. Ew.
>>
All I want is the Lost World engine without sidescrolling.
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>>320568021
You Can Do Anything = Sonic Boom

You Can Do Anything fits better with the tone of Sonic but Sonic Boom is a hype as fuck adventure theme

>>320568289
That era of art was great but I gotta stick with CuteHero!Sonic. Toei fuckin nailed the design
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>>320568598
I would probably like You Can Do Anything more than Sonic Boom if I didn't know how to speak English. The lyrics are just too Engrish.
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>>320568838
That only makes it better.
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>>320568586
Drop the amount of gimmicks and it'd be close to perfect
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>>320562913
The 3D gameplay was the best part of all of those titles though.
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>>320567804
>SRB2 esque game in HD
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>>320567804
This or the AM2 Sonic Fighters designs. Sonic Team was always shit. S2 & S3&K are only good because they got help from SOA.
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>>320568183
>>we want the Mario audience(Sonic 1, for the Genesis)
Fixed that for you.
>>
>>320569717
Mario didn't have advanced pinball physics or rolling.
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>>320569717
>Mario's audience was teenagers
The fuck?
>>
>>320553487
ahahaha yea bring back classic sonic!
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>>320563295
No sir. Playing as tails slows the game down a lot, feels nothing like playing as Sonic.
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A new classic Sonic game would probably be enough to be my GotY honestly.
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>>320557710
>It's objectively a better color balance, especially since he's part of an ensemble cast where every character has one dominant color.

Tails has a ton of white to break up the yellow. Knuckles has a ton of white to break up the red. Sonic has... what, one patch of tan on his belly and some bandages? The rest is like someone used the fill tool on him. But more importantly, if his arms were tan, he'd still be fucking 98% blue, so I doubt even the most autistic kids would mistake his color coordination as tan. The only thing I can see being a legitimate reason for not giving him tan arms is because of the bandana, but even then it's kind of unnecessary, because it's not exactly cluttered to begin with. Or, they simply wanted to distinguish Boom Sonic from regular Sonic, but again, he's tall as fuck and his design is more than different enough to tell him apart.

Finally, and most perplexingly, Amy has tan arms. Why aren't hers pink if it's supposed to be part of an ensemble? What's the deal with that?

I mean, look, it's not a disaster of character design, and it doesn't really bug me, but making the arms blue is really an out of left field decision.

Oh, and the weirdest part is: Sonic originally WAS going to have tan arms in Boom. Somehow, I doubt it was an artistic reason to change them. It's probably something really arbitrary, given how autistic Sonic Team was about how BRB redesigned Sonic.
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>>320553487
>Modern Sonic isn't worse guys it's just d-different! N-nostalgia or something!!
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>>320573962
I think the loop is enough for what the webm is trying to prove.
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>>320573962
Taxman engine game when?
>>
I'm not gonna get my hopes up, but I'll be interested to see what comes out of this. Sega has done this too many times before.
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>>320573962

Has anyone in current SEGA even played the original games?
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>>320574909
>He's blue and fast right?
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>>320563973
>Iizuka specifically stated, "It’s been tough translating that iconic side-scrolling 2D experience from the '90s into 3D."

Probably because he's still in charge
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>>320574909

>tfw SEGA is sitting on the best IP in the world
>None of them will get worthy successors
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>>320573002
Maybe they just really wanted to piss off CWC.
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>>320575168
The problem is the bad choices Sega made earlier is blocking them now.

None of their great IP is known to the public.
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>tfw you lost all hope
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>>320573962

Spent like 10 minutes looking for this video because of this webm.

http://youtu.be/R16IBC_kD5o
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>>320563973
That's a relief.
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>>320576124
I want that kind of technicolor Sonic to come back.
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>>320573962
Holy fuck I had no idea Lost World was that bad.
>>
FULL 3D GAME LIKE ADVENTURE/HEROES OR FUCK OFF

ENOUGH 2D ENOUGH!!
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>>320573962
And people actually defend Lost World.
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>>320577167
>FULL 3D GAME
Yes!
>LIKE ADVENTURE/HEROES
No!
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>>320567804
I personally didn't care for Sonic CD (it was still a fun game) but I would definitely choose this Sonic design,

>>320568289
over this fucking piece of garbage.
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Just turn this into 3D.
I hope he isn't cyan again.
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>>320578215
dont be a dramatic faggot. both sonics are fine when done in 2d. pic related

its when theyve been using bland 3d models since heroes that the art has been boring. none of the 3d models have yet to surpass sonic unleashed either.
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>>320579012
>that weird mouth
>that long skinny nose
>even more anthropomorphized
>vulva between his eyes
>hands and feet are way too big
>anorexic, not very cartoon animal-like
>irises make his eyes look constantly undilated
Not a fan.
>>
https://www.youtube.com/watch?v=oPc-0auc4D4

