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Who invented DLC? Does anyone actually like DLC? Will this cancer
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Who invented DLC?
Does anyone actually like DLC?
Will this cancer ever disappear?
>>
>>320138419
If you just wait for the GOTY edition you can get everything in the left side of the picture, it's not hard
>>
>>320138419
>Who invented DLC?
WESTERN GAMING
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>>320138419
>Kotor 2 was a complete game when it was released in 2004
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>>320138753
>i'm just now realizing the west ruined gaming.
how do we even atone
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>>320138963
We don't. Japanese companies like NIS not only embraced it, but they took it to extreme levels, with Disgaea 4's endgame content being DLC episodes and characters.
>>
>Who invented DLC?
It came from PC world.
>Does anyone actually like DLC?
Some DLC are honest.
>Will this cancer ever disappear?
Yes, with communism.
>>
>>320138419
>/v/ is so fat that they always use food when comparing things
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>>320138606
/thread
do it everytime
>>
HORSE ARMOUR
>>
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>>320138419
DLC is just the digital version of expansions you dipshit.

Naturally, since it's just a bunch of 0s and 1s it also allowed for tiny additions to be made, such as simple cosmetic items.

DLC is not inherently bad. It just means downloadable content.
Games like Far Cry 3 and Mario Kart 8 have fantastic DLC for example.

What makes DLCs bad is the companies being fucking jewish about it
>>
>>320138419
DLC that is completely optional, isn't cosmetic or catch-up pay-to-win bullshit, and provides a good chunk of new content that is priced reasonably. As shitty as Bethesda is, they provide a good example of DLC outside of fucking horse armor. Oblivion expansions were fucking great. From also did a fantastic job with The Old Hunters, even adding small, but new things into the base game without the expansion.
>>
The Jews.
>>
>>320139943
And a half-dozen other things, like an orrery in the Imperial City. At least, Oblivion is the earliest game I can remember having DLC, and it really set the tone for things to come.

I suppose Bethesda is trying to make lightning strike twice with paid mods, eh?
>>
>>320139643
>It came from PC world.

Sort of true. "DLC" in the PC world was for years and years just completely free updates to an already complete game, if you were charging for it it better be a damn good expansion. Consoles were the pioneers of paid minor additions.

It was an inevitability so this is all academic but it was really Microsoft and the xbox that got the ball rolling.
>>
DLC is so terrible guys, horse armor, lol

*realizes that we are only going to get two episodes of DLC for Witcher 3, cries self to sleep*
>>
>>320139643
It came from west wood and blizzard, but they did sell xpacs, not just 5$ micro transactions in the case of blizzard they released content almost as much as the base game, and in the case of Westwood it was a little less but still lots of content, red alert aftermath campaign hard as dick
>>
DLC will never disappear, because people still buy it.
If you believe in the good of mankind, dishonest DLC providers like EA will kill themselves slowly, honest companies will thrive.
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>>320138419
Why are companies seemed as jews for wanting money, yet /v/rigins aren't for wanting free games?

>inb4 lel good goyim good and other retarded memetalking
Answer the question.
>>
If you want to go way back, blame Dungeons and Dragons and all the original tabletop shits that crank expansions out to make mad dosh.
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>>320138963
this.
because if there's something that really made this industry a lot better is to have games reashed every 6 months filled with lelolis with cliche characters and the same old story where a group of teens save the world with the power of friendship
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>>320138419
>then
>don't get a complete meal

Seems like things weren't good back "then" either.
>>
People are bullshitting about how "good" things were back then.

There was no DLC then because it was not fucking downloadable. The quality, type or size weren't as good as people claim to be. Like Return to Na Pali, expack to Unreal was shitty and only few hours long. Today you can choose what extra content you want. Sure, you may argue that Horse Armor is some bullshit DLC(it is), but back then expacks didn't even have them.
And today Expansion Pack is called Season Pass.
Take off your fucking nostalgia googles.
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No thanks necessary n'wahs
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>>320138419
I don't think there is a single inventor to DLCs
Rockstar was the one that invented season passe though.
>>
>>320140536
Monobeno car
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>>320138419
Then was never like that then, and now is not like that now.
>>
Piracy started it.

That said, it won't go away even if piracy stopped.
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>>320140756
>And today Expansion Pack is called Season Pass

No.

Expansion packs are a singular large pack of content. A season pass is just a collection of small separate DLC.

