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Honestly the settlement maintenance and creation in this game
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Honestly the settlement maintenance and creation in this game adds a ton of play time and value. Legit brought it from a 6.5 to a 7.5 in my eyes. Yeah its not perfect and there are a lot of things to be desired, but if you get all 30 settlements, and add your own little touch to them all, it can provide a really nice creative outlet, as well as awesome little bases to stop by in when you're roaming the wastes. I really think that anyone who has just completely given up on this game should really get all the settlements and build something out of them, wall them in, set the defenses, make some farms, all that. It's clear that the Devs put a lot of time into these settlements, and if you use it to its' full potential it really is great. Great starting point is Spectacle Island, just clear everything and make that huge base. Also I might add that I'm still mad that the unique weapons aren't even really unique.
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Fallout 4 as a 2015 game: 8/10.

Fallout 4 as a sequel in the Fallout series: 4/10.
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>adds a ton of play time
Sure
>and value
Nah

They're completely worthless. They're just an unnecessary timesink, with no real benefits, since it's ridiculously easy to get huge amounts of caps.
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yeah this was one of the times where a pandering-to-popularity kind of feature was actually good for a game. being able to come 'home' after a long bout of exploring and stow all your valuables in a cozy house has always been a big appeal for me in the modern fallouts
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>>320197012
How are artillery strikes and bases you can run to if your playing a limited fast travel player no value?
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>>320196760
>It's clear that the Devs put a lot of time into these settlements
It's clear that they didn't tho, otherwise we'd have a not completely shitty building system, meaningless supply lines and general lack of variety.
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>>320197874
The building system is 6/10, the supply lines are completely useful, and there's variety if you're creative
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>>320197579
He personally doesn't care about them, so it means no one else can.
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>>320198079
If you're creative then the building will drive you insane. Making shit that looks awful and being forced to conform to square structures is not creative.
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A true gamer can tell that base building was a last minute idea.
It's completely unpolished and out of place.
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who 100 happiness here?
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>>320199806
Define unpolished and out of place
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>>320201575
>He doesn't agree
>that leading question to an obvious straw-man
no thanks, it's obvious they didn't put a lot of time and effort into base building.
Shouldn't have to spell it out for anyone that disagrees or doesn't understand.
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>>320201575

Building shit is clunky and unintuitive. Everything must be built from the players pov instead of a proper build mode, and there is literally no benefit to furnishing settlements.
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>>320201575
You'd think that drastically changing the face of the wasteland by colonizing it would have some impact on the story. Or sidequests. Or anything. But it doesn't, obviously. There is no reason to actually build settlements and nobody in the game seems to care one way or another if you do. Not to mention the fact that no thought seemed to have gone into it. All you have to do is throw a bunch of crap in a pile and make sure they have enough melons or mutfruits and then it suddenly becomes a profitable settlement. Then once you build tons of defenses, they never actually get used because nobody attacks you unless you don't have defenses. All you're doing by building settlements at all is forcing yourself to defend the ones that you didn't force yourself to improve. Its just a shitty combination of the RTS mod and the iPhone game.
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>>320202074
>Everything must be built from the players pov instead of a proper build mode
The pov isn't necessarily the problem.
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So does anybody actually attack settlements? All I ever get are "Some raiders a mile down the road are annoying us, go murder them."
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>>320199675
idk but looking at a far, seeing a treehouse built on top of the redrocket. brings a smile a to my face
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>>320202541
>Its just a shitty combination of the RTS mod and the iPhone game.
At least their iphone game had better settler management.
>>320202863
I had a couple of deathclaws come close to my main base, but it technically wasn't an attack.
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>>320202863
Only if you have lots of resources but no defenses. I guess because they thought people would care more about happiness than about building machineguns. Apparently they're somewhat out of touch with what people want.
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>>320202912
That's hardly creative. At some point its just a matter of where you can put a treehouse or what you can make out of light-up cubes. Also, I should stress the "looking at a far" aspect of that statement, because that's the only time your buildings can ever look half-decent.
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>>320202745
>just trying to place a latter
>look up to see if it's even with second floor
>ladder lifts off the ground and can't be placed
>look down to see if it's placed properly on the ground
>ladder sinks into the dirt and doesn't reach second floor
This shouldn't be so frustrating.
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>adds literally nothing
Whats the point? Caps? I already have more than I'll ever need. The artillery is incredibly pointless too. By the time it lands I could've just killed everyone normally and looted their bodies.
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I've spent more time building than playing the "story" .
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I'd like it if I could actually have proper merchants with decent stock and if setting up defenses really mattered instead of having raiders spawn right in the middle of my settlements.
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theres 30 fucking settlements?