sonic's classic model in generation made me happy
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>>320568289
It doesn't bother me too much and I know a lot of autists have complained about this but the green eyes give him a sort of deranged look a lot of the time, don't they? It's a little thing but it makes him feel really different to me.
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>>320567804
>>320553487
>>320578595
Classic Sonic was so cool. And I mean it, he was legit cool, not a tryhard retard like the green eyed one. How could they fuck up every single thing that badly?
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>>320573962
Stop pretending like people are defending 2D sections.
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>>320573962
The problem is it's too hard to replicate the broken physics (you gain momentum and you slide around on the smallest slopes as if the floor's made of ice) of the old games
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>>320579402
Whatever you say familia. I think classic sonic is extremely cute but his style and all these pics youre posting have a very old school feel to them that wouldnt really last for the 2000s. A redesign for the dreamcast, 3D gaming and onward was ultimately a good choice. All that happened was he lost a little weight, got a little taller, and got green eyes

Most of the time youre looking at his backside anywayq
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>>320579012
I'm not being dramatic. From the design of the characters to the gameplay, everything about the Sonic Adventure games was awful. I'm sorry if my opinion hurts your soft little butthole.
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>>320579545
How the flying fuck do you have a genuine problem with something as trivial as green eyes?
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>>320579852
I go out of my way to make it obvious I don't feel particularly strongly about it and you still feel the need to blow up at me. Chill, pal.
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>>320579852
He just explained his stance, if you read the post.
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>>320579806
Agreed bro
That other design is just too outdated and nostalgiafaggy
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>>320579771
>broken physics
>the old games
pick one

>you gain momentum and you slide around on the smallest slopes as if the floor's made of ice
What Sonic game were -you- playing?
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>>320579664
Yeah right because that's the only issue with Lost World.
Those issues exist in its 3D sections and the entire game is a myriad of poor design choices and shitty control. Sonic has no weight, no momentum, his movement is extremely stiff and finicky, and half the game is automated.

>>320579771
There's nothing broken about them. They're consistent and Sonic controls very well. You would only have an issue with what you're describing if you're a retard that can't handle a platformer. The point is that the better you get at controlling Sonic, the more you can use the terrain to your advantage. It gives the classics a lot more depth.
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>>320579852
He explained in his post you autist. And as the other guy said
>irises make his eyes look constantly undilated

Having green eyes isn't a huge problem, it's just they way they're presented that looks bad.
>>
>>320578215
I'm >>320568289
I used to prefer his CD design, but I just like his Adventure design more now.
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>>320579578
green eyed sonic was cool back when he was new.

I mean, adventure sonic, in-game, is not THAT different from classic proportionwise. hes still short and has a pot belly.

SA2 is what made him longer and less pudgy. SA2 Sonic was cool as fuck at the time. what with that XTREEEME grinding, which was a thing back then.

then Sonic 06 super elongated his design and made it LANKIER.

tldr since Heroes he's been characterized the exact same way (or worse- see 06) without regard for the fact that what was cool in 2000, isnt necessarily still cool in 2006, or works.
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>>320580146
>>320580163
If you roll back and forth in a half pipe (just holding down) you just keep gaining height as you go back and forth. That's now how physics work
>>
>>320579545
>>320579852
They're default MS Paint neon green and constrict the irises which creates this vacant dilated look, and the shitty color clashes with the rest of the design. They just look garish as fuck, and a character's eyes are one of their most prominent features.
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>>320580089
>Yeah right because that's the only issue with Lost World.
Please tell me where in my post I said that that's Lost World's only problem.
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>>320580089
God youre retarded
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>>320580319
>If you roll back and forth in a half pipe (just holding down) you just keep gaining height as you go back and forth. That's now how physics work
..that's exactly how the levels are designed for them to work. heck, you use that to get out of certain pinball pits in Casino Night zone. You use that same skill to roll faster in levels like Chemical Plant.
>>
>>320580319
So it has to match reality exactly? It can't bend reality for the sake of being a video game?
Fuck you're stupid.
Even if that could be considered bad, that's a lot better gameplay than what the modern games offer.
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>>320580342
I meant to reply to >>320580163
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>>320580374
pffthahaha fuck of nostalgiafag your old broken design is made obsolete by modernized improvements. modernization is always superior.
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>>320580418
In Sonic 1 you also use it to break certain walls in Green Hill
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>>320580342
>>320580470
No one specified 2d anything. There are many people who defend all of Lost World.
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>>320580551
Damn straight, these designs are clearly better because they were warped by marketers to appeal to what market data says children like today.
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>>320580089
Jesus Christ, anyone who posts this fucking image as a reason why Sonic's modern design is bad is a complete retard. Because Mario is totally a deliberately cool character, and a fat Italian plumber totally needs to be designed like Felix the damn Cat.
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>>320580418
>>320580448
The thing is, are there any modern 3D physics models that don't go for realism? They'd have to make something from scratch, and we know that developers (especially Japanese developers) are shit at programming now
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>>320580805
>are there any modern 3D physics models that don't go for realism?
I'm not even sure what you're asking
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>>320580750
JUST
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>>320580596
I've seen people defend the main sections, but not the 2D ones.
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>>320580805
I fail to see how this is an excuse, nor a reason as to why the modern games are any better.
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>>320580770
>anyone who posts this fucking image as a reason why Sonic's modern design is bad is a complete retard
Good thing nobody did that. Don't look too deep into silly little things.