The distinction is DLC cannot be designed with the assumption players will buy all of them regardless of whether a season pass exists or not. It limits your options quite a bit with what you can do with DLC knowing that each and every piece must work entirely stand alone.
>>
>>320140772
>>320139943
I still love how this was so fucking stupid and so absurd that it's still the go-to term for awful, greedy, dumb DLC.
>>
>>320138419
Sega invented DLC with Sonic 3.
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>>320141752
That was an expansion.
And Sega didn't Invent it.
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>>320138419
DLC is a way for game companies to recuperate lost revenue from used game sales.
>>320140892
>Piracy started it.
lolno
>>
First one I remember would be the bonus CD for command & conquer 1. It had pretty nice missions. Dunno, there were probably addons before that. Added attractions for roller coaster tycoon was later, right?
>>
>>320140652
>dat picture

Can someone translate
>>
>>320138419
Pokemon with its event mons
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>>320140756
>Game in 1995: $60
>Game in 2015: $60

/v/ has the nostalgia googles up their ass. Really. DLC only exist because the gaming market is really against the increase of price. If it followed inflation the price would be $110. Without counting the increased costs of gaming developtment today(Better salaries, bigger teams and hardware costs).
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>>320143970
>Forgot pic

Anyway. Anyone with a basics understand of economics can see there's something wrong with a price being the same for over 20 years.
>>
>>320143970
>Without counting the increased costs of gaming developtment today(Better salaries, bigger teams and hardware costs).
You forgot the biggest market.
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>>320143970
>in 95, more than half the price was to build the fucling cardridge and package it
>in 2015 a blue ray cost 15 cents to print, or is free to download
even with inflation taken into account, pure profit margins exploded.
>>
>>320138419
I wish there exist a restaurant that gives you free patties but you must pay for the cut content.
>>
>>320139643
>With communism
Because that worked in the CCCP, fucking retard.
>>
>>320144251
Subway
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>>320144208
>even with inflation taken into account

No, it doesn't.

If half of the price($35) of Super Mario bros 3(1988) was only for the cartridge, it would still cost $70 today.

But lets say the price of the catridge was $40, then the game still would costs $60 today.
>>
First paid DLC in the form that we know it that I remember was Yavin Station for KotOR. Then Halo 2 map packs. I think they were $5 for 2-3 maps that all eventually went free. I wouldn't mind DLC if it worked like that.
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>>320143091
It's talking about trolling in the context of fishing. It basically says the graphics are nice and it's coming out may 1995.
>>
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I know what invented Early Access...

And /v/ is what made the game popular. We're responsible for Early Access.
>>
Horse Armor?
Anyone?
>>
What's the worst jewery with dlc you've ever experienced
>play assassins creed 2
>at some point theres a gap in the plot
>turns out they literally ripped a chapter out of the game
>>
>>320144894
>implying story matters
>>
>>320143970
>>320144176

You're not wrong, but it's a flawed comparison. Distribution like what >>320144208 said is cheap as hell. A LOT of games were hard to get back in the 90's because they often had very few distribution runs until late 90's. Supplies were limited and demands were high. Now while the demand is still high, the supply is often limitless.
>>
The first DLC platform was probably GameLine (CVC, a precursor of AOL), which used phonelines and a modem to download games onto for shit like the 2600/Coleco/etc. The shit went down in the video crash, but they were going to expand into everything including discussion forums, movies, news, etc (aka everything you see today on modern consoles). The games were only good for a handful of plays, meaning you'd have to redownload (and pay again, a lot like Sony's game rental model).

The guy that invented that shit died years ago from cancer (not surprising), but he laid the groundwork for the maximum jewery today. God bless AOL.
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>>320140892
>Piracy started it.
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>>320144996
>story doesn't matter
>in a singleplayer only game
And my main point was they finished the game, then took out a chapter to sell as dlc
>>
>>320144996
No, but the entire district of the city that's clearly on the map but you can never unlock because it's DLC does. The town that you get introduced to and then immediately leave and then never return to because that chapter is DLC does.

