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Bubsy using SNES9x illegally
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You are currently reading a thread in /v/ - Video Games

Thread replies: 194
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New thread

Before you post publisher saying its licensed: its not
>>
literally know one cares about this type of "news" except you.
Actually try and come up with a better subject next time you decide to make a thread.
>>
The guy from the last thread still never got back to us about what version of snes9x it was actually using?
>>
WHAT COULD POSSIBLY GO WRONG?
>>
>>320542242
hahahaha its /v/ you fucking nerd
>>
What, they are really selling emulators on steam?

and people are unironically buying it?
>>
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Alright, I don't even like Bubsy but I've been following this case for the last twenty minutes, let me give my writeup in case anyone would like more information and a second opinion on the matter. The developer recently said "Bubsy Two-Fur runs on a basic version of SNES9X that our developer Piko Interactive used under direct license from the emulator's developers. It's just as legal as the other games Piko has released on Steam."

Now, you all may be wondering why Lord Nightmare, one of the SNES9X developers, was quoted saying "No one ever notified me!" on Twitter, which spawned much controversy. You have to take special note of the wording in the official statement, specifically "basic version of SNES9X." If Retroism is telling the truth, they are using an emulation build that does not contain any coding by Lord Nightmare. Thus, they did nothing illegal and received full permission from the two original developers.

Now, a third argument has been made, claiming that the two original SNES9X devs would only have the rights to their early no-audio build. My personal theory is that the two devs simply worked privately on their own emulation build so that they could monetize it via licensing, as the case was here. Now, this theory has received a lot of skepticism considering that the early builds of SNES9X were very unstable and unfinished, so another theory would be that the two original devs were simply hoping the legal grey area would protect them.

TL;DR - Retroism paid the two original devs for their emulator license. Also, Freedom Planet is superior to Bubsy either way, just saying.
>>
Using the word super is toxic behavior.
>>
>>320543527
fuck off nintendo-hater
>>
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>super illegal
>>
>>320543214
hahahahahahahahahahahahahaha hehehehehehehehehehehehehehehe hohohohohohohohohohohohohohohohoho jajajajajajajajajajajajajajajajajajajajajajajajajaja fufufufufufufufufufufufufufufufufufufufufufufufufufufufufufu
>>
>>320543325
>reposting from the steam discussion forum
>>
>>320542081
>some little faggot who types like hes from tumblr is wrong about copyright
Big shocker.
>>
>Super illegal
What happens when you break a law so bad it's super illegal?
>>
>>320544556
When you use the SNES
>>
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>>320544556
I'd assume you go to some kind of super incarceration facility.
>>
>apparently based on 1.43
https://pikointeractive.com/blog/emulator-issue-update-1-0/
>This was not code that contributed to the functionality of the gameplay and we our quickly working through the emulation code to remove it
They'd basically have to remove the whole fucking emulator because of how much stuff was done by people who weren't the original authors.
>>
>>320544252
Indeed, although it is an excellent response either way. I posted it because I just didn't want this thread to devolve into already-answered questions like the last one. Remember how countless people kept asking for sources despite every twitter screencap being already posted in the thread? The entire thread was packed with "___ see ___". That explanation will prevent the majority of those useless posts.
>>
>>
>>320543205
A lawsuit
>>
>>320543325
>>320545098
It's an awful response since anyone can pop up the hood and see which coders contributed to it. Hint: It isn't their own build.
>>
Who the hell would buy Bubsy anyway?
>>
>>320545375

Right, and that explanation covers that. The two original devs were hoping they'd be safe in the legal grey area, and unfortunately for them, they got caught.
>>
>>320545549
streamers
>>
>>320545549
The same type of people who buy Bad Rats as a joke and weird autists.
http://sulkysadbobcat.tumblr.com/
>>
>>320545746
I guess you're right. Whoops.
>>
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>>320546767
>what could paws-ibly go wrong
Well yeah.

Guess i am buying a copy.
If the game gets removed from Steam i'll have a very rare gift copy waiting in the inventory to get sold to retarded traders who will buy it for x the amount of bucks that i paid.