Also Sonic was designed to be cute first, cool second. He was flanderized into being a radical coolguy, and that's not fucking cool in the slightest.
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>>320580750
>far right side
Who the FUCK is that?
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>>320580840
Toolsets like Havok, I mean. It's not like devs actually program the physics themselves anymore. They just use middleware
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>>320580951
Bomberman
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>>320580983
Oh, right. Well by default, game engines at their core are usually vague starts, and can be developed in a more realistic or more fantasy-physics direction. Thinking of stuff like Unity here, keep in mind.
>>
>>320556150
>>320556883

Have you ever played the PC version of Heroes?

The action button was X and you switch characters by either pressing Y or B. I don't mean controller buttons X, Y, A, B - I mean the literal X, Y and B characters on a keyboard.

It makes me angry just thinking about it. I hope Sega fucking crashes and burns.
>>
>>320556150
This. Just make a full on, all-daytime Unleashed.
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>>320580770
Sonic was "TOTALLY RAD" in market campaigns only. His actual canon self was more like a serious guy with some cool to him, and also some fun loving.
Regardless of what the characterization is supposed to be, that Mario example shows how hideous the design change is by itself. Sonic doesn't look good like that any more than Mario would.
Pic related is an actual good design for Sonic, not so much created as a manifestation of soulless corporate market research.
>>
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>>320556150
Who says a new classic Sonic game would be 2D?
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>>320581104
Segas making tons of money with PSO2

Your dream isnt coming true anytime soon, sorry pal
>>
>>320580246
I don't know if it's cause he talks now, but ever since Adventure 1, I think Sonic acts kind of like a stoner, rather than like a cool badass, so I've hated him ever since then.
>>
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>>320581276
I've always hated those Saturn drawings. The actual games have much better aesthetics.
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>>320581421
Of course it's making money with shit games, that's how it's kept going since the Dreamcast died

It's either ruined all its franchises or forgotten about them. Thank fuck they left the main Phantasy Star series alone, God knows what a mess they'd make of it
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HIDDEN LORE:
Sonic is from Christmas Island
It can be presumed that Sonic personally knows Santa Clause
It can be presumed that his shoes were a gift from Santa Claus (magically resilient, excellent traction, red and white with gold buckles)
Sonic's original red and white biplane was probably a gift from Santa too, because Sonic wished to aimlessly explore the world.
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>>320581276
Seriously no please

Have you played as classic sonic in generations 3d? Its shit. Just no more fucking 2d games for fuck sake. A full 3d one please. We havent had a full 3d game since 06 because all these nostalgia faggots keep crying for 2d no matter how much shittier it is compared to 3d
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>>320580951

You know
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>>320581679
We don't get aesthetics like that anymore.
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>>320581769
>Have you played as classic sonic in generations 3d?
The model and animations actually look much better better.
And the game is shit anyway, and hacking a character into levels and entire dimensions he wasn't designed for isn't indicative of how a classic Sonic 3D game would work at all, and you're a retarded bitch for presuming so.
>>
>>320581936
Lost World was really bland
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>>320581679
Saturn drawings are really great. In-game looks better, but that doesn't make the saturn drawings bad.
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>>320581965
So much shit spews from your retarded mouth, just stop please. One wrong opinion after the other
>>
>>320581802
>that pic

every fucking time
>>
>>320581936
Aesthetics in general died out somewhere in the early 2000s

Probably because it wasn't profitable to put effort into. Everything, not just games, has a soulless corporate sheen now. Love is literally over
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>>320582037
I don't like them because they look too shiny.
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>>320582160
Oh yeah well you're dumb, I win the argument
>>
>>320582160
>One wrong opinion after the other
>>320581965
>hacking a character into levels and entire dimensions he wasn't designed for isn't indicative of how a classic Sonic 3D game would work at all
How is that an opinion you stupid fuck? That's a fact. Hacking classic Sonic into the 3D levels is broken because the game wasn't designed for that, so it's not at all an example of how classic Sonic would be in 3D. You're the moron for thinking it is.
>>
>>320582313
Fair enough, but Eggman's design has never looked better than in those pics
>>
>>320582283
>Love is literally over
Maybe in the industry.
https://www.youtube.com/watch?v=baF8PHSL-pM
>>
>>320582283
>Aesthetics in general died out somewhere in the early 2000s
Heroes, Unleashed, Colors, and Generations would like to have a word with you.
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>>320582597
>Colors

The aesthetics in that game in general is amazing. Starlight Carnival, and Planet Wisp being awesome examples.
>>
>>320582597
>>320582882
In what world is that garbage 'amazing'? Fucking hell people that grew up with early 3D have awful taste

>>320582450
It's a decent little imitation, but really I want to see something fresh. It's nice and all they got ideas scrapped from 1, but it just looks like another cobbled together fan game where the only good parts are ripped straight from the real games because fans can't into level design. In fact the only game I've played in the indie realm where it was clear someone had sat down and drawn traps and levels is La Mulana. Level design is a complex testing phase, you really need lots of workable ideas on paper
>>
>>320581610
he never acted like a stoner.

he acted like the kind of personality that was cool back in the late 90's early 2000's. And most of it was just the voice itself.

