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What is the difference between a remake, a reboot, and a remaster?
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What is the difference between a remake, a reboot, and a remaster?
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>>320226442
Remake: An old game remade completely from scratch as a modern title.

Reboot: Taking an old series and starting fresh, often resetting the story and (hopefully) bringing some new twists to the gameplay/story.

Remaster: Taking an old game and upping the resolution, extremely lazy way to make money.
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>>320226442
Semantics
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>>320226442
>remake
Game with added features or modes and such
>reboot
Starting game series over again with different things
>remaster
Game ported to a higher graphics. No added content
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>>320226442
>remake
Pretty much the same game, but redone with completely new engine, assets, etc.
>reboot
Re-imagining of the original game, and potentially the whole series/fictional universe, and a start of a new series based on the reboot.
>remaster
Old game but with new shinier assets and bells and whistles.
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>>320226635
Are you retarded? They're different things.
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Remake is when you take the original game and rebuild it from ground up. Story and idea stays mostly the same, assets and engine are updated.
Reboot is a reimagining of original concept.
Remaster is a facelift of an old game, usually more stable and capable of running on modern hardware.
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remake - make the game again with todays graphics and mechanics
reboot - discard all canon and continuity and make a new game set in that setting
remaster - make minor tweaks and fixes to the game - usually graphical
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A remake is remaking an old game from the ground up on new tech. A reboot is a reimagining of an existing IP separate from the old IP. A remaster is literally just polishing an old game to look as good as possible on new tech. FFVII is a remake, DmC: Donte edition is a reboot, FFX is a remaster.
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A remake is like the FF7 remake, it's the same game essentially with the same characters, same story, just remade from the ground up, usually on a different engine. Usually plays very differently. It's playing the same game/experiencing the same story in a different way.

A reboot is taking a character/game/game franchise and just doing a different version of it. Take Tomb Raider for example, it's still Lara Croft, she's still british and she still raids tombs, but she's now a different person, personality wise, her 'origin' is different, the games are completely different. It has nothing to with the original franchise except Lara herself.

A remaster is the exact same game just updated graphically to look prettier, maybe with some minor game tweaks to make things less shitty, like heavy boots being able to be bound to quick select in Ocarina of Time.

But you already knew all of this and you're just acting like a faggot on purpose. This thread is stupid and i'm a faggot for typing all this out.
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>>320226661
>Game with added features or modes and such
a lot of remasters do this

>>320226808
>reboot - discard all canon and continuity and make a new game set in that setting
DMC reboot didn't use the same setting at all
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>>320226934

>a lot of remasters do this

Yeah they're called remakes.
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>Remake
An old game built from the ground up again, generally on a new engine. Often comes with new content or mechanics changes that were not in the original, but ultimately still the original game in terms of story and locations and core mechanics etc.

Example: Odin Sphere Leifthrasir, Ratchet and Clank (2016)

>Reboot
An entirely new game in a series that purposefully attempts to separate itself from previous entries. Generally it has its own continuity and most everything from mechanics to visuals is different to the rest of the series, but fundamentally similar to the rest of the series at the core.

Example: Tomb Raider (2013), DmC: Devil May Cry

>Remaster
An existing and -usually- recent game given smaller changes (better textures, increased resolution, more effects). The engine, the mechanics, the visual style are all the same as the original. It's not unheard of for content to be added but generally if so it's something simple that can exist with the framework already there without changing mechanics (ie a new weapon or character).

Example: The Last of Us Remastered, Devil May Cry 4 Special Edition
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>>320226442
Last one is a port
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>>320227318
it's not a port if it's a remaster on the same system.
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>>320227512
Has this ever happened?
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>>320226442
In order of most fidelity to the original to least:

>Remaster
Remaster is an update of the game that usually adds graphical polish made possible by newer hardware, e.g. updated HD textures, higher-poly models, higher-resolution 2D assets. Frequently music is remixed or replaced. Gameplay mechanics are usually the same with some minor changes. Changes to gameplay sometimes include minor balancing changes, removal of glitches, and extra end-game content like new optional sidequests/bosses/weapons. Plot stays the same outside of the added optional sidequests, but translations are frequently edited. Because so much content can be touched up rather than made from scratch, the turn-around time on these is very fast compared to a new game/remake/reboot.

>Remake
A new version of a game that does not reuse assets (touched up or not) from the old game, either because they no longer exist, or are too obsolete to reuse. Plot generally stays mostly the same, but frequently with expanded content, extra endings, expanded side-quests that serve as fanservice, and occasionally edits are made to trim fat from stories. Gameplay systems generally change a lot based on modern tastes and modern hardware capabilities. Music almost always uses new recordings of songs from the original. The turn-around time on these is similar to an entirely new game, because the aspects that are reused (story, script) are not aspects that take up large amounts of dev time relative to animation and programming, which are, unlike remasters, not carried over from the original.

>Reboot
New game using certain elements, but marking a more distinct break with prior games than a squel. Elements of the original, such as characters, settings, and/or certain trademark gameplay mechanics may recur, but a reboot will usually reset the canon and have no formal tie to the events of previous games. Reboots are completely new games as far as development cycle length.
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>>320227318

They can all be ports. You can reboot a game with a particular console in mind then do a pc port. You can remaster a game for a new console and port that remaster to PC. You get the gist.
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>>320227741
Games on PC.

If we're just talking consoles, then I'd call Dark Souls 2: scholars a remaster.
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