I loved AC2, but it's still the only game I've played that was THAT obvious about shit getting cut out to be DLC. The game even skips those chapter numbers.
>>
>>320145551
Yes story doesn't matter, even in single player game.
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>>320139963
This guy gets it. Expansions back in the day were great, but when it started going digital companies realized they didn't have to put in much effort into them anymore.
>>
>>320140536
>>320140536
Answer this you jew homos.
>>
>>320145798
You're obviously retarded
>>
>>320145324

Literally this and fucking Sims.
>>
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>DLC
>bad


DLC keeps the game alive for longer. We all should love DLC
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>>320145982
You obviously don't like video games.
>>
>>320145858
I'll never understand the people who rail against the very concept of DLC like it's inherently somehow evil. DLC sucks when it's shitty, and most DLC is shitty, but there's nothing wrong with releasing good new content for a game at a reasonable price.
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>>320145912
Because companies work on dlc before the game is even released, keeping content from going into the game so they can sell it. That's incredibly jewish, some anons wanting free games doesn't even compare
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>>320138419
Pc gaming and their expansion packs were the real start of dlc
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>>320146089
Says the guy who thinks story doesn't matter at all in games that only have a story mode. Please tell me why you think that
>>
DLC isnt a problem, just like xpacks arent.

The problem is that that pricing is just stupid. Sure 15$ sounds like a lot less than 60$ for a full game. But when you consider that it is just some cosmetic shit and a fistfull of stupid skins is worth the same amount of money as a full new game you know something went wrong.

There isnt really a lot to blame, it is just publishers who just want to make money responding to customers who are more than willing to throw away their disposable cash on stupid shit. Why set up a team to make whole new game that can possibly flop if you can get a handful of codemonkeys add in some cosmetic shit people will lap up. Hell they even come up with concept art of the shit they want and you just have to put it in.

Same you see with mobile gaming, making a game that goes full skinners box creating a small pool of people who shit out loads of money is more effective than making a really good game and making it an upfront 20$
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>>320146308
You're stupid.
>>
>>320146203
Level designers and artists and shit stop having any work to do long before a game goes gold. Why shouldn't they be working on something new?

Of course, there are certainly examples of games where content was obviously deliberately held back, and that's retarded. See >>320145692
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>>320146473
Nice reasoning there fuckboi
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>>320138606

Also wait long enough to get it at -50%.
>>
>>320146535
Except season passes are announced almost the same time the game is announced. So it's clear those things could be included because the game is still being worked on
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>>320138419
DLC, as a concept, is fine. It's a small amount of new content for a small price, rather than a large amount of new content for a large price as is the case with expansion packs.

The problem with DLC arises when companies take a completely finished game, cut pieces out of it, and then sell those pieces separately as DLC.

There's nothing wrong with finishing a game, shipping it out, then creating new content for the game after the fact to sell as DLC.
>>
I own a restaurant and if I pulled the same shit with my customers that developers do to gamers, I'd be out of business next day.
>>
>>320147221
Please, I have to preorder my souffle if I want it at the end of dinner. The food industry is just as corrupt
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>>320147159
So you would rather have every game get delayed for a year so that they can include all of the season pass content they're planning?
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>>320140306
This, you didn't really see the nickel and diming of modern DLC till
the 360.

At some point publishers realised that DLC sells well and decided to start getting devs to work on DLC before the game was finished and then it was all downhill from there.
>>
>>320147221
I don't know, have you ever ordered a pizza? Everything but the cheese is gonna cost you extra.
>>
>>320147456
I'm not him, but I wouldn't mind waiting longer and paying more for a game that is fully fleshed out with more content instead of waiting and getting an unbalanced patchwork game.
>>
>>320147159
You forget that developers are largely at the mercy of publishers. The publisher tells the developers when the game must be ready by, and that's that. Even if the devs would be willing to work on the game longer and add that stuff to the final product, they've got deadlines to work with.
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>>320147565
As would I. I still think there's a silly misconception that all planned DLC is finished at launch and the publishers are just choosing not to release it.

This totally happens sometimes, but not as often as shitposters think.
>>
>>320138606
Not true, if you add up everything in the right side, it still has less than the left side (missing one patty)
>>
>>320138419
The first significant DLC was the bionic commando 2d remake. Capcom actually had no idea how to price it so they did a survey asking and people votes 800 ms points over 1600 and capcom actually listened and got pissed at how well it sold. The sequel was 1600. At that point I feel all DLC was ass.
>>
>>320140103
>As shitty as Bethesda is, they provide a good example of DLC

This x100, as shitty as Bethesda can be, the way they handled DLC for Skyrim was great. They constantly patched the game and the patches came with new content for free, then they released big, meaty expansions for a reasonable price
>>
>>320147532
I dunno what shitty pizza joints you're eating at
>>
>>320148193
It's ironic that Bethesda was once one of the pioneers of completely garbage DLC. Morrowind and Oblivion both had a bunch of "$3.00 FOR NEW ARMOR, $5.00 GOT A NEW HOUSE" type DLC in addition to their expansions.
>>
>>320138419
I think Horse Armor was the first form of modern dlc. It all seems so mild in comparison now.
>>
>>320147456
>>320147663
I'd rather all efforts before the game goes gold go into the main game. Save planning dlc until after the game is finished. When season passes are announced the week the game is announced it's just disgusting
>>
>>320148680
So how is a level designer supposed to help with bugfixing and sound? Large teams have specialized roles. Not all roles are needed at all phases of development.
>>
>>320145324

>People arguing about 360, AC, and horse armor.
>Gramps delivers the whammy.