Sonic actually talking added a totally different kind of "cool" dynamig to his thing. it wasnt just looking smug and wagging his finger, he had to actually have a 'ttude now
>>
>>320583386
>Fucking hell people that grew up with early 3D have awful taste
>projecting

Go away.
>>
>>320583386
Overture's level design was done on paper.
Aside from the basic assets like Sonic and common objects and sound effects, all the content is original work. Nothing is ripped.
>>
>>320583654
>Overture's level design was done on paper.

I don't see how that changes anything. Being drawn on paper doesn't magically unlock some sort of hidden level designing potential in people. If they're on digital, they're shit on paper.

Overture and the The Sequel games get skilled to hell on here despite being mediocre.
>>
>>320583539
How is that projecting at all you petulant child?
>>
>>320583980
>I don't see how that changes anything. Being drawn on paper doesn't magically unlock some sort of hidden level designing potential in people.
Tell that to >>320583386
He's the one saying the level design should be done on paper, like that matters.
>>
I legitimately think Sa2 has better gameplay then the 2d games.

Sonic is at it's most fun when you are going fast, and feels the most rewarding when you are able stay fast without losing momentum.

The 2d sonic games require you to slow down to platform often, which defeats both of the above, and even when you can move at top speed for long periods of time, the screen radius is so small you have no way to react to stuff ahead of you. The only way to preform well on a stage while going fast is to know the layout ahead of times, it's literally impossible even with incredible reaction times to do very well blind if you aren't going slow without getting lucky.

In Sa2, if you are doing well, you will keep your momentum up for the entirity of most levels, and while knowing shit ahead of time helps, it is possible to react to stuff at top speed due to beeing 3d andd being able to see it as soon as it comes into view, though it still takes skill to react perfectly at high speeds. Furthermore, it's more visually rewarding in Sa2 to nail a fast run due to a wider variety of transport mechanisms, such as rails. and homing attacking off of enemies (jumping from enemy to enemy in 2d feels good but it's not as fast.

SA1's good too but it's jankier and Sa2 is already very janky, and I feel the level design isn't as weell suited to the design phiolosphy I just explained due to being more open ended, linearity is a good thing if your objective is to go fucking fast, but Sa2 does have some alternate paths without overdoing it.
>>
>>320582882
I hate modern 3d sonic gameplay, boost sucks ass and fuck the shohorned 2d sections, but starlight carnival is fucking magical.
>>
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>>320579852
Sonic with green eyes isn't objectively a bad thing though deep brown look better with his color palette imo. The way it's designed as is happens to be putrid and ugly.
>>
>>320583386
>In what world is that garbage 'amazing'?
Please tell me you're retarded. There's no other way, and this is coming from someone who's been playing the Classic games for ages before I even touched a 3D game.
>>
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>>320584367

I didn't bother reading the rest of his post after he bashed Starlight Carnival.

I suggest everyone ignores him aswell. Can't trust an anon with objectively shit taste.
>>
>>320584508
Can't even see the green in that unless I zoom in
>>
Gotta say, even though Lost World is pretty basic and not that great, it has the right idea for a perfect sonic game. Being able to control your speed, its wall-jumping, the design of sonic and the angle of the camera and so on were executed decently but the game was just a boring game made with no heart in level design.

If they just concentrated on the Lost World design and added momentum + classic sonic physics and made some of the already cemented features more interesting to use IN gameplay...it could be an almost perfect sonic game. Like a playable Sonic CD intro and Sonic CD levels. Except for wacky workbench

Long rant, oh well

https://www.youtube.com/watch?v=FfG09iLCKsM
>>
>>320584610
That's not a problem.
>>
>>320584367
It does matter you moron, please read up on any kind of design. If you rush to the computer in any design field you'll be told to get the fuck out

>>320584517
I'm retarded for not liking the crap churned out by SEGA post Dreamcast? What exactly is so impressive about that shit to you?

>>320584552
Buttblasted, got told, started crying
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>>320584508
>>320584610
It takes some getting used to but is still worse than the original.
>>
>>320584619
>Being able to control your speed, its wall-jumping, the design of sonic and the angle of the camera and so on were executed decently

Disagree. They were all executed terribly. That was my biggest issue with Lost World was how it executed all of its ideas. None of it really flows well into each other and you just end up with this mash up of shit ideas colliding with each other.