i gotta admit some are pretty neat, like the pool-house , the inner-city , and like 1-2 other locations i cant really name

the rest are all like farms and shitty shacks , radiant quests are pretty shit but create the illusion of an ever-lasting world after you beat the main-quest line

all i do when i find a new settlement is in order:

build power gen
radio survivor beacon
40 water filtertration if possible, or 10 water pumps
nutfruit in a row, maybe 2
bunch of those tiny beds in any location i can fit them into without glitching the npcs

then i come back a few hours later and build stores to collect bottlecaps

sometimes if im feeling comfy il build a "chill" area with a diamond city radio on table and some couches and chairs, all the unemployed npc's just sit around or use crafting tables its pretty comfy


still leaves a lot to be desired, but yeah il admit the settlements willl squeeze another 5-10 hours of me after i finish the main questline

you know what would have been neat? if some of the settle survivors were secret companions/quest givers - then all ofa sudden i care more about them apart from being bottlecap machines
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Who /cozy/ here?
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>>320202863
Yeah you do, and the attacks ramp up if you progress in the minute men faction and level. I had a barrage of raiders in power armor one time.
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>>320203260
Building stuff on grinds when? My latent OCD flares if things aren't aligned.
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>>320197012
>They're completely worthless.
Except they provide caps, crafting materials, a place to store all your shit in as messy/tidy way as you want, stores, infinite quests (if you are a faggot into that sort of thing) and a place where you can keep all your companions.

But sure anon, no value because you dont like it.
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>>320196760
>he plays fallout 4 on PS4
>he fucking plays failout 4
oh boy.
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>>320203374

forgot to mention

i add like 4-6 heavy machinegun turrets

i have gotten raided 2 times in a 50 hour save file, once was ghouls, the other was 6 poor as fuck raiders

i do like building comfy environments for the settlers, but it still feels cold
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>>320203612
>place to store all your stuff
A single workbench does that. Or if you want to get fancy, a single workbench and container that took 2 seconds to place.
>provide caps
The game does that just fine without settlements. Have you tried just vendoring all the junk you'll never use?
>crafting materials
Again, game already does this. See the item in a building you want? Press E and it'll go into your inventory. BAM crafting materials, and there is shit loads of it everywhere.
>place to keep your companions
You don't need to spend ANY time building anything to do this. "Dogmeat, go to Sanctuary Hills". Thats literally it.
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Is there any way to open doors remotely with a switch/terminal? I don't think there is an it's one of the biggest oversights I've seen so far. Can't find mods for this, either.
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>>320203940
Thanks for proving my point
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>>320203940
>give more ways to play
>BBUUUT I DDONNT LIKKE THIISS WAAAYYY
No one cares
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>>320199806
Thank god for mods making it 100x better already and that's before the creation kit is even out.
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>>320196760
The building is tedious and incomplete. I sure am grateful for buildings that have one side randomly flying in the air.

Not to mention the fact that no matter what you do you'll still have skeletons and trash all over the place.