And if not i only wasted a breakfast.
>>
>>320546606
You're right though that I should update it to include Lord Nightmare's recent tweet saying his code was in fact found in the build. Seems like the original two SNES9X devs just wanted to make some easy money while hoping their copyright ownership would be enough to protect them.
>>
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So they can just replace it with an emulator with a BSD or GPL license, both of which allow modification and commercial use.

I was actually under the impression that SNES9x was GPL itself, but I guess not.
>>
Why Bubsy?
>>
>>320547436
My understanding of law is rickety. Does that mean Bubsy devs are in the wrong even if they were led to believe they were dealing with the whole, original copyright holders? Or is it just the two original SNES devs who did something not legal?
>>
Atleast the trading cards make the game 2-3 dollars cheaper because memes.
>>
>>320547630
Both are at fault. Bubsy devs for not noticing the license and contacting every single person there, and the SNES9X devs who tried to make some easy cash and stabbed the backs of everyone else.
>>
>>320543325
Don't you need an original SNES bios to run the emulator?
>>
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>>320542081
>Bubsy on Steam is basically the retail ROM wrapped in an emulator
I fucking knew it, devs are lazy shits when it comes to porting their older games
>Paying for Bubsy in 2015
>>
>>320547759
But legally speaking, are both sides equally open to legal action from the other developers?
>>
>>320548060
>Paying for Bubsy in 2015
Why specify a year
>>
>>320548073
Probably. I think there's a legal term for this sort of thing.
>>
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>>320548060
I think the consumer only has themselves to blame in this case if they're paying for Bubsy games at all. Fuck 'em.
>>
>>320548154
Because it's 2015.
>>
>>320548154
It's to show how much time has passed since the original. It's quicker than looking it up and saying "Why are you paying for a 22 year old game at all?"
>>
>>320546240
> That link
What fresh hell is this
>>
>>320548753
No no anon, see, the joke is it doesn't matter what year it is, it's still bubsy.
>>
>>320542242
>Actually try and come up with a better subject next time you decide to make a thread.

You probably post threads about gamergate.
>>
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>>320546240
They've done a good job.
>>
>>320542081
Why are there so many Twitter crybaby bitches who think it's their job to police everyone? Why don't they become real police officers if they are so concerned otherwise shut the fuck up Twitter police faggots.
>>
>>320546240

>straight up NSFW content goes to a new blog now

Where?
>>
>>320545298
MORE LIKE A PAWSUIT
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>>320546240
>>320549973
Yeah, what's the NSFW archive?
I just want to know so I can masturbate to the pictures within, especially if it contains beefy bubsy.
>>
>>320549708

How can you criticize people who post about gamergate when you're LITERALLY that pathetic cuck who's so desperate to post about gamergate that you bring it up in a thread about emulation for no reason at all?
>>
>>320549973
>>320550153
Oh, it's http://buttsyboobcat.tumblr.com/
Just found it a minute after.
>>
>>320550184
>2015
>Replying to bad bait that was posted as a reply to even worse bait.
>>
>>320542081

fucking steam

emulators are only legal if WE MAKE MONEY FROM THEM XD
>>
>>320550257

>That dick

i regret asking
>>
>>320542081
SNES9X is free as in freedom
>>
>>320550480
That's what makes it good.
>>
>>320550542

i could deal with some of it but the conker x futa bubsy all the way through shit was just awful
>>
>>320542081
Can they do the same thing with DosBox?

I swear to god I have like 6 or 7 games that use it to launch shit, Doom, Shadow Warrior, etc.
>>
>>320542242
Not that you give a shit but this is for OP: I am interested in a piece of video game news.
>>
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>using anything else than the good ol' GPL
>having multiple licenses on the same code
>>
>>320550184
Looks like someone hit a nerve.
>>
>>320550659
>Shadow Warrior
Original or Classic Redux? cause Classic Redux isnt dosbox and is the only one you should have
>>
>>320550659
DosBox is licensed with GNU GPL which allows commercial release.
SNES9x is MIT Open-Source License which does NOT allow for commercial release.
>>
>>320550659
DOSBox is GPL so no, as long as the game compiles with it (includes a copy of the GPL and a way to attain the source code of DOSBox including any modifications made by the developers) there's no legal grounds for the DOSbox developers to go after them.
>>
>>320542081

>dev claims it's licensed
>emu dev claims not talked to
>dev names names
>other emu devs saying never contacted

On top of the bubsy thing itself, if the named devs said yes, there's some infighting brewing up here.