It's nice that they experimented but they should have really polished that up in tech demos before they bothered to make a full game out of it.
>>
>>320584987
This one's too much in the other direction.
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>>320584375
SA2 has no momentum, you go at the same fucking speed on everything, it's just slightly increased in some objects but then goes back to normal right after
>>
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>>320584987
That's too blatant
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>>320584552
The fuck? Did you respond to the right post? I didn't bash Starlight Carnival.
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>>320584868
>What exactly is so impressive about that shit to you?
>>
>>320584987

Just do a subtle green reflection on his pupil like some of the other artwork does with the brown.
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>>320553487
GENERATIONS 2 CONFIRMED
>GENERATIONS 2 CONFIRMED
GENERATIONS 2 CONFIRMED
>GENERATIONS 2 CONFIRMED
GENERATIONS 2 CONFIRMED
>GENERATIONS 2 CONFIRMED
GENERATIONS 2 CONFIRMED
>GENERATIONS 2 CONFIRMED
GENERATIONS 2 CONFIRMED
>GENERATIONS 2 CONFIRMED
GENERATIONS 2 CONFIRMED
>GENERATIONS 2 CONFIRMED
GENERATIONS 2 CONFIRMED
>GENERATIONS 2 CONFIRMED
GENERATIONS 2 CONFIRMED
>GENERATIONS 2 CONFIRMED
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>>320585179

Not you nigga, the other nigga
>>
>>320585176
Still really hard to see. It's just an extremely slightly tinted black.
And I'm on an IPS monitor so I'm not sure if that's making a difference
>>
>>320585158
What? Do you even know what momentum is?

It has nothing to do with the surface you are walking on.
>>
>>320585337
No harder to see that he has brown eyes in the unaltered pic
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>>320585205
Great, there is tons of buildings in different heights. Is that it? Sorry but that's not impressive

>>320585385
Yes, it's more than just acceleration. SA2 only has acceleration. You run forwards in a level platform, or down a slope and gain the same speed. Normal running speed is capped for 3D limitations. In classic games, slope speeds you more and you accelerate quicker. There is no speed cap, without glitches you can easily build speed enough to soar over the level
>>
>>320585063
>mash up of shit ideas colliding with each other.
The shit colliding together was on the stages fault IMO. They were terrible when combined with their idea they had with changing your speed or wall jumping. If they just made the movements of Sonic and his actions more fluid with level designs that worked with them, it would have been better.
Actually, probably the worst offenders of every current sonic game is level design and physics, it's really like they go half-way and say fuck it.
>>
>>320585470
Huh, I guess the size difference with the original posted earlier is making it harder to see
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>>320585283
You responded to me saying "I didn't bother reading this post after he bashed Starlight Carnival, nobody listen to him."
I wasn't the one who bashed Starlight Carnival.
>>
>>320584375
The problem with sa2 is how the speed levels ended up getting bad designs. Pyramid cave, crazy gadget, final chase, and sky rail especially. The jungle levels and final rush had the best flow.

You know those slopes in green/white forest before being launched into one of those super vines? Just those 5 pure seconds of flow and preparing to be rocketed are the best parts and worth replaying over and over. SA2 feels great to play but the level design doesnt compliment that feel, like you said. I have no problems with the alternate gameplay either, except tails. His levels just suck for some reason, but everyone else handles great for their levels
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>>320585635
Great, there is tons of buildings in different heights. Is that it? Sorry but that's not impressive
>>
>>320585635
>without glitches you can easily build speed enough to soar over the level
>easily
No, not easily, it's just possible, and only portions of a few specific levels would actually be capable of this.
>>
>>320585862

Reading comprehension mother fucker. That wasn't referring to you.
>>
>>320585990
Yes easily, you just need a half pipe, something which exists in nearly every level in classic
>>
>>320553487
>Company is making nostalgic toys for the anniversary

No way.... so it's finally the year of classic Sonic....
>>
>>320583386
>>320584868
Just because you're and old jaded faggot who doesn't like videogames anymore, doesn't mean everything is shit.
>>
>>320585956
>getting butthurt that copying Cyclades buildings isn't all that
Was this the first time you've seen such a thing? Oh sweet child, pick up a travel guide once in a while
And those backgrounds are impressive for the time, especially with the parallax scrolling
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Would Sonic do well if he was given the 3D Land/World treatment?
And by that I mean just taking the Classic series mechanics and putting them on a 3D-plane?