Like everything Bethesda does, this is just another half-assed feature in an even more half-assed game.
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The outposts were terrible. There was literally no point to building or maintaining any of them.
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Fallout 4 or Witcher 3?
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>>320204091
>give more ways to play
Except it doesn't. Its literally extraneous bullshit that achieves nothing.
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>>320204236
Dont use big words you dont understand kid, it makes you look more stupid than you already are.
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I'll wait for someone to develop every settlement area into something badass by default.
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>>320203420
Cozy is the only right way.
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>>320196760

>Lets put in some open ended non-content like "infinite" quests and building shit to distract everyone from the terrible actual unique quests and content

typical Bethesda shit
little do they know their fans would already spend a hundred hours doing laps around Whiterun without anything like this to give them a reason to
I wish developers would just have the balls to make a real open ended dynamic sandbox game instead of a game where the whole story is on rails (in FO4's case super on rails) but you can also walk off and do nothing interesting if you feel like it
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>>320203193
Has to work on a console controller :o)
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is alignment fixed?
is the time spent building vs exploring benefits ratio fixed?
is end game building boredom fixed?

base building is fucked, stupid shit.
Completely unpolished garbage is base building.
Not to mention how unoptimized the game overall is.
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The settlement building is literally worst than Real Time Settler in New Vegas

It's so poorly implemented and has almost no depth at all

You're also restricted to only being able to make shitty little shanty towns, the settler system itself is a joke, and the settlements are always lifeless and boring since none of the NPCs seem to have proper AI packages
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>>320204284
Whats too big for you? "it"?
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if you dont visit a cell for a week or two ingame the bodies and skeletons and items usually respawn/delete

theres a thousand building mods already if you feel like there isnt enough customization options

its not the best thing ever, but calling it useless is a little strong
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>>320203420
is the christmas tree a mod or does the seasons change?
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>make low Charisma character
>can't build any shops
Who thought this was a good idea?
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>>320204368
>alignment
no
>time spent building vs exploring
rephrase question
>base building
wait for mods to fix that shit
>unoptimized
same as every fucking bethesda game, modders fix it
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>>320202863

I've had a few bunches of Super Mutants attack the Red Rocket stop (which I use as a workshop/storage facility) despite it being covered head to toe with gun turrets and having no people or resources.

Other than that I had raiders attack one of the shitty locations near the coast, and bloatflys wander into the Starlight drive in
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>>320204490
>can't connect workshops so you'll need to hop around everywhere for various components
>>
>Out wandering
>Find item
>Can't pick it up because inventory is so full of old phones and duct tape
>Decide to leave it
>Later, realize I really want it
>Can't remember at all where I saw it
>Stop caring and spawn it with console commands
>Feel dead inside

90% of the game for me.
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>>320204397
Go on, keep making jokes

It only shows how hard you are trying to save face

I wont even read your next post when you inevitably reply
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>>320204490
>I can attract friends and build a city by being hideous
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>>320204490
I ended up cheating and putting everything to 10 and gave myself all the utility perks like hacking and lockpicking.
Much more enjoyable experience.
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>>320204490
This.

I completely gave up on settlements when I realized I'd still have to travel to craft weapons.

What a shitty idea.
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>>320196760
>limited in size
>building blocks are generally shit
>happiness doesn't make sense, getting it high requires a retarded looking settlement
>doesn't make sense half the time
>nothing cool you can make
>can't make robots or anything with high int

Fallout 4 is the biggest letdown of the year
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>>320204584
I'll read it for you m8. It's cool.
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>>320196760
Except for the whole "Raiders never attack"
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>>320204584
Someone sounds a little mad.
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>>320204578
This pisses me off so much when I clear a new location and they tell me to build up defenses when I have no personnel and can't build any turrets.
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>>320204581
can't you make notes on the map yet?
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>>320204460
Its in one of these mods.

http://www.nexusmods.com/fallout4/mods/1478/?

http://www.nexusmods.com/fallout4/mods/1145/?
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>>320204490
>make 1 int, bare fists only character
>can never have good power armor
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>>320204219