Shit's gonna get good.
>>
>>320550986
The original MIT license does allow you to do whatever as long as you don't remove the copyright notice. Snes9x seems to include a modified license.

Actually looking in this repository it seems like it includes a couple of licenses https://github.com/snes9xgit/snes9x/tree/master/docs

But I guess the LGPL and GPL may be in there because Snes9x includes GPL/LGPL code.
>>
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>>320542081
oh dayum dis gon b gu-
>bubsy
>nintendo
>>
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>>320550495
Surprisingly enough, it actually isn't. They don't allow commercial use, which goes against muh freedoms.
>>
>>320551816
Literally taken from the GPL text

>When we speak of free software, we are referring to freedom, not price. Our General Public Licenses are designed to make sure that you have the freedom to distribute copies of free software (and charge for this service if you wish), that you receive source code or can get it if you want it, that you can change the software or use pieces of it in new free programs; and that you know you can do these things.
>>
>>320547472
>working BSD/GPL snes emulators
nice joke
>>
>>320552036
its not GPL
>>
>>320552567
bsnes is GPL and is 100% accurate which I would consider "working"
>>
>>320552036
Some parts of it aren't GPL licensed, and those licenses don't allow commercial distribution.
>>
>>320552663
I was more referring to the "which goes against muh freedoms" comment than SNES9x in particular
>>
>>320552036
Snes9x isn't GPL, but take a look at this.
http://www.gnu.org/philosophy/selling.html
>>
>>320552750
No i mean SNES9x hasnt used gpl in years
>>
welp
>>
>>320553051
Not you/him but:

This is under root/docs/snes9x-license.txt
>>
>>320542081
GPM why did you make this thread
>>
>>320553051
So it's legal if they got permission to use it, which they claim they did, but the devs claim they didnt.
>>
>>320542081
Didn't the Mega Man Legacy Collection use an emulator too?

Nothing happened to that.
>>
>>320553443
Only one dev claims it.
>>
>>320553051
>Commercial users should seek permission of the copyright holders first.

Depending on what version they used this could mean they asked two guys and got permission.
>>
>>320553313
GayPurpleMan still browses /v/?
>>
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epic
>>
>>320553492
custom emulator i think
correct me if im wrong
>>
>>320548015
No.

The Mega Drive version of Bubsy is better anyway, suckers.
>>
Pretty funny how people are concentrating on the use of an emulator instead of how they could be playing this game for free.
>>
>>320553518
And mentioned that at least 2 others who had worked on it for since 2002 had also not been contacted.
>>
>>320553735
Here are all that worked on the emulator:

(c) Copyright 1996 - 2002 Gary Henderson ([email protected]),
Jerremy Koot ([email protected])

(c) Copyright 2002 - 2004 Matthew Kendora

(c) Copyright 2002 - 2005 Peter Bortas ([email protected])

(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)

(c) Copyright 2001 - 2006 John Weidman ([email protected])

(c) Copyright 2002 - 2006 funkyass ([email protected]),
Kris Bleakley ([email protected])

(c) Copyright 2002 - 2010 Brad Jorsch ([email protected]),
Nach ([email protected]),

(c) Copyright 2002 - 2011 zones ([email protected])