>Sonic, Tails, Knuckles, and Amy playable at the Start, all have different stats and unique moves.
>Elemental Shields brought back, new one's like the ring shield, which attacks rings, and throws rings when moving ala the Golden Brick Cap.
>Classic Enemies along with New Ones and some from Heroes, Adventure 1/2, and Colors.
>Red Rings sprung around the place. Special Stage Rings hidden in parts of the level.
>Art style done in CD's artstyle.
>Shadow unlockable after beating Eggman. Uses Chaos Spears.
>Blaze/Silver unlockable after beating Eggman with all Red Rings. Uses Fire-Based Attacks/Psycho-Kinesis.
>Super Forms AND Metal Sonic unlockable when getting all Emeralds. Metal can boost and uses electric-based attacks.
>Special Zone and Hard versions of Zones.
>>
>>320586165
I can't wait for the rushed, gimmick-based shithole of a game that tries and fails to recreate Classic gameplay and aesthetics and instead gives us Mario gameplay and aesthetics to come out next year.
>>
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>>320586447
If Classic style is becoming the standard, then this guy should be involved in some way, not Shadow.
>>
>>320586447
No.
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>>320586141
Uh no. Even with a halfpipe as huge as the ones in say, Spring Yard and Casino Night, you can clear only a brief chunk of the level with max height. Sonic has to accelerate after being launched in the air, and the level is far longer than he has time to build any reasonable amount of speed to clear before gravity pulls him back down. Besides that, many of the levels have solids along the ceilings that prevent advancing through the air.
The few levels that have enough clearing in the air to get significant distance don't have any means to clear them through the air for very far. Even with the speed powerup and a lot of skill, you'd have to clear it in a series of carefully timed jumps and still be impeded by portions of the level. You can only clear levels like that with Tails and Knuckles, and S3&K did a much better job to ensure you can't cheat levels that way, and Tails can't fly in Sonic 2.
Find me a halfpipe or even an exploitable part of Emerald Hill that lets you skip most of the stage as Sonic in one launch. Hell just find one of these in any stage in the trilogy, I'll wait.
>>
>>320586530
I'm mocking the people dumb enough to think that classic Sonic merchandise, on the anniversary, is somehow evidence of a new Classic Sonic game.
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>>320586447
>3D World treatment
Do we get to have co-op too?
>>
>>320586586
He could be a side antagonist.

But yeah, replace him with Shadow and Espio for Blaze/Silver.

>>320586612
Well ok then Anon.

>>320586693
Possibly. But toned down a bit to where the camera doesn't shit itself. Do likeliest it is the classic games and if you aren't on the screen you'll just be dropped back from the sky.
>>
>>320586376
Why the fuck do you hate the aesthetic of any Sonic game that's not one for the Genesis or Dreamcast so damn much?
>>
>>320586629
You can clear most of the level in Aquatic Ruin with some speed you can easily shoot over the top and land at the end

Why so butthurt that the 3D games don't have momentum
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>>320586812
Did Sonic 4 Episode 2's co-op work like that? I don't remember
>>
>>320581936
Why are there 4 games for Sonic then and only showing Lost World for Sonic Now?
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>>320586447
Might be cool, as long as we get multi tiered, interweaving level design.

Sonic is playable. Tails and Knuckles are optional playable characters, they play slightly differently. Knuckles' glide and glimbing is gimped to accommodate balance in a 3D environment
Yes to shields
Yes to that too, if by "new ones" you mean newly designed badniks that match the style of the older ones.
Eh red rings, I could take it or leave it
CD's art style is nice. In-game/official Japanese art, not just just the intro.
No shadow.
No Blaze/Silver
Super forms for everyone, light yellow tails and pink Knuckles. Metal would be a nice end-game unlockable.
Special Zone should be like the 3D Blast special stage mixed with a rhythm game
>>
>>320586883
Pretty sure it did. Maybe even like Sonic 4 characters can team up together to do some form of super-attack.
>>
>>320586891
Because Iizuka thinks Lost World is what the Classic games looked like and isn't changing the Mario aesthetic anytime soon.
>>
>>320586812
You know why this doesnt work? Because sonics gimmick has always been speed. It was in the marketing. It was in the design. It was in sections of the games. It was in cartoons.

SPEED

Mario can adapt to anything because hes fast as an autistic snail. If you drop speedy gameplay, physics based or not, there is already a huge loss of interest in a new sonic. You know why people dealt with the glitches or alternate gameplay in 3D Sonics? Because those loops, again automated or not, corkscrews, building hopping, twists, and other crazy shit that only sonic could pull off thanks to his speed and it is fun to watch. The boost games have brought Sonic to new speeds and you seriously have faggots fucking suggesting to make a god damn mario clone but with sonic? You people arent sonic fans, you're deluded wii u owners who want more shitty games that have nothing to do with the character.
>>
>>320586992
That'd be great if they did that. Co-op is always good stuff
>>
>>320587079
Mario's pretty fast dude
>>
>>320586984
>Might be cool, as long as we get multi tiered, interweaving level design.
Pretty much what I'm thinking. It would be like a roller-coaster or racing track on steroids.
>Knuckles' glide and glimbing is gimped to accommodate balance in a 3D environment.
Same to Tails and his flying, Knuckles and Tails should be able to properly swim as well.
>Yes to that too, if by "new ones" you mean newly designed badniks that match the style of the older ones.
Pretty much.
>Eh red rings, I could take it or leave it.
They'd pretty much be optional.
>No Shadow.
>No Blaze/Silver
Like I said before, switch these to Fang and Espio since they the Classic style better.