Good job fsggot.
>>
>>320148828
The level designers job is done at that point then, he doesn't need to keep coming in and working. He should just come back once they work on the dlc post game
>>
>>320148934
So he should just be unemployed for six months? How is the fact that he's working on DLC instead during those months hurt the game?
>>
>>320138419
>tfw Witcher 3 fits in "THEN"
>>
>>320149357
Your mom fits on my dick faggot.
>>
>>320150053
wew lad
>>
>>320149008
What the fuck is he doing when the rest of the team is finishing up the DLC?

That's what he should be doing.
>>
>>320138963

It's in the west's nature. It nearly killed console gaming in the 80s and it's trying its damndest to do it again.
>>
>>320150316
Working on the next project? Are you unfamiliar with the concept of a full-time job? Games generally aren't made by contractors who get hired by the week or some shit.
>>
>>320150458
So then perhaps he should be working on that project instead of DLC?
>>
>>320139963
This and also >>320143970
>>
>>320150669
You've yet to explain how working on the DLC would negatively impact the game. Why would spending six months working on DLC hurt the game, but working on a different project wouldn't?

>done working on game
>work on new project for six months
>work on DLC
>go back to new project

What's the point?
>>
>>320143970

You kinda forgot to mention how a full priced game in 1995 was a complete game, and how a full priced game in 2015 is usually half a game with 60 dollars of DLC which is all the stuff that was cut out.
>>
>>320150979
Because now the second project can be completed more quickly.

Which means it'll release faster.
>>
>>320138419
>Who invented DLC?
Bethesda.

Oblivion Horse Armor. Before then it was literally non-existant. Unless you could count Expansion packs as DLC.
>>
>>320151360
Same could be said about the DLC.
>>
>>320151564
Why would you lie on the internet? You wouldn't even have to look very far to prove yourself wrong, as Morrowind had shitty DLC before Oblivion did.
>>
>>320151745
But we don't want DLC.
Nobody prefers DLC to a new game.
>>
>>320151163
>full priced game in 1995 was a complete game
>no way to get technical support, updates, or bug fixes in any way

No, in 1995 you got GAME.

In 2015 you get GAME and the next 1-2 years of development cycle which includes bug fixes, patches, and yes, DLC. Because DLC is shit that gets added on to the game, whether it be an entire episodic section extra, or it's a fucking hat with a smiley face on it.

The only problem is that they charge you $8 for that fucking hat with a smiley face on it, and $15-20 for that episodic section, or $25 for both and the next 2 hats for free.
>>
>>320151887
Ahhh, so your argument isn't "DLC development shouldn't start until the game is released", it's "DLC shouldn't exist". It helps to figure out what you're actually trying to say before starting a discussion.
>>
>>320151935

>Because DLC is shit that gets added on to the game

It's like I fell through a time warp and am back in 2007. No one's believed that for years considering all the on-disc DLC a few years ago, shit found in game files, day 1 DLC, and the general unfinished feel of many games.
>>
>>320152065
The issues are linked, retard-kun.
>>
>>320138419
Confession.

I love Payday 2 but fucking hate the Jews at Overkill for taxing my ability to play it.
>>
>>320152223
What 'part of "1-2 year development cycle extra"
did you chose not to read?

You know why Early Access became a thing? Because people were tired of DLC.

Early Access is literally removing the middleman.

Your options are
A: Game concept made in XX10. Game release date XX12. Game has DLC until XX13. Sequel in XX15.
B: Game concept made in XX10. Game EA in XX11. Game has no DLC and isn't fully released until XX13. Sequel in XX15.