>Toonami
>>
>Create dozens of settlements
>Wasteland unaffected completely
Why can't my freakishly high charisma character train my villagers for war and take over the commonwealth? Why aren't my fantastic towns raising the standard of living for the entire area? How am I not affecting the economy? You don't actually get anything worthwhile from building settlements- I figured there was some end I was working towards but they're just a timesink.
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>>320204368
>mods
>mods
>mods

and all kind of other shit you didn't even post are already fixed or expanded upon by mods.
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>>320204581
same i ended up making max carry to be around 1000, stupid game thinks it's fun to be a mule
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>>320204736
>triple barrel
>clearly still only a single tube
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Decent idea but never tried it:
Put all your defenses into powered turrets (laser, lights, etc) and attach them to a terminal. Turn them off, wait for supermutants or whatever to attack. Turn them on and have fun. Get random drops...profit??
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>>320196760
>Can build a death-labyrinth
>Can't force invaders to see it in action
>Will never get invaded due to defence values

What is the actual fucking point.
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>>320204578
>can't play a wealthy motherfucker buying everything I need from merchants since their wares are pitiful
>can't hire workforce to build my settlement
>can't build bots to guard my settlement
>can't have an Assaultron as my personal sexbot
Fuck this game.
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Why does the game give you so many locations when most of them are complete and total ass?

Some are relegated to single shacks on small plots of land. Who thought that was a good idea?
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>>320204949
only console users hate mods
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>>320204949
thats that a link for in the picture?
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>>320204949
ugh yea, my feelings when majority of the thread is damage control to our gripes is telling us mods will fix it.
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>>320197579
You don't need to build a entire structure to use them. You are dumb. And it's faction specific.
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>>320204652
You realize this is one of the shopkeepers you can hire, right?
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>>320204828
>implying any of the default names in fallout make sense.
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Settlements would be nice if by default stored material were shared between them. Its ridiculous to ask the player to put 6 points of charisma and a perk just to be able to set up supply line, never mind the fact that 9/10 times you tell someone to set one up they will either ignore you or fuck off forever and never set it up.
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>>320204891
This is what the 3 NV and 4 get so wrong- at level 50+ it's been a long time since I was ordinary in any way at all. At this point I'm more akin to a supernatural being or a force of nature, and nobody gives a shit about it. I don't feel that I've won at all. You could throw literally every living thing in the Commonwealth at my character at once and they would all die. I'm the strongest, smartest, fastest thing in the wasteland. Why doesn't anyone give a shit about that?
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>>320205178
because they are all immortal
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>>320205165
this
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>>320205165
>Try to make a caravan from Spectacle Island
>drowns

How could they let this happen?
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>>320205120
And he's the level 4 general merchant, so you're forced to hear his lines every time before you buy junk.
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>>320204949
Epic shitpost bro
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>>320205376

You either need to send a Mr. Handy from Graygarden or a ghoul, the ghoul may drown but the radiation didn't seem to matter (cause you know, ghoul)
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>>320205165
>I Have to allocate my points appropriately to unlock certain abilities!
>Waaaah this is a shit rpg! I just want everything at once!
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>>320201575
>nothing snaps together. Or, if it does, it snaps in the wrong fucking direction
>fences and walls have gaps between them that can't be adjusted
>everything is designed to be built on a large stretch of flat ground, despite bumps and hills being everywhere
>you can't fix your roof or windows in Sanctuary, so you'll end up living in a half-collapsed ruin or a shitty wooden shack

It's fun, but it's NOT polished.
>>
>>320205669
>Having to spend points to unlock something that should be a basic feature
lol no
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>>320205789
this,fo4 feels like a pay to win.
>>
>None of the buildings I make shield me from the radiation storms

Fuck you Todd
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>>320196760
> LOVE building shit
> LOVE making every building absolutely cozy because I collect all fucking garbage in the wasteland
> build 1 shack and put lights everywhere
> 90% complexity reached