>>320587079
I never said this wouldn't be a speed-based game.
>>
>>320587157
https://www.youtube.com/watch?v=0_k_UeDVuao

https://www.youtube.com/watch?v=BlM8vmRCUt4

Yup the exact same thing. Replacing mario with sonic in 3D world would make for a terrible sonic game because it has zero essence of sonic spirit or elements in it. Please think about this shit before just switching your nintendrone goggles on and thinking their philosophy perfectly syncs up with everyone elses.
>>
>>320587491
See >>320587417

When I said "3D Land/World treatment", I meant putting 2D Classic Sonic on a 3D plane.
I said absolutely nothing about the game having Mario's physics at all.

I think you need to fully read people's posts before making stupid replies like this.
>>
>>320587417
>Fang and Espio
Fang as a secondary antag, not playable. Maybe chasing you through special stages.
The Chaotix could cameo in Knuckles ending, I dunno, I'm wary of bloating the game with too many unnecessary playable characters with overly gimmicky play styles. Just a few are fine.
>>
>>320587641
I guess you're right.
Fang would still be a nice addition, he's somewhat unique and had never really been playable in main-like Sonic game before. You could do a lot with him.
>>
>>320586876
>You can clear most of the level in Aquatic Ruin with some speed you can easily shoot over the top and land at the end
Okay, Aquatic Ruin does have a clear upper section that allows Sonic to make large jumps, but you cannot "easily" clear the entire level this way. I highly doubt that's even possible even with a speed powerup, unless you're a skilled speedrunner that knows of a careful exploit in a specific part.

>Why so butthurt that the 3D games don't have momentum
This is two fallacies at once, good job.
>>
>>320587632
That would play like shit without hallways and invisible walls every where. 2D Mario levels can be easily converted into 3D because the character has normal speed and is slow as fuck and the levels are very barren and uninteresting. 2D Sonic levels are again rollercoasters that the 3D games try to emulate but with a different physics set
>>
>>320587761
Y-you too
>>
>>320587868
>different physics set
Being "different" is not an excuse for being a lot less, and worse.
>>
>>320587868
You lack vision
>>
>>320587868
It depends on how the levels would be designed.

It CAN work, SRB2 has proved this.
>>
>>320587930
I disagree. Its different for sure but its still fun to play. The boost games give you few tools but you have to master them to get optimal runs and times. Why do you think they record miliseconds? Because every second counts and speed is king

>>320588001
No I dont know.

>>320588102
They would have to be very bland and lack the detail that they currently have. Lost world went that direction since making levels with the hedgehog engine mustve been too time consuming given how fast sonic is.

You want your 3D slope physics? Here you go

https://www.youtube.com/watch?v=6erktqPFCWg

100 levels full of physics based challenges but very bland design and you play as a marble. 10~ fast boost stages are a lot better than this
>>
>>320588556
Better example

https://youtu.be/AgZ6DDoLKPU?t=1h5m36s
>>
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>>320588702
Half right. It would be like that mixed with pic related.
With lush beautiful environments, platforming elements, and enemies.
>>
>>320588979
You cant have all those mixed in one cauldron without the project taking years and hundreds of millions to complete. You can pick 2, maybe 3. The current 3 we have is

>full speed ahead (not counting lost world)
>good environment and graphic design
>light platforming that doesnt break the flow with enemies that serve as boost refillers

It could seriously be a lot worst and youre complaining about no old physics?
>>
>>320588556
>I disagree.
You can disagree all you want. It's a measurable fact. The classics have much richer mechanics. The modern games rely heavily on automation and leave out a lot.

>100 levels full of physics based challenges but very bland design and you play as a marble. 10~ fast boost stages are a lot better than this
That's because it's nothing but a fucking ball in a maze. The point is to take physics like that and turn it into a legitimately good Sonic game.

>>320588979
This is what it could be like.
>>
>>320589167
>You cant have all those mixed in one cauldron without the project taking years and hundreds of millions to complete
So it would get what any quality AAA game should have? Let's do it then, Sega.
>>
>>320589226
...and? That webm is literally just going forward but with a few curveballs in the design. Which is currently how 3D Sonics play. The physics? There might as well be none since the level design is just a hallway with perfectly angled ramps that will take the car to the next area smoothly. Again similar to having a booster or spring in the right spot.