(c) Copyright 2006 - 2007 nitsuja

(c) Copyright 2009 - 2011 BearOso,
OV2
>>
>>320553492
>in house emulator that requires directx11 and overly high specs for a fucking NES
not the same, at least.
>>
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>>320550028

bless you anon
>>
>>320553635
They actually removed Psychological Horror, it was there earlier

http://store.steampowered.com/tag/en/Psychological%20Horror/#p=0&tab=NewReleases
>>
>>320542081
Bubsy in: Copyright CATastrophe!
>>
>>320550028
damn...
>>
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>/v/ in charge of law
TOP FUCKING KEK
>>
wait, ignore all the shit between the SNES9x dev shit

you're allowed to sell an emulation on steam?
>>
>>320553835
BS-X C emulator code
(c) Copyright 2005 - 2006 Dreamer Nom,
zones

C4 x86 assembler and some C emulation code
(c) Copyright 2000 - 2003 _Demo_ ([email protected]),
Nach,
zsKnight ([email protected])

C4 C++ code
(c) Copyright 2003 - 2006 Brad Jorsch,
Nach

DSP-1 emulator code
(c) Copyright 1998 - 2006 _Demo_,
Andreas Naive ([email protected]),
Gary Henderson,
Ivar ([email protected]),
John Weidman,
Kris Bleakley,
Matthew Kendora,
Nach,
neviksti ([email protected])

DSP-2 emulator code
(c) Copyright 2003 John Weidman,
Kris Bleakley,
Lord Nightmare ([email protected]),
Matthew Kendora,
neviksti

DSP-3 emulator code
(c) Copyright 2003 - 2006 John Weidman,
Kris Bleakley,
Lancer,
z80 gaiden

DSP-4 emulator code
(c) Copyright 2004 - 2006 Dreamer Nom,
John Weidman,
Kris Bleakley,
Nach,
z80 gaiden

OBC1 emulator code
(c) Copyright 2001 - 2004 zsKnight,
pagefault ([email protected]),
Kris Bleakley
Ported from x86 assembler to C by sanmaiwashi
>>
>>320554035
It's called a "remake" nowadays
>>
>>320554051
SPC7110 and RTC C++ emulator code used in 1.39-1.51
(c) Copyright 2002 Matthew Kendora with research by
zsKnight,
John Weidman,
Dark Force

SPC7110 and RTC C++ emulator code used in 1.52+
(c) Copyright 2009 byuu,
neviksti

S-DD1 C emulator code
(c) Copyright 2003 Brad Jorsch with research by
Andreas Naive,
John Weidman

S-RTC C emulator code
(c) Copyright 2001 - 2006 byuu,
John Weidman

ST010 C++ emulator code
(c) Copyright 2003 Feather,
John Weidman,
Kris Bleakley,
Matthew Kendora

Super FX x86 assembler emulator code
(c) Copyright 1998 - 2003 _Demo_,
pagefault,
zsKnight

Super FX C emulator code
(c) Copyright 1997 - 1999 Ivar,
Gary Henderson,
John Weidman

Sound emulator code used in 1.5-1.51
(c) Copyright 1998 - 2003 Brad Martin
(c) Copyright 1998 - 2006 Charles Bilyue'

Sound emulator code used in 1.52+
(c) Copyright 2004 - 2007 Shay Green ([email protected])

SH assembler code partly based on x86 assembler code
(c) Copyright 2002 - 2004 Marcus Comstedt ([email protected])
>>
>>320549961
"I hate knowing things, a bloo bloo bloo. Leave me alone, internet!"
>>
>>320554151
GTK+ GUI code
(c) Copyright 2004 - 2011 BearOso

Win32 GUI code
(c) Copyright 2003 - 2006 blip,
funkyass,
Matthew Kendora,
Nach,
nitsuja
(c) Copyright 2009 - 2011 OV2

Mac OS GUI code
(c) Copyright 1998 - 2001 John Stiles
(c) Copyright 2001 - 2011 zones