Why even Bethesda? You fucked up! Is it because consoles are garbag-io? Can't you allow me to set my own limit on the pc?? Why do I have to use fuckin console commands for this shit! I'LL TELL YOU WHEN I'M DONE BUILDING! FUCKWAD!
>>
>>320205669
>Fallout4 is an RPG

Yeah, nah. At most its a FPS with light RPG elements
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>>320205789
>Expecting to command people without any leadership skills.
Are you fucking retarded or what? Are you going to bitch that to make more chems and upgrading weapons and energy weapon requires INT?
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>>320197012
>They'r completely worthless.
It's game, and they're fun. If you're playing games for any reason other than fun then you're an idiot.
>>
>>320206024
http://www.nexusmods.com/fallout4/mods/818/?
Here you go you fucking idiot.

yoiu might want this too
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>>320205669
Its more of a disappointment that the game discourages you from making interesting builds. You basically need a minimum amount of each stat in order to have access to the game's functions, such that all character builds end up being rounded. But I suppose thats the point, because you couldn't roleplay from a narrative perspective so it wouldn't make sense to roleplay from a gameplay perspective.
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>>320205789
>>320205898
It's really dumb. I was so disappointed when I made a low charisma, high int, high perc, high agility guy for sniping and found out immediately that I can't make my town nice. There should be a warning or something. At least in the beginning of the game at the SPECIAL screen, the Charisma description should include something like "are you a town leader? Can you bring people together well? Ever set up your own store before?". Give us a hint Bethesda honestly.
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>>320206081
I shouldn't fucking have to command anyone, supplies should be shared between any settlement you have, period.
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>>320206024
http://www.nexusmods.com/fallout4/mods/2241/?
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>>320206024
Aren't there mods for this?
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>>320205669
>I have to allocate my points so settlers can do their more than occupy space
Tying basic settlement functionality to perks is just stupid. If anything it should have been tied to a quest so any character build can use them. Imagine if you were required to spend perk points just to make a regular generator.
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>>320206326
>I shouldn't fucking have to command anyone, supplies should be shared between any settlement you have, period.

How are they magically getting from one area to another then retard?
Either you bring them yourself or ask someone else to.
God damn you're retarded.
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>>320206264
> still needs console commands

There's no point to downloading a mod that saves me a half step when I need to use the console anyway. I'm typing 4 things in the console already so it's not a big deal when you memorize the commands.

Plus didn't Bethesda already break mods or something when they updated the game on Steam? I don't want my save to get corrupt/unplayable because some dude decides to finally patch a bug.
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>>320206510
>Tying basic settlement functionality to perks is just stupid. If anything it should have been tied to a quest so any character build can use them. Imagine if you were required to spend perk points just to make a regular generator.
You need perks to make the advance ones.
Damn you are dumb, no wonder we can barely roleplay as it is.
>>
>>320206081
You shouldn't need anything to command wasteland people but caps and considerable firepower. And fuck needing that science perk to mod Power Armor in such basic, meaningless ways.
>>
I would build settlements if they were worth building and easier to build

I have mentioned plenty of times that a top down view akin to RTS games when building settlements would be perfect but ayyy lmao we want the minecraft audience

Fuck Bethesda
>>
>>320206789
>Complain that fallout 4 doesnt have rpg elements
>complain that you need to have a charisma build to lead several settlements
>complain that you need an int skill to upgrade stuff
just remove all skills at this point then, right?
>>
>>320206927

careful anon with thinking like that Bethesda just might have to hire you
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>>320206081
But you can make basic chems and mod upgrades with no skills. Hell, you can even strip high level mods from weapons and armor and put them onto other items with zero skill.

But you can't build a shop that's ran by somebody else unless you're an above average shit-talker.
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>>320206789
If you want to rule the wasteland with only caps and firepower, then you should be a negative nelly asshole who ins with Raiders.

Oh wait... Raiders are the assholes who have low int, low char, and expect guns to cure all.