Which would you rather buy?
>>
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>>320152237
You're right, sensei, things generally don't have problems unless they exist. You're so wise!
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>>320152721

B. I'm old fashioned and like the full thing at once. Development cycle means nothing to me.
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>>320152223

I've noticed some people defending DLC and episodic bullshit again since the reveal that the FF VII remake will be episodic.
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>>320152938
But anon, both games are finished by XX13.
The difference is one comes out then has a season pass, and the other one released a year earlier but was labeled as "early access"

This is why it's such a huge problem when EA games then start having DLC. Stretch goals is one thing, but when they go "Oh the game is finally out of EA!" then announce a $15 DLC expansion, the game is clearly not out of EA because it's not done.
>>
>>320152842
>I dont want this thing it causes issues
>How does it cause issues?
>This is how it causes issues
>No you're wrong because ???
>>
as far as i remember, the first paid dlc was by bioware

neverwinter nights had "premium modules", which were (outsourced?) campaigns too small and insignificant in "system changes" to be sold as expansion packs, and were sold for about $10
>>
>>320153161

>But anon, both games are finished by XX13.

Yeah, but with A you get the full game in parts, the first part at 60 dollars and the rest at various prices. You may end up spending 90-100+ dollars on it when it's done. When B you get the full game all at once for 60 dollars.
>>
>>320140270
Halo 2 had paid map packs, in an era where Epic freely gave out content for UT and Ut2k4
>>
>>320153408
Well, ok I guess so. But B more comes out as "You get Act 1 in XX11 and they update it until it's done in XX13"

Basically with B I was thinking along the lines of Darkest Dungeon. Game came out like 2 years ago as preorder EA. Since then there has been I think what, 5 major updates that include 1-2 classes and a new dungeon each time. With like 4-6 months between each one.

And now the game is slated full release early next year, which will add the final 2 classes and the final dungeon.

I have no idea if they plan to add more through DLC personally, but to me that's the B example. BUy it early get updates until actually released.

Vs A being "Buy $60 game with $30 season pass for the upcoming 4 sets of DLC over the next year"
>>
>>320153292
Wasn't kingmaker the only one of these? it came with the diamond edition of the game though.
>>
>>320144818
Yeah but this game was alright for a fair duration of its existence.
>>
>>320153998
i think there were three total
the only one i remember by name was "infinite dungeons", which was actually interesting and didn't feel like the other premium module(s?)

it made randomly generated dungeon floors with random loot drops, and it was just an adventure to the bottom, with a non-random boss every X floors
a little fun and kind of impressive with how we knew modules to be so far, but again there were no system changes like new classes or anything that would be expected in an expansion
>>
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>>320144176
>video games were this expensive back then
>>
>>320140536
is that the smug girl?
>>
>>320140652

Yeah, it's a lot better to have glorified interactive films about bromance between marines.

The west doesn't make real games.
>>
>>320155206
cartridges were also a lot more expensive to produce
especially during snes era when there would be special 3d chips on the cartridge to assist processing, and made prices of those games be $80 at release
>>
>>320146035
sadly this is a 50/50 with payday 2.
>>
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>lets make the marketing department waste 60% of the total money what could go wrong?

Explain this shit americans.

Explain me why marketing need all that money if the game itself end up being shit.
>>
>>320155424
Nintendo did inflate prices because of monopoly though. You had to order carts through them
>>
>>320155206
>>320155424
>>320155719
In every cartridge was a small chip which nintendo owned the patent for. It had to be added in (into an already expensive cartridge) causing you to already pay a massive amount just for the data carrier.

Meanwhile on the PSX you could get yourself a CD for a few cents and sony didnt try to fuck you over. Causing sony to offset their lack of 1st party devs by gathering massive 3rd party support
>>
>>320155716
a couple of years ago we passed the barrier where more money was spend on marketing than actual products. If everyone just kept buying the same products from now on and all marketing was stopped you could buy all your products for half price.
>>
>>320139643
>being so bluepilled

I'm very sorry but I always assume the person is stupid as fuck when they say they support communism. UNLESS they are underagers.

Look, it's natural that you support socialism and/or communism when you are young. That's how it is supposed to be. But once you are older and get to read some books on the subject, along with some history classes, you understand that it wouldn't ever work.
>>
>>320155716
Well, that begs the question to exactly why /v/ are pissed off at Nintendo's strategies. It costs the consumer less in general.
>>
>>320140536
This is LITERALLY pedophelia!
>>
>>320157063

I've never actually read much about communism. It sounds good in theory, but from what I've heard it never works out. Not sure why, probably basic human flaws or something. It might work with a society of robots.
>>
>>320138419
Sega invented it
It would be okay if the dlc is a legit full size expansion
No
>>
>>320157985
Pretty much.
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