>playing the first homefront mp >rank 19 >level up >20 >beeboop >achievement for hitting level 50 >achievement for 75 >back out to lobby >apparently im the highest rank >all guns, no sights or camo for them
>>320453046 >a premise so ridiculous it poisons sales >a dev cycle that nearly tanked due to be jacked by random managers >gets a sequel I love shooters, but this franchise could have sunk into the sea for all it's worth.
>>320455087 Unreal 4 has possibly the shittiest shadowing on the planet. Have you SEEN its games in action? Outside of bullshots? CryEngine is more advanced technologically, better optimised (Sonic doesn't count because they fucked the engine), and has far more flexible tools. Crytek have always been ahead of the competition when it comes to tech and performance. CryEngine 1 was better than id Tech 4 and Source. CryEngine 2 was better than Unreal 3. CryEngine 3/they've stopped using numbers is better than Unreal 4.
We're talking about the developer who invented ambient occlusion, here.
>>320454156 But they they haven't done anything good since then. Remember Haze? Also Crytek UK went under halfway into development and now it's picked up by Deep Silver's new studio that has some of the same personnel
>>320455087 >Unreal >good since 2.0 Everybody remembers how hideously bad texture pop-in was in for years after 3.0 hit the market. It's so bloated today that third parties fumble to get decent frame rates out of it.
I miss Monolith. LithTech at least kept the guys over at iD and Epic honest.
That Freedom Speech , just before the final assault on Fort Jay
The gameplay was fucking amazing. Each level had an amazing, distinctive style to it.
You literally fight throughout each season, from summer, to winter. Levels were dynamic and interacted with each other.
Attacking the Police Station and getting your ass kicked by Russian Heli? Fuck it, go back into the sewers and go to the docks instead. Destroy the helipads and fueling stations at docks and that will change the air support response time next time you attack the police station.
The charisma mechanic was pretty fucking cool too. Literally start of with 1 or 2 guys and the more charisma you get the more militia soldiers you can recruit. by the time you reach the later levels, you literally control over 20 soldiers by yourself.
Seriously, can't fucking believe Eidos decided working on Kane and Lynch instead of a sequel to this (especially with that ending), was a good fucking idea
You're exactly right, but sadly the reason many people are disagreeing with you is simply because Unreal 4 is easier to develop for.
I remember the Crytek devs saying that no game would match Crysis 3 in graphics for at least two years, and they were exactly right. Crytek is a godly company, definitely a shame to see them losing out to Unreal.
>>320456659 >CryEngine is absolute shit to develop for. Says people who couldn't be bothered learning how it works because they grew up with Unreal. CryEngine is designed around its editor as a sandbox. You hit a button, and the game is running.
>>320456905 >Are you kidding? Devs are litterally flocking to Unreal 4 from Cryengine because of how shitty it is Name a single dev who actively went from CryEngine to Unreal 4 and cited the engine as a reason.
>>320456659 >Unreal 4 is for casual babies who have never used professional tools in their entire life! >It's so much better in performance Yeah just replace your prebaked lighting with real-time dynamic lighting and watch your 60FPS demo of a table with Subsurface scattering tank to 5 FPS. >>320456905 >Devs are literally flocking to Unreal 4 from Cryengine What devs? CryEngine has never been a popular dev platform because it's always been unfriendly to non-power users >>320456043 >Hey guys check out our space sim, it looks so good thanks to the unreal level at technology that comes with Unreal Engine 4 (tm) >Meanwhile Elite Dangerous runs on a scratch-made engine, looks a lot better and isn't vaporware early access shit that never got finished
>>320457517 >Crytek is a shitty company, they've been on the verge of bankruptcy for almost a decade, make terrible games. And over-hype their mediocre game engine. Name a single bad Crytek game.
Far Cry was great. Crysis 1, 2, and 3 were all great. Ryse is fantastic on PC. Without Crytek, nobody would have their precious ambient occlusion in their games, and Ubisoft wouldn't have that shitty CryEngine knock-off they used for their shitty Far Cry games.
>>320458474 >You're exactly right, but sadly the reason many people are disagreeing with you is simply because Unreal 4 is easier to develop for. It's very difficult to break a monopoly when your engine is fundamentally different. Unreal stems from a totally different design philosophy to CryEngine. CryEngine SDK literally creates new maps as a plane of water. The thing was originally built for open worlds with a separate visible-area system for doing interiors. People who grew up with Quake and Unreal and all that don't like having to throw all their knowledge out the window to learn a new engine philosophy. Fallout 4 would be amazing on CryEngine, for example, but there's no way Bethesda were ever going to drop the engine design they knew.
>>320458862 what i dont like about unreal is the preset things it gives users. ive seen some people download it for the first time and put the premade texture with all its materials premade on a premade model and act like game development is easy
>>320459624 >what i dont like about unreal is the preset things it gives users. ive seen some people download it for the first time and put the premade texture with all its materials premade on a premade model and act like game development is easy Fuck Unreal's default shader libraries that make every game look the fucking same. Fuck Unreal 3's texture pop-in and stuttering on PC that afflicted basically every Unreal 3 game ever.
>>320459950 >I'm making a P.T. remake for PC! >You should try CryEngine. It basically INVENTED a lot of the graphics techniques Fox Engine uses. >Oh, no, I'm using Unreal 4. >Oh, no, I'm using Unity. Game development is dead. People make these Unity games, and then complain because the performance is shit. Why? Why? Why does the crappiest middleware always win?
>>320460216 Because Crytek cant do business for shit? Tried to take the console market with crysis 2 3 and fail again and again. Tried to enter the mmo shooter market with spectacular result. Make timed exclusive tech demo for a ded console which effectively became the prequel for Order 1886. No engine on mobile/tablet. Late to the Skyrim train and attempt at ripping off Far Cry whilst Far Cry's popularity is sinking. RIP Crytek, you will forever be remembered as the tech demo guy.
>>320461330 >Tried to take the console market with crysis 2 3 Crysis 2 and 3 are technologically superior to Crysis 1 in every single way. They put a crapload of effort in the PC versions, which were the lead versions. Ryse was a great game on PC.
>Late to the Skyrim train and attempt at ripping off Far Cry whilst Far Cry's popularity is sinking. It's not like Homefront 1 exists or anything.
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