And everyone else is irrelevant.
>filters
>>
So basically steam is charging money for free shit? Yeah, doesn't surprise me.
>>
>>320554035
You can sell anything on Steam as long as you can get le epic meme audience to greenlight it.
>>
>>320554261
This.
Also anyone who seriously cares for this shit is autistic.
>>
>>320554261
Yeah, Valve is just taking other publisher's games, strapping an emulator on them and selling them.
>>
>>320554261
>steam
>>
>>320554035
Yes, why rewrite the whole game when you can just copypaste 2 files?
>>
Copyleft is a crime anyways. Nobody should care.
>>
>>320542081
Except I was contacted, and so was everyone else.
>>
>>320554261
You didnt even read the first post, did you?
>>
I didn't even know Bubsy was on steam
>>
Did they released the cartoon also on Steam?
>>
>>320542242
Fuck back off to /b
>>
>Piratefags getting upset when companies use their tools against them

Based SNK
Based Piko Interactive


I hope Konami sells PT on PC when that finally gets a fan port to piss people off.
>>
>>320553835
>>320554051
>>320554151
>>320554251
Even if you disregard basically everything after the first post due to not being used by the bubsy version (so could plausibly be stripped out), it still uses a portion of the win32 gui code, and a fair amount of people are listed for general development.
>>
>>320554309

Your definition of "free shit" actually refers to goods that cost money, e.g. old Nintendo games, PC games that are no longer compatible etc.

The thing that's not surprising is just how much everyone hates paying for hidden emulation, lazy iOS ports and "remasters"

I think the profit involved supercedes the tears of a few fanboys so they keep getting away with it (see FF6 for another recent example)
>>
>>320554446
And who are you? And why did you not weigh in on the discussion on twitter if you are actually legit?
>>
>>320554035
see: every DOS release, Sega Classics Collection
>>
>>320554809

wrong reply

>>320554261
>>
So wait, the game on Steam is literally just an emulator and roms you can get for free online?
>>
>>320553860
Those faggots RUINED my favorite book series

They turned it into PG disney garbage
>>
>>320555043
Yep
>>
>>320555043

Yes.
>>
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>paying to use a super nintendo emulator and a rom
>>
>>320542081
>and that's super-illegal

So is backwards engineering copy protected commercial software, under the American DMCA.
>>
>>320555043
It's not like it pops up the emulator UI and asks you to locate the ROM but pretty much yeah.

It's a much better approach than trying to recreate the game from the ground up if your goal is a "port" rather than a "remake" since people will rip any inaccuracies apart otherwise.
>>
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>>320542242
>know one cares
>know one
>know
>>
>>320543325
Wouldn't using a snes emulator without nintendos permission for commercial use be illegal?
>>
>>320555243
I don't think the SNES contains any software by itself. This emulator just emulates the circuitry.
>>
>>320550028
Nice
>>
>>320555496
>I don't think the SNES contains any software by itself. This emulator just emulates the circuitry.

I meant the release that contains SNES9X. The only way to find that out would be to reverse engineer the steam release, which is illegal. The dude even has a pic of it partially disassembled.
>>
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>>320542081
ITT

Oldfags arguing about a literally who game in 2015
Autists arguing about the legality of it all for a game they've never heard of simply because they like drama and know what an emulator is
>>
>>320555686
oh
>>
>>320555686
>reverse engineering software is illegal
suck fucking cocks. It's on my computer, it belongs to me, I can do what I want with it. Unless software companies want to start paying me to host their software on my computer then fuck that. That's straight-up jewery.
>>
>>320545549
The older ones were as fun as any other slightly shit SNES games of the time. Busby 3d was the terrible one.
>>
>>320555693

>oldfags arguing about a literally who game in 2015

isn't that how you decide which games are popular anon? Which games you're gonna play?

If there wasn't any videogame discussion then you'd probably be playing iPhone games right
>>
>>320555446
No, because the emulator doesn't contain anything developed by Nintendo. If it required some kind of BIOS to run (like some emulators do) and it was included, then Nintendo could get involved, but since the code wasn't developed in any way by Nintendo, the emulator isn't their property, which is why emulators can be distributed legally and out in the open, but ROMs and other proprietary data cant.
>>
>>320555693

>this guy still posting matrix meme quotables
>judging others
>>
>>320542081
Isn't snes9x itself illegal though?

How can they legally rip and reproduce a program that's literally just used to play stolen pirated retro games?