You're the pre-war Jesus meant to deliver all the ignorant muties of the Wasteland in your loving embrace, or cleanse them of the Earth with a rain of beautiful shotgun pellets.
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>>320207108
>But you can make basic chems and mod upgrades with no skills. Hell, you can even strip high level mods from weapons and armor and put them onto other items with zero skill.
You don't need skill to replace attachments, just make them.
Basic chems are supposed to be basic, what can I say.

Yes, Speech is tied in with bartering, in order to own a decent network of shops bartering should be required. Not strength.
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Set all hacking and lockpicking to max
set all stats to max
set carryweight to 2000

Game is now fun.
Glad I didn't buy this garbage.
Fuck off bethesdrones, bethesda and shills.
>>
>>320206764
>You need perks to make the advance ones
No shit! That's not my point. I'm talking about the lack of certain basic functions.
>>
>>320204490
The entire SPECIAL system is fucking dumb. Maybe it's not the worst idea for a game where you actually roleplay, but it's completely wrong for fallout 4; the fact that you can be locked out of a game mechanic in a game that actively discourages multiple playthroughs is just basically bad game design.
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>>320206927
You're getting features and choices mixed up. When deciding how to build your character you should have choices available, such as charismatic, reckless, stealthy, etc. However, when it comes to features, all characters should have access. Although to be fair, Bethesda also seemed to think choosing whether or not to build settlements was all that players wanted out of an RPG.
>>
>can't restore half collapsed buildings
>can't recycle all the trash that get's in the way
>walls don't work well with hills
>shit's floating in the air all over the place
>snap mechanics is infuriating
>wiring mechanics is shit
>have to keep IRL notes what resources you need for what in which settlements
>walls doesn't matter because settlement attack encounters just spawn enemies directly inside your settlement perimeter
>>
>>320206927
They already did, but that's not the point. All those PA mods are worthless, only the Jetpack should require any expertise. Also, they shouldn't have tied crafting to settlements, needing Charisma to craft stuff is incredibly stupid even for Bethesda standards. I can't imagine what kind of development hell this game was stuck on.
>>
>>320204578

>what are supply runs

The game being shit is no excuse for you to be shit at the game
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>>320207415
you can make settlements without charisma.
but you need charisma to lead them
but youre right game should just remove perks for retards like you.
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>>320207480
You don't need Charisma to craft stuff you retard. You need INT for that.
You need Charisma to command others to supply shit to you as their job.
>>
I wonder if Bethesda sit in their office surrounded by all of their shit choices and chant to themselves

>Mods will fix it
>Mods will fix it
>Mods will fix it
>Mods will fix it
>Mods will fix it

God knows they haven't patched shit all so far
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>>320207398
>spend $60 because I'm not poor and don't eat out at McDonalds daily
>enjoy myself because I work at day and relax with FO4 at night
>get amazing value in terms of dollars per hour entertainment when compared to movies, eating out, going to the mall, etc.

Open the attachment, it relates to you.
You're the done here buddy,
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>>320204219
witcher 3
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>>320207850
Don't pick on NEETs, his parents have enough problem to deal with
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>>320207645
You need Charisma to build crafting stations and merchant tents. And as someone who builds everything himself and provides food, water and supplies to everyone, I shouldn't need any charisma to tell people to do their fucking job. Maybe if it influenced their efficiency I could get behind it, but as it is it's a pretty dumb mechanic.

But anyway, I'm talking about how this should have been as a heavily advertised game feature, not some half-assed mod made by a single teenager in his spare time.
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Okay, what if we rebalance the entire settlement system.
Building anything made out of metal now requires Welding (lv.6 Str)
Building anything in the power section requires Electrician (lv.6 Perception)
Building anything made out of wood now requires the Carpentry perk (lv.6 Endurance)

Now we got more fun roleplaying options for everybody, and we can all have halfway functional settlements.
>>
I sense a lot of hatred of the no sharing of materials between outposts and settlements.