>>320589314
Sega doesnt do giant AAA games. They spend the most on sonic and spent a shitload on PSO2 but play it safe generally
>>
>>320589404
>Sega doesnt do giant AAA games
They used to. They should either go all out or just stop at this point.
>>
>>320589518
When they were in the hardware game they did. Going all out is a terrible idea
>>
>>320588702
>>320588556
When I play S1-3 Im rolling like 50%. I really wish Sega could care enough to make a good physics based 3d platformer like those vids or super monkey ball. It would make the gameplay so much more fun. I think they are too lazy and just focus on cringy story and 2fast. Sonic Team basically removed physics and replaced it with boosts lock on. Its funny most people who criticize classic sonic gameplay often dont even know how to spindash or roll.
>>
>>320589404
In that example, it's a car only moving forward with no platforming ability.
The difference is that in the case of Sonic, you would have much more movement control and be able to jump, along with having variable physics between running and rolling to make use of the environment. The modern Sonic games are almost entirely automated linear racetracks. You can deviate a little or jump, but most attempts to do so will be fruitless in any scenario, there's no depth to the games at all.
>>
>>320589621
No, churning out cheap games and outsourcing your biggest IP to the hacks that made Sonic Boom was a terrible idea. Sonic's grand return to form with time, effort, and planning put into it could only be a good thing.
With marketing out the ass, of course.
>>
>>320589404
You seriously lack vision, stop debating hypotheticals altogether.
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>>320569451
>srb2 is dead
>>
>>320590085
Its latest update was only last year, I doubt it's dead.
>>
>>320589893
Ok but how do you fit any platforming into that webm? Lets just picture replacing the car with sonic. Hes going that fast because of accumlated speed from rolling down a few slopes and being rocketed forward...and then? Just nonstop slope to slope to propel him to the end? It makes for a good physics demo but how do you incorporate actual level design and platforming into that without completely stopping him like the old games or making it trivial tap A to hop over gap?

You can have all the proper physics but if the level design doesnt compliment it it wont mean shit. And carefully balancing all these different elements for sonic is very difficult in 3D.

>>320589957
Marketing and promises wont do shit anymore for Sonic. The few million fans is all he has. Even when the games are of decent quality they still used as the butt of jokes or shit on for no real good reason other than "MUH GENESIS NOSTALGIA #90SKID
>>
>>320590265
>Marketing and promises wont do shit anymore for Sonic.
Nah, Unleashed was a hit. It did really well, sales-wise.
>>
>>320590265
If the game is actually good some people might think twice about calling it shit and might decide to buy it.
And what about kid who look at the game and decide to buy it and end up really liking it enough to stick with the series from then on?
>>
>>320588556
>Marble Blast Ultra
>bland design
Fuck you that game looked and played great and was made on a shoestring budget. Any Sonic game would have significantly more money put into it.
>>
Slow Sonic down a bit, so that he's fast but not Unleashed-era fast. Triggers curl Sonic into a ball, during which he controls like the ball form in Metroid Prime. Make the levels large with multiple paths and shortcuts for time attack faggots. Speed should be a reward for good play similar to how Mirror's Edge handled it.
>>
>>320590415
Because going from 06 to the new boost gameplay in just 2 years was enough to capture anyones interest. Classic sonic gave the series another shot of interest for generations. But then they tossed that formula, experimented again, and locked up an exclusive deal with the dead on arrival Wii u which again, just shot all the hype and reputation back down to near 06 levels again with the help of boom. When all they had to was make a few DLC packs for generations every season for a year or 2.

>>320590495
Unleashed was great, yet the 360/PS3 versions have lower scores than 06 and the wii/ps2 versions. Generations and colors, being straight up fast platformers with no alternate gameplay or characters, sold worse than unleashed and only have like 70s in metacritic despite being great games. I guarantee you if they were published by nintendo they would have 90+ but there is a bias against Sega in the industry.

Theres really no point for Sega to try. Every game it will be the same shitdicks calling it bad because its not a clone of the genesis games, the same fans calling it good, the same reviewers calling it bad, guaranteed sales, and so on.
>>
>>320590265
Yes it would be difficult, but it would be possible and have a much greater payoff.
This is exactly why we're calling Sonic Team lazy fucks. They fucking own Sonic and should be finding ways to actually evolve it and play on its strengths and do the most they can for it. They not only fail to do this, but they consistently look for the laziest cheapest alternatives and even fail to that much any good. And we're talking about a team of (supposedly) skilled and professional game developers with millions of dollars and a world class IP to work with.
>>
>>320590265
>>320590826
Just stopping by to tell you that you and people like you are the reason Sonic is dying.
>>
They should remake 3D Blast, but in actual 3D and speed Sonic up a tad. Sell it for cheap and use the development time to play around with getting the physics right for the next original installment.
>>
>>320590265
>Even when the games are of decent quality they still used as the butt of jokes or shit on for no real good reason other than "MUH GENESIS NOSTALGIA #90SKID
No my underage friend, they use it as the butt of jokes because Sonic has been dragged through the dirt so hard with one terrible batch of design choices and corporate meddling affairs after another, it's turned into a shitshow of Bubsy proportions. In some ways worse than Bubsy, because at least Bubsy started out shit and died quickly, whereas Sonic makes one desperate attempt after another that just results in him shitting his pants in public again.
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>intro and cutscenes in sonic heroes look like complete ass
>shadow the hedgehog is the game released after

What happened in the two years between those games that made SEGA decide to not make their CGI look ugly as fuck?
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