I wonder if there'll be a shitstorm, or if it'll even be removed.
>>
>>320557198
Read a fucking book, kid,
>>
>>320557309
im old as fuck, kid. You can't pretend emulators and roms arent shady as fuck.

Devs don't go after emu creators because it'd be pointless - like trying to remove a copyrighted video from the internet.
>>
>>320542242

I'm sorry it's not another cencorfag circlejerk thread.
>>
>>320557574

Devs don't go after emu creators because in most cases, they've got shit to stand on legally. As long as emu devs don't use proprietary code they're not allowed to, and it's wholely their own work, they're home free.

Roms are a seperate issue entirely, since those are exact copies of licensed materials with all original programming and assets intact, and therefore illegal as hell unless the rights are freed up.
>>
>>320557574
Emulators themselves are not illegal because you can dump the rom image from your legit copies and play them on your PC and it's completely legal

It's distributing roms that really gets people in trouble
>>
>>320542081
What do you know more illegal shit on Steam that the publisher and Gabe don't give a fuck about - honestly if you support Steam at this point and their DRM digital only license reselling steam cloud forcing unoptimized shit you are the cancer that is killing
>>
>>320558418
They only target servers that distribute en masse, and they're vulnerable because they distribute tons of content.

>>320558418
>you can dump the rom image from your legit copies
ok, I get this. Lets say you just needed wanted to back up your game in case little billy decides to take a shit on your cd. Seems legal enough, though you could bootleg distribute the copy to someone else for profit or just hand it out to everyone who doesnt care about laws for free

>and play them on your PC
now thats where you're crossing the line for me. The only reason raw ROM dumps are playable on your pc is because of emulation software.
Without emulation software, pirates would at least need to patronize the devs.

>>320558263
They don't prosecute illegal downloaders because there are so many of them.
>>
i have no clue what this is about

some faggot put his RPGMaker game on Steam and have it launch through an old console emulator?
>>
>>320559460
Learn to read
and come back after reading the thread
>>
>>320559460
someone is trying to distribute hard core child porn on steam and people IN THIS THREAD are defending him right now. It's all code words so you have to read between the lines.
>>
>>320559748
I still don't see what's so bad about it. It's already been scientifically proven that having VIDEOGAME RULE34 fully available reduces the rate of VIDEOGAME abuse.
>>
>>320559278

>They don't prosecute illegal downloaders

They're still illegal though. I mean, with what I dl and keep, it's not like I give a shit, but it is what it is.
>>
>>320550346
> Comon it's <current year>!
Fuck yeah
>>
>>320561752
Fuck off reddit
>>
>>320559990
VIDEOGAMES get hurt in the creation of VIDEOGAME RULE34, you GAMER.
>>
>>320562313
Not necesarily. In the same way there's ways to have harmless BOOTING UP with a CLASSIC VIDEOGAME, there's also harmless ways to do so with a MODERN VIDEOGAME.

Unless you're one of those SKELETONS who believes that all BOOTING UP involves VIDEOGAME SCRATCHING.
>>
>>320542081
>Apperently
>actually just
>actually super-illegal
Why
>>
>>320562589
EMULATION will never be enough for a TRUE GAMER and eventually they'll want to UPGRADE to the next generation of VIDEOGAMES.
>>
>>320550257
I'm disabling the NSFW blog now just to fuck with you guys. ;3
>>
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>>320562964
Finish SF4 you faggot
>>
>>320554035

If you have the rights for the game, yes.

PS4, Xbone and Wii U all use emulation to run their old games on their machines. Using a Third-party emulator, like the SNES9x, is another issue, though.
>>
>>320557198

Emulators aren't illegal if they don't make any profit on it and include the 24-hours to delete your rom warning.