It is probably just bethesda being lazy to be honest but they probably were planning on expanding a bit more on trade routes but that probably got cut or is going to be dlc.

Remember, they made skyrim housing a dlc.
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>>320208681
No they were being lazy. The fact that they can fucking make the settler who is running the trade route ALSO the settle who gives you the settlement quest is fucking retarded. It is like no one checked how the quest works prior to launch.
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>>320208437
I don't think roleplaying necessarily means locking people out of things, it just means multiple ways to approach a problem. Your idea is on point in this way though, if you have low char, but high int, you should be able to use your intellect to build the community, maybe not so straightforward as a char approach, but maybe more in a way that reflects an approach from a smarter character. Same for someone with high strength, they could be a pillar of the community, or someone with perception, who could be an insightful leader, something like that. Perks could be built around your special that make roleplaying fun, and don't lock people out of mechanics for no reason.
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>>320208437
>Electrician
>Perception
it's intelligence you dimwit
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>>320208437
That isnt roleplaying, thats bullshit barriers that no one will like
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>>320208437
This is immediately excluding casuals and gamer kiddies with their parent's monies.

We should instead change it to just be "normal" with the instant unlock system and then a "wasteland" version with the full RPG stat-necessary skills to build things. That would work for everyone.

Like the first time you get Sanctuary with people in it, you get a discussion with someone and they ask you "So how hard do you think it's gonna be to make this a nice place to live?" and if you answer "easy" you get casual normal mode and if you answer "hard" then you get the RPG hardcore version.
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>>320196760
I feel like settlements are a waste of time. Not worth the time or effort.
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>>320209091
See if you still think that after the first time you grab a live power line.
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>>320209184
Finally, somebody gets my point.
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They rushed it out the door, because they needed money. I guess Todd blew all his Skyrim dollars on Coke. Whatever. Regardless, they rushed it out the door, when it should have been delayed to holiday 2016 to fill it with some nice, meaty content. Instead, it was rushed out the door, and we'll be getting that content sold to us as DLC rather than included with the complete package. If they hadn't had done that, then I would be able to have fun
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>>320208437
I love how locking people out of "leading a community" is somehow okay but as soon as you do the exact same thing with other aspects (which make just as much sense) those people start claiming its stupid. Fucking Bethesdrones.
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>>320197874
>meaningless supply lines
Wut?
That shit allows you to share your resources between your settlements. It is super fucking useful.
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The settlement addition seemed so great at first, once I actually figured it out because it was implemented in such an awkward way without explaining really anything to you. It was really disappointing learning all the limitations and infuriating shit like NPC pathing with walls and raids in general.

The most infuriating thing is all the stupid weeds and broken houses etc. though, which apparently not even the console can clear because it's broken or a glitch or something.
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>>320209338
They can be a good source of money, if you get a lot of water purifiers. But you don't really need money most of the time. Past early game it just feeds into itself.
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>>320207447
Are all of these true?
If so, I'm stopping my Fallout download until mods fix it
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>>320211239
If you cared at all about the settlement system then you should have been playing minecraft or terraria. Apart from that you should still play the game for a dozen or so hours until you get bored. Just don't buy it.
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>>320209864
The ones he listed are retarded.
Intelligence makes more sense for those, as they are now.
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>>320212010
So it's foolish to let players run a community with very little leadership ability or confidence, but the notion of them singlehandedly building a fortress out of girders and sheet metal with only 1 point in strength is completely okay?
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someone post webm of the guy who is trying to hammer a plate on the side of a house.
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>>320212363
You can run a community without perks.
Local leader allows you to set up shops, supply runs, etc. Things that make sense that you need to be a leader for.
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>>320212363
>running a community requires Charisma
>doing it yourself requires nothing
just go cheat, the game was already simplified enough why not give yourself maxed everything
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>>320212605
You can also run a community without houses. Those freeloaders can sleep outdoors on a mattress!
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