The PS2 emulator is on safe legal ground because it requires a PS2 original BIOS to run and the emulator devs don't give it to you, despite being stupidly easy to find it on google or any emulation site.
>>
>>320562964

good thing i have a throwaway tomblr :^)

seriously though don't be that way
>>
>>320562905
TRUE GAMERS will always resort to VIDEOGAMES, no matter its legality. It's not something that can be avoided, much like how you can't avoid PIRACY or VIDEOGAME SCRATCHING. What CAN be done, however, is reduce it, which happens via legalizing (or at least decriminalizing) the possession of VIDEOGAME RULE34. Here's some links I got from the ANTI-SKELETON DISCUSSION board.

http://phys.org/news/2010-11-legalizing-child-pornography-linked-sex.html
http://onlinelibrary.wiley.com/doi/10.1002/ab.20250/abstract;jsessionid=C0EC9A11FACB34EEBB5E1A899D7D5FE1.f01t01
http://healthland.time.com/2010/12/02/study-making-pornography-more-accessible-may-curb-child-abuse/
>>
>>320563075
The demo is already up on the game jolt page. It goes up to the part where you get to play as Bubsy. The full game won't be ready for a while due to the soundtrack. It'll all be 16-bit except the Ruth White poetry stuff.
>>
>>320548267
strict liability maybe?
>>
>>320546240
>arcane kids' bubsy is on there

good men, good men.
>>
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>>320563392
Don't be sad! You can still get your fix with the few nip-slips found in the game. Hope you like 16-bit boobs. ;3
>>
>>320564507

i already have the images

it doesn't matter
>>
>>320563735
>when you make a meme and it becomes a scene
This is how god feels
>>
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>>320563787

i never followed this project before
are you actually the guy who made the original SF or even affiliated with him in any way
>>
>>320564669
Well played. ;3
>>
>>320563787
What are you replacing Steam-Powered Giraffe with? I thought that worked really well as a boss theme.
>>
isn't snes9x freeware?
>>
>>320565468

Yeah, they're owning up to it now after everyone called them out. Now their story is "unintentional human error".

https://pikointeractive.com/blog/emulator-issue-update-1-0/
>>
>>320565964
Nope. Neither were the other two people who made the two games before mine. But we all have his blessing. Basically, as long as Space Funeral eventually outnumbers Final Fantasy, he's happy.

>>320566215
A 16-bit cover of the same song. I really like it where it is too! A few of the songs will just be covers of what they're replacing. The rest are originals made by my friend.

She made the Beefy Bubsy theme, the Nosepass theme, the theme in Dracula's house, the title screen music, and some others.

She also did most of the covers except for White Waking. That one was me.
>>
>>320561752
We've been doing this since 2011. Fuck off with your /pol/ logic
>>
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>There are people who actively check what's inside the exe of the game they purchased
>>
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>>320566798
Awesome, can't wait~
>>
>>320567175

If you know how, and you feel like it , why the fuck not?

Sounds like you're just mad you don't know how to do it(I don't either. I wish I did though. I have a few games with unresponsive devs, giving me shit that I'd like to make sense of.)
>>
>>320567175
>not wanting to know what can be lodged inside your games
NSA's little fuckboy
>>
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>>320567416
>>320567589
>>
>>320567673
Le "nothing to fear nothing to hide" fallacy is coming up next, right?
>>
>>320567673

>this boring fucker who never opens up shit for fun

I bet you never open up any of your appliances either out of desperate fear of electric shock.

You can't live your life like a scared little bitch posting tinfoil hat pics, anon.
>>
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>>320542081
>internet twitter police investigator
>roms are illegal guys
>remember to delete your roms after 24 hours or its super duper illegal guys
>emulators are a crime guys
>nintendo logo
>meanwhile nintendo selling zsnes roms on the virtual console
>its
>okay
>when
>nintendo
>does
>it
>>
>>320568775
>meanwhile nintendo selling zsnes roms on the virtual console
Source, shitposter?
>>
>>320568775
>selling ROMs of your own games

this is literally fine
>>
>>320568934

>zsnes roms

Shouldn't that have been your first clue not to even bother asking?
>>
>>320545046
underrated post
>>
>>320569074
Do you typically enjoy Reggie's dick up your ass?
>>
>>320569251
No, I don't own a single nintendo thing outside my old gameboy.
>>
Its okay because that means everyone playing this rom has the legitimate copy of the game.
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